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2026-08-11 16:34:09 +02:00

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Verdict — REDESIGN

The strict Rams verdict is REDESIGN (15/30): preserve the excellent brand tokens and working shell primitives, but redesign the hierarchy so permanent, transient, and cinematic surfaces no longer compete at the same intensity.

Highest-leverage moves

  1. Principles #4 and #8 — make behavior legible: give every icon one primary click action, add concise Persona-styled hover labels, expose secondary actions inside its pop-out, and add real focus/disabled/accessibility states. Evidence: 01-evidence.md#4-understandable and #8-thorough.
  2. Principles #5 and #10 — introduce three intensity tiers: quiet permanent chrome, expressive transient panels, theatrical full-screen scenes; reserve stripes, large split type, and strong halftone for the latter two. Evidence: 01-evidence.md#5-unobtrusive and #10-as-little-design-as-possible.
  3. Principles #3 and #6 — assign semantics by treatment, not red alone: use white fill for selection, a red rule/slash for active state, solid red only for destructive/error, and pulse only for urgency; fix white-on-red small text. Evidence: 01-evidence.md#3-aesthetic and #6-honest.
  4. Principles #3 and #7 — move the chaos to macro-composition: keep clean module geometry, but vary panel silhouette, title placement, and scale by context instead of repeating the same framed HUD grammar everywhere. Evidence: 01-evidence.md#3-aesthetic and #7-long-lasting.
  5. Principles #2 and #9 — add a calm mode: stop idle equalizer/pulse/marquee motion when reduced motion is requested and reduce polling when a detail panel is closed. Evidence: 01-evidence.md#2-useful and #9-environmentally-friendly.

This is a hierarchy redesign, not an instruction to discard the palette, textures, panel engine, services, or current functionality.