# Verdict — REDESIGN The strict Rams verdict is **REDESIGN (15/30)**: preserve the excellent brand tokens and working shell primitives, but redesign the hierarchy so permanent, transient, and cinematic surfaces no longer compete at the same intensity. ## Highest-leverage moves 1. **Principles #4 and #8 — make behavior legible:** give every icon one primary click action, add concise Persona-styled hover labels, expose secondary actions inside its pop-out, and add real focus/disabled/accessibility states. Evidence: `01-evidence.md#4-understandable` and `#8-thorough`. 2. **Principles #5 and #10 — introduce three intensity tiers:** quiet permanent chrome, expressive transient panels, theatrical full-screen scenes; reserve stripes, large split type, and strong halftone for the latter two. Evidence: `01-evidence.md#5-unobtrusive` and `#10-as-little-design-as-possible`. 3. **Principles #3 and #6 — assign semantics by treatment, not red alone:** use white fill for selection, a red rule/slash for active state, solid red only for destructive/error, and pulse only for urgency; fix white-on-red small text. Evidence: `01-evidence.md#3-aesthetic` and `#6-honest`. 4. **Principles #3 and #7 — move the chaos to macro-composition:** keep clean module geometry, but vary panel silhouette, title placement, and scale by context instead of repeating the same framed HUD grammar everywhere. Evidence: `01-evidence.md#3-aesthetic` and `#7-long-lasting`. 5. **Principles #2 and #9 — add a calm mode:** stop idle equalizer/pulse/marquee motion when reduced motion is requested and reduce polling when a detail panel is closed. Evidence: `01-evidence.md#2-useful` and `#9-environmentally-friendly`. This is a hierarchy redesign, not an instruction to discard the palette, textures, panel engine, services, or current functionality.