9ca4e4f9ddc08ec8df0333bfa447fbdd0237eaa3
20
Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
7b989f7685 |
feat(forge): add Forge tracked channel strip
One note tracker reads the input and Lathe, Temper and Knurl follow it as modules, in any of six orders, each on or off. Every module gets the tracker's events delayed by the latency of the modules in front of it. - One module alone matches its standalone plugin sample for sample in every order. - With Knurl's sub-octave pattern in front, Lathe in Forge follows the played note; a standalone Lathe after Knurl reads it an octave low. - About 72 ms latency against about 206 ms for the three in a row. The module pages reuse the standalone editors. Register Forge in the catalog, CI, README, docs and website, and drop the built Ballast from the site's idea list. |
||
|
|
d93dd942a8 |
feat(ballast): add Ballast switch-up leveller
Ballast gives every part of a bassline one gain that brings it to the target loudness, with no compression inside a part. Parts start at note starts, detected from the audio or taken from MIDI, or on the host's beat grid, so a patch change on the same note counts too. - Loudness is K-weighted over each part's first 100 ms, in 10 ms blocks with a relative gate, and every part is weighted from rest so the last part does not ring into it. - The audio path is delayed by the tracker's lookahead, the window and a 5 ms glide, so each gain is in place on its part's first sample. - Learn takes the next part's loudness as the target. Amount, Range, Measure from (leave the sub out), Gate, Output, Bypass. - Editor shows the last 32 parts in and out, the target, and the spread of the last 16 parts. - Registered in the catalog, workflows, editor-check, README, chain and development docs, and the website copy. |
||
|
|
3d316cbe49 |
feat(quench): add Quench sub-safe clipper
Quench splits the signal with a Linkwitz-Riley crossover and lets the sub pass unclipped. The top is clipped symmetrically at the ceiling minus the sub's held peak, so it does not pump at the sub's rate and the sum stays under the ceiling. What the clip removes is high-passed at the split, so its products stay out of the low band. Two correction passes and an oversampled hard clip hold the ceiling; a safety clip catches the downsampler's ringing. - Controls: Drive, Ceiling, Split, Hold, Soft, Bypass. - Listen to Quench, a plain clipper at the same settings, or the delta. - Editor meter compares how much the low band changed for Quench and for a plain clip, with a scope of the output, the sub and the top's room. - Measured: sub level +0.04 dB against -2.2 dB for a plain clip, low-band products -35 dB against -16 dB, at 0.5-1.2 dB less RMS. - Registered in the catalog, workflows, editor-check, README, chain and development docs, and the website copy. |
||
|
|
fadea4c471 |
feat(anvil): add Kick lock with offset audition
Check and Windows preview / check (anvil) (push) Canceled after 0s
Check and Windows preview / check (braze) (push) Canceled after 0s
Check and Windows preview / check (crucible) (push) Canceled after 0s
Check and Windows preview / check (knurl) (push) Canceled after 0s
Check and Windows preview / check (lathe) (push) Canceled after 0s
Check and Windows preview / check (patina) (push) Canceled after 0s
Check and Windows preview / check (planish) (push) Canceled after 0s
Check and Windows preview / check (rivet) (push) Canceled after 0s
Check and Windows preview / check (temper) (push) Canceled after 0s
Check and Windows preview / check (weld) (push) Canceled after 0s
Check and Windows preview / previews (push) Canceled after 0s
Check and Windows preview / windows (push) Canceled after 0s
Anvil gets a sidechain input named Kick. With Kick lock on, kicks are found on the undelayed sidechain, so with the lookahead each hit ducks the sub (Duck, Release) when the delayed kick plays and restarts the sub at Phase, shifted by Offset (-30 to +30 ms, also before the kick). The Audition steps the offset from -30 to +30 ms, 4 kicks each, and measures how kick and sub sum below 150 Hz after each hit; Keep takes the offset heard. On a 55 Hz kick burst against a 55 Hz sub the sum peaks at 0 ms (+2.4 dB) and nearly again one period away (+/-20 ms), so the bars check the choice by ear rather than make it. |
||
|
|
330ec54150 |
feat(braze): add Braze tempo-locked beating
Check and Windows preview / check (anvil) (push) Successful in 2m15s
Check and Windows preview / check (braze) (push) Successful in 2m26s
Check and Windows preview / check (crucible) (push) Successful in 1m52s
Check and Windows preview / check (knurl) (push) Successful in 1m42s
Check and Windows preview / check (lathe) (push) Successful in 1m44s
Check and Windows preview / check (patina) (push) Successful in 2m38s
Check and Windows preview / check (planish) (push) Successful in 1m29s
Check and Windows preview / check (rivet) (push) Successful in 1m39s
Check and Windows preview / check (temper) (push) Successful in 1m37s
Check and Windows preview / check (weld) (push) Canceled after 2s
Check and Windows preview / previews (push) Canceled after 0s
Check and Windows preview / windows (push) Canceled after 0s
Adds a detuned copy of the bass whose beating stays on the tempo grid on every note. The chosen harmonic k beats once per Rate note value, and harmonic n beats n/k times as fast, so every harmonic is on the grid. - The copy is read from a delay line whose delay falls one period of the tracked note per beat cycle (r = 1 + B/(k f0)) and jumps back exactly one period, crossfaded over 6 ms. On a periodic note the jump has no seam: the output matches the ideal sum within 0.003 on harmonics 1-4. - The delay follows the host's beat position, shifted by the lookahead, so beat peaks land on the grid; free-running when stopped. - Low cut: LR4 high-pass on the copy, the bass split by the same crossover, so the sub does not beat and keeps its level. - Depth, Width, Phase, Gate, Output, Snap, Bypass. Pitch from audio (about 67 ms lookahead) or MIDI. - Editor: one bar of the beat per harmonic with the grid and a playhead. - Catalog, workflows, editor-check, docs, signal chain and site copy. |
||
|
|
c06d193b18 |
feat(planish): add Planish harmonic OTT
Upward and downward compression in four bands whose edges are harmonic numbers of the tracked note (default 1, 2-4, 5-16, 17 and up), so the same setting squashes the same harmonics on every note. A fixed-band OTT puts harmonic 2 of F1 and of C2 in different bands. - Three Linkwitz-Riley splits at sqrt(k(k+1)) x f0 with allpass compensation; at Depth 0 the bands sum within 0.05 dB. - Band level is the RMS over one period of the note, so heavy settings do not ripple at f0: a 40 Hz sine at Drive +12 dB, Time 10 % gets no harmonics above -110 dB. - At Depth 100 % on a saw, harmonics 1-12 change by the same amount on F1, C2 and G2 (within 0.2 dB). - Depth, Drive (on the detector only), Upward, Downward, Time, a gain per band; edges Low 1-8, Mid 2-16, High 3-48 with four splits. - Pitch from audio with about 67 ms lookahead, or from MIDI. - Editor: harmonic ruler with draggable edges, level and gain per band. - Catalog, workflows, editor-check, docs, signal chain and site copy. |
||
|
|
839e46aec9 |
docs: signal chain guide and suite audit
docs/chain.md gives the plugin order for a bass track and the bus, the latency each plugin adds, and the measured octave error of downstream note trackers after Knurl: from C2 up the tracker reads an octave low about 85 % of the time, and timing jitter adds 5-25 false note starts per second. Knurl and Anvil guides point there and recommend MIDI as the pitch source after Knurl. docs/ideas.md gains the production-flow audit, next steps for every released plugin, new ideas (Forge, Planish, Quench, Scribe, Bevel, Peen) and a build order. |
||
|
|
444b9d93da |
feat!: change CLAP IDs to io.narl.bass-foundry.<product>, release all plugins
Check and Windows preview / check (anvil) (push) Successful in 2m11s
Check and Windows preview / check (crucible) (push) Successful in 1m43s
Check and Windows preview / check (knurl) (push) Successful in 1m37s
Check and Windows preview / check (lathe) (push) Successful in 1m39s
Check and Windows preview / check (patina) (push) Successful in 2m25s
Check and Windows preview / check (rivet) (push) Successful in 1m50s
Check and Windows preview / check (temper) (push) Successful in 1m45s
Check and Windows preview / check (weld) (push) Successful in 3m9s
Check and Windows preview / previews (push) Successful in 1m50s
Check and Windows preview / windows (push) Successful in 2m46s
Independent plugin release / publish (push) Successful in 9s
Independent plugin release / plan (push) Successful in 8s
Independent plugin release / build (push) Successful in 2m10s
The io.storyboard.* IDs were a leftover from Motif Storyboard and named old functions (motif, sub-anchor, layer-align) instead of the products. Every plugin now uses io.narl.bass-foundry.<product>, and IDs are frozen from here on, even across renames. Hosts see the new IDs as different plugins: delete the old .clap files, rescan, and add the plugins again in existing projects. Rivet session JSON and Patina parameter IDs are unchanged. - Rivet 0.5.0, Patina 0.3.0; Anvil, Crucible, Lathe, Temper, Weld and Knurl 0.2.0. - Docs, changelogs and the release table describe the change. - Website: upgrade note in the Install section. |
||
|
|
7e1776bb04 |
feat(website): add the fl.narl.io site
Check and Windows preview / check (anvil) (push) Successful in 49s
Check and Windows preview / check (crucible) (push) Successful in 48s
Check and Windows preview / check (knurl) (push) Successful in 40s
Check and Windows preview / check (lathe) (push) Successful in 41s
Check and Windows preview / check (patina) (push) Successful in 56s
Check and Windows preview / check (rivet) (push) Successful in 45s
Check and Windows preview / check (temper) (push) Successful in 43s
Check and Windows preview / check (weld) (push) Successful in 1m20s
Check and Windows preview / previews (push) Successful in 1m15s
Check and Windows preview / windows (push) Successful in 2m31s
Astro site for the suite: a home page with the plugin cards, install steps, principles, the metalwork names and the ideas on the bench, one page per plugin, and the Impressum and privacy policy. Plugin names, versions, download links and editor previews come from the catalog, the wrapper manifests and docs/*/assets at build time. Served by unprivileged nginx in Docker behind Traefik on fl.narl.io, the same setup as proton.narl.io: no access logs, CSP 'self', no JavaScript, legal pages filled from the environment at start. |
||
|
|
5cc3770737 |
feat(knurl): add Knurl cycle texture
Check and Windows preview / check (anvil) (push) Successful in 2m1s
Check and Windows preview / check (crucible) (push) Successful in 1m31s
Check and Windows preview / check (knurl) (push) Successful in 2m4s
Check and Windows preview / check (lathe) (push) Successful in 1m27s
Check and Windows preview / check (patina) (push) Successful in 1m54s
Check and Windows preview / check (rivet) (push) Successful in 1m30s
Check and Windows preview / check (temper) (push) Successful in 1m31s
Check and Windows preview / check (weld) (push) Successful in 2m31s
Check and Windows preview / previews (push) Successful in 1m26s
Independent plugin release / plan (push) Successful in 7s
Check and Windows preview / windows (push) Successful in 2m26s
Independent plugin release / build (push) Successful in 3m0s
Independent plugin release / publish (push) Successful in 8s
Knurl follows the played note and treats every cycle of the wave on its own: a repeating level pattern over 1-16 cycles makes subharmonics in tune with every note, random level and timing per cycle add rattle, and a noise burst per cycle, highpassed at a multiple of f0, adds grit. Amounts are counted in cycles, so the texture is the same on F1 and on C2. - Cycle clock from the shared note tracker, restarted at each note; the audio is delayed by the lookahead plus 4.2 ms of timing-jitter headroom. - Per-cycle randomness from a hash of the cycle number: Same every note or Free. - Patterns Off, Double, Triple, Fry (default), Gallop, Stutter or drawn; grit switchable per step. Pattern persisted as knurl-pattern. - Editor: last eight cycles overlaid, pattern bars with the playing step. - Tests match the prototype: Double gives f0/2 at -8.19 dB, Triple f0/3 at -10.68 dB, equal on F1 and C2, no added clicks, bit-exact when off, no allocation on the audio thread. |
||
|
|
9b3ddeaf56 |
feat(weld): phase alignment for layered bass, release 0.1.0
Check and Windows preview / check (anvil) (push) Successful in 2m0s
Check and Windows preview / check (crucible) (push) Successful in 1m29s
Check and Windows preview / check (lathe) (push) Successful in 1m27s
Check and Windows preview / check (patina) (push) Successful in 1m53s
Check and Windows preview / check (rivet) (push) Successful in 1m29s
Check and Windows preview / check (temper) (push) Successful in 1m29s
Check and Windows preview / check (weld) (push) Successful in 2m38s
Check and Windows preview / previews (push) Successful in 1m28s
Independent plugin release / plan (push) Successful in 8s
Check and Windows preview / windows (push) Successful in 3m14s
Independent plugin release / build (push) Successful in 3m50s
Independent plugin release / publish (push) Successful in 9s
Weld hears the other bass layer through the sidechain and fits polarity plus up to four RBJ allpass sections to the measured cross-spectrum, so the layers sum instead of cancelling. No latency; the layer on its own keeps its sound. - Worker thread: Welch cross-spectrum and coherence, Nelder-Mead fit with 1/f weighting, a per-band loss penalty and model selection by share of the achievable gain; GCC-PHAT lag detection flags a late layer. - Audio thread: allocation-free chain with a 40 ms warm-up and 40 ms crossfade per new fit; mono blocks go to the worker through a lock-free queue. - Follow / Learn / Hold; the fit is persisted and restored without a crossfade. - Editor: per-band loss and recovery against a perfect alignment, phase before and after, recovered dB, time offset and status. - Tests for flat magnitude, crossfade, fit targets, Follow hysteresis, Learn, silence, realtime allocation and the persisted fit in the host. |
||
|
|
0a0917ac56 |
chore: rename the suite to Bass Foundry
Check and Windows preview / check (anvil) (push) Successful in 2m5s
Check and Windows preview / check (crucible) (push) Successful in 2m11s
Check and Windows preview / check (lathe) (push) Successful in 2m22s
Check and Windows preview / check (patina) (push) Successful in 2m50s
Check and Windows preview / check (rivet) (push) Successful in 46s
Check and Windows preview / check (temper) (push) Successful in 41s
Check and Windows preview / check (weld) (push) Successful in 39s
Check and Windows preview / previews (push) Failing after 24s
Check and Windows preview / windows (push) Skipped
Set the CLAP vendor of all seven plugins to "Bass Foundry" and name the combined preview ZIP bass-foundry-windows-x86_64.zip. CLAP IDs and saved state stay unchanged. Bring development.md and releases.md up to date with all seven products, the shared crates, the test types, the steps to add a product and the published releases. Add texture problems and seven texture plugin ideas to ideas.md. |
||
|
|
6a4ec3d372 |
docs: rework the main README
Check and Windows preview / check (patina) (push) Successful in 2m8s
Check and Windows preview / check (anvil) (push) Successful in 2m1s
Check and Windows preview / check (crucible) (push) Successful in 1m32s
Check and Windows preview / check (lathe) (push) Successful in 1m26s
Check and Windows preview / check (rivet) (push) Successful in 2m40s
Check and Windows preview / check (temper) (push) Successful in 2m7s
Check and Windows preview / check (weld) (push) Successful in 2m4s
Check and Windows preview / previews (push) Failing after 24s
Check and Windows preview / windows (push) Skipped
Name the suite, add a plugin table with placement and latency, an editor gallery, install and build steps, the CI quality checks, the repository layout and the release flow. List Weld as in development. |
||
|
|
b3ebe4d952 |
feat: add Lathe harmonic EQ and Temper tracked distortion
Check and Windows preview / check (anvil) (push) Successful in 2m8s
Check and Windows preview / check (crucible) (push) Successful in 1m32s
Check and Windows preview / check (lathe) (push) Successful in 2m13s
Check and Windows preview / check (patina) (push) Successful in 2m5s
Check and Windows preview / check (rivet) (push) Successful in 1m34s
Check and Windows preview / check (temper) (push) Successful in 2m12s
Check and Windows preview / previews (push) Successful in 1m19s
Check and Windows preview / windows (push) Successful in 2m13s
Independent plugin release / publish (push) Successful in 8s
Independent plugin release / plan (push) Successful in 6s
Independent plugin release / build (push) Successful in 2m57s
Lathe places EQ bands on harmonics 1-32 of the played note, so a cut on harmonic 3 stays on harmonic 3 on every note. Temper normalises each note's level before an oversampled shaper and tunes its floor, push and bright filters to the note, so every note distorts the same. The note tracker moves from Anvil into common-dsp, together with a state-variable filter, 4x oversampler and harmonic meter. Anvil's behaviour and editor render are unchanged. docs/ideas.md collects all plugin ideas and their status. |
||
|
|
f36ff0780c |
feat: add Anvil sub anchor and Crucible resampler
Check and Windows preview / check (anvil) (push) Successful in 2m41s
Check and Windows preview / check (crucible) (push) Successful in 2m7s
Check and Windows preview / check (patina) (push) Successful in 2m5s
Check and Windows preview / check (rivet) (push) Successful in 1m33s
Check and Windows preview / previews (push) Successful in 1m10s
Check and Windows preview / windows (push) Successful in 2m2s
Independent plugin release / publish (push) Successful in 8s
Independent plugin release / plan (push) Successful in 7s
Independent plugin release / build (push) Successful in 3m3s
Two new CLAP effects aimed at riddim and dubstep production, plus shared crates so all four plugins keep one look and reuse DSP. Anvil 0.1.0 (io.storyboard.sub-anchor): - Replaces the band below Split with a clean mono sine. Every note gets the same peak level and restarts at the same phase, so switch-ups keep their weight and kick hits line up. - Pitch and note starts come from the audio (YIN, 80 ms lookahead reported to the host) or from MIDI notes sent to the effect. - Dynamics, Drive, Octave, Glide, Phase, Gate and Keep; Solo sub monitor, note readout, level meters and a low-band oscilloscope. Crucible 0.1.0 (io.storyboard.resampler): - Records its input continuously in a lock-free ring with host transport markers. Capture takes the newest 1-16 complete bars on the bar grid, following tempo changes, or the newest audio when stopped. - Grid (straight and triplet) or transient slicing, manual cuts, slice audition without audio-thread allocation. - Export writes the loop, trimmed, declicked and normalised slices named and tagged with their root note, and an optional 2048-sample wavetable for Serum and Vital. Shared: - common-ui holds the palette, fonts, knobs and panels taken from Patina; Patina renders identically. Rotary knobs at their minimum no longer tessellate a zero-length arc into NaN vertices. - common-dsp holds biquads, a Linkwitz-Riley crossover, YIN, note helpers and a float WAV writer with sampler root and Serum frame chunks. - Catalog, CI matrix, release tags, editor previews and docs cover both plugins; a script test keeps the catalog and workflows in step. |
||
|
|
f1366280ff |
feat(rivet): storyboard composition with flexible lengths and meters
Check and Windows preview / check (patina) (push) Successful in 3m59s
Check and Windows preview / check (rivet) (push) Successful in 2m2s
Check and Windows preview / previews (push) Successful in 1m8s
Independent plugin release / plan (push) Successful in 7s
Check and Windows preview / windows (push) Successful in 2m41s
Independent plugin release / build (push) Successful in 3m0s
Independent plugin release / publish (push) Successful in 9s
Rivet 0.4.0 tells a motif as a story. A timeline of blocks with roles (statement, answer, departure, return, rest) replaces tasks, pins and branches. Rivet writes each block from a motif and joins the seams with a cut, breath, pickup or approach. - Motifs of 1-8 bars in a bin of 16; storyboards up to 32 bars. - Meters 2/4, 3/4, 4/4, 5/4, 6/8, 7/8 and 12/8 for import, writing, audition and export. Phrygian, harmonic minor and Mixolydian scales. - Per-block options, Another take and Keep; templates for new boards. - Editor rebuilt: motif bin, timeline, large piano roll, inspector, tabs for generation, harmony and sound roles, 32-step undo/redo. - Sessions from 0.1-0.3 open as a storyboard from their source motif. |
||
|
|
17c6fe3ab9 |
feat(patina): rebuild resonance detector, simplify controls, new look
Check and Windows preview / check (patina) (push) Successful in 1m48s
Check and Windows preview / check (rivet) (push) Successful in 1m26s
Check and Windows preview / previews (push) Successful in 55s
Independent plugin release / plan (push) Successful in 7s
Check and Windows preview / windows (push) Successful in 1m41s
Independent plugin release / build (push) Successful in 2m28s
Independent plugin release / publish (push) Successful in 7s
Patina 0.2.0. The old detector compared raw FFT bins with a one-octave dB mean, so every harmonic of a tonal sound looked like a resonance and real harsh bumps were barely touched. The new detector: - averages power over each log band and smooths it over time - joins harmonic tops into an envelope, smoothed by Sharpness - compares it with a robust, tilt-aware local line fit that ignores empty regions and cannot be lifted by the bump itself Six overlapping controls become Depth, Sharpness and Selectivity; focus points now read "up cuts more, down protects". The analysis window is halved to 2048 samples (about 43 ms delay). Behaviour tests cover plain harmonic tones, resonant bumps, narrow rings, level independence, flicker on noise and high sample rates. Both editors get a dark metallic look with #FF0160 as the single accent colour; screenshots and docs are updated. Projects saved with Patina 0.1 load the new controls at their defaults. |
||
|
|
15853e61ac |
restructure
Check and Windows preview / check (patina) (push) Successful in 2m20s
Check and Windows preview / check (rivet) (push) Successful in 1m38s
Check and Windows preview / previews (push) Successful in 1m6s
Check and Windows preview / windows (push) Successful in 1m50s
Independent plugin release / publish (push) Successful in 8s
Independent plugin release / plan (push) Successful in 7s
Independent plugin release / build (push) Successful in 2m21s
|
||
|
|
3c5b05fdec | feat: add resonance compressor and Windows CI | ||
|
|
3281535a04 | feat: add Motif Storyboard composition plugin |