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Name the suite, add a plugin table with placement and latency, an editor gallery, install and build steps, the CI quality checks, the repository layout and the release flow. List Weld as in development.
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# Rivet & Patina
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# FL Studio Suite
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Six Rust CLAP plugins for writing, designing and mixing bass music.
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**Rust CLAP plugins for writing, designing and mixing bass music in FL Studio.**
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| Plugin | Purpose | Guide |
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| --- | --- | --- |
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| **Rivet** | Tell a MIDI motif as a story on a storyboard of roles, with joined seams | [Rivet](docs/rivet/README.md) |
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| **Patina** | Smooth harsh resonances while retaining tone and transient character | [Patina](docs/patina/README.md) |
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| **Anvil** | Give every bass note the same clean sub: one level, one start phase | [Anvil](docs/anvil/README.md) |
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| **Crucible** | Capture the last bars, slice them and export clean, key-labelled samples | [Crucible](docs/crucible/README.md) |
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| **Lathe** | EQ the harmonics of the played note: a cut on harmonic 3 stays on harmonic 3 | [Lathe](docs/lathe/README.md) |
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| **Temper** | Distort every note the same: level and tone filters follow the note | [Temper](docs/temper/README.md) |
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Riddim and dubstep basses change patch on every switch-up. Fixed-frequency tools
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then act differently on every note: the sub jumps, an EQ cut lands on another
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harmonic, the distortion gets fizzy on one note and dull on the next. Most plugins
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in this suite follow the played note, so a setting means the same thing on every
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note. Each plugin is a separate product with its own version, guide and release.
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## Plugins
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| Plugin | What it does | Load it on | Latency | Docs |
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| --- | --- | --- | --- | --- |
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| **[Rivet](docs/rivet/README.md)** | Tells a MIDI motif as a story on a storyboard of roles and joins the seams into one phrase | Channel Rack | none | [Guide](docs/rivet/README.md) · [Changes](docs/rivet/CHANGELOG.md) |
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| **[Patina](docs/patina/README.md)** | Smooths harsh, ringing resonances while plain harmonic tone and transients pass | Any mixer track | one analysis frame | [Guide](docs/patina/README.md) · [Changes](docs/patina/CHANGELOG.md) |
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| **[Anvil](docs/anvil/README.md)** | Replaces the sub with a clean mono sine: one level and one start phase on every note | Bass bus | 80 ms | [Guide](docs/anvil/README.md) · [Changes](docs/anvil/CHANGELOG.md) |
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| **[Crucible](docs/crucible/README.md)** | Records the last bars all the time, then slices, cleans and exports key-labelled samples with one button | End of the chain to resample | none | [Guide](docs/crucible/README.md) · [Changes](docs/crucible/CHANGELOG.md) |
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| **[Lathe](docs/lathe/README.md)** | EQ with one band on each harmonic of the played note: a cut on harmonic 3 stays on harmonic 3 | Bass, after the synth | ≈ 67 ms | [Guide](docs/lathe/README.md) · [Changes](docs/lathe/CHANGELOG.md) |
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| **[Temper](docs/temper/README.md)** | Distortion that drives every note the same: level and tone filters follow the note | Bass | ≈ 67 ms + oversampling | [Guide](docs/temper/README.md) · [Changes](docs/temper/CHANGELOG.md) |
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| **[Weld](docs/weld/README.md)** *(in development)* | Phase-aligns one bass layer to another layer through the sidechain, so the layers sum in the mids instead of cancelling | One layer's track | none | [Guide](docs/weld/README.md) · [Changes](docs/weld/CHANGELOG.md) |
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Plugins with latency report it to the host, so FL Studio compensates the delay.
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Anvil, Lathe and Temper detect pitch from the audio. They can also take the
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pitch from MIDI. Weld is a sidechain test build at the moment; the phase
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alignment comes next.
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The names come from metalwork: a **rivet** joins pieces; **patina** changes a
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surface while leaving its character; an **anvil** is the solid base everything is
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struck on; a **crucible** melts material down to be cast again; a **lathe** turns
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a piece so each cut lands the same all the way round; **tempering** sets how hard
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and how tough a metal ends up. They share a Rust foundation and keep their own
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musical purpose, code, documentation, and version. Ideas for further plugins are
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collected in [docs/ideas.md](docs/ideas.md).
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surface and keeps its character; an **anvil** is the solid base that everything
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is struck on; a **crucible** melts material down to be cast again; a **lathe**
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turns a piece so each cut lands the same all the way round; **tempering** sets
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how hard and how tough a metal ends up; a **weld** fuses two pieces into one.
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## Editors
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<table>
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<tr>
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<td width="50%"><a href="docs/rivet/README.md"><img src="docs/rivet/assets/editor.png" alt="Rivet editor"></a><br><b>Rivet</b>: storyboard composition</td>
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<td width="50%"><a href="docs/patina/README.md"><img src="docs/patina/assets/editor.png" alt="Patina editor"></a><br><b>Patina</b>: resonance smoothing</td>
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</tr>
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<tr>
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<td><a href="docs/anvil/README.md"><img src="docs/anvil/assets/editor.png" alt="Anvil editor"></a><br><b>Anvil</b>: sub anchor</td>
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<td><a href="docs/crucible/README.md"><img src="docs/crucible/assets/editor.png" alt="Crucible editor"></a><br><b>Crucible</b>: resampler</td>
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</tr>
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<tr>
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<td><a href="docs/lathe/README.md"><img src="docs/lathe/assets/editor.png" alt="Lathe editor"></a><br><b>Lathe</b>: harmonic EQ</td>
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<td><a href="docs/temper/README.md"><img src="docs/temper/assets/editor.png" alt="Temper editor"></a><br><b>Temper</b>: tracked distortion</td>
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</tr>
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</table>
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The previews are rendered headless from the real editor code by
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`tools/editor-check`, so they match what the plugin draws.
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## Install
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Download the desired plugin's Windows ZIP from its Gitea release. Extract it
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and copy its `.clap` file (`Rivet.clap`, `Patina.clap`, `Anvil.clap`,
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`Crucible.clap`, `Lathe.clap` or `Temper.clap`) into:
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1. Open the plugin's release on Gitea. Every plugin has its own release tag,
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for example `lathe-v0.1.0`.
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2. Download `<plugin>-windows-x86_64-<version>.zip`. You can check it against
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the `.zip.sha256` file next to it.
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3. Extract the ZIP and copy the `.clap` file into:
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```text
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C:\Program Files\Common Files\CLAP\
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```text
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C:\Program Files\Common Files\CLAP\
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```
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4. In FL Studio 2024.1 or newer, open **Options → Manage plugins**, enable
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**Verify plugins**, and click **Find installed plugins**.
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5. Load Rivet in the Channel Rack. Load the other plugins in mixer effect slots.
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Keep the font license (`licenses/`) with redistributed packages.
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Every branch and pull-request pipeline also builds a combined Windows preview
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ZIP in its **windows** job. Use it to test unreleased changes.
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> **Upgrading from Motif Storyboard or Resonance Compressor?** These are now
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> Rivet and Patina. The CLAP IDs and saved state are unchanged, so projects
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> still load. Delete the old `.clap` files and rescan.
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## Build from source
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You need:
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- Rust stable and Python 3.11 or newer.
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- For the Windows target on Linux: the `x86_64-pc-windows-gnu` Rust target and
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MinGW (`x86_64-w64-mingw32-gcc`).
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- For the native wrapper tests on Linux: pkg-config and the X11/XCB and OpenGL
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development headers. Rivet's optional standalone also needs ALSA/JACK headers.
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```sh
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# Tests for all engines, editors and tools
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cargo test --workspace --locked
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# Formatting, tests and lints for one product, including its CLAP wrapper
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python3 scripts/check-plugin.py --plugin lathe
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# Windows build, then the ZIPs (all plugins, or --plugin <name>)
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python3 scripts/build-plugin.py --plugin lathe --target x86_64-pc-windows-gnu
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python3 scripts/package-windows.py
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# Headless editor preview
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cargo run --manifest-path tools/editor-check/Cargo.toml -- target/editor/lathe.png --plugin lathe
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```
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In FL Studio 2024.1 or newer, open **Options → Manage plugins**, enable
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**Verify plugins**, and **Find installed plugins**. Load Rivet in the Channel Rack;
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load the others in mixer effect slots.
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Plugin names for the scripts are `rivet`, `patina`, `anvil`, `crucible`,
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`lathe`, `temper` and `weld`. Builds go to `dist/<target>/<Name>.clap`. No
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script installs anything into a DAW. [Development and testing](docs/development.md)
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has the full command list.
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Normal branch/PR pipelines also provide a combined Windows preview ZIP in the
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**windows** job. Releases are separate: tags such as `rivet-v0.4.0`,
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`patina-v0.2.0`, `anvil-v0.1.0`, `crucible-v0.1.0`, `lathe-v0.1.0` and
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`temper-v0.1.0` publish independently. See [release workflow](docs/releases.md).
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## Quality checks
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These names replace Motif Storyboard and Resonance Compressor. Their CLAP IDs
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and saved-state identifiers are preserved; replace old scanned copies and rescan.
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Every push and pull request runs these checks in CI
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(`.gitea/workflows/check.yml`):
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- **Engine tests.** Every engine has tests for its signal behaviour and latency
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against measured targets.
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- **Realtime safety.** Patina, Anvil, Crucible, Lathe and Temper have a test
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that fails if the audio thread allocates memory.
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- **Host tests.** Each wrapper is loaded through the exported CLAP ABI, without
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a DAW. The tests check the ports, the reported latency, state save and load,
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and processing at 44.1, 48 and 96 kHz.
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- **Lints.** `rustfmt` and `clippy -D warnings` for every package and wrapper.
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- **Editor previews.** All editors are rendered headless and kept as CI
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artifacts.
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- **Windows builds.** Every `.clap` is cross-compiled and packaged.
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Release ZIPs are deterministic and contain checksums for every file. Things CI
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cannot check stay manual: FL Studio routing, native window behaviour, and
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listening.
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## Repository
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```text
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plugins/
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catalog.json Product metadata used by build and release tools
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rivet/
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core/ Motifs, harmony, variation, history, performance
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midi/ Standard MIDI import/export
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app/ Worker jobs and real-time audition control
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preview/ Offline MIDI/WAV development tool
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plugin/ CLAP wrapper, editor, optional standalone
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patina/
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core/ Spectral detector and attenuation engine
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ui/ Patina's native editor
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render/ Offline WAV evaluation
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plugin/ CLAP audio-effect wrapper
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anvil/
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core/ Pitch tracking, crossover and sub oscillator
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ui/ Anvil's native editor
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plugin/ CLAP audio-effect wrapper with MIDI input
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crucible/
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core/ Input history, capture, slicing, cleanup and export
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ui/ Crucible's native editor
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plugin/ CLAP audio-effect wrapper
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lathe/
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core/ Harmonic band bank tuned to the tracked note
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ui/ Lathe's native editor
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plugin/ CLAP audio-effect wrapper with MIDI input
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temper/
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core/ Note-tracked filters, level normalising, oversampled shaper
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ui/ Temper's native editor
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plugin/ CLAP audio-effect wrapper with MIDI input
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catalog.json Product metadata for the build, check and release tools
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rivet/ core · midi · app · preview · plugin
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patina/ core · ui · render · plugin
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anvil/ core · ui · plugin
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crucible/ core · ui · plugin
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lathe/ core · ui · plugin
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temper/ core · ui · plugin
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weld/ core · ui · plugin
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common/
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ui/ Shared look: palette, embedded fonts, knobs and panels
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dsp/ Shared filters, note tracking, oversampling, meters, WAV files
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tools/editor-check/ Headless visual QA for all editors
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scripts/ Shared build, packaging, release, and analysis tools
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docs/<plugin>/ Guide, changelog and editor preview per plugin
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references/ Local reference audio; excluded from distribution
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ui/ Shared look: palette, embedded fonts, knobs, panels, meters
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dsp/ Shared filters, pitch tracking, oversampling, meters, WAV files
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tools/editor-check/ Headless editor renderer for visual QA
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scripts/ Build, check, packaging, release and analysis tools
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docs/<plugin>/ Guide, changelog and editor preview for each plugin
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docs/ideas.md Problems in bass-music production and the plugin ideas for them
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references/ Local reference audio; never distributed
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```
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The root Cargo workspace contains the engines and supporting tools. Each CLAP
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wrapper has an independent workspace and lockfile so SDK dependencies stay
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separate. [Development and testing](docs/development.md) covers the commands.
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Each product follows the same split:
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```sh
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cargo test --workspace --locked
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python scripts/build-plugin.py --plugin rivet --target x86_64-pc-windows-gnu
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python scripts/build-plugin.py --plugin patina --target x86_64-pc-windows-gnu
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python scripts/build-plugin.py --plugin anvil --target x86_64-pc-windows-gnu
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python scripts/build-plugin.py --plugin crucible --target x86_64-pc-windows-gnu
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python scripts/build-plugin.py --plugin lathe --target x86_64-pc-windows-gnu
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python scripts/build-plugin.py --plugin temper --target x86_64-pc-windows-gnu
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python scripts/package-windows.py
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```
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- `core` is the engine. It is plain Rust, does not depend on a plugin SDK, and
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is tested on its own.
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- `ui` is the egui editor, built on `common-ui`.
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- `plugin` is the CLAP wrapper on a pinned NIH-plug revision.
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Windows is the release target. Linux remains useful for tests, cross-compilation,
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and headless editor previews. FL Studio routing, native window behavior, and
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artistic listening still require manual checks in the target setup.
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The root Cargo workspace holds the engines, editors and tools. Each wrapper is
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its own workspace with its own lockfile, so SDK dependencies stay separate.
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`plugins/catalog.json` is the single list of products. The scripts and CI read
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it, so adding a plugin starts there.
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## Releases
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Each plugin is versioned and released on its own. Its version is the `version`
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in `plugins/<plugin>/plugin/Cargo.toml`. A tag `<plugin>-v<version>`, for example
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`temper-v0.1.0`, starts the release workflow. The workflow builds, checks and
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publishes that plugin's Windows ZIP to a Gitea release. See
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[docs/releases.md](docs/releases.md).
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## Roadmap
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[docs/ideas.md](docs/ideas.md) lists the production problems the suite targets,
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the released plugins and the ideas for the next ones.
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## License
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ISC, see [LICENSE](LICENSE). The embedded Roboto Condensed fonts are under the
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SIL Open Font License ([OFL.txt](plugins/common/ui/assets/OFL.txt)).
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