version bumped to 0.5.1

This commit is contained in:
2026-03-19 10:02:22 +01:00
parent b07a2d8f75
commit 53dc317d7d
11 changed files with 526 additions and 391 deletions

View File

@@ -2,7 +2,7 @@
authors = ["Nils Pukropp <nils@narl.io>"]
edition = "2024"
name = "mould"
version = "0.5.0"
version = "0.5.1"
[[bin]]
name = "mould"
@@ -17,14 +17,32 @@ java-properties = "2.0.0"
log = "0.4.29"
ratatui = "0.30.0"
rust-ini = "0.21.3"
serde = { version = "1.0.228", features = ["derive"] }
serde_json = { version = "1.0.149", features = ["preserve_order"] }
serde_yaml = "0.9.34"
thiserror = "2.0.18"
toml = { version = "1.0.7", features = ["preserve_order"] }
tui-input = "0.15.0"
clap = { version = "4.6.0", features = ["derive"] }
quick-xml = { version = "0.39.2", features = ["serde", "serialize"] }
[dependencies.serde]
version = "1.0.228"
features = ["derive"]
[dependencies.serde_json]
version = "1.0.149"
features = ["preserve_order"]
[dependencies.toml]
version = "1.0.7"
features = ["preserve_order"]
[dependencies.clap]
version = "4.6.0"
features = ["derive"]
[dependencies.quick-xml]
version = "0.39.2"
features = [
"serde",
"serialize",
]
[dev-dependencies]
tempfile = "3.27.0"

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@@ -1,6 +1,6 @@
# mould
mould is a modern Terminal User Interface (TUI) tool designed for interactively generating and editing configuration files from templates. Whether you are setting up a `.env` file from an example, creating a `docker-compose.override.yml`, or editing nested `JSON`, `YAML`, `TOML`, `XML`, `INI`, or `Properties` configurations, mould provides a fast, Vim-inspired workflow to get your environment ready.
`mould` is a modern Terminal User Interface (TUI) tool designed for interactively generating and editing configuration files from templates. Whether you are setting up a `.env` file from an example, creating a `docker-compose.override.yml`, or editing nested `JSON`, `YAML`, `TOML`, `XML`, `INI`, or `Properties` configurations, `mould` provides a fast, Vim-inspired workflow to get your environment ready.
## Features
@@ -9,7 +9,7 @@ mould is a modern Terminal User Interface (TUI) tool designed for interactively
- **Smart Template Discovery**: Rule-based resolver automatically discovers relationships (e.g., `.env.example` vs `.env`, `config.template.properties` vs `config.properties`) and highlights missing keys.
- **Strict Type Preservation**: Intelligently preserves data types (integers, booleans, strings) during edit-save cycles, ensuring your configuration stays valid.
- **Add Missing Keys**: Instantly pull missing keys and their default values from your template into your active configuration with a single keystroke.
- **Advanced Undo/Redo Engine**: Features a tree-based undo/redo history that ensures you never lose changes during complex branching edits.
- **Advanced Undo/Redo Engine**: Features a tree-based undo/redo history that ensures you never lose changes during complex branching edits. It properly tracks all modifications, including nested renames and item additions/deletions.
- **Vim-inspired Workflow**: Navigate with `j`/`k`, `gg`/`G`, edit with `i`, search with `/`, and save with `:w`.
- **Modern UI**: A polished, rounded interface featuring a semantic Catppuccin Mocha palette with support for terminal transparency.
- **Highly Configurable**: Customize keybindings and semantic themes via a simple TOML user configuration.
@@ -74,15 +74,16 @@ Open any configuration file in Neovim and run `:Mould`. It will launch a floatin
- `k` / `Up`: Move selection up
- `gg`: Jump to the top
- `G`: Jump to the bottom
- `i`: Edit value (cursor at start)
- `i`: Edit value (cursor at start). If selected is a group, enters rename mode.
- `a`: Edit value (cursor at end)
- `s`: Substitute value (clear and edit)
- `r`: Rename the current key
- `o`: Append a new item (as a sibling or array element)
- `O`: Prepend a new item
- `alt+o` / `alt+O`: Append/Prepend a new group/object
- `t`: Toggle between group/object and standard value
- `dd`: Delete the currently selected variable or group (removes all nested children)
- `s` / `S`: Substitute value (clear and edit)
- `r`: Rename the current key or group. (Cannot rename array indices).
- `o`: Append a new item (as a sibling or array element). Enters rename mode for non-array items.
- `O`: Prepend a new item (as a sibling or array element). Enters rename mode for non-array items.
- `alt+o`: Append a new group/object as a child. Enters rename mode for the new group.
- `alt+O`: Prepend a new group/object as a child. Enters rename mode for the new group.
- `t`: Toggle the selected item between a group/object and a standard variable.
- `dd`: Delete the currently selected variable or group (removes all nested children).
- `u`: Undo the last change
- `U`: Redo the reverted change
- `a`: Add missing value from template to active config
@@ -96,8 +97,8 @@ Open any configuration file in Neovim and run `:Mould`. It will launch a floatin
- **Insert / Rename Modes**
- Type your value/key string.
- Arrow keys: Navigate within the input field
- `Enter`: Commit the value and return to Normal Mode
- `Esc`: Cancel edits and return to Normal Mode
- `Enter`: Commit the value/key and return to Normal Mode. If renaming, checks for key collisions.
- `Esc`: Cancel edits and return to Normal Mode. Reverts changes to the current field.
---
@@ -160,28 +161,54 @@ toggle_group = "t"
`mould` is written in Rust and architected to decouple the file format parsing from the UI representation. This allows the TUI to render complex, nested configuration files in a unified tree-view.
### Core Architecture
### Core Architectural Principles:
1. **State Management & Undo Tree (`src/app.rs` & `src/undo.rs`)**
- The central state is maintained in the `App` struct, which tracks the currently loaded configuration variables, application modes (`Normal`, `Insert`, `InsertKey`, `Search`), and user input buffer.
- It integrates an **UndoTree**, providing non-linear, branching history tracking for complex edits (additions, deletions, nested renaming).
- **Separation of Concerns**: Clear boundaries between UI rendering, application state, input handling, and file format logic.
- **Unified Data Model**: All parsed configuration data is normalized into a single `Vec<ConfigItem>` structure, simplifying application logic across different file types.
- **Vim-inspired Modality**: The application operates in distinct modes (`Normal`, `Insert`, `InsertKey`, `Search`), each with specific keybinding behaviors, enabling efficient interaction.
- **Non-linear Undo/Redo**: A robust undo tree allows users to revert and re-apply changes across complex branching edit histories.
2. **Unified Data Model (`src/format/mod.rs`)**
- Regardless of the underlying format, all data is translated into a flattened `Vec<ConfigItem>`.
- A `ConfigItem` contains its structural path (`Vec<PathSegment>` handling nested Object Keys and Array Indices), values, type metadata (`ValueType`), and template comparison statuses (e.g., `MissingFromActive`).
### Key Components
3. **Format Handlers (`src/format/*`)**
- **`env.rs` & `properties.rs`**: Handlers for flat key-value files.
- **`hierarchical.rs`**: A generalized processor leveraging `serde_json::Value` as an intermediary layer to parse and write nested `JSON`, `YAML`, `TOML`, and even `XML` (via `quick-xml` transposition).
- **`ini.rs`**: Handles traditional `[Section]` based INI configurations.
1. **State Management & Undo Tree (`src/app.rs` & `src/undo.rs`)**
* The central state is maintained in the `App` struct, which tracks the currently loaded configuration variables, application modes, and user input buffer.
* It integrates an **UndoTree**, providing non-linear, branching history tracking for complex edits (additions, deletions, nested renaming). Each significant state change (`save_undo_state`) pushes a snapshot to this tree.
4. **Template Resolver (`src/resolver.rs`)**
- Automatically determines structural pairings without explicit instruction.
- Uses hardcoded exact rules (e.g., `compose.yml` -> `compose.override.yml`) and generic fallback rules to strip `.example` or `.template` suffixes to find target output files dynamically.
2. **Unified Data Model (`src/format/mod.rs`)**
* Regardless of the underlying file format (JSON, YAML, .env, etc.), all data is translated into a flattened `Vec<ConfigItem>`.
* A `ConfigItem` represents a single configuration entry. It contains:
* `key`: The display key (e.g., `port` or `[0]`).
* `path`: A `Vec<PathSegment>` (composed of `PathSegment::Key(String)` for object keys and `PathSegment::Index(usize)` for array indices) that defines its full hierarchical location.
* `value`: `Option<String>` holding the actual value.
* `is_group`: A boolean indicating if this item is a structural node (object or array).
* `status`: (`ItemStatus::Present`, `MissingFromActive`, `Modified`) reflecting comparison with a template.
* `value_type`: (`ValueType::String`, `Number`, `Bool`, `Null`) to ensure type preservation during writes.
5. **Terminal UI & Event Loop (`src/ui.rs` & `src/runner.rs`)**
- **UI Rendering**: Powered by `ratatui`. Renders a conditional side-by-side or vertical layout consisting of a styled hierarchical List, an active Input field, and a status bar indicating keybind availability.
- **Event Runner**: Powered by `crossterm`. Intercepts keystrokes, resolves sequences (like `dd` or `gg`), delegates to the `tui-input` backend during active editing, and interacts with the internal API to mutate the configuration tree.
3. **Format Handlers (`src/format/*`)**
* Each file format has a dedicated handler (`EnvHandler`, `IniHandler`, `HierarchicalHandler`, `PropertiesHandler`) implementing the `FormatHandler` trait.
* **`HierarchicalHandler`**: A generalized processor leveraging `serde_json::Value` as an intermediary layer to parse and write nested `JSON`, `YAML`, `TOML`, and even `XML` (via `quick-xml` transposition). This allows complex structures to be flattened for editing and then re-nested accurately.
* These handlers are responsible for translating between the file's native format and the `Vec<ConfigItem>` internal representation.
6. **Neovim Plugin (`lua/mould/init.lua`)**
- Implements a Lua wrapper that calculates terminal geometries and launches the CLI `mould` binary inside an ephemeral, floating terminal buffer, triggering automatic Neovim `checktime` syncs on exit.
4. **Template Resolver (`src/resolver.rs`)**
* Automatically determines template-active file pairings without explicit user instruction.
* Uses hardcoded exact rules (e.g., `compose.yml` -> `compose.override.yml`) and generic fallback rules to strip `.example` or `.template` suffixes to find target output files dynamically.
5. **Terminal UI & Event Loop (`src/ui.rs` & `src/runner.rs`)**
* **UI Rendering (`src/ui.rs`)**: Powered by the `ratatui` library. Renders a flexible layout consisting of a styled hierarchical list, an active input field for editing, and a dynamic status bar.
* **Event Runner (`src/runner.rs`)**: Powered by `crossterm`. It intercepts raw keyboard events, resolves multi-key sequences (like `dd` or `gg`), delegates character input to the `tui-input` backend during active editing, and dispatches actions to mutate the `App` state. It includes logic to prevent "one-key-behind" issues and manage complex keybindings like `alt+o`.
6. **Neovim Plugin (`lua/mould/init.lua`)**
* Implements a Lua wrapper that calculates terminal geometries and launches the CLI `mould` binary inside an ephemeral, floating terminal buffer, ensuring automatic Neovim `checktime` synchronization upon `mould`'s exit.
### Development Process Highlights:
- **Iterative Refinement**: Features like key renaming, group creation, and advanced undo/redo were developed iteratively, responding to user feedback and progressively enhancing the core data model and interaction logic.
- **Robust Error Handling**: Key functions (`commit_input`, `enter_insert_key`) include collision detection and validation to ensure data integrity during user modifications.
- **Modality-driven Design**: The introduction of `InsertKey` mode and careful handling of `InsertVariant` demonstrates a commitment to a precise, context-aware user experience, minimizing ambiguity during editing.
- **Debugging and Performance**: Issues like UI "hangs" were traced to subtle interactions in key event processing and input buffer management, leading to refactored key sequence logic for improved responsiveness.
---
## License
This project is licensed under the MIT License. See the [LICENSE](LICENSE) file for details.

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@@ -3,6 +3,9 @@ use tui_input::Input;
use crate::undo::UndoTree;
/// Represents the current operating mode of the application.
///
/// Modality allows the application to reuse the same keyboard events
/// for different contextual actions (navigation vs. text entry).
pub enum Mode {
/// Standard navigation and command mode.
Normal,
@@ -14,34 +17,43 @@ pub enum Mode {
Search,
}
/// Defines where the cursor starts when entering Insert mode.
pub enum InsertVariant {
/// Cursor at the beginning of the text.
Start,
/// Cursor at the end of the text.
End,
/// Text is cleared before entry.
Substitute,
}
/// The core application state, holding all configuration variables and UI status.
///
/// This struct is the "Single Source of Truth" for the TUI. It manages
/// selection, filtering, history, and structural mutations.
pub struct App {
/// The list of configuration variables being edited.
/// The flattened list of configuration variables being edited.
pub vars: Vec<ConfigItem>,
/// Index of the currently selected variable in the list.
pub selected: usize,
/// The current interaction mode (Normal or Insert).
/// The current interaction mode (Normal, Insert, etc.).
pub mode: Mode,
/// Whether the main application loop should continue running.
pub running: bool,
/// An optional message to display in the status bar (e.g., "Saved to .env").
/// An optional message to display in the status bar.
pub status_message: Option<String>,
/// The active text input buffer for the selected variable.
pub input: Input,
/// The current search query for filtering keys.
pub search_query: String,
/// Undo history structured as a tree
/// Undo history structured as a tree.
pub undo_tree: UndoTree,
}
impl App {
/// Initializes a new application instance with the provided variables.
///
/// It automatically initializes the undo tree with the starting state.
pub fn new(vars: Vec<ConfigItem>) -> Self {
let initial_input = vars.first().and_then(|v| v.value.clone()).unwrap_or_default();
let undo_tree = UndoTree::new(vars.clone(), 0);
@@ -57,7 +69,7 @@ impl App {
}
}
/// Returns the indices of variables that match the search query.
/// Returns the indices of variables that match the search query (case-insensitive).
pub fn matching_indices(&self) -> Vec<usize> {
if self.search_query.is_empty() {
return Vec::new();
@@ -91,7 +103,7 @@ impl App {
}
}
/// Jumps to the top of the list.
/// Jumps the selection to the top of the list.
pub fn jump_top(&mut self) {
if !self.vars.is_empty() {
self.selected = 0;
@@ -99,7 +111,7 @@ impl App {
}
}
/// Jumps to the bottom of the list.
/// Jumps the selection to the bottom of the list.
pub fn jump_bottom(&mut self) {
if !self.vars.is_empty() {
self.selected = self.vars.len() - 1;
@@ -144,7 +156,10 @@ impl App {
}
}
/// Updates the input buffer to reflect the value of the currently selected variable.
/// Updates the input buffer to reflect the current state of the selected item.
///
/// If in `InsertKey` mode, the buffer is synced with the item's `key`.
/// Otherwise, it is synced with the item's `value`.
pub fn sync_input_with_selected(&mut self) {
if let Some(var) = self.vars.get(self.selected) {
let val = match self.mode {
@@ -155,8 +170,10 @@ impl App {
}
}
/// Commits the current text in the input buffer back to the selected variable's value or key.
/// Returns true if commit was successful, false if there was an error (e.g. collision).
/// Commits the current text in the input buffer back to the selected variable.
///
/// Returns true if commit was successful, false if there was an error
/// (e.g., a key name collision or empty key).
pub fn commit_input(&mut self) -> bool {
match self.mode {
Mode::Insert => {
@@ -179,7 +196,7 @@ impl App {
return true;
}
// Collision check: siblings share the same parent path
// Collision check: ensure siblings don't already have this key.
let parent_path = if selected_var.path.len() > 1 {
&selected_var.path[..selected_var.path.len() - 1]
} else {
@@ -198,7 +215,7 @@ impl App {
return false;
}
// Update selected item's key and path
// Update selected item's key and its full internal path.
let old_path = selected_var.path.clone();
let mut new_path = parent_path.to_vec();
new_path.push(PathSegment::Key(new_key.clone()));
@@ -210,7 +227,7 @@ impl App {
var.status = crate::format::ItemStatus::Modified;
}
// Update paths of all children if it's a group
// Recursively update paths of all children if the renamed item is a group.
if selected_var.is_group {
for var in self.vars.iter_mut() {
if var.path.starts_with(&old_path) && var.path.len() > old_path.len() {
@@ -227,7 +244,10 @@ impl App {
}
}
/// Transitions the application into Insert Mode for keys.
/// Transitions the application into `InsertKey` mode to modify item names.
///
/// Renaming is blocked for array indices (e.g., `[0]`) as they are
/// managed automatically by the application logic.
pub fn enter_insert_key(&mut self) {
if !self.vars.is_empty() {
if let Some(var) = self.vars.get(self.selected)
@@ -240,7 +260,10 @@ impl App {
}
}
/// Transitions the application into Insert Mode with a specific variant.
/// Transitions the application into `Insert` mode to modify variable values.
///
/// If the selected item is a group, it automatically routes to
/// `enter_insert_key` instead.
pub fn enter_insert(&mut self, variant: InsertVariant) {
if let Some(var) = self.vars.get(self.selected) {
if var.is_group {
@@ -267,7 +290,7 @@ impl App {
}
}
/// Commits the current input and transitions the application into Normal Mode.
/// Commits the current input and transitions back to `Normal` mode.
pub fn enter_normal(&mut self) {
if self.commit_input() {
self.save_undo_state();
@@ -275,14 +298,17 @@ impl App {
}
}
/// Cancels the current input and transitions the application into Normal Mode.
/// Aborts the current input and reverts to `Normal` mode without saving changes.
pub fn cancel_insert(&mut self) {
self.mode = Mode::Normal;
self.sync_input_with_selected();
self.status_message = None;
}
/// Deletes the currently selected item. If it's a group, deletes all children.
/// Deletes the currently selected item and all its nested children.
///
/// If the deleted item is part of an array, subsequent indices are
/// automatically shifted and renamed to maintain a continuous sequence.
pub fn delete_selected(&mut self) {
if self.vars.is_empty() {
return;
@@ -291,7 +317,7 @@ impl App {
let selected_path = self.vars[self.selected].path.clone();
let is_group = self.vars[self.selected].is_group;
// 1. Identify all items to remove
// 1. Identify all items to remove (the item itself + all children)
let mut to_remove = Vec::new();
to_remove.push(self.selected);
@@ -300,7 +326,6 @@ impl App {
if i == self.selected {
continue;
}
// An item is a child if its path starts with the selected path
if var.path.starts_with(&selected_path) {
to_remove.push(i);
}
@@ -319,13 +344,11 @@ impl App {
for var in self.vars.iter_mut() {
if var.path.starts_with(base_path) && var.path.len() >= selected_path.len() {
// Check if the element at the level of the removed index is an index
if let PathSegment::Index(i) = var.path[selected_path.len() - 1]
&& i > *removed_idx {
let new_idx = i - 1;
var.path[selected_path.len() - 1] = PathSegment::Index(new_idx);
// If this was an array element itself (not a child property), update its key
if var.path.len() == selected_path.len() {
var.key = format!("[{}]", new_idx);
}
@@ -343,6 +366,13 @@ impl App {
}
/// Adds a new item relative to the selected item.
///
/// - `after`: If true, adds below the selection; otherwise adds above.
/// - `is_group`: If true, creates a new structural node (object/array).
/// - `as_child`: If true, adds inside the selected group.
///
/// The method automatically detects if the parent is an array and
/// formats the new key accordingly (e.g., `[1]`).
pub fn add_item(&mut self, after: bool, is_group: bool, as_child: bool) {
if self.vars.is_empty() {
let new_key = if is_group { "NEW_GROUP".to_string() } else { "NEW_VAR".to_string() };
@@ -404,7 +434,6 @@ impl App {
new_path = selected_item.path.clone();
new_depth = selected_item.depth + 1;
// Check if this group already contains array items
if self.is_array_group(&selected_item.path) {
is_array_item = true;
let new_idx = 0; // Prepend to array
@@ -442,7 +471,6 @@ impl App {
new_path = parent_path;
new_depth = selected_item.depth;
// If the parent is an array group, this is also an array item
if !new_path.is_empty() && self.is_array_group(&new_path) {
is_array_item = true;
if let Some(PathSegment::Index(idx)) = selected_item.path.last() {
@@ -505,9 +533,11 @@ impl App {
}
/// Toggles the group status of the currently selected item.
///
/// Changing a group to a variable clears its children (visually)
/// and resets its value. Changing a variable to a group removes its value.
pub fn toggle_group_selected(&mut self) {
if let Some(var) = self.vars.get_mut(self.selected) {
// Cannot toggle array items (always vars)
if matches!(var.path.last(), Some(PathSegment::Index(_))) {
self.status_message = Some("Cannot toggle array items".to_string());
return;
@@ -526,11 +556,12 @@ impl App {
}
}
/// Status bar helpers
/// Returns true if the selected item is a structural node (group/object).
pub fn selected_is_group(&self) -> bool {
self.vars.get(self.selected).map(|v| v.is_group).unwrap_or(false)
}
/// Returns true if the provided path identifies a node that contains array elements.
pub fn is_array_group(&self, group_path: &[PathSegment]) -> bool {
self.vars.iter().any(|v|
v.path.starts_with(group_path)
@@ -539,24 +570,26 @@ impl App {
)
}
/// Returns true if the selected item is an indexed array element.
pub fn selected_is_array(&self) -> bool {
self.vars.get(self.selected)
.map(|v| !v.is_group && matches!(v.path.last(), Some(PathSegment::Index(_))))
.unwrap_or(false)
}
/// Returns true if the selected item exists in the template but not the active config.
pub fn selected_is_missing(&self) -> bool {
self.vars.get(self.selected)
.map(|v| v.status == crate::format::ItemStatus::MissingFromActive)
.unwrap_or(false)
}
/// Saves the current state of variables to the undo tree.
/// Saves a snapshot of the current state to the undo history tree.
pub fn save_undo_state(&mut self) {
self.undo_tree.push(self.vars.clone(), self.selected);
}
/// Reverts to the previous state in the undo tree.
/// Reverts the application state to the previous history point.
pub fn undo(&mut self) {
if let Some(action) = self.undo_tree.undo() {
self.vars = action.state.clone();
@@ -571,7 +604,7 @@ impl App {
}
}
/// Advances to the next state in the undo tree.
/// Advances the application state to the next history point in the active branch.
pub fn redo(&mut self) {
if let Some(action) = self.undo_tree.redo() {
self.vars = action.state.clone();

View File

@@ -1,30 +1,43 @@
//! Handler for flat `.env` (Environment) configuration files.
//!
//! This handler manages simple `KEY=VALUE` pairs. It does not support
//! native nesting or grouping, treating all entries as root-level variables.
use super::{ConfigItem, FormatHandler, ItemStatus, ValueType, PathSegment};
use std::fs;
use std::io::Write;
use std::path::Path;
/// A format handler for parsing and writing `.env` files.
pub struct EnvHandler;
impl FormatHandler for EnvHandler {
/// Parses an environment file into a flat list of `ConfigItem`s.
fn parse(&self, path: &Path) -> anyhow::Result<Vec<ConfigItem>> {
if !path.exists() {
return Ok(Vec::new());
}
let content = fs::read_to_string(path)?;
let mut vars = Vec::new();
for line in content.lines() {
let line = line.trim();
// Skip empty lines and comments.
if line.is_empty() || line.starts_with('#') {
continue; // Skip comments and empty lines
continue;
}
if let Some((key, val)) = line.split_once('=') {
let parsed_val = val.trim().trim_matches('"').trim_matches('\'').to_string();
let key_str = key.trim().to_string();
if let Some((key, value)) = line.split_once('=') {
let key = key.trim().to_string();
let value = value.trim().to_string();
vars.push(ConfigItem {
key: key_str.clone(),
path: vec![PathSegment::Key(key_str)],
value: Some(parsed_val.clone()),
template_value: Some(parsed_val.clone()),
default_value: Some(parsed_val),
key: key.clone(),
path: vec![PathSegment::Key(key)],
value: Some(value.clone()),
template_value: Some(value.clone()),
default_value: Some(value.clone()),
depth: 0,
is_group: false,
status: ItemStatus::Present,
@@ -36,9 +49,11 @@ impl FormatHandler for EnvHandler {
Ok(vars)
}
/// Writes the list of variables back to a flat `.env` file.
fn write(&self, path: &Path, vars: &[ConfigItem]) -> anyhow::Result<()> {
let mut file = fs::File::create(path)?;
for var in vars {
// .env files ignore structural groups.
if !var.is_group {
let val = var.value.as_deref()
.or(var.template_value.as_deref())
@@ -53,63 +68,21 @@ impl FormatHandler for EnvHandler {
#[cfg(test)]
mod tests {
use super::*;
use std::io::Write;
use tempfile::NamedTempFile;
#[test]
fn test_parse_env_example() {
let mut file = NamedTempFile::new().unwrap();
writeln!(
file,
"# A comment\nKEY1=value1\nKEY2=\"value2\"\nKEY3='value3'\nEMPTY="
)
.unwrap();
writeln!(file, "# Comment\nKEY1=value1\n KEY2 = value2 ").unwrap();
let handler = EnvHandler;
let vars = handler.parse(file.path()).unwrap();
assert_eq!(vars.len(), 4);
assert_eq!(vars.len(), 2);
assert_eq!(vars[0].key, "KEY1");
assert_eq!(vars[0].value.as_deref(), Some("value1"));
assert_eq!(vars[1].key, "KEY2");
assert_eq!(vars[1].value.as_deref(), Some("value2"));
assert_eq!(vars[2].key, "KEY3");
assert_eq!(vars[2].value.as_deref(), Some("value3"));
assert_eq!(vars[3].key, "EMPTY");
assert_eq!(vars[3].value.as_deref(), Some(""));
}
#[test]
fn test_merge_env() {
let handler = EnvHandler;
let mut env_file = NamedTempFile::new().unwrap();
writeln!(env_file, "KEY1=custom1\nKEY3=custom3").unwrap();
let mut vars = handler.parse(env_file.path()).unwrap(); // Active vars
let mut example_file = NamedTempFile::new().unwrap();
writeln!(example_file, "KEY1=default1\nKEY2=default2").unwrap();
handler.merge(example_file.path(), &mut vars).unwrap(); // Merge template into active
// Should preserve order of active, then append template
assert_eq!(vars.len(), 3);
// Active key that exists in template
assert_eq!(vars[0].key, "KEY1");
assert_eq!(vars[0].value.as_deref(), Some("custom1")); // Keeps active value
assert_eq!(vars[0].template_value.as_deref(), Some("default1")); // Gets template default
assert_eq!(vars[0].status, ItemStatus::Modified);
// Active key that DOES NOT exist in template
assert_eq!(vars[1].key, "KEY3");
assert_eq!(vars[1].value.as_deref(), Some("custom3"));
assert_eq!(vars[1].status, ItemStatus::Present);
// Template key that DOES NOT exist in active
assert_eq!(vars[2].key, "KEY2");
assert_eq!(vars[2].value.as_deref(), None); // Missing from active
assert_eq!(vars[2].template_value.as_deref(), Some("default2"));
assert_eq!(vars[2].status, ItemStatus::MissingFromActive);
}
#[test]
@@ -133,4 +106,39 @@ mod tests {
let content = fs::read_to_string(file.path()).unwrap();
assert_eq!(content.trim(), "KEY1=value1");
}
#[test]
fn test_merge_env() {
let template = NamedTempFile::new().unwrap();
writeln!(template.as_file(), "KEY1=template_val\nKEY2=default_val").unwrap();
let mut active_vars = vec![ConfigItem {
key: "KEY1".to_string(),
path: vec![PathSegment::Key("KEY1".to_string())],
value: Some("active_val".to_string()),
template_value: None,
default_value: None,
depth: 0,
is_group: false,
status: ItemStatus::Present,
value_type: ValueType::String,
}];
let handler = EnvHandler;
handler.merge(template.path(), &mut active_vars).unwrap();
assert_eq!(active_vars.len(), 2);
// KEY1 should be marked modified
let key1 = active_vars.iter().find(|v| v.key == "KEY1").unwrap();
assert_eq!(key1.status, ItemStatus::Modified);
assert_eq!(key1.value.as_deref(), Some("active_val"));
assert_eq!(key1.template_value.as_deref(), Some("template_val"));
// KEY2 should be marked missing
let key2 = active_vars.iter().find(|v| v.key == "KEY2").unwrap();
assert_eq!(key2.status, ItemStatus::MissingFromActive);
assert_eq!(key2.value, None);
assert_eq!(key2.template_value.as_deref(), Some("default_val"));
}
}

View File

@@ -1,17 +1,29 @@
//! Provides a generalized handler for hierarchical configuration formats
//! (JSON, YAML, TOML, XML).
//!
//! This handler works by using `serde_json::Value` as an intermediary
//! representation. It "flattens" nested structures into a list of
//! `ConfigItem`s for the TUI, and "unflattens" them back into their
//! nested form when saving.
use super::{ConfigItem, FormatHandler, FormatType, ItemStatus, ValueType, PathSegment};
use serde_json::{Map, Value};
use std::fs;
use std::path::Path;
/// A format handler capable of processing nested configuration structures.
pub struct HierarchicalHandler {
/// The specific file format this instance is configured to handle.
format_type: FormatType,
}
impl HierarchicalHandler {
/// Creates a new hierarchical handler for the specified format.
pub fn new(format_type: FormatType) -> Self {
Self { format_type }
}
/// Reads a file and parses it into an intermediary `serde_json::Value`.
fn read_value(&self, path: &Path) -> anyhow::Result<Value> {
let content = fs::read_to_string(path)?;
let value = match self.format_type {
@@ -24,12 +36,13 @@ impl HierarchicalHandler {
Ok(value)
}
/// Serializes a `serde_json::Value` and writes it to the specified path.
fn write_value(&self, path: &Path, value: &Value) -> anyhow::Result<()> {
let content = match self.format_type {
FormatType::Json => serde_json::to_string_pretty(value)?,
FormatType::Yaml => serde_yaml::to_string(value)?,
FormatType::Toml => {
// toml requires the root to be a table
// TOML requires the root to be a table (Object).
if value.is_object() {
let toml_value: toml::Value = serde_json::from_value(value.clone())?;
toml::to_string_pretty(&toml_value)?
@@ -45,6 +58,10 @@ impl HierarchicalHandler {
}
}
/// Converts an XML string into an intermediary `serde_json::Value`.
///
/// This implementation handles basic element nesting and text content.
/// Attributes are currently not supported.
fn xml_to_json(content: &str) -> anyhow::Result<Value> {
use quick_xml::reader::Reader;
use quick_xml::events::Event;
@@ -53,6 +70,7 @@ fn xml_to_json(content: &str) -> anyhow::Result<Value> {
reader.config_mut().trim_text(true);
let mut buf = Vec::new();
/// Recursively parses XML elements into a nested Map structure.
fn parse_recursive(reader: &mut Reader<&[u8]>) -> anyhow::Result<Value> {
let mut map = Map::new();
let mut text = String::new();
@@ -64,6 +82,7 @@ fn xml_to_json(content: &str) -> anyhow::Result<Value> {
let name = String::from_utf8_lossy(e.name().as_ref()).to_string();
let val = parse_recursive(reader)?;
// If multiple elements have the same name, they are collected into an Array.
if let Some(existing) = map.get_mut(&name) {
if let Some(arr) = existing.as_array_mut() {
arr.push(val);
@@ -93,6 +112,7 @@ fn xml_to_json(content: &str) -> anyhow::Result<Value> {
}
} else {
if !text.is_empty() {
// Special key used to store raw text content of an element that also has children.
map.insert("$text".to_string(), Value::String(text));
}
Ok(Value::Object(map))
@@ -118,12 +138,14 @@ fn xml_to_json(content: &str) -> anyhow::Result<Value> {
Ok(Value::Object(Map::new()))
}
/// Converts a nested `serde_json::Value` back into an XML string.
fn json_to_xml(value: &Value) -> String {
use quick_xml::Writer;
use quick_xml::events::{Event, BytesStart, BytesEnd, BytesText};
let mut writer = Writer::new_with_indent(Vec::new(), b' ', 4);
/// Recursively writes JSON values as XML elements.
fn write_recursive(writer: &mut Writer<Vec<u8>>, value: &Value, key_name: Option<&str>) {
if let Some(k) = key_name
&& k == "$text" {
@@ -205,7 +227,6 @@ fn json_to_xml(value: &Value) -> String {
write_recursive(&mut writer, value, None);
}
// Quick-XML adds a trailing newline occasionally, or we might need one
let mut out = String::from_utf8(writer.into_inner()).unwrap();
if !out.ends_with('\n') {
out.push('\n');
@@ -213,6 +234,10 @@ fn json_to_xml(value: &Value) -> String {
out
}
/// Recursively flattens a nested `serde_json::Value` into a list of `ConfigItem`s.
///
/// This function translates the structural hierarchy of the JSON into
/// linear entries with associated paths and depth levels for UI rendering.
fn flatten(value: &Value, current_path: Vec<PathSegment>, key_name: Option<String>, depth: usize, vars: &mut Vec<ConfigItem>) {
let mut next_path = current_path.clone();
@@ -354,6 +379,9 @@ impl FormatHandler for HierarchicalHandler {
}
}
/// Reconstructs a nested `serde_json::Value` from a hierarchical path and a leaf value.
///
/// This is the core "unflattening" logic used when saving modified configuration.
fn insert_into_value(root: &mut Value, path: &[PathSegment], new_val_str: &str, value_type: ValueType) {
if path.is_empty() {
return;
@@ -361,7 +389,7 @@ fn insert_into_value(root: &mut Value, path: &[PathSegment], new_val_str: &str,
let mut current = root;
// Traverse all but the last segment
// Traverse all but the last segment to build the intermediate structure.
for i in 0..path.len() - 1 {
let segment = &path[i];
let next_segment = &path[i + 1];
@@ -397,9 +425,10 @@ fn insert_into_value(root: &mut Value, path: &[PathSegment], new_val_str: &str,
}
}
// Handle the final segment
// Insert the actual leaf value at the end of the path.
let final_segment = &path[path.len() - 1];
// Attempt to preserve the original data type during insertion.
let final_val = match value_type {
ValueType::Number => {
if let Ok(n) = new_val_str.parse::<i64>() {

View File

@@ -1,3 +1,10 @@
//! This module defines the unified data model used by `mould` to represent
//! configuration data across all supported file formats.
//!
//! By normalizing heterogeneous structures (like nested YAML or flat .env)
//! into a standard tree-like representation, the TUI logic remains
//! independent of the underlying file format.
use std::path::Path;
pub mod env;
@@ -5,24 +12,39 @@ pub mod hierarchical;
pub mod ini;
pub mod properties;
/// Represents the status of a configuration item relative to a template.
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum ItemStatus {
/// Item exists in the active configuration and matches the template (or no template exists).
Present,
/// Item exists in the template but is missing from the active configuration.
MissingFromActive,
/// Item has been changed by the user during the current session.
Modified,
}
/// Hints about the original data type to ensure correct serialization during writes.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ValueType {
/// Standard text.
String,
/// Numeric values (integers or floats).
Number,
/// True/False values.
Bool,
/// Representing an explicit null or empty value.
Null,
}
/// A single segment in a hierarchical configuration path.
///
/// For example, `services[0].image` would be represented as:
/// `[Key("services"), Index(0), Key("image")]`
#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub enum PathSegment {
/// A named key in an object/map.
Key(String),
/// A numeric index in an array/list.
Index(usize),
}
@@ -35,20 +57,35 @@ impl std::fmt::Display for PathSegment {
}
}
/// The unified representation of a single configuration entry.
///
/// This model is used for UI rendering and internal manipulation.
/// Format-specific handlers are responsible for translating their native
/// data into this structure.
#[derive(Debug, Clone)]
pub struct ConfigItem {
/// The short display name of the key (e.g., `port`).
pub key: String,
/// The full hierarchical path defining this item's location in the config tree.
pub path: Vec<PathSegment>,
/// The active value of the configuration entry.
pub value: Option<String>,
/// The value found in the template file (if any).
pub template_value: Option<String>,
/// A fallback value to use if the item is missing.
pub default_value: Option<String>,
/// Visual depth in the tree (used for indentation in the TUI).
pub depth: usize,
/// True if this item represents a structural node (object or array) rather than a leaf value.
pub is_group: bool,
/// Comparison status relative to the template.
pub status: ItemStatus,
/// Metadata about the original data type.
pub value_type: ValueType,
}
impl ConfigItem {
/// Returns a human-readable string representation of the full path (e.g., `server.port`).
pub fn path_string(&self) -> String {
let mut s = String::new();
for (i, segment) in self.path.iter().enumerate() {
@@ -67,6 +104,8 @@ impl ConfigItem {
s
}
}
/// Supported configuration file formats.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum FormatType {
Env,
@@ -78,8 +117,16 @@ pub enum FormatType {
Properties,
}
/// Defines the interface for parsing, merging, and writing configuration files.
///
/// Implementing this trait allows `mould` to support new file formats.
pub trait FormatHandler {
/// Parses a file into the unified `Vec<ConfigItem>` representation.
fn parse(&self, path: &Path) -> anyhow::Result<Vec<ConfigItem>>;
/// Merges an active configuration with a template file.
///
/// This identifies missing keys, marks modifications, and syncs default values.
fn merge(&self, path: &Path, vars: &mut Vec<ConfigItem>) -> anyhow::Result<()> {
if !path.exists() {
return Ok(());
@@ -115,9 +162,12 @@ pub trait FormatHandler {
Ok(())
}
/// Writes the unified representation back to the original file format.
fn write(&self, path: &Path, vars: &[ConfigItem]) -> anyhow::Result<()>;
}
/// Automatically detects the configuration format based on file extension or an explicit override.
pub fn detect_format(path: &Path, override_format: Option<String>) -> FormatType {
if let Some(fmt) = override_format {
match fmt.to_lowercase().as_str() {
@@ -144,6 +194,7 @@ pub fn detect_format(path: &Path, override_format: Option<String>) -> FormatType
}
}
/// Factory function to return the appropriate handler implementation for a given format.
pub fn get_handler(format: FormatType) -> Box<dyn FormatHandler> {
match format {
FormatType::Env => Box::new(env::EnvHandler),

View File

@@ -59,7 +59,7 @@ impl FormatHandler for PropertiesHandler {
}
}
// We don't sort here to preserve the original file order!
Ok(vars)
}

View File

@@ -1,197 +1,88 @@
//! Automatically resolves relationships between template and active configuration files.
//!
//! The resolver allows `mould` to be run without explicit output arguments
//! by intelligently guessing the counterpart of a given input file based
//! on common naming conventions.
use std::path::{Path, PathBuf};
pub struct Rule {
pub template_suffix: &'static str,
pub active_suffix: &'static str,
pub is_exact_match: bool,
}
/// Logic for determining which files to parse and where to save the results.
pub struct TemplateResolver;
pub const RULES: &[Rule] = &[
// Exact matches
Rule { template_suffix: "compose.yml", active_suffix: "compose.override.yml", is_exact_match: true },
Rule { template_suffix: "compose.yaml", active_suffix: "compose.override.yaml", is_exact_match: true },
Rule { template_suffix: "docker-compose.yml", active_suffix: "docker-compose.override.yml", is_exact_match: true },
Rule { template_suffix: "docker-compose.yaml", active_suffix: "docker-compose.override.yaml", is_exact_match: true },
// Pattern matches
Rule { template_suffix: ".env.example", active_suffix: ".env", is_exact_match: false },
Rule { template_suffix: ".env.template", active_suffix: ".env", is_exact_match: false },
Rule { template_suffix: ".example.json", active_suffix: ".json", is_exact_match: false },
Rule { template_suffix: ".template.json", active_suffix: ".json", is_exact_match: false },
Rule { template_suffix: ".example.yml", active_suffix: ".yml", is_exact_match: false },
Rule { template_suffix: ".template.yml", active_suffix: ".yml", is_exact_match: false },
Rule { template_suffix: ".example.yaml", active_suffix: ".yaml", is_exact_match: false },
Rule { template_suffix: ".template.yaml", active_suffix: ".yaml", is_exact_match: false },
Rule { template_suffix: ".example.toml", active_suffix: ".toml", is_exact_match: false },
Rule { template_suffix: ".template.toml", active_suffix: ".toml", is_exact_match: false },
Rule { template_suffix: ".example.xml", active_suffix: ".xml", is_exact_match: false },
Rule { template_suffix: ".template.xml", active_suffix: ".xml", is_exact_match: false },
Rule { template_suffix: ".example.ini", active_suffix: ".ini", is_exact_match: false },
Rule { template_suffix: ".template.ini", active_suffix: ".ini", is_exact_match: false },
Rule { template_suffix: ".example.properties", active_suffix: ".properties", is_exact_match: false },
Rule { template_suffix: ".template.properties", active_suffix: ".properties", is_exact_match: false },
];
pub const DEFAULT_CANDIDATES: &[&str] = &[
".env.example",
"compose.yml",
"docker-compose.yml",
".env.template",
"compose.yaml",
"docker-compose.yaml",
];
/// Helper to automatically determine the output file path based on common naming conventions.
pub fn determine_output_path(input: &Path) -> PathBuf {
let file_name = input.file_name().unwrap_or_default().to_string_lossy();
for rule in RULES {
if rule.is_exact_match {
if file_name == rule.template_suffix {
return input.with_file_name(rule.active_suffix);
}
} else if file_name == rule.template_suffix {
return input.with_file_name(rule.active_suffix);
} else if let Some(base) = file_name.strip_suffix(rule.template_suffix) {
return input.with_file_name(format!("{}{}", base, rule.active_suffix));
impl TemplateResolver {
/// Determines the template and output paths based on the provided input.
///
/// If an output path is explicitly provided via CLI arguments, it is used.
/// Otherwise, the resolver applies a set of heuristic rules to find a matching pairing.
pub fn resolve(
input: &Path,
output_override: Option<PathBuf>,
) -> (PathBuf, PathBuf) {
if let Some(out) = output_override {
return (input.to_path_buf(), out);
}
}
input.with_extension(format!(
"{}.out",
input.extension().unwrap_or_default().to_string_lossy()
))
}
/// Discovers common configuration template files in the current directory.
pub fn find_input_file() -> Option<PathBuf> {
// Priority 1: Exact matches for well-known defaults
for &name in DEFAULT_CANDIDATES {
let path = PathBuf::from(name);
if path.exists() {
return Some(path);
}
}
// Priority 2: Pattern matches
if let Ok(entries) = std::fs::read_dir(".") {
let mut fallback = None;
for entry in entries.flatten() {
let name = entry.file_name();
let name_str = name.to_string_lossy();
for rule in RULES {
if !rule.is_exact_match && name_str.ends_with(rule.template_suffix) {
if name_str.contains(".env") || name_str.contains("compose") {
return Some(entry.path());
}
if fallback.is_none() {
fallback = Some(entry.path());
}
break;
}
}
}
if let Some(path) = fallback {
return Some(path);
}
}
None
}
/// Resolves the active and template paths given an input path.
/// Returns `(active_path, template_path)`.
pub fn resolve_paths(input: &Path) -> (Option<PathBuf>, Option<PathBuf>) {
let file_name = input.file_name().unwrap_or_default().to_string_lossy();
// Check if the input matches any known template pattern
let mut is_template = false;
for rule in RULES {
if rule.is_exact_match {
if file_name == rule.template_suffix {
is_template = true;
break;
}
} else if file_name.ends_with(rule.template_suffix) {
is_template = true;
break;
}
}
// Fallback template detection
if !is_template && (file_name.contains(".example") || file_name.contains(".template")) {
is_template = true;
}
if is_template {
let expected_active = determine_output_path(input);
let active = if expected_active.exists() {
Some(expected_active)
// Apply automatic discovery rules based on file name patterns.
if let Some((template, output)) = Self::discover_pairing(input) {
(template, output)
} else {
None
};
(active, Some(input.to_path_buf()))
} else {
// Input is treated as the active config
let active = Some(input.to_path_buf());
let mut template = None;
// Try to reverse match rules to find a template
for rule in RULES {
if rule.is_exact_match {
if file_name == rule.active_suffix {
let t = input.with_file_name(rule.template_suffix);
if t.exists() {
template = Some(t);
break;
}
}
} else if file_name.ends_with(rule.active_suffix) {
if file_name == rule.active_suffix {
let t = input.with_file_name(rule.template_suffix);
if t.exists() {
template = Some(t);
break;
}
} else if let Some(base) = file_name.strip_suffix(rule.active_suffix) {
let t = input.with_file_name(format!("{}{}", base, rule.template_suffix));
if t.exists() {
template = Some(t);
break;
}
}
}
// Fallback: If no pairing is found, use the input as both
// the template source and the save target.
(input.to_path_buf(), input.to_path_buf())
}
}
/// Attempts to find a known template/active pairing for a given file path.
///
/// Naming Rules Applied:
/// 1. `.env.example` <-> `.env` (Standard environment file pattern).
/// 2. `compose.yml` -> `compose.override.yml` (Docker Compose convention).
/// 3. `<name>.template.<ext>` -> `<name>.<ext>` (General template pattern).
/// 4. `<name>.<ext>.example` -> `<name>.<ext>` (General example pattern).
fn discover_pairing(path: &Path) -> Option<(PathBuf, PathBuf)> {
let file_name = path.file_name()?.to_str()?;
// Rule 1: Standard .env pairing
if file_name == ".env" || file_name == ".env.example" {
let dir = path.parent().unwrap_or_else(|| Path::new("."));
return Some((dir.join(".env.example"), dir.join(".env")));
}
// Rule 2: Docker Compose pairing
if file_name == "docker-compose.yml" || file_name == "docker-compose.yaml" || file_name == "compose.yml" {
let dir = path.parent().unwrap_or_else(|| Path::new("."));
let override_file = if file_name == "compose.yml" {
"compose.override.yml"
} else {
"docker-compose.override.yml"
};
return Some((path.to_path_buf(), dir.join(override_file)));
}
// Rule 3: .template or .example suffix removal
if file_name.contains(".template.") {
let output_name = file_name.replace(".template.", ".");
return Some((path.to_path_buf(), path.with_file_name(output_name)));
}
// Fallback reverse detection
if template.is_none() {
let possible_templates = [
format!("{}.example", file_name),
format!("{}.template", file_name),
];
for t in possible_templates {
let p = input.with_file_name(t);
if p.exists() {
template = Some(p);
break;
}
if file_name.ends_with(".example") {
let output_name = &file_name[..file_name.len() - 8];
return Some((path.to_path_buf(), path.with_file_name(output_name)));
}
// Inverse Rule 3: If running against the active file, look for the template counterpart.
let template_candidates = [
format!("{}.example", file_name),
file_name.replace('.', ".template."),
];
for t in template_candidates {
let p = path.with_file_name(t);
if p.exists() {
return Some((p, path.to_path_buf()));
}
}
(active, template)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_determine_output_path() {
assert_eq!(determine_output_path(Path::new(".env.example")), PathBuf::from(".env"));
assert_eq!(determine_output_path(Path::new("compose.yml")), PathBuf::from("compose.override.yml"));
assert_eq!(determine_output_path(Path::new("config.template.json")), PathBuf::from("config.json"));
assert_eq!(determine_output_path(Path::new("config.example")), PathBuf::from("config.example.out"));
None
}
}

View File

@@ -1,3 +1,8 @@
//! Orchestrates the main application execution, terminal events, and TUI rendering.
//!
//! The `AppRunner` is responsible for the event loop, intercepting raw
//! keyboard input, and translating it into high-level application actions.
use crate::app::{App, InsertVariant, Mode};
use crate::config::Config;
use crate::format::FormatHandler;
@@ -14,7 +19,7 @@ pub struct AppRunner<'a, B: Backend> {
terminal: &'a mut Terminal<B>,
/// Mutable reference to the application state.
app: &'a mut App,
/// Loaded user configuration.
/// Loaded user configuration (keybinds, theme).
config: &'a Config,
/// Path where the final configuration will be saved.
output_path: &'a Path,
@@ -22,7 +27,7 @@ pub struct AppRunner<'a, B: Backend> {
handler: &'a dyn FormatHandler,
/// Buffer for storing active command entry (e.g., ":w").
command_buffer: String,
/// Buffer for storing sequence of key presses (e.g., "gg").
/// Buffer for storing multi-key sequence of presses (e.g., "gg").
key_sequence: String,
}
@@ -30,7 +35,7 @@ impl<'a, B: Backend> AppRunner<'a, B>
where
io::Error: From<B::Error>,
{
/// Creates a new runner instance.
/// Creates a new runner instance with all required dependencies.
pub fn new(
terminal: &'a mut Terminal<B>,
app: &'a mut App,
@@ -50,6 +55,9 @@ where
}
/// Starts the main application loop.
///
/// This loop continues until `self.app.running` is set to false.
/// Each iteration draws the UI and waits for a keyboard event.
pub fn run(&mut self) -> io::Result<()> {
while self.app.running {
self.terminal
@@ -63,6 +71,9 @@ where
}
/// Primary dispatcher for all keyboard events.
///
/// It delegates handling to specialized methods based on the
/// current application mode.
fn handle_key_event(&mut self, key: KeyEvent) -> io::Result<()> {
match self.app.mode {
Mode::Normal => self.handle_normal_mode(key),
@@ -108,7 +119,11 @@ where
}
}
/// Handles primary navigation (j/k) and transitions to insert or command modes.
/// Handles primary navigation and transitions to insert or command modes.
///
/// This method manages multi-key sequences (like `gg`) and immediate
/// actions (like `i`). It correctly re-evaluates sequences to prevent
/// "one-key-behind" responsiveness bugs.
fn handle_navigation_mode(&mut self, key: KeyEvent) -> io::Result<()> {
let key_str = if let KeyCode::Char(c) = key.code {
let mut s = String::new();
@@ -124,61 +139,20 @@ where
if !key_str.is_empty() {
self.key_sequence.push_str(&key_str);
let mut exact_match = None;
let mut prefix_match = false;
// Collect all configured keybinds
let binds = [
(&self.config.keybinds.down, "down"),
(&self.config.keybinds.up, "up"),
(&self.config.keybinds.edit, "edit"),
(&self.config.keybinds.edit_append, "edit_append"),
(&self.config.keybinds.edit_substitute, "edit_substitute"),
(&"S".to_string(), "edit_substitute"),
(&self.config.keybinds.search, "search"),
(&self.config.keybinds.next_match, "next_match"),
(&self.config.keybinds.previous_match, "previous_match"),
(&self.config.keybinds.jump_top, "jump_top"),
(&self.config.keybinds.jump_bottom, "jump_bottom"),
(&self.config.keybinds.append_item, "append_item"),
(&self.config.keybinds.prepend_item, "prepend_item"),
(&self.config.keybinds.delete_item, "delete_item"),
(&self.config.keybinds.undo, "undo"),
(&self.config.keybinds.redo, "redo"),
(&self.config.keybinds.rename, "rename"),
(&self.config.keybinds.append_group, "append_group"),
(&self.config.keybinds.prepend_group, "prepend_group"),
(&self.config.keybinds.toggle_group, "toggle_group"),
(&"a".to_string(), "add_missing"),
(&":".to_string(), "command"),
(&"q".to_string(), "quit"),
];
for (bind, action) in binds.iter() {
if bind == &&self.key_sequence {
exact_match = Some(*action);
break;
} else if bind.starts_with(&self.key_sequence) {
prefix_match = true;
let mut match_result = self.find_binding();
if match_result.is_none() {
if self.is_prefix_binding() {
// It's a prefix for a multi-key bind (like first 'g' in 'gg'), wait for more.
return Ok(());
} else {
// Not a match and not a prefix, restart the buffer with the current key.
self.key_sequence.clear();
self.key_sequence.push_str(&key_str);
match_result = self.find_binding();
}
}
if exact_match.is_none() && !prefix_match {
// Not a match and not a prefix, restart with current key
self.key_sequence.clear();
self.key_sequence.push_str(&key_str);
for (bind, action) in binds.iter() {
if bind == &&self.key_sequence {
exact_match = Some(*action);
break;
} else if bind.starts_with(&self.key_sequence) {
prefix_match = true;
}
}
}
if let Some(action) = exact_match {
if let Some(action) = match_result {
self.key_sequence.clear();
match action {
"down" => self.app.next(),
@@ -217,11 +191,9 @@ where
"quit" => self.app.running = false,
_ => {}
}
} else if !prefix_match {
self.key_sequence.clear();
}
} else {
// Non-character keys reset the sequence buffer
// Reset the sequence buffer if a non-character key (like Arrow Keys) is pressed.
self.key_sequence.clear();
match key.code {
KeyCode::Down => self.app.next(),
@@ -234,6 +206,74 @@ where
Ok(())
}
/// Looks up the current `key_sequence` in the configured keybindings.
fn find_binding(&self) -> Option<&'static str> {
let binds = [
(&self.config.keybinds.down, "down"),
(&self.config.keybinds.up, "up"),
(&self.config.keybinds.edit, "edit"),
(&self.config.keybinds.edit_append, "edit_append"),
(&self.config.keybinds.edit_substitute, "edit_substitute"),
(&"S".to_string(), "edit_substitute"), // Semantic alias for Vim compatibility.
(&self.config.keybinds.search, "search"),
(&self.config.keybinds.next_match, "next_match"),
(&self.config.keybinds.previous_match, "previous_match"),
(&self.config.keybinds.jump_top, "jump_top"),
(&self.config.keybinds.jump_bottom, "jump_bottom"),
(&self.config.keybinds.append_item, "append_item"),
(&self.config.keybinds.prepend_item, "prepend_item"),
(&self.config.keybinds.delete_item, "delete_item"),
(&self.config.keybinds.undo, "undo"),
(&self.config.keybinds.redo, "redo"),
(&self.config.keybinds.rename, "rename"),
(&self.config.keybinds.append_group, "append_group"),
(&self.config.keybinds.prepend_group, "prepend_group"),
(&self.config.keybinds.toggle_group, "toggle_group"),
(&"a".to_string(), "add_missing"),
(&":".to_string(), "command"),
(&"q".to_string(), "quit"),
];
for (bind, action) in binds.iter() {
if bind == &&self.key_sequence {
return Some(*action);
}
}
None
}
/// Returns true if the current `key_sequence` is a partial prefix of any configured bind.
fn is_prefix_binding(&self) -> bool {
let binds = [
&self.config.keybinds.down,
&self.config.keybinds.up,
&self.config.keybinds.edit,
&self.config.keybinds.edit_append,
&self.config.keybinds.edit_substitute,
&self.config.keybinds.search,
&self.config.keybinds.next_match,
&self.config.keybinds.previous_match,
&self.config.keybinds.jump_top,
&self.config.keybinds.jump_bottom,
&self.config.keybinds.append_item,
&self.config.keybinds.prepend_item,
&self.config.keybinds.delete_item,
&self.config.keybinds.undo,
&self.config.keybinds.redo,
&self.config.keybinds.rename,
&self.config.keybinds.append_group,
&self.config.keybinds.prepend_group,
&self.config.keybinds.toggle_group,
];
for bind in binds.iter() {
if bind.starts_with(&self.key_sequence) && bind.as_str() != self.key_sequence {
return true;
}
}
false
}
/// Adds a missing item from the template to the active configuration.
fn add_missing_item(&mut self) {
if let Some(var) = self.app.vars.get_mut(self.app.selected)
@@ -247,7 +287,7 @@ where
}
}
/// Delegates key events to the `tui_input` handler during active editing.
/// Delegates key events to the `tui_input` handler during active value editing.
fn handle_insert_mode(&mut self, key: KeyEvent) -> io::Result<()> {
match key.code {
KeyCode::Esc => {
@@ -263,7 +303,7 @@ where
Ok(())
}
/// Handles keys in InsertKey mode.
/// Delegates key events to the `tui_input` handler during active key renaming.
fn handle_insert_key_mode(&mut self, key: KeyEvent) -> io::Result<()> {
match key.code {
KeyCode::Esc => {
@@ -279,7 +319,7 @@ where
Ok(())
}
/// Handles search mode key events.
/// Handles search mode key events and live-updates search filtering.
fn handle_search_mode(&mut self, key: KeyEvent) -> io::Result<()> {
match key.code {
KeyCode::Enter | KeyCode::Esc => {

View File

@@ -1,3 +1,8 @@
//! Renders the hierarchical Terminal User Interface (TUI).
//!
//! This module uses `ratatui` to compose the visual layout of the application,
//! providing a navigable tree-view of configuration items.
use crate::app::{App, Mode};
use crate::config::Config;
use ratatui::{
@@ -9,11 +14,16 @@ use ratatui::{
};
/// Renders the main application interface using ratatui.
///
/// The interface is composed of:
/// 1. A hierarchical list of configuration items.
/// 2. An active input field for editing values/keys.
/// 3. A status bar showing the current mode and available keybinds.
pub fn draw(f: &mut Frame, app: &mut App, config: &Config) {
let theme = &config.theme;
let size = f.area();
// Render the main background (optional based on transparency config).
// Render the main background.
if !theme.transparent {
f.render_widget(
Block::default().style(Style::default().bg(theme.bg_normal())),
@@ -21,7 +31,7 @@ pub fn draw(f: &mut Frame, app: &mut App, config: &Config) {
);
}
// Horizontal layout with 1-character side margins.
// Define outer margins.
let outer_layout = Layout::default()
.direction(Direction::Horizontal)
.constraints([
@@ -31,19 +41,19 @@ pub fn draw(f: &mut Frame, app: &mut App, config: &Config) {
])
.split(size);
// Vertical layout for the main UI components.
// Split the center area vertically.
let chunks = Layout::default()
.direction(Direction::Vertical)
.constraints([
Constraint::Length(1), // Top margin
Constraint::Min(3), // Main list
Constraint::Length(3), // Focused input field
Constraint::Min(3), // Main tree list
Constraint::Length(3), // Focused input area
Constraint::Length(1), // Spacer
Constraint::Length(1), // Status bar
])
.split(outer_layout[1]);
// Build the interactive list of configuration variables.
// Construct the interactive hierarchical list.
let matching_indices = app.matching_indices();
let items: Vec<ListItem> = app
.vars
@@ -53,11 +63,11 @@ pub fn draw(f: &mut Frame, app: &mut App, config: &Config) {
let is_selected = i == app.selected;
let is_match = matching_indices.contains(&i);
// Indentation based on depth
// Indentation and tree-branch markers.
let indent = " ".repeat(var.depth);
let prefix = if var.is_group { "+ " } else { " " };
// Determine colors based on depth
// Determine depth-based coloring for the key name.
let depth_color = if is_selected {
theme.bg_normal()
} else {
@@ -70,7 +80,6 @@ pub fn draw(f: &mut Frame, app: &mut App, config: &Config) {
}
};
// Determine colors based on status and selection
let text_color = if is_selected {
theme.fg_highlight()
} else {
@@ -103,7 +112,7 @@ pub fn draw(f: &mut Frame, app: &mut App, config: &Config) {
Span::styled(&var.key, key_style),
];
// Add status indicator if not present
// Add semantic status labels (missing, modified).
match var.status {
crate::format::ItemStatus::MissingFromActive if !var.is_group => {
let missing_style = if is_selected {
@@ -138,7 +147,7 @@ pub fn draw(f: &mut Frame, app: &mut App, config: &Config) {
if var.is_group {
ListItem::new(Line::from(key_spans)).style(item_style)
} else {
// Show live input text for the selected item if in Insert mode.
// Determine which value to display (live input vs. stored value).
let val = if is_selected && matches!(app.mode, Mode::Insert) {
app.input.value()
} else {
@@ -156,6 +165,7 @@ pub fn draw(f: &mut Frame, app: &mut App, config: &Config) {
Span::styled(val, value_style),
];
// Show default value if it differs from current.
if let Some(t_val) = &var.template_value
&& Some(t_val) != var.value.as_ref() {
let t_style = if is_selected {
@@ -188,7 +198,7 @@ pub fn draw(f: &mut Frame, app: &mut App, config: &Config) {
state.select(Some(app.selected));
f.render_stateful_widget(list, chunks[1], &mut state);
// Render the focused input area.
// Compose the focused input area details.
let current_var = app.vars.get(app.selected);
let mut input_title = " Input ".to_string();
let mut extra_info = String::new();
@@ -208,13 +218,12 @@ pub fn draw(f: &mut Frame, app: &mut App, config: &Config) {
let input_border_color = match app.mode {
Mode::Insert | Mode::InsertKey => theme.border_active(),
Mode::Normal | Mode::Search => theme.border_normal(),
_ => theme.border_normal(),
};
let input_text = app.input.value();
let cursor_pos = app.input.visual_cursor();
// Show template value in normal mode if it differs
let display_text = if let Some(var) = current_var {
if matches!(app.mode, Mode::InsertKey) {
input_text.to_string()
@@ -238,14 +247,14 @@ pub fn draw(f: &mut Frame, app: &mut App, config: &Config) {
.title(input_title)
.title_style(
Style::default()
.fg(theme.fg_accent()) // Make title pop
.fg(theme.fg_accent())
.add_modifier(Modifier::BOLD),
)
.border_style(Style::default().fg(input_border_color)),
);
f.render_widget(input, chunks[2]);
// Position the terminal cursor correctly when in Insert mode.
// Position terminal cursor during active input.
if matches!(app.mode, Mode::Insert) || matches!(app.mode, Mode::InsertKey) {
f.set_cursor_position(ratatui::layout::Position::new(
chunks[2].x + 1 + cursor_pos as u16,
@@ -253,7 +262,7 @@ pub fn draw(f: &mut Frame, app: &mut App, config: &Config) {
));
}
// Render the modern pill-style status bar.
// Render the status bar with mode-specific help hints.
let (mode_str, mode_style) = match app.mode {
Mode::Normal => (
" NORMAL ",
@@ -302,7 +311,7 @@ pub fn draw(f: &mut Frame, app: &mut App, config: &Config) {
parts.push(format!("{} rename", kb.rename));
parts.push(format!("{} toggle", kb.toggle_group));
if app.selected_is_missing() {
parts.push(format!("{} add", "a")); // 'a' is currently hardcoded in runner
parts.push(format!("{} add", "a"));
}
if app.selected_is_array() {
parts.push(format!("{}/{} array", kb.append_item, kb.prepend_item));

View File

@@ -1,26 +1,44 @@
use crate::format::ConfigItem;
use std::collections::HashMap;
/// Represents a single snapshot of the application state for undo/redo purposes.
pub struct EditAction {
/// The complete list of configuration items at the time of the action.
pub state: Vec<ConfigItem>,
/// The index of the item that was selected during this action.
pub selected: usize,
}
/// A node in the undo tree, representing a point in the application's history.
pub struct UndoNode {
/// The state data captured at this history point.
pub action: EditAction,
/// ID of the parent node (previous state). Root node has None.
pub parent: Option<usize>,
/// IDs of all states that branched off from this one.
pub children: Vec<usize>,
}
/// A non-linear undo/redo system that tracks history as a branching tree.
///
/// Unlike a simple stack, an UndoTree allows users to undo several steps,
/// make a new change (creating a branch), and still navigate through
/// the most recent history path.
pub struct UndoTree {
/// Map of node IDs to their respective history nodes.
nodes: HashMap<usize, UndoNode>,
/// The ID of the node representing the current application state.
current_node: usize,
/// Counter for assigning unique IDs to new nodes.
next_id: usize,
// Track the latest child added to a node to know which branch to follow on redo
/// Tracks the most recently active branch for each node.
/// This allows the 'redo' operation to follow the path the user
/// actually took when multiple branches exist.
latest_branch: HashMap<usize, usize>,
}
impl UndoTree {
/// Creates a new undo tree initialized with the starting application state.
pub fn new(initial_state: Vec<ConfigItem>, initial_selected: usize) -> Self {
let root_id = 0;
let root_node = UndoNode {
@@ -43,6 +61,10 @@ impl UndoTree {
}
}
/// Pushes a new state onto the tree, branching off from the current node.
///
/// This creates a new child node for the current position and updates
/// the branch tracking to ensure this new path is preferred during redo.
pub fn push(&mut self, state: Vec<ConfigItem>, selected: usize) {
let new_id = self.next_id;
self.next_id += 1;
@@ -68,6 +90,8 @@ impl UndoTree {
self.current_node = new_id;
}
/// Moves the current pointer back to the parent node and returns the previous state.
/// Returns None if the current node is the root (no more history to undo).
pub fn undo(&mut self) -> Option<&EditAction> {
if let Some(current) = self.nodes.get(&self.current_node)
&& let Some(parent_id) = current.parent {
@@ -77,6 +101,11 @@ impl UndoTree {
None
}
/// Moves the current pointer forward to the latest child branch and returns the state.
///
/// Redo follows the `latest_branch` map to decide which path to take
/// if multiple branches exist. If no branch is recorded, it defaults to the
/// most recently created child.
pub fn redo(&mut self) -> Option<&EditAction> {
if let Some(next_id) = self.latest_branch.get(&self.current_node).copied() {
self.current_node = next_id;