Ballast gives every part of a bassline one gain that brings it to the target loudness, with no compression inside a part. Parts start at note starts, detected from the audio or taken from MIDI, or on the host's beat grid, so a patch change on the same note counts too. - Loudness is K-weighted over each part's first 100 ms, in 10 ms blocks with a relative gate, and every part is weighted from rest so the last part does not ring into it. - The audio path is delayed by the tracker's lookahead, the window and a 5 ms glide, so each gain is in place on its part's first sample. - Learn takes the next part's loudness as the target. Amount, Range, Measure from (leave the sub out), Gate, Output, Bypass. - Editor shows the last 32 parts in and out, the target, and the spread of the last 16 parts. - Registered in the catalog, workflows, editor-check, README, chain and development docs, and the website copy.
12 lines
250 B
TOML
12 lines
250 B
TOML
[package]
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name = "ballast-ui"
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version = "0.1.0"
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edition.workspace = true
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license.workspace = true
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[dependencies]
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egui = "0.31.1"
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ballast-core = { path = "../core" }
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common-ui = { path = "../../common/ui" }
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common-dsp = { path = "../../common/dsp" }
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