9af24ccf8777c73d27c2797b9101cbd9b07dec93
The hull moves to the top layer, with its transparent opening and empty input region, so windows sliding out of the opening during a workspace switch pass behind the frame like things behind a porthole rim rather than drawing over the bar. A layer rule keeps the bar and the rail above it on that layer. The animation tree is redone around that: workspaces drift 18% vertically and fade on a slow, jolt-free "drift" curve; the SUPER+S scratchpad slides in whole from under the bar, the same gesture as the dashboard and popouts; windows and layers keep their calm resolve and fade. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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