Check and Windows preview / check (anvil) (push) Canceled after 0s
Check and Windows preview / check (braze) (push) Canceled after 0s
Check and Windows preview / check (crucible) (push) Canceled after 0s
Check and Windows preview / check (knurl) (push) Canceled after 0s
Check and Windows preview / check (lathe) (push) Canceled after 0s
Check and Windows preview / check (patina) (push) Canceled after 0s
Check and Windows preview / check (planish) (push) Canceled after 0s
Check and Windows preview / check (rivet) (push) Canceled after 0s
Check and Windows preview / check (temper) (push) Canceled after 0s
Check and Windows preview / check (weld) (push) Canceled after 0s
Check and Windows preview / previews (push) Canceled after 0s
Check and Windows preview / windows (push) Canceled after 0s
Anvil gets a sidechain input named Kick. With Kick lock on, kicks are found on the undelayed sidechain, so with the lookahead each hit ducks the sub (Duck, Release) when the delayed kick plays and restarts the sub at Phase, shifted by Offset (-30 to +30 ms, also before the kick). The Audition steps the offset from -30 to +30 ms, 4 kicks each, and measures how kick and sub sum below 150 Hz after each hit; Keep takes the offset heard. On a 55 Hz kick burst against a 55 Hz sub the sum peaks at 0 ms (+2.4 dB) and nearly again one period away (+/-20 ms), so the bars check the choice by ear rather than make it.
486 lines
26 KiB
Markdown
486 lines
26 KiB
Markdown
# Plugin ideas
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A running list of plugin ideas for riddim, dubstep and bass-music sound design.
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Each entry names the problem first. Entries are grouped as released or idea. Names follow the metalwork theme of the Bass Foundry suite.
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## Problems seen in bass-music production
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1. Every bass patch brings its own sub level and phase, so the weight of a drop
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jumps between switch-ups, and layered patches cancel in the sub.
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2. Patches at the same peak level still differ in perceived loudness and
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brightness. The usual fix is hand-set gain or clipping per patch.
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3. Resampling is repetitive: bounce, chop, trim, declick, normalise, find the
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root key, name, save, load into a sampler.
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4. Writing wobbles: LFO shapes are drawn, synced, copied and edited for every
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variation. Triplet and dotted patterns plus per-note changes take long.
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5. Unison, OTT and stereo distortion widen the mids. Parts disappear in mono or
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on club systems.
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6. Kick and bass clash. Sidechain helps, but the sub phase at each note start
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changes how the kick hits.
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7. Distortion chains build up harsh resonances. (Patina covers this.)
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8. Comparing a drop with a reference: the difference is usually sub/mid balance
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over time, which generic meters do not show clearly.
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9. Fixed-frequency tools act differently on every note. An EQ boost at 300 Hz
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lifts the 4th harmonic of one note and the 7th of another; a distortion with
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a fixed tone filter sounds brighter on low notes than on high notes.
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10. Layered bass patches partly cancel in the mids, not only in the sub.
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11. Texture makes a riddim patch: grit, rattle, metal, vowel, noise. It takes long
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chains (distortion, comb, formant, OTT, resample, repeat), and the result
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changes from note to note.
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12. Grit and tone cannot be shaped separately. More distortion for more grit
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also changes the body, the level and the low end.
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13. Resampled textures sound printed: a loop of one moment, with no movement
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inside the note.
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14. Texture changes inside a note (the switch-up within one held note) need
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automation lanes or chopping.
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15. There is no meter for texture. Two switch-ups can sound "the same" without
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a clear reason, and generic analysers show only level and spectrum.
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16. OTT and multiband compression use fixed band edges, so the same setting
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squashes different harmonics on every note.
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17. Riddim masters rely on clipping. A clipper that also clips the sub turns
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the low end into distortion.
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18. Resampled basslines have no MIDI, so tools that need the notes have nothing
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to follow.
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19. A clean sub carries the note on a club system but vanishes on phones and
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laptops. Distortion makes the note readable there, but also changes the
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patch.
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20. Detuned layers (reese) beat at a rate that changes with every note and every
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harmonic, so the movement is never in time with the track.
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21. Kick and sub on the same MIDI tick are not heard at the same moment: the
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heard hit depends on the attack shapes and on the offset between them.
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## Signal flow and suite audit (2026-11)
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How the released plugins fit into one production:
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```text
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WRITE Rivet (motif → storyboard) ──MIDI──► synth
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DESIGN synth → Lathe → Temper → Knurl → Patina
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RESAMPLE Crucible (capture → slice → export) ──► sampler / wavetable synth ──► DESIGN
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LAYER layer A + layer B → Weld (mids) → bass bus → Anvil (sub)
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MIX gap: loudness, clipping, OTT, mono check, kick against sub, reference
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```
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Writing and sound design are covered. Mixing and mastering have only Anvil and
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Patina. Findings from the audit:
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- **Latency adds up.** A full chain (Knurl 71 + Temper 67 + Lathe 67 + Patina
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about 45 + Anvil 80 ms) is about 330 ms. FL Studio compensates it for
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playback, but a chain this long cannot be played live.
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- **MIDI mode keeps the lookahead.** `Tracker::latency()` depends on the pitch
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range only. With MIDI as the source, the note is known at its attack, so the
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lookahead could be close to zero. This needs a latency change at runtime,
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which must be checked in FL Studio first.
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- **Knurl confuses every tracker after it.** Measured: Knurl output fed into
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`TrackerConfig::BASS`. From C2 (65 Hz) upwards, Double, Fry (the default),
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Gallop and Triple make the next tracker read the note one octave (Triple:
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an octave and a fifth) too low for about 85 % of the note. Below C2 the false
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sub-octave is under 30 Hz, out of range, so low notes are safe. Level and time
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jitter also cause 5–25 false note starts per second. Anvil on the bus after
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Knurl then plays the sub an octave low and restarts its phase. Until there is
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a shared tracker: put Knurl after the other tracked plugins, and use MIDI as
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the source for any tracked plugin after Knurl. See [Signal chain](chain.md).
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- **Each tracked plugin needs its own MIDI route.** Four plugins in MIDI mode
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are four FL routing setups.
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- **Weld and delay compensation are untested together.** If the main layer's
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chain has more latency than the sidechain layer and FL does not compensate
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the sidechain route, the main layer arrives late, which an allpass cannot
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fix. Put Weld after every plugin with latency on that track.
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- **Crucible lost takes on reload.** Takes are not saved with the project.
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Fixed: Keep takes writes every capture's loop to disk at once.
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- **Settings handling differs.** Patina has presets and A/B; the others do not.
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Lathe's drawn gains and Knurl's drawn pattern cannot be automated.
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## Research findings (2026-11)
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From the papers in `research/` (local, not committed). Each finding names where
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it goes in the suite. They are starting points to test by ear, not rules.
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- **A published bass fatness model.** Schmedeke's dissertation (Hamburg 2021,
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"BASS DROP!", section 5.4.3) models momentary fatness of dance-music excerpts
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over 50 ms windows from two inputs only, with adjusted R² 0.773:
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`l = 10 / (1 + 4.5487·exp(0.13·(62.9366 − SPL<200)))`,
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`h = 10 / (1 + 1.4317·exp(2.5575·(0.3299 − HR<200)))`,
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`Fat = 0.14689·l·h` (0 to 14.7). SPL<200 is the C-weighted level below
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200 Hz in dB(C) with the material normalised to −23 LUFS; HR<200 is the
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MPEG-7 harmonic ratio (how periodic) of the same band. Chapter 4's earlier
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linear model on synthetic tones (R² 0.597) points the same way: a tonal low
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band is fatter, a noisy one is not. Anvil's clean sine maximises HR; Quench
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keeps it when the top is clipped. The thesis does not state the dB(C) of its
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reference, so the dBFS-to-dB(C) offset is an assumption. Measured with
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`scripts/fatness.py` on the seven Devath references (offset 100 dB): drops
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sit at 4–6, breakdowns near 0, kick gaps show as 50 ms dips; SPL<200 medians
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are 67–69 dB(C), a few dB under the thesis's "mostly 70–80", so the offset
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may be 2–5 dB low. Goes into Assay as one lane, never as an overall score.
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- **Virtual bass from known harmonics.** Moliner, Rämö and Välimäki (DAFx 2020)
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boost the harmonics that exist with weights that follow the sound's spectral
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envelope (limits 10 dB/oct below, 3 dB/oct above) and generate the missing
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ones, so a small speaker suggests the fundamental. Their nonlinear stage fails
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intermodulation tests, so they use it on transients only. The suite knows f0,
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so it can add harmonics at exactly k·f0 with no intermodulation (problem 19).
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Anvil's sub is a pure sine, so Lathe has no harmonics there to boost.
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- **Group-delay audibility.** Liski, Mäkivirta and Välimäki (2021): between
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500 Hz and 4 kHz, listeners hear a group-delay peak from about 0.64 ms
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(positive) or 0.56 ms (negative) on clicks over headphones; a fast-decaying
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hi-hat hides it. Weld's allpass sections add positive group delay there.
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Done: Weld shows the delay spread (unreleased). Measured: common fits from
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Weld's own tests spread 0.82–1.03 ms, above the click threshold, so the
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display gives a note, not a warning.
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- **Timbral tension.** Farbood and Price (2017): more roughness, inharmonicity
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and spectral flatness raise judged tension; brightness (centroid) gives no
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clear result. These are the measures planned for Loupe, and the controls a
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tension macro would move.
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- **Coupled one-knob controls.** A 2026 distance renderer derives five distance
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cues from one control, so they always agree; in its listening test it roughly
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halved placement error and every participant preferred it. A pattern for
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macros in Forge.
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- **Shared motion binds layers.** Temporal coherence (Elhilali et al. 2009) is
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a grouping cue: sub, body and top sound like one sound when their main
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movements line up. One modulation source inside Forge gives that by
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construction; across separate `.clap` files it needs the shared memory
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rejected below.
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- **Heard timing of layered hits.** Danielsen et al. (2026): attack shape and
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the offset between two layers together set when the compound hit is heard
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and whether it fuses. Hove et al. (2014): timing deviations are heard more
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clearly in lower voices, so the bass sets the grid (problem 21).
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- **Loopback FM.** Smyth (DAFx 2026): an oscillator that frequency-modulates
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itself shifts its own sounding pitch as feedback rises. Her closed-form
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solution gives the sounding frequency, so a growl can stay on the tracked
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note at any feedback.
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- **Beating depends on note and harmonic.** For two layers detuned by ratio r,
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harmonic k beats at k·f0·(r − 1) Hz (Plomp and Levelt 1965 for the roughness
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context). Fixed cents beat faster up the keyboard; fixed Hz beats the same on
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every harmonic (problem 20).
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- **Do not encode as rules:** a best sub frequency, crossover or kick/bass
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offset; one number for loudness, roughness, groove and preference; random
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jitter sold as humanisation; more harmonics sold as more physical bass;
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largest correlation sold as the best alignment.
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## Released
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### Anvil — sub anchor (problems 1, 6)
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Replaces the band below a split frequency with a clean mono sine that follows
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the bass pitch, at one level and one start phase for every note. Pitch comes
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from detection with 80 ms lookahead or from MIDI. See [Anvil](anvil/README.md).
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### Crucible — resampler (problem 3)
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Records the input continuously. One click captures the last bars on the host
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bar grid, slices on a grid or on hits, trims, declicks, normalises, detects the
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root key and exports labelled WAVs, a full loop and an optional Serum/Vital
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wavetable. See [Crucible](crucible/README.md).
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### Lathe — harmonic EQ (problem 9)
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EQ bands placed on harmonics 1–32 of the detected note instead of fixed
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frequencies. "+4 dB on harmonic 3, −6 dB on harmonic 7" sounds the same on F1
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and on C2. Odd/even balance, tilt over harmonic number, and a Focus control
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that lifts or cuts everything between the harmonics. Uses Anvil's pitch
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tracker, or MIDI. See [Lathe](lathe/README.md).
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### Temper — note-tracked distortion (problem 9)
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A waveshaper whose tone filters before and after the shaper follow the note, so
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every note distorts with the same character and the same harmonic content.
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Input level is normalised before the shaper, so drive does not depend on how
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loud the patch is, and the output is gain-matched. Oversampled to keep aliasing
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(which is never harmonic) out. See [Temper](temper/README.md).
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### Weld — layer phase alignment (problem 10)
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Takes a second bass layer through the sidechain. It fits polarity and a chain
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of up to four allpass sections to the measured cross-spectrum (no added
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delay), so the layers sum instead of cancel. A display shows how much level the
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cancellation cost and how much Weld recovered. Anvil solves the sub band; Weld
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solves the mids. See [Weld](weld/README.md).
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### Knurl — cycle texture (problems 11, 13)
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Follows the played note and treats every cycle on its own: a repeating level
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pattern (in-tune subharmonics), random level and timing per cycle, and a noise
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burst per cycle tuned to the note. Amounts are counted in cycles, so the texture
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is the same on every note. Slow per-harmonic drift is postponed. See
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[Knurl](knurl/README.md).
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### Planish — harmonic OTT (problem 16)
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Upward and downward compression in four bands whose edges are harmonic numbers
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of the tracked note (default 1, 2–4, 5–16, 17 and up), so the same setting
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squashes the same harmonics on every note. Each band's level is measured over
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one period of the note, so heavy settings do not ripple at f0. See [Planish](planish/README.md).
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## Next for released plugins
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- **Anvil**: *Kick lock* and the *offset audition* are done (unreleased, see
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[Anvil](anvil/README.md)): the kick through the sidechain ducks the sub and
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restarts its phase at an offset (problem 6); the audition steps −30 to +30 ms,
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4 kicks each, Keep takes the offset heard, and the low-band sum per offset is
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shown apart from that choice (problem 21). Measured on a 55 Hz kick burst
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against a 55 Hz sub: +2.4 dB at 0 ms, −4.6 dB at −10 ms, −5.9 dB at +10 ms,
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and +1.8 to +2.2 dB again one period away (±20 ms), so the sum alone cannot
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pick the hit. Open: a finer second sweep around the kept offset; a gate or
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sensitivity for kicks with long tails or a kick bus with other drums.
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A sub shape from sine to rounded
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triangle. A note attack counted in cycles. *Ghost harmonics* and the
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*Phone* listen are done (unreleased, see [Anvil](anvil/README.md)): harmonics
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2–10 above a "from" frequency, filled only where the patch lacks them, with
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the sub level unchanged (problem 19). Open for Ghost: weights that follow the
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patch's own harmonic slope instead of a fixed 1/k; measuring a new note's
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harmonics from the lookahead, so its first 60 ms do not count them as
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missing; a listening check on an 808 over a real phone.
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- **Lathe**: A/B gain snapshots with one automatable Morph parameter. A
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keyswitch note that selects the drawn shape (EQ switch-ups without
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automation). A dynamic mode per harmonic.
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- **Temper**: a harmonic split: harmonics 1–2 clean, 3 and up driven. More than
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one Push band. A bias that changes per cycle from Knurl's cycle clock.
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- **Knurl**: velocity or note selects the pattern. Stereo grit above a split
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only. Drift (planned for 0.3).
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- **Patina**: Tone guard (done, unreleased). MIDI as its pitch source. M/S
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processing.
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- **Weld**: delay spread display (done, unreleased). A *gentle* fit option
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that keeps the delay spread under a limit, for plucky layers. Alignment slots
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per note or per switch-up. The External
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sender/receiver fallback if FL's sidechain does not arrive.
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- **Crucible**: a heard-onset marker per slice next to the technical cut, set
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by ear and written to the WAV (problem 21). A switch-up slicer that cuts where the spectrum changes, for
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legato basses. Optional retune of slices to one root. Reopening saved takes
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from the `takes` folder in the take list.
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- **Rivet**: more than two sound roles, one per switch-up patch. Its MIDI
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output as the one note source for the tracked plugins.
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- **Suite**: presets and A/B in `common-ui` for every plugin.
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## Ideas
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### Order
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1. Small fixes from the audit. Done: chain-order guide
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([Signal chain](chain.md)), Crucible Keep takes. Open: Weld test with delay
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compensation (in FL), MIDI mode without lookahead (needs an FL check that a
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latency change at runtime is accepted).
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2. Patina pitch-aware mode. Done as **Tone guard** (Patina 0.4.0): bumps that
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follow the note are protected, bumps fixed in Hz are cut. Measured first:
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Patina already cut fixed formants on every note, but it also cut a boosted
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harmonic as hard (5.7 dB), at a position that moved with the note.
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Open: MIDI as the pitch source.
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3. Planish (done, released 0.1.0), then Quench and Ballast: they fill the mix
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and master gap.
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- In parallel, from the research findings, in this order: Weld delay
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spread (done, unreleased); the fatness lane, as the first Assay piece
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(prototype `scripts/fatness.py`); Anvil Ghost harmonics and Phone listen
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(done, unreleased); Braze (done, unreleased); Anvil Kick lock with offset
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audition (done, unreleased).
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4. Forge, when enough modules exist.
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5. Assay, one plugin for the display-only ideas.
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6. Texture plugins (Anneal, Swarf, Etch, Bellows) and the note-keyed sequencer.
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Merges: Gauge, Loupe and Drop compare share one analysis core and one display,
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so they become one plugin, **Assay**. The wobble sequencer, Damascus and Chase
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are all "step grid, note selects the pattern", so they become one sequencer.
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### Forge — one tracked channel strip (problems 9, 11, latency)
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One tracker, one latency, and Lathe, Temper, Knurl and later Anneal as modules
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in an order you choose. Two further reasons from the research findings: one
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modulation source for all modules moves sub, body and top together, which
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binds them into one sound; and coupled macros become possible, for example a
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*Tension* knob that raises roughness (Knurl), inharmonicity and noise (Anneal)
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together at matched loudness, measured by the same descriptors as Loupe. It removes the stacked lookahead, the trackers that
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disagree (Knurl's sub-octave cannot confuse a tracker that reads the input
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before Knurl) and the repeated MIDI routing. The standalone plugins stay.
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Sharing one tracker between separate `.clap` files would need named shared
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memory across DLLs, which is fragile; one strip is simpler.
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### Braze — tempo-locked beating (problem 20)
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Brazing joins two metals with a filler. Braze adds a detuned copy of the bass
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whose beating is in time with the track on every note. With the tracked f0, it
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sets the detune ratio for each note so that a chosen harmonic beats at a
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tempo-synced rate: r = 1 + B/(k·f0), for example an eighth at 140 BPM is
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B = 4.67 Hz. A second mode adds a frequency-shifted copy, so every harmonic
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beats at the same rate. Controls: rate (synced), target harmonic, depth,
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spread across harmonics, mode. It reuses the tracker, and Weld should not
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"fix" this beating: put Weld before Braze.
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Built (unreleased 0.1.0, see [Braze](braze/README.md)). The detune is a delay
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line whose delay falls one period per beat cycle and jumps back one period,
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which is seamless on a periodic note, and the delay follows the host's beat
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position, so the peaks land on the grid. Harmonic n then beats at n/k · B: every
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harmonic is on the grid, so the planned spread control was not needed. A Low
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cut (LR4 on the copy, the bass split by the same crossover) keeps the sub out.
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Open: the frequency-shift mode. Mixed with the dry bass, a plain single-sideband
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shift gives every harmonic the same envelope at the same moment, which is
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tremolo; it needs a dispersive allpass on the copy to stagger the harmonics
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before it sounds like movement. Also open: a listening check on a real reese,
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and how Weld reads a layer after Braze.
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### Arc — self-FM growl (research spike)
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An arc welds with a sustained spark. Arc runs loopback FM (Smyth, DAFx 2026)
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on the tracked note: a time-varying delay line modulated by its own output.
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The closed-form sounding frequency lets Arc retune the carrier, so the growl
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stays in key while feedback sweeps from clean to torn. Needs listening and an
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aliasing check before it becomes a plugin.
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### Quench — sub-safe clipper (problem 17)
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Quenching hardens hot metal in one fast step. Quench clips only above a split
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frequency and adds the clean sub back with its own headroom, so the master can
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be clipped hard without distorting the low end. Pairs with Anvil's split.
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### Scribe — audio to MIDI (problem 18)
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A scribe marks lines on metal. Scribe runs the note tracker on a bass and
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outputs MIDI notes and a `.mid` file. A resample from Crucible then gets its
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notes back, so the other plugins can use MIDI as their source.
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### Bevel — mono-safe harmonic widener (problem 5)
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Pans harmonics of the note alternately (for example odd left, even right) with
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complementary filters, so the mono sum stays flat. Pairs with Assay.
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### Peen — note-start transient shaper
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Peening hardens a surface with hammer blows. Attack and sustain shaping on
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every note start, with times counted in cycles, so each switch-up gets the same
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punch on every note. Could become part of Ballast.
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### Ballast — switch-up loudness leveller (problem 2)
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Measures short-term perceived loudness per note or per switch-up against a
|
||
target or a reference patch and adjusts gain only, so each switch-up lands at
|
||
the same loudness without compression changing its character. Earlier working
|
||
name: Hit Leveler. Pairs with Anvil: Anvil levels the sub, Ballast the whole
|
||
patch.
|
||
|
||
### Bellows — pitch-tracked resonator
|
||
|
||
A comb or Karplus-style resonator tuned to the detected note. It turns noise,
|
||
distortion or drums into pitched metallic tone that is in key on every note.
|
||
Damping, harmonic spread, single or multiple combs.
|
||
|
||
### Gauge — low-end mono check (problem 5)
|
||
|
||
Shows phase correlation and mono-sum loss per band and per note in the bass
|
||
range, and marks the notes where widening breaks the mono sum. Optional fixes:
|
||
mono below a chosen frequency and phase rotation on the mids. Display-first, so
|
||
it is a small build. Earlier working name: Bass Mono Check.
|
||
|
||
### Wobble sequencer (problem 4)
|
||
|
||
Step patterns for volume, filter, formant and pitch with triplet and dotted
|
||
grids built in. Each MIDI note selects a different pattern, so a switch-up is a
|
||
different note in the piano roll. ShaperBox overlaps, but it has no note-keyed
|
||
patterns. No name yet.
|
||
|
||
### Fatness lane (problems 2, 8)
|
||
|
||
Momentary fatness per 50 ms from Schmedeke's model (see Research findings),
|
||
drawn as one lane next to sub/mid energy, for a patch and a reference. It
|
||
explains why two drops at the same LUFS feel different in weight: a quieter or
|
||
noisier low band lowers the value. Prototype: `scripts/fatness.py` (offline,
|
||
on rendered files). The first piece of Assay. Open: the dB(C) offset, and how
|
||
the lane reads on a single bass patch rather than a full mix.
|
||
|
||
### Drop compare (problem 8)
|
||
|
||
Loudness-matched A/B of a drop against a reference, with sub, low-mid, mid and
|
||
high energy over time: for example "your sub is 3 dB under the reference in
|
||
bars 2–4". No name yet.
|
||
|
||
## Texture ideas
|
||
|
||
These ideas target problems 11–15; Knurl, the first of them, is released above.
|
||
Most of them reuse the note tracker in
|
||
`common-dsp`, so a texture setting means the same thing on every note, the same
|
||
way Lathe and Temper work.
|
||
|
||
### Anneal — tone and grit split (problem 12)
|
||
|
||
Annealing changes how a metal behaves without changing its shape. Anneal
|
||
splits the signal into three parts: the harmonic part (energy on the harmonics
|
||
of the tracked note), the residual noise and grit between the harmonics, and
|
||
the transients. Each part has a level fader, a drive and a tilt.
|
||
|
||
- Turn the grit up 6 dB and keep the body and the sub unchanged.
|
||
- Take all the grit out of a layer and leave a clean tone for further design.
|
||
- Listen to each part solo, or send the grit to a second output for its own
|
||
chain.
|
||
|
||
DSP: an STFT with the note tracker; harmonic masks at k·f0, with a width that
|
||
follows the pitch; a transient mask from spectral flux. Latency is one FFT
|
||
frame. The display shows the three parts in different colours on Lathe's
|
||
harmonic strip.
|
||
|
||
### Swarf — in-key granular shavings (problems 11, 13)
|
||
|
||
Swarf is the shavings that machining leaves. Swarf records the bass itself and
|
||
sprays short grains of it back as a layer. Grain lengths are whole pitch
|
||
periods, and every grain is retuned to the note playing now, so the shredded
|
||
layer stays in key across a riddim line. Controls are density, spray (position
|
||
spread back in time), grain size in cycles, reverse probability, and a
|
||
harmonic-only filter for the layer. It is useful for the "shredded metal" top
|
||
layer, and works on a resample from Crucible as well.
|
||
|
||
### Etch — texture imprint (problem 11)
|
||
|
||
Etching transfers a pattern onto metal with acid. Etch takes a texture source
|
||
through the sidechain or from a loaded sample (a metal scrape, a vocal, a field
|
||
recording) and imprints its fine structure on the bass. The bass keeps its
|
||
pitch and its harmonic levels; between and on the harmonics, the source's
|
||
noise, roughness and movement come through. A "harmonic lock" mode samples the
|
||
source's spectral envelope only at the bass harmonics, so the imprint is always
|
||
in key. It differs from a vocoder: a vocoder transfers the envelope, and Etch
|
||
transfers the surface.
|
||
|
||
### Chase — talking formants that hit harmonics (problems 11, 14)
|
||
|
||
Chasing shapes metal by hammering it from the front. Chase is a formant filter
|
||
with a 2D vowel pad (a, e, i, o, u, plus "yoi" and "wub" shapes). You draw a
|
||
path over the pad and sync it to the tempo, or let each MIDI note select a path.
|
||
The formants stay in Hz, so a vowel stays a vowel on every note. A **snap**
|
||
control moves each resonant peak onto the nearest harmonic of the tracked
|
||
note, so a narrow formant never falls into the gap between two harmonics and
|
||
vanishes on some notes. Gain-matched, so a vowel change does not change the
|
||
level.
|
||
|
||
### Damascus — texture step sequencer (problem 14)
|
||
|
||
Damascus steel is folded from layers into a visible pattern. Damascus holds up
|
||
to four texture slots (for example a formant, a comb, a sample-rate reducer and
|
||
a Knurl-type rattle) and a tempo-synced step grid that chooses a slot, or a mix
|
||
of two, per step. Steps have their own crossfade time, so changes can be hard
|
||
cuts or smears. Each slot is gain-matched, so the steps change texture and not
|
||
level. Each MIDI note can select its own pattern, which is a texture switch-up
|
||
inside one held note. This overlaps with the wobble sequencer above; both could
|
||
become one plugin.
|
||
|
||
### Loupe — texture meter (problem 15)
|
||
|
||
A loupe is the lens used to inspect engraving. Loupe measures texture per note
|
||
over time:
|
||
|
||
- roughness and fluctuation strength (psychoacoustic models);
|
||
- harmonic-to-noise ratio, which shows how gritty a sound is;
|
||
- inharmonicity, which shows how metallic a sound is;
|
||
- brightness relative to the note (harmonic centroid, not centroid in Hz).
|
||
|
||
Roughness, inharmonicity and flatness are also the three timbre measures that
|
||
raise judged tension (Farbood and Price 2017), so the same lanes show a build-up
|
||
getting tenser without a note change.
|
||
|
||
It places every switch-up of a drop as a point on a texture map. Two patches
|
||
that sit on the same point are why a drop sounds repetitive. A reference track
|
||
can be loaded for comparison. Display only, so it is a small build, and it fits
|
||
with Gauge and Drop compare.
|
||
|
||
### Further leads
|
||
|
||
- **Creative extrema stretch** for Crucible: Nielsen (DAFx 2026) drives an
|
||
overlap-add stretch by the spacing of local extrema, a free measure of
|
||
detail. Cheap and gritty, not transparent; a bass has few extrema per cycle,
|
||
so the stretch stays close to cycle-synchronous.
|
||
- **Reference to preset:** an offline search over a bounded set of Lathe and
|
||
Temper parameters that matches a reference switch-up (ST-ITO, TAPE). Large;
|
||
needs learned audio features.
|