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No files matched your search
@@ -44,3 +44,6 @@ gtk-4.0/*
|
||||
!qt6ct/
|
||||
qt6ct/*
|
||||
!qt6ct/qt6ct.conf
|
||||
!qt6ct/colors/
|
||||
qt6ct/colors/*
|
||||
!qt6ct/colors/yorha.conf
|
||||
@@ -1,24 +1,15 @@
|
||||
[submodule "waybar/catppuccin-waybar"]
|
||||
path = waybar/catppuccin-waybar
|
||||
url = https://github.com/catppuccin/waybar.git
|
||||
[submodule "hypr/catppuccin-hyprland"]
|
||||
path = hypr/catppuccin-hyprland
|
||||
url = https://github.com/catppuccin/hyprland.git
|
||||
[submodule "hypr/catppuccin-hyprlock"]
|
||||
path = hypr/catppuccin-hyprlock
|
||||
url = https://github.com/catppuccin/hyprlock.git
|
||||
[submodule "zathura/catppuccin-zathura"]
|
||||
path = zathura/catppuccin-zathura
|
||||
url = https://github.com/catppuccin/zathura.git
|
||||
[submodule "nvim/pack/nvim/start/mini.nvim"]
|
||||
path = nvim/pack/nvim/start/mini.nvim
|
||||
url = https://github.com/echasnovski/mini.nvim
|
||||
[submodule "nvim/pack/nvim/start/nvim-lspconfig"]
|
||||
path = nvim/pack/nvim/start/nvim-lspconfig
|
||||
url = https://github.com/neovim/nvim-lspconfig
|
||||
[submodule "btop/catppuccin-btop"]
|
||||
path = btop/catppuccin-btop
|
||||
url = https://github.com/catppuccin/btop.git
|
||||
[submodule "nvim"]
|
||||
path = nvim
|
||||
url = https://git.narl.io/nvrl/nvim-config.git
|
||||
@@ -13,7 +13,7 @@ position = "None"
|
||||
dynamic_padding = true
|
||||
decorations = "None"
|
||||
|
||||
## Fully opaque, no blur. Persona surfaces are flat ink on flat ground —
|
||||
## Fully opaque, no blur. YoRHa surfaces are flat and opaque —
|
||||
## glass and translucency read as a different design language entirely.
|
||||
opacity = 1.0
|
||||
blur = false
|
||||
@@ -28,7 +28,7 @@ columns = 82
|
||||
lines = 24
|
||||
|
||||
## Blank space added around the window in pixels. Roomier than the old 3/0 —
|
||||
## the text needs to sit inside the crimson border, not against it.
|
||||
## the text needs to sit inside the border, not against it.
|
||||
[window.padding]
|
||||
x = 12
|
||||
y = 8
|
||||
@@ -107,7 +107,7 @@ ipc_socket = true
|
||||
## GENERAL --------------------------------------------------------
|
||||
|
||||
## Import additional configuration files.
|
||||
import = ["~/.config/alacritty/catppuccin-mocha.toml", "~/.config/alacritty/fonts.toml"]
|
||||
import = ["~/.config/alacritty/yorha.toml", "~/.config/alacritty/fonts.toml"]
|
||||
|
||||
[[keyboard.bindings]]
|
||||
key = "Return"
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
# YoRHa dark — matched to ~/.config/quickshell/config/Theme.qml.
|
||||
#
|
||||
# The ground and the text are the space-1 wallpaper's void and sage grey. The
|
||||
# eight hues are the same few steps of earth NieR's world is painted in —
|
||||
# rust, moss, sand, dusk — pulled down to sit in that void without glowing.
|
||||
# Selection and search invert, the way NieR's cursor does.
|
||||
|
||||
[colors.primary]
|
||||
background = "#0f110e"
|
||||
foreground = "#ccd2cb"
|
||||
dim_foreground = "#79847a"
|
||||
bright_foreground = "#eef1ea"
|
||||
|
||||
[colors.cursor]
|
||||
text = "#0f110e"
|
||||
cursor = "#eef1ea"
|
||||
|
||||
[colors.vi_mode_cursor]
|
||||
text = "#0f110e"
|
||||
cursor = "#bcc1bf"
|
||||
|
||||
[colors.search.matches]
|
||||
foreground = "#0f110e"
|
||||
background = "#9fa7a2"
|
||||
|
||||
[colors.search.focused_match]
|
||||
foreground = "#0f110e"
|
||||
background = "#eef1ea"
|
||||
|
||||
[colors.footer_bar]
|
||||
foreground = "#0f110e"
|
||||
background = "#9fa7a2"
|
||||
|
||||
[colors.hints.start]
|
||||
foreground = "#0f110e"
|
||||
background = "#c9b27c"
|
||||
|
||||
[colors.hints.end]
|
||||
foreground = "#0f110e"
|
||||
background = "#9fa7a2"
|
||||
|
||||
[colors.selection]
|
||||
text = "#0f110e"
|
||||
background = "#bcc1bf"
|
||||
|
||||
[colors.normal]
|
||||
black = "#20241f"
|
||||
red = "#c8684f"
|
||||
green = "#8fa37e"
|
||||
yellow = "#c9b27c"
|
||||
blue = "#7f9aa8"
|
||||
magenta = "#a48ba0"
|
||||
cyan = "#86a8a0"
|
||||
white = "#bcc1bf"
|
||||
|
||||
# Bright black doubles as a panel fill in TUIs (Claude Code's side pane, fzf
|
||||
# previews), so it sits one step under the outline grey rather than at it:
|
||||
# light enough for comments, dark enough not to read as a slab.
|
||||
[colors.bright]
|
||||
black = "#464d44"
|
||||
red = "#d98068"
|
||||
green = "#a5b893"
|
||||
yellow = "#d8c491"
|
||||
blue = "#96afbc"
|
||||
magenta = "#b8a0b4"
|
||||
cyan = "#9cbdb4"
|
||||
white = "#eef1ea"
|
||||
+1
-1
@@ -2,7 +2,7 @@
|
||||
|
||||
#* Name of a btop++/bpytop/bashtop formatted ".theme" file, "Default" and "TTY" for builtin themes.
|
||||
#* Themes should be placed in "../share/btop/themes" relative to binary or "$HOME/.config/btop/themes"
|
||||
color_theme = "/home/narl/.config/btop/themes/catppuccin_mocha.theme"
|
||||
color_theme = "/home/narl/.config/btop/themes/yorha.theme"
|
||||
|
||||
#* If the theme set background should be shown, set to False if you want terminal background transparency.
|
||||
theme_background = false
|
||||
|
||||
Submodule btop/catppuccin-btop deleted from f437574b60.
@@ -1,83 +0,0 @@
|
||||
# Main background, empty for terminal default, need to be empty if you want transparent background
|
||||
theme[main_bg]="#1e1e2e"
|
||||
|
||||
# Main text color
|
||||
theme[main_fg]="#cdd6f4"
|
||||
|
||||
# Title color for boxes
|
||||
theme[title]="#cdd6f4"
|
||||
|
||||
# Highlight color for keyboard shortcuts
|
||||
theme[hi_fg]="#89b4fa"
|
||||
|
||||
# Background color of selected item in processes box
|
||||
theme[selected_bg]="#45475a"
|
||||
|
||||
# Foreground color of selected item in processes box
|
||||
theme[selected_fg]="#89b4fa"
|
||||
|
||||
# Color of inactive/disabled text
|
||||
theme[inactive_fg]="#7f849c"
|
||||
|
||||
# Color of text appearing on top of graphs, i.e uptime and current network graph scaling
|
||||
theme[graph_text]="#f5e0dc"
|
||||
|
||||
# Background color of the percentage meters
|
||||
theme[meter_bg]="#45475a"
|
||||
|
||||
# Misc colors for processes box including mini cpu graphs, details memory graph and details status text
|
||||
theme[proc_misc]="#f5e0dc"
|
||||
|
||||
# CPU, Memory, Network, Proc box outline colors
|
||||
theme[cpu_box]="#cba6f7" #Mauve
|
||||
theme[mem_box]="#a6e3a1" #Green
|
||||
theme[net_box]="#eba0ac" #Maroon
|
||||
theme[proc_box]="#89b4fa" #Blue
|
||||
|
||||
# Box divider line and small boxes line color
|
||||
theme[div_line]="#6c7086"
|
||||
|
||||
# Temperature graph color (Green -> Yellow -> Red)
|
||||
theme[temp_start]="#a6e3a1"
|
||||
theme[temp_mid]="#f9e2af"
|
||||
theme[temp_end]="#f38ba8"
|
||||
|
||||
# CPU graph colors (Teal -> Lavender)
|
||||
theme[cpu_start]="#94e2d5"
|
||||
theme[cpu_mid]="#74c7ec"
|
||||
theme[cpu_end]="#b4befe"
|
||||
|
||||
# Mem/Disk free meter (Mauve -> Lavender -> Blue)
|
||||
theme[free_start]="#cba6f7"
|
||||
theme[free_mid]="#b4befe"
|
||||
theme[free_end]="#89b4fa"
|
||||
|
||||
# Mem/Disk cached meter (Sapphire -> Lavender)
|
||||
theme[cached_start]="#74c7ec"
|
||||
theme[cached_mid]="#89b4fa"
|
||||
theme[cached_end]="#b4befe"
|
||||
|
||||
# Mem/Disk available meter (Peach -> Red)
|
||||
theme[available_start]="#fab387"
|
||||
theme[available_mid]="#eba0ac"
|
||||
theme[available_end]="#f38ba8"
|
||||
|
||||
# Mem/Disk used meter (Green -> Sky)
|
||||
theme[used_start]="#a6e3a1"
|
||||
theme[used_mid]="#94e2d5"
|
||||
theme[used_end]="#89dceb"
|
||||
|
||||
# Download graph colors (Peach -> Red)
|
||||
theme[download_start]="#fab387"
|
||||
theme[download_mid]="#eba0ac"
|
||||
theme[download_end]="#f38ba8"
|
||||
|
||||
# Upload graph colors (Green -> Sky)
|
||||
theme[upload_start]="#a6e3a1"
|
||||
theme[upload_mid]="#94e2d5"
|
||||
theme[upload_end]="#89dceb"
|
||||
|
||||
# Process box color gradient for threads, mem and cpu usage (Sapphire -> Mauve)
|
||||
theme[process_start]="#74c7ec"
|
||||
theme[process_mid]="#b4befe"
|
||||
theme[process_end]="#cba6f7"
|
||||
@@ -0,0 +1,60 @@
|
||||
# YoRHa dark — matched to ~/.config/quickshell/config/Theme.qml and
|
||||
# ~/.config/alacritty/yorha.toml.
|
||||
#
|
||||
# The void ground and sage text of the space-1 wallpaper. Boxes are hairline
|
||||
# grey, not four competing hues; the light marks what is selected. Every
|
||||
# gradient climbs from the suit's grey up to the light, and only temperature
|
||||
# and load run on into the hull's rust, the shell's one colour for "wrong".
|
||||
|
||||
theme[main_bg]="#0f110e"
|
||||
theme[main_fg]="#ccd2cb"
|
||||
theme[title]="#eef1ea"
|
||||
theme[hi_fg]="#eef1ea"
|
||||
theme[selected_bg]="#20241f"
|
||||
theme[selected_fg]="#eef1ea"
|
||||
theme[inactive_fg]="#545c52"
|
||||
theme[graph_text]="#9fa7a2"
|
||||
theme[meter_bg]="#20241f"
|
||||
theme[proc_misc]="#9fa7a2"
|
||||
|
||||
theme[cpu_box]="#383e35"
|
||||
theme[mem_box]="#383e35"
|
||||
theme[net_box]="#383e35"
|
||||
theme[proc_box]="#383e35"
|
||||
theme[div_line]="#2a2f28"
|
||||
|
||||
theme[temp_start]="#8e978d"
|
||||
theme[temp_mid]="#c9b27c"
|
||||
theme[temp_end]="#c8684f"
|
||||
|
||||
theme[cpu_start]="#79847a"
|
||||
theme[cpu_mid]="#bcc1bf"
|
||||
theme[cpu_end]="#c8684f"
|
||||
|
||||
theme[free_start]="#545c52"
|
||||
theme[free_mid]="#79847a"
|
||||
theme[free_end]="#9fa7a2"
|
||||
|
||||
theme[cached_start]="#545c52"
|
||||
theme[cached_mid]="#7f9aa8"
|
||||
theme[cached_end]="#96afbc"
|
||||
|
||||
theme[available_start]="#545c52"
|
||||
theme[available_mid]="#86a8a0"
|
||||
theme[available_end]="#9cbdb4"
|
||||
|
||||
theme[used_start]="#79847a"
|
||||
theme[used_mid]="#bcc1bf"
|
||||
theme[used_end]="#eef1ea"
|
||||
|
||||
theme[download_start]="#545c52"
|
||||
theme[download_mid]="#8fa37e"
|
||||
theme[download_end]="#a5b893"
|
||||
|
||||
theme[upload_start]="#545c52"
|
||||
theme[upload_mid]="#c9b27c"
|
||||
theme[upload_end]="#d8c491"
|
||||
|
||||
theme[process_start]="#79847a"
|
||||
theme[process_mid]="#9fa7a2"
|
||||
theme[process_end]="#eef1ea"
|
||||
+10
-10
@@ -1,22 +1,22 @@
|
||||
[global]
|
||||
corner_radius = 4
|
||||
corner_radius = 0
|
||||
transparency = 90
|
||||
frame_color = "#89b4fa"
|
||||
frame_color = "#545c52"
|
||||
frame_width = 1
|
||||
separator_color= frame
|
||||
highlight = "#cba6f7"
|
||||
highlight = "#eef1ea"
|
||||
|
||||
[urgency_low]
|
||||
background = "#1e1e2e"
|
||||
foreground = "#cdd6f4"
|
||||
background = "#0f110e"
|
||||
foreground = "#ccd2cb"
|
||||
timeout = 4
|
||||
|
||||
[urgency_normal]
|
||||
background = "#1e1e2e"
|
||||
foreground = "#cdd6f4"
|
||||
background = "#0f110e"
|
||||
foreground = "#ccd2cb"
|
||||
timeout = 6
|
||||
|
||||
[urgency_critical]
|
||||
background = "#1e1e2e"
|
||||
foreground = "#cdd6f4"
|
||||
frame_color = "#f38ba8"
|
||||
background = "#0f110e"
|
||||
foreground = "#ccd2cb"
|
||||
frame_color = "#c8684f"
|
||||
@@ -1,52 +0,0 @@
|
||||
# Mocha — matched to ~/.config/quickshell/config/Theme.qml,
|
||||
# ~/.config/alacritty/catppuccin-mocha.toml and ~/.config/nvim/lua/takemi.lua.
|
||||
#
|
||||
# Catppuccin Mocha's own fish theme (themes/Catppuccin Mocha.theme), with the
|
||||
# selection and pager rows carried over from the Takemi layout: a solid accent
|
||||
# block with crust punched out of it, rather than a tinted surface. The shell
|
||||
# selects with a blue slab and marks with mauve; the prompt should not
|
||||
# disagree.
|
||||
#
|
||||
# Note that `fish_config` writing a theme from the web UI will recreate
|
||||
# fish_frozen_theme.fish, which sorts before this file and so would lose.
|
||||
|
||||
set --global fish_color_normal cdd6f4
|
||||
set --global fish_color_command 89b4fa
|
||||
set --global fish_color_keyword f38ba8
|
||||
set --global fish_color_param f2cdcd
|
||||
set --global fish_color_option a6e3a1
|
||||
set --global fish_color_quote a6e3a1
|
||||
set --global fish_color_escape eba0ac
|
||||
set --global fish_color_operator f5c2e7
|
||||
set --global fish_color_redirection f5c2e7
|
||||
set --global fish_color_end fab387
|
||||
set --global fish_color_comment 7f849c --italics
|
||||
set --global fish_color_error f38ba8 --bold
|
||||
set --global fish_color_cancel f38ba8
|
||||
set --global fish_color_gray 6c7086
|
||||
set --global fish_color_autosuggestion 6c7086
|
||||
set --global fish_color_selection 11111b --background=89b4fa
|
||||
set --global fish_color_search_match 11111b --background=cba6f7
|
||||
set --global fish_color_match 11111b --background=89b4fa
|
||||
set --global fish_color_history_current --bold
|
||||
set --global fish_color_valid_path --underline
|
||||
set --global fish_color_cwd f9e2af --bold
|
||||
set --global fish_color_cwd_root f38ba8 --bold
|
||||
set --global fish_color_user 94e2d5
|
||||
set --global fish_color_host 89b4fa --bold
|
||||
set --global fish_color_host_remote a6e3a1
|
||||
set --global fish_color_status f38ba8
|
||||
|
||||
set --global fish_pager_color_progress 6c7086 --background=313244
|
||||
set --global fish_pager_color_background
|
||||
set --global fish_pager_color_prefix cba6f7 --bold
|
||||
set --global fish_pager_color_completion cdd6f4
|
||||
set --global fish_pager_color_description 6c7086
|
||||
set --global fish_pager_color_secondary_background --background=181825
|
||||
set --global fish_pager_color_secondary_completion cdd6f4
|
||||
set --global fish_pager_color_secondary_description 6c7086
|
||||
set --global fish_pager_color_secondary_prefix cba6f7 --bold
|
||||
set --global fish_pager_color_selected_background --background=89b4fa
|
||||
set --global fish_pager_color_selected_completion 11111b
|
||||
set --global fish_pager_color_selected_description 11111b
|
||||
set --global fish_pager_color_selected_prefix 11111b --bold
|
||||
@@ -0,0 +1,51 @@
|
||||
# YoRHa dark — matched to ~/.config/quickshell/config/Theme.qml and
|
||||
# ~/.config/alacritty/yorha.toml.
|
||||
#
|
||||
# Commands are the planet light, arguments the sage text, strings moss,
|
||||
# anything wrong the hull red. Selection and the pager's current row invert —
|
||||
# a light slab with the void punched out of it, the same cursor the shell
|
||||
# draws.
|
||||
#
|
||||
# Note that `fish_config` writing a theme from the web UI will recreate
|
||||
# fish_frozen_theme.fish, which sorts before this file and so would lose.
|
||||
|
||||
set --global fish_color_normal ccd2cb
|
||||
set --global fish_color_command eef1ea --bold
|
||||
set --global fish_color_keyword c9b27c
|
||||
set --global fish_color_param bcc1bf
|
||||
set --global fish_color_option 9cbdb4
|
||||
set --global fish_color_quote 8fa37e
|
||||
set --global fish_color_escape c9b27c
|
||||
set --global fish_color_operator 9fa7a2
|
||||
set --global fish_color_redirection 9fa7a2
|
||||
set --global fish_color_end 79847a
|
||||
set --global fish_color_comment 545c52
|
||||
set --global fish_color_error c8684f --bold
|
||||
set --global fish_color_cancel c8684f
|
||||
set --global fish_color_gray 545c52
|
||||
set --global fish_color_autosuggestion 545c52
|
||||
set --global fish_color_selection 0f110e --background=bcc1bf
|
||||
set --global fish_color_search_match 0f110e --background=eef1ea
|
||||
set --global fish_color_match 0f110e --background=bcc1bf
|
||||
set --global fish_color_history_current --bold
|
||||
set --global fish_color_valid_path --underline
|
||||
set --global fish_color_cwd c9b27c --bold
|
||||
set --global fish_color_cwd_root c8684f --bold
|
||||
set --global fish_color_user 9cbdb4
|
||||
set --global fish_color_host eef1ea --bold
|
||||
set --global fish_color_host_remote 8fa37e
|
||||
set --global fish_color_status c8684f
|
||||
|
||||
set --global fish_pager_color_progress 79847a --background=161915
|
||||
set --global fish_pager_color_background
|
||||
set --global fish_pager_color_prefix eef1ea --bold
|
||||
set --global fish_pager_color_completion ccd2cb
|
||||
set --global fish_pager_color_description 79847a
|
||||
set --global fish_pager_color_secondary_background --background=0c0d0b
|
||||
set --global fish_pager_color_secondary_completion ccd2cb
|
||||
set --global fish_pager_color_secondary_description 79847a
|
||||
set --global fish_pager_color_secondary_prefix eef1ea --bold
|
||||
set --global fish_pager_color_selected_background --background=eef1ea
|
||||
set --global fish_pager_color_selected_completion 0f110e
|
||||
set --global fish_pager_color_selected_description 0f110e
|
||||
set --global fish_pager_color_selected_prefix 0f110e --bold
|
||||
+57
-4
@@ -1,4 +1,57 @@
|
||||
/* Catppuccin Mocha Blue carries the whole GTK3 palette itself, so there is
|
||||
* nothing to override here — the Takemi branch only needed this file because
|
||||
* it was painting Fluent's greys black. Kept as a hook for the next time the
|
||||
* rice disagrees with stock Catppuccin. */
|
||||
/* YoRHa colours for adw-gtk3 — kept in step with
|
||||
* ~/.config/quickshell/config/Theme.qml and gtk-4.0/gtk.css.
|
||||
*
|
||||
* adw-gtk3 draws the libadwaita shapes (soft corners, flat cards) and takes
|
||||
* every surface from these named colours, so the whole palette lives here.
|
||||
* Selection is the shell's light slab with ink text; red only for destructive
|
||||
* and failed. */
|
||||
|
||||
@define-color accent_color #eef1ea;
|
||||
@define-color accent_bg_color #bcc1bf;
|
||||
@define-color accent_fg_color #090a08;
|
||||
|
||||
@define-color destructive_color #c8684f;
|
||||
@define-color destructive_bg_color #c8684f;
|
||||
@define-color destructive_fg_color #090a08;
|
||||
@define-color error_color #c8684f;
|
||||
@define-color error_bg_color #c8684f;
|
||||
@define-color error_fg_color #090a08;
|
||||
@define-color warning_color #c9b27c;
|
||||
@define-color warning_bg_color #c9b27c;
|
||||
@define-color warning_fg_color #090a08;
|
||||
@define-color success_color #8fa37e;
|
||||
@define-color success_bg_color #8fa37e;
|
||||
@define-color success_fg_color #090a08;
|
||||
|
||||
@define-color window_bg_color #0f110e;
|
||||
@define-color window_fg_color #ccd2cb;
|
||||
@define-color view_bg_color #0c0d0b;
|
||||
@define-color view_fg_color #ccd2cb;
|
||||
|
||||
@define-color headerbar_bg_color #161915;
|
||||
@define-color headerbar_fg_color #ccd2cb;
|
||||
@define-color headerbar_border_color #2a2f28;
|
||||
@define-color headerbar_backdrop_color #0f110e;
|
||||
@define-color headerbar_shade_color rgba(0, 0, 0, 0.36);
|
||||
|
||||
@define-color sidebar_bg_color #161915;
|
||||
@define-color sidebar_fg_color #ccd2cb;
|
||||
@define-color sidebar_backdrop_color #0f110e;
|
||||
@define-color sidebar_shade_color rgba(0, 0, 0, 0.36);
|
||||
@define-color secondary_sidebar_bg_color #0f110e;
|
||||
@define-color secondary_sidebar_fg_color #ccd2cb;
|
||||
@define-color secondary_sidebar_backdrop_color #0c0d0b;
|
||||
|
||||
@define-color card_bg_color #161915;
|
||||
@define-color card_fg_color #ccd2cb;
|
||||
@define-color card_shade_color rgba(0, 0, 0, 0.36);
|
||||
@define-color dialog_bg_color #161915;
|
||||
@define-color dialog_fg_color #ccd2cb;
|
||||
@define-color popover_bg_color #20241f;
|
||||
@define-color popover_fg_color #ccd2cb;
|
||||
@define-color popover_shade_color rgba(0, 0, 0, 0.36);
|
||||
@define-color thumbnail_bg_color #20241f;
|
||||
@define-color thumbnail_fg_color #ccd2cb;
|
||||
|
||||
@define-color shade_color rgba(0, 0, 0, 0.36);
|
||||
@define-color scrollbar_outline_color rgba(0, 0, 0, 0.5);
|
||||
@@ -1,7 +1,7 @@
|
||||
[Settings]
|
||||
gtk-theme-name=catppuccin-mocha-blue-standard+default
|
||||
gtk-theme-name=adw-gtk3-dark
|
||||
gtk-icon-theme-name=Papirus-Dark
|
||||
gtk-font-name=Adwaita Sans 11
|
||||
gtk-font-name=Noto Sans 11
|
||||
gtk-cursor-theme-name=Bibata-Modern-Classic
|
||||
gtk-cursor-theme-size=24
|
||||
gtk-application-prefer-dark-theme=1
|
||||
+95
-4
@@ -1,4 +1,95 @@
|
||||
/* Catppuccin Mocha Blue, straight from the installed theme. The Takemi branch
|
||||
* overrode Fluent's greys with black here; Mocha needs no override — its own
|
||||
* surfaces are the palette the rest of the rice is built on. */
|
||||
@import url("/usr/share/themes/catppuccin-mocha-blue-standard+default/gtk-4.0/gtk.css");
|
||||
/* YoRHa colours for libadwaita and adw-gtk3 — kept in step with
|
||||
* ~/.config/quickshell/config/Theme.qml and gtk-3.0/gtk.css.
|
||||
*
|
||||
* libadwaita reads its palette from CSS variables; the named colours below
|
||||
* the variables cover GTK4 apps that still go through the adw-gtk3 theme. */
|
||||
|
||||
:root {
|
||||
--accent-color: #eef1ea;
|
||||
--accent-bg-color: #bcc1bf;
|
||||
--accent-fg-color: #090a08;
|
||||
--destructive-color: #c8684f;
|
||||
--destructive-bg-color: #c8684f;
|
||||
--destructive-fg-color: #090a08;
|
||||
--error-color: #c8684f;
|
||||
--error-bg-color: #c8684f;
|
||||
--error-fg-color: #090a08;
|
||||
--warning-color: #c9b27c;
|
||||
--warning-bg-color: #c9b27c;
|
||||
--warning-fg-color: #090a08;
|
||||
--success-color: #8fa37e;
|
||||
--success-bg-color: #8fa37e;
|
||||
--success-fg-color: #090a08;
|
||||
--window-bg-color: #0f110e;
|
||||
--window-fg-color: #ccd2cb;
|
||||
--view-bg-color: #0c0d0b;
|
||||
--view-fg-color: #ccd2cb;
|
||||
--headerbar-bg-color: #161915;
|
||||
--headerbar-fg-color: #ccd2cb;
|
||||
--headerbar-border-color: #2a2f28;
|
||||
--headerbar-backdrop-color: #0f110e;
|
||||
--headerbar-shade-color: rgba(0, 0, 0, 0.36);
|
||||
--sidebar-bg-color: #161915;
|
||||
--sidebar-fg-color: #ccd2cb;
|
||||
--sidebar-backdrop-color: #0f110e;
|
||||
--sidebar-shade-color: rgba(0, 0, 0, 0.36);
|
||||
--secondary-sidebar-bg-color: #0f110e;
|
||||
--secondary-sidebar-fg-color: #ccd2cb;
|
||||
--secondary-sidebar-backdrop-color: #0c0d0b;
|
||||
--card-bg-color: #161915;
|
||||
--card-fg-color: #ccd2cb;
|
||||
--card-shade-color: rgba(0, 0, 0, 0.36);
|
||||
--dialog-bg-color: #161915;
|
||||
--dialog-fg-color: #ccd2cb;
|
||||
--popover-bg-color: #20241f;
|
||||
--popover-fg-color: #ccd2cb;
|
||||
--popover-shade-color: rgba(0, 0, 0, 0.36);
|
||||
--thumbnail-bg-color: #20241f;
|
||||
--thumbnail-fg-color: #ccd2cb;
|
||||
--shade-color: rgba(0, 0, 0, 0.36);
|
||||
--scrollbar-outline-color: rgba(0, 0, 0, 0.5);
|
||||
}
|
||||
|
||||
@define-color accent_color #eef1ea;
|
||||
@define-color accent_bg_color #bcc1bf;
|
||||
@define-color accent_fg_color #090a08;
|
||||
@define-color destructive_color #c8684f;
|
||||
@define-color destructive_bg_color #c8684f;
|
||||
@define-color destructive_fg_color #090a08;
|
||||
@define-color error_color #c8684f;
|
||||
@define-color error_bg_color #c8684f;
|
||||
@define-color error_fg_color #090a08;
|
||||
@define-color warning_color #c9b27c;
|
||||
@define-color warning_bg_color #c9b27c;
|
||||
@define-color warning_fg_color #090a08;
|
||||
@define-color success_color #8fa37e;
|
||||
@define-color success_bg_color #8fa37e;
|
||||
@define-color success_fg_color #090a08;
|
||||
@define-color window_bg_color #0f110e;
|
||||
@define-color window_fg_color #ccd2cb;
|
||||
@define-color view_bg_color #0c0d0b;
|
||||
@define-color view_fg_color #ccd2cb;
|
||||
@define-color headerbar_bg_color #161915;
|
||||
@define-color headerbar_fg_color #ccd2cb;
|
||||
@define-color headerbar_border_color #2a2f28;
|
||||
@define-color headerbar_backdrop_color #0f110e;
|
||||
@define-color headerbar_shade_color rgba(0, 0, 0, 0.36);
|
||||
@define-color sidebar_bg_color #161915;
|
||||
@define-color sidebar_fg_color #ccd2cb;
|
||||
@define-color sidebar_backdrop_color #0f110e;
|
||||
@define-color sidebar_shade_color rgba(0, 0, 0, 0.36);
|
||||
@define-color secondary_sidebar_bg_color #0f110e;
|
||||
@define-color secondary_sidebar_fg_color #ccd2cb;
|
||||
@define-color secondary_sidebar_backdrop_color #0c0d0b;
|
||||
@define-color card_bg_color #161915;
|
||||
@define-color card_fg_color #ccd2cb;
|
||||
@define-color card_shade_color rgba(0, 0, 0, 0.36);
|
||||
@define-color dialog_bg_color #161915;
|
||||
@define-color dialog_fg_color #ccd2cb;
|
||||
@define-color popover_bg_color #20241f;
|
||||
@define-color popover_fg_color #ccd2cb;
|
||||
@define-color popover_shade_color rgba(0, 0, 0, 0.36);
|
||||
@define-color thumbnail_bg_color #20241f;
|
||||
@define-color thumbnail_fg_color #ccd2cb;
|
||||
@define-color shade_color rgba(0, 0, 0, 0.36);
|
||||
@define-color scrollbar_outline_color rgba(0, 0, 0, 0.5);
|
||||
@@ -1,7 +1,7 @@
|
||||
[Settings]
|
||||
gtk-theme-name=catppuccin-mocha-blue-standard+default
|
||||
gtk-theme-name=adw-gtk3-dark
|
||||
gtk-icon-theme-name=Papirus-Dark
|
||||
gtk-font-name=Adwaita Sans 11
|
||||
gtk-font-name=Noto Sans 11
|
||||
gtk-cursor-theme-name=Bibata-Modern-Classic
|
||||
gtk-cursor-theme-size=24
|
||||
gtk-application-prefer-dark-theme=1
|
||||
+7
-3
@@ -4,9 +4,10 @@
|
||||
-- lua/, and each require() is its own scope: an error in one file does not stop
|
||||
-- the others from loading.
|
||||
--
|
||||
-- Order matters only in two places: palette must exist before anything paints
|
||||
-- with it, and monitors must exist before the lid handler binds to them. Both
|
||||
-- are handled by the requires below, top to bottom.
|
||||
-- Order matters only in three places: palette must exist before anything
|
||||
-- paints with it, monitors must exist before the lid handler binds to them,
|
||||
-- and game mode reads the look and the animations as configured. All three are
|
||||
-- handled by the requires below, top to bottom.
|
||||
|
||||
-- what the desktop looks like
|
||||
require("lua/palette")
|
||||
@@ -27,6 +28,9 @@ require("lua/autostart")
|
||||
require("lua/rules/windows")
|
||||
require("lua/rules/layers")
|
||||
|
||||
-- after look and animations: it reads their values to put back
|
||||
require("lua/gamemode")
|
||||
|
||||
-- how it is driven
|
||||
require("lua/binds/apps")
|
||||
require("lua/binds/windows")
|
||||
|
||||
@@ -1,545 +0,0 @@
|
||||
# For more information visit https://wiki.hyprland.org/Hypr-Ecosystem/hyprlock/
|
||||
|
||||
source = ~/.config/hypr/catppuccin-hyprland/themes/mocha.conf
|
||||
|
||||
$scrPath = ~/.config/hypr/hyprlock/
|
||||
$imgPath = ~/.config/hypr/hyprlock/assets/
|
||||
|
||||
$USER = narl # Your Alias
|
||||
$host = uname -n #Your Alias
|
||||
$wifi-mode = false # Change the WiFi output. true = show SSID, false = Connected.
|
||||
$bt-mode = false # Change the Bluetooth output. true = show Device name, false = Connected.
|
||||
|
||||
# Default geolocation provider is IP-API.COM, hardcode it if the location does not match the current location.
|
||||
# Hardcode your location (If hardcode does not recognize your City, change it to IP Geolocation provider in weatherinfo.sh)
|
||||
$CITY =
|
||||
$COUNTRY =
|
||||
|
||||
# WALLPAPER
|
||||
# Just comment and uncomment to select
|
||||
$wallpaper = screenshot
|
||||
#$wallpaper = ~/your/wallpaper-path.png
|
||||
$blur = 2
|
||||
|
||||
# ADJUST HERE
|
||||
$rounding = 12
|
||||
$shape-rd = -1
|
||||
$font-text = GeistMono Nerd Font Bold
|
||||
$font-text0 = GeistMono Nerd Font
|
||||
$font-display = PP Neue Machina Ultra-Bold
|
||||
$font-symbol = JetBrainsMono Nerd Font Mono
|
||||
# Input Var
|
||||
$weight = 2
|
||||
$inner-color = rgba($baseAlpha80)
|
||||
$border-color = rgba($mauveAlpha80)
|
||||
|
||||
# Colors
|
||||
$clock-color = $text
|
||||
$fg0 = $text
|
||||
$fg1 = $base
|
||||
$shape-col0 = $mauve
|
||||
$shape-col1 = rgba($surface0Alpha80)
|
||||
$shape-col2 = rgba($surface1Alpha80)
|
||||
$shadow-pass = 2
|
||||
$shadow-size = 3
|
||||
$shadow-color = $crust
|
||||
$shadow-boost = 1.2
|
||||
$text-shadow-pass = 1
|
||||
$text-shadow-boost = 0.5
|
||||
|
||||
|
||||
|
||||
# GENERAL
|
||||
general {
|
||||
no_fade_in = true
|
||||
grace = 1
|
||||
disable_loading_bar = false
|
||||
hide_cursor = true
|
||||
ignore_empty_input = true
|
||||
text_trim = true
|
||||
}
|
||||
|
||||
#BACKGROUND
|
||||
background {
|
||||
monitor =
|
||||
path = $wallpaper
|
||||
|
||||
blur_passes = $blur
|
||||
contrast = 0.8916
|
||||
brightness = 0.7172
|
||||
vibrancy = 0.1696
|
||||
vibrancy_darkness = 0
|
||||
}
|
||||
|
||||
# PROFILE PICTURE
|
||||
image {
|
||||
monitor =
|
||||
path = $imgPath/profile.jpg
|
||||
size = 120 # lesser side if not 1:1 ratio
|
||||
opacity = 0.25
|
||||
|
||||
shadow_pass = $shadow-pass
|
||||
shadow_size = $shadow-size
|
||||
shadow_color = $shadow-color
|
||||
shadow_boost = $shadow-boost
|
||||
|
||||
rounding = $rounding # negative values mean circle
|
||||
border_size = 4
|
||||
border_color = $mauve
|
||||
rotate = 0 # degrees, counter-clockwise
|
||||
|
||||
position = 20, -20
|
||||
halign = left
|
||||
valign = top
|
||||
zindex = 1
|
||||
}
|
||||
|
||||
# USER INFO
|
||||
label {
|
||||
monitor =
|
||||
text = cmd[update:1000] echo -e "$USER\n $($host)\n\n$(uname -r)\nPackages: $(pacman -Q | wc -l) pacman"
|
||||
|
||||
shadow_passes = 1
|
||||
shadow_boost = 0.5
|
||||
|
||||
color = $fg0
|
||||
font_size = 11
|
||||
font_family = $font-text
|
||||
|
||||
position = 170, -35
|
||||
halign = left
|
||||
valign = top
|
||||
}
|
||||
|
||||
# WEATHERCAST & LOCATION
|
||||
label {
|
||||
monitor =
|
||||
text = cmd[update:1000] echo "$(bash $scrPath/weatherinfo.sh)"
|
||||
|
||||
shadow_passes = 1
|
||||
shadow_boost = 0.5
|
||||
|
||||
color = $fg0
|
||||
font_size = 11
|
||||
font_family = $font-text
|
||||
|
||||
position = 0, -20
|
||||
halign = center
|
||||
valign = top
|
||||
}
|
||||
|
||||
# INPUT FIELD
|
||||
input-field {
|
||||
monitor =
|
||||
size = 275, 55
|
||||
rounding = $rounding
|
||||
|
||||
outline_thickness = $weight
|
||||
outer_color = $border-color
|
||||
dots_size = 0.1 # Scale of input-field height, 0.2 - 0.8
|
||||
dots_spacing = 1 # Scale of dots' absolute size, 0.0 - 1.0
|
||||
dots_center = true
|
||||
|
||||
inner_color = $inner-color
|
||||
font_color = $fg0
|
||||
fade_on_empty = false
|
||||
|
||||
font_family = $font-text
|
||||
placeholder_text = <span foreground="##$textAlpha"> $USER</span>
|
||||
hide_input = false
|
||||
check_color = $mauve
|
||||
fail_color = $red
|
||||
fail_text = <i>$FAIL <b>($ATTEMPTS)</b></i>
|
||||
capslock_color = $yellow
|
||||
|
||||
position = 0, -240
|
||||
halign = center
|
||||
valign = center
|
||||
zindex = 10
|
||||
}
|
||||
|
||||
# TIME HR
|
||||
label {
|
||||
monitor =
|
||||
text = cmd[update:1000] echo -e "$(date +"%H")" # 24-Hour Format
|
||||
#text = cmd[update:1000] echo -e "$(date +"%I")" # 12-Hour Format
|
||||
color = $clock-color
|
||||
|
||||
shadow_pass = $shadow-pass
|
||||
shadow_size = $shadow-size
|
||||
shadow_color = $shadow-color
|
||||
shadow_boost = $shadow-boost
|
||||
|
||||
font_size = 150
|
||||
font_family = $font-display
|
||||
|
||||
position = 0, -155
|
||||
halign = center
|
||||
valign = top
|
||||
}
|
||||
|
||||
# TIME MM
|
||||
label {
|
||||
monitor =
|
||||
text = cmd[update:1000] echo -e "$(date +"%M")"
|
||||
color = $clock-color
|
||||
|
||||
shadow_pass = $shadow-pass
|
||||
shadow_size = $shadow-size
|
||||
shadow_color = $shadow-color
|
||||
shadow_boost = $shadow-boost
|
||||
|
||||
font_size = 150
|
||||
font_family = $font-display
|
||||
|
||||
position = 0, -325
|
||||
halign = center
|
||||
valign = top
|
||||
}
|
||||
|
||||
# AM/PM for 12-Hour Format
|
||||
#label {
|
||||
monitor =
|
||||
text = cmd[update:1000] echo -e "$(date +"%p")"
|
||||
color = $clock-color
|
||||
|
||||
shadow_pass = $shadow-pass
|
||||
shadow_size = $shadow-size
|
||||
shadow_color = $shadow-color
|
||||
shadow_boost = $shadow-boost
|
||||
|
||||
font_size = 16
|
||||
font_family = $font-display
|
||||
|
||||
position = 0, 17
|
||||
halign = center
|
||||
valign = center
|
||||
zindex = 5
|
||||
}
|
||||
|
||||
# AM/PM BG
|
||||
#shape {
|
||||
monitor =
|
||||
size = 70, 40
|
||||
|
||||
shadow_passes = $text-shadow-pass
|
||||
shadow_boost = $text-shadow-boost
|
||||
|
||||
color = $shape-col2
|
||||
rounding = $rounding
|
||||
border_size =
|
||||
border_color =
|
||||
|
||||
position = 0, 20
|
||||
halign = center
|
||||
valign = center
|
||||
zindex = 1
|
||||
}
|
||||
|
||||
# GREETING
|
||||
label {
|
||||
monitor =
|
||||
text = cmd[update:1000] echo "$(bash $scrPath/greeting.sh)"
|
||||
|
||||
shadow_passes = $text-shadow-pass
|
||||
shadow_boost = $text-shadow-boost
|
||||
|
||||
color = $fg0
|
||||
font_size = 11
|
||||
font_family = $font-text
|
||||
|
||||
position = 0, -55
|
||||
halign = center
|
||||
valign = center
|
||||
}
|
||||
|
||||
# TODAY IS
|
||||
label {
|
||||
monitor =
|
||||
text = cmd[update:1000] bash -c 'day=$(date +%A); echo "Today is $day"'
|
||||
|
||||
shadow_passes = $text-shadow-pass
|
||||
shadow_boost = $text-shadow-boost
|
||||
|
||||
color = $fg0
|
||||
font_size = 11
|
||||
font_family = $font-text
|
||||
|
||||
position = 0, -75
|
||||
halign = center
|
||||
valign = center
|
||||
}
|
||||
|
||||
# DATE
|
||||
label {
|
||||
monitor =
|
||||
text = cmd[update:1000] bash -c 'day=$(date +%d); case "$day" in 1) suffix="st";; 2) suffix="nd";; 3) suffix="rd";; *) suffix="th";; esac; echo -e "$(date +"%B %e")'$day'$suffix, $(date +%Y)"'
|
||||
|
||||
shadow_passes = $text-shadow-pass
|
||||
shadow_boost = $text-shadow-boost
|
||||
|
||||
color = $fg0
|
||||
font_size = 14
|
||||
font_family = $font-text
|
||||
|
||||
position = 0, -115
|
||||
halign = center
|
||||
valign = center
|
||||
}
|
||||
|
||||
# BATTERY
|
||||
label {
|
||||
monitor =
|
||||
text = cmd[update:1000] echo -e "$($scrPath/battery.sh)"
|
||||
|
||||
color = $fg1
|
||||
font_size = 12
|
||||
font_family = $font-text
|
||||
|
||||
position = -37, 29
|
||||
halign = right
|
||||
valign = bottom
|
||||
zindex = 5
|
||||
}
|
||||
|
||||
# NETWORK
|
||||
label {
|
||||
monitor =
|
||||
text = cmd[update:1000] echo -e "$($scrPath/network.sh)"
|
||||
|
||||
color = $fg1
|
||||
font_size = 12
|
||||
font_family = $font-text
|
||||
|
||||
position = 37, 29
|
||||
halign = left
|
||||
valign = bottom
|
||||
zindex = 5
|
||||
}
|
||||
|
||||
# BLUETOOTH
|
||||
label {
|
||||
monitor =
|
||||
text = cmd[update:1000] echo -e "$(~/.config/hypr/hyprlock/bluetooth.sh)"
|
||||
|
||||
color = $fg1
|
||||
font_size = 12
|
||||
font_family = $font-text
|
||||
|
||||
position = 37, 85
|
||||
halign = left
|
||||
valign = bottom
|
||||
zindex = 5
|
||||
}
|
||||
|
||||
# BATTERY BG
|
||||
shape {
|
||||
monitor =
|
||||
size = 90, 40
|
||||
|
||||
shadow_passes = $text-shadow-pass
|
||||
shadow_boost = $text-shadow-boost
|
||||
|
||||
color = $shape-col0
|
||||
rounding = $shape-rd
|
||||
border_size =
|
||||
border_color =
|
||||
|
||||
position = -20, 20
|
||||
halign = right
|
||||
valign = bottom
|
||||
zindex = 1
|
||||
}
|
||||
|
||||
# NETWORK BG
|
||||
shape {
|
||||
monitor =
|
||||
size = 150, 40
|
||||
|
||||
shadow_passes = $text-shadow-pass
|
||||
shadow_boost = $text-shadow-boost
|
||||
|
||||
color = $shape-col0
|
||||
rounding = $shape-rd
|
||||
border_size =
|
||||
border_color =
|
||||
|
||||
position = 20, 20
|
||||
halign = left
|
||||
valign = bottom
|
||||
zindex = 1
|
||||
}
|
||||
|
||||
# BLUETOOTH BG
|
||||
shape {
|
||||
monitor =
|
||||
size = 150, 40
|
||||
|
||||
shadow_passes = $text-shadow-pass
|
||||
shadow_boost = $text-shadow-boost
|
||||
|
||||
color = $shape-col0
|
||||
rounding = $shape-rd
|
||||
border_size =
|
||||
border_color =
|
||||
|
||||
position = 20, 75
|
||||
halign = left
|
||||
valign = bottom
|
||||
zindex = 1
|
||||
}
|
||||
|
||||
# MEDIA BG
|
||||
image {
|
||||
monitor =
|
||||
path = $imgPath/media-bg-dark-25.png
|
||||
size = 8%
|
||||
opacity = 0.25
|
||||
|
||||
rounding = 5
|
||||
border_size = 0
|
||||
rotate = 0
|
||||
|
||||
position = 0, -10%
|
||||
halign = center
|
||||
valign = center
|
||||
zindex = 1
|
||||
}
|
||||
|
||||
shape {
|
||||
monitor =
|
||||
size = 35%, 8%
|
||||
|
||||
shadow_passes = $text-shadow-pass
|
||||
shadow_boost = $text-shadow-boost
|
||||
|
||||
color = $shape-col1
|
||||
rounding = $rounding
|
||||
border_size =
|
||||
border_color =
|
||||
|
||||
position = 0, 5%
|
||||
halign = center
|
||||
valign = bottom
|
||||
zindex = 1
|
||||
}
|
||||
|
||||
# PLAYER TITLE
|
||||
label {
|
||||
monitor =
|
||||
text = cmd[update:1000] echo "$($scrPath/playerctl.sh --title)"
|
||||
|
||||
color = $fg0
|
||||
font_size = 14
|
||||
font_family = $font-text
|
||||
|
||||
position = 0, -40%
|
||||
halign = center
|
||||
valign = center
|
||||
zindex = 5
|
||||
}
|
||||
|
||||
# PLAYER ARTIST
|
||||
label {
|
||||
monitor =
|
||||
text = cmd[update:1000] echo "$($scrPath/playerctl.sh --artist)"
|
||||
|
||||
color = $fg0
|
||||
font_size = 11
|
||||
font_family = $font-text
|
||||
|
||||
position = 0, -42%
|
||||
halign = center
|
||||
valign = center
|
||||
zindex = 5
|
||||
}
|
||||
|
||||
# PLAYER ALBUM
|
||||
label {
|
||||
monitor =
|
||||
text = cmd[update:1000] echo "$($scrPath/playerctl.sh --album)"
|
||||
|
||||
color = $fg0
|
||||
font_size = 11
|
||||
font_family = $font-text0
|
||||
|
||||
position = 0, -44%
|
||||
halign = center
|
||||
valign = center
|
||||
zindex = 5
|
||||
}
|
||||
|
||||
# PLAYER STATUS SYMBOL
|
||||
label {
|
||||
monitor =
|
||||
text = cmd[update:1000] echo "$($scrPath/playerctl.sh --status-symbol)"
|
||||
|
||||
color = $fg0
|
||||
font_size = 16
|
||||
font_family = $font-symbol
|
||||
|
||||
position = 33.5%, -38%
|
||||
halign = left
|
||||
valign = center
|
||||
zindex = 5
|
||||
}
|
||||
|
||||
# PLAYER STATUS
|
||||
label {
|
||||
monitor =
|
||||
text = cmd[update:1000] echo "$($scrPath/playerctl.sh --status)"
|
||||
|
||||
color = $fg0
|
||||
font_size = 10
|
||||
font_family = $font-text
|
||||
|
||||
position = 35%, -38%
|
||||
halign = left
|
||||
valign = center
|
||||
zindex = 5
|
||||
}
|
||||
|
||||
# PLAYER SOURCE SYMBOL
|
||||
label {
|
||||
monitor =
|
||||
text = cmd[update:1000] echo "$($scrPath/playerctl.sh --source-symbol)"
|
||||
|
||||
color = rgba($subtext0Alpha99)
|
||||
font_size = 16
|
||||
font_family = $font-symbol
|
||||
|
||||
position = -33.5%, -38%
|
||||
halign = right
|
||||
valign = center
|
||||
zindex = 5
|
||||
}
|
||||
|
||||
# PLAYER SOURCE
|
||||
label {
|
||||
monitor =
|
||||
text = cmd[update:1000] echo "$($scrPath/playerctl.sh --source)"
|
||||
|
||||
color = rgba($subtext0Alpha99)
|
||||
font_size = 10
|
||||
font_family = $font-text
|
||||
|
||||
position = -35%, -38%
|
||||
halign = right
|
||||
valign = center
|
||||
zindex = 5
|
||||
}
|
||||
|
||||
label {
|
||||
monitor =
|
||||
text =
|
||||
|
||||
color = $fg0
|
||||
font_size = 24
|
||||
font_family = $font-symbol
|
||||
|
||||
position = 0, 1%
|
||||
halign = center
|
||||
valign = bottom
|
||||
}
|
||||
|
||||
|
||||
@@ -1,155 +0,0 @@
|
||||
source = $HOME/.config/hypr/catppuccin-hyprland/themes/mocha.conf
|
||||
|
||||
$accent = $mauve
|
||||
$accentAlpha = $mauveAlpha
|
||||
$font = JetBrainsMono Nerd Font
|
||||
|
||||
# GENERAL
|
||||
general {
|
||||
hide_cursor = true
|
||||
no_fade_in = false
|
||||
grace = 0
|
||||
disable_loading_bar = true
|
||||
}
|
||||
|
||||
# BACKGROUND
|
||||
background {
|
||||
monitor =
|
||||
path = $HOME/Pictures/reze/reze.png
|
||||
blur_passes = 3
|
||||
blur_size = 7
|
||||
noise = 0.0117
|
||||
contrast = 0.8916
|
||||
brightness = 0.8172
|
||||
vibrancy = 0.1696
|
||||
vibrancy_darkness = 0.0
|
||||
color = $base
|
||||
}
|
||||
|
||||
# TIME
|
||||
label {
|
||||
monitor =
|
||||
text = $TIME
|
||||
color = $text
|
||||
font_size = 120
|
||||
font_family = $font
|
||||
position = 0, 300
|
||||
halign = center
|
||||
valign = center
|
||||
}
|
||||
|
||||
# DATE
|
||||
label {
|
||||
monitor =
|
||||
text = cmd[update:43200000] date +"%A, %d %B %Y"
|
||||
color = $text
|
||||
font_size = 30
|
||||
font_family = $font
|
||||
position = 0, 200
|
||||
halign = center
|
||||
valign = center
|
||||
}
|
||||
|
||||
# USER AVATAR (Center)
|
||||
image {
|
||||
monitor =
|
||||
path = $HOME/.face
|
||||
size = 120
|
||||
border_color = rgba(255, 255, 255, 0.1)
|
||||
position = 0, 50
|
||||
halign = center
|
||||
valign = center
|
||||
}
|
||||
|
||||
# INPUT FIELD (Center)
|
||||
input-field {
|
||||
monitor =
|
||||
size = 300, 60
|
||||
outline_thickness = 2
|
||||
dots_size = 0.2
|
||||
dots_spacing = 0.2
|
||||
dots_center = true
|
||||
outer_color = rgba(255, 255, 255, 0.1)
|
||||
inner_color = rgba(0, 0, 0, 0.2)
|
||||
font_color = $text
|
||||
fade_on_empty = false
|
||||
placeholder_text = <span foreground="##$textAlpha"><i> Logged in as </i><span foreground="##$accentAlpha">$USER</span></span>
|
||||
hide_input = false
|
||||
check_color = $accent
|
||||
fail_color = $red
|
||||
fail_text = <i>$FAIL <b>($ATTEMPTS)</b></i>
|
||||
capslock_color = $yellow
|
||||
position = 0, -60
|
||||
halign = center
|
||||
valign = center
|
||||
}
|
||||
|
||||
# --- MUSIC DASHBOARD (TOP RIGHT) ---
|
||||
|
||||
# ALBUM ART (At the very top right, 80px high, adjusted -3px for perfect alignment)
|
||||
image {
|
||||
monitor =
|
||||
path = /tmp/hyprlock_art.png
|
||||
size = 80
|
||||
rounding = 15
|
||||
border_color = rgba(255, 255, 255, 0.1)
|
||||
reload_time = 2
|
||||
reload_cmd = ~/.config/hypr/scripts/album_art.sh
|
||||
position = -20, -17
|
||||
halign = right
|
||||
valign = top
|
||||
}
|
||||
|
||||
# MUSIC TEXT BOX (To the left of the image, same height)
|
||||
shape {
|
||||
monitor =
|
||||
size = 300, 80
|
||||
color = rgba(0, 0, 0, 0.3)
|
||||
rounding = 15
|
||||
border_size = 1
|
||||
border_color = rgba(255, 255, 255, 0.1)
|
||||
position = -110, -20
|
||||
halign = right
|
||||
valign = top
|
||||
}
|
||||
|
||||
# MUSIC TEXT (Right aligned and vertically centered inside the 80px box)
|
||||
label {
|
||||
monitor =
|
||||
text = cmd[update:1000] ~/.config/hypr/scripts/songdetail.sh
|
||||
color = $text
|
||||
font_size = 14
|
||||
font_family = $font
|
||||
position = -125, -37
|
||||
halign = right
|
||||
valign = top
|
||||
text_align = right
|
||||
}
|
||||
|
||||
# --- STATUS DASHBOARD (BOTTOM RIGHT) ---
|
||||
|
||||
# SYSTEM INFO BOX (Vertical stack container)
|
||||
shape {
|
||||
monitor =
|
||||
size = 300, 100
|
||||
color = rgba(0, 0, 0, 0.3)
|
||||
rounding = 15
|
||||
border_size = 1
|
||||
border_color = rgba(255, 255, 255, 0.1)
|
||||
position = -20, 20
|
||||
halign = right
|
||||
valign = bottom
|
||||
}
|
||||
|
||||
# SYSTEM INFO TEXT (3 lines, top of each other, right aligned)
|
||||
label {
|
||||
monitor =
|
||||
text = cmd[update:5000] ~/.config/hypr/scripts/status_info.sh
|
||||
color = $text
|
||||
font_size = 14
|
||||
font_family = $font
|
||||
position = -35, 35
|
||||
halign = right
|
||||
valign = bottom
|
||||
text_align = right
|
||||
}
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 7.0 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 1.6 MiB |
@@ -1,33 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Get the current battery percentage
|
||||
battery_percentage=$(cat /sys/class/power_supply/BAT0/capacity)
|
||||
|
||||
# Get the battery status (Charging or Discharging)
|
||||
battery_status=$(cat /sys/class/power_supply/BAT0/status)
|
||||
|
||||
# Define the battery icons for each 10% segment
|
||||
battery_icons=("" "" "" "" "" "" "" "" "" "")
|
||||
|
||||
# Define the charging icon
|
||||
charging_icon=""
|
||||
|
||||
# Calculate the index for the icon array
|
||||
# Ensure the index is within bounds (0 to 9) for battery percentages 0 to 100
|
||||
icon_index=$((battery_percentage / 10))
|
||||
|
||||
# If the battery is 100%, use the last icon (index 9)
|
||||
if [ "$battery_percentage" -eq 100 ]; then
|
||||
icon_index=9
|
||||
fi
|
||||
|
||||
# Get the corresponding icon
|
||||
battery_icon=${battery_icons[$icon_index]}
|
||||
|
||||
# Check if the battery is charging
|
||||
if [ "$battery_status" = "Charging" ]; then
|
||||
battery_icon="$charging_icon"
|
||||
fi
|
||||
|
||||
# Output the battery percentage and icon
|
||||
echo "$battery_percentage% $battery_icon"
|
||||
@@ -1,47 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Path to the Hyprland configuration file
|
||||
config_file="$HOME/.config/hypr/hyprlock.conf"
|
||||
|
||||
# Read the bt-mode value from the configuration file
|
||||
bt_mode=$(grep -oP '^\$bt-mode\s*=\s*\K\S+' ~/.config/hypr/hyprlock.conf)
|
||||
|
||||
# Get Bluetooth power status
|
||||
bluetooth_status=$(bluetoothctl show | grep "Powered:" | awk '{print $2}')
|
||||
|
||||
# Check if Bluetooth is powered on
|
||||
if [ "$bluetooth_status" != "yes" ]; then
|
||||
echo " Bluetooth Off"
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Initialize connected devices
|
||||
connected_devices=$(echo "$connected_devices" | sed 's/[[:space:]]*$//')
|
||||
|
||||
# Process Bluetooth devices
|
||||
while read -r line; do
|
||||
echo "Processing line: $line" >&2
|
||||
device_mac=$(echo "$line" | awk '{print $2}')
|
||||
device_name=$(echo "$line" | cut -d' ' -f3-)
|
||||
echo "Device MAC: $device_mac" >&2
|
||||
echo "Device Name: $device_name" >&2
|
||||
if bluetoothctl info "$device_mac" | grep -q "Connected: yes"; then
|
||||
connected_devices+="$device_name "
|
||||
fi
|
||||
echo "Finished processing $device_mac" >&2
|
||||
echo "---" >&2
|
||||
done < <(bluetoothctl devices)
|
||||
|
||||
# If no connected devices, show "No Devices"
|
||||
if [ -z "$connected_devices" ]; then
|
||||
echo " No Devices"
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Display output based on bt-mode
|
||||
if [ "$bt_mode" = "true" ]; then
|
||||
echo " $connected_devices"
|
||||
else
|
||||
echo " Connected"
|
||||
fi
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Only works if you use SWWW for your wallpapers
|
||||
|
||||
SWWW_DIR="$HOME/.cache/swww/"
|
||||
HYPRLOCK="$HOME/.config/hypr/hyprlock.conf"
|
||||
|
||||
# Get a Monitor Cache File
|
||||
FIRST_FILE=$(find "$SWWW_DIR" -type f | head -n 1)
|
||||
|
||||
# Check if SWWW file exists
|
||||
if [ -n "$FIRST_FILE" ] && [ -f "$FIRST_FILE" ]; then
|
||||
WALLPAPER=$(sed -n '2p' "$FIRST_FILE")
|
||||
|
||||
sed -i "s|^\(\$wallpaper[[:space:]]*=[[:space:]]*\).*|\1$WALLPAPER # (screenshot or /path/to/your/wallpaper.jpg)|" "$HYPRLOCK"
|
||||
echo "Wallpaper path updated to $WALLPAPER"
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Error
|
||||
echo "Fehler: kein Wallpaper gefunden."
|
||||
exit 1
|
||||
@@ -1,32 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Set your Username
|
||||
# username="TamarindX"
|
||||
|
||||
# Read the username alias from hyprlock.conf
|
||||
username=$(grep -oP '^\$USER\s*=\s*\K\S+' ~/.config/hypr/hyprlock.conf)
|
||||
|
||||
# Check if the username was successfully extracted
|
||||
if [ -z "$username" ]; then
|
||||
echo "Username not found in hyprlock.conf."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Get the current hour
|
||||
hour=$(date +%H)
|
||||
|
||||
# Determine the greeting based on the time
|
||||
if [ "$hour" -ge 5 ] && [ "$hour" -lt 12 ]; then
|
||||
greeting="Good Morning"
|
||||
elif [ "$hour" -ge 12 ] && [ "$hour" -lt 17 ]; then
|
||||
greeting="Good Afternoon"
|
||||
elif [ "$hour" -ge 17 ] && [ "$hour" -lt 21 ]; then
|
||||
greeting="Good Evening"
|
||||
elif [ "$hour" -ge 21 ] && [ "$hour" -lt 24 ]; then
|
||||
greeting="Good Night"
|
||||
else
|
||||
greeting="GO TO SLEEP!"
|
||||
fi
|
||||
|
||||
# Output the combined text
|
||||
echo -e "Hello, $username! $greeting"
|
||||
@@ -1,65 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Set this variable to control the output
|
||||
# Set to "true" to show SSID, "false" to show "Connected"
|
||||
# show_ssid=false
|
||||
|
||||
# Read the wifi-mode alias from hyprlock.conf
|
||||
show_ssid=$(grep -oP '^\$wifi-mode\s*=\s*\K\S+' ~/.config/hypr/hyprlock.conf)
|
||||
|
||||
# Check if the SSID was successfully extracted else fallback?!
|
||||
if [ -z "$show_ssid" ]; then
|
||||
show_ssid=false
|
||||
fi
|
||||
|
||||
# Check if any Ethernet connection is active
|
||||
ethernet_connected=$(nmcli -t -f DEVICE,TYPE,STATE dev | grep -E 'ethernet:connected')
|
||||
|
||||
# If Ethernet
|
||||
if [ -n "$ethernet_connected" ]; then
|
||||
echo " Ethernet"
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Get Wi-Fi connection status
|
||||
wifi_status=$(nmcli -t -f WIFI g)
|
||||
|
||||
# Check if Wi-Fi is enabled
|
||||
if [ "$wifi_status" != "enabled" ]; then
|
||||
echo " Wi-Fi Off"
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Get active Wi-Fi connection details
|
||||
wifi_info=$(nmcli -t -f ACTIVE,SSID,SIGNAL dev wifi | grep '^yes')
|
||||
|
||||
# If no active connection, show "Disconnected"
|
||||
if [ -z "$wifi_info" ]; then
|
||||
echo " No Wi-Fi"
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Extract SSID
|
||||
ssid=$(echo "$wifi_info" | cut -d':' -f2)
|
||||
|
||||
# Extract signal strength
|
||||
signal_strength=$(echo "$wifi_info" | cut -d':' -f3)
|
||||
|
||||
# Define Wi-Fi icons based on signal strength
|
||||
wifi_icons=("" "" "" "" "") # From low to high signal
|
||||
|
||||
# Clamp signal strength between 0 and 100
|
||||
signal_strength=$((signal_strength < 0 ? 0 : (signal_strength > 100 ? 100 : signal_strength)))
|
||||
|
||||
# Calculate the icon index based on signal strength
|
||||
icon_index=$((signal_strength / 25))
|
||||
|
||||
# Get the corresponding icon
|
||||
wifi_icon=${wifi_icons[$icon_index]}
|
||||
|
||||
# Output based on show_ssid variable
|
||||
if [ "$show_ssid" = true ]; then
|
||||
echo "$wifi_icon $ssid"
|
||||
else
|
||||
echo "$wifi_icon Connected"
|
||||
fi
|
||||
@@ -1,116 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
if [ $# -eq 0 ]; then
|
||||
echo "Usage: $0 --title | --artist | --album | --source | --source-symbol"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Function to get metadata using playerctl
|
||||
get_metadata() {
|
||||
key=$1
|
||||
playerctl metadata --player=%any,chromium,firefox --format "{{ $key }}" 2>/dev/null
|
||||
}
|
||||
|
||||
# Check for arguments
|
||||
|
||||
# Function to determine the source and return an icon and text
|
||||
get_source_info_symbol() {
|
||||
trackid=$(get_metadata "mpris:trackid")
|
||||
if [[ "$trackid" == *"firefox"* ]]; then
|
||||
echo -e ""
|
||||
elif [[ "$trackid" == *"spotify"* ]]; then
|
||||
echo -e ""
|
||||
elif [[ "$trackid" == *"chromium"* ]]; then
|
||||
echo -e ""
|
||||
else
|
||||
echo ""
|
||||
fi
|
||||
}
|
||||
|
||||
get_source_info() {
|
||||
trackid=$(get_metadata "mpris:trackid")
|
||||
if [[ "$trackid" == *"firefox"* ]]; then
|
||||
echo -e "Firefox"
|
||||
elif [[ "$trackid" == *"spotify"* ]]; then
|
||||
echo -e "Spotify"
|
||||
elif [[ "$trackid" == *"chromium"* ]]; then
|
||||
echo -e "Chrome"
|
||||
else
|
||||
echo ""
|
||||
fi
|
||||
}
|
||||
|
||||
# Function to truncate text with ellipsis if necessary
|
||||
truncate_with_ellipsis() {
|
||||
text=$1
|
||||
max_length=$2
|
||||
if [ ${#text} -gt $max_length ]; then
|
||||
echo "${text:0:$((max_length - 3))}..."
|
||||
else
|
||||
echo "$text"
|
||||
fi
|
||||
}
|
||||
|
||||
# Parse the argument
|
||||
case "$1" in
|
||||
--title)
|
||||
title=$(get_metadata "xesam:title")
|
||||
if [ -z "$title" ]; then
|
||||
echo ""
|
||||
else
|
||||
truncate_with_ellipsis "$title" 28 # Limit the output to 50 characters
|
||||
fi
|
||||
;;
|
||||
--artist)
|
||||
artist=$(get_metadata "xesam:artist")
|
||||
if [ -z "$artist" ]; then
|
||||
echo ""
|
||||
else
|
||||
truncate_with_ellipsis "$artist" 28 # Limit the output to 50 characters
|
||||
fi
|
||||
;;
|
||||
--status-symbol)
|
||||
status=$(playerctl status 2>/dev/null)
|
||||
if [[ $status == "Playing" ]]; then
|
||||
echo ""
|
||||
elif [[ $status == "Paused" ]]; then
|
||||
echo ""
|
||||
else
|
||||
echo ""
|
||||
fi
|
||||
;;
|
||||
--status)
|
||||
status=$(playerctl status 2>/dev/null)
|
||||
if [[ $status == "Playing" ]]; then
|
||||
echo "Playing Now"
|
||||
elif [[ $status == "Paused" ]]; then
|
||||
echo "Paused"
|
||||
else
|
||||
echo ""
|
||||
fi
|
||||
;;
|
||||
--album)
|
||||
album=$(playerctl metadata --player=%any,chromium,firefox --format "{{ xesam:album }}" 2>/dev/null)
|
||||
if [[ -n $album ]]; then
|
||||
echo "$album"
|
||||
else
|
||||
status=$(playerctl status 2>/dev/null)
|
||||
if [[ -n $status ]]; then
|
||||
echo "Not album"
|
||||
else
|
||||
truncate_with_ellipsis "$album" 28 # Limit the output to 50 characters
|
||||
fi
|
||||
fi
|
||||
;;
|
||||
--source-symbol)
|
||||
get_source_info_symbol
|
||||
;;
|
||||
--source)
|
||||
get_source_info
|
||||
;;
|
||||
*)
|
||||
echo "Invalid option: $1"
|
||||
echo "Usage: $0 --title | --artist | --album | --source | --source-symbol"
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
@@ -1,39 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Get location data using IP Geolocation
|
||||
|
||||
# Recommended with API, but you can try w/o API [IPINFO.IO]
|
||||
# API_TOKEN="YOUR_API_TOKEN"
|
||||
# location_data=$(curl -s "https://ipinfo.io?token=$API_TOKEN" 2>/dev/null)
|
||||
# location_data=$(curl -s https://ipinfo.io 2>/dev/null) #[Limited requests. Require API to send 50k request/month]
|
||||
|
||||
# Extract city and country code (ISO 3166-1 alpha-2 code)
|
||||
# CITY=$(echo "$location_data" | jq -r '.city // empty')
|
||||
# COUNTRY=$(echo "$location_data" | jq -r '.country // empty')
|
||||
|
||||
# IPINFO Alternative [IP-API.COM]
|
||||
location_data=$(curl -s "http://ip-api.com/json/" 2>/dev/null)
|
||||
|
||||
# Extract city and country code
|
||||
CITY=$(echo "$location_data" | jq -r '.city // empty')
|
||||
COUNTRY=$(echo "$location_data" | jq -r '.countryCode // empty')
|
||||
# Visit http://ip-api.com/json/ to find other variables
|
||||
|
||||
# HARDCODE Location
|
||||
# CITY=$(grep -oP '^\$CITY\s*=\s*\K.+' ~/.config/hypr/hyprlock.conf)
|
||||
# COUNTRY=$(grep -oP '^\$COUNTRY\s*=\s*\K.+' ~/.config/hypr/hyprlock.conf)
|
||||
|
||||
# Check if CITY and COUNTRY are valid
|
||||
if [[ -n "$CITY" && -n "$COUNTRY" ]]; then
|
||||
# Fetch weather info for the detected city from wttr.in
|
||||
weather_info=$(curl -s "wttr.in/$CITY?format=%c+%C+%t" 2>/dev/null)
|
||||
|
||||
# Check if the weather info is valid
|
||||
if [[ -n "$weather_info" ]]; then
|
||||
echo "$COUNTRY, $CITY: $weather_info"
|
||||
else
|
||||
echo "Weather info unavailable for $COUNTRY, $CITY"
|
||||
fi
|
||||
else
|
||||
echo "Unable to determine your location"
|
||||
fi
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
wallpaper {
|
||||
monitor =
|
||||
path = ~/.wallpapers/arch.png
|
||||
path = ~/.wallpapers/space-1.jpg
|
||||
fit_mode = cover
|
||||
}
|
||||
|
||||
|
||||
@@ -1,97 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Set paths
|
||||
CONFIG_DIR="$HOME/.config/hypr"
|
||||
BACKUP_DIR="$CONFIG_DIR/hyprlock-backup-$(date +%Y%m%d%H%M%S)"
|
||||
REPO_URL="https://github.com/Tamarindtype/googlish-hyprlock-theme.git"
|
||||
TEMP_DIR="$(mktemp -d)"
|
||||
|
||||
read -p "Do you want to see every command executed? [y/N]: " choice
|
||||
choice=${choice,,}
|
||||
|
||||
if [[ "$choice" == "y" ]]; then
|
||||
SHOW_COMMANDS=true
|
||||
else
|
||||
SHOW_COMMANDS=false
|
||||
fi
|
||||
|
||||
run_cmd() {
|
||||
local desc="$1"
|
||||
local cmd="$2"
|
||||
|
||||
if [[ "$SHOW_COMMANDS" == true ]]; then
|
||||
echo -e "\n$desc"
|
||||
echo "-> $cmd"
|
||||
read -p "Run command? [Y/n]: " confirm
|
||||
confirm=${confirm,,}
|
||||
|
||||
if [[ "$confirm" == "n" ]]; then
|
||||
echo "⏭ Skipped."
|
||||
else
|
||||
eval "$cmd"
|
||||
fi
|
||||
else
|
||||
eval "$cmd"
|
||||
fi
|
||||
}
|
||||
|
||||
# Backup existing config
|
||||
if [ -d "$CONFIG_DIR/hyprlock" ] || [ -f "$CONFIG_DIR/hyprlock.conf" ]; then
|
||||
read -p "Do you want to create a backup of your config? [Y/n]: " choice
|
||||
choice=${choice,,}
|
||||
|
||||
if [[ "$choice" != "n" ]]; then
|
||||
run_cmd "Creating backup folder" "mkdir -p \"$BACKUP_DIR\""
|
||||
|
||||
if [ -d "$CONFIG_DIR/hyprlock" ]; then
|
||||
run_cmd "Backing up folder" "mv \"$CONFIG_DIR/hyprlock\" \"$BACKUP_DIR/\""
|
||||
fi
|
||||
|
||||
if [ -f "$CONFIG_DIR/hyprlock.conf" ]; then
|
||||
run_cmd "Backing up file" "mv \"$CONFIG_DIR/hyprlock.conf\" \"$BACKUP_DIR/\""
|
||||
fi
|
||||
fi
|
||||
else
|
||||
echo "No existing hyprlock config found. Skipping backup."
|
||||
fi
|
||||
|
||||
# Clone the repo
|
||||
run_cmd "Cloning repository..." "git clone \"$REPO_URL\" \"$TEMP_DIR\""
|
||||
|
||||
# Move files
|
||||
run_cmd "Creating config directory" "mkdir -p \"$CONFIG_DIR\""
|
||||
|
||||
if [ -d "$TEMP_DIR/hyprlock" ]; then
|
||||
run_cmd "Moving hyprlock folder" "mv \"$TEMP_DIR/hyprlock\" \"$CONFIG_DIR/\""
|
||||
fi
|
||||
|
||||
if [ -f "$TEMP_DIR/hyprlock.conf" ]; then
|
||||
run_cmd "Moving hyprlock.conf" "mv \"$TEMP_DIR/hyprlock.conf\" \"$CONFIG_DIR/\""
|
||||
fi
|
||||
|
||||
# Make scripts executable
|
||||
if [ -d "$CONFIG_DIR/hyprlock" ]; then
|
||||
run_cmd "Making scripts executable..." "chmod +x \"$CONFIG_DIR/hyprlock\"/*.sh"
|
||||
fi
|
||||
|
||||
# Optional: Run hyprlock
|
||||
run_cmd "Running Hyprlock" "hyprlock"
|
||||
|
||||
read -p "Do you want to install the 'hyprlock-change-wallpaper' command? [Y/n]: " choice
|
||||
choice=${choice,,}
|
||||
|
||||
if [[ "$choice" != "n" ]]; then
|
||||
run_cmd "Installing hyprlock-change-wallpaper shortcut" "sudo ln -sf $CONFIG_DIR/hyprlock/change_wallpaper.sh /usr/local/bin/hyprlock-change-wallpaper"
|
||||
run_cmd "Make command runable" "chmod +x $CONFIG_DIR/hyprlock/change_wallpaper.sh"
|
||||
|
||||
if command -v hyprlock-change-wallpaper &>/dev/null; then
|
||||
echo "hyprlock-change-wallpaper was succesfully installed"
|
||||
else
|
||||
echo "Error while installing hyprlock-change-wallpaper."
|
||||
fi
|
||||
else
|
||||
echo "⏭ installation of hyprlock-change-wallpaper skipped"
|
||||
fi
|
||||
|
||||
# Cleanup
|
||||
run_cmd "Cleaning up temp files..." "rm -rf \"$TEMP_DIR\""
|
||||
+52
-27
@@ -1,11 +1,25 @@
|
||||
-- https://wiki.hypr.land/Configuring/Advanced-and-Cool/Animations/
|
||||
--
|
||||
-- Quick and clean. Motion should get out of the way, not perform.
|
||||
-- YoRHa motion: calm and mechanical. Things glide in, settle and stop; nothing
|
||||
-- overshoots, nothing pops. Matches Theme.easeSnap / easeGlide in
|
||||
-- ~/.config/quickshell/config/Theme.qml.
|
||||
--
|
||||
-- An earlier pass overdid it: a 1.56 overshoot on every window, an 88% popin
|
||||
-- scale, and a borderangle looping forever so the focused border was in
|
||||
-- constant motion. The bounce is dialled back to a hint, the popin barely
|
||||
-- scales, and the border angle does not animate at all.
|
||||
-- The screen is a porthole: the hull (quickshell/bar/Frame.qml) sits on the
|
||||
-- top layer, so anything that moves past the edge of the opening passes
|
||||
-- behind the frame instead of over the bar.
|
||||
--
|
||||
-- windows resolve in from a hair smaller and fade, the way a NieR menu
|
||||
-- panel appears rather than arrives; leave the same way, faster.
|
||||
-- workspaces drift: the old one sinks a little way behind the rim as it
|
||||
-- fades, the new one rises into its place. A short, slow
|
||||
-- vertical drift rather than a full-screen sweep, which on a
|
||||
-- 2560px panel is a lot of motion for "you are somewhere else
|
||||
-- now". Direction follows workspace order.
|
||||
-- scratchpad a drawer: SUPER+S lowers it out from under the bar, the same
|
||||
-- gesture as the dashboard and the popouts, and raises it back.
|
||||
-- layers only fade; quickshell animates its own surfaces.
|
||||
--
|
||||
-- Nothing overshoots and the border angle never animates.
|
||||
|
||||
hl.config({
|
||||
animations = {
|
||||
@@ -14,34 +28,45 @@ hl.config({
|
||||
})
|
||||
|
||||
-- ------------------------------------------------------------------- curves
|
||||
hl.curve("snap", { type = "bezier", points = { { 0.16, 1.00 }, { 0.30, 1.00 } } })
|
||||
hl.curve("overshoot", { type = "bezier", points = { { 0.34, 1.12 }, { 0.64, 1.00 } } })
|
||||
hl.curve("hard", { type = "bezier", points = { { 0.55, 0.00 }, { 0.90, 0.35 } } })
|
||||
-- outQuint: fast off the mark, long quiet settle.
|
||||
hl.curve("glide", { type = "bezier", points = { { 0.22, 1.00 }, { 0.36, 1.00 } } })
|
||||
-- Material standard, for things that move from one place to another.
|
||||
hl.curve("standard", { type = "bezier", points = { { 0.40, 0.00 }, { 0.20, 1.00 } } })
|
||||
-- Leaving: ease in, so the exit gathers pace and is gone.
|
||||
hl.curve("exit", { type = "bezier", points = { { 0.55, 0.00 }, { 0.90, 0.35 } } })
|
||||
hl.curve("linear", { type = "bezier", points = { { 0, 0 }, { 1, 1 } } })
|
||||
-- easeInOutSine-ish with a long tail: starts without a jolt, settles slowly.
|
||||
-- For motion big enough that a fast start would read as a shove.
|
||||
hl.curve("drift", { type = "bezier", points = { { 0.35, 0.00 }, { 0.15, 1.00 } } })
|
||||
|
||||
-- --------------------------------------------------------------------- tree
|
||||
-- speed is in ds (1ds = 100ms). Unset leaves inherit their parent.
|
||||
hl.animation({ leaf = "global", enabled = true, speed = 4, bezier = "snap" })
|
||||
hl.animation({ leaf = "border", enabled = true, speed = 5, bezier = "snap" })
|
||||
hl.animation({ leaf = "global", enabled = true, speed = 4, bezier = "glide" })
|
||||
hl.animation({ leaf = "border", enabled = true, speed = 4, bezier = "glide" })
|
||||
hl.animation({ leaf = "borderangle", enabled = false })
|
||||
|
||||
hl.animation({ leaf = "windows", enabled = true, speed = 4, bezier = "snap" })
|
||||
hl.animation({ leaf = "windowsIn", enabled = true, speed = 4, bezier = "overshoot", style = "popin 96%" })
|
||||
hl.animation({ leaf = "windowsOut", enabled = true, speed = 2.6, bezier = "hard", style = "popin 97%" })
|
||||
hl.animation({ leaf = "windowsMove", enabled = true, speed = 3.6, bezier = "snap" })
|
||||
hl.animation({ leaf = "windows", enabled = true, speed = 4, bezier = "glide" })
|
||||
hl.animation({ leaf = "windowsIn", enabled = true, speed = 4, bezier = "glide", style = "popin 94%" })
|
||||
hl.animation({ leaf = "windowsOut", enabled = true, speed = 2.4, bezier = "exit", style = "popin 96%" })
|
||||
hl.animation({ leaf = "windowsMove", enabled = true, speed = 4, bezier = "standard" })
|
||||
|
||||
hl.animation({ leaf = "fade", enabled = true, speed = 3, bezier = "snap" })
|
||||
hl.animation({ leaf = "fadeIn", enabled = true, speed = 2.4, bezier = "snap" })
|
||||
hl.animation({ leaf = "fadeOut", enabled = true, speed = 1.8, bezier = "hard" })
|
||||
hl.animation({ leaf = "fadeSwitch", enabled = true, speed = 2, bezier = "snap" })
|
||||
hl.animation({ leaf = "fadeShadow", enabled = true, speed = 3, bezier = "snap" })
|
||||
hl.animation({ leaf = "fadeDim", enabled = true, speed = 2.4, bezier = "snap" })
|
||||
hl.animation({ leaf = "fade", enabled = true, speed = 3.4, bezier = "glide" })
|
||||
hl.animation({ leaf = "fadeIn", enabled = true, speed = 3.4, bezier = "glide" })
|
||||
hl.animation({ leaf = "fadeOut", enabled = true, speed = 2.2, bezier = "exit" })
|
||||
hl.animation({ leaf = "fadeSwitch", enabled = true, speed = 3, bezier = "glide" })
|
||||
hl.animation({ leaf = "fadeShadow", enabled = true, speed = 3.4, bezier = "glide" })
|
||||
hl.animation({ leaf = "fadeDim", enabled = true, speed = 3, bezier = "glide" })
|
||||
|
||||
hl.animation({ leaf = "layers", enabled = true, speed = 3, bezier = "snap" })
|
||||
hl.animation({ leaf = "layersIn", enabled = true, speed = 3, bezier = "snap", style = "slide" })
|
||||
hl.animation({ leaf = "layersOut", enabled = true, speed = 2, bezier = "hard", style = "slide" })
|
||||
-- Quickshell animates its own surfaces; the compositor only fades them, so the
|
||||
-- two motions never stack.
|
||||
hl.animation({ leaf = "layers", enabled = true, speed = 2.6, bezier = "glide" })
|
||||
hl.animation({ leaf = "layersIn", enabled = true, speed = 2.6, bezier = "glide", style = "fade" })
|
||||
hl.animation({ leaf = "layersOut", enabled = true, speed = 2, bezier = "exit", style = "fade" })
|
||||
|
||||
hl.animation({ leaf = "workspaces", enabled = true, speed = 3, bezier = "snap", style = "slidevert" })
|
||||
hl.animation({ leaf = "workspacesIn", enabled = true, speed = 3, bezier = "snap", style = "slidevert" })
|
||||
hl.animation({ leaf = "workspacesOut", enabled = true, speed = 2.4, bezier = "hard", style = "slidevert" })
|
||||
hl.animation({ leaf = "workspaces", enabled = true, speed = 5.5, bezier = "drift", style = "slidefadevert 18%" })
|
||||
hl.animation({ leaf = "workspacesIn", enabled = true, speed = 5.5, bezier = "drift", style = "slidefadevert 18%" })
|
||||
hl.animation({ leaf = "workspacesOut", enabled = true, speed = 4.5, bezier = "drift", style = "slidefadevert 18%" })
|
||||
|
||||
hl.animation({ leaf = "specialWorkspace", enabled = true, speed = 3, bezier = "snap", style = "slidevert" })
|
||||
hl.animation({ leaf = "specialWorkspace", enabled = true, speed = 4.5, bezier = "glide", style = "slidevert" })
|
||||
hl.animation({ leaf = "specialWorkspaceIn", enabled = true, speed = 4.5, bezier = "glide", style = "slidevert" })
|
||||
hl.animation({ leaf = "specialWorkspaceOut", enabled = true, speed = 3.5, bezier = "exit", style = "slidevert" })
|
||||
@@ -10,7 +10,8 @@ hl.on("hyprland.start", function()
|
||||
hl.exec_cmd("uwsm app -- qs")
|
||||
|
||||
hl.exec_cmd("uwsm app -- nm-applet --indicator")
|
||||
hl.exec_cmd("uwsm app -- hyprpaper")
|
||||
-- hyprpaper is not started here: its systemd unit is enabled for
|
||||
-- graphical-session.target, and a second copy here ran alongside it.
|
||||
|
||||
-- clipboard history, text and images
|
||||
hl.exec_cmd("wl-paste --type text --watch cliphist store")
|
||||
@@ -19,7 +20,7 @@ hl.on("hyprland.start", function()
|
||||
-- pdfs-prompt has no hidden/resident mode, so the first search of the
|
||||
-- session is cold. Run one throwaway query once the Proton Drive daemon
|
||||
-- is up to pull the binary into the page cache and warm the daemon's index.
|
||||
hl.exec_cmd("sh -c 'sleep 15; pdfs-prompt --feed a >/dev/null 2>&1'")
|
||||
hl.exec_cmd("uwsm app -- pdfs-prompt --preload")
|
||||
|
||||
-- hl.exec_cmd("uwsm app -- nextcloud --background")
|
||||
-- hl.exec_cmd("uwsm app -- rclone mount google_drive: ~/gdrive")
|
||||
|
||||
@@ -5,10 +5,13 @@ local scripts = os.getenv("HOME") .. "/.config/hypr/scripts/"
|
||||
-- ------------------------------------------------------------- screenshots
|
||||
-- PRINT selects a region, CTRL grabs the focused window, SHIFT saves to disk
|
||||
-- instead of the clipboard.
|
||||
hl.bind("PRINT", hl.dsp.exec_cmd('grim -g "$(slurp)" - | wl-copy'))
|
||||
hl.bind("SHIFT + PRINT", hl.dsp.exec_cmd('grim -g "$(slurp)" ~/Pictures/Screenshots/$(date +\'%Y-%m-%d_%H-%M-%S\').png'))
|
||||
hl.bind("CTRL + PRINT", hl.dsp.exec_cmd(scripts .. "screenshot_window.sh copy"))
|
||||
hl.bind("CTRL + SHIFT + PRINT", hl.dsp.exec_cmd(scripts .. "screenshot_window.sh save"))
|
||||
-- All four go through scripts/shot.sh, which also posts a notification with
|
||||
-- the capture as its thumbnail (Open, Edit with satty, Save).
|
||||
local shot = scripts .. "shot.sh "
|
||||
hl.bind("PRINT", hl.dsp.exec_cmd(shot .. "region copy"), { description = "screenshot an area to the clipboard" })
|
||||
hl.bind("SHIFT + PRINT", hl.dsp.exec_cmd(shot .. "region save"), { description = "screenshot an area to a file" })
|
||||
hl.bind("CTRL + PRINT", hl.dsp.exec_cmd(shot .. "window copy"), { description = "screenshot the window to the clipboard" })
|
||||
hl.bind("CTRL + SHIFT + PRINT", hl.dsp.exec_cmd(shot .. "window save"), { description = "screenshot the window to a file" })
|
||||
|
||||
-- ------------------------------------------------------- replay and camera
|
||||
-- On release, so the shortcut is not caught mid-chord.
|
||||
|
||||
@@ -4,8 +4,9 @@
|
||||
-- Volume and brightness repeat when held.
|
||||
local held = { locked = true, repeating = true }
|
||||
|
||||
hl.bind("XF86AudioRaiseVolume", hl.dsp.exec_cmd("fluxo vol up 5"), held)
|
||||
hl.bind("XF86AudioLowerVolume", hl.dsp.exec_cmd("fluxo vol down 5"), held)
|
||||
-- wpctl rather than `fluxo vol`, which goes up to 150%; `-l 1` stops at 100%.
|
||||
hl.bind("XF86AudioRaiseVolume", hl.dsp.exec_cmd("wpctl set-volume -l 1 @DEFAULT_AUDIO_SINK@ 5%+"), held)
|
||||
hl.bind("XF86AudioLowerVolume", hl.dsp.exec_cmd("wpctl set-volume @DEFAULT_AUDIO_SINK@ 5%-"), held)
|
||||
hl.bind("XF86AudioMute", hl.dsp.exec_cmd("fluxo vol mute"), held)
|
||||
hl.bind("XF86AudioMicMute", hl.dsp.exec_cmd("fluxo mic mute"), held)
|
||||
hl.bind("XF86MonBrightnessUp", hl.dsp.exec_cmd("brightnessctl s +10%"), held)
|
||||
|
||||
@@ -9,7 +9,17 @@ end
|
||||
shell("lock", { key = mod .. " + CTRL + L", description = "lock screen" })
|
||||
shell("power", { key = mod .. " + P", description = "power menu" })
|
||||
shell("ask", { key = mod .. " + A", description = "ask claude" })
|
||||
shell("dashboard", { key = mod .. " + D", description = "dashboard" })
|
||||
shell("overview", { key = mod .. " + W", description = "overview of every workspace" })
|
||||
|
||||
-- Alt+Tab: hold Alt, tap Tab through focus history, let go to switch. The
|
||||
-- overview sees the release itself; the release bind is a backstop for the
|
||||
-- case where Alt comes up before the overview has the keyboard.
|
||||
shell("overviewNext", { key = "ALT + Tab", description = "switch windows" })
|
||||
shell("overviewPrev", { key = "ALT + SHIFT + Tab", description = "switch windows, backwards" })
|
||||
hl.bind("ALT + ALT_L", hl.dsp.exec_cmd("qs ipc call shell overviewCommit"), { release = true })
|
||||
shell("toggleDnd", { key = mod .. " + SHIFT + N", description = "toggle do not disturb" })
|
||||
shell("toggleStayAwake", { key = mod .. " + SHIFT + I", description = "keep the screen awake" })
|
||||
shell("clearNotifications", { key = mod .. " + CTRL + SHIFT + N", description = "clear notifications" })
|
||||
shell("reloadConfig", { key = mod .. " + SHIFT + R", description = "reload shell config" })
|
||||
|
||||
|
||||
@@ -18,8 +18,10 @@ end
|
||||
|
||||
-- ------------------------------------------------------------------- groups
|
||||
hl.bind(mod .. " + n", hl.dsp.group.toggle())
|
||||
hl.bind("ALT + Tab", hl.dsp.group.next())
|
||||
-- hl.bind("ALT + Tab", hl.dsp.group.prev())
|
||||
-- Alt+Tab belongs to the overview (lua/binds/shell.lua), so tabs in a group
|
||||
-- cycle on Super+Tab.
|
||||
hl.bind(mod .. " + Tab", hl.dsp.group.next(), { description = "next window in group" })
|
||||
hl.bind(mod .. " + SHIFT + Tab", hl.dsp.group.prev(), { description = "previous window in group" })
|
||||
|
||||
-- -------------------------------------------------------------------- mouse
|
||||
hl.bind(mod .. " + mouse:272", hl.dsp.window.drag(), { mouse = true })
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
-- Workspaces, including the two scratchpads.
|
||||
-- Workspaces, including the scratchpad.
|
||||
|
||||
local mod = "SUPER"
|
||||
|
||||
@@ -13,10 +13,6 @@ end
|
||||
hl.bind(mod .. " + mouse_down", hl.dsp.focus({ workspace = "e+1" }))
|
||||
hl.bind(mod .. " + mouse_up", hl.dsp.focus({ workspace = "e-1" }))
|
||||
|
||||
-- Scratchpads: S holds anything virtual, D holds chat.
|
||||
local special = { S = "virtual", D = "discord" }
|
||||
|
||||
for key, name in pairs(special) do
|
||||
hl.bind(mod .. " + " .. key, hl.dsp.workspace.toggle_special(name))
|
||||
hl.bind(mod .. " + SHIFT + " .. key, hl.dsp.window.move({ workspace = "special:" .. name }))
|
||||
end
|
||||
-- Scratchpad: S holds anything virtual. Chat opens wherever it is launched.
|
||||
hl.bind(mod .. " + S", hl.dsp.workspace.toggle_special("virtual"))
|
||||
hl.bind(mod .. " + SHIFT + S", hl.dsp.window.move({ workspace = "special:virtual" }))
|
||||
@@ -0,0 +1,124 @@
|
||||
-- Game mode: while a fullscreen game is on screen, neither the compositor nor
|
||||
-- the shell spends anything on the desktop it covers.
|
||||
--
|
||||
-- on <=> some monitor shows a game, fullscreen, on its active workspace
|
||||
--
|
||||
-- Like lua/lid.lua, the answer is re-derived from live state on every trigger
|
||||
-- and nothing is remembered, so a reload mid-game simply finds the game again.
|
||||
--
|
||||
-- A game is a window that says so through the content-type protocol
|
||||
-- (gamescope does), or one whose class gives it away: Proton names every Steam
|
||||
-- game steam_app_<id>. Add to GAME_CLASSES for anything else.
|
||||
--
|
||||
-- The shell is told through its IPC and pauses its own polling and animation
|
||||
-- (quickshell/services/GameMode.qml).
|
||||
|
||||
-- Lua patterns, matched against the window class.
|
||||
local GAME_CLASSES = {
|
||||
"^steam_app_%d+$",
|
||||
"^gamescope$",
|
||||
}
|
||||
|
||||
-- What game mode sets. What it puts back is read from the config as loaded, so
|
||||
-- lua/look.lua and lua/animations.lua stay the only place those are decided. A
|
||||
-- reload resets every option before the config runs, so this never reads game
|
||||
-- mode's own values back.
|
||||
local GAME = {
|
||||
-- Nothing under a fullscreen window is worth animating, and leaving the
|
||||
-- game should be instant.
|
||||
["animations.enabled"] = false,
|
||||
["decoration.shadow.enabled"] = false,
|
||||
-- Hand the game's frames straight to the display instead of compositing
|
||||
-- them every refresh. Only while playing: with it on all the time, some
|
||||
-- ordinary fullscreen apps flicker or show the wrong colours.
|
||||
["render.direct_scanout"] = 1,
|
||||
}
|
||||
|
||||
local NORMAL = {}
|
||||
for option in pairs(GAME) do
|
||||
NORMAL[option] = hl.get_config(option)
|
||||
end
|
||||
|
||||
-- ------------------------------------------------------------- reading state
|
||||
|
||||
local function is_game(win)
|
||||
if win.content_type == "game" then
|
||||
return true
|
||||
end
|
||||
local class = win.class or ""
|
||||
for _, pattern in ipairs(GAME_CLASSES) do
|
||||
if class:match(pattern) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- `ignore` is a window being closed: during window.close it can still be
|
||||
-- listed, and counting it would keep game mode on after the game has gone.
|
||||
-- Fullscreen 2 is real fullscreen; a maximised game (1) still shows the hull.
|
||||
local function playing(ignore)
|
||||
for _, win in ipairs(hl.get_windows()) do
|
||||
if win ~= ignore
|
||||
and win.mapped
|
||||
and win.fullscreen >= 2
|
||||
and win.monitor
|
||||
and win.monitor.active_workspace == win.workspace
|
||||
and is_game(win)
|
||||
then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- ---------------------------------------------------------------- reconciling
|
||||
|
||||
-- A fresh config is the normal one, so only a game found at load needs
|
||||
-- applying. The shell heard the last "false" before the reload.
|
||||
local active = false
|
||||
|
||||
local function tell_shell()
|
||||
hl.exec_cmd("qs ipc call shell gameMode " .. tostring(active))
|
||||
end
|
||||
|
||||
local function reconcile(ignore)
|
||||
local want = playing(ignore)
|
||||
if want == active then
|
||||
return
|
||||
end
|
||||
|
||||
active = want
|
||||
hl.config(active and GAME or NORMAL)
|
||||
tell_shell()
|
||||
end
|
||||
|
||||
-- ------------------------------------------------------------------ triggers
|
||||
|
||||
for _, event in ipairs({
|
||||
"window.open",
|
||||
"window.fullscreen",
|
||||
"window.move_to_workspace",
|
||||
-- Proton sets the class after the window opens.
|
||||
"window.class",
|
||||
"workspace.active",
|
||||
"monitor.removed",
|
||||
}) do
|
||||
hl.on(event, function()
|
||||
reconcile()
|
||||
end)
|
||||
end
|
||||
|
||||
hl.on("window.close", function(win)
|
||||
reconcile(win)
|
||||
end)
|
||||
|
||||
-- A shell started mid-game (Super+Shift+R, or a crash) begins with game mode
|
||||
-- off. Its bar mapping is the sign it is up and listening.
|
||||
hl.on("layer.opened", function(layer)
|
||||
if active and layer.namespace == "takemi-bar" then
|
||||
tell_shell()
|
||||
end
|
||||
end)
|
||||
|
||||
reconcile()
|
||||
+1
-8
@@ -79,9 +79,6 @@ local function reconcile(ignore)
|
||||
return
|
||||
end
|
||||
|
||||
-- First decision of the session, and it agrees with what lua/monitors.lua
|
||||
-- already applied: nothing actually moved, so no daemon needs poking.
|
||||
local settled = panel_off == nil and not want_off
|
||||
panel_off = want_off
|
||||
|
||||
if want_off then
|
||||
@@ -91,11 +88,7 @@ local function reconcile(ignore)
|
||||
end
|
||||
monitors.apply_external()
|
||||
|
||||
-- Quickshell follows monitor hotplug by itself; only the wallpaper daemon
|
||||
-- needs a kick.
|
||||
if not settled then
|
||||
hl.exec_cmd("systemctl restart --user hyprpaper")
|
||||
end
|
||||
-- Quickshell follows monitor hotplug by itself, wallpaper included.
|
||||
end
|
||||
|
||||
-- ------------------------------------------------------------------ triggers
|
||||
|
||||
+49
-34
@@ -1,5 +1,5 @@
|
||||
-- Persona × Mocha — Persona 5 shapes on the Catppuccin Mocha palette, matched
|
||||
-- to ~/.config/quickshell.
|
||||
-- YoRHa dark — NieR:Automata's interface language on the space-1 wallpaper's
|
||||
-- palette, matched to ~/.config/quickshell.
|
||||
--
|
||||
-- Everything static about how the desktop is painted. Motion lives next door
|
||||
-- in lua/animations.lua.
|
||||
@@ -9,17 +9,20 @@ local c = require("lua/palette")
|
||||
hl.config({
|
||||
-- https://wiki.hypr.land/Configuring/Basics/Variables/
|
||||
general = {
|
||||
-- Measured from the quickshell hull's opening, not the screen edge: the
|
||||
-- hull reserves its own exclusive zones. 10px clears the opening's 18px
|
||||
-- corner radius, so a tiled window never touches the rim.
|
||||
gaps_in = 5,
|
||||
gaps_out = { top = 6, right = 8, bottom = 8, left = 8 },
|
||||
gaps_out = 10,
|
||||
|
||||
border_size = 2,
|
||||
border_size = 1,
|
||||
|
||||
col = {
|
||||
active_border = c.activeBorder,
|
||||
-- Surface-level, not outline: an idle window's frame is structure,
|
||||
-- Overlay, not outline: an idle window's frame is structure,
|
||||
-- and the outline grey was bright enough to compete with the
|
||||
-- focused border.
|
||||
inactive_border = c.surfaceAlt,
|
||||
inactive_border = c.overlay,
|
||||
},
|
||||
|
||||
resize_on_border = false,
|
||||
@@ -32,29 +35,32 @@ hl.config({
|
||||
},
|
||||
|
||||
decoration = {
|
||||
-- Persona 5 has no rounded corners. Neither do we.
|
||||
rounding = 0,
|
||||
-- Concentric with the porthole: the opening's corners are 18px and
|
||||
-- the windows sit 10px inside them, so 8px keeps every gap the same
|
||||
-- width all the way round the curve. Matches Theme.frameRadius -
|
||||
-- gaps_out; change one and the other has to follow.
|
||||
rounding = 8,
|
||||
rounding_power = 2,
|
||||
|
||||
-- Fully opaque, both states. Flat ink on flat ground.
|
||||
active_opacity = 1.0,
|
||||
inactive_opacity = 1.0,
|
||||
|
||||
-- A hard crust offset, the same printed drop the shell's panels
|
||||
-- carry, rather than a soft blur. Sharp with a 1px range leaves a
|
||||
-- clean band down the right and bottom edges only.
|
||||
-- A soft, wide shadow: windows float in the opening rather than
|
||||
-- being printed onto it. Dark against the planet light, invisible
|
||||
-- against the void, which is how a shadow behaves out there.
|
||||
shadow = {
|
||||
enabled = true,
|
||||
sharp = true,
|
||||
range = 1,
|
||||
offset = { 4, 4 },
|
||||
color = c.ink,
|
||||
color_inactive = c.ink,
|
||||
sharp = false,
|
||||
range = 24,
|
||||
render_power = 3,
|
||||
offset = { 0, 6 },
|
||||
color = "rgba(000000aa)",
|
||||
color_inactive = "rgba(00000066)",
|
||||
},
|
||||
|
||||
-- Off. Blur is the signature of the glass-and-frost look, which is the
|
||||
-- opposite of what this theme is doing — every surface here is opaque,
|
||||
-- flat and hard-edged. With nothing translucent left to blur it also
|
||||
-- costs three render passes for no visible result.
|
||||
-- Off. Every surface here is opaque, so there is nothing to blur, and
|
||||
-- blur would cost three render passes for no visible result.
|
||||
blur = {
|
||||
enabled = false,
|
||||
},
|
||||
@@ -65,35 +71,44 @@ hl.config({
|
||||
disable_hyprland_logo = true,
|
||||
-- 0 = off, 1 = always, 2 = fullscreen only (G7 is a 240Hz VRR panel)
|
||||
vrr = 0,
|
||||
font_family = "FiraCode Nerd Font",
|
||||
font_family = "JetBrainsMono Nerd Font",
|
||||
background_color = c.base,
|
||||
focus_on_activate = true,
|
||||
-- The shell powers displays down after idle (quickshell/services/Idle.qml)
|
||||
-- and back up when idle ends; these wake them even if it is not running.
|
||||
key_press_enables_dpms = true,
|
||||
mouse_move_enables_dpms = true,
|
||||
},
|
||||
|
||||
group = {
|
||||
col = {
|
||||
border_active = c.activeBorder,
|
||||
border_inactive = c.surfaceAlt,
|
||||
border_inactive = c.overlay,
|
||||
},
|
||||
|
||||
-- Tabs are thin rounded lines, not titled slabs. The bar already
|
||||
-- writes the focused title and its place in the group ("2/3", in
|
||||
-- quickshell/bar/ActiveWindow.qml), so titles here only repeated it in
|
||||
-- a second font. Hyprland paints a tab's indicator in the same colour
|
||||
-- as its fill, so with no fill the current tab is simply the light one.
|
||||
groupbar = {
|
||||
font_family = "JetBrainsMono Nerd Font",
|
||||
font_size = 11,
|
||||
|
||||
height = 24,
|
||||
render_titles = false,
|
||||
gradients = false,
|
||||
|
||||
-- --- Active tab ---
|
||||
indicator_height = 3,
|
||||
indicator_gap = 0,
|
||||
rounding = 2,
|
||||
round_only_edges = false,
|
||||
keep_upper_gap = false,
|
||||
gaps_in = 4,
|
||||
gaps_out = 0,
|
||||
|
||||
col = {
|
||||
active = c.accent,
|
||||
inactive = c.surface,
|
||||
inactive = c.overlay,
|
||||
locked_active = c.alarm,
|
||||
locked_inactive = c.overlay,
|
||||
},
|
||||
text_color = c.ink,
|
||||
|
||||
-- --- Inactive tab ---
|
||||
text_color_inactive = c.muted,
|
||||
|
||||
indicator_height = 3,
|
||||
},
|
||||
},
|
||||
|
||||
|
||||
+2
-3
@@ -49,10 +49,9 @@ local function mirror_all(panel)
|
||||
end
|
||||
end
|
||||
|
||||
-- The bar and popouts stay on the outputs they were created for, so
|
||||
-- respawn the shell the same way lua/autostart.lua starts it.
|
||||
-- The bar, popouts and wallpaper stay on the outputs they were created for,
|
||||
-- so respawn the shell the same way lua/autostart.lua starts it.
|
||||
local function restart_clients()
|
||||
hl.exec_cmd("systemctl restart --user hyprpaper")
|
||||
hl.exec_cmd("sh -c 'qs kill; exec uwsm app -- qs'")
|
||||
end
|
||||
|
||||
|
||||
+24
-22
@@ -1,6 +1,7 @@
|
||||
-- Mocha palette — kept in step with ~/.config/quickshell/config/Theme.qml.
|
||||
-- YoRHa dark palette — kept in step with ~/.config/quickshell/config/Theme.qml.
|
||||
--
|
||||
-- Catppuccin Mocha ground, blue accent, mauve alarm. Nothing else carries hue.
|
||||
-- The wallpaper's grey-green void for the ground, its planet light as the
|
||||
-- accent, the hull's red indicator as the alarm. Nothing else carries hue.
|
||||
--
|
||||
-- Returned as a table, so every module that paints something does
|
||||
-- local c = require("lua/palette")
|
||||
@@ -9,44 +10,45 @@
|
||||
local c = {}
|
||||
|
||||
-- ---------------------------------------------------------------- THE KNOBS
|
||||
-- Two colours in this setup: blue for anything live (window borders, group
|
||||
-- indicators, focus), mauve for anything wrong. Change these lines and every
|
||||
-- Two colours in this setup: the planet light for anything live (window
|
||||
-- borders, group indicators, focus), the hull red for anything wrong. Change these lines and every
|
||||
-- painted edge recolours with them.
|
||||
--
|
||||
-- Keep them in step with `accent` / `alarm` in
|
||||
-- ~/.config/quickshell/config/Theme.qml, which is what colours the shell.
|
||||
-- Those are the only places the colours are written.
|
||||
c.accent = "rgb(89b4fa)"
|
||||
c.alarm = "rgb(cba6f7)"
|
||||
c.accent = "rgb(eef1ea)"
|
||||
c.alarm = "rgb(c8684f)"
|
||||
|
||||
c.accentDim = "rgb(5a7dc0)"
|
||||
c.accentSoft = "rgb(b4befe)"
|
||||
c.accentDim = "rgb(8e978d)"
|
||||
c.accentSoft = "rgb(bcc1bf)"
|
||||
|
||||
-- ------------------------------------------------------------------ neutrals
|
||||
c.ink = "rgb(11111b)"
|
||||
c.ink = "rgb(090a08)"
|
||||
|
||||
c.base = "rgb(1e1e2e)"
|
||||
c.mantle = "rgb(181825)"
|
||||
c.surface = "rgb(313244)"
|
||||
c.surfaceAlt = "rgb(45475a)"
|
||||
c.overlay = "rgb(585b70)"
|
||||
c.outline = "rgb(6c7086)"
|
||||
c.base = "rgb(0f110e)"
|
||||
c.mantle = "rgb(0c0d0b)"
|
||||
c.surface = "rgb(161915)"
|
||||
c.surfaceAlt = "rgb(20241f)"
|
||||
c.overlay = "rgb(383e35)"
|
||||
c.outline = "rgb(545c52)"
|
||||
|
||||
c.text = "rgb(cdd6f4)"
|
||||
c.subtext = "rgb(a6adc8)"
|
||||
c.muted = "rgb(7f849c)"
|
||||
c.text = "rgb(ccd2cb)"
|
||||
c.subtext = "rgb(9fa7a2)"
|
||||
c.muted = "rgb(79847a)"
|
||||
|
||||
-- Semantic aliases, so existing references resolve without inventing hues.
|
||||
c.primary = c.text
|
||||
c.primaryDim = "rgb(9399b2)"
|
||||
c.primaryDim = "rgb(8e978d)"
|
||||
c.glow = c.accent
|
||||
c.blue = c.accent
|
||||
c.deep = c.surfaceAlt
|
||||
c.warn = c.alarm
|
||||
c.ok = c.text
|
||||
|
||||
-- Blue into lavender, on the diagonal. Both ends are the accent's own family,
|
||||
-- so the border never reads as two colours arguing.
|
||||
c.activeBorder = { colors = { c.accent, c.accentSoft }, angle = 135 }
|
||||
-- The focused window is lit by the planet: full light at the top-left, the
|
||||
-- suit's grey at the far corner. One family, so it reads as light falling
|
||||
-- across the frame rather than as two colours.
|
||||
c.activeBorder = { colors = { c.accent, c.accentDim }, angle = 135 }
|
||||
|
||||
return c
|
||||
@@ -11,3 +11,13 @@ for _, namespace in ipairs({ "bottom", "top", "takemi-launcher" }) do
|
||||
ignore_alpha = 0.5,
|
||||
})
|
||||
end
|
||||
|
||||
-- The hull shares the top layer with the bar and the rail, which draw on it,
|
||||
-- so they are ordered above it whatever order they map in. See
|
||||
-- quickshell/bar/Frame.qml.
|
||||
for _, namespace in ipairs({ "takemi-bar", "takemi-rail" }) do
|
||||
hl.layer_rule({
|
||||
match = { namespace = namespace },
|
||||
order = -1,
|
||||
})
|
||||
end
|
||||
@@ -30,6 +30,11 @@ local GAMESCOPE = "^(gamescope)$"
|
||||
-- })
|
||||
hl.window_rule({ match = { class = "^$", title = "^$" }, no_blur = true })
|
||||
|
||||
-- Hold idle off while any window is fullscreen. Players do not all ask for
|
||||
-- that themselves (Brave goes through D-Bus, which nothing here listens to),
|
||||
-- and the shell's dim and lock (quickshell/services/Idle.qml) respect inhibitors.
|
||||
hl.window_rule({ match = { class = ".*" }, idle_inhibit = "fullscreen" })
|
||||
|
||||
-- ==========================================
|
||||
-- FLOATING & CENTERED DIALOGS
|
||||
-- ==========================================
|
||||
@@ -54,7 +59,6 @@ hl.window_rule({ match = { class = GAMESCOPE }, workspace = "1" })
|
||||
|
||||
-- Special workspaces
|
||||
hl.window_rule({ match = { class = "^(Spotify|spotify)$" }, workspace = "special:virtual" })
|
||||
hl.window_rule({ match = { class = "^(discord|vesktop)$" }, workspace = "special:discord" })
|
||||
|
||||
-- ==========================================
|
||||
-- STEAM & GAMING
|
||||
|
||||
@@ -1,49 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
# Get active window info in JSON format
|
||||
WINDOW_INFO=$(hyprctl activewindow -j)
|
||||
|
||||
# Extract window class name (app name)
|
||||
APP_NAME=$(echo "$WINDOW_INFO" | jq -r '.class')
|
||||
|
||||
# If app name is empty, null, or invalid, default to "unknown"
|
||||
if [ -z "$APP_NAME" ] || [ "$APP_NAME" = "null" ]; then
|
||||
APP_NAME="unknown"
|
||||
fi
|
||||
|
||||
# Sanitize app name: convert to lowercase and replace characters that aren't letters, numbers, hyphens, or underscores with underscores
|
||||
APP_NAME_SAFE=$(echo "$APP_NAME" | tr '[:upper:]' '[:lower:]' | sed 's/[^a-z0-9_-]/_/g')
|
||||
|
||||
# Extract geometry: "x,y wxh"
|
||||
GEOMETRY=$(echo "$WINDOW_INFO" | jq -r '"\(.at[0]),\(.at[1]) \(.size[0])x\(.size[1])"')
|
||||
|
||||
# Check if geometry is valid
|
||||
if [ -z "$GEOMETRY" ] || [ "$GEOMETRY" = "null,null nullxnull" ]; then
|
||||
notify-send -u normal "Screenshot Error" "No active window found to screenshot."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
ACTION=$1
|
||||
|
||||
case "$ACTION" in
|
||||
copy)
|
||||
grim -g "$GEOMETRY" - | wl-copy
|
||||
notify-send -u low "Screenshot" "Active window ($APP_NAME) copied to clipboard"
|
||||
;;
|
||||
save)
|
||||
SCREENSHOTS_DIR="$HOME/Pictures/Screenshots"
|
||||
APP_DIR="$SCREENSHOTS_DIR/$APP_NAME_SAFE"
|
||||
mkdir -p "$APP_DIR"
|
||||
FILE_NAME="$(date +'%Y-%m-%d_%H-%M-%S').png"
|
||||
FILE_PATH="$APP_DIR/$FILE_NAME"
|
||||
|
||||
grim -g "$GEOMETRY" "$FILE_PATH"
|
||||
notify-send -u low "Screenshot" "Saved active window to $APP_NAME_SAFE/$FILE_NAME"
|
||||
;;
|
||||
*)
|
||||
echo "Usage: $0 {copy|save}"
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
|
||||
exit 0
|
||||
Executable
+73
@@ -0,0 +1,73 @@
|
||||
#!/bin/sh
|
||||
# Screenshots with a receipt: every capture lands on the clipboard and comes
|
||||
# back as a notification with its own thumbnail, so a keypress that used to
|
||||
# vanish silently now shows what it took.
|
||||
#
|
||||
# shot.sh region copy pick an area, copy it
|
||||
# shot.sh region save pick an area, save it to ~/Pictures/Screenshots
|
||||
# shot.sh window copy the focused window, copy it
|
||||
# shot.sh window save the focused window, save it
|
||||
#
|
||||
# A copy is kept in $XDG_RUNTIME_DIR only so the notification has a picture
|
||||
# to show; its Save action moves it into ~/Pictures/Screenshots. Edit opens
|
||||
# satty when it is installed. Cancelling the region picker does nothing.
|
||||
|
||||
set -eu
|
||||
|
||||
target=${1:-region}
|
||||
mode=${2:-copy}
|
||||
|
||||
dir="$HOME/Pictures/Screenshots"
|
||||
stamp=$(date +'%Y-%m-%d_%H-%M-%S')
|
||||
|
||||
case "$target" in
|
||||
region)
|
||||
geometry=$(slurp) || exit 0
|
||||
name="$stamp.png"
|
||||
;;
|
||||
window)
|
||||
info=$(hyprctl activewindow -j)
|
||||
geometry=$(printf '%s' "$info" | jq -r 'if .at then "\(.at[0]),\(.at[1]) \(.size[0])x\(.size[1])" else empty end')
|
||||
if [ -z "$geometry" ]; then
|
||||
notify-send -a Screenshot "Screenshot" "No window is focused."
|
||||
exit 1
|
||||
fi
|
||||
app=$(printf '%s' "$info" | jq -r '.class // "unknown"' | tr '[:upper:]' '[:lower:]' | sed 's/[^a-z0-9_-]/_/g')
|
||||
name="${app}_$stamp.png"
|
||||
;;
|
||||
*)
|
||||
echo "usage: shot.sh region|window copy|save" >&2
|
||||
exit 2
|
||||
;;
|
||||
esac
|
||||
|
||||
if [ "$mode" = save ]; then
|
||||
mkdir -p "$dir"
|
||||
file="$dir/$name"
|
||||
else
|
||||
file="${XDG_RUNTIME_DIR:-/tmp}/shot-$name"
|
||||
fi
|
||||
|
||||
grim -g "$geometry" "$file"
|
||||
wl-copy --type image/png < "$file"
|
||||
|
||||
title=$([ "$mode" = save ] && echo "Screenshot saved" || echo "Screenshot copied")
|
||||
body=$([ "$mode" = save ] && echo "${file#"$HOME"/}" || echo "On the clipboard")
|
||||
|
||||
set -- --action=open=Open
|
||||
command -v satty >/dev/null 2>&1 && set -- "$@" --action=edit=Edit
|
||||
[ "$mode" = copy ] && set -- "$@" --action=save=Save
|
||||
|
||||
# notify-send waits for the notification to close and prints the action
|
||||
# that was chosen, so run it in the background and act on the answer.
|
||||
(
|
||||
choice=$(notify-send -a Screenshot -i "$file" -h "string:image-path:$file" \
|
||||
"$@" "$title" "$body") || exit 0
|
||||
case "$choice" in
|
||||
open) xdg-open "$file" ;;
|
||||
edit) satty --filename "$file" --output-filename "$dir/edited_$name" --copy-command wl-copy ;;
|
||||
save) mkdir -p "$dir" && mv "$file" "$dir/$name" \
|
||||
&& notify-send -a Screenshot -i "$dir/$name" -h "string:image-path:$dir/$name" \
|
||||
"Screenshot saved" "${dir#"$HOME"/}/$name" ;;
|
||||
esac
|
||||
) >/dev/null 2>&1 &
|
||||
+1
-1
Submodule nvim updated: 4736228253...19e0db60a1.
@@ -3,6 +3,7 @@ aalib
|
||||
abseil-cpp
|
||||
acl
|
||||
acpi
|
||||
adw-gtk-theme
|
||||
adwaita-cursors
|
||||
adwaita-fonts
|
||||
adwaita-icon-theme
|
||||
@@ -87,7 +88,6 @@ calibre
|
||||
cargo-audit
|
||||
catppuccin-gtk-theme-mocha
|
||||
catppuccin-qt5ct-git
|
||||
catppuccinifier-cli-git
|
||||
cbindgen
|
||||
cblas
|
||||
cdparanoia
|
||||
@@ -111,6 +111,7 @@ cups-pk-helper
|
||||
curl
|
||||
cxxbridge
|
||||
cython
|
||||
darkly-bin
|
||||
dav1d
|
||||
db5.3
|
||||
dbus
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
[ColorScheme]
|
||||
active_colors=#ffccd2cb, #ff20241f, #ff383e35, #ff2a2f28, #ff0c0d0b, #ff161915, #ffccd2cb, #ffeef1ea, #ffccd2cb, #ff0c0d0b, #ff0f110e, #ff090a08, #ffbcc1bf, #ff090a08, #ffeef1ea, #ff9fa7a2, #ff161915, #ff0f110e, #ff20241f, #ffccd2cb, #ff79847a, #ffbcc1bf
|
||||
inactive_colors=#ffccd2cb, #ff20241f, #ff383e35, #ff2a2f28, #ff0c0d0b, #ff161915, #ffccd2cb, #ffeef1ea, #ffccd2cb, #ff0c0d0b, #ff0f110e, #ff090a08, #ff383e35, #ffccd2cb, #ffeef1ea, #ff9fa7a2, #ff161915, #ff0f110e, #ff20241f, #ffccd2cb, #ff79847a, #ff383e35
|
||||
disabled_colors=#ff545c52, #ff161915, #ff2a2f28, #ff20241f, #ff0c0d0b, #ff161915, #ff545c52, #ff79847a, #ff545c52, #ff0c0d0b, #ff0f110e, #ff090a08, #ff20241f, #ff545c52, #ff79847a, #ff545c52, #ff161915, #ff0f110e, #ff20241f, #ff545c52, #ff464d44, #ff20241f
|
||||
+4
-4
@@ -1,13 +1,13 @@
|
||||
[Appearance]
|
||||
color_scheme_path=/usr/share/qt6ct/colors/catppuccin-mocha-blue.conf
|
||||
color_scheme_path=/home/narl/.config/qt6ct/colors/yorha.conf
|
||||
custom_palette=true
|
||||
icon_theme=Papirus-Dark
|
||||
standard_dialogs=default
|
||||
style=Fusion
|
||||
style=Darkly
|
||||
|
||||
[Fonts]
|
||||
fixed="Sans Serif,9,-1,5,400,0,0,0,0,0,0,0,0,0,0,1"
|
||||
general="Sans Serif,9,-1,5,400,0,0,0,0,0,0,0,0,0,0,1"
|
||||
fixed="JetBrainsMono Nerd Font,10,-1,5,400,0,0,0,0,0,0,0,0,0,0,1"
|
||||
general="Noto Sans,11,-1,5,400,0,0,0,0,0,0,0,0,0,0,1"
|
||||
|
||||
[Interface]
|
||||
activate_item_on_single_click=1
|
||||
|
||||
+284
-104
@@ -1,10 +1,12 @@
|
||||
# Takemi — Persona × Mocha
|
||||
# Takemi — YoRHa dark
|
||||
|
||||
A Persona 5 flavoured Quickshell desktop for Hyprland, painted in Catppuccin
|
||||
Mocha. Blue for anything live, mauve for anything wrong, the Mocha greys for
|
||||
everything else, and no gradients anywhere. Everything leans by the same 14°,
|
||||
corners are chopped rather than rounded, and every surface is one continuous
|
||||
slab divided by hairlines rather than a cluster of floating cards.
|
||||
A NieR:Automata flavoured Quickshell desktop for Hyprland, kept dark and lit
|
||||
like its wallpaper: a lone figure at a porthole, the void outside, one planet's
|
||||
light. The planet white for anything live, the hull red for anything wrong,
|
||||
grey-green for everything else. Hairlines, small dots, soft rounded corners,
|
||||
letter-spaced capitals, and selection shown by inverting the row. The bar, the
|
||||
rail and a thin border are one hull around the desktop, and the desktop is the
|
||||
porthole cut out of it.
|
||||
|
||||
Replaces Waybar, dunst and hyprlock.
|
||||
|
||||
@@ -25,57 +27,119 @@ costs 2.5% of the width, where another 48px strip along the bottom would have
|
||||
cost 4.4% of the height on top of what the bar already takes.
|
||||
|
||||
```
|
||||
┌────────────────────────────────────────────┐
|
||||
│ ◆ │ 1 2 3 │ window title ♪ TRACK │ 42% │ 00:09 │ bar — 48px exclusive
|
||||
├────────────────────────────────────────────┤
|
||||
│ ▐█▌│ rail — 48px exclusive
|
||||
│ windows ▐ ▌│
|
||||
│ ▐ ▌│
|
||||
│ ▐ ▌│
|
||||
└────────────────────────────────────────────┘
|
||||
████████████████████████████████████████████████
|
||||
█ ◉ │ 1 2 3 │ window title ♪ TRACK │ CPU │ 20:04 █ bar — 40px, part of the hull
|
||||
█╭──────────────────────────────────────────╮ ▐▌█
|
||||
█│ │ ▐▌█ rail — 48px, part of the hull
|
||||
█│ windows │ ▐▌█
|
||||
█│ │ ▐▌█
|
||||
█╰──────────────────────────────────────────╯ █ frame — 8px left and bottom
|
||||
████████████████████████████████████████████████
|
||||
```
|
||||
|
||||
- **bar** — one slab: identity and workspaces on the left; the focused window,
|
||||
the player, the CPU/MEM/GPU readout and the clock on the right.
|
||||
- **rail** — one slab: network, bluetooth, audio, mic, backlight, battery, tray,
|
||||
notifications, power. Popouts open leftward, into the screen.
|
||||
- **hull** — `bar/Frame.qml`: one surface round the whole screen, with the
|
||||
desktop as a rounded opening. The bar and the rail sit on it.
|
||||
- **bar** — identity and workspaces on the left (a ring after them while the
|
||||
`Super+S` scratchpad holds windows, filled while it is open); the focused window, the
|
||||
player, the CPU/MEM/GPU readout and the clock on the right.
|
||||
- **rail** — network, bluetooth, audio, mic, backlight, battery, tray,
|
||||
notifications, power. While something records the mic, uses a camera or
|
||||
shares the screen, a lit icon heads the rail (`services/Privacy.qml`, read
|
||||
from PipeWire). Popouts grow leftward out of it, into the screen.
|
||||
|
||||
Each permanent surface is a single continuous `ChromeSurface` with modules
|
||||
divided by sheared hairlines. `BarPill` is chromeless by default — a module is
|
||||
*content inside* a surface, not a surface of its own — and marks hover with an
|
||||
accent underline. Pass `standalone: true` for the rare thing that really is its
|
||||
own panel.
|
||||
Modules are divided by hairlines. `BarPill` is chromeless by default — a module
|
||||
is *content inside* the hull, not a surface of its own — and marks hover with
|
||||
an accent underline. Pass `standalone: true` for the rare thing that really is
|
||||
its own panel.
|
||||
|
||||
The shell uses three deliberate surface tiers. **Chrome** (`ChromeSurface`) is
|
||||
the calm, texture-free bar, rail, and tooltip layer. **Transient**
|
||||
The shell uses three deliberate surface tiers. **Chrome** (the hull and
|
||||
`ChromeSurface`) is the calm, texture-free bar, rail, and tooltip layer. **Transient**
|
||||
(`PopoutSurface`) is reserved for expressive menus and detail panels, with one
|
||||
clear composition and stronger separation from the desktop. **Cinematic**
|
||||
(`P5Backdrop`) belongs only to scene-scale experiences such as power and lock;
|
||||
it is never used as decoration inside ordinary chrome or popouts.
|
||||
clear composition and stronger separation from the desktop. **Scene**
|
||||
surfaces — the lock screen and the power menu — have no panel at all: the
|
||||
desktop or the wallpaper dims, and one small group of type (the mark, a line of
|
||||
thin display type, a short log, a menu or a field) stands in the dark.
|
||||
|
||||
```
|
||||
shell.qml entrypoint — bar, rail, power menu, toasts, OSD per screen
|
||||
shell.qml entrypoint — hull, bar, rail, dashboard, power menu, toasts, OSD per screen
|
||||
config/ palette, type scale, geometry, motion curves
|
||||
components/ the P5 primitives: panels, sliders, list rows, print-shadowed text
|
||||
components/ the primitives: panels, sliders, list rows, display text
|
||||
services/ data sources, all singletons
|
||||
bar/ the two surfaces and their modules
|
||||
popouts/ hover panels hanging off rail and bar modules
|
||||
overlays/ power menu, notification toasts, volume/brightness OSD
|
||||
overlays/ power menu, notification toasts, the volume/brightness/keyboard OSD, idle dim
|
||||
lock/ session lock
|
||||
assets/ halftone and stripe tiles, generated with ImageMagick
|
||||
overview/ every monitor, workspace and window at once
|
||||
backdrop/ the wallpaper, drawn by the shell
|
||||
assets/ the dot and scanline tiles, generated with ImageMagick
|
||||
```
|
||||
|
||||
`P5Panel` is the base surface everything sits on. It does not auto-size —
|
||||
`Panel` is the base surface everything sits on. It does not auto-size —
|
||||
callers set implicit sizes from their own layout (`row.implicitWidth +
|
||||
contentPad * 2`), which keeps the shape maths out of binding loops.
|
||||
|
||||
## Popouts
|
||||
|
||||
Hover panels (`components/Popout.qml`) are part of the hull, not cards
|
||||
floating near their trigger. Each one sits flush against the frame edge it
|
||||
opens from, is painted in the hull colour, joins the frame through concave
|
||||
fillets, carries the rim round its open side, and slides out from behind the
|
||||
frame. `PopoutSurface` notices it is inside a `Popout` and leaves the fill and
|
||||
the frame to the hull; in the launcher and the ask panel it is still a
|
||||
free-standing panel with corner ticks.
|
||||
|
||||
Placement is explicit: centred on the trigger, then — if that would land the
|
||||
panel within `dockReach` of one of the opening's corners — docked into the
|
||||
corner instead, attached to the bar and the rail at once (`dock` is `top`,
|
||||
`right`, `topRight` or `bottomRight`). Without docking, a panel near the rail
|
||||
left a thin strip of opening between itself and the rail.
|
||||
|
||||
## Notifications
|
||||
|
||||
The shell is the notification server (`services/Notifs.qml`). New ones arrive
|
||||
as toasts in a corner drawer (`overlays/Toasts.qml`); the bell on the rail
|
||||
opens the log (`popouts/NotifPopout.qml`), which is grouped by sender. A
|
||||
sender with one notification is just that entry. A sender with several gets a
|
||||
header — its name, a count, a mark to clear only that sender — over its
|
||||
newest entry and a `+ 2 more` line; a click on either opens the rest.
|
||||
|
||||
## Dashboard
|
||||
|
||||
`dashboard/Dashboard.qml` is a drawer that slides down out of the underside of
|
||||
the bar — clock click, `SUPER + D`, or `qs ipc call shell dashboard`. It is
|
||||
painted in the hull colour and joins the bar through two concave fillets, so it
|
||||
reads as more of the hull rather than as a floating card (caelestia's idea).
|
||||
Four columns divided by hairlines: operator and time, the month, the system
|
||||
meters, and what is playing. Escape or focusing anything else puts it away; a
|
||||
`HyprlandFocusGrab` handles the latter, and `Actions.dashboardClosedAt` stops
|
||||
the clock click that cleared the grab from opening it straight back up.
|
||||
|
||||
Under the columns, past a hairline, a row of switches: Wi-Fi, Bluetooth, do
|
||||
not disturb and stay awake, plus night light when `hyprsunset` is installed
|
||||
(it runs at 4200 K for as long as the switch is on). On is the light slab
|
||||
with ink type, the same as a selection everywhere else; off is a hairline.
|
||||
|
||||
## Game mode
|
||||
|
||||
While a fullscreen game is on screen, Hyprland switches off its animations and
|
||||
shadows and turns on direct scanout (`~/.config/hypr/lua/gamemode.lua`). It
|
||||
also tells the shell through `qs ipc call shell gameMode true`. The game covers
|
||||
the hull, but covered surfaces still render, so the shell stops what it does by
|
||||
itself: the fluxo stream, the backlight poll, the media tick and equaliser, and
|
||||
the rail and workspace pulses. Toasts wait in the log, except critical ones.
|
||||
Both sides come back when the game leaves fullscreen, closes or is switched
|
||||
away from.
|
||||
|
||||
A game is a window with the `game` content type, or one whose class matches
|
||||
`GAME_CLASSES` in `gamemode.lua` (`steam_app_<id>` and `gamescope` so far).
|
||||
|
||||
## Modules
|
||||
|
||||
| Module | Where | Left click | Right click | Middle | Scroll | Hover |
|
||||
|---|---|---|---|---|---|---|
|
||||
| Sigil | bar | app menu | reload shell | | | |
|
||||
| Workspaces | bar | switch | | | | |
|
||||
| Clock | bar | pin calendar | | | | calendar |
|
||||
| Clock | bar | dashboard | | | | calendar |
|
||||
| Network | rail | pin details | | | | state + networks |
|
||||
| Bluetooth | rail | pin details | | | | state + devices |
|
||||
| Volume | rail | pin audio | | | volume | state + scroll hint + audio |
|
||||
@@ -112,6 +176,10 @@ Set in `~/.config/hypr/lua/binds/shell.lua`:
|
||||
- `Super+Ctrl+L` — lock
|
||||
- `Super+P` — power menu
|
||||
- `Super+Shift+N` — toggle do not disturb
|
||||
- `Alt+Tab` / `Alt+Shift+Tab` — overview, walking focus history; let go of Alt to switch
|
||||
- `Super+W` — overview, without the hold
|
||||
- `Super+Tab` / `Super+Shift+Tab` — next / previous window in a group
|
||||
- `Super+Shift+I` — stay awake (no dim, lock or screen-off until toggled back)
|
||||
- `Super+Ctrl+Shift+N` — clear notifications
|
||||
- `Super+A` — ask panel
|
||||
- `Super+Shift+R` — reload the shell
|
||||
@@ -122,6 +190,8 @@ All of these go through Quickshell's IPC, so they work from any script:
|
||||
qs ipc call shell lock
|
||||
qs ipc call shell power
|
||||
qs ipc call shell toggleDnd
|
||||
qs ipc call shell toggleStayAwake
|
||||
qs ipc call shell wallpaper ~/.wallpapers/space-1.jpg
|
||||
qs ipc call shell ask
|
||||
qs ipc call shell askAbout "why is the sky blue"
|
||||
qs ipc call shell clearNotifications
|
||||
@@ -180,6 +250,55 @@ NetworkManager for Wi-Fi, UPower for battery, MPRIS for media, and Quickshell's
|
||||
own notification server. These are event-driven, so the bar and OSD react the
|
||||
instant a volume key is pressed instead of on the next poll.
|
||||
|
||||
## Overview
|
||||
|
||||
`overview/Overview.qml`. Each monitor is a row of small portholes, one per
|
||||
workspace at that monitor's aspect ratio, with live captures of the windows
|
||||
where they sit (`ScreencopyView`, so windows on hidden workspaces show too).
|
||||
The monitor's name heads its row once there is more than one. A group shows
|
||||
the member in front with a `1/3` tag; picking a hidden member puts it in
|
||||
front.
|
||||
|
||||
`Alt+Tab` opens it with the previous window picked, more Tabs walk back
|
||||
through focus history, and letting go of Alt switches. Hyprland keeps the
|
||||
Alt+Tab bind while the overview has the keyboard, so those presses arrive
|
||||
over IPC (`overviewNext` / `overviewPrev`); the Alt release comes to the
|
||||
overview itself, with a release bind on `ALT_L` as a backstop. Hover picks
|
||||
only once the pointer moves, so a resting pointer cannot override the
|
||||
keyboard. Enter, a click, or `1`–`9` for a workspace also go; Escape or a
|
||||
click on the dark cancels.
|
||||
|
||||
Focus is dispatched a moment after the overview lets go of the keyboard:
|
||||
Hyprland ignores focus changes while a layer holds it exclusively.
|
||||
|
||||
## Wallpaper
|
||||
|
||||
`backdrop/Backdrop.qml` draws it on the background layer; there is no
|
||||
hyprpaper. The picture is drawn 8% larger than the screen and drifts with the
|
||||
workspace: 1 sits at the top of it and each step down moves it a fixed
|
||||
distance, a little slower than Hyprland's own slide, so the windows arrive
|
||||
first and the scene behind catches up. It never moves on its own, so an idle
|
||||
desktop costs the compositor nothing. While the workspace holds windows it
|
||||
settles a shade darker.
|
||||
|
||||
The choice is one line in `quickshell/wallpaper` (`~` allowed), watched live.
|
||||
`qs ipc call shell wallpaper <path>` rewrites it.
|
||||
|
||||
## Idle
|
||||
|
||||
`services/Idle.qml`, on Wayland's idle-notify protocol instead of hypridle:
|
||||
|
||||
| After | Does |
|
||||
|---|---|
|
||||
| 4 min | the screen dims slowly (`overlays/IdleDim.qml`); any input lifts it |
|
||||
| 5 min | lock |
|
||||
| 6 min | displays off; any input wakes them |
|
||||
| 15 min | suspend, on battery only |
|
||||
|
||||
Every stage respects idle inhibitors, so a fullscreen video holds them all
|
||||
off. `Super+Shift+I` does the same by hand and puts a cup on the rail while it
|
||||
is on.
|
||||
|
||||
## Lock screen
|
||||
|
||||
Authenticates through `/etc/pam.d/hyprlock`, which on this box is just
|
||||
@@ -187,6 +306,14 @@ Authenticates through `/etc/pam.d/hyprlock`, which on this box is just
|
||||
styled in an ordinary window (`qs -p lockpreview.qml`) without locking the
|
||||
session.
|
||||
|
||||
It is the wallpaper, barely softened, with the face set in the dark of the
|
||||
porthole: the mark, the time in light display type, the date, "Take your
|
||||
time." glowing faintly with the odd flicker (`components/GlowText.qml`), a
|
||||
status log
|
||||
(battery, network, what is playing, unread notices), and a rounded field that
|
||||
fills with dots as you type. The dots breathe while PAM checks; a wrong
|
||||
password turns them and the field's rim to rust and nudges the field once.
|
||||
|
||||
If the shell ever dies while the session is locked, the compositor keeps the
|
||||
session secured by protocol and there is no unlocker left to talk to — recovery
|
||||
means restarting Hyprland from a TTY.
|
||||
@@ -194,6 +321,9 @@ means restarting Hyprland from a TTY.
|
||||
## What was retired
|
||||
|
||||
- `waybar.service` — disabled. Its config is still in `~/.config/waybar`.
|
||||
- `hyprpaper` — replaced by `backdrop/`. Turn its unit off with
|
||||
`systemctl --user disable --now hyprpaper`.
|
||||
- `hypridle` — never installed; `services/Idle.qml` does the job.
|
||||
- `dunst.service` — masked, so it cannot be D-Bus activated and steal
|
||||
`org.freedesktop.Notifications`. Undo with
|
||||
`systemctl --user unmask dunst.service`.
|
||||
@@ -204,40 +334,45 @@ means restarting Hyprland from a TTY.
|
||||
`power-profiles-daemon` is not installed (TLP is), so the power-profile
|
||||
switching in `services/Battery.qml` stays dormant. Nothing else depends on it.
|
||||
|
||||
The display face is Archivo Black, set italic almost everywhere. Change
|
||||
`Theme.fontDisplay` and everything follows.
|
||||
The display face is Noto Sans, upright and widely tracked — the nearest free
|
||||
face to NieR's FOT-Rodin that is already installed. Change `Theme.fontDisplay`
|
||||
and everything follows.
|
||||
|
||||
## Palette discipline
|
||||
|
||||
Catppuccin Mocha, spent on two hues. **Hue is meaning**; nothing gets a colour
|
||||
for decoration.
|
||||
YoRHa dark: NieR:Automata's interface language, painted from the wallpaper
|
||||
(`~/.wallpapers/space-1.jpg`) rather than from the game's beige. Two hues, and
|
||||
**hue is meaning**; nothing gets a colour for decoration.
|
||||
|
||||
- **Blue (`accent`, Mocha blue)** means live: the focused workspace, the
|
||||
selected row, the hovered control, a channel that is on, an unread badge.
|
||||
- **Mauve (`alarm`, Mocha mauve)** means wrong or destructive: critical battery,
|
||||
an urgent workspace, a critical notification, reboot and shut down.
|
||||
- **Grey** is everything else, and that includes *off*. A muted speaker, a
|
||||
muted mic and Do Not Disturb drop to `muted` grey with their off glyph. They
|
||||
used to be painted in the accent, which made a silenced channel look the most
|
||||
alive thing on the rail.
|
||||
- **Crust (`ink`)** is structure: the hard keyline, the offset under display
|
||||
type and panels, the text on an accent slab.
|
||||
- **Light (`accent`, `#eef1ea`)** means live: the focused workspace, the
|
||||
selected row, the hovered control, a channel that is on, an unread badge. It
|
||||
is the planet's white, barely a colour at all — NieR marks attention with
|
||||
brightness and inversion, not with hue.
|
||||
- **Red (`alarm`, `#c8684f`)** means wrong or destructive: critical battery, an
|
||||
urgent workspace, a critical notification, reboot and shut down. It is the
|
||||
hull's indicator lights, the only warm thing in the wallpaper.
|
||||
- **Grey-green** is everything else, and that includes *off*. A muted speaker,
|
||||
a muted mic and Do Not Disturb drop to `muted` grey with their off glyph.
|
||||
- **Ink** is the text on an inverted slab and the faint drop under display
|
||||
type.
|
||||
|
||||
**Selection is an inverted slab.** Focus and selection fill with the accent and
|
||||
print their text in crust (about 9:1). Hover stays on the surface tone with an
|
||||
accent mark. Destructive-active is the same slab in mauve. The `treatment*`
|
||||
tokens in `Theme.qml` encode all of this; use them rather than picking colours
|
||||
per widget.
|
||||
**Selection is the NieR cursor.** Focus and selection invert the row: a slab of
|
||||
the light with ink punched out of it. Hover lifts the surface one step and
|
||||
brings the marker up to full light, but never inverts. Destructive-active is
|
||||
the same slab in red. The `treatment*` tokens in `Theme.qml` encode all of
|
||||
this; use them rather than picking colours per widget.
|
||||
|
||||
**Print, not blur.** Display text (`SplitText`) carries one hard crust offset.
|
||||
The blue and mauve ghosts appear only while `glitch()` runs. Drawn permanently
|
||||
1.6px off the body, they read as a focus problem on Mocha's pastels rather than
|
||||
as misregistered print. The lock screen and the power menu are the exceptions;
|
||||
they are the cinematic surfaces and keep their split.
|
||||
**Dots, not slashes.** The current row, a button under the pointer, the end of
|
||||
a header rule and a notification's urgency carry a small dot (`Theme.marker`).
|
||||
Borders are structure and stay neutral.
|
||||
|
||||
**Texture is tiered.** Chrome (bar, rail, tooltips) and transient panels
|
||||
(popouts, OSD, toasts) are flat. Stripes and halftone live only in
|
||||
`P5Backdrop`, behind the lock screen and the power menu.
|
||||
**Flicker, not print.** Display text (`SplitText`) is upright, tracked by
|
||||
`Theme.tracking`, on a one-pixel soft drop. The two ghosts either side of it
|
||||
appear only while `glitch()` runs — NieR's brief data-corruption flicker.
|
||||
|
||||
**Texture is rare.** Chrome (bar, rail, tooltips), transient panels (popouts,
|
||||
OSD, toasts) and the two scene surfaces are flat. Depth comes from the hull's
|
||||
dark, the rim hairline and the wallpaper, not from patterns.
|
||||
|
||||
**Type has a floor.** Nothing renders below `Theme.fsMicro` (10px).
|
||||
|
||||
@@ -245,60 +380,105 @@ they are the cinematic surfaces and keep their split.
|
||||
|
||||
| File | Covers |
|
||||
|---|---|
|
||||
| `quickshell/config/Theme.qml` | the shell: `accent`, `alarm` and the neutral ramp |
|
||||
| `hypr/lua/palette.lua` | window borders, groups, shadows |
|
||||
| `alacritty/catppuccin-mocha.toml` | the terminal (stock Mocha, cursor in the accent) |
|
||||
| `quickshell/config/Theme.qml` | the shell: `accent`, `alarm`, the neutral ramp, the hull |
|
||||
| `hypr/lua/palette.lua` | window borders, groups |
|
||||
| `alacritty/yorha.toml` | the terminal |
|
||||
| `fish/conf.d/yorha_theme.fish` | the prompt and pager |
|
||||
| `nvim/lua/yorha.lua` | the editor and its statusline |
|
||||
| `btop/themes/yorha.theme` | the resource monitor |
|
||||
| `gtk-3.0/gtk.css`, `gtk-4.0/gtk.css` | GTK and libadwaita apps |
|
||||
| `qt6ct/colors/yorha.conf` | Qt apps |
|
||||
| `zathura/yorha` | the document viewer |
|
||||
|
||||
Everything else derives. `accentDim` and `accentSoft` come off `accent`, `glow`
|
||||
*is* `accent`, and `primary` is plain `text`. `Theme.heat()` is a continuous
|
||||
text → blue → mauve ramp, so a CPU figure that has gone mauve means the same
|
||||
thing as a battery that has gone mauve. Tray icons are flattened to one colour
|
||||
(subtext, the accent on hover) for the same reason: app brand colours wreck the
|
||||
palette faster than anything else in the shell. nm-applet and blueman are
|
||||
hidden from the tray, since the rail already shows network and bluetooth, but
|
||||
keep running as the secret and pairing agents.
|
||||
Everything else derives. `glow` *is* `accent`, and `primary` is plain `text`.
|
||||
`Theme.heat()` is a continuous text → light → red ramp, so a CPU figure that
|
||||
has gone red means the same thing as a battery that has gone red. Tray icons
|
||||
are flattened to one colour (subtext, the accent on hover) for the same reason:
|
||||
app brand colours wreck the palette faster than anything else in the shell.
|
||||
nm-applet and blueman are hidden from the tray, since the rail already shows
|
||||
network and bluetooth, but keep running as the secret and pairing agents.
|
||||
|
||||
## The rest of the desktop
|
||||
|
||||
- **Hyprland** — `hypr/lua/look.lua`. No rounding, no blur, both opacities at
|
||||
`1.0`. The active border runs blue into lavender and the inactive border is
|
||||
`surfaceAlt`. The window shadow is a sharp 4px crust offset, the same printed
|
||||
drop the shell's panels carry, not a soft glow.
|
||||
- **Alacritty** — `alacritty/catppuccin-mocha.toml`, selected by the `import`
|
||||
in `alacritty.toml`. Stock Mocha except for the cursor, which is the accent.
|
||||
`takemi.toml` is left in place, unreferenced.
|
||||
- **Neovim** — the `catppuccin` plugin, flavour mocha, configured in
|
||||
`nvim/lua/plugins/ui.lua`. Blue is the accent there too. `colors/takemi.lua`
|
||||
is left in place, unused.
|
||||
- **Fish** — `fish/conf.d/takemi_theme.fish` is Catppuccin Mocha's fish theme
|
||||
with the Takemi selection rows: a solid accent block with crust punched out.
|
||||
- **Hyprland** — `hypr/lua/look.lua`. Windows round at 8px, concentric with
|
||||
the opening's 18px corners at a 10px gap (`Theme.frameRadius - gaps_out`);
|
||||
change one and the others follow. No blur, both opacities at `1.0`, 1px
|
||||
borders running from the light into the suit's grey. The shadow is soft and
|
||||
wide, so windows float in the opening. Group tabs are thin rounded lines with
|
||||
no titles, the current one in the light; the bar writes the title once and
|
||||
adds the window's place in the group (`2/3`). Motion
|
||||
(`hypr/lua/animations.lua`) glides and settles with no overshoot: windows
|
||||
resolve in from a hair smaller, workspaces drift a short way vertically and
|
||||
fade (sliding behind the hull), the `SUPER+S` scratchpad lowers out from
|
||||
under the bar like the dashboard, and layers only fade, since quickshell
|
||||
animates its own surfaces.
|
||||
- **Alacritty** — `alacritty/yorha.toml`, selected by the `import` in
|
||||
`alacritty.toml`. Muted earth hues on the void; selection inverts.
|
||||
Alacritty only live-reloads when `alacritty.toml` itself changes, so touch
|
||||
it after editing the palette.
|
||||
The Catppuccin and `takemi.toml` files are left in place, unreferenced.
|
||||
- **Neovim** — `nvim/lua/yorha.lua` (loaded by `colors/yorha.lua`, with a
|
||||
matching lualine theme). Syntax in the terminal's earth hues, floats as hull
|
||||
surfaces with rounded rims, menus selecting with the light slab.
|
||||
- **btop** — `btop/themes/yorha.theme`. Hairline boxes; gradients climb from
|
||||
grey to the light, and only temperature and CPU load run on into rust.
|
||||
- **GTK** — the `adw-gtk3-dark` theme (package `adw-gtk-theme`) for the
|
||||
libadwaita shapes, recoloured by `gtk-3.0/gtk.css` and `gtk-4.0/gtk.css`.
|
||||
libadwaita apps such as Nautilus read the same overrides as CSS variables.
|
||||
Selection is the light slab with ink text; only destructive actions are red.
|
||||
The theme name is also in `xsettingsd/xsettingsd.conf` and has to be set with
|
||||
`gsettings` for portal-aware apps.
|
||||
- **Type** — one sans and one mono everywhere: Noto Sans for interface text
|
||||
and JetBrainsMono Nerd Font for figures and code, in the shell
|
||||
(`Theme.fontDisplay` / `fontMono`), GTK (`settings.ini` and the gsettings
|
||||
`font-name` / `monospace-font-name`), qt6ct and Hyprland's own text.
|
||||
- **Qt** — qt6ct with `qt6ct/colors/yorha.conf`, the same palette in
|
||||
`QPalette` roles, drawn with the Darkly style (package `darkly-bin`) for
|
||||
rounded controls. Fusion is the fallback if Darkly is missing.
|
||||
- **zathura** — `zathura/yorha`, included from `zathurarc`. Pages are
|
||||
recoloured onto the hull with text in bone; images keep their colours.
|
||||
Search hits are a soft bone wash, and the current hit is sand.
|
||||
- **Fish** — `fish/conf.d/yorha_theme.fish`.
|
||||
- **The launcher** — no external theming to keep in step, because it is part of
|
||||
this shell (`launcher/`). Fuzzel is gone; `takemi-dmenu` stands in for
|
||||
`fuzzel --dmenu` where a script needs a picker.
|
||||
- **No glass anywhere.** Alacritty is `opacity = 1.0, blur = false`, and
|
||||
Hyprland's `decoration:blur` is disabled. Blur is the signature of the
|
||||
frosted-glass look, which is the opposite of flat ink on flat ground — and
|
||||
with nothing translucent left it was costing three render passes for no
|
||||
visible result.
|
||||
Hyprland's `decoration:blur` is disabled.
|
||||
|
||||
There are **no gradients in this shell**; every fill is flat. `Theme.sheen`
|
||||
still exists as a no-op property because a teal-to-transparent wash on every
|
||||
panel was once the biggest source of murk in the design.
|
||||
There are **no gradients in the chrome**; every fill is flat. `Theme.sheen`
|
||||
still exists as a no-op property so old call sites need not be chased down.
|
||||
|
||||
## Geometry discipline
|
||||
|
||||
**One angle, one chamfer, everywhere.** `Theme.skew` is `tan(14°)` and every
|
||||
edge in the shell leans by exactly that, in the same direction; every corner is
|
||||
chopped by exactly `Theme.cut`. A vertical panel (the rail) leans its horizontal
|
||||
edges by a fraction of its *width*, which works out to the same 14°.
|
||||
**The hull.** Borrowed from caelestia's screen border: the bar, the rail and a
|
||||
thin band down the left and along the bottom (`Theme.frame`) are one surface,
|
||||
drawn by `bar/Frame.qml`, and the desktop is a rounded opening cut out of it
|
||||
(`Theme.frameRadius`). Read against the wallpaper, you are inside the ship and
|
||||
the windows sit in the porthole. The hull is on the top layer, over the
|
||||
windows, with a transparent opening and no input region, so a window moving
|
||||
past the opening's edge — a workspace switch, the scratchpad drawer — passes
|
||||
behind the frame rather than over the bar. `hypr/lua/rules/layers.lua` orders
|
||||
the bar and the rail above it. The bar and the rail draw
|
||||
no surface of their own and ignore exclusive zones; Frame reserves all four
|
||||
zones itself, so every piece is placed from the screen edge.
|
||||
|
||||
This is deliberate and was learned the hard way. An earlier pass gave every
|
||||
module a different lean, chamfer and height from per-index variance tables, on
|
||||
the theory that Persona geometry is "chaotic". It isn't — Persona UI is
|
||||
meticulously clean, and the chaos lives in composition and motion, not in each
|
||||
element being a different shape. Randomised geometry just reads as noise. If you
|
||||
find yourself adding a variance table, don't.
|
||||
**Soft, everywhere else.** The porthole is the shape the desktop is built
|
||||
around, and every smaller surface is a gentler echo of it. `Theme.skew` and
|
||||
`Theme.cut` are `0`; `Panel` and `Skew` draw `Geom.roundedRect` with
|
||||
`Theme.radiusS` (pills, chips, meter tracks), `radiusM` (rows, buttons) or
|
||||
`radiusL`. `radiusL` is `frameRadius - padS`: anything inset by `padS` inside
|
||||
one of the frame's curves — a hovered notification in the drawer's corner —
|
||||
gets a corner concentric with it, so the gap stays even and nothing pokes past
|
||||
the curve. Free-standing panels (launcher, ask) take `frameRadius` itself.
|
||||
Toggles, transport buttons, workspace pips and today's date are pills or
|
||||
discs; album art is rounded via `ClippingRectangle`.
|
||||
|
||||
Each surface is **one continuous slab**, with modules divided by sheared
|
||||
hairline rules rather than by gaps. A row of separate floating cards reads as
|
||||
clutter; that is what the dividers exist to avoid.
|
||||
**Motion glides.** No overshoot anywhere: things ease in on `OutCubic` or
|
||||
`OutExpo` and settle. Nothing scales up or nudges sideways on hover either;
|
||||
hover brightens and marks, the way NieR's menus do. Meters are one continuous
|
||||
rounded line that glides to its level, and the bar's player shows a
|
||||
five-line signal meter.
|
||||
|
||||
Each surface is **one continuous slab**, with modules divided by hairline rules
|
||||
rather than by gaps. A row of separate floating cards reads as clutter; that is
|
||||
what the dividers exist to avoid.
|
||||
@@ -394,7 +394,7 @@ PanelWindow {
|
||||
NumberAnimation {
|
||||
target: drop; property: "y"
|
||||
from: -shell.height; to: 0
|
||||
duration: Theme.durSlow; easing.type: Easing.OutBack
|
||||
duration: Theme.durSlow; easing.type: Easing.OutCubic
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 304 B |
Binary file not shown.
|
Before Width: | Height: | Size: 338 B |
Binary file not shown.
|
Before Width: | Height: | Size: 310 B |
Binary file not shown.
|
Before Width: | Height: | Size: 448 B |
@@ -0,0 +1,90 @@
|
||||
import QtQuick
|
||||
import Quickshell
|
||||
import Quickshell.Hyprland
|
||||
import Quickshell.Wayland
|
||||
import "root:/config"
|
||||
import "root:/services"
|
||||
|
||||
// The wallpaper, seen through the porthole. It is drawn a little larger than
|
||||
// the screen and drifts when the workspace changes: windows slide past
|
||||
// vertically (hypr/lua/animations.lua) and the scene behind them moves a few
|
||||
// pixels the same way and a little later, the way distant things do out of a
|
||||
// moving window. Only on switches — it never moves on its own, so an idle
|
||||
// desktop costs the compositor nothing.
|
||||
//
|
||||
// It also settles a shade darker while the workspace holds windows, so the
|
||||
// band of wallpaper round them reads as the far side of the glass rather than
|
||||
// as part of the desktop.
|
||||
PanelWindow {
|
||||
id: root
|
||||
|
||||
required property var modelData
|
||||
screen: modelData
|
||||
|
||||
WlrLayershell.layer: WlrLayer.Background
|
||||
WlrLayershell.namespace: "takemi-backdrop"
|
||||
WlrLayershell.keyboardFocus: WlrKeyboardFocus.None
|
||||
exclusionMode: ExclusionMode.Ignore
|
||||
anchors { top: true; bottom: true; left: true; right: true }
|
||||
color: Theme.ink
|
||||
mask: Region {}
|
||||
|
||||
readonly property HyprlandMonitor monitor: Hyprland.monitorFor(root.screen)
|
||||
readonly property HyprlandWorkspace workspace: root.monitor?.activeWorkspace ?? null
|
||||
|
||||
// Overscan: how much bigger than the screen the picture is drawn, which is
|
||||
// the room it has to drift in.
|
||||
readonly property real overscan: 1.08
|
||||
readonly property real slack: root.height * (root.overscan - 1)
|
||||
|
||||
// Workspaces 1–10 spread across the slack, so 1 sits at the top of the
|
||||
// picture and each step down moves it a fixed distance. Special and
|
||||
// named workspaces (negative ids) leave it where it was.
|
||||
property real drift: 0
|
||||
readonly property int wsId: root.workspace?.id ?? 1
|
||||
onWsIdChanged: if (root.wsId > 0) root.drift = Math.min(root.wsId - 1, 9) / 9
|
||||
|
||||
readonly property bool occupied: (root.workspace?.toplevels?.values?.length ?? 0) > 0
|
||||
|
||||
Image {
|
||||
id: picture
|
||||
width: root.width * root.overscan
|
||||
height: root.height * root.overscan
|
||||
x: -(width - root.width) / 2
|
||||
y: -root.drift * root.slack
|
||||
source: Wallpaper.forMonitor(root.screen?.name ?? "")
|
||||
sourceSize: Qt.size(width, height)
|
||||
fillMode: Image.PreserveAspectCrop
|
||||
asynchronous: true
|
||||
smooth: true
|
||||
cache: false
|
||||
|
||||
opacity: status === Image.Ready ? 1 : 0
|
||||
|
||||
Behavior on opacity {
|
||||
NumberAnimation { duration: Theme.durLazy; easing.type: Easing.OutCubic }
|
||||
}
|
||||
|
||||
// Longer than Hyprland's 550ms workspace slide, on the same curve, so
|
||||
// the windows arrive first and the scene catches up.
|
||||
Behavior on y {
|
||||
NumberAnimation {
|
||||
duration: 900
|
||||
easing.type: Easing.BezierSpline
|
||||
easing.bezierCurve: [0.35, 0.0, 0.15, 1.0, 1.0, 1.0]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
anchors.fill: parent
|
||||
color: Theme.ink
|
||||
opacity: root.occupied ? 0.18 : 0
|
||||
|
||||
Behavior on opacity {
|
||||
NumberAnimation { duration: Theme.durLazy; easing.type: Easing.InOutSine }
|
||||
}
|
||||
}
|
||||
|
||||
Component.onCompleted: root.drift = Math.min(Math.max(root.wsId, 1) - 1, 9) / 9
|
||||
}
|
||||
@@ -20,6 +20,31 @@ Item {
|
||||
|| toplevel.monitor.id === root.monitor.id)
|
||||
|
||||
readonly property string incomingTitle: mine && toplevel.title ? toplevel.title : "—"
|
||||
|
||||
// Where the focused window sits in its group, as "2/3", or "" when it is
|
||||
// not grouped. Hyprland's group bar draws only indicator lines (see
|
||||
// hypr/lua/look.lua), so the bar is the one place the title is written.
|
||||
readonly property string groupLabel: {
|
||||
const ipc = root.mine ? root.toplevel.lastIpcObject : null;
|
||||
const members = ipc?.grouped ?? [];
|
||||
if (members.length < 2) return "";
|
||||
const bare = a => String(a).replace(/^0x/, "");
|
||||
const at = members.findIndex(m => bare(m) === bare(root.toplevel.address));
|
||||
return (at < 0 ? "?" : at + 1) + "/" + members.length;
|
||||
}
|
||||
|
||||
// lastIpcObject is a snapshot, refreshed only on request. Ask again
|
||||
// whenever focus or group membership may have changed.
|
||||
Connections {
|
||||
target: Hyprland
|
||||
function onRawEvent(event) {
|
||||
const n = event.name;
|
||||
if (n === "activewindowv2" || n === "togglegroup"
|
||||
|| n === "moveintogroup" || n === "moveoutofgroup"
|
||||
|| n === "closewindow" || n === "openwindow")
|
||||
Hyprland.refreshToplevels();
|
||||
}
|
||||
}
|
||||
property string displayedTitle: "—"
|
||||
|
||||
// Which toplevel the landing transition last played for. The landing is a
|
||||
@@ -30,7 +55,8 @@ Item {
|
||||
// The bar shrinks this when the three clusters would otherwise collide.
|
||||
property real maxWidth: 240
|
||||
|
||||
implicitWidth: Math.min(maxWidth, Math.max(70, label.implicitWidth + 4))
|
||||
implicitWidth: Math.min(maxWidth,
|
||||
Math.max(70, label.implicitWidth + 4 + (groupTag.visible ? groupTag.width + Theme.padS : 0)))
|
||||
implicitHeight: 20
|
||||
|
||||
Behavior on implicitWidth {
|
||||
@@ -45,24 +71,23 @@ Item {
|
||||
Text {
|
||||
id: label
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: parent.width
|
||||
width: parent.width - (groupTag.visible ? groupTag.width + Theme.padS : 0)
|
||||
text: root.displayedTitle
|
||||
color: root.mine ? Theme.subtext : Theme.muted
|
||||
elide: Text.ElideRight
|
||||
font.pixelSize: Theme.fsSmall
|
||||
font.family: Theme.fontDisplay
|
||||
font.italic: true
|
||||
font.weight: Font.DemiBold
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
// Accent duplicate: visible only during the landing transition. The
|
||||
// small opposing offset gives the title Persona's rough print snap
|
||||
// small opposing offset gives the title NieR's brief corruption flicker
|
||||
// without leaving permanent motion in the bar.
|
||||
Text {
|
||||
id: ghost
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: parent.width
|
||||
width: label.width
|
||||
text: root.displayedTitle
|
||||
color: Theme.accent
|
||||
opacity: 0
|
||||
@@ -70,6 +95,18 @@ Item {
|
||||
font: label.font
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
Text {
|
||||
id: groupTag
|
||||
anchors.right: parent.right
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
visible: root.groupLabel !== ""
|
||||
text: root.groupLabel
|
||||
color: Theme.muted
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
}
|
||||
|
||||
// Adopt the settled caption, and stamp it only when focus actually moved.
|
||||
@@ -144,7 +181,7 @@ Item {
|
||||
NumberAnimation {
|
||||
target: label; property: "x"
|
||||
from: -10; to: 0
|
||||
duration: Theme.durBase; easing.type: Easing.OutBack
|
||||
duration: Theme.durBase; easing.type: Easing.OutCubic
|
||||
}
|
||||
NumberAnimation {
|
||||
target: label; property: "opacity"
|
||||
|
||||
+13
-33
@@ -27,29 +27,16 @@ PanelWindow {
|
||||
right: true
|
||||
}
|
||||
|
||||
margins {
|
||||
top: Theme.barMargin
|
||||
left: Theme.barMargin
|
||||
right: Theme.barMargin
|
||||
}
|
||||
|
||||
// Flush with the screen edge and drawn on nothing: the hull behind it is
|
||||
// painted by Frame, which is what joins the bar, the rail and the border
|
||||
// into one surface. Exclusive zones are Frame's job too, so every piece
|
||||
// of the hull is placed from the screen edge rather than from whichever
|
||||
// piece the compositor happened to arrange first.
|
||||
exclusionMode: ExclusionMode.Ignore
|
||||
implicitHeight: Theme.barHeight
|
||||
exclusiveZone: Theme.barHeight + Theme.barMargin
|
||||
color: "transparent"
|
||||
|
||||
// Calm permanent chrome: one opaque slab with no texture or offset copy.
|
||||
ChromeSurface {
|
||||
id: slab
|
||||
anchors.fill: parent
|
||||
lean: Theme.skew
|
||||
chop: Theme.cut
|
||||
chopCorners: [1, 3]
|
||||
padding: 0
|
||||
active: true
|
||||
slashWidth: 5
|
||||
}
|
||||
|
||||
readonly property real edgeInset: Theme.barHeight * Theme.skew + Theme.padM
|
||||
readonly property real edgeInset: Theme.padM
|
||||
|
||||
// ------------------------------------------------------------------ left
|
||||
Row {
|
||||
@@ -108,25 +95,18 @@ PanelWindow {
|
||||
}
|
||||
}
|
||||
|
||||
// A hairline rule between modules, sheared to the house angle. This is what
|
||||
// divides the bar now — gaps between cards are what made it look scattered.
|
||||
// A hairline rule between modules. This is what divides the bar — gaps
|
||||
// between cards are what made it look scattered.
|
||||
component Divider: Item {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
implicitWidth: Theme.padM * 2
|
||||
implicitHeight: Theme.barHeight
|
||||
|
||||
// A leaning hairline needs a box wide enough to hold the lean: at 20px
|
||||
// tall the top edge sits 20 * skew ≈ 5px right of the bottom one, so a
|
||||
// 1px-wide Skew folded into a bowtie instead. Width is the lean plus the
|
||||
// stroke the rule should actually read as.
|
||||
readonly property real ruleWeight: 1.5
|
||||
readonly property real ruleHeight: 20
|
||||
|
||||
Skew {
|
||||
Rectangle {
|
||||
anchors.centerIn: parent
|
||||
width: parent.ruleHeight * Theme.skew + parent.ruleWeight
|
||||
height: parent.ruleHeight
|
||||
color: Theme.alpha(Theme.outline, 0.5)
|
||||
width: 1
|
||||
height: 16
|
||||
color: Theme.alpha(Theme.outline, 0.6)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -73,7 +73,7 @@ Item {
|
||||
anchors.fill: parent
|
||||
active: root.standalone
|
||||
|
||||
sourceComponent: P5Panel {
|
||||
sourceComponent: Panel {
|
||||
lean: root.lean
|
||||
leanLeft: root.leanLeft
|
||||
chop: root.chop
|
||||
|
||||
+12
-11
@@ -3,8 +3,10 @@ import Quickshell
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
import "root:/popouts"
|
||||
import "root:/services"
|
||||
|
||||
// Centre-stage clock. Hovering drops the calendar.
|
||||
// Centre-stage clock. Hovering drops the calendar; clicking drops the
|
||||
// dashboard, which carries the calendar too.
|
||||
BarPill {
|
||||
id: root
|
||||
|
||||
@@ -20,7 +22,7 @@ BarPill {
|
||||
precision: SystemClock.Minutes
|
||||
}
|
||||
|
||||
onClicked: calendar.pinned = !calendar.pinned
|
||||
onClicked: Actions.toggleDashboard()
|
||||
|
||||
Row {
|
||||
id: layout
|
||||
@@ -51,16 +53,15 @@ BarPill {
|
||||
}
|
||||
}
|
||||
|
||||
// Declared with room for its own lean, so the slash sits inside the box
|
||||
// the Row gave it instead of hanging several px into the date column.
|
||||
Skew {
|
||||
// A hairline between the date and the time.
|
||||
Rectangle {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: 22 * Theme.skew + 3
|
||||
height: 22
|
||||
color: Theme.alpha(Theme.accent, 0.6)
|
||||
width: 1
|
||||
height: 18
|
||||
color: Theme.alpha(Theme.outline, 0.6)
|
||||
}
|
||||
|
||||
// Archivo Black's digits are not all the same width, so a clock sized to
|
||||
// The display face's digits are not all the same width, so a clock sized to
|
||||
// its own text changed width as the minutes rolled over — 11:11 is
|
||||
// several px narrower than 08:48 — and shoved the rest of the bar
|
||||
// around. Reserve the widest possible reading and centre inside it.
|
||||
@@ -70,7 +71,6 @@ BarPill {
|
||||
font.family: Theme.fontDisplay
|
||||
font.pixelSize: Theme.fsTitle
|
||||
font.weight: Theme.weightDisplay
|
||||
font.italic: true
|
||||
font.letterSpacing: 0.5
|
||||
}
|
||||
|
||||
@@ -117,7 +117,8 @@ BarPill {
|
||||
CalendarPopout {
|
||||
id: calendar
|
||||
anchorItem: root
|
||||
triggerHovered: root.hovered
|
||||
// Not while the dashboard is down: it already shows the month.
|
||||
triggerHovered: root.hovered && !Actions.dashboardOpen
|
||||
clockDate: clock.date
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
import QtQuick
|
||||
import QtQuick.Shapes
|
||||
import Quickshell
|
||||
import Quickshell.Wayland
|
||||
import "root:/config"
|
||||
|
||||
// The hull: one surface for the bar, the rail and the thin band down the left
|
||||
// and along the bottom, with the desktop as a rounded opening cut out of it.
|
||||
// The idea is caelestia's screen border; the reading is the wallpaper's — you
|
||||
// are inside the ship, and the windows sit in the porthole.
|
||||
//
|
||||
// The hull lives on the top layer, over every window, and its opening is
|
||||
// transparent with no input region, so it covers nothing inside the opening
|
||||
// and catches no clicks. Being above the windows is the point: a workspace
|
||||
// switch slides windows *behind* the frame, the way things pass behind the
|
||||
// rim of a porthole, instead of drawing over the bar. A fullscreen window
|
||||
// still covers it, since Hyprland draws fullscreen above the top layer.
|
||||
// hypr/lua/rules/layers.lua orders it under the bar and the rail.
|
||||
//
|
||||
// The bar and the rail draw no surface of their own and ignore exclusive
|
||||
// zones, so every piece is placed from the screen edge. The four zones are
|
||||
// reserved here instead, by windows that draw nothing — that way the usable
|
||||
// area is exactly the opening, whichever surface the compositor arranges
|
||||
// first.
|
||||
Scope {
|
||||
id: root
|
||||
|
||||
required property var modelData
|
||||
|
||||
PanelWindow {
|
||||
id: hull
|
||||
|
||||
screen: root.modelData
|
||||
|
||||
WlrLayershell.layer: WlrLayer.Top
|
||||
WlrLayershell.namespace: "takemi-frame"
|
||||
WlrLayershell.keyboardFocus: WlrKeyboardFocus.None
|
||||
exclusionMode: ExclusionMode.Ignore
|
||||
|
||||
anchors {
|
||||
top: true
|
||||
bottom: true
|
||||
left: true
|
||||
right: true
|
||||
}
|
||||
|
||||
color: "transparent"
|
||||
mask: Region {}
|
||||
|
||||
// The opening, in window coordinates.
|
||||
readonly property real x0: Theme.frame
|
||||
readonly property real y0: Theme.barHeight
|
||||
readonly property real x1: width - Theme.railWidth
|
||||
readonly property real y1: height - Theme.frame
|
||||
readonly property real r: Theme.frameRadius
|
||||
|
||||
readonly property string opening: {
|
||||
const x0 = hull.x0, y0 = hull.y0, x1 = hull.x1, y1 = hull.y1, r = hull.r;
|
||||
return `M ${x0 + r} ${y0} H ${x1 - r} A ${r} ${r} 0 0 1 ${x1} ${y0 + r}`
|
||||
+ ` V ${y1 - r} A ${r} ${r} 0 0 1 ${x1 - r} ${y1}`
|
||||
+ ` H ${x0 + r} A ${r} ${r} 0 0 1 ${x0} ${y1 - r}`
|
||||
+ ` V ${y0 + r} A ${r} ${r} 0 0 1 ${x0 + r} ${y0} Z`;
|
||||
}
|
||||
|
||||
Shape {
|
||||
anchors.fill: parent
|
||||
preferredRendererType: Shape.CurveRenderer
|
||||
|
||||
// The hull itself: the whole screen, minus the opening.
|
||||
ShapePath {
|
||||
fillColor: Theme.hull
|
||||
fillRule: ShapePath.OddEvenFill
|
||||
strokeColor: "transparent"
|
||||
|
||||
PathSvg {
|
||||
path: `M 0 0 H ${hull.width} V ${hull.height} H 0 Z ` + hull.opening
|
||||
}
|
||||
}
|
||||
|
||||
// The rim — a hairline round the opening, the lit edge of the
|
||||
// porthole in the wallpaper.
|
||||
ShapePath {
|
||||
fillColor: "transparent"
|
||||
strokeColor: Theme.rim
|
||||
strokeWidth: 1
|
||||
|
||||
PathSvg {
|
||||
path: hull.opening
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ExclusionZone {
|
||||
anchors.top: true
|
||||
exclusiveZone: Theme.barHeight
|
||||
}
|
||||
|
||||
ExclusionZone {
|
||||
anchors.right: true
|
||||
exclusiveZone: Theme.railWidth
|
||||
}
|
||||
|
||||
ExclusionZone {
|
||||
anchors.bottom: true
|
||||
exclusiveZone: Theme.frame
|
||||
}
|
||||
|
||||
ExclusionZone {
|
||||
anchors.left: true
|
||||
exclusiveZone: Theme.frame
|
||||
}
|
||||
|
||||
component ExclusionZone: PanelWindow {
|
||||
screen: root.modelData
|
||||
WlrLayershell.layer: WlrLayer.Bottom
|
||||
WlrLayershell.namespace: "takemi-frame-zone"
|
||||
WlrLayershell.keyboardFocus: WlrKeyboardFocus.None
|
||||
color: "transparent"
|
||||
mask: Region {}
|
||||
implicitWidth: 1
|
||||
implicitHeight: 1
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,7 @@ import QtQuick
|
||||
import QtQuick.Shapes
|
||||
import QtQuick.Window
|
||||
import Quickshell
|
||||
import Quickshell.Widgets
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
import "root:/services"
|
||||
@@ -41,40 +42,28 @@ BarPill {
|
||||
anchors.left: parent.left
|
||||
spacing: Theme.padS
|
||||
|
||||
// Album art, chopped into the house shape.
|
||||
Item {
|
||||
// Album art, rounded, in a hairline frame.
|
||||
ClippingRectangle {
|
||||
id: artFrame
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: 24
|
||||
height: 24
|
||||
|
||||
Shape {
|
||||
id: artMask
|
||||
anchors.fill: parent
|
||||
visible: false
|
||||
layer.enabled: true
|
||||
layer.smooth: true
|
||||
preferredRendererType: Shape.CurveRenderer
|
||||
ShapePath {
|
||||
fillColor: "white"
|
||||
strokeColor: "transparent"
|
||||
PathPolyline {
|
||||
path: Geom.chamfer(Geom.parallelogram(24, 24, 0.18), 5, [1, 3])
|
||||
}
|
||||
}
|
||||
}
|
||||
radius: Theme.radiusS
|
||||
color: Theme.surface
|
||||
border.width: 1
|
||||
border.color: Theme.overlay
|
||||
|
||||
Image {
|
||||
id: art
|
||||
anchors.fill: parent
|
||||
anchors.margins: 1
|
||||
source: Media.artUrl
|
||||
fillMode: Image.PreserveAspectCrop
|
||||
cache: true
|
||||
asynchronous: true
|
||||
visible: status === Image.Ready
|
||||
layer.enabled: true
|
||||
layer.smooth: true
|
||||
layer.effect: MaskedArt { maskItem: artMask }
|
||||
sourceSize.width: 48
|
||||
sourceSize.height: 48
|
||||
}
|
||||
|
||||
// Fallback: the source app's glyph.
|
||||
@@ -109,7 +98,6 @@ BarPill {
|
||||
font.pixelSize: Theme.fsSmall
|
||||
font.family: Theme.fontDisplay
|
||||
font.weight: Font.DemiBold
|
||||
font.italic: true
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
@@ -125,8 +113,10 @@ BarPill {
|
||||
}
|
||||
}
|
||||
|
||||
// Compact play-state equaliser. It moves only while audio is playing
|
||||
// and freezes into three quiet bars when paused.
|
||||
// Signal meter: five thin rounded bars, NieR's audio readout rather than a
|
||||
// chunky equaliser. It moves only while audio is playing and settles
|
||||
// into a row of dots when paused — the channel is open, there
|
||||
// is just nothing on it.
|
||||
//
|
||||
// Sampled from a timer rather than tweened by an infinite
|
||||
// NumberAnimation. DP-1 runs at 240 Hz, and a frame-synced animation
|
||||
@@ -145,7 +135,7 @@ BarPill {
|
||||
Row {
|
||||
id: eq
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
spacing: 2
|
||||
spacing: 3
|
||||
|
||||
// Sampling interval — the one knob trading smoothness against cost.
|
||||
// Frames are the whole expense: a full-bar repaint runs about 0.3% of
|
||||
@@ -164,8 +154,8 @@ BarPill {
|
||||
// sine would, is three times the motion and reads far busier than
|
||||
// this meter is supposed to.
|
||||
function level(i: int): real {
|
||||
const lo = 4 + (i * 5) % 13; // old first NumberAnimation `to`
|
||||
const hi = 14 - (i * 4) % 9; // old second NumberAnimation `to`
|
||||
const lo = 2 + (i * 3) % 5;
|
||||
const hi = 14 - (i * 4) % 7;
|
||||
const d1 = 320 + i * 90; // ...and their durations
|
||||
const d2 = 280 + i * 70;
|
||||
|
||||
@@ -180,7 +170,7 @@ BarPill {
|
||||
|
||||
Timer {
|
||||
interval: eq.tickMs
|
||||
running: Media.playing && eq.visible && (eq.Window.window?.visible ?? true)
|
||||
running: Media.playing && eq.visible && (eq.Window.window?.visible ?? true) && !GameMode.active
|
||||
repeat: true
|
||||
onTriggered: eq.phase++
|
||||
// Restart the cycle from its trough, so playback always begins
|
||||
@@ -189,12 +179,13 @@ BarPill {
|
||||
}
|
||||
|
||||
Repeater {
|
||||
model: 3
|
||||
model: 5
|
||||
|
||||
Rectangle {
|
||||
required property int index
|
||||
width: 3
|
||||
height: Media.playing ? eq.level(index) : 6
|
||||
width: 2
|
||||
radius: 1
|
||||
height: Media.playing ? eq.level(index) : 2
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
color: Media.playing ? Theme.primary : Theme.muted
|
||||
|
||||
@@ -213,11 +204,16 @@ BarPill {
|
||||
function onTrackChanged() { titleGlitch.restart(); }
|
||||
}
|
||||
|
||||
// A new track resolves in, the way NieR text does: a brief dip and back.
|
||||
SequentialAnimation {
|
||||
id: titleGlitch
|
||||
NumberAnimation {
|
||||
target: artFrame; property: "rotation"
|
||||
from: -8; to: 0; duration: Theme.durSlow; easing.type: Easing.OutBack
|
||||
target: meta; property: "opacity"
|
||||
to: 0.25; duration: 60
|
||||
}
|
||||
NumberAnimation {
|
||||
target: meta; property: "opacity"
|
||||
to: 1; duration: Theme.durSlow; easing.type: Easing.OutCubic
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+37
-36
@@ -30,30 +30,14 @@ PanelWindow {
|
||||
right: true
|
||||
}
|
||||
|
||||
margins {
|
||||
top: Theme.barHeight + Theme.barMargin * 2
|
||||
bottom: Theme.barMargin
|
||||
right: Theme.barMargin
|
||||
}
|
||||
|
||||
// Hangs from the underside of the bar, flush with the screen edge. Like
|
||||
// the bar it draws no surface of its own; see Frame.
|
||||
margins.top: Theme.barHeight
|
||||
exclusionMode: ExclusionMode.Ignore
|
||||
implicitWidth: Theme.railWidth
|
||||
exclusiveZone: Theme.railWidth + Theme.barMargin
|
||||
color: "transparent"
|
||||
|
||||
// The same calm permanent-chrome preset used by the top bar.
|
||||
ChromeSurface {
|
||||
id: slab
|
||||
anchors.fill: parent
|
||||
vertical: true
|
||||
lean: Theme.skew
|
||||
chop: Theme.cut
|
||||
chopCorners: [1, 3]
|
||||
padding: 0
|
||||
active: true
|
||||
slashWidth: 5
|
||||
}
|
||||
|
||||
readonly property real edgeInset: Theme.railWidth * Theme.skew + Theme.padM
|
||||
readonly property real edgeInset: Theme.padM
|
||||
|
||||
// ------------------------------------------------------------------- top
|
||||
Column {
|
||||
@@ -63,6 +47,19 @@ PanelWindow {
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
spacing: 0
|
||||
|
||||
// Something is recording or watching. First on the rail and in the
|
||||
// light, because it is the one thing here you did not ask to see.
|
||||
RailIcon {
|
||||
id: privacyIcon
|
||||
visible: Privacy.active
|
||||
icon: Privacy.screen ? "" : (Privacy.camera ? "" : "")
|
||||
label: "In use"
|
||||
statusText: Privacy.detail
|
||||
live: true
|
||||
}
|
||||
|
||||
Divider { visible: Privacy.active }
|
||||
|
||||
RailIcon {
|
||||
id: netIcon
|
||||
icon: Net.icon
|
||||
@@ -133,7 +130,7 @@ PanelWindow {
|
||||
statusText: Math.round(Battery.percent) + "% · " + Battery.timeLabel
|
||||
suppressTooltip: battPopout.detailActive
|
||||
alarm: Battery.critical
|
||||
pulsing: Battery.critical
|
||||
pulsing: Battery.critical && !GameMode.active
|
||||
onClicked: battPopout.togglePinned()
|
||||
}
|
||||
}
|
||||
@@ -153,6 +150,19 @@ PanelWindow {
|
||||
|
||||
Divider { visible: tray.visible }
|
||||
|
||||
// Only there while the idle chain is held off by hand, so it is
|
||||
// obvious why the screen never locked.
|
||||
RailIcon {
|
||||
id: awakeIcon
|
||||
visible: Idle.stayAwake
|
||||
icon: ""
|
||||
label: "Stay awake"
|
||||
statusText: "Screen will not dim or lock"
|
||||
hint: "Click to allow sleep"
|
||||
live: true
|
||||
onClicked: Idle.toggleStayAwake()
|
||||
}
|
||||
|
||||
RailIcon {
|
||||
id: bellIcon
|
||||
icon: Notifs.icon
|
||||
@@ -183,25 +193,16 @@ PanelWindow {
|
||||
}
|
||||
}
|
||||
|
||||
// The rail's counterpart to the bar's divider: a horizontal hairline,
|
||||
// sheared to the same angle the rail's own edges lean at.
|
||||
// The rail's counterpart to the bar's divider: a horizontal hairline.
|
||||
component Divider: Item {
|
||||
implicitWidth: Theme.railWidth
|
||||
implicitHeight: Theme.padM + 4
|
||||
|
||||
// Same correction as the bar's divider, on the other axis: a 22px rule
|
||||
// rises 22 * skew ≈ 5px across its run, so the box has to be that tall
|
||||
// plus the weight of the stroke. At height 1 the polygon inverted and
|
||||
// the rule rendered as a stubby wedge sitting left of centre.
|
||||
readonly property real ruleWeight: 1.5
|
||||
readonly property real ruleWidth: 22
|
||||
|
||||
Skew {
|
||||
Rectangle {
|
||||
anchors.centerIn: parent
|
||||
width: parent.ruleWidth
|
||||
height: parent.ruleWidth * Theme.skew + parent.ruleWeight
|
||||
vertical: true
|
||||
color: Theme.alpha(Theme.outline, 0.5)
|
||||
width: 16
|
||||
height: 1
|
||||
color: Theme.alpha(Theme.outline, 0.6)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -122,12 +122,10 @@ Item {
|
||||
}
|
||||
|
||||
// Leading-edge wipe. On the rail this runs vertically down the left side,
|
||||
// mirroring the slash P5Panel puts on horizontal modules.
|
||||
// mirroring the accent bar Panel puts on horizontal modules.
|
||||
//
|
||||
// Held off the edge by `wipeInset`: the icon spans the rail's full width, so
|
||||
// at x = 0 this landed exactly on the slab's own border, and the 1.08 hover
|
||||
// scale then pushed it out past the silhouette onto the desktop. The inset
|
||||
// has to survive that scale, which is why it is not simply 1 or 2.
|
||||
// at x = 0 this landed exactly on the slab's own border.
|
||||
//
|
||||
// It is the accent rather than `tint` because it only ever appears on
|
||||
// hover, and hover is the accent everywhere else in the shell (Theme.glow).
|
||||
@@ -137,7 +135,8 @@ Item {
|
||||
anchors.leftMargin: root.wipeInset
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: 2
|
||||
height: root.hovered ? root.height - 4 : 0
|
||||
radius: 1
|
||||
height: root.hovered ? Theme.marker * 2 : 0
|
||||
color: Theme.glow
|
||||
|
||||
Behavior on height {
|
||||
@@ -145,10 +144,6 @@ Item {
|
||||
}
|
||||
}
|
||||
|
||||
scale: root.hovered ? 1.08 : 1.0
|
||||
Behavior on scale {
|
||||
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutBack }
|
||||
}
|
||||
|
||||
onAlarmChanged: if (alarm) glyph.bump()
|
||||
onLiveChanged: if (live) glyph.bump()
|
||||
@@ -167,7 +162,7 @@ Item {
|
||||
onWheel: event => root.scrolled(event.angleDelta.y)
|
||||
}
|
||||
|
||||
P5Tooltip {
|
||||
Tooltip {
|
||||
anchorItem: root
|
||||
triggerHovered: root.hovered
|
||||
title: root.label
|
||||
|
||||
@@ -121,7 +121,6 @@ BarPill {
|
||||
font.family: Theme.fontDisplay
|
||||
font.pixelSize: Theme.fsBody
|
||||
font.weight: Theme.weightDisplay
|
||||
font.italic: true
|
||||
font.letterSpacing: 0.5
|
||||
renderType: Text.NativeRendering
|
||||
|
||||
|
||||
@@ -12,33 +12,15 @@ BarPill {
|
||||
required property var screenRef
|
||||
|
||||
accent: Theme.accent
|
||||
slash: true
|
||||
padding: Theme.padS
|
||||
lean: Theme.skew
|
||||
implicitWidth: Theme.barHeight + contentPad
|
||||
|
||||
onClicked: Actions.toggleLauncher()
|
||||
onRightClicked: Actions.reloadShell()
|
||||
|
||||
// The wordmark. Was the Death arcana skull (nf-md-skull, U+F068C) — a
|
||||
// pictogram in a shell that otherwise says everything in heavy italic
|
||||
// type. SplitText puts it in the display face with the ink print
|
||||
// offset every other heading carries, so the house mark is built out of
|
||||
// the same parts as the rest of the bar.
|
||||
SplitText {
|
||||
id: mark
|
||||
Porthole {
|
||||
anchors.centerIn: parent
|
||||
text: "P5"
|
||||
pixelSize: Theme.fsLarge
|
||||
letterSpacing: 0
|
||||
color: root.hovered ? Theme.accent : Theme.primary
|
||||
}
|
||||
|
||||
// Kick the ghosts out and let them snap back. The skull could spin a full
|
||||
// turn and still read as a skull; a wordmark upside down just reads as
|
||||
// broken, so the click gets the glitch instead.
|
||||
Connections {
|
||||
target: root
|
||||
function onClicked() { mark.glitch(); }
|
||||
size: 18
|
||||
lit: root.hovered
|
||||
}
|
||||
}
|
||||
@@ -77,10 +77,6 @@ Column {
|
||||
}
|
||||
}
|
||||
|
||||
scale: itemHover.hovered ? 1.18 : 1.0
|
||||
Behavior on scale {
|
||||
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutBack }
|
||||
}
|
||||
|
||||
HoverHandler {
|
||||
id: itemHover
|
||||
|
||||
@@ -3,8 +3,9 @@ import Quickshell
|
||||
import Quickshell.Hyprland
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
import "root:/services"
|
||||
|
||||
// Workspace indicator: leaning ticks that stretch open when focused. Occupied
|
||||
// Workspace indicator: soft pills that stretch open when focused. Occupied
|
||||
// workspaces fill in, urgent ones snap to the alarm colour.
|
||||
Item {
|
||||
id: root
|
||||
@@ -75,14 +76,14 @@ Item {
|
||||
Behavior on width {
|
||||
NumberAnimation {
|
||||
duration: Theme.durSlow
|
||||
easing.type: Easing.OutBack
|
||||
easing.overshoot: 1.6
|
||||
easing.type: Easing.OutCubic
|
||||
}
|
||||
}
|
||||
|
||||
Skew {
|
||||
id: tick
|
||||
anchors.fill: parent
|
||||
radius: height / 2
|
||||
|
||||
// Focused is a solid accent block. Urgent is a solid alarm
|
||||
// block — it used to be the accent too, which made an
|
||||
@@ -104,7 +105,7 @@ Item {
|
||||
|
||||
// Urgent is the one pip that has to be seen peripherally.
|
||||
SequentialAnimation on opacity {
|
||||
running: pip.urgent && !pip.focused
|
||||
running: pip.urgent && !pip.focused && !GameMode.active
|
||||
loops: Animation.Infinite
|
||||
alwaysRunToEnd: true
|
||||
NumberAnimation { to: 0.4; duration: 520; easing.type: Easing.InOutQuad }
|
||||
@@ -122,7 +123,6 @@ Item {
|
||||
font.family: Theme.fontDisplay
|
||||
font.pixelSize: Theme.fsSmall
|
||||
font.weight: Theme.weightDisplay
|
||||
font.italic: true
|
||||
renderType: Text.NativeRendering
|
||||
|
||||
Behavior on opacity {
|
||||
@@ -134,6 +134,7 @@ Item {
|
||||
Rectangle {
|
||||
visible: pip.info !== undefined && pip.info.fullscreen && !pip.focused
|
||||
width: 4; height: 4
|
||||
radius: 2
|
||||
color: Theme.accent
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
anchors.top: parent.bottom
|
||||
@@ -155,5 +156,58 @@ Item {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// The Super+S scratchpad, after a gap: a ring while it holds windows,
|
||||
// filled with the light while it is open on this monitor. Absent when
|
||||
// it is empty, which is most of the time.
|
||||
Item {
|
||||
id: scratch
|
||||
readonly property var ws: {
|
||||
for (const w of (Hyprland.workspaces?.values ?? []))
|
||||
if (w.name === "special:virtual") return w;
|
||||
return null;
|
||||
}
|
||||
readonly property int count: scratch.ws?.toplevels?.values?.length ?? 0
|
||||
readonly property bool shown: (root.monitor?.lastIpcObject?.specialWorkspace?.name ?? "")
|
||||
=== "special:virtual"
|
||||
|
||||
visible: scratch.count > 0
|
||||
width: 8 + 10
|
||||
height: 14
|
||||
|
||||
Rectangle {
|
||||
anchors.right: parent.right
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: 10
|
||||
height: 10
|
||||
radius: 5
|
||||
color: scratch.shown ? Theme.accent : "transparent"
|
||||
border.width: scratch.shown ? 0 : 1
|
||||
border.color: scratchHover.hovered ? Theme.text : Theme.subtext
|
||||
|
||||
Behavior on color {
|
||||
ColorAnimation { duration: Theme.durBase }
|
||||
}
|
||||
}
|
||||
|
||||
HoverHandler {
|
||||
id: scratchHover
|
||||
cursorShape: Qt.PointingHandCursor
|
||||
}
|
||||
|
||||
TapHandler {
|
||||
onTapped: Hyprland.dispatch("hl.dsp.workspace.toggle_special(\"virtual\")")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// The monitor snapshot carries which special workspace is open; it is only
|
||||
// refreshed on request.
|
||||
Connections {
|
||||
target: Hyprland
|
||||
function onRawEvent(event) {
|
||||
if (event.name === "activespecial" || event.name === "activespecialv2")
|
||||
Hyprland.refreshMonitors();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,8 @@
|
||||
import QtQuick
|
||||
import "root:/config"
|
||||
|
||||
// Chopped, leaning button with one activation path for pointer and keyboard.
|
||||
// NieR menu button: a hairline box with a square marker that lights when the
|
||||
// button is pointed at or chosen. One activation path for pointer and keyboard.
|
||||
FocusScope {
|
||||
id: root
|
||||
|
||||
@@ -11,7 +12,9 @@ FocusScope {
|
||||
property bool destructive: false
|
||||
property bool selected: false
|
||||
property real lean: Theme.skew
|
||||
property real lunge: 6
|
||||
// Sideways nudge on hover. Zero: NieR buttons do not move, the marker
|
||||
// and the inversion carry the state.
|
||||
property real lunge: 0
|
||||
property bool wide: false
|
||||
|
||||
signal clicked()
|
||||
@@ -24,7 +27,7 @@ FocusScope {
|
||||
// Keyboard focus and roving selection invert the slab to solid accent.
|
||||
// Pointer hover stays a keyline change, so the two never look alike and a
|
||||
// mouse user never sees the "selected" treatment by accident. Destructive
|
||||
// buttons keep their own mauve inversion for both.
|
||||
// buttons keep their own red inversion for both.
|
||||
readonly property bool inverted: root.enabled && !root.destructive && root.focusedOrSelected
|
||||
|
||||
// Pointer activation must not turn a transient action into the black/white
|
||||
@@ -45,7 +48,7 @@ FocusScope {
|
||||
implicitWidth: wide ? 260 : (row.implicitWidth + panel.contentPad * 2)
|
||||
implicitHeight: 44
|
||||
|
||||
P5Panel {
|
||||
Panel {
|
||||
id: panel
|
||||
anchors.fill: parent
|
||||
lean: root.lean
|
||||
@@ -70,8 +73,6 @@ FocusScope {
|
||||
return Theme.alpha(root.accent, 0.55);
|
||||
}
|
||||
borderWidth: Theme.stroke
|
||||
slash: !root.highlighted
|
||||
slashColor: root.destructive ? Theme.alarm : root.accent
|
||||
|
||||
Behavior on fillOpacity {
|
||||
NumberAnimation { duration: Theme.durFast }
|
||||
@@ -83,6 +84,21 @@ FocusScope {
|
||||
anchors.left: parent.left
|
||||
spacing: Theme.padM
|
||||
|
||||
// The marker. Dim at rest, full strength under the pointer or the
|
||||
// cursor, in whatever colour the label is wearing.
|
||||
Rectangle {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: Theme.marker
|
||||
height: Theme.marker
|
||||
radius: width / 2
|
||||
color: label.color
|
||||
opacity: root.highlighted ? 1.0 : 0.35
|
||||
|
||||
Behavior on opacity {
|
||||
NumberAnimation { duration: Theme.durFast }
|
||||
}
|
||||
}
|
||||
|
||||
Icon {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
visible: root.icon !== ""
|
||||
@@ -100,6 +116,7 @@ FocusScope {
|
||||
}
|
||||
|
||||
Text {
|
||||
id: label
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
text: root.text
|
||||
color: {
|
||||
@@ -114,8 +131,7 @@ FocusScope {
|
||||
font.family: Theme.fontDisplay
|
||||
font.pixelSize: Theme.fsBody
|
||||
font.weight: Theme.weightDisplay
|
||||
font.italic: true
|
||||
font.letterSpacing: 1.5
|
||||
font.letterSpacing: Theme.tracking
|
||||
font.capitalization: Font.AllUppercase
|
||||
renderType: Text.NativeRendering
|
||||
|
||||
@@ -126,21 +142,20 @@ FocusScope {
|
||||
}
|
||||
}
|
||||
|
||||
// A press sinks the button one whole pixel instead of shrinking it, so
|
||||
// its label stays on the pixel grid.
|
||||
transform: Translate {
|
||||
x: root.pressed ? 0 : (root.highlighted ? root.lunge : 0)
|
||||
y: root.pressed ? 1 : 0
|
||||
|
||||
Behavior on x {
|
||||
NumberAnimation {
|
||||
duration: Theme.durBase
|
||||
easing.type: Easing.OutBack
|
||||
easing.type: Easing.OutCubic
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scale: root.pressed ? 0.97 : 1.0
|
||||
Behavior on scale {
|
||||
NumberAnimation { duration: Theme.durFast; easing.type: Easing.OutExpo }
|
||||
}
|
||||
|
||||
HoverHandler {
|
||||
id: hover
|
||||
@@ -3,8 +3,8 @@ import "root:/config"
|
||||
import "root:/components"
|
||||
|
||||
// Calm, permanent-chrome preset. It is deliberately flat and opaque: one
|
||||
// neutral keyline, no texture, no offset copy, and no accent unless active.
|
||||
P5Panel {
|
||||
// neutral hairline, no texture, no ticks, and no accent unless active.
|
||||
Panel {
|
||||
property bool active: false
|
||||
property color tone: Theme.treatmentActiveMark
|
||||
|
||||
@@ -12,16 +12,11 @@ P5Panel {
|
||||
fillOpacity: 1.0
|
||||
border: Theme.treatmentRestMark
|
||||
borderWidth: 1
|
||||
// Keep the hard ink contour. Removing both texture and keyline made the
|
||||
// permanent slabs read as generic broadcast HUD chrome.
|
||||
keyline: true
|
||||
drop: false
|
||||
halftone: false
|
||||
sheen: false
|
||||
slash: active
|
||||
slashColor: tone
|
||||
slashWidth: 4
|
||||
lean: 0.06
|
||||
chop: Theme.cut
|
||||
slashWidth: 2
|
||||
padding: Theme.padS
|
||||
radius: Theme.radiusM
|
||||
}
|
||||
@@ -3,7 +3,11 @@ pragma Singleton
|
||||
import QtQuick
|
||||
import Quickshell
|
||||
|
||||
// Polygon maths for the Persona 5 panel language: everything leans, and corners
|
||||
// Shape maths for panels. Under the YoRHa theme nothing leans and nothing is
|
||||
// chopped (Theme.skew and Theme.cut are 0); surfaces are rounded rectangles
|
||||
// (roundedRect). The polygon helpers are kept so a shape can be brought back
|
||||
// on purpose.
|
||||
// Originally the Persona 5 panel language: everything leans, and corners
|
||||
// get chopped rather than rounded.
|
||||
Singleton {
|
||||
id: root
|
||||
@@ -86,6 +90,25 @@ Singleton {
|
||||
return root.closed(out);
|
||||
}
|
||||
|
||||
// A polygon as an SVG path string, for PathSvg.
|
||||
function svg(pts: var): string {
|
||||
if (pts.length === 0) return "";
|
||||
let d = `M ${pts[0].x} ${pts[0].y}`;
|
||||
for (let i = 1; i < pts.length; i++) d += ` L ${pts[i].x} ${pts[i].y}`;
|
||||
return d + " Z";
|
||||
}
|
||||
|
||||
// A w x h rectangle with every corner rounded by `r`, clamped so a short
|
||||
// piece becomes a pill rather than folding over itself.
|
||||
function roundedRect(w: real, h: real, r: real): string {
|
||||
const k = Math.max(0, Math.min(r, w / 2, h / 2));
|
||||
if (k <= 0) return root.svg([Qt.point(0, 0), Qt.point(w, 0), Qt.point(w, h), Qt.point(0, h)]);
|
||||
return `M ${k} 0 H ${w - k} A ${k} ${k} 0 0 1 ${w} ${k}`
|
||||
+ ` V ${h - k} A ${k} ${k} 0 0 1 ${w - k} ${h}`
|
||||
+ ` H ${k} A ${k} ${k} 0 0 1 0 ${h - k}`
|
||||
+ ` V ${k} A ${k} ${k} 0 0 1 ${k} 0 Z`;
|
||||
}
|
||||
|
||||
function closed(pts: var): var {
|
||||
if (pts.length === 0) return pts;
|
||||
const out = pts.slice();
|
||||
|
||||
@@ -0,0 +1,110 @@
|
||||
import QtQuick
|
||||
import QtQuick.Effects
|
||||
import "root:/config"
|
||||
|
||||
// A line of type lit from inside, like a tube in a dark console: a soft halo
|
||||
// that breathes slowly, and every so often a short, uneven stutter where the
|
||||
// light catches — two or three dips, then steady again for a while. The
|
||||
// stutters come at random intervals so it never settles into a rhythm you
|
||||
// could count.
|
||||
//
|
||||
// Only the halo and the opacity move, never the geometry, so the glyphs stay
|
||||
// on the pixel grid. Set `active` false while the text is off screen to stop
|
||||
// the animation.
|
||||
Item {
|
||||
id: root
|
||||
|
||||
property string text: ""
|
||||
property color color: Theme.accent
|
||||
property color glowColor: root.color
|
||||
property string family: Theme.fontDisplay
|
||||
property int pixelSize: Theme.fsLarge
|
||||
property int weight: Font.Light
|
||||
property real letterSpacing: 0
|
||||
property bool active: true
|
||||
|
||||
// 0..1, how lit the tube is at this instant.
|
||||
property real lit: 1
|
||||
// Slow breathing on the halo alone, between `low` and 1.
|
||||
property real breath: 1
|
||||
|
||||
implicitWidth: label.implicitWidth
|
||||
implicitHeight: label.implicitHeight
|
||||
|
||||
Text {
|
||||
id: label
|
||||
visible: false
|
||||
text: root.text
|
||||
color: root.color
|
||||
font.family: root.family
|
||||
font.pixelSize: root.pixelSize
|
||||
font.weight: root.weight
|
||||
font.letterSpacing: root.letterSpacing
|
||||
// Greyscale antialiasing: the glyphs are drawn into the effect's
|
||||
// texture, and native subpixel rendering there leaves colour fringes.
|
||||
renderType: Text.CurveRendering
|
||||
}
|
||||
|
||||
// A wide, faint halo under a tight, brighter one, so the light both
|
||||
// spreads into the dark and hugs the strokes.
|
||||
MultiEffect {
|
||||
source: label
|
||||
anchors.fill: label
|
||||
autoPaddingEnabled: true
|
||||
opacity: root.lit
|
||||
|
||||
shadowEnabled: true
|
||||
shadowColor: root.glowColor
|
||||
shadowHorizontalOffset: 0
|
||||
shadowVerticalOffset: 0
|
||||
shadowBlur: 1.0
|
||||
blurMax: Math.max(32, Math.round(root.pixelSize * 2))
|
||||
shadowOpacity: 0.7 * root.breath
|
||||
shadowScale: 1.02
|
||||
}
|
||||
|
||||
MultiEffect {
|
||||
source: label
|
||||
anchors.fill: label
|
||||
autoPaddingEnabled: true
|
||||
opacity: 0.55 + 0.45 * root.lit
|
||||
|
||||
shadowEnabled: true
|
||||
shadowColor: root.glowColor
|
||||
shadowHorizontalOffset: 0
|
||||
shadowVerticalOffset: 0
|
||||
shadowBlur: 1.0
|
||||
blurMax: Math.max(8, Math.round(root.pixelSize * 0.35))
|
||||
shadowOpacity: 0.9 * root.lit
|
||||
}
|
||||
|
||||
SequentialAnimation on breath {
|
||||
running: root.active
|
||||
loops: Animation.Infinite
|
||||
NumberAnimation { to: 0.6; duration: 2600; easing.type: Easing.InOutSine }
|
||||
NumberAnimation { to: 1.0; duration: 2600; easing.type: Easing.InOutSine }
|
||||
}
|
||||
|
||||
// One stutter: uneven dips of uneven length, then back to full.
|
||||
SequentialAnimation {
|
||||
id: stutter
|
||||
NumberAnimation { target: root; property: "lit"; to: 0.25; duration: 40 }
|
||||
NumberAnimation { target: root; property: "lit"; to: 0.9; duration: 60 }
|
||||
PauseAnimation { duration: 70 }
|
||||
NumberAnimation { target: root; property: "lit"; to: 0.4; duration: 30 }
|
||||
NumberAnimation { target: root; property: "lit"; to: 1.0; duration: 180; easing.type: Easing.OutCubic }
|
||||
}
|
||||
|
||||
Timer {
|
||||
id: nextStutter
|
||||
running: root.active
|
||||
repeat: true
|
||||
interval: 6000
|
||||
onTriggered: {
|
||||
stutter.restart();
|
||||
nextStutter.interval = 4000 + Math.random() * 10000;
|
||||
}
|
||||
}
|
||||
|
||||
onActiveChanged: if (!root.active) { stutter.stop(); root.lit = 1; }
|
||||
}
|
||||
@@ -13,7 +13,11 @@ Text {
|
||||
color: Theme.primary
|
||||
verticalAlignment: Text.AlignVCenter
|
||||
horizontalAlignment: Text.AlignHCenter
|
||||
renderType: Text.NativeRendering
|
||||
// Curve glyphs, not native ones. Native glyphs are rasterised once at rest
|
||||
// size and the bitmap is stretched when `scale` moves, so every pulse and
|
||||
// bump came out blurred and stepped. Curves are drawn from the outline at
|
||||
// whatever size the icon is at that frame.
|
||||
renderType: Text.CurveRendering
|
||||
|
||||
Behavior on color {
|
||||
ColorAnimation { duration: Theme.durBase }
|
||||
@@ -35,11 +39,11 @@ Text {
|
||||
id: bumpAnim
|
||||
NumberAnimation {
|
||||
target: root; property: "scale"
|
||||
to: 1.35; duration: Theme.durFast; easing.type: Easing.OutExpo
|
||||
to: 1.12; duration: Theme.durFast; easing.type: Easing.OutExpo
|
||||
}
|
||||
NumberAnimation {
|
||||
target: root; property: "scale"
|
||||
to: 1.0; duration: Theme.durSlow; easing.type: Easing.OutBack
|
||||
to: 1.0; duration: Theme.durSlow; easing.type: Easing.OutCubic
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,7 +2,7 @@ import QtQuick
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
|
||||
// Leaning slider with a chopped handle. Drag or click anywhere on the rail.
|
||||
// Hairline slider with a round handle. Drag or click anywhere on the rail.
|
||||
Item {
|
||||
id: root
|
||||
|
||||
@@ -30,7 +30,7 @@ Item {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
height: root.activeFocus ? 10 : 6
|
||||
height: root.activeFocus ? 4 : 2
|
||||
// Focus widens the rail and rings it in the accent rather than filling
|
||||
// it: the level fill is often the accent itself, and a solid accent
|
||||
// rail swallowed it.
|
||||
@@ -50,7 +50,7 @@ Item {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
anchors.left: parent.left
|
||||
width: Math.max(0, Math.min(1, root.value)) * root.width
|
||||
height: 6
|
||||
height: root.activeFocus ? 4 : 2
|
||||
color: root.enabled ? root.accent : Theme.treatmentDisabledText
|
||||
|
||||
Behavior on width {
|
||||
@@ -66,14 +66,15 @@ Item {
|
||||
// Handle
|
||||
Skew {
|
||||
id: handle
|
||||
width: 6
|
||||
height: root.activeFocus || hover.hovered || drag.active ? 18 : 14
|
||||
width: height
|
||||
radius: height / 2
|
||||
height: root.activeFocus || hover.hovered || drag.active ? 12 : 10
|
||||
color: root.enabled ? Theme.text : Theme.treatmentDisabledText
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
x: Math.max(0, Math.min(1, root.value)) * root.width - width / 2
|
||||
|
||||
Behavior on height {
|
||||
NumberAnimation { duration: Theme.durFast; easing.type: Easing.OutBack }
|
||||
NumberAnimation { duration: Theme.durFast; easing.type: Easing.OutCubic }
|
||||
}
|
||||
Behavior on x {
|
||||
enabled: !drag.active
|
||||
@@ -7,8 +7,8 @@ import "root:/config"
|
||||
// came out as a faint milky film. This is the one row they share now.
|
||||
//
|
||||
// Rest is bare. Hover lifts the row onto the surface tone. The current item —
|
||||
// connected, in use — carries an accent tick down its leading edge and an
|
||||
// accent glyph, and its label goes to full weight.
|
||||
// connected, in use — carries a dot at its leading edge and
|
||||
// an accent glyph, and its label goes to full weight.
|
||||
Item {
|
||||
id: root
|
||||
|
||||
@@ -30,6 +30,7 @@ Item {
|
||||
|
||||
Rectangle {
|
||||
anchors.fill: parent
|
||||
radius: Theme.radiusM
|
||||
color: root.hovered ? Theme.treatmentHoverFill : "transparent"
|
||||
|
||||
Behavior on color {
|
||||
@@ -40,12 +41,14 @@ Item {
|
||||
Rectangle {
|
||||
anchors.left: parent.left
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: 3
|
||||
height: root.current ? root.height - 10 : 0
|
||||
anchors.leftMargin: 2
|
||||
width: root.current ? Theme.marker : 0
|
||||
height: width
|
||||
radius: width / 2
|
||||
color: Theme.accent
|
||||
|
||||
Behavior on height {
|
||||
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutBack }
|
||||
Behavior on width {
|
||||
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutCubic }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -76,8 +79,7 @@ Item {
|
||||
color: root.current || root.hovered ? Theme.text : Theme.subtext
|
||||
font.family: Theme.fontDisplay
|
||||
font.pixelSize: Theme.fsSmall
|
||||
font.italic: true
|
||||
font.weight: root.current ? Font.Black : Font.Medium
|
||||
font.weight: root.current ? Font.DemiBold : Font.Medium
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
|
||||
@@ -2,8 +2,12 @@ import QtQuick
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
|
||||
// A segmented load meter — slanted ticks that light up left to right. Reads as
|
||||
// a gauge at a glance and keeps the panel language consistent.
|
||||
// A load meter: a soft rounded track with the level filling it from the left.
|
||||
// It used to be a row of separate segments; one continuous line reads calmer,
|
||||
// and a level that glides reads as a quantity rather than as a count.
|
||||
//
|
||||
// `segments`, `segmentWidth` and `spacing` are accepted and ignored, so the
|
||||
// call sites that still size a segmented meter do not have to be chased down.
|
||||
Item {
|
||||
id: root
|
||||
|
||||
@@ -12,42 +16,33 @@ Item {
|
||||
property real segmentWidth: 4
|
||||
property real spacing: 3
|
||||
property color activeColor: Theme.heat(value)
|
||||
property color idleColor: Theme.alpha(Theme.outline, 0.55)
|
||||
property color idleColor: Theme.alpha(Theme.outline, 0.35)
|
||||
property real lean: Theme.skew
|
||||
|
||||
readonly property int litCount: Math.round(Math.max(0, Math.min(100, value)) / 100 * segments)
|
||||
|
||||
implicitWidth: segments * segmentWidth + (segments - 1) * spacing
|
||||
implicitHeight: 14
|
||||
implicitHeight: 4
|
||||
|
||||
Row {
|
||||
readonly property real fraction: Math.max(0, Math.min(100, root.value)) / 100
|
||||
|
||||
Rectangle {
|
||||
anchors.fill: parent
|
||||
spacing: root.spacing
|
||||
radius: height / 2
|
||||
color: root.idleColor
|
||||
}
|
||||
|
||||
Repeater {
|
||||
model: root.segments
|
||||
|
||||
Item {
|
||||
required property int index
|
||||
width: root.segmentWidth
|
||||
height: root.height
|
||||
|
||||
Skew {
|
||||
width: root.segmentWidth
|
||||
height: root.height
|
||||
lean: root.lean
|
||||
color: parent.index < root.litCount ? root.activeColor : root.idleColor
|
||||
|
||||
// Peak segments glow, so a pegged CPU is visible peripherally.
|
||||
opacity: parent.index < root.litCount
|
||||
? (parent.index >= root.segments - 2 ? 1.0 : 0.9)
|
||||
: 1.0
|
||||
Rectangle {
|
||||
height: parent.height
|
||||
// Never narrower than its own height, so a near-zero level is a dot
|
||||
// rather than a sliver.
|
||||
width: root.fraction > 0 ? Math.max(height, parent.width * root.fraction) : 0
|
||||
radius: height / 2
|
||||
color: root.activeColor
|
||||
|
||||
Behavior on width {
|
||||
NumberAnimation { duration: Theme.durSlow; easing.type: Easing.OutCubic }
|
||||
}
|
||||
Behavior on color {
|
||||
ColorAnimation { duration: Theme.durBase }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,8 +2,8 @@ import QtQuick
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
|
||||
// One metric in a popout: a label and its reading on a line, with a wide
|
||||
// sheared segmented meter underneath.
|
||||
// One metric in a popout: a label and its reading on a line, with a thin
|
||||
// segmented meter underneath.
|
||||
//
|
||||
// This replaces the radial Gauge. A 270° dial was the only curved thing in a
|
||||
// shell whose whole geometry is sheared slabs and hard chamfers, so it read as
|
||||
@@ -78,7 +78,7 @@ Item {
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
height: 12
|
||||
height: 4
|
||||
segments: root.segments
|
||||
spacing: root.segmentSpacing
|
||||
// Fill the row exactly rather than leaving a ragged tail on the right.
|
||||
|
||||
@@ -1,96 +1,167 @@
|
||||
import QtQuick
|
||||
import Quickshell
|
||||
import Quickshell.Widgets
|
||||
import Quickshell.Services.Notifications
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
import "root:/services"
|
||||
|
||||
// One notification, used both in the history list and as a floating toast.
|
||||
// One notification, used both in the history list and in the toast drawer.
|
||||
//
|
||||
// Laid out like an entry in NieR's message log rather than as a card: a dot
|
||||
// and the sender's name running into a hairline, the summary, the body, and
|
||||
// pill buttons for any actions. There is no panel of its own — both places it
|
||||
// appears are already hull surfaces — so rest is bare, hover lifts the entry
|
||||
// onto a soft rounded wash, and entries are divided by the hairline in their
|
||||
// own header.
|
||||
//
|
||||
// Urgency is the dot: the light for normal, grey for low, red for critical.
|
||||
// A critical entry also takes the red into its sender line, and nothing else.
|
||||
Item {
|
||||
id: root
|
||||
|
||||
required property var notif
|
||||
property bool showActions: true
|
||||
// Off inside a group in the log, whose header already names the sender:
|
||||
// the entry keeps only its urgency dot, the hairline and the close mark.
|
||||
property bool showSender: true
|
||||
|
||||
readonly property bool critical: root.notif?.urgency === NotificationUrgency.Critical
|
||||
readonly property color tone: root.notif
|
||||
? Notifs.urgencyColor(root.notif.urgency)
|
||||
: Theme.primary
|
||||
|
||||
// Kept for callers that size things to the card's edges; there is no lean
|
||||
// or chop under the YoRHa theme.
|
||||
readonly property real lean: 0
|
||||
readonly property real chop: 0
|
||||
|
||||
readonly property bool hovered: hover.hovered
|
||||
|
||||
signal dismissed()
|
||||
|
||||
// The card's own geometry, published so anything drawn along its edges —
|
||||
// the toast countdown rule — can stay inside the chopped corners instead of
|
||||
// running out past them.
|
||||
readonly property real lean: 0.05
|
||||
readonly property real chop: 12
|
||||
implicitHeight: layout.implicitHeight + Theme.padM * 2
|
||||
|
||||
implicitHeight: panel.height
|
||||
// Hover wash. Inset by padS and rounded by radiusL, which is the frame's
|
||||
// radius less that inset: an entry in the bottom corner of the drawer gets
|
||||
// a corner concentric with the drawer's own, instead of a square one that
|
||||
// ran out past the drawer's curve.
|
||||
Rectangle {
|
||||
anchors.fill: parent
|
||||
anchors.margins: Theme.padS / 2
|
||||
radius: Theme.radiusL
|
||||
color: root.hovered ? Theme.treatmentHoverFill : "transparent"
|
||||
|
||||
P5Panel {
|
||||
id: panel
|
||||
width: parent.width
|
||||
height: layout.implicitHeight + Theme.padM * 2
|
||||
lean: root.lean
|
||||
chop: root.chop
|
||||
fill: Theme.surface
|
||||
fillOpacity: 0.97
|
||||
// Urgency lives in the slash, and in the frame only when critical. A
|
||||
// tone-tinted frame on every card drew a pale outline round ordinary
|
||||
// notifications, and the critical halftone was painted in the accent,
|
||||
// so the most urgent card wore the colour that means "live".
|
||||
border: root.notif?.urgency === NotificationUrgency.Critical
|
||||
? root.tone
|
||||
: (hover.hovered ? Theme.treatmentHoverMark : Theme.surfaceAlt)
|
||||
slash: true
|
||||
slashColor: root.tone
|
||||
slashWidth: 4
|
||||
padding: Theme.padM
|
||||
Behavior on color {
|
||||
ColorAnimation { duration: Theme.durFast }
|
||||
}
|
||||
}
|
||||
|
||||
Column {
|
||||
id: layout
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
spacing: 3
|
||||
anchors.top: parent.top
|
||||
anchors.margins: Theme.padM
|
||||
spacing: 4
|
||||
|
||||
// App line
|
||||
Row {
|
||||
spacing: Theme.padS
|
||||
// Sender: marker, glyph, name, then the hairline to the edge.
|
||||
Item {
|
||||
width: parent.width
|
||||
height: 16
|
||||
|
||||
Rectangle {
|
||||
id: marker
|
||||
anchors.left: parent.left
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: Theme.marker
|
||||
height: Theme.marker
|
||||
radius: width / 2
|
||||
color: root.tone
|
||||
}
|
||||
|
||||
Icon {
|
||||
id: glyph
|
||||
visible: root.showSender && text !== ""
|
||||
anchors.left: marker.right
|
||||
anchors.leftMargin: Theme.padS
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
text: Notifs.appIconFor(root.notif)
|
||||
color: root.tone
|
||||
color: root.critical ? Theme.alarm : Theme.muted
|
||||
font.pixelSize: Theme.fsBody
|
||||
}
|
||||
|
||||
Text {
|
||||
id: sender
|
||||
anchors.left: glyph.visible ? glyph.right : marker.right
|
||||
anchors.leftMargin: root.showSender ? Theme.padS : 0
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: root.showSender ? implicitWidth : 0
|
||||
visible: root.showSender
|
||||
text: (root.notif?.appName || "System").toUpperCase()
|
||||
color: root.tone
|
||||
color: root.critical ? Theme.alarm : Theme.muted
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
font.letterSpacing: 2
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
anchors.left: sender.right
|
||||
anchors.leftMargin: Theme.padS
|
||||
anchors.right: close.left
|
||||
anchors.rightMargin: Theme.padS
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
height: 1
|
||||
color: Theme.alpha(Theme.outline, 0.5)
|
||||
}
|
||||
|
||||
// Close affordance: always there, quiet until the row is hovered.
|
||||
Icon {
|
||||
id: close
|
||||
anchors.right: parent.right
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
text: ""
|
||||
opacity: root.hovered ? 1 : 0.0
|
||||
color: closeHover.hovered ? Theme.accent : Theme.muted
|
||||
font.pixelSize: Theme.fsBody
|
||||
|
||||
Behavior on opacity {
|
||||
NumberAnimation { duration: Theme.durFast }
|
||||
}
|
||||
|
||||
HoverHandler {
|
||||
id: closeHover
|
||||
cursorShape: Qt.PointingHandCursor
|
||||
}
|
||||
|
||||
TapHandler {
|
||||
onTapped: root.dismissed()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Text {
|
||||
width: parent.width
|
||||
leftPadding: Theme.marker + Theme.padS
|
||||
text: root.notif?.summary || ""
|
||||
color: Theme.text
|
||||
color: root.hovered ? Theme.accent : Theme.text
|
||||
elide: Text.ElideRight
|
||||
maximumLineCount: 2
|
||||
wrapMode: Text.WordWrap
|
||||
font.family: Theme.fontDisplay
|
||||
font.pixelSize: Theme.fsBody
|
||||
font.weight: Font.Black
|
||||
font.italic: true
|
||||
font.weight: Theme.weightDisplay
|
||||
renderType: Text.NativeRendering
|
||||
|
||||
Behavior on color {
|
||||
ColorAnimation { duration: Theme.durFast }
|
||||
}
|
||||
}
|
||||
|
||||
Text {
|
||||
width: parent.width
|
||||
leftPadding: Theme.marker + Theme.padS
|
||||
visible: text !== ""
|
||||
text: root.notif?.body || ""
|
||||
color: Theme.subtext
|
||||
@@ -100,51 +171,96 @@ Item {
|
||||
textFormat: Text.StyledText
|
||||
font.family: Theme.fontDisplay
|
||||
font.pixelSize: Theme.fsSmall
|
||||
lineHeight: 1.1
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
// Inline image, when the sender supplied one.
|
||||
// Inline image, when the sender supplied one, rounded in a hairline frame.
|
||||
ClippingRectangle {
|
||||
x: Theme.marker + Theme.padS
|
||||
visible: inline.source != "" && inline.status === Image.Ready
|
||||
width: inline.width + 2
|
||||
height: inline.height + 2
|
||||
radius: Theme.radiusM
|
||||
color: "transparent"
|
||||
border.width: 1
|
||||
border.color: Theme.overlay
|
||||
|
||||
Image {
|
||||
visible: source != "" && status === Image.Ready
|
||||
source: root.notif?.image || ""
|
||||
id: inline
|
||||
x: 1
|
||||
y: 1
|
||||
// A path given as an image hint (notify-send -h image-path:…)
|
||||
// comes back routed through the icon provider, which treats
|
||||
// it as an icon name and returns a placeholder. Load the file.
|
||||
source: {
|
||||
const img = root.notif?.image || "";
|
||||
if (img.startsWith("image://icon//")) return "file://" + img.slice("image://icon/".length);
|
||||
return img.startsWith("/") ? "file://" + img : img;
|
||||
}
|
||||
sourceSize.height: 90
|
||||
fillMode: Image.PreserveAspectFit
|
||||
asynchronous: true
|
||||
}
|
||||
}
|
||||
|
||||
Row {
|
||||
visible: root.showActions && (root.notif?.actions?.length ?? 0) > 0
|
||||
x: Theme.marker + Theme.padS
|
||||
// Gone once the app has closed the notification: nothing is
|
||||
// listening for the action any more.
|
||||
visible: root.showActions && !Notifs.isRetracted(root.notif)
|
||||
&& (root.notif?.actions?.length ?? 0) > 0
|
||||
spacing: Theme.padS
|
||||
topPadding: Theme.padS
|
||||
topPadding: 4
|
||||
|
||||
Repeater {
|
||||
model: root.notif?.actions ?? []
|
||||
|
||||
// A hairline pill. Hover lifts and lights it; it never inverts.
|
||||
Item {
|
||||
id: actionChip
|
||||
required property var modelData
|
||||
|
||||
implicitWidth: actionLabel.implicitWidth + Theme.padM
|
||||
implicitHeight: 22
|
||||
implicitWidth: chipRow.implicitWidth + Theme.padM * 2
|
||||
implicitHeight: 24
|
||||
|
||||
Skew {
|
||||
Rectangle {
|
||||
anchors.fill: parent
|
||||
color: actionHover.hovered ? Theme.accent : Theme.surfaceAlt
|
||||
borderWidth: 1
|
||||
borderColor: actionHover.hovered ? Theme.accent : Theme.overlay
|
||||
radius: height / 2
|
||||
color: actionHover.hovered ? Theme.treatmentHoverFill : "transparent"
|
||||
border.width: 1
|
||||
border.color: actionHover.hovered ? Theme.treatmentHoverMark : Theme.overlay
|
||||
|
||||
Behavior on color {
|
||||
ColorAnimation { duration: Theme.durFast }
|
||||
}
|
||||
}
|
||||
|
||||
Row {
|
||||
id: chipRow
|
||||
anchors.centerIn: parent
|
||||
spacing: Theme.padS
|
||||
|
||||
Rectangle {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: 4
|
||||
height: 4
|
||||
radius: 2
|
||||
color: actionLabel.color
|
||||
opacity: actionHover.hovered ? 1 : 0.4
|
||||
}
|
||||
|
||||
Text {
|
||||
id: actionLabel
|
||||
anchors.centerIn: parent
|
||||
text: actionChip.modelData.text
|
||||
color: actionHover.hovered ? Theme.ink : Theme.text
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
text: actionChip.modelData.text.toUpperCase()
|
||||
color: actionHover.hovered ? Theme.accent : Theme.text
|
||||
font.family: Theme.fontDisplay
|
||||
font.pixelSize: Theme.fsMicro
|
||||
font.italic: true
|
||||
font.weight: Font.DemiBold
|
||||
font.letterSpacing: Theme.tracking
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
}
|
||||
|
||||
HoverHandler {
|
||||
id: actionHover
|
||||
@@ -152,35 +268,12 @@ Item {
|
||||
}
|
||||
|
||||
TapHandler {
|
||||
onTapped: {
|
||||
actionChip.modelData.invoke();
|
||||
root.dismissed();
|
||||
onTapped: Notifs.invoke(root.notif, actionChip.modelData)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Close affordance.
|
||||
Icon {
|
||||
anchors.right: parent.right
|
||||
anchors.top: parent.top
|
||||
visible: hover.hovered
|
||||
text: ""
|
||||
color: closeHover.hovered ? Theme.accent : Theme.muted
|
||||
font.pixelSize: Theme.fsBody
|
||||
|
||||
HoverHandler {
|
||||
id: closeHover
|
||||
cursorShape: Qt.PointingHandCursor
|
||||
}
|
||||
|
||||
TapHandler {
|
||||
onTapped: root.dismissed()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
HoverHandler {
|
||||
id: hover
|
||||
|
||||
@@ -1,105 +0,0 @@
|
||||
import QtQuick
|
||||
import QtQuick.Shapes
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
|
||||
// The shared ground for the two full-screen surfaces: an accent wedge leaning
|
||||
// at the house angle, a tiled stripe field that sweeps in from the left, and a
|
||||
// halftone dot wash over the top.
|
||||
//
|
||||
// The lock screen and the power menu each used to draw their own version of
|
||||
// this. They disagreed — the power menu had a wedge and a full stripe field,
|
||||
// the lock had a 42px stripe band and no wedge, and the wedge leaned at 0.32
|
||||
// where every panel in the shell leans at Theme.skew. Building both on one
|
||||
// component is what makes them read as the same object seen twice rather than
|
||||
// as two guesses at the same brief.
|
||||
Item {
|
||||
id: root
|
||||
|
||||
// 0 = withdrawn, 1 = fully present. Drives the stripe slide, the stripe
|
||||
// opacity and the wedge together, so a caller animates one number instead
|
||||
// of keeping three in sync. The power menu runs it both ways on open and
|
||||
// close; the lock runs it once on entry.
|
||||
property real reveal: 1
|
||||
|
||||
property color tone: Theme.accent
|
||||
|
||||
property bool wedge: true
|
||||
property real wedgeOpacity: 0.35
|
||||
// Bottom-left corner of the wedge and its span, as fractions of width. The
|
||||
// wedge leans right going up, like every other edge in the shell, so its
|
||||
// top edge sits `leanOffset` further right than its bottom.
|
||||
property real wedgeLeft: 0
|
||||
property real wedgeSpan: 0.34
|
||||
|
||||
property bool stripes: true
|
||||
// Tuned down from 0.10 for Mocha. Crust stripes on the blue-grey base read
|
||||
// far heavier than they did on black, and buzzed against the text.
|
||||
property real stripeOpacity: 0.07
|
||||
|
||||
property bool halftone: true
|
||||
property real halftoneOpacity: 0.05
|
||||
property color halftoneColor: Theme.primary
|
||||
|
||||
// ONE angle, everywhere — the same rule the panels follow.
|
||||
readonly property real leanOffset: root.height * Theme.skew
|
||||
|
||||
// Diagonal stripe field, sliding in from off-screen left.
|
||||
Image {
|
||||
anchors.fill: parent
|
||||
visible: root.stripes && root.reveal > 0
|
||||
source: Theme.texStripes
|
||||
fillMode: Image.Tile
|
||||
opacity: root.stripeOpacity * root.reveal
|
||||
smooth: false
|
||||
|
||||
layer.enabled: true
|
||||
layer.effect: TintEffect {
|
||||
tintColor: root.tone
|
||||
}
|
||||
|
||||
transform: Translate {
|
||||
x: -root.width * (1 - root.reveal)
|
||||
}
|
||||
}
|
||||
|
||||
// The wedge. Drawn after the stripes so it reads as a slab laid over them.
|
||||
Shape {
|
||||
anchors.fill: parent
|
||||
visible: root.wedge && root.reveal > 0
|
||||
opacity: root.reveal
|
||||
preferredRendererType: Shape.CurveRenderer
|
||||
|
||||
ShapePath {
|
||||
fillColor: Theme.alpha(Theme.accentDim, root.wedgeOpacity)
|
||||
strokeColor: "transparent"
|
||||
joinStyle: ShapePath.MiterJoin
|
||||
|
||||
PathPolyline {
|
||||
path: {
|
||||
const x = root.wedgeLeft * root.width;
|
||||
const span = root.wedgeSpan * root.width;
|
||||
const off = root.leanOffset;
|
||||
return Geom.closed([
|
||||
Qt.point(x + off, 0),
|
||||
Qt.point(x + off + span, 0),
|
||||
Qt.point(x + span, root.height),
|
||||
Qt.point(x, root.height)
|
||||
]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Screen-printed dot wash over the whole thing.
|
||||
Image {
|
||||
anchors.fill: parent
|
||||
visible: root.halftone
|
||||
source: Theme.texHalftone
|
||||
fillMode: Image.Tile
|
||||
opacity: root.halftoneOpacity
|
||||
smooth: false
|
||||
layer.enabled: true
|
||||
layer.effect: TintEffect { tintColor: root.halftoneColor }
|
||||
}
|
||||
}
|
||||
@@ -4,8 +4,12 @@ import QtQuick.Effects
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
|
||||
// The base surface for everything in this shell: a leaning, corner-chopped slab
|
||||
// with an optional halftone wash and a accent slash along its leading edge.
|
||||
// The base surface for everything in this shell. Under the YoRHa theme it is a
|
||||
// rounded rectangle with a hairline border, an optional dot wash, an optional
|
||||
// accent bar down its leading edge, and optional corner ticks.
|
||||
//
|
||||
// The lean and chop knobs still exist and still work, so a caller can bring a
|
||||
// shape back on purpose, but Theme.skew and Theme.cut are both zero.
|
||||
Item {
|
||||
id: root
|
||||
|
||||
@@ -29,12 +33,16 @@ Item {
|
||||
property real chop: Theme.cut
|
||||
property var chopCorners: [1, 3]
|
||||
|
||||
// Tone slash down the leading edge — the Persona 5 tell.
|
||||
// Corner radius. Used whenever the panel neither leans nor is chopped,
|
||||
// which under the YoRHa theme is always.
|
||||
property real radius: Theme.radiusM
|
||||
|
||||
// Accent bar down the leading edge.
|
||||
property bool slash: false
|
||||
property color slashColor: Theme.accent
|
||||
property real slashWidth: 4
|
||||
|
||||
// Screen-printed dot wash.
|
||||
// Dot-grid wash.
|
||||
property bool halftone: false
|
||||
property color halftoneColor: Theme.primary
|
||||
property real halftoneOpacity: 0.07
|
||||
@@ -45,19 +53,28 @@ Item {
|
||||
// call sites that still set it don't have to be chased down.
|
||||
property bool sheen: false
|
||||
|
||||
// The screen-print stack. A pure-black copy of the silhouette sits behind
|
||||
// the fill, offset down-and-right, and the fill carries a black keyline
|
||||
// outside its coloured border. Together these are what stop the panel from
|
||||
// reading as a flat clip-path.
|
||||
property bool drop: true
|
||||
// Optional print stack: an ink copy of the silhouette offset behind the
|
||||
// fill, and an ink keyline outside the border. Both off by default — on a
|
||||
// dark ground they only thicken the edge.
|
||||
property bool drop: false
|
||||
property real dropOffset: Theme.dropOffset
|
||||
property color dropColor: Theme.ink
|
||||
property bool keyline: true
|
||||
property bool keyline: false
|
||||
property real keylineWidth: Theme.keylineWidth
|
||||
|
||||
// Corner ticks: a short L at each corner, just outside the border.
|
||||
property bool ticks: false
|
||||
property color tickColor: Theme.outline
|
||||
property real tickLength: Theme.tick
|
||||
|
||||
readonly property real leanInset:
|
||||
(vertical ? width : height) * Math.abs(lean)
|
||||
|
||||
// The outline every layer below is drawn from.
|
||||
readonly property string outline: root.lean === 0 && root.chop <= 0
|
||||
? Geom.roundedRect(root.width, root.height, root.radius)
|
||||
: Geom.svg(Geom.chamfer(root.polygon, root.chop, root.chopCorners).slice(0, -1))
|
||||
|
||||
readonly property var polygon: vertical
|
||||
? (leanLeft ? Geom.parallelogramVL(width, height, lean)
|
||||
: Geom.parallelogramV(width, height, lean))
|
||||
@@ -90,8 +107,8 @@ Item {
|
||||
strokeColor: "transparent"
|
||||
joinStyle: ShapePath.MiterJoin
|
||||
|
||||
PathPolyline {
|
||||
path: Geom.chamfer(root.polygon, root.chop, root.chopCorners)
|
||||
PathSvg {
|
||||
path: root.outline
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -114,8 +131,8 @@ Item {
|
||||
strokeColor: "transparent"
|
||||
joinStyle: ShapePath.MiterJoin
|
||||
|
||||
PathPolyline {
|
||||
path: Geom.chamfer(root.polygon, root.chop, root.chopCorners)
|
||||
PathSvg {
|
||||
path: root.outline
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -139,8 +156,8 @@ Item {
|
||||
joinStyle: ShapePath.MiterJoin
|
||||
capStyle: ShapePath.FlatCap
|
||||
|
||||
PathPolyline {
|
||||
path: Geom.chamfer(root.polygon, root.chop, root.chopCorners)
|
||||
PathSvg {
|
||||
path: root.outline
|
||||
}
|
||||
}
|
||||
|
||||
@@ -152,8 +169,8 @@ Item {
|
||||
joinStyle: ShapePath.MiterJoin
|
||||
capStyle: ShapePath.FlatCap
|
||||
|
||||
PathPolyline {
|
||||
path: Geom.chamfer(root.polygon, root.chop, root.chopCorners)
|
||||
PathSvg {
|
||||
path: root.outline
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -165,7 +182,7 @@ Item {
|
||||
asynchronous: true
|
||||
sourceComponent: Image {
|
||||
anchors.fill: parent
|
||||
source: Theme.texHalftone
|
||||
source: Theme.texDots
|
||||
fillMode: Image.Tile
|
||||
opacity: root.halftoneOpacity
|
||||
smooth: false
|
||||
@@ -237,6 +254,44 @@ Item {
|
||||
}
|
||||
}
|
||||
|
||||
// Corner ticks. Two hairlines per corner, sitting 3px outside the panel so
|
||||
// they read as a frame around it rather than as part of its border.
|
||||
Loader {
|
||||
anchors.fill: parent
|
||||
anchors.margins: -3
|
||||
active: root.ticks
|
||||
sourceComponent: Item {
|
||||
Repeater {
|
||||
model: 4
|
||||
|
||||
Item {
|
||||
required property int index
|
||||
readonly property bool atRight: index === 1 || index === 2
|
||||
readonly property bool atBottom: index >= 2
|
||||
|
||||
x: atRight ? parent.width - width : 0
|
||||
y: atBottom ? parent.height - height : 0
|
||||
width: root.tickLength
|
||||
height: root.tickLength
|
||||
|
||||
Rectangle {
|
||||
y: parent.atBottom ? parent.height - 1 : 0
|
||||
width: parent.width
|
||||
height: 1
|
||||
color: root.tickColor
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
x: parent.atRight ? parent.width - 1 : 0
|
||||
width: 1
|
||||
height: parent.height
|
||||
color: root.tickColor
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Item {
|
||||
id: contentHolder
|
||||
anchors.fill: parent
|
||||
@@ -1,10 +1,22 @@
|
||||
import QtQuick
|
||||
import QtQuick.Shapes
|
||||
import Quickshell
|
||||
import "root:/config"
|
||||
|
||||
// Hover-driven panel that hangs off a bar item. Opens on a short dwell, stays
|
||||
// Hover-driven panel that grows out of the hull. Opens on a short dwell, stays
|
||||
// open while the pointer is over either the trigger or the panel itself, and
|
||||
// can be pinned with a click. Slides in from behind the bar with an overshoot.
|
||||
// can be pinned with a click.
|
||||
//
|
||||
// A popout is not a card floating near its trigger; it is more of the frame.
|
||||
// It sits flush against the edge it opens from — the underside of the bar, or
|
||||
// the inner edge of the rail — is painted in the hull colour, joins that edge
|
||||
// through two concave fillets, and carries the porthole's rim round its open
|
||||
// side. It slides out from behind the frame rather than fading in. This is
|
||||
// caelestia's idea, and the same construction as the dashboard drawer.
|
||||
//
|
||||
// The panel is placed explicitly rather than by the compositor's slide
|
||||
// adjustment: centred on its trigger, then clamped so the fillets never run
|
||||
// into the opening's rounded corners or onto the rail.
|
||||
PopupWindow {
|
||||
id: root
|
||||
|
||||
@@ -19,9 +31,14 @@ PopupWindow {
|
||||
property Item initialFocusItem: null
|
||||
property bool remappingPinned: false
|
||||
|
||||
// Extra surface around the content so the entry overshoot and glow are not
|
||||
// clipped by the window edge.
|
||||
readonly property int bleed: 24
|
||||
// Fillet radius, and the radius of the panel's own free corners — the same
|
||||
// as the opening's, so a popout meets the frame the way the opening does.
|
||||
readonly property real fillet: Theme.frameRadius
|
||||
readonly property real corner: Theme.frameRadius
|
||||
|
||||
// How far the panel reaches back over the frame. One pixel, which covers
|
||||
// the rim the hull draws along the edge so the seam disappears.
|
||||
readonly property real seam: 1
|
||||
|
||||
default property alias body: contentHolder.data
|
||||
|
||||
@@ -31,28 +48,122 @@ PopupWindow {
|
||||
|
||||
signal dismissedFully()
|
||||
|
||||
// Panels hanging off the vertical rail open sideways, so the entry slide has
|
||||
// to follow whichever axis the popout actually travels along, and start on
|
||||
// the side nearest its trigger.
|
||||
// Panels hanging off the vertical rail open sideways, out of its inner
|
||||
// edge; everything else drops from the underside of the bar.
|
||||
readonly property bool horizontal:
|
||||
fromEdge === Edges.Left || fromEdge === Edges.Right
|
||||
readonly property string slideProperty: horizontal ? "x" : "y"
|
||||
readonly property real slideOrigin: bleed + (fromEdge === Edges.Left
|
||||
|| fromEdge === Edges.Top ? 14 : -14)
|
||||
|
||||
anchor.item: anchorItem
|
||||
anchor.edges: fromEdge
|
||||
anchor.gravity: fromEdge
|
||||
anchor.adjustment: horizontal
|
||||
? PopupAdjustment.SlideY
|
||||
: PopupAdjustment.SlideX
|
||||
anchor.margins.top: Theme.popoutGap
|
||||
anchor.margins.bottom: Theme.popoutGap
|
||||
anchor.margins.left: Theme.popoutGap
|
||||
anchor.margins.right: Theme.popoutGap
|
||||
// Which edges of the frame the panel is attached to. A panel that would
|
||||
// land within reach of the opening's corner docks into the corner instead,
|
||||
// attached to the bar and the rail at once — otherwise it leaves a thin
|
||||
// sliver of opening between itself and the rail, two walls a few pixels
|
||||
// apart.
|
||||
//
|
||||
// "top" hangs from the bar fillets left and right
|
||||
// "right" juts from the rail fillets above and below
|
||||
// "topRight" fills the top-right corner fillets left and below
|
||||
// "bottomRight" fills the bottom-right one fillets above and left
|
||||
property string dock: horizontal ? "right" : "top"
|
||||
|
||||
implicitWidth: contentWidth + bleed * 2
|
||||
implicitHeight: contentHeight + bleed * 2
|
||||
// How close to a corner a panel may come before it docks into it.
|
||||
readonly property real dockReach: 48
|
||||
|
||||
// The window: the content, plus a fillet beside each attached edge, plus
|
||||
// the seam reaching back over the frame.
|
||||
readonly property real windowWidth: {
|
||||
switch (dock) {
|
||||
case "top": return contentWidth + fillet * 2;
|
||||
case "right": return contentWidth + seam;
|
||||
default: return contentWidth + fillet + seam;
|
||||
}
|
||||
}
|
||||
readonly property real windowHeight: {
|
||||
switch (dock) {
|
||||
case "top": return contentHeight + seam;
|
||||
case "right": return contentHeight + fillet * 2;
|
||||
default: return contentHeight + fillet + seam;
|
||||
}
|
||||
}
|
||||
|
||||
// Where the content sits inside the window.
|
||||
readonly property real contentX: dock === "right" ? 0 : fillet
|
||||
readonly property real contentY: dock === "top" || dock === "topRight" ? seam : fillet
|
||||
|
||||
// 0 = tucked behind the frame, 1 = fully out.
|
||||
property real reveal: 0
|
||||
|
||||
// Placement, in the trigger window's coordinates. Worked out once per open
|
||||
// in place(): item positions are not bindable, and a popout should not
|
||||
// drift while it is up anyway.
|
||||
property real placeX: 0
|
||||
property real placeY: 0
|
||||
|
||||
// The popout anchors to the trigger's window, not to the trigger. Rail
|
||||
// icons scale up on hover, and an anchor rect given in an item's own
|
||||
// coordinates is mapped through that item's transform: a panel placed
|
||||
// 360px left of a 1.08-scaled icon landed 29px further left still, off
|
||||
// the rail — by however far the hover scale had got when the popout
|
||||
// opened. The window's content item never transforms.
|
||||
readonly property Item anchorFrame: anchorItem?.Window.contentItem ?? null
|
||||
|
||||
function place() {
|
||||
if (!anchorItem) return;
|
||||
// The trigger's centre. A transform about the centre leaves it where
|
||||
// it is, so this is the same whatever the hover scale is doing.
|
||||
const c = anchorItem.mapToItem(null, anchorItem.width / 2, anchorItem.height / 2);
|
||||
const winW = anchorItem.Window.width;
|
||||
const winH = anchorItem.Window.height;
|
||||
const f = root.fillet, R = Theme.frameRadius;
|
||||
|
||||
if (root.horizontal) {
|
||||
// The rail's window starts under the bar at the opening's right
|
||||
// edge, so its x = 0 is that edge and its y = 0 is the bar's
|
||||
// underside.
|
||||
const h = root.contentHeight + f * 2;
|
||||
const y = c.y - h / 2;
|
||||
const lo = R, hi = winH - Theme.frame - R - h;
|
||||
|
||||
if (y < lo + root.dockReach) {
|
||||
root.dock = "topRight";
|
||||
root.placeY = -root.seam;
|
||||
} else if (y > hi - root.dockReach) {
|
||||
root.dock = "bottomRight";
|
||||
root.placeY = winH - Theme.frame + root.seam - root.windowHeight;
|
||||
} else {
|
||||
root.dock = "right";
|
||||
root.placeY = y;
|
||||
}
|
||||
root.placeX = root.seam - root.windowWidth;
|
||||
} else {
|
||||
// The bar's window is the full screen width, so the opening runs
|
||||
// from `frame` to `width - railWidth`.
|
||||
const w = root.contentWidth + f * 2;
|
||||
const x = c.x - w / 2;
|
||||
const lo = Theme.frame + R - f;
|
||||
const hi = winW - Theme.railWidth - R + f - w;
|
||||
|
||||
if (x > hi - root.dockReach) {
|
||||
root.dock = "topRight";
|
||||
root.placeX = winW - Theme.railWidth + root.seam - root.windowWidth;
|
||||
} else {
|
||||
root.dock = "top";
|
||||
root.placeX = Math.max(lo, x);
|
||||
}
|
||||
root.placeY = winH - root.seam;
|
||||
}
|
||||
}
|
||||
|
||||
anchor.item: anchorFrame
|
||||
anchor.rect.x: root.placeX
|
||||
anchor.rect.y: root.placeY
|
||||
anchor.rect.w: 1
|
||||
anchor.rect.h: 1
|
||||
anchor.edges: Edges.Top | Edges.Left
|
||||
anchor.gravity: Edges.Bottom | Edges.Right
|
||||
anchor.adjustment: PopupAdjustment.None
|
||||
|
||||
implicitWidth: windowWidth
|
||||
implicitHeight: windowHeight
|
||||
color: "transparent"
|
||||
visible: shown
|
||||
grabFocus: pinned && shown
|
||||
@@ -97,6 +208,7 @@ PopupWindow {
|
||||
|
||||
function open() {
|
||||
PopupCoordinator.claim(root);
|
||||
root.place();
|
||||
exitAnim.stop();
|
||||
shown = true;
|
||||
enterAnim.restart();
|
||||
@@ -152,10 +264,7 @@ PopupWindow {
|
||||
remappingPinned = false;
|
||||
pinned = false;
|
||||
shown = false;
|
||||
contentHolder.opacity = 0;
|
||||
contentHolder.scale = 0.94;
|
||||
contentHolder.x = root.bleed;
|
||||
contentHolder.y = root.bleed;
|
||||
root.reveal = 0;
|
||||
PopupCoordinator.release(root);
|
||||
root.dismissedFully();
|
||||
}
|
||||
@@ -178,33 +287,107 @@ PopupWindow {
|
||||
}
|
||||
}
|
||||
|
||||
// Everything slides as one sheet, clipped to the window, so the panel
|
||||
// appears to come out from behind the frame.
|
||||
Item {
|
||||
anchors.fill: parent
|
||||
clip: true
|
||||
|
||||
Item {
|
||||
id: sheet
|
||||
width: root.windowWidth
|
||||
height: root.windowHeight
|
||||
x: root.horizontal ? root.windowWidth * (1 - root.reveal) : 0
|
||||
y: root.horizontal ? 0 : -root.windowHeight * (1 - root.reveal)
|
||||
|
||||
Shape {
|
||||
id: silhouette
|
||||
anchors.fill: parent
|
||||
preferredRendererType: Shape.CurveRenderer
|
||||
|
||||
readonly property real w: width
|
||||
readonly property real h: height
|
||||
readonly property real f: root.fillet
|
||||
readonly property real r: root.corner
|
||||
|
||||
// The open side only: from the frame, round the panel, back to
|
||||
// the frame. The rim follows this; the fill closes it back
|
||||
// along the frame with `closing`.
|
||||
readonly property string edge: {
|
||||
switch (root.dock) {
|
||||
case "right":
|
||||
// Down the top fillet, round the two free corners on
|
||||
// the left, out through the bottom fillet.
|
||||
return `M ${w} 0 A ${f} ${f} 0 0 1 ${w - f} ${f}`
|
||||
+ ` H ${r} A ${r} ${r} 0 0 0 0 ${f + r}`
|
||||
+ ` V ${h - f - r} A ${r} ${r} 0 0 0 ${r} ${h - f}`
|
||||
+ ` H ${w - f} A ${f} ${f} 0 0 1 ${w} ${h}`;
|
||||
case "topRight":
|
||||
// Off the bar through the left fillet, round the one
|
||||
// free corner, onto the rail through the bottom fillet.
|
||||
return `M 0 0 A ${f} ${f} 0 0 1 ${f} ${f}`
|
||||
+ ` V ${h - f - r} A ${r} ${r} 0 0 0 ${f + r} ${h - f}`
|
||||
+ ` H ${w - f} A ${f} ${f} 0 0 1 ${w} ${h}`;
|
||||
case "bottomRight":
|
||||
// Off the rail through the top fillet, round the one
|
||||
// free corner, onto the bottom band through the left.
|
||||
return `M ${w} 0 A ${f} ${f} 0 0 1 ${w - f} ${f}`
|
||||
+ ` H ${f + r} A ${r} ${r} 0 0 0 ${f} ${f + r}`
|
||||
+ ` V ${h - f} A ${f} ${f} 0 0 1 0 ${h}`;
|
||||
default:
|
||||
// Hanging from the bar: the dashboard's silhouette.
|
||||
return `M 0 0 A ${f} ${f} 0 0 1 ${f} ${f}`
|
||||
+ ` V ${h - r} A ${r} ${r} 0 0 0 ${f + r} ${h}`
|
||||
+ ` H ${w - f - r} A ${r} ${r} 0 0 0 ${w - f} ${h - r}`
|
||||
+ ` V ${f} A ${f} ${f} 0 0 1 ${w} 0`;
|
||||
}
|
||||
}
|
||||
|
||||
// Back along the frame to the start, through the corner the
|
||||
// panel is docked into if it is docked into one.
|
||||
readonly property string closing: {
|
||||
switch (root.dock) {
|
||||
case "topRight": return ` L ${w} 0 Z`;
|
||||
case "bottomRight": return ` L ${w} ${h} Z`;
|
||||
default: return " Z";
|
||||
}
|
||||
}
|
||||
|
||||
ShapePath {
|
||||
fillColor: Theme.hull
|
||||
strokeColor: "transparent"
|
||||
PathSvg { path: silhouette.edge + silhouette.closing }
|
||||
}
|
||||
|
||||
ShapePath {
|
||||
fillColor: "transparent"
|
||||
strokeColor: Theme.rim
|
||||
strokeWidth: 1
|
||||
PathSvg { path: silhouette.edge }
|
||||
}
|
||||
}
|
||||
|
||||
Item {
|
||||
id: contentHolder
|
||||
focus: root.pinned
|
||||
x: root.bleed
|
||||
y: root.bleed
|
||||
x: root.contentX
|
||||
y: root.contentY
|
||||
width: root.contentWidth
|
||||
height: root.contentHeight
|
||||
|
||||
opacity: 0
|
||||
transformOrigin: {
|
||||
switch (root.fromEdge) {
|
||||
case Edges.Left: return Item.Right;
|
||||
case Edges.Right: return Item.Left;
|
||||
case Edges.Top: return Item.Bottom;
|
||||
default: return Item.Top;
|
||||
}
|
||||
}
|
||||
scale: 0.94
|
||||
// Read by PopoutSurface, which leaves the fill and the frame to
|
||||
// the hull when it finds itself in here.
|
||||
readonly property bool frameAttached: true
|
||||
|
||||
// The handler has to live on the content item, not the window: a
|
||||
// HoverHandler parented to the PopupWindow itself latches on and the
|
||||
// panel never learns the pointer left.
|
||||
// The handler has to live on the content item, not the window:
|
||||
// a HoverHandler parented to the PopupWindow itself latches on
|
||||
// and the panel never learns the pointer left.
|
||||
//
|
||||
// Disabled while the popout is down, which clears `hovered`. An unmapped
|
||||
// surface gets no leave event, so a handler that was hovered when the
|
||||
// window went away stayed hovered — `wantsOpen` never went false again
|
||||
// and the panel came back up and refused to close.
|
||||
// Disabled while the popout is down, which clears `hovered`. An
|
||||
// unmapped surface gets no leave event, so a handler that was
|
||||
// hovered when the window went away stayed hovered — `wantsOpen`
|
||||
// never went false again and the panel came back up and refused
|
||||
// to close.
|
||||
HoverHandler {
|
||||
id: panelHover
|
||||
enabled: root.shown
|
||||
@@ -217,44 +400,22 @@ PopupWindow {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ParallelAnimation {
|
||||
NumberAnimation {
|
||||
id: enterAnim
|
||||
NumberAnimation {
|
||||
target: contentHolder; property: "opacity"
|
||||
to: 1.0; duration: Theme.durBase; easing.type: Easing.OutExpo
|
||||
}
|
||||
NumberAnimation {
|
||||
target: contentHolder; property: "scale"
|
||||
to: 1.0; duration: Theme.durSlow; easing.type: Easing.OutBack
|
||||
}
|
||||
NumberAnimation {
|
||||
target: contentHolder; property: root.slideProperty
|
||||
from: root.slideOrigin; to: root.bleed
|
||||
duration: Theme.durSlow; easing.type: Easing.OutBack
|
||||
}
|
||||
target: root; property: "reveal"
|
||||
to: 1; duration: Theme.durSlow; easing.type: Easing.OutCubic
|
||||
}
|
||||
|
||||
ParallelAnimation {
|
||||
NumberAnimation {
|
||||
id: exitAnim
|
||||
NumberAnimation {
|
||||
target: contentHolder; property: "opacity"
|
||||
to: 0.0; duration: Theme.durFast; easing.type: Easing.InQuad
|
||||
}
|
||||
NumberAnimation {
|
||||
target: contentHolder; property: "scale"
|
||||
to: 0.96; duration: Theme.durFast; easing.type: Easing.InQuad
|
||||
}
|
||||
NumberAnimation {
|
||||
target: contentHolder; property: root.slideProperty
|
||||
to: root.bleed + (root.slideOrigin - root.bleed) * 0.6
|
||||
duration: Theme.durFast; easing.type: Easing.InQuad
|
||||
}
|
||||
target: root; property: "reveal"
|
||||
to: 0; duration: Theme.durBase; easing.type: Easing.InCubic
|
||||
onFinished: {
|
||||
root.shown = false;
|
||||
root.pinned = false;
|
||||
contentHolder.x = root.bleed;
|
||||
contentHolder.y = root.bleed;
|
||||
PopupCoordinator.release(root);
|
||||
root.dismissedFully();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
import QtQuick
|
||||
import "root:/config"
|
||||
|
||||
// The house mark: a porthole with a planet low in it — the wallpaper's one
|
||||
// composition, drawn in a hairline ring and a disc. The bar's sigil and the
|
||||
// lock screen both draw it, so the two are the same mark at two sizes.
|
||||
Item {
|
||||
id: root
|
||||
|
||||
property real size: 18
|
||||
property bool lit: false
|
||||
|
||||
implicitWidth: root.size
|
||||
implicitHeight: root.size
|
||||
|
||||
Rectangle {
|
||||
anchors.fill: parent
|
||||
radius: width / 2
|
||||
color: "transparent"
|
||||
border.width: Math.max(1, Math.round(root.size / 18))
|
||||
border.color: root.lit ? Theme.accent : Theme.primaryDim
|
||||
|
||||
Behavior on border.color {
|
||||
ColorAnimation { duration: Theme.durFast }
|
||||
}
|
||||
}
|
||||
|
||||
// The planet's limb, sitting on the ring's lower edge. Always the planet
|
||||
// white; `lit` only lets it rise a little.
|
||||
Rectangle {
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.bottomMargin: root.size / 6
|
||||
width: root.size * (root.lit ? 0.44 : 0.34)
|
||||
height: width
|
||||
radius: width / 2
|
||||
color: Theme.accent
|
||||
|
||||
Behavior on width {
|
||||
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutCubic }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,8 @@ import QtQuick.Shapes
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
|
||||
// A leaning block — the small-scale counterpart to P5Panel.
|
||||
// A small block — the small-scale counterpart to Panel. Upright and rounded
|
||||
// under the YoRHa theme; it still leans if given a lean.
|
||||
//
|
||||
// Every tick, rule, meter segment and slider rail in this shell leans at
|
||||
// Theme.skew. Shearing a plain Rectangle with a Matrix4x4 does that, but Qt
|
||||
@@ -22,15 +23,20 @@ Shape {
|
||||
property color borderColor: "transparent"
|
||||
property real borderWidth: 0
|
||||
|
||||
// Lean of the vertical edges as a fraction of height, matching P5Panel.
|
||||
// Lean of the vertical edges as a fraction of height, matching Panel.
|
||||
property real lean: Theme.skew
|
||||
property bool leanLeft: false
|
||||
|
||||
// Wide, short pieces — the rail's hairline rules — slant their horizontal
|
||||
// edges by a fraction of width instead, exactly as P5Panel does for the
|
||||
// edges by a fraction of width instead, exactly as Panel does for the
|
||||
// rail slab.
|
||||
property bool vertical: false
|
||||
|
||||
// Corner radius for an upright piece, clamped to a pill. Small by default,
|
||||
// so a meter segment or a hover wash reads soft rather than as a block;
|
||||
// a hairline stays a hairline.
|
||||
property real radius: Theme.radiusS
|
||||
|
||||
// NOTE ON SIZING. The lean shifts one edge by `lean * height` (or by
|
||||
// `lean * width` when vertical), and the piece that actually gets painted is
|
||||
// what is left: a Skew declared 1px wide and 20px tall does not draw a 1px
|
||||
@@ -55,13 +61,15 @@ Shape {
|
||||
joinStyle: ShapePath.MiterJoin
|
||||
capStyle: ShapePath.FlatCap
|
||||
|
||||
PathPolyline {
|
||||
PathSvg {
|
||||
path: {
|
||||
const w = root.width, h = root.height, l = root.lean;
|
||||
if (l === 0)
|
||||
return Geom.roundedRect(w, h, root.radius);
|
||||
if (root.vertical)
|
||||
return Geom.closed(root.leanLeft ? Geom.parallelogramVL(w, h, l)
|
||||
return Geom.svg(root.leanLeft ? Geom.parallelogramVL(w, h, l)
|
||||
: Geom.parallelogramV(w, h, l));
|
||||
return Geom.closed(root.leanLeft ? Geom.parallelogramL(w, h, l)
|
||||
return Geom.svg(root.leanLeft ? Geom.parallelogramL(w, h, l)
|
||||
: Geom.parallelogram(w, h, l));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,14 +1,13 @@
|
||||
import QtQuick
|
||||
import "root:/config"
|
||||
|
||||
// Display text, screen-printed: the body sits on a hard crust copy knocked a
|
||||
// pixel and a half down-right — the same offset `P5Panel` puts behind every
|
||||
// slab. Drives most headings in the shell.
|
||||
// Display text: upright, widely tracked, sitting on a soft ink copy a pixel
|
||||
// down-right — the faint drop NieR puts under every line of its interface.
|
||||
// Drives most headings in the shell.
|
||||
//
|
||||
// This used to carry a permanent RGB split, a blue and a mauve ghost either
|
||||
// side of the body. On crimson-and-black that read as misregistered print; on
|
||||
// Mocha's pastels it read as blur, and it turned every heading in the shell
|
||||
// soft. The two ghosts still exist, but only for the moment `glitch()` runs.
|
||||
// The two ghosts either side of the body are the data-corruption flicker NieR
|
||||
// uses when something changes under you. They are invisible at rest and only
|
||||
// appear for the moment `glitch()` runs.
|
||||
Item {
|
||||
id: root
|
||||
|
||||
@@ -16,16 +15,16 @@ Item {
|
||||
property int pixelSize: Theme.fsLarge
|
||||
property int weight: Theme.weightDisplay
|
||||
property string family: Theme.fontDisplay
|
||||
property bool italic: true
|
||||
property bool italic: false
|
||||
property color color: Theme.text
|
||||
property int elide: Text.ElideNone
|
||||
property int horizontalAlignment: Text.AlignLeft
|
||||
property real letterSpacing: 0.5
|
||||
property real letterSpacing: Theme.tracking
|
||||
|
||||
// Print shadow. Scales gently with size so a 34px heading does not sit on
|
||||
// Drop shadow. Scales gently with size so a 34px heading does not sit on
|
||||
// the same hairline offset as an 11px label.
|
||||
property real shadowOffset: Math.max(1, Math.round(root.pixelSize / 10))
|
||||
property color shadowColor: Theme.ink
|
||||
property real shadowOffset: Math.max(1, Math.round(root.pixelSize / 16))
|
||||
property color shadowColor: Theme.alpha(Theme.ink, 0.85)
|
||||
|
||||
// Ghost offset and resting strength. Resting strength is zero, so the
|
||||
// ghosts are invisible until `glitch()` kicks them out. A caller that sets
|
||||
|
||||
@@ -69,7 +69,6 @@ PopupWindow {
|
||||
ChromeSurface {
|
||||
anchors.fill: parent
|
||||
padding: root.pad
|
||||
lean: 0.06
|
||||
|
||||
Column {
|
||||
id: textColumn
|
||||
@@ -84,7 +83,6 @@ PopupWindow {
|
||||
font.family: Theme.fontDisplay
|
||||
font.pixelSize: Theme.fsSmall
|
||||
font.weight: Theme.weightDisplay
|
||||
font.italic: true
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
+123
-95
@@ -3,85 +3,93 @@ pragma Singleton
|
||||
import QtQuick
|
||||
import Quickshell
|
||||
|
||||
// Mocha palette: Catppuccin Mocha ground, blue as the accent, mauve as the
|
||||
// alarm. Persona geometry, softer colour.
|
||||
// YoRHa dark: the NieR:Automata interface language, lit the way
|
||||
// ~/.wallpapers/space-1.jpg is lit.
|
||||
//
|
||||
// The Takemi branch ran monochrome-plus-crimson, where one hue carried both
|
||||
// "active" and "wrong". Mocha has room for two: blue is every resting accent —
|
||||
// focus, selection, the thing you are pointing at — and mauve is reserved for
|
||||
// the things that bite, so destructive and error still read at a glance
|
||||
// without a third colour entering the shell.
|
||||
// NieR's menus are sand paper and graphite — monochrome, hairline rules,
|
||||
// letter-spaced capitals, a small square marking where you are, and selection
|
||||
// shown by inverting the row rather than by colouring it. That language is
|
||||
// kept whole. The colours are not NieR's: the game's beige is a lit room, and
|
||||
// this rice is the dark outside the porthole. The ground is the wallpaper's
|
||||
// grey-green void, the text is the same sage grey the suit catches, and the
|
||||
// one bright thing on screen is the planet's white — so focus and selection
|
||||
// are a slab of that light with the void punched out of it.
|
||||
//
|
||||
// Mauve rather than Mocha's pink: pink is a pastel, and a slab of it over this
|
||||
// ground goes chalky. Mauve is saturated enough to hold an edge against the
|
||||
// near-black surfaces the Persona layout is built from.
|
||||
//
|
||||
// Everything else is Mocha's own neutral ramp. Fills stay flat and keylines
|
||||
// stay hard; only the hues moved.
|
||||
// There is still no third colour. The only warm thing in the wallpaper is the
|
||||
// tiny red of the hull's indicator lights, and that is what `alarm` is.
|
||||
Singleton {
|
||||
id: root
|
||||
|
||||
// ---------------------------------------------------------------- colors
|
||||
// Crust, not pure black: it is the darkest thing in Mocha, so it keeps its
|
||||
// job as the hard keyline and as text punched out of an accent fill.
|
||||
readonly property color ink: "#11111b"
|
||||
// Darker than the ground: text punched out of a light fill, and the
|
||||
// shadow under display text.
|
||||
readonly property color ink: "#090a08"
|
||||
|
||||
readonly property color base: "#1e1e2e"
|
||||
readonly property color mantle: "#181825"
|
||||
readonly property color surface: "#313244"
|
||||
readonly property color surfaceAlt: "#45475a"
|
||||
readonly property color overlay: "#585b70"
|
||||
readonly property color outline: "#6c7086"
|
||||
// The void. Green-black rather than neutral so the shell and the
|
||||
// wallpaper read as one dark, not two.
|
||||
readonly property color base: "#0f110e"
|
||||
readonly property color mantle: "#0c0d0b"
|
||||
readonly property color surface: "#161915"
|
||||
readonly property color surfaceAlt: "#20241f"
|
||||
readonly property color overlay: "#383e35"
|
||||
|
||||
readonly property color text: "#cdd6f4"
|
||||
readonly property color subtext: "#a6adc8"
|
||||
readonly property color muted: "#7f849c"
|
||||
// The hull the desktop is framed by. Darker than anything inside the
|
||||
// opening, so the frame reads as the inside of the ship and the windows as
|
||||
// what you are looking out at.
|
||||
readonly property color hull: root.mantle
|
||||
readonly property color rim: "#2a2f28"
|
||||
readonly property color outline: "#545c52"
|
||||
|
||||
readonly property color text: "#ccd2cb"
|
||||
readonly property color subtext: "#9fa7a2"
|
||||
readonly property color muted: "#79847a"
|
||||
|
||||
// ------------------------------------------------------------ THE KNOBS
|
||||
// Two colours, two meanings, and nothing else in the shell carries hue.
|
||||
//
|
||||
// `accent` is blue: anything live, focused or selected. `alarm` is mauve:
|
||||
// `accent` is the planet light: anything live, focused or selected. It is
|
||||
// barely a colour at all, which is the point — NieR marks attention with
|
||||
// brightness and inversion, not with hue. `alarm` is the hull's red:
|
||||
// anything destructive, failed or critical. Things that are merely off —
|
||||
// muted, disabled, do-not-disturb — carry no hue at all; see the `Off`
|
||||
// treatment below. Swap either line and everything derived
|
||||
// from it recolours.
|
||||
// muted, disabled, do-not-disturb — stay in the grey ramp; see the `Off`
|
||||
// treatment below.
|
||||
//
|
||||
// Keep them in step with `c.accent` / `c.alarm` in
|
||||
// ~/.config/hypr/lua/palette.lua, which is what colours the Hyprland
|
||||
// window borders. Those are the only places the colours are written.
|
||||
readonly property color accent: "#89b4fa"
|
||||
readonly property color alarm: "#cba6f7"
|
||||
readonly property color accent: "#eef1ea"
|
||||
readonly property color alarm: "#c8684f"
|
||||
|
||||
readonly property color accentDim: "#5a7dc0"
|
||||
readonly property color accentSoft: "#b4befe"
|
||||
readonly property color accentDim: "#8e978d"
|
||||
readonly property color accentSoft: "#bcc1bf"
|
||||
|
||||
// `primary` is the resting voice of the UI, which is now simply white.
|
||||
// Kept under the old name so the existing call sites don't all have to move.
|
||||
// `primary` is the resting voice of the UI — the sage text grey. Kept under
|
||||
// the old name so the existing call sites don't all have to move.
|
||||
readonly property color primary: root.text
|
||||
readonly property color primaryDim: "#9399b2"
|
||||
readonly property color primaryDim: "#8e978d"
|
||||
readonly property color deep: root.surfaceAlt
|
||||
|
||||
// `glow` is the hover highlight. Pointing at a thing lights it up blue —
|
||||
// the same signal as focus, because it is the same statement about where
|
||||
// your attention is.
|
||||
// `glow` is the hover highlight: pointing at a thing brightens it toward
|
||||
// the planet light, the same signal as focus at a lower volume.
|
||||
readonly property color glow: root.accent
|
||||
|
||||
// ------------------------------------------------ semantic treatments
|
||||
// These tokens describe interaction meaning, not new palette entries. Each
|
||||
// state is composed only from crust, the neutral ramp, blue and mauve, so
|
||||
// state is composed only from ink, the grey ramp, the light and the red, so
|
||||
// callers do not invent one-off state colours.
|
||||
readonly property color treatmentRestFill: root.surface
|
||||
readonly property color treatmentRestMark: root.outline
|
||||
readonly property color treatmentRestMark: root.overlay
|
||||
readonly property color treatmentRestText: root.text
|
||||
|
||||
readonly property color treatmentHoverFill: root.surface
|
||||
// Hover lifts the surface a step and brings the marker up to full light.
|
||||
// It never inverts: inversion is the cursor, and the pointer resting on
|
||||
// something is not the same statement as the keyboard choosing it.
|
||||
readonly property color treatmentHoverFill: root.surfaceAlt
|
||||
readonly property color treatmentHoverMark: root.accent
|
||||
readonly property color treatmentHoverText: root.text
|
||||
readonly property color treatmentHoverText: root.accent
|
||||
|
||||
// Focus and selection are an inverted slab: solid blue with crust punched
|
||||
// out of it (9:1). This used to be a white fill, which was right against
|
||||
// Takemi's black but glares as a lavender-white block on Mocha — and it
|
||||
// made "selected" a third look that was neither hover nor accent.
|
||||
// Focus and selection are the NieR cursor: the row inverted, a slab of the
|
||||
// planet light with ink punched out of it.
|
||||
readonly property color treatmentFocusFill: root.accent
|
||||
readonly property color treatmentFocusMark: root.ink
|
||||
readonly property color treatmentFocusText: root.ink
|
||||
@@ -89,16 +97,16 @@ Singleton {
|
||||
readonly property color treatmentSelectedMark: root.treatmentFocusMark
|
||||
readonly property color treatmentSelectedText: root.treatmentFocusText
|
||||
|
||||
readonly property color treatmentActiveFill: root.surface
|
||||
readonly property color treatmentActiveFill: root.surfaceAlt
|
||||
readonly property color treatmentActiveMark: root.accent
|
||||
readonly property color treatmentActiveText: root.text
|
||||
readonly property color treatmentActiveText: root.accent
|
||||
|
||||
// Mauve carries destructive/error meaning — never blue, so a dangerous
|
||||
// Red carries destructive/error meaning — never the light, so a dangerous
|
||||
// button can never be mistaken for a merely focused one.
|
||||
//
|
||||
// At rest it is a keyline and a label, not a fill. The solid mauve is held
|
||||
// At rest it is a hairline and a label, not a fill. The solid red is held
|
||||
// back for the moment the pointer or the selection is actually on the
|
||||
// thing — then it lands hard, with crust punched out of it at 9.1:1.
|
||||
// thing, with ink punched out of it.
|
||||
readonly property color treatmentDestructiveFill: root.surface
|
||||
readonly property color treatmentDestructiveMark: root.alarm
|
||||
readonly property color treatmentDestructiveText: root.alarm
|
||||
@@ -115,12 +123,11 @@ Singleton {
|
||||
readonly property color treatmentUrgentText: root.text
|
||||
|
||||
readonly property color treatmentDisabledFill: root.surface
|
||||
readonly property color treatmentDisabledMark: root.outline
|
||||
readonly property color treatmentDisabledMark: root.overlay
|
||||
readonly property color treatmentDisabledText: root.muted
|
||||
|
||||
// Off is a state the user chose — muted, do-not-disturb, radio switched
|
||||
// off. It is neither live nor wrong, so it gets no hue: painting a muted
|
||||
// speaker blue said "active", and painting it mauve would say "broken".
|
||||
// off. It is neither live nor wrong, so it sinks into the grey ramp.
|
||||
readonly property color treatmentOffFill: root.surface
|
||||
readonly property color treatmentOffMark: root.overlay
|
||||
readonly property color treatmentOffText: root.muted
|
||||
@@ -138,27 +145,30 @@ Singleton {
|
||||
a.a + (b.a - a.a) * k);
|
||||
}
|
||||
|
||||
// Load readouts sit at text until the number actually matters, then climb
|
||||
// through the accent before they reach the alarm. Going straight from text
|
||||
// to mauve passes through a washed-out mid-tone that reads as a faded red
|
||||
// rather than as a rising number; routing through blue keeps every step of
|
||||
// the ramp a colour the shell already uses.
|
||||
// Load readouts sit at text until the number actually matters, brighten
|
||||
// toward the light, and only then warm into the red. Every step of the ramp
|
||||
// is a colour the shell already uses.
|
||||
function heat(pct: real): color {
|
||||
if (pct <= 45) return root.text;
|
||||
if (pct <= 75) return root.mix(root.text, root.accent, (pct - 45) / 30);
|
||||
return root.mix(root.accent, root.alarm, (pct - 75) / 25);
|
||||
if (pct <= 55) return root.text;
|
||||
if (pct <= 80) return root.mix(root.text, root.accent, (pct - 55) / 25);
|
||||
return root.mix(root.accent, root.alarm, (pct - 80) / 20);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------- fonts
|
||||
readonly property string fontDisplay: "Archivo Black"
|
||||
// NieR sets its UI in FOT-Rodin, a plain Japanese gothic, upright and
|
||||
// widely tracked. Noto Sans is the closest free face that is already on
|
||||
// the machine. Display text is never italic and never heavy; the wide
|
||||
// tracking is what makes it read as a heading.
|
||||
readonly property string fontDisplay: "Noto Sans"
|
||||
readonly property string fontMono: "JetBrainsMono Nerd Font"
|
||||
readonly property string fontIcon: "JetBrainsMono Nerd Font"
|
||||
|
||||
readonly property int weightDisplay: Font.Black
|
||||
readonly property int weightBody: Font.Medium
|
||||
readonly property int weightDisplay: Font.Medium
|
||||
readonly property int weightBody: Font.Normal
|
||||
|
||||
// Letter-spacing for uppercase labels and headings.
|
||||
readonly property real tracking: 2.5
|
||||
|
||||
// Nothing in the shell renders below this. 9px mono was legible on
|
||||
// crimson-on-black; on Mocha's lower-contrast ramp it was not.
|
||||
readonly property int fsMicro: 10
|
||||
readonly property int fsSmall: 11
|
||||
readonly property int fsBody: 12
|
||||
@@ -170,27 +180,44 @@ Singleton {
|
||||
readonly property int fsRailIcon: 17
|
||||
|
||||
// -------------------------------------------------------------- geometry
|
||||
// The hull. The bar along the top, the rail down the right and a thin band
|
||||
// down the left and along the bottom are one continuous surface, and the
|
||||
// desktop is the rounded opening cut out of it — the porthole the
|
||||
// wallpaper is looking through. `frame` is the band's thickness where
|
||||
// there is no bar or rail, `frameRadius` the opening's corner.
|
||||
readonly property int barHeight: 40
|
||||
readonly property int barMargin: 8
|
||||
readonly property int barGap: 8
|
||||
|
||||
// The right-hand rail uses the same lean and chamfer as the bar — a
|
||||
// vertical panel leans its horizontal edges by a fraction of its width,
|
||||
// which works out to the same 14 degrees.
|
||||
readonly property int railWidth: 48
|
||||
readonly property int frame: 8
|
||||
readonly property int frameRadius: 18
|
||||
|
||||
// ONE angle, everywhere. tan(14deg). Persona geometry is disciplined, not
|
||||
// random: every edge in the shell leans by exactly this much in exactly the
|
||||
// same direction, and every corner is chopped by exactly `cut`. Varying
|
||||
// these per module reads as noise, not as style.
|
||||
readonly property real skew: 0.249
|
||||
readonly property int cut: 10
|
||||
readonly property int stroke: 2
|
||||
// Nothing leans and nothing is chopped. Both knobs are kept so the shape
|
||||
// code still has one place to ask.
|
||||
readonly property real skew: 0
|
||||
readonly property int cut: 0
|
||||
readonly property int stroke: 1
|
||||
|
||||
// Crust keyline and offset copy behind panels. This is the one piece of
|
||||
// layering the style needs; it is not a soft shadow and never blurs.
|
||||
readonly property real dropOffset: 3
|
||||
readonly property real keylineWidth: 2
|
||||
// No printed drop and no ink contour: on a dark ground they only thicken
|
||||
// the edge. The shadow under display text is the one offset left.
|
||||
readonly property real dropOffset: 0
|
||||
readonly property real keylineWidth: 0
|
||||
|
||||
// Corners. Everything is soft — the porthole is the shape the whole
|
||||
// desktop is built around, and every smaller surface is a gentler echo of
|
||||
// it rather than a hard block.
|
||||
//
|
||||
// radiusS pills and small chips: buttons, tags, meter tracks
|
||||
// radiusM rows and panels inside a surface
|
||||
// radiusL anything that sits a padS inside the frame's own curve:
|
||||
// frameRadius - padS, so its corner is concentric with the
|
||||
// corner it sits in and the gap between them stays even
|
||||
readonly property int radiusS: 6
|
||||
readonly property int radiusM: 10
|
||||
readonly property int radiusL: frameRadius - padS
|
||||
|
||||
// The dot that marks the current row, and the length of the corner
|
||||
// ticks a panel can still ask for.
|
||||
readonly property int marker: 6
|
||||
readonly property int tick: 8
|
||||
|
||||
readonly property int padS: 6
|
||||
readonly property int padM: 12
|
||||
@@ -201,24 +228,25 @@ Singleton {
|
||||
readonly property int popoutGap: 10
|
||||
|
||||
// ------------------------------------------------------------ animation
|
||||
// P5 motion is snappy and slightly overshooting — never soft.
|
||||
readonly property int durFast: 110
|
||||
readonly property int durBase: 190
|
||||
readonly property int durSlow: 340
|
||||
readonly property int durLazy: 620
|
||||
// NieR motion is calm and mechanical: things glide in and settle, they
|
||||
// never bounce.
|
||||
readonly property int durFast: 120
|
||||
readonly property int durBase: 220
|
||||
readonly property int durSlow: 380
|
||||
readonly property int durLazy: 700
|
||||
|
||||
readonly property var easeSnap: [0.16, 1.0, 0.3, 1.0, 1, 1] // outExpo-ish
|
||||
readonly property var easeBack: [0.34, 1.56, 0.64, 1.0, 1, 1] // overshoot
|
||||
readonly property var easeSnap: [0.22, 1.0, 0.36, 1.0, 1, 1] // outQuint
|
||||
readonly property var easeGlide: [0.4, 0.0, 0.2, 1.0, 1, 1] // standard
|
||||
readonly property var easeIn: [0.55, 0.0, 0.9, 0.35, 1, 1]
|
||||
|
||||
// -------------------------------------------------------------- textures
|
||||
readonly property url texHalftone: "root:/assets/halftone.png"
|
||||
readonly property url texStripes: "root:/assets/stripes.png"
|
||||
// A 1px dot every 8px, the ground NieR's menus are printed on.
|
||||
readonly property url texDots: "root:/assets/dots.png"
|
||||
readonly property url texScanline: "root:/assets/scanline.png"
|
||||
|
||||
// Last resort only. The live wallpaper comes from the Wallpaper singleton,
|
||||
// which asks hyprpaper what is actually on screen — a path written down
|
||||
// here goes stale the moment the wallpaper is switched, which is exactly
|
||||
// what happened to the lock screen.
|
||||
readonly property url fallbackWallpaper: "file:///home/narl/.wallpapers/arch.png"
|
||||
readonly property url fallbackWallpaper: "file:///home/narl/.wallpapers/space-1.jpg"
|
||||
}
|
||||
@@ -0,0 +1,784 @@
|
||||
import QtQuick
|
||||
import QtQuick.Shapes
|
||||
import Quickshell
|
||||
import Quickshell.Widgets
|
||||
import Quickshell.Io
|
||||
import Quickshell.Wayland
|
||||
import Quickshell.Hyprland
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
import "root:/services"
|
||||
|
||||
// The dashboard: a drawer that slides down out of the underside of the bar.
|
||||
//
|
||||
// The idea is caelestia's — the drawer is not a floating card but more of the
|
||||
// hull, so it is painted in the hull colour and joins the bar through two
|
||||
// concave fillets, and the porthole's rim runs round it without a break. Read
|
||||
// against the wallpaper it is a panel lowered from the ceiling of the ship.
|
||||
//
|
||||
// Four columns divided by hairlines: who and when, the month, the machine,
|
||||
// and what is playing. The clock in the bar toggles it, as does
|
||||
// `qs ipc call shell dashboard`; Escape or a click anywhere else puts it away.
|
||||
PanelWindow {
|
||||
id: root
|
||||
|
||||
required property var modelData
|
||||
screen: modelData
|
||||
|
||||
readonly property bool open: Actions.dashboardOpen
|
||||
&& Actions.dashboardScreen === modelData.name
|
||||
|
||||
// 0 = tucked under the bar, 1 = fully down.
|
||||
property real reveal: root.open ? 1 : 0
|
||||
Behavior on reveal {
|
||||
NumberAnimation {
|
||||
duration: Theme.durSlow
|
||||
easing.type: root.open ? Easing.OutCubic : Easing.InCubic
|
||||
}
|
||||
}
|
||||
|
||||
visible: root.open || root.reveal > 0
|
||||
|
||||
WlrLayershell.layer: WlrLayer.Overlay
|
||||
WlrLayershell.namespace: "takemi-dashboard"
|
||||
WlrLayershell.keyboardFocus: root.open
|
||||
? WlrKeyboardFocus.OnDemand
|
||||
: WlrKeyboardFocus.None
|
||||
exclusionMode: ExclusionMode.Ignore
|
||||
|
||||
// One pixel up, so the drawer covers the rim the hull draws along the
|
||||
// underside of the bar instead of sitting below it.
|
||||
anchors.top: true
|
||||
margins.top: Theme.barHeight - 1
|
||||
|
||||
// The fillets are the same radius as the porthole's corners, so the drawer
|
||||
// meets the bar the way the opening meets the frame.
|
||||
readonly property real fillet: Theme.frameRadius
|
||||
readonly property real radius: Theme.frameRadius
|
||||
readonly property real pad: Theme.padL
|
||||
|
||||
readonly property real bodyWidth: columns.implicitWidth + root.pad * 2
|
||||
readonly property real bodyHeight: columns.implicitHeight + toggles.implicitHeight
|
||||
+ Theme.padL + 1 + root.pad * 3
|
||||
|
||||
implicitWidth: root.bodyWidth + root.fillet * 2
|
||||
implicitHeight: root.bodyHeight + 1
|
||||
color: "transparent"
|
||||
|
||||
// A Region follows its item's own geometry, not its parents', so masking
|
||||
// to the body, which rides on the sliding sheet, would freeze the mask
|
||||
// wherever the sheet was when it was built — above the window, letting
|
||||
// every click through to whatever is below and dropping the focus grab.
|
||||
mask: Region { item: hitbox }
|
||||
|
||||
Item {
|
||||
id: hitbox
|
||||
x: root.fillet
|
||||
width: root.bodyWidth
|
||||
height: parent.height
|
||||
}
|
||||
|
||||
HyprlandFocusGrab {
|
||||
active: root.open
|
||||
windows: [root]
|
||||
onCleared: Actions.closeDashboard()
|
||||
}
|
||||
|
||||
// Who is at the console. Read once; it does not change under a session.
|
||||
readonly property string user: Quickshell.env("USER") ?? ""
|
||||
FileView {
|
||||
id: hostFile
|
||||
path: "/etc/hostname"
|
||||
}
|
||||
readonly property string host: hostFile.text().trim()
|
||||
|
||||
SystemClock {
|
||||
id: clock
|
||||
precision: SystemClock.Seconds
|
||||
}
|
||||
|
||||
// Everything below slides as one sheet, clipped to the window so it
|
||||
// appears to come out from behind the bar rather than fading in over it.
|
||||
Item {
|
||||
anchors.fill: parent
|
||||
clip: true
|
||||
|
||||
Item {
|
||||
id: sheet
|
||||
width: parent.width
|
||||
height: parent.height
|
||||
y: -height * (1 - root.reveal)
|
||||
|
||||
// ------------------------------------------------------ silhouette
|
||||
Shape {
|
||||
id: silhouette
|
||||
anchors.fill: parent
|
||||
preferredRendererType: Shape.CurveRenderer
|
||||
|
||||
readonly property real w: width
|
||||
readonly property real h: height
|
||||
readonly property real f: root.fillet
|
||||
readonly property real r: root.radius
|
||||
|
||||
// Down the left fillet, round the bottom, up the right fillet.
|
||||
readonly property string edge:
|
||||
`M 0 0 A ${f} ${f} 0 0 1 ${f} ${f}`
|
||||
+ ` V ${h - r} A ${r} ${r} 0 0 0 ${f + r} ${h}`
|
||||
+ ` H ${w - f - r} A ${r} ${r} 0 0 0 ${w - f} ${h - r}`
|
||||
+ ` V ${f} A ${f} ${f} 0 0 1 ${w} 0`
|
||||
|
||||
ShapePath {
|
||||
fillColor: Theme.hull
|
||||
strokeColor: "transparent"
|
||||
PathSvg { path: silhouette.edge + " Z" }
|
||||
}
|
||||
|
||||
// The rim, carried on round the drawer from the opening.
|
||||
ShapePath {
|
||||
fillColor: "transparent"
|
||||
strokeColor: Theme.rim
|
||||
strokeWidth: 1
|
||||
PathSvg { path: silhouette.edge }
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------- body
|
||||
FocusScope {
|
||||
id: body
|
||||
x: root.fillet
|
||||
width: root.bodyWidth
|
||||
height: parent.height
|
||||
focus: root.open
|
||||
|
||||
Keys.onEscapePressed: Actions.closeDashboard()
|
||||
|
||||
Row {
|
||||
id: columns
|
||||
x: root.pad
|
||||
y: root.pad
|
||||
spacing: 0
|
||||
|
||||
// Who and when: the house mark, the operator, a large clock.
|
||||
Item {
|
||||
implicitWidth: 230
|
||||
implicitHeight: root.columnHeight
|
||||
|
||||
Row {
|
||||
id: who
|
||||
spacing: Theme.padM
|
||||
|
||||
Porthole {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
size: 30
|
||||
lit: true
|
||||
}
|
||||
|
||||
Column {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
spacing: 1
|
||||
|
||||
Text {
|
||||
text: root.user.toUpperCase()
|
||||
color: Theme.text
|
||||
font.family: Theme.fontDisplay
|
||||
font.pixelSize: Theme.fsBody
|
||||
font.weight: Theme.weightDisplay
|
||||
font.letterSpacing: Theme.tracking
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
Text {
|
||||
text: root.host !== "" ? "@ " + root.host : ""
|
||||
color: Theme.muted
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
font.letterSpacing: 1
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Row {
|
||||
id: time
|
||||
anchors.top: who.bottom
|
||||
anchors.topMargin: Theme.padL
|
||||
spacing: Theme.padS
|
||||
|
||||
SplitText {
|
||||
id: hhmm
|
||||
text: Qt.formatDateTime(clock.date, "HH:mm")
|
||||
pixelSize: 54
|
||||
weight: Font.Light
|
||||
letterSpacing: 2
|
||||
color: Theme.accent
|
||||
}
|
||||
|
||||
Text {
|
||||
anchors.baseline: hhmm.bottom
|
||||
anchors.baselineOffset: -12
|
||||
text: Qt.formatDateTime(clock.date, "ss")
|
||||
color: Theme.muted
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsBody
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
}
|
||||
|
||||
Text {
|
||||
anchors.top: time.bottom
|
||||
anchors.topMargin: Theme.padS
|
||||
text: Qt.formatDateTime(clock.date, "dddd · dd MMMM").toUpperCase()
|
||||
color: Theme.subtext
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
font.letterSpacing: 2
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
Column {
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
spacing: Theme.padS
|
||||
|
||||
Fact { label: "UPTIME"; value: Sys.uptime || "—" }
|
||||
Fact {
|
||||
visible: Battery.available
|
||||
label: "POWER"
|
||||
value: Math.round(Battery.percent) + "%"
|
||||
+ (Battery.timeLabel !== "" ? " · " + Battery.timeLabel : "")
|
||||
}
|
||||
Fact { label: "NOTICES"; value: Notifs.count > 0 ? Notifs.count + " held" : "none" }
|
||||
}
|
||||
}
|
||||
|
||||
Rule { height: root.columnHeight }
|
||||
|
||||
// The month, Monday first. Today is the NieR cursor: an inverted disc.
|
||||
Item {
|
||||
id: month
|
||||
implicitWidth: 238
|
||||
implicitHeight: root.columnHeight
|
||||
|
||||
// Keyed by the day, not the clock: the clock ticks every
|
||||
// second, and rebuilding 42 cells that often is waste.
|
||||
readonly property string dayKey: Qt.formatDateTime(clock.date, "yyyy-MM-dd")
|
||||
readonly property var cells: {
|
||||
const now = new Date(month.dayKey + "T12:00:00");
|
||||
const y = now.getFullYear(), m = now.getMonth();
|
||||
const lead = (new Date(y, m, 1).getDay() + 6) % 7;
|
||||
const out = [];
|
||||
for (let i = 0; i < 42; i++) {
|
||||
const d = new Date(y, m, 1 - lead + i);
|
||||
out.push({
|
||||
day: d.getDate(),
|
||||
inMonth: d.getMonth() === m,
|
||||
today: d.toDateString() === now.toDateString()
|
||||
});
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
SectionRule {
|
||||
id: monthHead
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
text: Qt.formatDateTime(clock.date, "MMMM yyyy")
|
||||
}
|
||||
|
||||
Row {
|
||||
id: weekdays
|
||||
anchors.top: monthHead.bottom
|
||||
anchors.topMargin: Theme.padS
|
||||
|
||||
Repeater {
|
||||
model: ["MO", "TU", "WE", "TH", "FR", "SA", "SU"]
|
||||
|
||||
Text {
|
||||
required property var modelData
|
||||
required property int index
|
||||
width: month.width / 7
|
||||
horizontalAlignment: Text.AlignHCenter
|
||||
text: modelData
|
||||
color: index >= 5 ? Theme.subtext : Theme.muted
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Grid {
|
||||
anchors.top: weekdays.bottom
|
||||
anchors.topMargin: Theme.padS
|
||||
columns: 7
|
||||
|
||||
Repeater {
|
||||
model: month.cells
|
||||
|
||||
Item {
|
||||
required property var modelData
|
||||
width: month.width / 7
|
||||
height: 26
|
||||
|
||||
Rectangle {
|
||||
anchors.centerIn: parent
|
||||
width: 22
|
||||
height: 22
|
||||
radius: 11
|
||||
visible: parent.modelData.today
|
||||
color: Theme.treatmentSelectedFill
|
||||
}
|
||||
|
||||
Text {
|
||||
anchors.centerIn: parent
|
||||
text: parent.modelData.day
|
||||
color: parent.modelData.today ? Theme.treatmentSelectedText
|
||||
: parent.modelData.inMonth ? Theme.text
|
||||
: Theme.alpha(Theme.muted, 0.5)
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsSmall
|
||||
font.weight: parent.modelData.today ? Font.Bold : Font.Normal
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Rule { height: root.columnHeight }
|
||||
|
||||
// The machine: the same meters the bar's readout opens onto.
|
||||
Item {
|
||||
implicitWidth: 238
|
||||
implicitHeight: root.columnHeight
|
||||
|
||||
SectionRule {
|
||||
id: sysHead
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
text: "System"
|
||||
}
|
||||
|
||||
Column {
|
||||
anchors.top: sysHead.bottom
|
||||
anchors.topMargin: Theme.padM
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
spacing: Theme.padM
|
||||
|
||||
MetricRow {
|
||||
width: parent.width
|
||||
value: Sys.cpuUsage
|
||||
label: "CPU"
|
||||
sub: Math.round(Sys.cpuTemp) + "°C"
|
||||
}
|
||||
|
||||
MetricRow {
|
||||
width: parent.width
|
||||
value: Sys.memPercent
|
||||
label: "MEM"
|
||||
sub: Sys.gb(Sys.memUsed) + " / " + Sys.gb(Sys.memTotal)
|
||||
}
|
||||
|
||||
MetricRow {
|
||||
width: parent.width
|
||||
visible: Sys.gpuAvailable
|
||||
value: Sys.gpuUsage
|
||||
label: "GPU"
|
||||
sub: Math.round(Sys.gpuTemp) + "°C"
|
||||
}
|
||||
|
||||
MetricRow {
|
||||
width: parent.width
|
||||
value: Sys.diskPercent
|
||||
label: "DISK"
|
||||
sub: Sys.diskFree + " free"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Rule { height: root.columnHeight }
|
||||
|
||||
// What is playing. With no player it says so, in the voice NieR's
|
||||
// interface uses for an empty channel.
|
||||
Item {
|
||||
implicitWidth: 280
|
||||
implicitHeight: root.columnHeight
|
||||
|
||||
SectionRule {
|
||||
id: playHead
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
text: Media.hasPlayer ? Media.identity : "Audio"
|
||||
}
|
||||
|
||||
Text {
|
||||
anchors.centerIn: parent
|
||||
visible: !Media.hasPlayer
|
||||
text: "NO SIGNAL"
|
||||
color: Theme.muted
|
||||
font.family: Theme.fontDisplay
|
||||
font.pixelSize: Theme.fsBody
|
||||
font.letterSpacing: Theme.tracking * 2
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
Item {
|
||||
anchors.top: playHead.bottom
|
||||
anchors.topMargin: Theme.padM
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
visible: Media.hasPlayer
|
||||
|
||||
ClippingRectangle {
|
||||
id: artFrame
|
||||
width: 96
|
||||
height: 96
|
||||
radius: Theme.radiusL
|
||||
color: Theme.surface
|
||||
border.width: 1
|
||||
border.color: Theme.overlay
|
||||
|
||||
Image {
|
||||
id: art
|
||||
anchors.fill: parent
|
||||
anchors.margins: 1
|
||||
source: Media.artUrl
|
||||
fillMode: Image.PreserveAspectCrop
|
||||
asynchronous: true
|
||||
sourceSize.width: 192
|
||||
sourceSize.height: 192
|
||||
}
|
||||
|
||||
Icon {
|
||||
anchors.centerIn: parent
|
||||
visible: art.status !== Image.Ready
|
||||
text: ""
|
||||
color: Theme.muted
|
||||
font.pixelSize: Theme.fsHuge
|
||||
}
|
||||
}
|
||||
|
||||
Column {
|
||||
anchors.left: artFrame.right
|
||||
anchors.leftMargin: Theme.padM
|
||||
anchors.right: parent.right
|
||||
anchors.verticalCenter: artFrame.verticalCenter
|
||||
spacing: 3
|
||||
|
||||
Text {
|
||||
width: parent.width
|
||||
text: Media.title || "Untitled"
|
||||
elide: Text.ElideRight
|
||||
maximumLineCount: 2
|
||||
wrapMode: Text.Wrap
|
||||
color: Theme.accent
|
||||
font.family: Theme.fontDisplay
|
||||
font.pixelSize: Theme.fsLarge
|
||||
font.weight: Theme.weightDisplay
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
Text {
|
||||
width: parent.width
|
||||
text: Media.artist
|
||||
elide: Text.ElideRight
|
||||
color: Theme.subtext
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsSmall
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
}
|
||||
|
||||
// Position: a hairline with a square riding it.
|
||||
Item {
|
||||
id: timeline
|
||||
anchors.top: artFrame.bottom
|
||||
anchors.topMargin: Theme.padM
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
height: Theme.marker
|
||||
visible: Media.hasTimeline
|
||||
|
||||
Rectangle {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: parent.width
|
||||
height: 1
|
||||
color: Theme.overlay
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: parent.width * Media.progress
|
||||
height: 1
|
||||
color: Theme.accent
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
x: parent.width * Media.progress - width / 2
|
||||
width: Theme.marker
|
||||
height: Theme.marker
|
||||
radius: width / 2
|
||||
color: Theme.accent
|
||||
}
|
||||
}
|
||||
|
||||
Row {
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.left: parent.left
|
||||
spacing: Theme.padS
|
||||
|
||||
Transport {
|
||||
glyph: ""
|
||||
enabled: Media.canGoPrevious
|
||||
onClicked: Media.previous()
|
||||
}
|
||||
Transport {
|
||||
glyph: Media.playing ? "" : ""
|
||||
onClicked: Media.playPause()
|
||||
}
|
||||
Transport {
|
||||
glyph: ""
|
||||
enabled: Media.canGoNext
|
||||
onClicked: Media.next()
|
||||
}
|
||||
}
|
||||
|
||||
Text {
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.bottomMargin: 8
|
||||
anchors.right: parent.right
|
||||
visible: Media.hasTimeline
|
||||
text: Media.timeString(Media.position) + " / " + Media.timeString(Media.length)
|
||||
color: Theme.muted
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// A hairline, then the switches you reach for most.
|
||||
Rectangle {
|
||||
id: togglesRule
|
||||
x: root.pad
|
||||
y: columns.y + columns.implicitHeight + Theme.padL
|
||||
width: root.bodyWidth - root.pad * 2
|
||||
height: 1
|
||||
color: Theme.alpha(Theme.outline, 0.5)
|
||||
}
|
||||
|
||||
Row {
|
||||
id: toggles
|
||||
x: root.pad
|
||||
y: togglesRule.y + 1 + root.pad
|
||||
spacing: Theme.padS
|
||||
|
||||
readonly property int count: nightLight.available ? 5 : 4
|
||||
readonly property real chipWidth:
|
||||
(root.bodyWidth - root.pad * 2 - toggles.spacing * (toggles.count - 1)) / toggles.count
|
||||
|
||||
Toggle {
|
||||
width: toggles.chipWidth
|
||||
glyph: Net.wifiEnabled ? "" : ""
|
||||
label: "Wi-Fi"
|
||||
on: Net.wifiEnabled
|
||||
onClicked: Net.toggleWifi()
|
||||
}
|
||||
Toggle {
|
||||
width: toggles.chipWidth
|
||||
enabled: Bt.available
|
||||
glyph: Bt.enabled ? "" : ""
|
||||
label: "Bluetooth"
|
||||
on: Bt.enabled
|
||||
onClicked: Bt.toggle()
|
||||
}
|
||||
Toggle {
|
||||
width: toggles.chipWidth
|
||||
glyph: Notifs.dnd ? "" : ""
|
||||
label: "Do not disturb"
|
||||
on: Notifs.dnd
|
||||
onClicked: Notifs.toggleDnd()
|
||||
}
|
||||
Toggle {
|
||||
width: toggles.chipWidth
|
||||
glyph: ""
|
||||
label: "Stay awake"
|
||||
on: Idle.stayAwake
|
||||
onClicked: Idle.toggleStayAwake()
|
||||
}
|
||||
Toggle {
|
||||
width: toggles.chipWidth
|
||||
visible: nightLight.available
|
||||
glyph: ""
|
||||
label: "Night light"
|
||||
on: nightLight.running
|
||||
onClicked: nightLight.running = !nightLight.running
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------ columns
|
||||
// A vertical hairline between columns, the same rule the bar divides its
|
||||
// modules with, at the drawer's scale.
|
||||
component Rule: Item {
|
||||
implicitWidth: Theme.padL * 2 + 1
|
||||
|
||||
Rectangle {
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
anchors.top: parent.top
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.topMargin: Theme.padS
|
||||
anchors.bottomMargin: Theme.padS
|
||||
width: 1
|
||||
color: Theme.alpha(Theme.outline, 0.5)
|
||||
}
|
||||
}
|
||||
|
||||
readonly property real columnHeight: 214
|
||||
|
||||
// A warm screen for the evening, through hyprsunset if it is installed.
|
||||
// It runs for as long as night light is on; stopping it restores the
|
||||
// screen. The chip only appears when the binary exists.
|
||||
Process {
|
||||
id: nightLight
|
||||
property bool available: false
|
||||
command: ["hyprsunset", "--temperature", "4200"]
|
||||
}
|
||||
|
||||
Process {
|
||||
running: true
|
||||
command: ["sh", "-c", "command -v hyprsunset"]
|
||||
onExited: code => nightLight.available = code === 0
|
||||
}
|
||||
|
||||
// A switch: a pill with a glyph and a name. On is the light slab with ink
|
||||
// type, the same as a selection everywhere else; off is a hairline.
|
||||
component Toggle: Item {
|
||||
id: tg
|
||||
property string glyph: ""
|
||||
property string label: ""
|
||||
property bool on: false
|
||||
signal clicked()
|
||||
|
||||
height: 38
|
||||
opacity: tg.enabled ? 1 : 0.35
|
||||
|
||||
Rectangle {
|
||||
anchors.fill: parent
|
||||
radius: height / 2
|
||||
color: tg.on ? Theme.accentSoft : (tgHover.hovered ? Theme.treatmentHoverFill : "transparent")
|
||||
border.width: tg.on ? 0 : 1
|
||||
border.color: tgHover.hovered ? Theme.treatmentHoverMark : Theme.overlay
|
||||
|
||||
Behavior on color { ColorAnimation { duration: Theme.durBase } }
|
||||
}
|
||||
|
||||
Row {
|
||||
anchors.centerIn: parent
|
||||
spacing: Theme.padS
|
||||
|
||||
Icon {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
text: tg.glyph
|
||||
font.pixelSize: Theme.fsLarge
|
||||
color: tg.on ? Theme.ink : (tgHover.hovered ? Theme.accent : Theme.text)
|
||||
}
|
||||
|
||||
Text {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
text: tg.label.toUpperCase()
|
||||
color: tg.on ? Theme.ink : Theme.subtext
|
||||
font.family: Theme.fontDisplay
|
||||
font.pixelSize: Theme.fsMicro
|
||||
font.weight: Font.DemiBold
|
||||
font.letterSpacing: Theme.tracking
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
}
|
||||
|
||||
HoverHandler {
|
||||
id: tgHover
|
||||
enabled: tg.enabled
|
||||
cursorShape: Qt.PointingHandCursor
|
||||
}
|
||||
|
||||
TapHandler {
|
||||
enabled: tg.enabled
|
||||
onTapped: tg.clicked()
|
||||
}
|
||||
}
|
||||
|
||||
// A label and its reading on one line, label left, reading right.
|
||||
component Fact: Item {
|
||||
property string label: ""
|
||||
property string value: ""
|
||||
|
||||
width: parent.width
|
||||
implicitHeight: 14
|
||||
|
||||
Text {
|
||||
anchors.left: parent.left
|
||||
text: parent.label
|
||||
color: Theme.muted
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
font.letterSpacing: 2
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
Text {
|
||||
anchors.right: parent.right
|
||||
text: parent.value
|
||||
color: Theme.text
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
}
|
||||
|
||||
// A round hairline button. Hover lifts it; nothing here inverts, since
|
||||
// inversion is reserved for the keyboard's cursor.
|
||||
component Transport: Item {
|
||||
id: tb
|
||||
property string glyph: ""
|
||||
signal clicked()
|
||||
|
||||
width: 30
|
||||
height: 30
|
||||
opacity: tb.enabled ? 1 : 0.35
|
||||
|
||||
Rectangle {
|
||||
anchors.fill: parent
|
||||
radius: width / 2
|
||||
color: tbHover.hovered ? Theme.treatmentHoverFill : "transparent"
|
||||
border.width: 1
|
||||
border.color: tbHover.hovered ? Theme.treatmentHoverMark : Theme.overlay
|
||||
|
||||
Behavior on color { ColorAnimation { duration: Theme.durFast } }
|
||||
}
|
||||
|
||||
Icon {
|
||||
anchors.centerIn: parent
|
||||
text: tb.glyph
|
||||
color: tbHover.hovered ? Theme.accent : Theme.text
|
||||
}
|
||||
|
||||
HoverHandler {
|
||||
id: tbHover
|
||||
enabled: tb.enabled
|
||||
cursorShape: Qt.PointingHandCursor
|
||||
}
|
||||
|
||||
TapHandler {
|
||||
enabled: tb.enabled
|
||||
onTapped: tb.clicked()
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -527,7 +527,7 @@ PanelWindow {
|
||||
}
|
||||
NumberAnimation {
|
||||
target: rise; property: "y"
|
||||
from: 24; to: 0; duration: Theme.durSlow; easing.type: Easing.OutBack
|
||||
from: 24; to: 0; duration: Theme.durSlow; easing.type: Easing.OutCubic
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -28,6 +28,7 @@ Item {
|
||||
anchors.fill: parent
|
||||
anchors.leftMargin: -Theme.padS
|
||||
anchors.rightMargin: -Theme.padS
|
||||
radius: Theme.radiusM
|
||||
color: root.selected ? Theme.treatmentSelectedFill : "transparent"
|
||||
opacity: root.selected ? 1 : 0
|
||||
|
||||
@@ -46,7 +47,7 @@ Item {
|
||||
color: Theme.accent
|
||||
|
||||
Behavior on height {
|
||||
NumberAnimation { duration: Theme.durFast; easing.type: Easing.OutBack }
|
||||
NumberAnimation { duration: Theme.durFast; easing.type: Easing.OutCubic }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -13,6 +13,7 @@ WlSessionLock {
|
||||
id: lock
|
||||
|
||||
locked: Actions.lockRequested
|
||||
onSecureChanged: Actions.lockSecure = lock.secure
|
||||
|
||||
WlSessionLockSurface {
|
||||
id: lockSurface
|
||||
|
||||
+254
-219
@@ -10,6 +10,13 @@ import "root:/lock"
|
||||
// The lock screen's whole face, kept separate from WlSessionLockSurface so it
|
||||
// can be instantiated in an ordinary window for development without actually
|
||||
// locking the session.
|
||||
//
|
||||
// Quiet on purpose. The wallpaper stays almost whole — the porthole, the
|
||||
// planet, the girl looking out — and the face is one small group of type set
|
||||
// in the dark of the porthole: the mark, the time, the date, a short status
|
||||
// log, and a rounded field to type into. Nothing sweeps, splits or shakes;
|
||||
// the group resolves in, and a wrong password nudges it once and turns its
|
||||
// dots to rust.
|
||||
Item {
|
||||
id: surface
|
||||
|
||||
@@ -20,12 +27,12 @@ Item {
|
||||
property string status: ""
|
||||
property bool failed: false
|
||||
property bool busy: pam.active
|
||||
readonly property real uiScale: Math.max(0.72, Math.min(1.15,
|
||||
readonly property real uiScale: Math.max(0.72, Math.min(1.3,
|
||||
Math.min(width / 1920, height / 1080)))
|
||||
|
||||
Rectangle {
|
||||
anchors.fill: parent
|
||||
color: Theme.base
|
||||
color: Theme.ink
|
||||
}
|
||||
|
||||
// ------------------------------------------------------- background
|
||||
@@ -43,247 +50,269 @@ Item {
|
||||
fillMode: Image.PreserveAspectCrop
|
||||
asynchronous: false
|
||||
cache: true
|
||||
opacity: 0
|
||||
|
||||
// Barely softened: enough that the scene steps back behind the type,
|
||||
// not so much that it stops being a place.
|
||||
layer.enabled: true
|
||||
layer.effect: MultiEffect {
|
||||
blurEnabled: true
|
||||
blur: 0.55
|
||||
blurMax: 48
|
||||
saturation: -0.15
|
||||
brightness: -0.35
|
||||
blur: 0.2
|
||||
blurMax: 32
|
||||
saturation: -0.1
|
||||
brightness: -0.18
|
||||
}
|
||||
}
|
||||
|
||||
// Wash pulling the photo down toward the shell's ground. Was described as
|
||||
// a teal wash back when the UI was teal; the colours it actually uses are
|
||||
// the neutral surfaces, which is what it should have been all along.
|
||||
// Shade deepening toward the left, where the type sits in the porthole's
|
||||
// dark, and a breath of it along the foot.
|
||||
Rectangle {
|
||||
anchors.fill: parent
|
||||
gradient: Gradient {
|
||||
GradientStop { position: 0.0; color: Theme.alpha(Theme.deep, 0.55) }
|
||||
GradientStop { position: 0.6; color: Theme.alpha(Theme.base, 0.75) }
|
||||
GradientStop { position: 1.0; color: Theme.alpha(Theme.base, 0.92) }
|
||||
orientation: Gradient.Horizontal
|
||||
GradientStop { position: 0.0; color: Theme.alpha(Theme.ink, 0.72) }
|
||||
GradientStop { position: 0.45; color: Theme.alpha(Theme.ink, 0.28) }
|
||||
GradientStop { position: 1.0; color: Theme.alpha(Theme.ink, 0.18) }
|
||||
}
|
||||
}
|
||||
|
||||
// The same wedge-and-stripes ground the power menu stands on. The wedge
|
||||
// sits under the clock, which is where the power menu puts it under the
|
||||
// title — so the two screens land the accent mass in the same place.
|
||||
P5Backdrop {
|
||||
id: backdrop
|
||||
Rectangle {
|
||||
anchors.fill: parent
|
||||
reveal: 0
|
||||
wedgeSpan: 0.30
|
||||
wedgeOpacity: 0.30
|
||||
stripeOpacity: 0.07
|
||||
gradient: Gradient {
|
||||
GradientStop { position: 0.6; color: "transparent" }
|
||||
GradientStop { position: 1.0; color: Theme.alpha(Theme.ink, 0.5) }
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------ clock
|
||||
// ------------------------------------------------------------- face
|
||||
SystemClock {
|
||||
id: clock
|
||||
precision: SystemClock.Minutes
|
||||
}
|
||||
|
||||
// The house mark, same wordmark the bar carries far left. Small, above the
|
||||
// clock — the lock's hero is the time, not the branding.
|
||||
SplitText {
|
||||
id: mark
|
||||
anchors.left: timeBlock.left
|
||||
anchors.bottom: timeBlock.top
|
||||
anchors.bottomMargin: 6
|
||||
text: "P5"
|
||||
pixelSize: Theme.fsTitle
|
||||
split: 2
|
||||
letterSpacing: 0
|
||||
opacity: timeBlock.opacity
|
||||
}
|
||||
|
||||
Column {
|
||||
id: timeBlock
|
||||
anchors.left: parent.left
|
||||
anchors.leftMargin: parent.width * 0.1
|
||||
anchors.top: parent.top
|
||||
anchors.topMargin: parent.height * 0.18
|
||||
spacing: -18
|
||||
id: face
|
||||
// Sized by uiScale rather than drawn small and stretched with `scale`:
|
||||
// a scale transform blurs native text, and every label here is native.
|
||||
// Whole pixels, too, or the glyphs land between them.
|
||||
x: Math.round(parent.width * 0.14)
|
||||
y: Math.round(parent.height * 0.2)
|
||||
width: Math.round(380 * surface.uiScale)
|
||||
opacity: 0
|
||||
spacing: 0
|
||||
|
||||
SplitText {
|
||||
text: Qt.formatDateTime(clock.date, "HH")
|
||||
pixelSize: Theme.fsMega * 1.7
|
||||
split: 5
|
||||
splitOpacity: 0.85
|
||||
}
|
||||
transform: Translate { id: drift }
|
||||
|
||||
SplitText {
|
||||
text: Qt.formatDateTime(clock.date, "mm")
|
||||
pixelSize: Theme.fsMega * 1.7
|
||||
color: Theme.primary
|
||||
split: 5
|
||||
splitOpacity: 0.6
|
||||
// The house mark, the same porthole the bar carries far left.
|
||||
Porthole {
|
||||
size: Math.round(26 * surface.uiScale)
|
||||
}
|
||||
|
||||
Text {
|
||||
text: Qt.formatDateTime(clock.date, "dddd, dd MMMM").toUpperCase()
|
||||
topPadding: Math.round(Theme.padM * surface.uiScale)
|
||||
text: Qt.formatDateTime(clock.date, "HH:mm")
|
||||
color: Theme.accent
|
||||
font.family: Theme.fontDisplay
|
||||
font.pixelSize: Math.round(Theme.fsMega * 1.35 * surface.uiScale)
|
||||
font.weight: Font.Light
|
||||
font.letterSpacing: 2 * surface.uiScale
|
||||
// Display size, where curves beat hinted bitmaps.
|
||||
renderType: Text.CurveRendering
|
||||
}
|
||||
|
||||
Text {
|
||||
leftPadding: Math.round(4 * surface.uiScale)
|
||||
text: Qt.formatDateTime(clock.date, "dddd · dd MMMM").toUpperCase()
|
||||
color: Theme.subtext
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsBody
|
||||
font.letterSpacing: 6
|
||||
topPadding: 34
|
||||
font.family: Theme.fontDisplay
|
||||
font.pixelSize: Math.round(Theme.fsBody * surface.uiScale)
|
||||
font.weight: Theme.weightDisplay
|
||||
font.letterSpacing: 5 * surface.uiScale
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
// The one line the face says to you. Nothing here is in a hurry.
|
||||
Item { width: 1; height: Math.round(Theme.padL * surface.uiScale) }
|
||||
|
||||
GlowText {
|
||||
x: Math.round(4 * surface.uiScale)
|
||||
text: "Take your time."
|
||||
color: Theme.subtext
|
||||
glowColor: Theme.accent
|
||||
pixelSize: Math.round(Theme.fsLarge * surface.uiScale)
|
||||
}
|
||||
|
||||
// ------------------------------------------------------ status rail
|
||||
Column {
|
||||
anchors.right: parent.right
|
||||
anchors.rightMargin: parent.width * 0.1
|
||||
anchors.top: parent.top
|
||||
anchors.topMargin: parent.height * 0.2
|
||||
spacing: Theme.padM
|
||||
width: Math.min(300, parent.width * 0.28)
|
||||
scale: surface.uiScale
|
||||
transformOrigin: Item.TopRight
|
||||
Item { width: 1; height: Math.round(Theme.padXL * surface.uiScale) }
|
||||
|
||||
RailRow {
|
||||
// ------------------------------------------------------ status log
|
||||
Column {
|
||||
width: parent.width
|
||||
leftPadding: Math.round(4 * surface.uiScale)
|
||||
|
||||
StatusRow {
|
||||
width: parent.width - parent.leftPadding
|
||||
uiScale: surface.uiScale
|
||||
visible: Battery.available
|
||||
glyph: Battery.icon
|
||||
label: Math.round(Battery.percent) + "%"
|
||||
detail: Battery.timeLabel
|
||||
label: "Battery"
|
||||
detail: Math.round(Battery.percent) + "%"
|
||||
+ (Battery.timeLabel ? " " + Battery.timeLabel : "")
|
||||
tone: Battery.tint
|
||||
}
|
||||
|
||||
RailRow {
|
||||
width: parent.width
|
||||
glyph: Net.icon
|
||||
label: Net.label
|
||||
detail: Sys.netUp ? Sys.netIp : "no link"
|
||||
tone: Sys.netUp ? Theme.primary : Theme.muted
|
||||
StatusRow {
|
||||
width: parent.width - parent.leftPadding
|
||||
uiScale: surface.uiScale
|
||||
label: "Network"
|
||||
detail: Sys.netUp ? Net.label : "no link"
|
||||
tone: Sys.netUp ? Theme.accentSoft : Theme.overlay
|
||||
}
|
||||
|
||||
RailRow {
|
||||
width: parent.width
|
||||
StatusRow {
|
||||
width: parent.width - parent.leftPadding
|
||||
uiScale: surface.uiScale
|
||||
visible: Media.hasPlayer
|
||||
glyph: Media.playing ? "" : ""
|
||||
label: Media.title
|
||||
detail: Media.artist
|
||||
tone: Theme.primary
|
||||
label: Media.playing ? "Playing" : "Paused"
|
||||
detail: Media.artist ? Media.title + " — " + Media.artist : Media.title
|
||||
tone: Media.playing ? Theme.accent : Theme.primaryDim
|
||||
}
|
||||
|
||||
RailRow {
|
||||
width: parent.width
|
||||
StatusRow {
|
||||
width: parent.width - parent.leftPadding
|
||||
uiScale: surface.uiScale
|
||||
visible: Notifs.count > 0
|
||||
glyph: ""
|
||||
label: Notifs.count + " notification" + (Notifs.count === 1 ? "" : "s")
|
||||
detail: Notifs.history.length > 0 ? Notifs.history[0].summary : ""
|
||||
tone: Theme.accent
|
||||
label: "Notices"
|
||||
detail: Notifs.count + (Notifs.count === 1 ? " message" : " messages")
|
||||
tone: Theme.accentSoft
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------- auth panel
|
||||
Item { width: 1; height: Math.round(Theme.padXL * surface.uiScale) }
|
||||
|
||||
// ------------------------------------------------------ the field
|
||||
Item {
|
||||
id: authBlock
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.bottomMargin: parent.height * 0.14
|
||||
width: Math.min(460, parent.width - Theme.padXL * 2)
|
||||
height: 150
|
||||
scale: surface.uiScale
|
||||
transformOrigin: Item.Bottom
|
||||
width: parent.width
|
||||
height: field.height + hint.height + hint.anchors.topMargin
|
||||
|
||||
transform: Translate { id: shakeShift }
|
||||
transform: Translate { id: nudge }
|
||||
|
||||
SplitText {
|
||||
id: prompt
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
anchors.top: parent.top
|
||||
text: surface.failed
|
||||
? (surface.status || "WRONG").toUpperCase()
|
||||
: (surface.busy ? "CHECKING…" : "WHO GOES THERE")
|
||||
color: surface.failed ? Theme.alarm : Theme.text
|
||||
pixelSize: Theme.fsTitle
|
||||
letterSpacing: 4
|
||||
horizontalAlignment: Text.AlignHCenter
|
||||
split: surface.failed ? 4 : 1.6
|
||||
}
|
||||
|
||||
// Password field: one chopped block per character.
|
||||
P5Panel {
|
||||
Rectangle {
|
||||
id: field
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
anchors.top: prompt.bottom
|
||||
anchors.topMargin: Theme.padL
|
||||
width: Math.min(380, authBlock.width - Theme.padL * 2)
|
||||
height: 56
|
||||
lean: 0.12
|
||||
chop: 16
|
||||
fill: Theme.mantle
|
||||
fillOpacity: 0.94
|
||||
border: surface.failed
|
||||
? Theme.accent
|
||||
: (input.activeFocus ? Theme.primary : Theme.outline)
|
||||
borderWidth: 2
|
||||
slash: true
|
||||
slashColor: surface.failed ? Theme.alarm : Theme.primary
|
||||
slashWidth: 6
|
||||
halftone: true
|
||||
halftoneColor: surface.failed ? Theme.alarm : Theme.primary
|
||||
halftoneOpacity: 0.08
|
||||
width: parent.width
|
||||
height: Math.round(48 * surface.uiScale)
|
||||
radius: height / 2
|
||||
color: Theme.alpha(Theme.hull, 0.86)
|
||||
border.width: 1
|
||||
border.color: surface.failed
|
||||
? Theme.alarm
|
||||
: (input.activeFocus && surface.entry.length > 0 ? Theme.outline : Theme.rim)
|
||||
|
||||
Row {
|
||||
anchors.centerIn: parent
|
||||
spacing: 6
|
||||
visible: surface.entry.length > 0
|
||||
|
||||
Repeater {
|
||||
model: Math.min(surface.entry.length, 22)
|
||||
|
||||
Skew {
|
||||
required property int index
|
||||
width: 10
|
||||
height: 20
|
||||
color: surface.failed ? Theme.alarm : Theme.primary
|
||||
|
||||
// Each new block snaps in.
|
||||
Component.onCompleted: pop.start()
|
||||
NumberAnimation {
|
||||
id: pop
|
||||
target: parent
|
||||
property: "scale"
|
||||
from: 0.2; to: 1
|
||||
duration: Theme.durBase
|
||||
easing.type: Easing.OutBack
|
||||
}
|
||||
}
|
||||
Behavior on border.color {
|
||||
ColorAnimation { duration: Theme.durBase }
|
||||
}
|
||||
|
||||
Icon {
|
||||
id: lockGlyph
|
||||
anchors.left: parent.left
|
||||
anchors.leftMargin: Math.round(Theme.padL * surface.uiScale)
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
text: ""
|
||||
color: surface.failed ? Theme.alarm : Theme.muted
|
||||
font.pixelSize: Math.round(Theme.fsLarge * surface.uiScale)
|
||||
}
|
||||
|
||||
Text {
|
||||
anchors.centerIn: parent
|
||||
visible: surface.entry.length === 0 && !surface.busy
|
||||
anchors.left: lockGlyph.right
|
||||
anchors.leftMargin: Math.round(Theme.padM * surface.uiScale)
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
visible: surface.entry.length === 0
|
||||
text: "PASSWORD"
|
||||
color: Theme.muted
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsSmall
|
||||
font.letterSpacing: 5
|
||||
font.family: Theme.fontDisplay
|
||||
font.pixelSize: Math.round(Theme.fsSmall * surface.uiScale)
|
||||
font.letterSpacing: Theme.tracking * 2 * surface.uiScale
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
// Busy sweep.
|
||||
Rectangle {
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.bottomMargin: 6
|
||||
width: 60
|
||||
height: 3
|
||||
color: Theme.primary
|
||||
visible: surface.busy
|
||||
// One dot per character, each resolving in as it is typed.
|
||||
// They breathe while PAM is checking.
|
||||
Row {
|
||||
id: dots
|
||||
anchors.left: lockGlyph.right
|
||||
anchors.leftMargin: Math.round(Theme.padM * surface.uiScale)
|
||||
anchors.right: enter.left
|
||||
anchors.rightMargin: Math.round(Theme.padM * surface.uiScale)
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
spacing: Math.round(7 * surface.uiScale)
|
||||
clip: true
|
||||
|
||||
XAnimator on x {
|
||||
Repeater {
|
||||
model: Math.min(surface.entry.length, 28)
|
||||
|
||||
Rectangle {
|
||||
id: pip
|
||||
required property int index
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: Math.round(7 * surface.uiScale)
|
||||
height: width
|
||||
radius: width / 2
|
||||
color: surface.failed ? Theme.alarm : Theme.accent
|
||||
opacity: 0
|
||||
scale: 0.4
|
||||
|
||||
Component.onCompleted: arrive.start()
|
||||
|
||||
ParallelAnimation {
|
||||
id: arrive
|
||||
NumberAnimation {
|
||||
target: pip; property: "opacity"
|
||||
to: 1; duration: Theme.durBase; easing.type: Easing.OutCubic
|
||||
}
|
||||
NumberAnimation {
|
||||
target: pip; property: "scale"
|
||||
to: 1; duration: Theme.durBase; easing.type: Easing.OutCubic
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SequentialAnimation on opacity {
|
||||
running: surface.busy
|
||||
loops: Animation.Infinite
|
||||
from: 20
|
||||
to: field.width - 80
|
||||
duration: 700
|
||||
easing.type: Easing.InOutQuad
|
||||
alwaysRunToEnd: true
|
||||
NumberAnimation { to: 0.35; duration: 520; easing.type: Easing.InOutSine }
|
||||
NumberAnimation { to: 1; duration: 520; easing.type: Easing.InOutSine }
|
||||
}
|
||||
}
|
||||
|
||||
// Submit: a disc at the field's end that lights once there is
|
||||
// something to send.
|
||||
Rectangle {
|
||||
id: enter
|
||||
readonly property bool ready: surface.entry.length > 0 && !surface.busy
|
||||
anchors.right: parent.right
|
||||
anchors.rightMargin: Math.round(8 * surface.uiScale)
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: Math.round(32 * surface.uiScale)
|
||||
height: width
|
||||
radius: width / 2
|
||||
color: enter.ready ? Theme.accent : "transparent"
|
||||
border.width: enter.ready ? 0 : 1
|
||||
border.color: Theme.rim
|
||||
|
||||
Behavior on color {
|
||||
ColorAnimation { duration: Theme.durBase }
|
||||
}
|
||||
|
||||
Icon {
|
||||
anchors.centerIn: parent
|
||||
text: ""
|
||||
color: enter.ready ? Theme.ink : Theme.overlay
|
||||
font.pixelSize: Math.round(Theme.fsLarge * surface.uiScale)
|
||||
}
|
||||
|
||||
TapHandler {
|
||||
onTapped: surface.submit()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -299,7 +328,7 @@ Item {
|
||||
|
||||
onTextChanged: {
|
||||
surface.entry = text;
|
||||
if (surface.failed && text.length === 0) surface.failed = false;
|
||||
if (surface.failed && text.length > 0) surface.failed = false;
|
||||
}
|
||||
|
||||
onAccepted: surface.submit()
|
||||
@@ -311,30 +340,38 @@ Item {
|
||||
}
|
||||
}
|
||||
|
||||
// Under the field: who is locked, what is happening, or what went
|
||||
// wrong — one line, never more.
|
||||
Row {
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
id: hint
|
||||
anchors.top: field.bottom
|
||||
anchors.topMargin: Theme.padM
|
||||
spacing: Theme.padS
|
||||
anchors.topMargin: Math.round(Theme.padS * surface.uiScale)
|
||||
anchors.left: parent.left
|
||||
anchors.leftMargin: Math.round(Theme.padL * surface.uiScale)
|
||||
spacing: Math.round(Theme.padS * surface.uiScale)
|
||||
|
||||
Icon {
|
||||
Rectangle {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
text: ""
|
||||
color: Theme.muted
|
||||
font.pixelSize: Theme.fsBody
|
||||
width: Math.round(4 * surface.uiScale)
|
||||
height: width
|
||||
radius: width / 2
|
||||
color: surface.failed ? Theme.alarm : Theme.overlay
|
||||
}
|
||||
|
||||
Text {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
text: Quickshell.env("USER") || "USER"
|
||||
color: Theme.muted
|
||||
text: surface.failed
|
||||
? (surface.status || "Access denied").toUpperCase()
|
||||
: (surface.busy ? "VERIFYING" : (Quickshell.env("USER") || "user"))
|
||||
color: surface.failed ? Theme.alarm : Theme.muted
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsSmall
|
||||
font.letterSpacing: 3
|
||||
font.pixelSize: Math.round(Theme.fsMicro * surface.uiScale)
|
||||
font.letterSpacing: 2 * surface.uiScale
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Keep focus on the field no matter what.
|
||||
Timer {
|
||||
@@ -369,62 +406,60 @@ Item {
|
||||
surface.entry = "";
|
||||
surface.failed = false;
|
||||
} else {
|
||||
surface.failed = true;
|
||||
if (surface.status === "") surface.status = "Access denied";
|
||||
input.text = "";
|
||||
surface.entry = "";
|
||||
shake.restart();
|
||||
surface.failed = true;
|
||||
if (surface.status === "") surface.status = "Access denied";
|
||||
refuse.restart();
|
||||
}
|
||||
}
|
||||
|
||||
onError: err => {
|
||||
surface.failed = true;
|
||||
surface.status = "PAM error";
|
||||
input.text = "";
|
||||
surface.entry = "";
|
||||
shake.restart();
|
||||
surface.failed = true;
|
||||
surface.status = "PAM error";
|
||||
refuse.restart();
|
||||
}
|
||||
}
|
||||
|
||||
// A wrong password: the field leans away once and comes back, a head
|
||||
// shaken slowly rather than a buzzer.
|
||||
SequentialAnimation {
|
||||
id: shake
|
||||
loops: 2
|
||||
id: refuse
|
||||
NumberAnimation {
|
||||
target: shakeShift; property: "x"
|
||||
to: -16; duration: 55; easing.type: Easing.OutQuad
|
||||
target: nudge; property: "x"
|
||||
to: -7; duration: 90; easing.type: Easing.OutSine
|
||||
}
|
||||
NumberAnimation {
|
||||
target: shakeShift; property: "x"
|
||||
to: 16; duration: 55; easing.type: Easing.OutQuad
|
||||
target: nudge; property: "x"
|
||||
to: 5; duration: 140; easing.type: Easing.InOutSine
|
||||
}
|
||||
NumberAnimation {
|
||||
target: shakeShift; property: "x"
|
||||
to: 0; duration: 90; easing.type: Easing.OutBack
|
||||
target: nudge; property: "x"
|
||||
to: 0; duration: 220; easing.type: Easing.OutCubic
|
||||
}
|
||||
}
|
||||
|
||||
// Entry flourish when the lock comes up.
|
||||
// The lock comes up the way the scene would if you opened your eyes: the
|
||||
// picture first, then the type settling a few pixels into place.
|
||||
Component.onCompleted: intro.start()
|
||||
|
||||
ParallelAnimation {
|
||||
SequentialAnimation {
|
||||
id: intro
|
||||
// The stripes sweep in under everything, the same move the power menu
|
||||
// opens with.
|
||||
NumberAnimation {
|
||||
target: backdrop; property: "reveal"
|
||||
from: 0; to: 1; duration: Theme.durLazy; easing.type: Easing.OutExpo
|
||||
target: wall; property: "opacity"
|
||||
from: 0; to: 1; duration: Theme.durLazy; easing.type: Easing.OutCubic
|
||||
}
|
||||
ParallelAnimation {
|
||||
NumberAnimation {
|
||||
target: face; property: "opacity"
|
||||
from: 0; to: 1; duration: Theme.durLazy; easing.type: Easing.OutCubic
|
||||
}
|
||||
NumberAnimation {
|
||||
target: timeBlock; property: "opacity"
|
||||
from: 0; to: 1; duration: Theme.durLazy; easing.type: Easing.OutExpo
|
||||
target: drift; property: "y"
|
||||
from: 14; to: 0; duration: Theme.durLazy; easing.type: Easing.OutQuint
|
||||
}
|
||||
NumberAnimation {
|
||||
target: authBlock; property: "opacity"
|
||||
from: 0; to: 1; duration: Theme.durLazy; easing.type: Easing.OutExpo
|
||||
}
|
||||
NumberAnimation {
|
||||
target: shakeShift; property: "y"
|
||||
from: 40; to: 0; duration: Theme.durLazy; easing.type: Easing.OutBack
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,64 +0,0 @@
|
||||
import QtQuick
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
|
||||
// One line of the lock screen's status rail.
|
||||
Item {
|
||||
id: rail
|
||||
|
||||
property string glyph: ""
|
||||
property string label: ""
|
||||
property string detail: ""
|
||||
property color tone: Theme.primary
|
||||
|
||||
implicitHeight: visible ? 38 : 0
|
||||
|
||||
Rectangle {
|
||||
anchors.left: parent.left
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: 3
|
||||
height: 26
|
||||
color: rail.tone
|
||||
}
|
||||
|
||||
Row {
|
||||
anchors.left: parent.left
|
||||
anchors.leftMargin: Theme.padM
|
||||
anchors.right: parent.right
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
spacing: Theme.padS
|
||||
|
||||
Icon {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
text: rail.glyph
|
||||
color: rail.tone
|
||||
font.pixelSize: Theme.fsLarge
|
||||
}
|
||||
|
||||
Column {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
spacing: -2
|
||||
|
||||
Text {
|
||||
text: rail.label
|
||||
color: Theme.text
|
||||
elide: Text.ElideRight
|
||||
font.family: Theme.fontDisplay
|
||||
font.pixelSize: Theme.fsSmall
|
||||
font.italic: true
|
||||
font.weight: Font.DemiBold
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
Text {
|
||||
visible: rail.detail !== ""
|
||||
text: rail.detail
|
||||
color: Theme.muted
|
||||
elide: Text.ElideRight
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,69 @@
|
||||
import QtQuick
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
|
||||
// One line of the lock screen's status log, laid out like the dashboard's
|
||||
// facts: a dot in the line's tone, the label tracked in caps, a hairline
|
||||
// running out to the detail at the far end.
|
||||
Item {
|
||||
id: row
|
||||
|
||||
property string label: ""
|
||||
property string detail: ""
|
||||
property color tone: Theme.primaryDim
|
||||
// The lock face's size factor. The row is laid out at that size rather
|
||||
// than scaled, so its native text stays sharp.
|
||||
property real uiScale: 1
|
||||
|
||||
implicitHeight: visible ? Math.round(26 * row.uiScale) : 0
|
||||
|
||||
Rectangle {
|
||||
id: dot
|
||||
anchors.left: parent.left
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: Math.round(Theme.marker * row.uiScale)
|
||||
height: width
|
||||
radius: width / 2
|
||||
color: row.tone
|
||||
}
|
||||
|
||||
Text {
|
||||
id: name
|
||||
anchors.left: dot.right
|
||||
anchors.leftMargin: Math.round(Theme.padS * row.uiScale)
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: Math.min(implicitWidth, row.width * 0.55)
|
||||
text: row.label.toUpperCase()
|
||||
color: Theme.text
|
||||
elide: Text.ElideRight
|
||||
font.family: Theme.fontDisplay
|
||||
font.pixelSize: Math.round(Theme.fsSmall * row.uiScale)
|
||||
font.weight: Theme.weightDisplay
|
||||
font.letterSpacing: Theme.tracking * row.uiScale
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
anchors.left: name.right
|
||||
anchors.leftMargin: Math.round(Theme.padS * row.uiScale)
|
||||
anchors.right: value.left
|
||||
anchors.rightMargin: Math.round(Theme.padS * row.uiScale)
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
height: 1
|
||||
color: Theme.alpha(Theme.outline, 0.4)
|
||||
}
|
||||
|
||||
Text {
|
||||
id: value
|
||||
anchors.right: parent.right
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: Math.min(implicitWidth, row.width * 0.4)
|
||||
text: row.detail
|
||||
color: Theme.muted
|
||||
elide: Text.ElideRight
|
||||
horizontalAlignment: Text.AlignRight
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Math.round(Theme.fsMicro * row.uiScale)
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
import QtQuick
|
||||
import Quickshell
|
||||
import Quickshell.Wayland
|
||||
import "root:/config"
|
||||
import "root:/services"
|
||||
|
||||
// The first stage of idle (services/Idle.qml): the screen dims the way a room
|
||||
// does when the lights go down, slowly enough that you notice it before the
|
||||
// lock does. Any input lifts it at once. Input passes straight through.
|
||||
PanelWindow {
|
||||
id: root
|
||||
|
||||
required property var modelData
|
||||
screen: modelData
|
||||
|
||||
WlrLayershell.layer: WlrLayer.Overlay
|
||||
WlrLayershell.namespace: "takemi-dim"
|
||||
WlrLayershell.keyboardFocus: WlrKeyboardFocus.None
|
||||
exclusionMode: ExclusionMode.Ignore
|
||||
anchors { top: true; bottom: true; left: true; right: true }
|
||||
color: "transparent"
|
||||
mask: Region {}
|
||||
|
||||
visible: Idle.dimmed || shade.opacity > 0
|
||||
|
||||
Rectangle {
|
||||
id: shade
|
||||
anchors.fill: parent
|
||||
color: Theme.ink
|
||||
opacity: 0
|
||||
|
||||
// States, not a Behavior: a Behavior whose duration is bound to
|
||||
// Idle.dimmed can start before that binding updates, so waking up
|
||||
// would replay the slow fade in reverse.
|
||||
states: State {
|
||||
name: "dimmed"
|
||||
when: Idle.dimmed
|
||||
PropertyChanges { shade.opacity: 0.6 }
|
||||
}
|
||||
|
||||
transitions: [
|
||||
Transition {
|
||||
to: "dimmed"
|
||||
NumberAnimation { property: "opacity"; duration: 8000; easing.type: Easing.InOutSine }
|
||||
},
|
||||
Transition {
|
||||
from: "dimmed"
|
||||
NumberAnimation { property: "opacity"; duration: Theme.durBase; easing.type: Easing.OutCubic }
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
+55
-15
@@ -1,5 +1,6 @@
|
||||
import QtQuick
|
||||
import Quickshell
|
||||
import Quickshell.Hyprland
|
||||
import Quickshell.Wayland
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
@@ -44,6 +45,7 @@ PanelWindow {
|
||||
switch (root.kind) {
|
||||
case "mic": return Audio.micIcon;
|
||||
case "brightness": return Brightness.icon;
|
||||
case "layout": return "";
|
||||
default: return Audio.icon;
|
||||
}
|
||||
}
|
||||
@@ -52,6 +54,7 @@ PanelWindow {
|
||||
switch (root.kind) {
|
||||
case "mic": return Audio.micMuted ? "Mic muted" : "Microphone";
|
||||
case "brightness": return "Brightness";
|
||||
case "layout": return "Keyboard";
|
||||
default: return Audio.muted ? "Muted" : "Volume";
|
||||
}
|
||||
}
|
||||
@@ -71,6 +74,7 @@ PanelWindow {
|
||||
// silenced speaker flashed the same colour as a live one.
|
||||
case "mic": return Audio.micMuted ? Theme.treatmentOffText : Theme.accent;
|
||||
case "brightness": return Theme.accent;
|
||||
case "layout": return Theme.accent;
|
||||
default: return Audio.muted ? Theme.treatmentOffText : Theme.accent;
|
||||
}
|
||||
}
|
||||
@@ -100,7 +104,27 @@ PanelWindow {
|
||||
function onBumped() { root.flash("brightness"); }
|
||||
}
|
||||
|
||||
P5Panel {
|
||||
// The keymap Hyprland just switched to, e.g. "English (Dvorak, intl.,
|
||||
// with dead keys)", and a short name for the readout: the variant in the
|
||||
// brackets if there is one, otherwise the language.
|
||||
property string keymap: ""
|
||||
readonly property string keymapShort: {
|
||||
const m = /\(([^,)]+)/.exec(root.keymap);
|
||||
return (m ? m[1] : root.keymap).trim();
|
||||
}
|
||||
|
||||
Connections {
|
||||
target: Hyprland
|
||||
function onRawEvent(event) {
|
||||
if (event.name !== "activelayout") return;
|
||||
// "keyboard-name,Layout name" — the layout name may hold commas.
|
||||
const at = event.data.indexOf(",");
|
||||
root.keymap = at < 0 ? event.data : event.data.slice(at + 1);
|
||||
root.flash("layout");
|
||||
}
|
||||
}
|
||||
|
||||
Panel {
|
||||
id: panel
|
||||
anchors.fill: parent
|
||||
anchors.margins: 4
|
||||
@@ -111,20 +135,22 @@ PanelWindow {
|
||||
slash: true
|
||||
slashColor: root.tone
|
||||
slashWidth: 5
|
||||
lean: 0.09
|
||||
chop: 14
|
||||
padding: Theme.padM
|
||||
|
||||
// It rises a few pixels into place instead of growing: a scale would
|
||||
// stretch the native text in the panel while it moves.
|
||||
opacity: root.shown ? 1 : 0
|
||||
scale: root.shown ? 1 : 0.9
|
||||
transform: Translate {
|
||||
y: root.shown ? 0 : 8
|
||||
|
||||
Behavior on y {
|
||||
NumberAnimation { duration: Theme.durSlow; easing.type: Easing.OutCubic }
|
||||
}
|
||||
}
|
||||
|
||||
Behavior on opacity {
|
||||
NumberAnimation { id: fade; duration: Theme.durBase }
|
||||
}
|
||||
Behavior on scale {
|
||||
NumberAnimation { duration: Theme.durSlow; easing.type: Easing.OutBack }
|
||||
}
|
||||
|
||||
Icon {
|
||||
id: glyphIcon
|
||||
anchors.left: parent.left
|
||||
@@ -173,20 +199,34 @@ PanelWindow {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
// Natural width, not a fixed one — SplitText offsets its
|
||||
// ghosts with left/right anchor margins, so pinning the
|
||||
// width and right-aligning the text would flatten the RGB
|
||||
// split away. The title's left edge is anchored, so a
|
||||
// width and right-aligning the text would flatten the
|
||||
// glitch flicker away. The title's left edge is anchored, so a
|
||||
// widening readout only moves its own left edge.
|
||||
text: Math.round(root.level * 100) + "%"
|
||||
text: root.kind === "layout" ? root.keymapShort : Math.round(root.level * 100) + "%"
|
||||
pixelSize: Theme.fsBody
|
||||
}
|
||||
}
|
||||
|
||||
MeterBar {
|
||||
// The layout has no level; its full name stands where the meter
|
||||
// would be.
|
||||
Text {
|
||||
visible: root.kind === "layout"
|
||||
width: parent.width
|
||||
height: 10
|
||||
text: root.keymap
|
||||
color: Theme.muted
|
||||
elide: Text.ElideRight
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
MeterBar {
|
||||
visible: root.kind !== "layout"
|
||||
width: parent.width
|
||||
height: 4
|
||||
segments: 20
|
||||
segmentWidth: (width - 19 * 3) / 20
|
||||
spacing: 3
|
||||
segmentWidth: (width - 19 * 2) / 20
|
||||
spacing: 2
|
||||
value: root.level * 100
|
||||
activeColor: root.tone
|
||||
}
|
||||
|
||||
+135
-136
@@ -1,12 +1,16 @@
|
||||
import QtQuick
|
||||
import Quickshell
|
||||
import Quickshell.Wayland
|
||||
import Quickshell.Io
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
import "root:/services"
|
||||
|
||||
// Full-screen power menu. An accent wedge and stripes sweep in behind a stack of leaning
|
||||
// buttons; Escape or a click on the backdrop dismisses it.
|
||||
// Full-screen power menu, built like the lock screen: the desktop dims to the
|
||||
// void, and one small group of type stands in it — the mark, the motto, a
|
||||
// line about the session, and a NieR menu of six rows. The selected row is a
|
||||
// pill of light with the text punched out of it; the three that end the
|
||||
// session light in rust instead. Escape or a click on the dark dismisses it.
|
||||
PanelWindow {
|
||||
id: root
|
||||
|
||||
@@ -32,16 +36,9 @@ PanelWindow {
|
||||
|
||||
property int selectedAction: 0
|
||||
|
||||
function focusSelectedAction(): void {
|
||||
const entry = buttonRepeater.itemAt(root.selectedAction);
|
||||
if (entry && entry.children.length > 0)
|
||||
entry.children[0].forceActiveFocus(Qt.TabFocusReason);
|
||||
}
|
||||
|
||||
function moveSelection(delta: int): void {
|
||||
root.selectedAction = (root.selectedAction + delta + root.actionModel.length)
|
||||
% root.actionModel.length;
|
||||
root.focusSelectedAction();
|
||||
}
|
||||
|
||||
readonly property var actionModel: [
|
||||
@@ -53,6 +50,11 @@ PanelWindow {
|
||||
{ label: "Shut Down", icon: "", danger: true, act: "shutdown" }
|
||||
]
|
||||
|
||||
FileView {
|
||||
id: hostFile
|
||||
path: "/etc/hostname"
|
||||
}
|
||||
|
||||
onOpenChanged: {
|
||||
if (open) {
|
||||
PopupCoordinator.dismissAll();
|
||||
@@ -64,134 +66,153 @@ PanelWindow {
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------- backdrop
|
||||
// The desktop stays faintly there behind the dark, deepest on the left
|
||||
// where the menu stands.
|
||||
Rectangle {
|
||||
id: backdrop
|
||||
anchors.fill: parent
|
||||
color: Theme.alpha(Theme.base, 0.9)
|
||||
opacity: 0
|
||||
gradient: Gradient {
|
||||
orientation: Gradient.Horizontal
|
||||
GradientStop { position: 0.0; color: Theme.alpha(Theme.ink, 0.97) }
|
||||
GradientStop { position: 0.5; color: Theme.alpha(Theme.ink, 0.93) }
|
||||
GradientStop { position: 1.0; color: Theme.alpha(Theme.ink, 0.86) }
|
||||
}
|
||||
|
||||
TapHandler {
|
||||
onTapped: Actions.closePowerMenu()
|
||||
}
|
||||
}
|
||||
|
||||
// Stripes and wedge, shared with the lock screen. The wedge used to lean at
|
||||
// 0.32 here, which was its own angle and nothing else's; P5Backdrop leans
|
||||
// it at Theme.skew like every other edge in the shell.
|
||||
P5Backdrop {
|
||||
id: ground
|
||||
anchors.fill: parent
|
||||
reveal: 0
|
||||
stripeOpacity: 0.10
|
||||
wedgeOpacity: 0.35
|
||||
wedgeSpan: 0.34
|
||||
// The live desktop is still visible behind this, so a dot wash would be
|
||||
// laid over other people's windows rather than over a ground of our
|
||||
// own. The lock owns the halftone; here it just muddies things.
|
||||
halftone: false
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- title
|
||||
// ---------------------------------------------------------------- group
|
||||
Column {
|
||||
id: title
|
||||
anchors.left: parent.left
|
||||
anchors.leftMargin: root.width * 0.12
|
||||
id: group
|
||||
x: root.width * 0.14
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
anchors.verticalCenterOffset: -60
|
||||
spacing: -14
|
||||
width: 340
|
||||
opacity: 0
|
||||
|
||||
SplitText {
|
||||
text: "TAKE"
|
||||
pixelSize: Theme.fsMega
|
||||
split: 4
|
||||
splitOpacity: 0.9
|
||||
transform: Translate { id: drift }
|
||||
|
||||
Porthole {
|
||||
size: 26
|
||||
}
|
||||
|
||||
SplitText {
|
||||
text: "YOUR"
|
||||
pixelSize: Theme.fsMega
|
||||
color: Theme.accent
|
||||
split: 4
|
||||
splitOpacity: 0.5
|
||||
}
|
||||
Item { width: 1; height: Theme.padM }
|
||||
|
||||
SplitText {
|
||||
text: "TIME."
|
||||
pixelSize: Theme.fsMega
|
||||
split: 4
|
||||
splitOpacity: 0.9
|
||||
GlowText {
|
||||
text: "Take your time."
|
||||
pixelSize: Theme.fsHuge
|
||||
letterSpacing: 1
|
||||
active: root.open
|
||||
}
|
||||
|
||||
Text {
|
||||
text: "— TAE TAKEMI"
|
||||
color: Theme.primary
|
||||
topPadding: Theme.padS
|
||||
leftPadding: 2
|
||||
text: [(Quickshell.env("USER") || "user") + "@" + hostFile.text().trim(),
|
||||
Sys.uptime ? "UP " + Sys.uptime : ""].filter(t => t !== "").join(" · ")
|
||||
color: Theme.muted
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsSmall
|
||||
font.letterSpacing: 5
|
||||
topPadding: 24
|
||||
font.pixelSize: Theme.fsMicro
|
||||
font.letterSpacing: 2
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------- actions
|
||||
Column {
|
||||
id: actions
|
||||
anchors.right: parent.right
|
||||
anchors.rightMargin: root.width * 0.12
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
spacing: Theme.padM
|
||||
|
||||
// The widest slab in the stack. Fixed rather than derived so the ragged
|
||||
// x offsets below cannot feed back into the Column's own width.
|
||||
readonly property int stackWidth: 312
|
||||
width: stackWidth
|
||||
Item { width: 1; height: Theme.padXL }
|
||||
|
||||
// ------------------------------------------------------------ menu
|
||||
Repeater {
|
||||
id: buttonRepeater
|
||||
|
||||
model: root.actionModel
|
||||
|
||||
// A carrier item owns the staggered slide so the button keeps its
|
||||
// own hover transform.
|
||||
Item {
|
||||
id: entry
|
||||
required property var modelData
|
||||
required property int index
|
||||
|
||||
readonly property int slabWidth: actions.stackWidth
|
||||
|
||||
width: entry.slabWidth
|
||||
height: 52
|
||||
readonly property bool selected: root.selectedAction === entry.index
|
||||
readonly property color tone: entry.modelData.danger ? Theme.alarm : Theme.accent
|
||||
|
||||
width: group.width
|
||||
height: 44
|
||||
opacity: 0
|
||||
transform: [
|
||||
Translate { id: slide; x: 90 },
|
||||
Rotation {
|
||||
id: tilt
|
||||
angle: -3
|
||||
origin.x: entry.slabWidth / 2
|
||||
origin.y: 26
|
||||
}
|
||||
]
|
||||
|
||||
P5Button {
|
||||
id: actionButton
|
||||
transform: Translate { id: rise; y: 6 }
|
||||
|
||||
// The divider after the third row: what pauses the session
|
||||
// above, what ends it below.
|
||||
Rectangle {
|
||||
visible: entry.index === 3
|
||||
anchors.top: parent.top
|
||||
x: Theme.padL
|
||||
width: parent.width - Theme.padL * 2
|
||||
height: 1
|
||||
color: Theme.alpha(Theme.outline, 0.35)
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
id: slab
|
||||
anchors.fill: parent
|
||||
text: entry.modelData.label
|
||||
icon: entry.modelData.icon
|
||||
destructive: entry.modelData.danger
|
||||
selected: root.selectedAction === entry.index
|
||||
accent: entry.modelData.danger ? Theme.alarm : Theme.primary
|
||||
lean: Theme.skew
|
||||
lunge: -10
|
||||
onClicked: root.invoke(entry.modelData.act)
|
||||
onHoveredChanged: if (hovered) root.selectedAction = entry.index
|
||||
onActiveFocusChanged: if (actionButton.activeFocus) root.selectedAction = entry.index
|
||||
Keys.forwardTo: [keyController]
|
||||
anchors.topMargin: 3
|
||||
anchors.bottomMargin: 3
|
||||
radius: height / 2
|
||||
color: entry.selected ? entry.tone : "transparent"
|
||||
|
||||
Behavior on color {
|
||||
ColorAnimation { duration: Theme.durBase; easing.type: Easing.OutCubic }
|
||||
}
|
||||
}
|
||||
|
||||
// Staggered entry, one button after another.
|
||||
Rectangle {
|
||||
id: marker
|
||||
anchors.left: parent.left
|
||||
anchors.leftMargin: Theme.padL
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: Theme.marker
|
||||
height: Theme.marker
|
||||
radius: width / 2
|
||||
color: entry.selected ? Theme.ink
|
||||
: (entry.modelData.danger ? Theme.alpha(Theme.alarm, 0.6) : Theme.overlay)
|
||||
}
|
||||
|
||||
Icon {
|
||||
id: glyph
|
||||
anchors.left: marker.right
|
||||
anchors.leftMargin: Theme.padM
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
// Fixed width so the labels line up whatever the glyph.
|
||||
width: 20
|
||||
horizontalAlignment: Text.AlignHCenter
|
||||
text: entry.modelData.icon
|
||||
color: entry.selected ? Theme.ink : Theme.muted
|
||||
font.pixelSize: Theme.fsLarge
|
||||
}
|
||||
|
||||
Text {
|
||||
anchors.left: glyph.right
|
||||
anchors.leftMargin: Theme.padM
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
text: entry.modelData.label.toUpperCase()
|
||||
color: entry.selected ? Theme.ink : Theme.text
|
||||
font.family: Theme.fontDisplay
|
||||
font.pixelSize: Theme.fsBody
|
||||
font.weight: Theme.weightDisplay
|
||||
font.letterSpacing: Theme.tracking * 1.5
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
HoverHandler {
|
||||
cursorShape: Qt.PointingHandCursor
|
||||
onHoveredChanged: if (hovered) root.selectedAction = entry.index
|
||||
}
|
||||
|
||||
TapHandler {
|
||||
onTapped: root.invoke(entry.modelData.act)
|
||||
}
|
||||
|
||||
// Staggered entry: each row resolves a beat after the last.
|
||||
Connections {
|
||||
target: root
|
||||
function onOpenChanged() {
|
||||
@@ -202,49 +223,32 @@ PanelWindow {
|
||||
|
||||
SequentialAnimation {
|
||||
id: entryAnim
|
||||
PauseAnimation { duration: 40 + entry.index * 55 }
|
||||
PauseAnimation { duration: 120 + entry.index * 40 }
|
||||
ParallelAnimation {
|
||||
NumberAnimation {
|
||||
target: entry; property: "opacity"
|
||||
to: 1; duration: Theme.durBase
|
||||
to: 1; duration: Theme.durSlow; easing.type: Easing.OutCubic
|
||||
}
|
||||
NumberAnimation {
|
||||
target: slide; property: "x"
|
||||
from: 90; to: 0
|
||||
duration: Theme.durSlow
|
||||
easing.type: Easing.OutBack
|
||||
}
|
||||
// Slabs land out of true and snap square. Sliding alone
|
||||
// reads like a slide deck; the tilt is what makes it
|
||||
// land like a card being thrown down. Same direction
|
||||
// every time — the motion is the flourish, the geometry
|
||||
// stays disciplined.
|
||||
NumberAnimation {
|
||||
target: tilt; property: "angle"
|
||||
from: -3; to: 0
|
||||
duration: Theme.durSlow
|
||||
easing.type: Easing.OutBack
|
||||
easing.overshoot: 2.2
|
||||
}
|
||||
target: rise; property: "y"
|
||||
from: 6; to: 0; duration: Theme.durSlow; easing.type: Easing.OutCubic
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Hint line.
|
||||
Text {
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.bottomMargin: 40
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
topPadding: Theme.padXL
|
||||
leftPadding: Theme.padL
|
||||
text: "↑ ↓ SELECT ENTER CONFIRM ESC CANCEL"
|
||||
color: Theme.muted
|
||||
color: Theme.overlay
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
font.letterSpacing: 4
|
||||
opacity: backdrop.opacity
|
||||
font.letterSpacing: 2
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
}
|
||||
|
||||
function invoke(what: string) {
|
||||
Actions.closePowerMenu();
|
||||
@@ -286,16 +290,15 @@ PanelWindow {
|
||||
id: openAnim
|
||||
NumberAnimation {
|
||||
target: backdrop; property: "opacity"
|
||||
to: 1; duration: Theme.durBase; easing.type: Easing.OutQuad
|
||||
}
|
||||
// One number now drives the slide, the stripe opacity and the wedge.
|
||||
NumberAnimation {
|
||||
target: ground; property: "reveal"
|
||||
from: 0; to: 1; duration: Theme.durLazy; easing.type: Easing.OutExpo
|
||||
to: 1; duration: Theme.durSlow; easing.type: Easing.OutCubic
|
||||
}
|
||||
NumberAnimation {
|
||||
target: title; property: "opacity"
|
||||
to: 1; duration: Theme.durSlow
|
||||
target: group; property: "opacity"
|
||||
to: 1; duration: Theme.durLazy; easing.type: Easing.OutCubic
|
||||
}
|
||||
NumberAnimation {
|
||||
target: drift; property: "y"
|
||||
from: 14; to: 0; duration: Theme.durLazy; easing.type: Easing.OutQuint
|
||||
}
|
||||
}
|
||||
|
||||
@@ -303,14 +306,10 @@ PanelWindow {
|
||||
id: closeAnim
|
||||
NumberAnimation {
|
||||
target: backdrop; property: "opacity"
|
||||
to: 0; duration: Theme.durFast
|
||||
to: 0; duration: Theme.durBase; easing.type: Easing.InCubic
|
||||
}
|
||||
NumberAnimation {
|
||||
target: ground; property: "reveal"
|
||||
to: 0; duration: Theme.durFast
|
||||
}
|
||||
NumberAnimation {
|
||||
target: title; property: "opacity"
|
||||
target: group; property: "opacity"
|
||||
to: 0; duration: Theme.durFast
|
||||
}
|
||||
}
|
||||
|
||||
+129
-49
@@ -1,12 +1,25 @@
|
||||
import QtQuick
|
||||
import QtQuick.Shapes
|
||||
import Quickshell
|
||||
import Quickshell.Hyprland
|
||||
import Quickshell.Wayland
|
||||
import Quickshell.Services.Notifications
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
import "root:/services"
|
||||
|
||||
// Floating notification stack under the bar, top right. Replaces dunst.
|
||||
// Notification drawer, docked in the top-right corner of the opening.
|
||||
// Replaces dunst.
|
||||
//
|
||||
// Not a stack of floating cards: one hull surface lowered out of the bar and
|
||||
// out of the rail at once, the same construction as a corner-docked popout,
|
||||
// with each notification an entry in it divided by its own header hairline.
|
||||
// The drawer grows and shrinks with the entries and slides back behind the
|
||||
// frame when the last one goes.
|
||||
//
|
||||
// A fullscreen window covers the bar and the rail, so there is no frame to
|
||||
// lower the drawer out of. Then it floats free in the corner as a plain
|
||||
// rounded panel instead.
|
||||
PanelWindow {
|
||||
id: root
|
||||
|
||||
@@ -15,23 +28,50 @@ PanelWindow {
|
||||
|
||||
// A toast window exists on every screen, but each notification lands only
|
||||
// on the monitor that had focus when it arrived. Latched per toast rather
|
||||
// than live, so a card does not hop screens while it is being read.
|
||||
// than live, so an entry does not hop screens while it is being read.
|
||||
|
||||
WlrLayershell.layer: WlrLayer.Overlay
|
||||
WlrLayershell.namespace: "takemi-toasts"
|
||||
WlrLayershell.keyboardFocus: WlrKeyboardFocus.None
|
||||
exclusionMode: ExclusionMode.Ignore
|
||||
|
||||
readonly property HyprlandMonitor monitor: Hyprland.monitorFor(root.screen)
|
||||
readonly property bool floating: root.monitor?.activeWorkspace?.hasFullscreen ?? false
|
||||
|
||||
// One pixel over the bar and the rail, so the drawer covers the rim the
|
||||
// hull draws along both edges instead of sitting inside it.
|
||||
anchors { top: true; right: true }
|
||||
margins {
|
||||
top: Theme.barHeight + Theme.barMargin * 2
|
||||
right: Theme.barMargin
|
||||
top: root.floating ? Theme.padM : Theme.barHeight - 1
|
||||
right: root.floating ? Theme.padM : Theme.railWidth - 1
|
||||
}
|
||||
|
||||
implicitWidth: 400
|
||||
implicitHeight: Math.max(1, stack.implicitHeight)
|
||||
readonly property real fillet: root.floating ? 0 : Theme.frameRadius
|
||||
readonly property real corner: Theme.frameRadius
|
||||
readonly property real seam: root.floating ? 0 : 1
|
||||
readonly property real drawerWidth: 400
|
||||
|
||||
// Height of the entries, eased, so the drawer grows rather than jumps.
|
||||
property real bodyHeight: stack.implicitHeight
|
||||
Behavior on bodyHeight {
|
||||
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutCubic }
|
||||
}
|
||||
|
||||
// 0 = behind the frame, 1 = out. Follows whether anything is live.
|
||||
property real reveal: root.live.length > 0 ? 1 : 0
|
||||
Behavior on reveal {
|
||||
NumberAnimation {
|
||||
duration: Theme.durSlow
|
||||
easing.type: root.live.length > 0 ? Easing.OutCubic : Easing.InCubic
|
||||
}
|
||||
}
|
||||
|
||||
implicitWidth: root.drawerWidth + root.fillet + root.seam
|
||||
implicitHeight: Math.max(1, root.bodyHeight + root.fillet + root.seam)
|
||||
color: "transparent"
|
||||
exclusionMode: ExclusionMode.Ignore
|
||||
visible: root.live.length > 0
|
||||
visible: root.live.length > 0 || root.reveal > 0
|
||||
|
||||
mask: Region { item: stack }
|
||||
|
||||
// Toasts currently on screen, newest first.
|
||||
property list<Notification> live: []
|
||||
@@ -43,6 +83,10 @@ PanelWindow {
|
||||
if (Actions.focusedScreenName() !== root.modelData.name) return;
|
||||
root.live = [notif, ...root.live].slice(0, root.maxLive);
|
||||
}
|
||||
// Closed by its app or from the log: take it off screen too.
|
||||
function onNotifRetracted(notif) {
|
||||
root.retire(notif);
|
||||
}
|
||||
}
|
||||
|
||||
function retire(notif) {
|
||||
@@ -53,15 +97,68 @@ PanelWindow {
|
||||
root.live = next;
|
||||
}
|
||||
|
||||
Item {
|
||||
anchors.fill: parent
|
||||
clip: true
|
||||
|
||||
Item {
|
||||
id: sheet
|
||||
width: parent.width
|
||||
height: parent.height
|
||||
y: -height * (1 - root.reveal)
|
||||
|
||||
// Off the bar through the left fillet, round the one free corner,
|
||||
// onto the rail through the bottom fillet — Popout's "topRight".
|
||||
Shape {
|
||||
id: silhouette
|
||||
visible: !root.floating
|
||||
anchors.fill: parent
|
||||
preferredRendererType: Shape.CurveRenderer
|
||||
|
||||
readonly property real w: width
|
||||
readonly property real h: height
|
||||
readonly property real f: root.fillet
|
||||
readonly property real r: Math.min(root.corner, Math.max(0, (h - f) / 2))
|
||||
readonly property string edge:
|
||||
`M 0 0 A ${f} ${f} 0 0 1 ${f} ${f}`
|
||||
+ ` V ${h - f - r} A ${r} ${r} 0 0 0 ${f + r} ${h - f}`
|
||||
+ ` H ${w - f} A ${f} ${f} 0 0 1 ${w} ${h}`
|
||||
|
||||
ShapePath {
|
||||
fillColor: Theme.hull
|
||||
strokeColor: "transparent"
|
||||
PathSvg { path: silhouette.edge + ` L ${silhouette.w} 0 Z` }
|
||||
}
|
||||
|
||||
ShapePath {
|
||||
fillColor: "transparent"
|
||||
strokeColor: Theme.rim
|
||||
strokeWidth: 1
|
||||
PathSvg { path: silhouette.edge }
|
||||
}
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
visible: root.floating
|
||||
anchors.fill: parent
|
||||
radius: root.corner
|
||||
color: Theme.hull
|
||||
border.width: 1
|
||||
border.color: Theme.rim
|
||||
}
|
||||
|
||||
Column {
|
||||
id: stack
|
||||
anchors.right: parent.right
|
||||
anchors.top: parent.top
|
||||
width: parent.width
|
||||
spacing: Theme.padS
|
||||
x: root.fillet
|
||||
y: root.seam
|
||||
width: root.drawerWidth
|
||||
bottomPadding: Theme.padS
|
||||
|
||||
// A ScriptModel, not the bare list: it hands the Repeater only
|
||||
// what changed, so a new toast does not rebuild the others and
|
||||
// restart their fuses.
|
||||
Repeater {
|
||||
model: root.live
|
||||
model: ScriptModel { values: [...root.live] }
|
||||
|
||||
Item {
|
||||
id: toast
|
||||
@@ -74,35 +171,26 @@ PanelWindow {
|
||||
id: card
|
||||
width: parent.width
|
||||
notif: toast.modelData
|
||||
onDismissed: {
|
||||
Notifs.dismiss(toast.modelData);
|
||||
root.retire(toast.modelData);
|
||||
}
|
||||
// Closing it retracts it, which retires the toast;
|
||||
// nothing may run here after that, the entry is gone.
|
||||
onDismissed: Notifs.dismiss(toast.modelData)
|
||||
}
|
||||
|
||||
// Countdown rule that drains along the bottom edge.
|
||||
//
|
||||
// It used to be a full-bleed rectangle across the whole toast,
|
||||
// which meant it ran straight through the card's chopped
|
||||
// bottom-left corner and out the other side — a stray bar
|
||||
// hanging off the card at the one place the silhouette is
|
||||
// supposed to be cut. It lives inside the cut now, and ends
|
||||
// where the leaning right edge does.
|
||||
readonly property real fuseSpan: Math.max(0,
|
||||
width - card.chop - card.implicitHeight * card.lean)
|
||||
|
||||
Skew {
|
||||
// Countdown: a hairline draining along the entry's
|
||||
// foot, inset to the text column.
|
||||
Rectangle {
|
||||
id: fuse
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.bottomMargin: 1
|
||||
x: card.chop
|
||||
height: 2
|
||||
width: toast.fuseSpan
|
||||
lean: card.lean
|
||||
color: Theme.alpha(card.tone, 0.7)
|
||||
x: Theme.padM + Theme.marker + Theme.padS
|
||||
height: 1
|
||||
width: 0
|
||||
color: Theme.alpha(card.tone, 0.5)
|
||||
visible: life.running
|
||||
}
|
||||
|
||||
readonly property real fuseSpan:
|
||||
width - Theme.padM * 2 - Theme.marker - Theme.padS
|
||||
|
||||
NumberAnimation {
|
||||
id: life
|
||||
target: fuse
|
||||
@@ -115,9 +203,8 @@ PanelWindow {
|
||||
onFinished: root.retire(toast.modelData)
|
||||
}
|
||||
|
||||
// Slide in from the right, Persona-style.
|
||||
// A new entry resolves in place: a fade, no shove.
|
||||
opacity: 0
|
||||
transform: Translate { id: shove; x: 60 }
|
||||
|
||||
Component.onCompleted: {
|
||||
enter.start();
|
||||
@@ -125,23 +212,14 @@ PanelWindow {
|
||||
if (ms > 0) life.start();
|
||||
}
|
||||
|
||||
ParallelAnimation {
|
||||
NumberAnimation {
|
||||
id: enter
|
||||
NumberAnimation {
|
||||
target: toast; property: "opacity"
|
||||
to: 1; duration: Theme.durBase
|
||||
}
|
||||
NumberAnimation {
|
||||
target: shove; property: "x"
|
||||
from: 60; to: 0
|
||||
duration: Theme.durSlow
|
||||
easing.type: Easing.OutBack
|
||||
}
|
||||
to: 1; duration: Theme.durSlow; easing.type: Easing.OutCubic
|
||||
}
|
||||
|
||||
// Hovering a toast pauses its fuse.
|
||||
// Hovering an entry pauses its fuse.
|
||||
HoverHandler {
|
||||
id: toastHover
|
||||
onHoveredChanged: {
|
||||
if (!life.duration) return;
|
||||
if (hovered) life.pause();
|
||||
@@ -156,4 +234,6 @@ PanelWindow {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,366 @@
|
||||
import QtQuick
|
||||
import Quickshell
|
||||
import Quickshell.Hyprland
|
||||
import Quickshell.Wayland
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
import "root:/services"
|
||||
|
||||
// Every monitor, every workspace, every window, at once. Alt+Tab opens it on
|
||||
// the focused screen with the previous window picked; more Tabs walk back
|
||||
// through focus history, and letting go of Alt goes there. Hover and click
|
||||
// work too, as do Enter, Escape and the workspace digits.
|
||||
//
|
||||
// It is a scene, like the power menu: no panel, the desktop dims, and each
|
||||
// monitor is laid out as a row of small portholes — its workspaces, at its
|
||||
// own aspect ratio, with live captures of the windows where they sit. The
|
||||
// picked window is ringed in the light and named underneath.
|
||||
PanelWindow {
|
||||
id: root
|
||||
|
||||
required property var modelData
|
||||
screen: modelData
|
||||
|
||||
readonly property bool open: Actions.overviewOpen
|
||||
&& Actions.overviewScreen === modelData.name
|
||||
visible: root.open || fade.running
|
||||
|
||||
WlrLayershell.layer: WlrLayer.Overlay
|
||||
WlrLayershell.namespace: "takemi-overview"
|
||||
WlrLayershell.keyboardFocus: root.open
|
||||
? WlrKeyboardFocus.Exclusive
|
||||
: WlrKeyboardFocus.None
|
||||
exclusionMode: ExclusionMode.Ignore
|
||||
anchors { top: true; bottom: true; left: true; right: true }
|
||||
color: "transparent"
|
||||
|
||||
// ----------------------------------------------------------------- model
|
||||
// Rebuilt from Hyprland's IPC snapshots on open and whenever windows move
|
||||
// while open. Plain arrays rather than live models: everything here is a
|
||||
// picture of one moment.
|
||||
property var monitors: [] // [{ mon, ipc, workspaces: [{ ws, windows: [...] }] }]
|
||||
property var mru: [] // window addresses, most recent first
|
||||
property string picked: "" // address of the picked window
|
||||
|
||||
readonly property var pickedWindow: {
|
||||
for (const m of root.monitors)
|
||||
for (const w of m.workspaces)
|
||||
for (const win of w.windows)
|
||||
if (win.address === root.picked) return win;
|
||||
return null;
|
||||
}
|
||||
|
||||
function rebuild() {
|
||||
const mons = Hyprland.monitors.values.slice()
|
||||
.filter(m => m.lastIpcObject && m.lastIpcObject.width)
|
||||
.sort((a, b) => a.lastIpcObject.x - b.lastIpcObject.x);
|
||||
const all = [];
|
||||
const out = [];
|
||||
for (const mon of mons) {
|
||||
const mi = mon.lastIpcObject;
|
||||
const wss = Hyprland.workspaces.values
|
||||
.filter(ws => ws.monitor === mon)
|
||||
.filter(ws => ws.id > 0 || ws.toplevels.values.length > 0)
|
||||
.sort((a, b) => (a.id < 0) - (b.id < 0) || a.id - b.id);
|
||||
const rows = [];
|
||||
for (const ws of wss) {
|
||||
const wins = [];
|
||||
for (const tl of ws.toplevels.values) {
|
||||
const ipc = tl.lastIpcObject;
|
||||
if (!ipc || !ipc.at || !ipc.mapped) continue;
|
||||
const win = {
|
||||
toplevel: tl,
|
||||
address: "0x" + String(tl.address).replace(/^0x/, ""),
|
||||
x: ipc.at[0] - mi.x, y: ipc.at[1] - mi.y,
|
||||
w: ipc.size[0], h: ipc.size[1],
|
||||
title: ipc.title || "",
|
||||
appClass: ipc.class || "",
|
||||
hidden: ipc.hidden === true,
|
||||
floating: ipc.floating === true,
|
||||
group: (ipc.grouped || []).map(a => "0x" + String(a).replace(/^0x/, "")),
|
||||
history: ipc.focusHistoryID ?? 999,
|
||||
};
|
||||
wins.push(win);
|
||||
all.push(win);
|
||||
}
|
||||
// Tiled first, floating on top, as Hyprland draws them.
|
||||
wins.sort((a, b) => a.floating - b.floating);
|
||||
rows.push({ ws: ws, windows: wins });
|
||||
}
|
||||
out.push({ mon: mon, ipc: mi, workspaces: rows });
|
||||
}
|
||||
root.monitors = out;
|
||||
root.mru = all.sort((a, b) => a.history - b.history).map(w => w.address);
|
||||
if (!root.touched || root.mru.indexOf(root.picked) < 0)
|
||||
root.picked = root.mru.length > 1 ? root.mru[1] : (root.mru[0] ?? "");
|
||||
}
|
||||
|
||||
function step(delta: int) {
|
||||
root.touched = true;
|
||||
const n = root.mru.length;
|
||||
if (n === 0) return;
|
||||
const at = Math.max(0, root.mru.indexOf(root.picked));
|
||||
root.picked = root.mru[(at + delta + n) % n];
|
||||
}
|
||||
|
||||
// Hyprland will not move focus while a layer holds the keyboard
|
||||
// exclusively, so let go of it first and dispatch a moment later.
|
||||
property string pendingDispatch: ""
|
||||
|
||||
function commit() {
|
||||
root.pendingDispatch = root.picked !== ""
|
||||
? "hl.dsp.focus({ window = \"address:" + root.picked + "\" })"
|
||||
: "";
|
||||
Actions.closeOverview();
|
||||
if (root.pendingDispatch !== "") release.restart();
|
||||
}
|
||||
|
||||
function goToWorkspace(id: int) {
|
||||
root.pendingDispatch = "hl.dsp.focus({ workspace = " + id + " })";
|
||||
Actions.closeOverview();
|
||||
release.restart();
|
||||
}
|
||||
|
||||
Timer {
|
||||
id: release
|
||||
interval: 40
|
||||
onTriggered: Hyprland.dispatch(root.pendingDispatch)
|
||||
}
|
||||
|
||||
// Whether the pointer has moved since the overview opened. A pointer that
|
||||
// happens to rest over a card would otherwise pick that window the moment
|
||||
// the cards appear under it, overriding Alt+Tab's choice.
|
||||
property bool pointerLive: false
|
||||
property point pointerStart: Qt.point(-1, -1)
|
||||
|
||||
// Whether the pick came from a person rather than from the first snapshot.
|
||||
property bool touched: false
|
||||
|
||||
onOpenChanged: {
|
||||
if (root.open) {
|
||||
PopupCoordinator.dismissAll();
|
||||
Hyprland.refreshMonitors();
|
||||
Hyprland.refreshWorkspaces();
|
||||
Hyprland.refreshToplevels();
|
||||
root.picked = "";
|
||||
root.touched = false;
|
||||
root.pointerLive = false;
|
||||
root.pointerStart = Qt.point(-1, -1);
|
||||
root.rebuild();
|
||||
// The IPC snapshots land a moment after the refresh request.
|
||||
settle.restart();
|
||||
keys.forceActiveFocus();
|
||||
}
|
||||
}
|
||||
|
||||
Timer {
|
||||
id: settle
|
||||
interval: 60
|
||||
onTriggered: root.rebuild()
|
||||
}
|
||||
|
||||
Connections {
|
||||
target: Actions
|
||||
function onOverviewStepped(delta) { if (root.open) root.step(delta); }
|
||||
function onOverviewCommitted() { if (root.open) root.commit(); }
|
||||
}
|
||||
|
||||
Connections {
|
||||
target: Hyprland
|
||||
enabled: root.open
|
||||
function onRawEvent(event) {
|
||||
const n = event.name;
|
||||
if (n === "openwindow" || n === "closewindow" || n === "movewindowv2"
|
||||
|| n === "changefloatingmode" || n === "fullscreen") {
|
||||
Hyprland.refreshToplevels();
|
||||
settle.restart();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------- backdrop
|
||||
Rectangle {
|
||||
anchors.fill: parent
|
||||
color: Theme.ink
|
||||
opacity: root.open ? 0.92 : 0
|
||||
|
||||
Behavior on opacity {
|
||||
NumberAnimation { id: fade; duration: Theme.durBase; easing.type: Easing.OutCubic }
|
||||
}
|
||||
|
||||
TapHandler { onTapped: Actions.closeOverview() }
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- scene
|
||||
Item {
|
||||
id: keys
|
||||
anchors.fill: parent
|
||||
focus: true
|
||||
|
||||
HoverHandler {
|
||||
onPointChanged: {
|
||||
const p = point.position;
|
||||
if (root.pointerStart.x < 0) { root.pointerStart = p; return; }
|
||||
if (Math.abs(p.x - root.pointerStart.x) + Math.abs(p.y - root.pointerStart.y) > 6)
|
||||
root.pointerLive = true;
|
||||
}
|
||||
}
|
||||
|
||||
Keys.onPressed: event => {
|
||||
const k = event.key;
|
||||
if (k === Qt.Key_Escape) Actions.closeOverview();
|
||||
else if (k === Qt.Key_Return || k === Qt.Key_Enter || k === Qt.Key_Space) root.commit();
|
||||
else if (k === Qt.Key_Tab || k === Qt.Key_Right || k === Qt.Key_Down
|
||||
|| k === Qt.Key_L || k === Qt.Key_J) root.step(1);
|
||||
else if (k === Qt.Key_Backtab || k === Qt.Key_Left || k === Qt.Key_Up
|
||||
|| k === Qt.Key_H || k === Qt.Key_K) root.step(-1);
|
||||
else if (k >= Qt.Key_1 && k <= Qt.Key_9) root.goToWorkspace(k - Qt.Key_0);
|
||||
else return;
|
||||
event.accepted = true;
|
||||
}
|
||||
|
||||
// Alt+Tab is a hold: letting go of Alt is the choice.
|
||||
Keys.onReleased: event => {
|
||||
if (event.key === Qt.Key_Alt && Actions.overviewHold) {
|
||||
event.accepted = true;
|
||||
root.commit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Column {
|
||||
id: scene
|
||||
anchors.centerIn: parent
|
||||
spacing: Theme.padXL
|
||||
opacity: root.open ? 1 : 0
|
||||
|
||||
transform: Translate {
|
||||
y: root.open ? 0 : 10
|
||||
|
||||
Behavior on y {
|
||||
NumberAnimation { duration: Theme.durSlow; easing.type: Easing.OutCubic }
|
||||
}
|
||||
}
|
||||
|
||||
Behavior on opacity {
|
||||
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutCubic }
|
||||
}
|
||||
|
||||
// The widest a row of cards may be, and how tall all rows together.
|
||||
readonly property real maxRowWidth: root.width * 0.86
|
||||
readonly property real maxRowsHeight: root.height * 0.62
|
||||
|
||||
// One scale for every card on every monitor, so a window is the same
|
||||
// size wherever it sits: the largest that fits both the widest row and
|
||||
// the summed heights.
|
||||
readonly property real k: {
|
||||
let k = 0.25;
|
||||
let totalH = 0;
|
||||
for (const m of root.monitors) {
|
||||
const w = m.ipc.width / m.ipc.scale;
|
||||
const h = m.ipc.height / m.ipc.scale;
|
||||
const n = Math.max(1, m.workspaces.length);
|
||||
k = Math.min(k, (scene.maxRowWidth - (n - 1) * Theme.padL) / (n * w));
|
||||
totalH += h;
|
||||
}
|
||||
if (totalH > 0) k = Math.min(k, scene.maxRowsHeight / totalH);
|
||||
return Math.max(0.05, k);
|
||||
}
|
||||
|
||||
Repeater {
|
||||
model: root.monitors
|
||||
|
||||
Column {
|
||||
id: monRow
|
||||
required property var modelData
|
||||
readonly property real logicalW: modelData.ipc.width / modelData.ipc.scale
|
||||
readonly property real logicalH: modelData.ipc.height / modelData.ipc.scale
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
spacing: Theme.padS
|
||||
|
||||
// The monitor's name only matters once there is more than one.
|
||||
Text {
|
||||
visible: root.monitors.length > 1
|
||||
text: (monRow.modelData.mon.name + " · "
|
||||
+ Math.round(monRow.logicalW) + "×" + Math.round(monRow.logicalH)).toUpperCase()
|
||||
color: Theme.muted
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
font.letterSpacing: 2
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
Row {
|
||||
spacing: Theme.padL
|
||||
|
||||
Repeater {
|
||||
model: monRow.modelData.workspaces
|
||||
|
||||
WorkspaceCard {
|
||||
required property var modelData
|
||||
ws: modelData.ws
|
||||
windows: modelData.windows
|
||||
k: scene.k
|
||||
logicalW: monRow.logicalW
|
||||
logicalH: monRow.logicalH
|
||||
current: monRow.modelData.mon.activeWorkspace === modelData.ws
|
||||
|| (modelData.ws.id < 0 && monRow.modelData.ipc.specialWorkspace?.id === modelData.ws.id)
|
||||
picked: root.picked
|
||||
onPick: address => {
|
||||
if (!root.pointerLive) return;
|
||||
root.touched = true;
|
||||
root.picked = address;
|
||||
}
|
||||
onActivate: address => { root.picked = address; root.commit(); }
|
||||
onActivateWorkspace: id => root.goToWorkspace(id)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------ caption
|
||||
Column {
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
spacing: 4
|
||||
width: scene.maxRowWidth * 0.7
|
||||
|
||||
Text {
|
||||
width: parent.width
|
||||
horizontalAlignment: Text.AlignHCenter
|
||||
text: root.pickedWindow ? root.pickedWindow.title : "No windows"
|
||||
color: Theme.accent
|
||||
elide: Text.ElideRight
|
||||
font.family: Theme.fontDisplay
|
||||
font.pixelSize: Theme.fsTitle
|
||||
font.weight: Font.Light
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
Text {
|
||||
width: parent.width
|
||||
horizontalAlignment: Text.AlignHCenter
|
||||
visible: root.pickedWindow !== null
|
||||
text: root.pickedWindow
|
||||
? (root.pickedWindow.appClass + " · workspace "
|
||||
+ (root.pickedWindow.toplevel.workspace?.name ?? "?")).toUpperCase()
|
||||
: ""
|
||||
color: Theme.muted
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
font.letterSpacing: 2
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
}
|
||||
|
||||
Text {
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
text: "TAB NEXT ENTER GO 1–9 WORKSPACE ESC CANCEL"
|
||||
color: Theme.overlay
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
font.letterSpacing: 2
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,191 @@
|
||||
import QtQuick
|
||||
import Quickshell
|
||||
import Quickshell.Hyprland
|
||||
import Quickshell.Wayland
|
||||
import "root:/config"
|
||||
import "root:/services"
|
||||
|
||||
// One workspace in the overview: a small porthole at its monitor's aspect
|
||||
// ratio, the wallpaper faint behind it, and its windows as live captures where
|
||||
// they sit. Under it, the workspace's number in the bar's pill when it is the
|
||||
// one on screen.
|
||||
Item {
|
||||
id: card
|
||||
|
||||
required property HyprlandWorkspace ws
|
||||
required property var windows
|
||||
required property real k // logical px -> card px
|
||||
required property real logicalW
|
||||
required property real logicalH
|
||||
property bool current: false
|
||||
property string picked: ""
|
||||
|
||||
signal pick(string address)
|
||||
signal activate(string address)
|
||||
signal activateWorkspace(int id)
|
||||
|
||||
readonly property bool special: card.ws.id < 0
|
||||
// The picked window, if it is one of the hidden members of a group here:
|
||||
// the group's slot shows it instead of the member that is in front.
|
||||
readonly property var pickedGroup: {
|
||||
for (const w of card.windows)
|
||||
if (w.address === card.picked && w.group.length > 1) return w.group;
|
||||
return [];
|
||||
}
|
||||
|
||||
implicitWidth: Math.round(card.logicalW * card.k)
|
||||
implicitHeight: porthole.height + label.anchors.topMargin + label.height
|
||||
|
||||
Rectangle {
|
||||
id: porthole
|
||||
width: card.implicitWidth
|
||||
height: Math.round(card.logicalH * card.k)
|
||||
radius: Theme.radiusM
|
||||
color: Theme.mantle
|
||||
border.width: 1
|
||||
border.color: card.current ? Theme.outline : Theme.rim
|
||||
clip: true
|
||||
|
||||
Image {
|
||||
anchors.fill: parent
|
||||
anchors.margins: 1
|
||||
source: Wallpaper.source
|
||||
sourceSize: Qt.size(width, height)
|
||||
fillMode: Image.PreserveAspectCrop
|
||||
asynchronous: true
|
||||
opacity: 0.35
|
||||
}
|
||||
|
||||
// Click on bare wallpaper: go to the workspace itself.
|
||||
TapHandler {
|
||||
onTapped: if (!card.special) card.activateWorkspace(card.ws.id)
|
||||
}
|
||||
|
||||
Repeater {
|
||||
model: card.windows
|
||||
|
||||
Rectangle {
|
||||
id: tile
|
||||
required property var modelData
|
||||
readonly property bool isPicked: tile.modelData.address === card.picked
|
||||
// A group draws one member: the picked one if it is in this
|
||||
// group, otherwise whichever Hyprland has in front.
|
||||
visible: card.pickedGroup.length > 0 && card.pickedGroup.indexOf(tile.modelData.address) >= 0
|
||||
? tile.isPicked
|
||||
: !tile.modelData.hidden
|
||||
|
||||
x: Math.round(tile.modelData.x * card.k)
|
||||
y: Math.round(tile.modelData.y * card.k)
|
||||
width: Math.max(8, Math.round(tile.modelData.w * card.k))
|
||||
height: Math.max(8, Math.round(tile.modelData.h * card.k))
|
||||
z: tile.isPicked ? 2 : (tile.modelData.floating ? 1 : 0)
|
||||
radius: Theme.radiusS
|
||||
color: Theme.surface
|
||||
clip: true
|
||||
|
||||
// The app's icon, under the capture, for the moment before the
|
||||
// first frame lands or for a window that cannot be captured.
|
||||
Image {
|
||||
anchors.centerIn: parent
|
||||
width: Math.min(32, parent.width * 0.4)
|
||||
height: width
|
||||
sourceSize: Qt.size(width, height)
|
||||
source: {
|
||||
const e = DesktopEntries.heuristicLookup(tile.modelData.appClass);
|
||||
return e && e.icon ? Quickshell.iconPath(e.icon, true) : "";
|
||||
}
|
||||
visible: !capture.hasContent
|
||||
}
|
||||
|
||||
ScreencopyView {
|
||||
id: capture
|
||||
anchors.fill: parent
|
||||
captureSource: tile.modelData.toplevel.wayland
|
||||
live: true
|
||||
constraintSize: Qt.size(tile.width, tile.height)
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
anchors.fill: parent
|
||||
radius: parent.radius
|
||||
color: "transparent"
|
||||
border.width: tile.isPicked ? 2 : 1
|
||||
border.color: tile.isPicked ? Theme.accent : Theme.alpha(Theme.ink, 0.6)
|
||||
|
||||
Behavior on border.color {
|
||||
ColorAnimation { duration: Theme.durFast }
|
||||
}
|
||||
}
|
||||
|
||||
// Everything else sinks back a little.
|
||||
Rectangle {
|
||||
anchors.fill: parent
|
||||
radius: parent.radius
|
||||
color: Theme.ink
|
||||
opacity: tile.isPicked ? 0 : 0.28
|
||||
|
||||
Behavior on opacity {
|
||||
NumberAnimation { duration: Theme.durFast }
|
||||
}
|
||||
}
|
||||
|
||||
// How many windows share this slot.
|
||||
Rectangle {
|
||||
visible: tile.modelData.group.length > 1
|
||||
anchors.right: parent.right
|
||||
anchors.top: parent.top
|
||||
anchors.margins: 4
|
||||
width: groupText.implicitWidth + 8
|
||||
height: groupText.implicitHeight + 2
|
||||
radius: height / 2
|
||||
color: Theme.alpha(Theme.ink, 0.75)
|
||||
|
||||
Text {
|
||||
id: groupText
|
||||
anchors.centerIn: parent
|
||||
text: (tile.modelData.group.indexOf(tile.modelData.address) + 1)
|
||||
+ "/" + tile.modelData.group.length
|
||||
color: Theme.subtext
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
}
|
||||
|
||||
HoverHandler {
|
||||
onHoveredChanged: if (hovered) card.pick(tile.modelData.address)
|
||||
// Hovered from the start, then the pointer moves: still a pick.
|
||||
onPointChanged: if (hovered) card.pick(tile.modelData.address)
|
||||
}
|
||||
|
||||
TapHandler {
|
||||
onTapped: card.activate(tile.modelData.address)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// The workspace's name: the focused one wears it in the bar's light pill,
|
||||
// the rest in grey.
|
||||
Rectangle {
|
||||
id: label
|
||||
anchors.top: porthole.bottom
|
||||
anchors.topMargin: Theme.padS
|
||||
anchors.horizontalCenter: porthole.horizontalCenter
|
||||
width: Math.max(height * 1.6, labelText.implicitWidth + 14)
|
||||
height: labelText.implicitHeight + 4
|
||||
radius: height / 2
|
||||
color: card.current ? Theme.accent : "transparent"
|
||||
|
||||
Text {
|
||||
id: labelText
|
||||
anchors.centerIn: parent
|
||||
text: card.special ? card.ws.name.replace(/^special:/, "") : String(card.ws.id)
|
||||
color: card.current ? Theme.ink : Theme.muted
|
||||
font.family: card.special ? Theme.fontMono : Theme.fontDisplay
|
||||
font.pixelSize: Theme.fsSmall
|
||||
font.weight: Theme.weightDisplay
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -36,7 +36,6 @@ Item {
|
||||
font.family: Theme.fontDisplay
|
||||
font.pixelSize: Theme.fsSmall
|
||||
font.weight: Font.DemiBold
|
||||
font.italic: true
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
@@ -51,7 +50,7 @@ Item {
|
||||
}
|
||||
}
|
||||
|
||||
P5Button {
|
||||
ActionButton {
|
||||
id: muteButton
|
||||
anchors.right: parent.right
|
||||
anchors.top: parent.top
|
||||
@@ -60,7 +59,7 @@ Item {
|
||||
onClicked: Audio.toggleMicMute()
|
||||
}
|
||||
|
||||
P5Slider {
|
||||
LevelSlider {
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
|
||||
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Reference in new issue
Block a user