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feat: add Lathe harmonic EQ and Temper tracked distortion
Lathe places EQ bands on harmonics 1-32 of the played note, so a cut on
harmonic 3 stays on harmonic 3 on every note. Temper normalises each
note's level before an oversampled shaper and tunes its floor, push and
bright filters to the note, so every note distorts the same.

The note tracker moves from Anvil into common-dsp, together with a
state-variable filter, 4x oversampler and harmonic meter. Anvil's
behaviour and editor render are unchanged.

docs/ideas.md collects all plugin ideas and their status.
2026-11-06 06:08:51 +01:00

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5.1 KiB
Markdown

# Rivet & Patina
Six Rust CLAP plugins for writing, designing and mixing bass music.
| Plugin | Purpose | Guide |
| --- | --- | --- |
| **Rivet** | Tell a MIDI motif as a story on a storyboard of roles, with joined seams | [Rivet](docs/rivet/README.md) |
| **Patina** | Smooth harsh resonances while retaining tone and transient character | [Patina](docs/patina/README.md) |
| **Anvil** | Give every bass note the same clean sub: one level, one start phase | [Anvil](docs/anvil/README.md) |
| **Crucible** | Capture the last bars, slice them and export clean, key-labelled samples | [Crucible](docs/crucible/README.md) |
| **Lathe** | EQ the harmonics of the played note: a cut on harmonic 3 stays on harmonic 3 | [Lathe](docs/lathe/README.md) |
| **Temper** | Distort every note the same: level and tone filters follow the note | [Temper](docs/temper/README.md) |
The names come from metalwork: a **rivet** joins pieces; **patina** changes a
surface while leaving its character; an **anvil** is the solid base everything is
struck on; a **crucible** melts material down to be cast again; a **lathe** turns
a piece so each cut lands the same all the way round; **tempering** sets how hard
and how tough a metal ends up. They share a Rust foundation and keep their own
musical purpose, code, documentation, and version. Ideas for further plugins are
collected in [docs/ideas.md](docs/ideas.md).
## Install
Download the desired plugin's Windows ZIP from its Gitea release. Extract it
and copy its `.clap` file (`Rivet.clap`, `Patina.clap`, `Anvil.clap`,
`Crucible.clap`, `Lathe.clap` or `Temper.clap`) into:
```text
C:\Program Files\Common Files\CLAP\
```
In FL Studio 2024.1 or newer, open **Options → Manage plugins**, enable
**Verify plugins**, and **Find installed plugins**. Load Rivet in the Channel Rack;
load the others in mixer effect slots.
Normal branch/PR pipelines also provide a combined Windows preview ZIP in the
**windows** job. Releases are separate: tags such as `rivet-v0.4.0`,
`patina-v0.2.0`, `anvil-v0.1.0`, `crucible-v0.1.0`, `lathe-v0.1.0` and
`temper-v0.1.0` publish independently. See [release workflow](docs/releases.md).
These names replace Motif Storyboard and Resonance Compressor. Their CLAP IDs
and saved-state identifiers are preserved; replace old scanned copies and rescan.
## Repository
```text
plugins/
catalog.json Product metadata used by build and release tools
rivet/
core/ Motifs, harmony, variation, history, performance
midi/ Standard MIDI import/export
app/ Worker jobs and real-time audition control
preview/ Offline MIDI/WAV development tool
plugin/ CLAP wrapper, editor, optional standalone
patina/
core/ Spectral detector and attenuation engine
ui/ Patina's native editor
render/ Offline WAV evaluation
plugin/ CLAP audio-effect wrapper
anvil/
core/ Pitch tracking, crossover and sub oscillator
ui/ Anvil's native editor
plugin/ CLAP audio-effect wrapper with MIDI input
crucible/
core/ Input history, capture, slicing, cleanup and export
ui/ Crucible's native editor
plugin/ CLAP audio-effect wrapper
lathe/
core/ Harmonic band bank tuned to the tracked note
ui/ Lathe's native editor
plugin/ CLAP audio-effect wrapper with MIDI input
temper/
core/ Note-tracked filters, level normalising, oversampled shaper
ui/ Temper's native editor
plugin/ CLAP audio-effect wrapper with MIDI input
common/
ui/ Shared look: palette, embedded fonts, knobs and panels
dsp/ Shared filters, note tracking, oversampling, meters, WAV files
tools/editor-check/ Headless visual QA for all editors
scripts/ Shared build, packaging, release, and analysis tools
docs/<plugin>/ Guide, changelog and editor preview per plugin
references/ Local reference audio; excluded from distribution
```
The root Cargo workspace contains the engines and supporting tools. Each CLAP
wrapper has an independent workspace and lockfile so SDK dependencies stay
separate. [Development and testing](docs/development.md) covers the commands.
```sh
cargo test --workspace --locked
python scripts/build-plugin.py --plugin rivet --target x86_64-pc-windows-gnu
python scripts/build-plugin.py --plugin patina --target x86_64-pc-windows-gnu
python scripts/build-plugin.py --plugin anvil --target x86_64-pc-windows-gnu
python scripts/build-plugin.py --plugin crucible --target x86_64-pc-windows-gnu
python scripts/build-plugin.py --plugin lathe --target x86_64-pc-windows-gnu
python scripts/build-plugin.py --plugin temper --target x86_64-pc-windows-gnu
python scripts/package-windows.py
```
Windows is the release target. Linux remains useful for tests, cross-compilation,
and headless editor previews. FL Studio routing, native window behavior, and
artistic listening still require manual checks in the target setup.