chore: release Anvil 0.4.0, Lathe/Temper/Knurl 0.3.0, Planish/Braze/Ballast/Forge 0.2.0, Crucible/Weld 0.4.0
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The producer-feedback round: stable note tracking, the NOTE pitch source with Key lock and Follow bends, unsure-means-neutral fallbacks, Anvil's Enhance mode, MAIN and ADVANCED pages, Ballast on Grid by default, and Crucible's sure-note slice names with a song key. Adds docs/pitch.md for the shared pitch source, updates every changed plugin's README and changelog, the release table, the editor previews, the website bullets, and the status in docs/ideas.md.
No files matched your search
@@ -1,5 +1,20 @@
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# Anvil changelog
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## 0.4.0
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- Add **Mode**: **Replace** swaps the sub as before; **Enhance** keeps the
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original sub and adds the sine under it.
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- Add **NOTE** as a pitch source: Anvil plays a note you set, and the audio only
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||||
starts and stops it. Add Key lock and Follow bends for AUDIO detection.
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- Detection holds its notes: a new note needs a steady pitch for 40 ms, octave
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jumps need 80 ms down and 200 ms up. Growls, wobbles and formant basses no
|
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longer flicker between notes. Follow bends brings back the old fast behaviour.
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- When detection is unsure, Anvil plays the original sub (Enhance: adds nothing)
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instead of a guessed note, and the NOTE readout shows **?**.
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- The editor opens on a MAIN page with Mode, Split, Sub level, Octave, Ghost,
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Keep and Output. **ADVANCED** in the header shows every control and Kick lock.
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- Projects from 0.3 load with Replace mode, AUDIO detection, and Key lock off.
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## 0.3.0
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- Add Ghost harmonics: **Ghost** and **Ghost from** add the sub's harmonics 2–10
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@@ -1,6 +1,6 @@
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# Anvil
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Anvil gives every bass note the same solid sub. Current version **0.3.0**.
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Anvil gives every bass note the same solid sub. Current version **0.4.0**.
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In riddim and dubstep, each switch-up patch brings its own sub: a different level,
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a different phase, sometimes two layers that cancel. The drop's weight jumps from
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@@ -20,18 +20,33 @@ redistributed packages.
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## Work with it
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The editor opens on the **MAIN** page with the controls most drops need. The
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**ADVANCED** switch in the header shows every control and the Kick lock panel.
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1. Put Anvil on the bass bus, after the sound design and before the bus
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compression or clipping.
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2. Set **Split** just above the sub. 80–100 Hz suits most riddim basses.
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3. Set **Sub level** once. Every patch on the bus now gets this level.
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4. Use **Phase** to line the start of each note up with your kick. With
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**Retrigger** on, every note starts at this phase.
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5. Turn on **Solo sub** to hear only the new sub; the scope shows the original
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2. Choose the **Mode**:
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- **Replace** swaps the band below Split for the clean sine. Every note gets
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the same level and phase. Use it when switch-ups bring different subs.
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- **Enhance** keeps your sub as it is and adds the sine under it. Use it when
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you like your sub and want more weight, or with **Octave** −1 for a
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sub-octave.
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3. Set **Split** just above the sub. 80–100 Hz suits most riddim basses.
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4. Set **Sub level** once. Every patch on the bus now gets this level.
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5. In the header, set **Pitch from**. For growls and FM basses, choose **NOTE**
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and set the drop's root. See [Pitch source](../pitch.md).
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6. On the ADVANCED page, use **Phase** to line the start of each note up with
|
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your kick. With **Retrigger** on, every note starts at this phase.
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7. Turn on **Solo sub** to hear only the new sub; the scope shows the original
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low band (grey) against the new sub (accent).
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6. Turn on **Phone** to check the drop the way phones and laptop speakers play
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8. Turn on **Phone** to check the drop the way phones and laptop speakers play
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it: mono, nothing below 400 Hz. A clean sub vanishes there. If the note
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disappears with it, raise **Ghost**.
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When detection is unsure of the note, Anvil does not guess. In Replace mode it
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fades back to your original sub within 15 ms, and in Enhance mode it adds
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nothing. The NOTE readout shows **?** meanwhile.
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### Ghost harmonics
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||||
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Phone speakers play almost nothing below 300–500 Hz. A clean 50 Hz sub sends all
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@@ -100,27 +115,29 @@ Other controls:
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- **Glide** slides between overlapping notes; 0 jumps.
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- **Gate** is the input level that counts as a note. Raise it if tails or reverb
|
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start new notes.
|
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- **Keep** blends some of the original low band back under the new sub.
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- **Keep** blends some of the original low band back under the new sub. It has
|
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no effect in Enhance mode, where the original always stays.
|
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- **Snap to semitone** rounds detected pitch. Turn it off for pitch bends and slides.
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|
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If Knurl is on the bass before the bus, use **MIDI**: Knurl's patterns make
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detection read notes from C2 upwards an octave low. See
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[Signal chain](../chain.md).
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||||
|
||||
### Pitch from MIDI
|
||||
### Pitch source
|
||||
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||||
Detection follows the audio by default. For heavy formant or FM basses where the
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||||
fundamental is unclear, select **MIDI** and route the bass's MIDI notes to Anvil.
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In FL Studio, set the bass channel's MIDI output port and Anvil's input port to the
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same number, or duplicate the notes into a pattern on a channel that feeds Anvil.
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**Pitch from** in the header chooses where the note comes from: **AUDIO**
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detects it, **MIDI** follows MIDI notes sent to Anvil, and **NOTE** plays a note
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you set. Key lock and Follow bends tune the detection. See
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[Pitch source](../pitch.md).
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## Timing and limits
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Detection uses 80 ms of lookahead, reported to the host for delay compensation,
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so each note's pitch is known before its attack leaves the plugin. Pitch range is
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25–250 Hz, one voice: chords and layered notes in the sub band are not separated.
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Notes shorter than about 15 ms may not be recognised. A pitch move of more than
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0.7 semitone that holds for two analysis hops (10 ms) starts a new note.
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Notes shorter than about 40 ms may not be recognised. A new pitch must hold
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steady for 40 ms to start a new note (80 ms an octave down, 200 ms an octave
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up); with Follow bends on, 10 ms. A note ends after 20 ms of silence.
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|
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The crossover is a 4th-order Linkwitz–Riley pair, so with Keep at 100 % and no
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note playing, the signal passes with flat magnitude. Stereo above the split is
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|
Before Width: | Height: | Size: 304 KiB After Width: | Height: | Size: 248 KiB |
@@ -1,5 +1,13 @@
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# Ballast changelog
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||||
|
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## 0.2.0
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- **Parts from** defaults to **Grid**, on quarter notes. Switch-ups land on the
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grid, and the grid needs no note detection. Saved projects keep their choice.
|
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- In Notes mode, detection holds its notes: a new pitch must hold for 40 ms to
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||||
start a new part, and a note ends after 20 ms of silence. Growls and wobbles
|
||||
no longer split into many parts.
|
||||
|
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## 0.1.0
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||||
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||||
- Introduce Ballast, a switch-up leveller: every part of a bassline gets one
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@@ -1,7 +1,7 @@
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||||
# Ballast
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||||
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||||
Ballast levels every note or switch-up of a bassline to one loudness, with a
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single gain for each. Current version **0.1.0**.
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||||
single gain for each. Current version **0.2.0**.
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||||
|
||||
Riddim and dubstep basslines change patch every few beats. Patches at the same
|
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peak level still differ in how loud they sound, so each switch-up lands at a
|
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@@ -21,11 +21,15 @@ design. Keep the font license with redistributed packages.
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## Work with it
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||||
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||||
1. Choose where a part starts with **Parts from**:
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||||
- **Grid** (the default): every line of the host's beat grid, from 1 bar to
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||||
1/16, quarter notes at first. Switch-ups land on the grid, and the grid
|
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needs no note detection, so it also catches a patch change on the same
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||||
note.
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||||
- **Notes**: every note start, detected from the audio, or from MIDI notes
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sent to the effect (**Notes from**: AUDIO or MIDI).
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||||
- **Grid**: every line of the host's beat grid, from 1 bar to 1/16. Use it
|
||||
when a switch-up changes the patch on the same note: the note tracker does
|
||||
not see a new note there.
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||||
sent to the effect (**Notes from**: AUDIO or MIDI). Use it for basslines
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||||
whose parts start off the grid. A note ends after 20 ms of silence, and a
|
||||
new pitch must hold for 40 ms to start a new part, so growls and wobbles do
|
||||
not split into many parts. See [Pitch source](../pitch.md).
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||||
2. Play the bassline and press **LEARN** just before the switch-up that sits
|
||||
right in the mix. Its loudness becomes the **Target**. You can also set
|
||||
Target by hand.
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@@ -1,5 +1,17 @@
|
||||
# Braze changelog
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||||
|
||||
## 0.2.0
|
||||
|
||||
- Add **NOTE** as a pitch source: Braze follows a note you set, and the audio
|
||||
only starts and stops it. Add Key lock and Follow bends for AUDIO detection.
|
||||
- Detection holds its notes: a new note needs a steady pitch for 40 ms, octave
|
||||
jumps need 80 ms down and 200 ms up. Growls, wobbles and formant basses no
|
||||
longer flicker between notes. Follow bends brings back the old fast behaviour.
|
||||
- When detection is unsure, Braze keeps the detune of the last sure note, and
|
||||
the readout shows **?**.
|
||||
- The editor opens on a MAIN page. **ADVANCED** in the header adds Phase, Gate
|
||||
and Snap.
|
||||
|
||||
## 0.1.0
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||||
|
||||
- Introduce Braze, a detuned copy of the bass whose beating stays on the tempo
|
||||
|
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@@ -1,6 +1,6 @@
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# Braze
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||||
|
||||
Braze makes a reese's movement play in time. Current version **0.1.0**.
|
||||
Braze makes a reese's movement play in time. Current version **0.2.0**.
|
||||
|
||||
Two layers detuned against each other beat: harmonic k of a note at f0 swells
|
||||
and fades k·f0·(r − 1) times per second, where r is the detune ratio. With a
|
||||
@@ -19,6 +19,9 @@ redistributed packages.
|
||||
|
||||
## Work with it
|
||||
|
||||
The editor opens on the **MAIN** page with Rate, harmonic, Depth, Low cut, Width
|
||||
and Output. The **ADVANCED** switch in the header adds Phase, Gate and Snap.
|
||||
|
||||
1. Put Braze on a single bass layer: a plain saw, or a reese whose own detune
|
||||
you have turned down.
|
||||
2. Pick **Rate**: the note value one beat lasts. 1/8 at 140 BPM is 4.67 beats
|
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@@ -29,7 +32,7 @@ redistributed packages.
|
||||
quarter triplets.
|
||||
4. Set **Depth**. At 100 % the beating goes down to full nulls; 50–70 % keeps
|
||||
the note present.
|
||||
5. Use **Phase** to move where the beat peaks. At 0° all harmonics peak
|
||||
5. On the ADVANCED page, use **Phase** to move where the beat peaks. At 0° all harmonics peak
|
||||
together on every beat of the chosen harmonic's cycle.
|
||||
|
||||
The display shows one bar: a row per harmonic with the level it gets from the
|
||||
@@ -47,6 +50,14 @@ Other controls:
|
||||
- **Snap to semitone** rounds the detected pitch. Leave it off on detuned or
|
||||
bent notes: the copy jumps by one period of the pitch in use.
|
||||
|
||||
### Pitch source
|
||||
|
||||
**Pitch from** in the header chooses where the note comes from: **AUDIO**
|
||||
detects it, **MIDI** follows MIDI notes sent to Braze, and **NOTE** uses a note
|
||||
you set. For heavy FM, formant or noise basses, NOTE with the drop's root is the
|
||||
safest choice. Key lock and Follow bends tune the detection. While detection is unsure of the note, Braze keeps the detune of the last sure note and the readout shows **?**. See
|
||||
[Pitch source](../pitch.md).
|
||||
|
||||
### How the detune is made
|
||||
|
||||
The copy is the bass read from a delay line. Its delay falls by one period of
|
||||
@@ -72,5 +83,5 @@ Noise, chords and the attack of a note are not periodic, so the copy's jumps
|
||||
are heard there as a short blur. Before the first note, the copy assumes 55 Hz.
|
||||
|
||||
Braze changes the waveform in time, so pitch detection after it can be less
|
||||
sure: put tracked plugins before Braze, or use MIDI. See
|
||||
sure: put tracked plugins before Braze, or use MIDI or NOTE. See
|
||||
[Signal chain](../chain.md).
|
||||
|
Before Width: | Height: | Size: 301 KiB After Width: | Height: | Size: 285 KiB |
@@ -1,5 +1,13 @@
|
||||
# Crucible changelog
|
||||
|
||||
## 0.4.0
|
||||
|
||||
- A slice is named by a note only when at least three in five pitch reads over
|
||||
its body agree on it. Growls, slides and noise are saved without a note
|
||||
instead of with a wrong one.
|
||||
- Add the song **Key**: slice names use its spelling, such as Ab instead of G#.
|
||||
Without a key, names use sharps as before.
|
||||
|
||||
## 0.3.0
|
||||
|
||||
- **Keep takes** (on by default) saves every capture's loop to a `takes`
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
# Crucible
|
||||
|
||||
Crucible melts the bars you just played into ready-to-use samples. Current version
|
||||
**0.3.0**.
|
||||
**0.4.0**.
|
||||
|
||||
Resampling is the core loop of riddim sound design: bounce, open in Edison, chop,
|
||||
trim, declick, normalise, find the key, name, save, load into a sampler. Crucible
|
||||
@@ -33,7 +33,11 @@ Each export creates a folder named after the date, time and tempo, holding:
|
||||
|
||||
- `loop.wav`: the whole take, for Slicex or Edison;
|
||||
- `s01_F1.wav`, `s02_G#1.wav`, …: one file per slice, named by its detected root
|
||||
note. The root is also stored in the file's sampler chunk;
|
||||
note. The root is also stored in the file's sampler chunk. A slice gets a
|
||||
note only when most of it holds one clear pitch; a growl, a slide or noise is
|
||||
saved as `s03.wav`, because a wrong note name is worse than none. Choose the
|
||||
song's **Key** to spell the names in it: in F minor a slice is `s02_Ab1.wav`,
|
||||
not `s02_G#1.wav`. Without a key, names use sharps;
|
||||
- `wavetable.wav` when **Wavetable** is on: up to 256 single-cycle frames of 2048
|
||||
samples from the selected slice. Each frame starts on a rising zero crossing, so
|
||||
frames morph without phase jumps. Serum reads the frame size from the file; in
|
||||
@@ -58,6 +62,8 @@ default), every capture's loop is also written at once to
|
||||
or a crash loses nothing. Existing files are never overwritten.
|
||||
|
||||
Bar alignment follows the host's song position and time signature. Root notes are
|
||||
detected between 35 Hz and 1 kHz. Unpitched slices, such as drums or noise, get
|
||||
no note in their name. Transient slicing finds hits that rise out of quieter
|
||||
detected between 35 Hz and 1 kHz. The pitch is read at up to 12 points across
|
||||
each slice after its attack; at least three reads in five must be clear and on
|
||||
the same note. Unpitched slices, such as drums
|
||||
or noise, get no note in their name. Transient slicing finds hits that rise out of quieter
|
||||
audio; for legato basses, slice on the grid.
|
||||
|
Before Width: | Height: | Size: 223 KiB After Width: | Height: | Size: 231 KiB |
@@ -1,5 +1,18 @@
|
||||
# Forge changelog
|
||||
|
||||
## 0.2.0
|
||||
|
||||
- Add **NOTE** as a pitch source: Forge follows a note you set, and the audio
|
||||
only starts and stops it. Add Key lock and Follow bends for AUDIO detection.
|
||||
- Detection holds its notes: a new note needs a steady pitch for 40 ms, octave
|
||||
jumps need 80 ms down and 200 ms up. Growls, wobbles and formant basses no
|
||||
longer flicker between notes. Follow bends brings back the old fast behaviour.
|
||||
- All modules share the pitch source, Key lock and Follow bends.
|
||||
- When detection is unsure, each module acts as its standalone plugin: Lathe
|
||||
passes the audio, Temper keeps its tuning, Knurl fades its texture out.
|
||||
- Each module page opens on its MAIN controls. **ADVANCED** in the header shows
|
||||
every control on all pages.
|
||||
|
||||
## 0.1.0
|
||||
|
||||
- Introduce Forge, one tracked channel strip: Lathe, Temper and Knurl behind a
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
# Forge
|
||||
|
||||
Forge is one tracked channel strip: Lathe, Temper and Knurl run behind a single
|
||||
note tracker, in the order you choose. Current version **0.1.0**.
|
||||
note tracker, in the order you choose. Current version **0.2.0**.
|
||||
|
||||
Each of the three plugins detects the played note itself. In a row, their
|
||||
lookaheads add up (Lathe 67 ms, Temper 68 ms, Knurl 71 ms: more than 200 ms),
|
||||
@@ -23,20 +23,27 @@ synth. Keep the font license with redistributed packages.
|
||||
## Work with it
|
||||
|
||||
1. Choose **Pitch from** in the header: **AUDIO** detects the note from the
|
||||
input; **MIDI** follows MIDI notes sent to the effect. All modules use it.
|
||||
input; **MIDI** follows MIDI notes sent to the effect; **NOTE** uses a note
|
||||
you set. All modules use it, with the same Key lock and Follow bends. See
|
||||
[Pitch source](../pitch.md).
|
||||
2. The **Chain** row shows the modules in processing order. Click a module's
|
||||
name to edit it below; **ON** switches it on or off. The button between two
|
||||
modules swaps them. The default order is Lathe, Temper, Knurl, as in the
|
||||
standalone chain.
|
||||
3. Each module's page is its standalone editor: [Lathe](../lathe/README.md),
|
||||
[Temper](../temper/README.md) and [Knurl](../knurl/README.md) explain the
|
||||
controls. Temper's **AUTO GAIN** sits in the Chain row while its page is
|
||||
open.
|
||||
controls. Each page opens on its MAIN controls; the **ADVANCED** switch in
|
||||
the header shows every control on all pages. Temper's **AUTO GAIN** sits in
|
||||
the Chain row while its page is open.
|
||||
4. The **Gate** knob on every page is the one shared tracker gate: turning it on
|
||||
one page turns it on all.
|
||||
|
||||
**Bypass** in the header crossfades the whole strip to the delayed input.
|
||||
|
||||
While detection is unsure of the note, each module does what its standalone
|
||||
plugin does: Lathe passes the audio, Temper keeps the last sure tuning, and
|
||||
Knurl fades its texture out.
|
||||
|
||||
## How it works
|
||||
|
||||
The tracker reads the strip's input, and the audio is delayed by its lookahead
|
||||
|
||||
|
Before Width: | Height: | Size: 314 KiB After Width: | Height: | Size: 295 KiB |
@@ -210,6 +210,44 @@ in Patina 0.5.0.
|
||||
5. Front-panel pass on every plugin: a main control, outcome names, and an
|
||||
Advanced fold.
|
||||
|
||||
### Status (2026-11-06)
|
||||
|
||||
Done in Anvil 0.4.0, Lathe 0.3.0, Temper 0.3.0, Knurl 0.3.0, Planish 0.2.0,
|
||||
Braze 0.2.0, Ballast 0.2.0, Forge 0.2.0, Crucible 0.4.0 and Weld 0.4.0. Not
|
||||
tested in FL Studio yet, and the tester has not been asked which Anvil they
|
||||
expected.
|
||||
|
||||
1. Done. The tracker needs a steady pitch for 40 ms to start a note (80 ms an
|
||||
octave down, 200 ms up), holds within a quarter semitone, ends a note after
|
||||
20 ms of silence, and reports unsure after about 40 ms of disagreeing reads.
|
||||
Follow bends keeps the old fast behaviour. The corpus is synthetic
|
||||
(`common-dsp/src/stems.rs`, `examples/tracker_report.rs`): extra note starts
|
||||
per second on formant, wobble and reese fell from 28.5, 11.8 and 1.3 to 0.
|
||||
Wobble is still unsure 37 % of the time and the hard growl 4.5 %.
|
||||
2. Done: NOTE source with a note picker, Key lock (minor, major, root only) and
|
||||
Follow bends, shared through `common-params`. Ballast has no NOTE: its parts
|
||||
need note starts from the audio or MIDI.
|
||||
3. Done. Anvil plays the original sub, Lathe passes the audio, Knurl fades out,
|
||||
Temper, Planish and Braze hold the last sure note. Planish slides its edges
|
||||
over 6 ms on a new note. Crucible names slices only on a sure note and
|
||||
spells them for a song key.
|
||||
4. Done: Replace / Enhance mode, and a MAIN page with Mode, Split and Sub level.
|
||||
5. Done for Anvil, Lathe, Temper, Knurl, Planish, Braze, Forge and Weld: a MAIN
|
||||
page and an ADVANCED switch. Lathe labels harmonics in Hz. Ballast defaults
|
||||
to Grid.
|
||||
|
||||
Still open:
|
||||
|
||||
- Real stems. Score the tracker on 5–10 real drops with `tracker_report` and
|
||||
tune on those, not only on the synthetic corpus.
|
||||
- Outcome names. Controls keep their old names; only the pages changed.
|
||||
- Temper with fixed-Hz Floor and Bright as the default.
|
||||
- Weld's single ALIGN button.
|
||||
- Panel pass for Quench, Patina, Crucible, Rivet and Ballast. Their panels were
|
||||
already short, so they were left as they are.
|
||||
- `tools/editor-check` has a clippy `chunks_exact` lint outside the plugin
|
||||
checks.
|
||||
|
||||
## Research findings (2026-11)
|
||||
|
||||
From the papers in `research/` (local, not committed). Each finding names where
|
||||
@@ -281,7 +319,8 @@ it goes in the suite. They are starting points to test by ear, not rules.
|
||||
|
||||
Replaces the band below a split frequency with a clean mono sine that follows
|
||||
the bass pitch, at one level and one start phase for every note. Pitch comes
|
||||
from detection with 80 ms lookahead or from MIDI. See [Anvil](anvil/README.md).
|
||||
from detection with 80 ms lookahead, from MIDI, or from a set note. Enhance
|
||||
mode adds the sine under the original sub instead. See [Anvil](anvil/README.md).
|
||||
|
||||
### Crucible — resampler (problem 3)
|
||||
|
||||
|
||||
@@ -1,7 +1,16 @@
|
||||
# Knurl changelog
|
||||
|
||||
## Unreleased
|
||||
## 0.3.0
|
||||
|
||||
- Add **NOTE** as a pitch source: Knurl follows a note you set, and the audio
|
||||
only starts and stops it. Add Key lock and Follow bends for AUDIO detection.
|
||||
- Detection holds its notes: a new note needs a steady pitch for 40 ms, octave
|
||||
jumps need 80 ms down and 200 ms up. Growls, wobbles and formant basses no
|
||||
longer flicker between notes. Follow bends brings back the old fast behaviour.
|
||||
- When detection is unsure, Knurl fades its texture out, and the readout shows
|
||||
**?**.
|
||||
- The editor opens on a MAIN page. **ADVANCED** in the header adds Edge, the
|
||||
Grit burst's Tone, Position and Length, and Gate.
|
||||
- The engine is now a module that also runs inside Forge. The sound is
|
||||
unchanged; the latency is one sample longer.
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
# Knurl
|
||||
|
||||
Knurl gives every cycle of the note its own level, timing and grit. Current
|
||||
version **0.2.0**.
|
||||
version **0.3.0**.
|
||||
|
||||
Knurling presses a ridged pattern into metal. Riddim and dubstep basses get their
|
||||
character the same way, from surface texture: rattle, growl, fry, grit. Usually
|
||||
@@ -22,6 +22,10 @@ redistributed packages.
|
||||
|
||||
## Work with it
|
||||
|
||||
The editor opens on the **MAIN** page with the pattern, Level, Time, Grit, Mix
|
||||
and Output. The **ADVANCED** switch in the header adds Edge, the Grit burst's
|
||||
Tone, Position and Length, and Gate.
|
||||
|
||||
1. Play the bass. The note readout shows what Knurl tracks; the scope overlays
|
||||
the last eight cycles of the output, so the texture is visible cycle by cycle.
|
||||
2. Choose a **Pattern**. The pattern sets the level of each cycle and repeats:
|
||||
@@ -50,13 +54,16 @@ note, so identical notes sound identical, which keeps a riddim line tight.
|
||||
|
||||
**Mix** blends with the delayed dry signal; **Output** trims the level.
|
||||
|
||||
### Pitch from MIDI
|
||||
### Pitch source
|
||||
|
||||
For basses whose fundamental is unclear (heavy FM, formant or noise patches),
|
||||
select **MIDI** and route the bass's MIDI notes to Knurl. In FL Studio, set the
|
||||
bass channel's MIDI output port and Knurl's input port to the same number.
|
||||
**Gate** sets the input level that counts as a note in AUDIO mode; **Snap to
|
||||
semitone** rounds the detected pitch (turn it off for slides).
|
||||
**Pitch from** in the header chooses where the note comes from: **AUDIO**
|
||||
detects it, **MIDI** follows MIDI notes sent to Knurl, and **NOTE** uses a note
|
||||
you set. For heavy FM, formant or noise basses, NOTE with the drop's root is the
|
||||
safest choice. Key lock and Follow bends tune the detection. While detection is unsure of the note, Knurl fades its texture out, and the readout shows **?**. See
|
||||
[Pitch source](../pitch.md).
|
||||
|
||||
**Gate** (ADVANCED page) sets the input level that counts as a note in AUDIO
|
||||
mode; **Snap to semitone** rounds the detected pitch (turn it off for slides).
|
||||
|
||||
## Timing and limits
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 291 KiB After Width: | Height: | Size: 261 KiB |
@@ -1,5 +1,18 @@
|
||||
# Lathe changelog
|
||||
|
||||
## 0.3.0
|
||||
|
||||
- Add **NOTE** as a pitch source: Lathe follows a note you set, and the audio
|
||||
only starts and stops it. Add Key lock and Follow bends for AUDIO detection.
|
||||
- Detection holds its notes: a new note needs a steady pitch for 40 ms, octave
|
||||
jumps need 80 ms down and 200 ms up. Growls, wobbles and formant basses no
|
||||
longer flicker between notes. Follow bends brings back the old fast behaviour.
|
||||
- When detection is unsure, Lathe passes the audio unchanged instead of cutting
|
||||
a guessed note's harmonics, and the readout shows **?**.
|
||||
- The harmonic bars show where harmonics 1, 2, 4, 8, 16 and 32 sit in Hz.
|
||||
- The editor opens on a MAIN page. **ADVANCED** in the header adds Harmonics,
|
||||
Smooth, Gate and Snap.
|
||||
|
||||
## 0.2.0
|
||||
|
||||
- Change the CLAP ID to `io.narl.bass-foundry.lathe`. Hosts see this as a new
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
# Lathe
|
||||
|
||||
Lathe is an EQ whose bands sit on the harmonics of the note being played.
|
||||
Current version **0.2.0**.
|
||||
Current version **0.3.0**.
|
||||
|
||||
A normal EQ works in fixed frequencies. A cut at 130 Hz takes out the 3rd
|
||||
harmonic of an F1 bass, the 2nd of a C2, and the fundamental of a C3, so the
|
||||
@@ -20,8 +20,13 @@ processing. Keep the font license with redistributed packages.
|
||||
|
||||
## Work with it
|
||||
|
||||
The editor opens on the **MAIN** page with the bars, the macros and Width.
|
||||
The **ADVANCED** switch in the header adds Harmonics, Smooth, Gate and Snap.
|
||||
|
||||
1. Play the bass. The note readout shows what Lathe tracks; the lower strip of the
|
||||
editor shows each harmonic's level going in (grey) and coming out (pink).
|
||||
While a note plays, harmonics 1, 2, 4, 8, 16 and 32 also show where they
|
||||
sit in Hz.
|
||||
2. Draw gains on the harmonic bars. Drag across bars to paint a shape;
|
||||
Shift-drag for fine steps; double-click a bar to reset it.
|
||||
3. Use the macros for the whole series:
|
||||
@@ -34,7 +39,7 @@ processing. Keep the font license with redistributed packages.
|
||||
4. **Width** sets every band's bandwidth as a share of the harmonic spacing. Narrow
|
||||
bands touch only the harmonic; wide bands also move its surroundings.
|
||||
|
||||
Other controls:
|
||||
Other controls (Harmonics, Smooth, Gate and Snap on the ADVANCED page):
|
||||
|
||||
- **Harmonics** is how many harmonics are shaped (8–32). Higher harmonics pass
|
||||
unchanged.
|
||||
@@ -50,11 +55,13 @@ Other controls:
|
||||
The drawn gains are saved with the project but are not automation parameters;
|
||||
the macros are.
|
||||
|
||||
### Pitch from MIDI
|
||||
### Pitch source
|
||||
|
||||
For basses whose fundamental is unclear (heavy FM, formant or noise patches),
|
||||
select **MIDI** and route the bass's MIDI notes to Lathe. In FL Studio, set the
|
||||
bass channel's MIDI output port and Lathe's input port to the same number.
|
||||
**Pitch from** in the header chooses where the note comes from: **AUDIO**
|
||||
detects it, **MIDI** follows MIDI notes sent to Lathe, and **NOTE** uses a note
|
||||
you set. For heavy FM, formant or noise basses, NOTE with the drop's root is the
|
||||
safest choice. Key lock and Follow bends tune the detection. While detection is unsure of the note, Lathe passes the audio unchanged and the readout shows **?**. See
|
||||
[Pitch source](../pitch.md).
|
||||
|
||||
## Timing and limits
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 301 KiB After Width: | Height: | Size: 282 KiB |
@@ -0,0 +1,62 @@
|
||||
# Pitch source in the tracked plugins
|
||||
|
||||
Anvil, Lathe, Temper, Knurl, Planish, Braze and Forge follow the note the bass
|
||||
plays. **Pitch from** in each header says where that note comes from.
|
||||
|
||||
- **AUDIO** detects the note from the audio. This is the default.
|
||||
- **MIDI** takes the notes from MIDI input. In FL Studio, set the bass channel's
|
||||
MIDI output port and the effect's input port to the same number.
|
||||
- **NOTE** uses a note you set, for example F1. The audio only starts and stops
|
||||
notes; nothing is detected. Most riddim drops sit on one or two roots, so this
|
||||
is the safest choice for growls, FM basses and anything detection struggles
|
||||
with. Click the note button next to NOTE to pick the note and its octave.
|
||||
|
||||
## When detection is unsure
|
||||
|
||||
Real basses are often not one clear note: FM growls, formant sweeps, detuned
|
||||
reeses, layers and noise. Detection therefore stays put:
|
||||
|
||||
- A new note needs a steady pitch for 40 ms. A jump down an octave needs 80 ms
|
||||
and a jump up an octave 200 ms, because a misread octave is the commonest
|
||||
error.
|
||||
- Inside a note, the tuning only moves when the pitch drifts more than a quarter
|
||||
of a semitone for good.
|
||||
- When the pitch keeps reading differently from the note (about 40 ms of
|
||||
disagreeing reads, or 400 ms without any clear read), the note turns
|
||||
**unsure**. The NOTE readout then shows **?**.
|
||||
|
||||
While the note is unsure, a plugin never acts on a guess:
|
||||
|
||||
| Plugin | While unsure |
|
||||
| --- | --- |
|
||||
| Anvil | Plays your original sub instead of the sine (Enhance: adds nothing) |
|
||||
| Lathe | Passes the audio unchanged |
|
||||
| Knurl | Fades its texture out |
|
||||
| Temper, Planish, Braze | Keep the tuning of the last sure note |
|
||||
| Forge | Each module as above |
|
||||
|
||||
## Key lock and Follow bends
|
||||
|
||||
With AUDIO selected, the button next to the switch opens two options:
|
||||
|
||||
- **Key lock** lets detection pick only notes of a key: **Minor**, **Major**,
|
||||
or **Root only** (any octave of the root, so detection only picks the
|
||||
octave). Pick the root below. A drop in F minor with Key lock on F minor can
|
||||
no longer read an F♯.
|
||||
- **Follow bends** retunes on every bend and vibrato and switches notes after
|
||||
10 ms, as the plugins did before. It follows slides and 808 glides closely,
|
||||
but it flickers on growls. Leave it off unless the bass is clean and bends a
|
||||
lot.
|
||||
|
||||
## Measuring detection on your own stems
|
||||
|
||||
`cargo run -p common-dsp --release --example tracker_report` scores the
|
||||
detection on a set of synthetic stems (growls, wobble, reese, formant bass, 808
|
||||
slide, layered drop, noise riser). Pass WAV files to score real stems:
|
||||
|
||||
```text
|
||||
cargo run -p common-dsp --release --example tracker_report -- --note F1 drop.wav
|
||||
```
|
||||
|
||||
It prints note starts per second, the share of time with a wrong sure note, and
|
||||
the share of time detection was unsure.
|
||||
@@ -1,5 +1,18 @@
|
||||
# Planish changelog
|
||||
|
||||
## 0.2.0
|
||||
|
||||
- Add **NOTE** as a pitch source: Planish follows a note you set, and the audio
|
||||
only starts and stops it. Add Key lock and Follow bends for AUDIO detection.
|
||||
- Detection holds its notes: a new note needs a steady pitch for 40 ms, octave
|
||||
jumps need 80 ms down and 200 ms up. Growls, wobbles and formant basses no
|
||||
longer flicker between notes. Follow bends brings back the old fast behaviour.
|
||||
- When detection is unsure, the band edges hold on the last sure note, and the
|
||||
readout shows **?**. On a new note the edges slide over 6 ms instead of
|
||||
jumping.
|
||||
- The editor opens on a MAIN page. **ADVANCED** in the header adds the band
|
||||
gains, Smooth, Gate and Snap.
|
||||
|
||||
## 0.1.0
|
||||
|
||||
- Introduce Planish, upward and downward compression in four bands whose edges
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
# Planish
|
||||
|
||||
Planish is upward and downward compression (OTT) in four bands whose edges are
|
||||
harmonic numbers of the played note. Current version **0.1.0**.
|
||||
harmonic numbers of the played note. Current version **0.2.0**.
|
||||
|
||||
Planishing hammers a metal surface smooth and even. OTT does the same to a bass:
|
||||
it pushes loud bands down and lifts quiet ones, and it is on almost every riddim
|
||||
@@ -23,6 +23,10 @@ license with redistributed packages.
|
||||
|
||||
## Work with it
|
||||
|
||||
The editor opens on the **MAIN** page with the split, Drive, Depth, Upward,
|
||||
Downward, Time and Output. The **ADVANCED** switch in the header adds the band
|
||||
gains, Smooth, Gate and Snap.
|
||||
|
||||
1. Play the bass. The note readout shows what Planish tracks. The ruler at the
|
||||
top shows harmonics 1–64 and the four bands; the columns below show each
|
||||
band's level (steel) and gain (pink for a cut, blue for a lift).
|
||||
@@ -42,20 +46,23 @@ license with redistributed packages.
|
||||
- **Time** scales every attack and release. Lower bands are slower: at
|
||||
100 %, attack is 30, 15, 8 and 4 ms and release 200, 160, 120 and 90 ms
|
||||
from band 1 to band 4.
|
||||
4. **Band 1–4** set each band's gain after its compressor. Like the
|
||||
4. On the ADVANCED page, **Band 1–4** set each band's gain after its compressor. Like the
|
||||
compression, they are scaled by Depth.
|
||||
|
||||
**Output** trims the level. **Bypass** crossfades to the delayed dry signal.
|
||||
|
||||
### Pitch from MIDI
|
||||
### Pitch source
|
||||
|
||||
For basses whose fundamental is unclear (heavy FM, formant or noise patches),
|
||||
and when Planish comes after Knurl, select **MIDI** and route the bass's MIDI
|
||||
notes to Planish. In FL Studio, set the bass channel's MIDI output port and
|
||||
Planish's input port to the same number. **Gate** sets the input level that
|
||||
counts as a note in AUDIO mode. **Snap to semitone** rounds the detected pitch;
|
||||
it is off by default, because the level is measured over one period of the
|
||||
pitch in use, and a detuned patch fits its real period better.
|
||||
**Pitch from** in the header chooses where the note comes from: **AUDIO**
|
||||
detects it, **MIDI** follows MIDI notes sent to Planish, and **NOTE** uses a note
|
||||
you set. For heavy FM, formant or noise basses, NOTE with the drop's root is the
|
||||
safest choice. Key lock and Follow bends tune the detection. While detection is unsure of the note, the band edges hold on the last sure note and the readout shows **?**. See
|
||||
[Pitch source](../pitch.md).
|
||||
|
||||
**Gate** (ADVANCED page) sets the input level that counts as a note in AUDIO
|
||||
mode. **Snap to semitone** rounds the detected pitch; it is off by default,
|
||||
because the level is measured over one period of the pitch in use, and a
|
||||
detuned patch fits its real period better.
|
||||
|
||||
## Measured
|
||||
|
||||
@@ -73,7 +80,8 @@ Planish delays the audio by about 67 ms of pitch-detection lookahead and
|
||||
reports it to the host for delay compensation, so the edges are on the new note
|
||||
when its attack leaves the plugin. Pitch range is 30–500 Hz, one note at a time.
|
||||
Before the first note the edges sit on 55 Hz; between notes they hold the last
|
||||
note.
|
||||
note. On a new note the edges slide to it over 6 ms, so the crossovers do not
|
||||
click.
|
||||
|
||||
An edge is a slope, not a wall. The crossovers are 24 dB per octave, so the
|
||||
harmonics next to an edge partly reach the next band, by the same amount on
|
||||
|
||||
|
Before Width: | Height: | Size: 307 KiB After Width: | Height: | Size: 272 KiB |
@@ -9,17 +9,17 @@ workflows are in `.gitea/workflows/`. A plugin's version is the `version` in
|
||||
| --- | --- | --- |
|
||||
| Rivet | `rivet-v0.5.0` | `rivet-windows-x86_64-0.5.0.zip` |
|
||||
| Patina | `patina-v0.5.0` | `patina-windows-x86_64-0.5.0.zip` |
|
||||
| Anvil | `anvil-v0.3.0` | `anvil-windows-x86_64-0.3.0.zip` |
|
||||
| Crucible | `crucible-v0.3.0` | `crucible-windows-x86_64-0.3.0.zip` |
|
||||
| Lathe | `lathe-v0.2.0` | `lathe-windows-x86_64-0.2.0.zip` |
|
||||
| Temper | `temper-v0.2.0` | `temper-windows-x86_64-0.2.0.zip` |
|
||||
| Weld | `weld-v0.3.0` | `weld-windows-x86_64-0.3.0.zip` |
|
||||
| Knurl | `knurl-v0.2.0` | `knurl-windows-x86_64-0.2.0.zip` |
|
||||
| Planish | `planish-v0.1.0` | `planish-windows-x86_64-0.1.0.zip` |
|
||||
| Braze | `braze-v0.1.0` | `braze-windows-x86_64-0.1.0.zip` |
|
||||
| Anvil | `anvil-v0.4.0` | `anvil-windows-x86_64-0.4.0.zip` |
|
||||
| Crucible | `crucible-v0.4.0` | `crucible-windows-x86_64-0.4.0.zip` |
|
||||
| Lathe | `lathe-v0.3.0` | `lathe-windows-x86_64-0.3.0.zip` |
|
||||
| Temper | `temper-v0.3.0` | `temper-windows-x86_64-0.3.0.zip` |
|
||||
| Weld | `weld-v0.4.0` | `weld-windows-x86_64-0.4.0.zip` |
|
||||
| Knurl | `knurl-v0.3.0` | `knurl-windows-x86_64-0.3.0.zip` |
|
||||
| Planish | `planish-v0.2.0` | `planish-windows-x86_64-0.2.0.zip` |
|
||||
| Braze | `braze-v0.2.0` | `braze-windows-x86_64-0.2.0.zip` |
|
||||
| Quench | `quench-v0.1.0` | `quench-windows-x86_64-0.1.0.zip` |
|
||||
| Ballast | `ballast-v0.1.0` | `ballast-windows-x86_64-0.1.0.zip` |
|
||||
| Forge | `forge-v0.1.0` | `forge-windows-x86_64-0.1.0.zip` |
|
||||
| Ballast | `ballast-v0.2.0` | `ballast-windows-x86_64-0.2.0.zip` |
|
||||
| Forge | `forge-v0.2.0` | `forge-windows-x86_64-0.2.0.zip` |
|
||||
|
||||
## Make a release
|
||||
|
||||
|
||||
@@ -1,5 +1,17 @@
|
||||
# Temper changelog
|
||||
|
||||
## 0.3.0
|
||||
|
||||
- Add **NOTE** as a pitch source: Temper follows a note you set, and the audio
|
||||
only starts and stops it. Add Key lock and Follow bends for AUDIO detection.
|
||||
- Detection holds its notes: a new note needs a steady pitch for 40 ms, octave
|
||||
jumps need 80 ms down and 200 ms up. Growls, wobbles and formant basses no
|
||||
longer flicker between notes. Follow bends brings back the old fast behaviour.
|
||||
- When detection is unsure, Temper keeps the tuning of the last sure note, and
|
||||
the readout shows **?**.
|
||||
- The editor opens on a MAIN page. **ADVANCED** in the header adds Push at,
|
||||
Floor, Bright, Normalize and Gate.
|
||||
|
||||
## 0.2.0
|
||||
|
||||
- Change the CLAP ID to `io.narl.bass-foundry.temper`. Hosts see this as a new
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
# Temper
|
||||
|
||||
Temper is a distortion that drives every note the same. Current version **0.2.0**.
|
||||
Temper is a distortion that drives every note the same. Current version **0.3.0**.
|
||||
|
||||
A distortion with a fixed tone filter acts differently on each note: a lowpass
|
||||
at 2 kHz lets through 45 harmonics of an F1 but only 22 of an F2, and
|
||||
@@ -20,6 +20,10 @@ with redistributed packages.
|
||||
|
||||
## Work with it
|
||||
|
||||
The editor opens on the **MAIN** page with Curve, Drive, Bias, Push, Mix and
|
||||
Output. The **ADVANCED** switch in the header adds Push at, Floor, Bright,
|
||||
Normalize and Gate.
|
||||
|
||||
1. Choose a **Curve**:
|
||||
- **Soft**: tanh, smooth and rounded.
|
||||
- **Hard**: clipping with a narrow knee, dense and square-like.
|
||||
@@ -47,11 +51,13 @@ Other controls:
|
||||
- **Gate** is the input level that counts as a note.
|
||||
- **Mix** blends with the delayed dry signal; **Output** trims the level.
|
||||
|
||||
### Pitch from MIDI
|
||||
### Pitch source
|
||||
|
||||
Select **MIDI** and route the bass's MIDI notes to Temper when detection
|
||||
struggles. In FL Studio, set the bass channel's MIDI output port and Temper's
|
||||
input port to the same number.
|
||||
**Pitch from** in the header chooses where the note comes from: **AUDIO**
|
||||
detects it, **MIDI** follows MIDI notes sent to Temper, and **NOTE** uses a note
|
||||
you set. For heavy FM, formant or noise basses, NOTE with the drop's root is the
|
||||
safest choice. Key lock and Follow bends tune the detection. While detection is unsure of the note, Temper keeps the tuning of the last sure note and the readout shows **?**. See
|
||||
[Pitch source](../pitch.md).
|
||||
|
||||
## Timing and limits
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 280 KiB After Width: | Height: | Size: 250 KiB |
@@ -1,5 +1,12 @@
|
||||
# Weld changelog
|
||||
|
||||
## 0.4.0
|
||||
|
||||
- The editor opens on a MAIN page with Recovered, the band plot, Mode,
|
||||
Response, Output and the time offset. **ADVANCED** in the header adds the
|
||||
phase plot, Sections, Low, High and Gate. Sound and saved settings do not
|
||||
change.
|
||||
|
||||
## 0.3.0
|
||||
|
||||
- Show the **delay spread**: how much the alignment's group delay changes
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
# Weld
|
||||
|
||||
Weld fuses two bass layers so they add up instead of cancelling. Current version
|
||||
**0.3.0**.
|
||||
**0.4.0**.
|
||||
|
||||
Bass patches are layered: a sub, one or more mid growls, a top. Where the layers
|
||||
overlap in the mids, they partly cancel. The causes are a polarity difference, a
|
||||
@@ -37,6 +37,10 @@ plugins. Keep the font license with redistributed packages.
|
||||
|
||||
## Work with it
|
||||
|
||||
The editor opens on the **MAIN** page: Recovered, the band plot, Mode,
|
||||
Response, Output and the time offset. The **ADVANCED** switch in the header adds
|
||||
the phase plot, Sections, Low, High and Gate.
|
||||
|
||||
1. Leave **Mode** on **FOLLOW** and play the part where both layers sound. After
|
||||
a second or two, Weld shows its alignment: polarity, and the allpass sections
|
||||
with their frequency and Q.
|
||||
@@ -47,7 +51,7 @@ plugins. Keep the font license with redistributed packages.
|
||||
- The upper plot shows each band against a perfectly aligned sum (0 dB). Red
|
||||
is what the unprocessed sum loses to cancellation; pink is the part Weld
|
||||
wins back. The white line is the level with Weld.
|
||||
- The lower plot shows the phase of this layer against the other one, before
|
||||
- On the ADVANCED page, the lower plot shows the phase of this layer against the other one, before
|
||||
(grey) and after (pink), and Weld's own phase curve (blue). After alignment
|
||||
the pink line sits near 0°.
|
||||
- **Delay spread** under the sections is how much Weld's delay changes
|
||||
|
||||
|
Before Width: | Height: | Size: 266 KiB After Width: | Height: | Size: 235 KiB |
@@ -72,7 +72,7 @@ checksum = "fc7eb209b1518d6bb87b283c20095f5228ecda460da70b44f0802523dea6da04"
|
||||
|
||||
[[package]]
|
||||
name = "anvil"
|
||||
version = "0.3.0"
|
||||
version = "0.4.0"
|
||||
dependencies = [
|
||||
"anvil-core",
|
||||
"anvil-ui",
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[package]
|
||||
name = "anvil"
|
||||
version = "0.3.0"
|
||||
version = "0.4.0"
|
||||
edition = "2021"
|
||||
license = "ISC"
|
||||
|
||||
|
||||
@@ -338,7 +338,7 @@ fn main_controls(ui: &mut egui::Ui, settings: &mut Settings, state: &mut State)
|
||||
}
|
||||
Mode::Enhance => {
|
||||
"Your sub stays as it is. A clean sine on the played note is added \
|
||||
under it. Try Octave −1 in Advanced for a sub-octave."
|
||||
under it. Try Octave −1 for a sub-octave."
|
||||
}
|
||||
};
|
||||
ui.label(RichText::new(text).size(13.).color(MUTED));
|
||||
|
||||
@@ -140,7 +140,7 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "ballast"
|
||||
version = "0.1.0"
|
||||
version = "0.2.0"
|
||||
dependencies = [
|
||||
"ballast-core",
|
||||
"ballast-ui",
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[package]
|
||||
name = "ballast"
|
||||
version = "0.1.0"
|
||||
version = "0.2.0"
|
||||
edition = "2021"
|
||||
license = "ISC"
|
||||
|
||||
|
||||
@@ -184,7 +184,7 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "braze"
|
||||
version = "0.1.0"
|
||||
version = "0.2.0"
|
||||
dependencies = [
|
||||
"braze-core",
|
||||
"braze-ui",
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[package]
|
||||
name = "braze"
|
||||
version = "0.1.0"
|
||||
version = "0.2.0"
|
||||
edition = "2021"
|
||||
license = "ISC"
|
||||
|
||||
|
||||
@@ -454,7 +454,7 @@ checksum = "a31eee39dddec8330830986fcd7625edb5a24ec90ea038215273bbc3adb08ac6"
|
||||
|
||||
[[package]]
|
||||
name = "crucible"
|
||||
version = "0.3.0"
|
||||
version = "0.4.0"
|
||||
dependencies = [
|
||||
"clap-sys",
|
||||
"crucible-core",
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[package]
|
||||
name = "crucible"
|
||||
version = "0.3.0"
|
||||
version = "0.4.0"
|
||||
edition = "2021"
|
||||
license = "ISC"
|
||||
|
||||
|
||||
@@ -655,7 +655,7 @@ checksum = "aa9a19cbb55df58761df49b23516a86d432839add4af60fc256da840f66ed35b"
|
||||
|
||||
[[package]]
|
||||
name = "forge"
|
||||
version = "0.1.0"
|
||||
version = "0.2.0"
|
||||
dependencies = [
|
||||
"clap-sys",
|
||||
"common-params",
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[package]
|
||||
name = "forge"
|
||||
version = "0.1.0"
|
||||
version = "0.2.0"
|
||||
edition = "2021"
|
||||
license = "ISC"
|
||||
|
||||
|
||||
@@ -873,7 +873,7 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "knurl"
|
||||
version = "0.2.0"
|
||||
version = "0.3.0"
|
||||
dependencies = [
|
||||
"clap-sys",
|
||||
"common-params",
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[package]
|
||||
name = "knurl"
|
||||
version = "0.2.0"
|
||||
version = "0.3.0"
|
||||
edition = "2021"
|
||||
license = "ISC"
|
||||
|
||||
|
||||
@@ -873,7 +873,7 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "lathe"
|
||||
version = "0.2.0"
|
||||
version = "0.3.0"
|
||||
dependencies = [
|
||||
"clap-sys",
|
||||
"common-params",
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[package]
|
||||
name = "lathe"
|
||||
version = "0.2.0"
|
||||
version = "0.3.0"
|
||||
edition = "2021"
|
||||
license = "ISC"
|
||||
|
||||
|
||||
@@ -1452,7 +1452,7 @@ checksum = "b4596b6d070b27117e987119b4dac604f3c58cfb0b191112e24771b2faeac1a6"
|
||||
|
||||
[[package]]
|
||||
name = "planish"
|
||||
version = "0.1.0"
|
||||
version = "0.2.0"
|
||||
dependencies = [
|
||||
"clap-sys",
|
||||
"common-params",
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[package]
|
||||
name = "planish"
|
||||
version = "0.1.0"
|
||||
version = "0.2.0"
|
||||
edition = "2021"
|
||||
license = "ISC"
|
||||
|
||||
|
||||
@@ -1746,7 +1746,7 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "temper"
|
||||
version = "0.2.0"
|
||||
version = "0.3.0"
|
||||
dependencies = [
|
||||
"clap-sys",
|
||||
"common-params",
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[package]
|
||||
name = "temper"
|
||||
version = "0.2.0"
|
||||
version = "0.3.0"
|
||||
edition = "2021"
|
||||
license = "ISC"
|
||||
|
||||
|
||||
@@ -2064,7 +2064,7 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "weld"
|
||||
version = "0.3.0"
|
||||
version = "0.4.0"
|
||||
dependencies = [
|
||||
"clap-sys",
|
||||
"crossbeam-queue",
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[package]
|
||||
name = "weld"
|
||||
version = "0.3.0"
|
||||
version = "0.4.0"
|
||||
edition = "2021"
|
||||
license = "ISC"
|
||||
|
||||
|
||||
@@ -85,9 +85,9 @@ const COPY: Record<string, Copy> = {
|
||||
problem:
|
||||
'Every switch-up patch brings its own sub: a different level, a different phase. The weight of the drop jumps from note to note.',
|
||||
points: [
|
||||
'Replaces the band below Split with a clean mono sine that follows the bass pitch.',
|
||||
'Replaces the band below Split with a clean mono sine that follows the bass pitch, or adds it under the original sub.',
|
||||
'The same peak level and the same start phase on every note, so the kick lands the same.',
|
||||
'Pitch from detection with 80 ms lookahead, or from MIDI.',
|
||||
'Pitch from detection, from MIDI, or from a note you set. When unsure, the original sub plays.',
|
||||
'Linkwitz–Riley crossover; the stereo above the split is kept.',
|
||||
],
|
||||
loadOn: 'Bass bus',
|
||||
@@ -103,7 +103,7 @@ const COPY: Record<string, Copy> = {
|
||||
'Always records, so the take you liked is already there when you press Capture.',
|
||||
'Captures the last 1–16 bars on the FL bar grid.',
|
||||
'Slices on a grid or on transients, then trims, declicks and normalises.',
|
||||
'Exports key-labelled WAVs, the full loop and an optional Serum/Vital wavetable.',
|
||||
'Exports note-labelled WAVs, spelled for the song key, the full loop and an optional Serum/Vital wavetable.',
|
||||
],
|
||||
loadOn: 'End of the chain to resample',
|
||||
latency: 'none',
|
||||
@@ -118,7 +118,7 @@ const COPY: Record<string, Copy> = {
|
||||
'One band on each of harmonics 1–32 of the played note.',
|
||||
'"−12 dB on harmonic 3" stays on harmonic 3, whatever note plays.',
|
||||
'Odd/even balance, tilt over harmonic number, and Focus between the harmonics.',
|
||||
'Pitch from the audio, or from MIDI.',
|
||||
'Pitch from the audio, MIDI or a set note. When unsure, the audio passes unchanged.',
|
||||
],
|
||||
loadOn: 'Bass, after the synth',
|
||||
latency: '≈ 67 ms',
|
||||
@@ -178,7 +178,7 @@ const COPY: Record<string, Copy> = {
|
||||
'Upward and downward compression in four bands.',
|
||||
'Band edges are harmonic numbers: band 2 holds harmonics 2–4 on every note.',
|
||||
'Level measured over one period of the note, so heavy settings do not ripple.',
|
||||
'Depth, Drive, Time and a gain per band. Pitch from the audio, or from MIDI.',
|
||||
'Depth, Drive, Time and a gain per band. Pitch from the audio, MIDI or a set note.',
|
||||
],
|
||||
loadOn: 'Bass, after the distortion',
|
||||
latency: '≈ 67 ms',
|
||||
@@ -221,7 +221,7 @@ const COPY: Record<string, Copy> = {
|
||||
'Patches at the same peak level still sound louder or quieter, so every switch-up lands at a different loudness and gets hand-set gain or clipping. A compressor evens them out but changes their punch.',
|
||||
points: [
|
||||
'One gain per part: nothing moves inside a note or switch-up.',
|
||||
'Parts start at note starts, from the audio or MIDI, or on the host’s beat grid.',
|
||||
'Parts start on the host’s beat grid, or at note starts from the audio or MIDI.',
|
||||
'Loudness is K-weighted (BS.1770) over each part’s first 100 ms; Learn takes a reference part.',
|
||||
'Measure from leaves the sub out of the measurement when Anvil makes it.',
|
||||
],
|
||||
|
||||