A title page now says where the show stands as a chip beside the
quality marks: Airing with the day the next episode comes out, Finished,
Upcoming, On hiatus or Cancelled. The words come from
TitleDetails::status_label, which the bridge hands the phones as
TitleRecord.status; the airing note leaves the line of facts.
A show with more than five seasons picks its season from a drop-down
rather than a row of pills that ran off the page, and a watched
episode's still carries a tick in its corner as well as the mark at the
end of its row.
On a phone the backdrop at the top of a title page now moves at half
the speed of the page scrolling over it, and the back button sits in a
bar that fills in with the title's name once the backdrop has gone, so
a long episode list still says whose it is. The fade into the page is
tinted with the backdrop's colour, as on the library's banner.
iOS keeps its slide in from the edge: the zoom transition needs a
NavigationStack, and the title page is shown over the library by hand.
A first pass at making the three clients look like a streaming app rather
than a file browser, with no new data behind it.
- Type: a Hero rung (34) set in Inter Display Bold, the optical size Inter
draws for large text, for the banner's name and a title page's name where
no logo stands in. Desktop `Role::Hero` and `theme::display`; Android and
iOS `displayLarge`, at a tighter 1.1 leading. The font has its private use
mappings stripped like the other two cuts.
- Artwork fades in over its skeleton on Android and iOS, as it already did
on desktop cards; art already decoded draws at once. Desktop episode
stills and logos fade in too.
- Skeletons shimmer: a soft diagonal highlight instead of a pulse.
- Desktop tiles lift towards the viewer under the pointer, capped so a
lifted tile never reaches its neighbour, and keyboard focus gets a ring
of its own.
- Desktop shelves share one `ui::shelf`: edges fade into the page and, under
the pointer, round buttons page the row along.
- Genres are chips on Android and iOS; quality (4K, HDR, 10-bit, Dual audio)
moves out of the facts line into small outlined marks on all three.
- Desktop title page and hero buttons use a tonal style beside the accent
one, and the player's top bar a dark glass style, instead of egui's stock
buttons. Episode numbers leave monospace for the type ramp.
- The phone players' top and bottom bars are gradients rather than flat
bands, and a double-tap seek is felt as well as seen.
A title with no fanart, banner or backdrop drew its poster cropped to the
band's shape across the title page and the library's banner: a blown-up
slice of the middle of it, which read as broken. Now the poster is
squeezed to 64x36 and blurred once when it is fetched, the cache keeps
that wash, and it is stretched across the band. The library's banner
stands the sharp poster at its right over it. Android blurs the poster
it already had (Android 12 and later; older versions decode it tiny),
and iOS likewise.
METADATA.md also records the quality badges of the commit before.
Release names say what their files are — 2160p, HDR, 10-bit, Dual-Audio —
and nothing showed it. naming::quality reads those words, whatever they
are separated by, and Title::quality keeps what more than half a title's
files state, so one odd special does not mark a show down. The facts line
of a title's page ends with them: 4K, 1080p, HDR, 10-bit, Dual audio.
Release groups' names are never read.
With AniList chosen, a title AniList has no match for is now searched on
TVmaze, keyless, before it is given up on. One provider for the whole library
left live-action shows in a share of anime unmatched, and switching to TMDB
would have dropped every AniList match, chain and shelf.
The service holds a chain of providers. A match is stored under the provider
that gave it, and enrichment and refreshes go to that provider; a miss is
stored under the last provider asked, and is_fresh only trusts a miss from the
end of the chain, so AniList misses stored before this are asked again at once.
A provider failure still ends the lookup instead of falling through.
The hand matcher searches every provider in the chain and labels each result
with its source. TVmaze is never offered in the settings and is not asked
about titles known to be films.
ani.zip sent each series' TVDB clear logo and every episode's running
time from the start, and neither was kept. Enrichment now stores the logo
in title_metadata.logo_url (kept across a refresh of the same entry, like
the fanart) and episode runtimes in episode_metadata.runtime, TVDB's
first and AniDB's length after it. AniList's duration lands in
TitleDetails::runtime; TMDB episode runtimes are kept too.
Schema v13 adds the two columns and marks AniList titles un-enriched
without deleting anything. TitleDetails::revision lets details written
before runtime existed refetch by id while the old ones stay on screen,
instead of blanking them in the migration as v10 did.
Clear logos are padded to a square, so each client crops them to their
visible pixels before drawing. The logo replaces the name on the
library's banner and the title page (not on a light theme's title page,
where lettering made for dark art can vanish). Episode rows show how long
they run, in place of the file size on Android and iOS; a film's runtime
joins its line of facts.
- A finished download row on the phones plays when tapped and has an
Open button for its title, as the desktop's does.
- iOS queued downloads say "Waiting for Wi-Fi" or "Waiting for a
connection", as Android's already do.
- Android download workers post their notifications as one group, each
named for its episode, under a "Downloading 12 episodes" summary.
Before, a season made fourteen loose notifications that all said
"Making episode available offline".
A long press on an episode row offers "Mark watched up to here", as a
right click on the desktop's tick does. It is for someone joining a show
partway. Ticking one episode now goes through the same path as a season,
so it gets the same Undo.
- Turning metadata off or switching provider forgets every stored answer,
including matches chosen by hand. The desktop now asks first and says
how many hand-picked matches go. The phones' settings dialog says so
above Save.
- Forgetting a hand-picked match on the desktop, and any match on the
phones, is asked about first.
- Downloading a season, a show, or everything from a library tile asks
first, with the episode count and their size.
- Android confirmations that delete something use an error-toned text
button rather than the filled accent, which read as the safe choice.
Marking was one episode at a time on the title page, or the whole title
from the library's long-press menu, so joining a show at season three
meant ticking every earlier episode. The season row gains a mark button
beside its download one, with an Undo, through a new markEpisodes that
setTitleWatched now uses too. Episodes already in the asked-for state
are left alone, so Undo restores only what changed.
Season chips were keyed by label, and two seasons with one label is a
crash in a lazy list; they are keyed by position now.
Continue watching listed only part-watched episodes, so finishing one -
the most ordinary moment to want the next - dropped the show from the
shelf. Title::continue_with now reads the episode touched last: a
part-watched one is resumed, a finished one offers the episode after it
("Next: S01E04"), and one reset to the start (what leaving the shelf
does) keeps the title off. A few seconds of an episode are passed over.
The phones computed their own shelf from episode records. The bridge now
exports the engine's choice as TitleRecord.continue_index, and Play on a
title lands there on every client.
Undo on the phones re-saved a watch state with a fresh time, which both
reordered the shelf and could not express "never played". A new
restore_watch_state puts the state back as it was read.
Metadata was only fetched after adding a share (mobile) or from the
Settings buttons (desktop), so a show or episode that turned up in an
existing share stayed bare. Every crawl is now followed by a match run
when enrichment is on; `plan` makes no requests for a library that is
already matched. A stored episode guide is fetched again when a file
newer than it has no named entry, and daily for two weeks while an
aired episode is still unnamed.
Removing a share now carries its watch state to any other share holding
the same file, `pstr remove` drops the share's catalog rows, and the app
forgets catalog rows of shares no longer configured — an older `pstr
remove` left them, and every episode showed twice.
iOS, for a slow iPad:
- swipe back on a settings page uses its own edge strip; on the whole
page it also pressed the row under the finger and opened the metadata
sheet
- "Change match" from the tile menu opens once the menu has dismissed,
not after a guessed 350 ms that a slow device missed
- the activity banner tracks each running line by itself (also Android),
so overlapping work no longer leaves it spinning forever
- buttons, tiles and rows draw their press; marking watched shows at
once; remove/repair share, sign out and deletions show the banner;
the player says "Opening…" while the stream opens
- posters are read into a reserved buffer instead of a byte at a time
Sync carried only watch positions, so a second device started empty. The
per-installation history file now also carries per-key registers
(pstr-core::profile): every share with its link and custom password, the
playback, appearance and metadata settings, the TMDB key, hand-picked
matches and per-title track choices. Newer updated_at wins per key, a
removal travels as an empty register, and a first sync stamps at 0 so a
fresh install takes the library the other devices have instead of
overwriting it with defaults. Volume, mute and the device-only settings
(cache budget, Wi-Fi only, background audio, hardware decoding) stay out.
The secrets live only in the end-to-end encrypted Drive file, never in
shares.json. FORMAT_VERSION stays 1; an older build ignores the registers.
Adding a share stored it before opening the link, so a first failure left a
broken entry and every retry said "already configured". add_verified opens
the link first and stores nothing on failure, and only the new share is
crawled afterwards, so another broken share cannot fail the add.
Android drops picture-in-picture: the window sized the video wrongly and
background audio already covers leaving the app.
iOS sizes the Metal drawable on every layout, so the picture no longer
stretches after a rotation or a Split View resize. Settings show a save at
once rather than after the match run, and a failed save reverts and says
why. Both phone clients gain an activity banner naming what is running, and
the add-share, metadata and change-match forms show progress and errors in
place.
The iOS client is now a screen-for-screen port of the Android app over the
same pstr-android UniFFI surface, with no Rust changes: Library, title page,
History, Shares (public links and Drive folders), Downloads and Settings,
with the same strings, undo snackbars and two-pane layout on wide screens.
- Theme from the engine's palette (Material role names, Inter, the same
type ramp and corners), repainted live from the appearance settings.
- Account sign-in with two-factor code, mailbox password and the Proton
CAPTCHA in a non-persistent WKWebView, the Drive folder browser, and
watch-history sync every five minutes, after sign-in, on player close and
when the app leaves the screen.
- Player over libmpv: resume, progress saved every 5 s, autoplay with the
up-next card, skip and auto-skip from the chapter plan, track, speed,
volume and episode pickers, landscape lock, mini transport, and
lock-screen controls with interruption and route-change handling.
- Offline downloads with the Android record format, free-space floor,
retries, transfer rate and the Wi-Fi-only policy; interrupted transfers
resume at next launch.
- Config, data and download state are excluded from backup, as Android's
allowBackup=false: a restore would bring shares back without their
Keychain secrets and give two devices one sync identity.
Picture-in-picture, the share sheet and background downloads are not
possible the same way on iOS; docs/IOS.md lists why and what replaces them.
Adds XCTest ports of the Android unit tests, a `test` command to
scripts/build-ios.sh, the app icon and its render script, and an iOS
workflow on macos-15 that runs the tests and builds the unsigned .ipa.