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bass-foundry/docs/temper/CHANGELOG.md
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chore: release Anvil 0.4.0, Lathe/Temper/Knurl 0.3.0, Planish/Braze/Ballast/Forge 0.2.0, Crucible/Weld 0.4.0
The producer-feedback round: stable note tracking, the NOTE pitch source with
Key lock and Follow bends, unsure-means-neutral fallbacks, Anvil's Enhance
mode, MAIN and ADVANCED pages, Ballast on Grid by default, and Crucible's
sure-note slice names with a song key.

Adds docs/pitch.md for the shared pitch source, updates every changed
plugin's README and changelog, the release table, the editor previews, the
website bullets, and the status in docs/ideas.md.
2026-11-06 21:26:59 +01:00

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# Temper changelog
## 0.3.0
- Add **NOTE** as a pitch source: Temper follows a note you set, and the audio
only starts and stops it. Add Key lock and Follow bends for AUDIO detection.
- Detection holds its notes: a new note needs a steady pitch for 40 ms, octave
jumps need 80 ms down and 200 ms up. Growls, wobbles and formant basses no
longer flicker between notes. Follow bends brings back the old fast behaviour.
- When detection is unsure, Temper keeps the tuning of the last sure note, and
the readout shows **?**.
- The editor opens on a MAIN page. **ADVANCED** in the header adds Push at,
Floor, Bright, Normalize and Gate.
## 0.2.0
- Change the CLAP ID to `io.narl.bass-foundry.temper`. Hosts see this as a new
plugin: delete the old `.clap` file, rescan, and add the plugin again in
existing projects.
## 0.1.0
- Introduce Temper, a note-tracked distortion for bass sound design.
- Normalises each note's level before the shaper, so quiet and loud patches are
driven the same.
- Floor (highpass), Push (one harmonic boosted or cut) and Bright (lowpass) sit
at multiples of the played note, so every note keeps the same character.
- Curves: Soft, Hard, Fold and Tube, with Bias for even harmonics. The shaper runs
at 4× oversampling.
- Auto gain keeps the output at the input loudness while Drive changes.
- Detect pitch and note starts from the audio with 67 ms lookahead, or follow
MIDI notes sent to the effect.