Files
bass-foundry/docs/lathe/README.md
T
nvrl b8d04d1936
Check and Windows preview / check (anvil) (push) Successful in 2m37s
Check and Windows preview / check (ballast) (push) Successful in 1m49s
Check and Windows preview / check (braze) (push) Successful in 1m48s
Check and Windows preview / check (crucible) (push) Successful in 2m8s
Check and Windows preview / check (forge) (push) Successful in 2m9s
Check and Windows preview / check (knurl) (push) Successful in 1m53s
Check and Windows preview / check (lathe) (push) Successful in 1m58s
Check and Windows preview / check (patina) (push) Successful in 3m34s
Check and Windows preview / check (planish) (push) Successful in 1m59s
Check and Windows preview / check (quench) (push) Successful in 1m51s
Check and Windows preview / check (rivet) (push) Successful in 1m50s
Check and Windows preview / check (temper) (push) Successful in 1m58s
Check and Windows preview / check (weld) (push) Successful in 3m16s
Check and Windows preview / previews (push) Successful in 2m17s
Check and Windows preview / windows (push) Successful in 3m14s
Independent plugin release / publish (push) Successful in 10s
Independent plugin release / plan (push) Successful in 8s
Independent plugin release / build (push) Successful in 3m50s
chore: release Anvil 0.4.0, Lathe/Temper/Knurl 0.3.0, Planish/Braze/Ballast/Forge 0.2.0, Crucible/Weld 0.4.0
The producer-feedback round: stable note tracking, the NOTE pitch source with
Key lock and Follow bends, unsure-means-neutral fallbacks, Anvil's Enhance
mode, MAIN and ADVANCED pages, Ballast on Grid by default, and Crucible's
sure-note slice names with a song key.

Adds docs/pitch.md for the shared pitch source, updates every changed
plugin's README and changelog, the release table, the editor previews, the
website bullets, and the status in docs/ideas.md.
2026-11-06 21:26:59 +01:00

74 lines
3.4 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# Lathe
Lathe is an EQ whose bands sit on the harmonics of the note being played.
Current version **0.3.0**.
A normal EQ works in fixed frequencies. A cut at 130 Hz takes out the 3rd
harmonic of an F1 bass, the 2nd of a C2, and the fundamental of a C3, so the
same bass sounds different on every note of a riddim line. Lathe follows the
pitch and places one band on each harmonic: "−12 dB on harmonic 3" stays on
harmonic 3 whatever note plays.
![Lathe](assets/editor.png)
## Install on Windows
Copy `Lathe.clap` into `C:\Program Files\Common Files\CLAP\`. In FL Studio 2024.1
or newer, open Options → Manage plugins, enable Verify plugins, and Find installed
plugins. Load Lathe in a mixer slot of the bass, after the synth and before bus
processing. Keep the font license with redistributed packages.
## Work with it
The editor opens on the **MAIN** page with the bars, the macros and Width.
The **ADVANCED** switch in the header adds Harmonics, Smooth, Gate and Snap.
1. Play the bass. The note readout shows what Lathe tracks; the lower strip of the
editor shows each harmonic's level going in (grey) and coming out (pink).
While a note plays, harmonics 1, 2, 4, 8, 16 and 32 also show where they
sit in Hz.
2. Draw gains on the harmonic bars. Drag across bars to paint a shape;
Shift-drag for fine steps; double-click a bar to reset it.
3. Use the macros for the whole series:
- **Tilt** brightens or darkens in dB per octave of harmonic number. The
fundamental is the pivot.
- **Odd/Even** lifts odd harmonics and lowers even ones (positive, more
square-like) or the reverse (negative, more octave-like).
- **Between** sets the gain halfway between harmonics. Cut it to clean up noise,
beating and inharmonic grit; lift it for dirt.
4. **Width** sets every band's bandwidth as a share of the harmonic spacing. Narrow
bands touch only the harmonic; wide bands also move its surroundings.
Other controls (Harmonics, Smooth, Gate and Snap on the ADVANCED page):
- **Harmonics** is how many harmonics are shaped (8–32). Higher harmonics pass
unchanged.
- **Smooth** is the retune time for slides and pitch bends. A new note always
retunes at once, on its attack.
- **Gate** is the input level that counts as a note. Raise it if tails or reverb
start new notes.
- **Mix** blends with the delayed dry signal; **Output** trims the level.
- **Snap to semitone** rounds the detected pitch. Turn it off for slides.
- **Shapes** set the drawn gains: Flat, Odd only, Even only, or Hollow (harmonics
2–4 cut).
The drawn gains are saved with the project but are not automation parameters;
the macros are.
### Pitch source
**Pitch from** in the header chooses where the note comes from: **AUDIO**
detects it, **MIDI** follows MIDI notes sent to Lathe, and **NOTE** uses a note
you set. For heavy FM, formant or noise basses, NOTE with the drop's root is the
safest choice. Key lock and Follow bends tune the detection. While detection is unsure of the note, Lathe passes the audio unchanged and the readout shows **?**. See
[Pitch source](../pitch.md).
## Timing and limits
Detection uses about 67 ms of lookahead, reported to the host for delay
compensation, so the bands are tuned before each note's attack leaves the
plugin. Pitch range is 30–500 Hz, one note at a time; chords are not separated.
Before the first note Lathe passes audio unchanged; between notes it holds the
last tuning so tails keep their shape. Bands above 0.45 × the sample rate are
skipped.