Files
bass-foundry/plugins/ballast/core/tests/dsp.rs
T
nvrl d93dd942a8 feat(ballast): add Ballast switch-up leveller
Ballast gives every part of a bassline one gain that brings it to the target
loudness, with no compression inside a part. Parts start at note starts,
detected from the audio or taken from MIDI, or on the host's beat grid, so a
patch change on the same note counts too.

- Loudness is K-weighted over each part's first 100 ms, in 10 ms blocks with
  a relative gate, and every part is weighted from rest so the last part does
  not ring into it.
- The audio path is delayed by the tracker's lookahead, the window and a
  5 ms glide, so each gain is in place on its part's first sample.
- Learn takes the next part's loudness as the target. Amount, Range, Measure
  from (leave the sub out), Gate, Output, Bypass.
- Editor shows the last 32 parts in and out, the target, and the spread of
  the last 16 parts.
- Registered in the catalog, workflows, editor-check, README, chain and
  development docs, and the website copy.
2026-11-06 16:05:19 +01:00

333 lines
10 KiB
Rust

use ballast_core::{part_gain, Engine, Grid, Segment, Settings, Source, RAMP_MS, WINDOW_MS};
use common_dsp::loudness::{lufs, KWeighting};
use std::f64::consts::TAU;
const RATE: f32 = 48000.;
const BPM: f64 = 120.;
/// One quarter at 120 BPM.
const QUARTER: usize = 24000;
/// Two patches a switch-up might alternate: a loud saw and a quiet sine, an octave apart.
fn patch(i: usize, which: usize) -> f32 {
let t = i as f64 / RATE as f64;
if which.is_multiple_of(2) {
let phase = (55. * t).fract();
(0.5 * (2. * phase - 1.)) as f32
} else {
(0.1 * (TAU * 110. * t).sin()) as f32
}
}
fn grid_engine(s: Settings) -> Engine {
let mut e = Engine::new(RATE, 2).unwrap();
e.set_settings(Settings {
segment: Segment::Grid,
grid: Grid::Quarter,
..s
})
.unwrap();
e
}
/// Runs `input` through the engine in 512-sample blocks with the transport playing from 0.
fn run(e: &mut Engine, input: &[f32]) -> Vec<f32> {
let mut out = Vec::with_capacity(input.len());
for (i, &v) in input.iter().enumerate() {
if i % 512 == 0 {
e.set_transport(Some(BPM), Some(i as f64 / RATE as f64 * BPM / 60.));
}
out.push(e.process_sample([v, v])[0]);
}
out
}
/// K-weighted loudness of both channels (the same signal) over `window` samples from `start`.
fn loudness(x: &[f32], start: usize, window: usize) -> f32 {
let mut k = KWeighting::new(RATE);
// Settle the filter on what came before, as the engine's own measurement does.
for &v in &x[start.saturating_sub(4800)..start] {
k.process(v);
}
let sum: f64 = x[start..start + window]
.iter()
.map(|&v| (k.process(v) as f64).powi(2))
.sum();
lufs(2. * sum / window as f64)
}
fn window() -> usize {
(RATE * WINDOW_MS * 0.001) as usize
}
#[test]
fn every_part_lands_at_the_target() {
let target = -18.;
let mut e = grid_engine(Settings {
target,
..Settings::default()
});
let latency = e.latency_samples() as usize;
let parts = 10;
let input: Vec<f32> = (0..parts * QUARTER + latency)
.map(|i| patch(i, i / QUARTER))
.collect();
let out = run(&mut e, &input);
for p in 2..parts {
let start = p * QUARTER;
let before = loudness(&input, start, window());
let after = loudness(&out, start + latency, window());
assert!(
(after - target).abs() < 0.3,
"part {p}: {before:.1} → {after:.1}"
);
}
let f = e.take_analyzer();
assert!(f.spread_in > 5., "{}", f.spread_in);
assert!(f.spread_out < 0.1, "{}", f.spread_out);
}
#[test]
fn the_gain_holds_still_inside_a_part_and_is_in_place_on_its_attack() {
let mut e = grid_engine(Settings {
target: -18.,
..Settings::default()
});
let latency = e.latency_samples() as usize;
let ramp = (RATE * RAMP_MS * 0.001) as usize;
let input: Vec<f32> = (0..6 * QUARTER + latency)
.map(|i| patch(i, i / QUARTER) + 0.2)
.collect();
let out = run(&mut e, &input);
for p in 2..5 {
let start = p * QUARTER;
assert!(input[start].abs() > 0.05);
let gain = out[start + latency] / input[start];
for n in start..start + QUARTER - ramp {
if input[n].abs() < 0.05 {
continue;
}
let g = out[n + latency] / input[n];
assert!(
(g / gain - 1.).abs() < 1e-4,
"part {p}, sample {n}: {g} vs {gain}"
);
}
}
}
#[test]
fn note_starts_from_the_audio_cut_the_parts() {
let target = -18.;
let mut e = Engine::new(RATE, 2).unwrap();
e.set_settings(Settings {
target,
..Settings::default()
})
.unwrap();
let latency = e.latency_samples() as usize;
// 300 ms notes with 100 ms gaps, alternating the two patches.
let note = 19200;
let input: Vec<f32> = (0..8 * note + latency)
.map(|i| {
if i % note < 14400 && i < 8 * note {
patch(i, i / note)
} else {
0.
}
})
.collect();
let out = run(&mut e, &input);
let f = e.take_analyzer();
let parts = f.history[..f.count].iter().filter(|p| !p.gated).count();
assert_eq!(parts, 8, "{:?}", &f.history[..f.count]);
for n in 2..8 {
// The tracker finds the start a few milliseconds in; measure past that.
let start = n * note + 960;
let after = loudness(&out, start + latency, window());
assert!((after - target).abs() < 0.5, "note {n}: {after:.1}");
}
}
#[test]
fn midi_note_starts_cut_legato_parts() {
let target = -18.;
let mut e = Engine::new(RATE, 2).unwrap();
e.set_settings(Settings {
target,
source: Source::Midi,
..Settings::default()
})
.unwrap();
let latency = e.latency_samples() as usize;
let note = QUARTER;
let mut out = Vec::new();
let input: Vec<f32> = (0..6 * note + latency)
.map(|i| patch(i, i / note))
.collect();
for (i, &v) in input.iter().enumerate() {
if i % note == 0 {
// Legato: the new note starts before the old one ends, on the same pitch.
e.note_on(33);
if i > 0 {
e.note_off(33);
e.note_on(33);
}
}
out.push(e.process_sample([v, v])[0]);
}
for n in 2..6 {
let after = loudness(&out, n * note + latency, window());
assert!((after - target).abs() < 0.3, "note {n}: {after:.1}");
}
}
#[test]
fn quiet_parts_keep_the_last_gain() {
let mut e = grid_engine(Settings {
target: -18.,
gate: -40.,
..Settings::default()
});
// A loud part, then a part far under the gate, then the loud patch again. The parts change
// on zero crossings of a 110 Hz sine, so no step rings into the quiet part.
let input: Vec<f32> = (0..4 * QUARTER)
.map(|i| {
let v = 0.5 * (TAU * 110. * i as f64 / RATE as f64).sin() as f32;
if i / QUARTER == 2 {
v * 0.001
} else {
v
}
})
.collect();
run(&mut e, &input);
let f = e.take_analyzer();
let parts = &f.history[..f.count];
// The first part is the silence before the input reaches the measurement.
let quiet = 1 + parts[1..]
.iter()
.position(|p| p.gated)
.expect("a gated part");
assert_eq!(parts[quiet].gain, parts[quiet - 1].gain);
}
#[test]
fn amount_and_range_scale_the_correction() {
assert_eq!(part_gain(-10., -14., 1., 12.), -4.);
assert_eq!(part_gain(-10., -14., 0.5, 12.), -2.);
assert_eq!(part_gain(-40., -14., 1., 12.), 12.);
assert_eq!(part_gain(0., -14., 1., 6.), -6.);
let mut e = grid_engine(Settings {
target: -18.,
amount: 50.,
..Settings::default()
});
let input: Vec<f32> = (0..4 * QUARTER).map(|i| patch(i, i / QUARTER)).collect();
run(&mut e, &input);
let f = e.take_analyzer();
for p in &f.history[1..f.count] {
let full = -18. - p.loudness;
assert!((p.gain - 0.5 * full).abs() < 1e-3, "{p:?}");
}
}
#[test]
fn learn_takes_the_next_part_as_the_target() {
let mut e = grid_engine(Settings::default());
let input: Vec<f32> = (0..3 * QUARTER).map(|i| patch(i, i / QUARTER)).collect();
run(&mut e, &input[..QUARTER + 100]);
e.learn();
assert!(e.take_analyzer().learning);
let before = e.take_analyzer().learn_id;
run(&mut e, &input[QUARTER + 100..]);
let f = e.take_analyzer();
assert!(!f.learning);
assert_ne!(f.learn_id, before);
let taken = f.history[..f.count]
.iter()
.find(|p| p.loudness == f.learned)
.expect("learned a part's loudness");
assert!(!taken.gated);
}
#[test]
fn the_measurement_can_leave_out_the_sub() {
// The same top, once with a loud sub under it.
let top = |i: usize| (0.05 * (TAU * 1000. * i as f64 / RATE as f64).sin()) as f32;
let sub = |i: usize| (0.5 * (TAU * 50. * i as f64 / RATE as f64).sin()) as f32;
let gains = |from: f32| {
let mut e = grid_engine(Settings {
target: -24.,
range: 24.,
from,
..Settings::default()
});
let input: Vec<f32> = (0..4 * QUARTER)
.map(|i| {
top(i)
+ if (i / QUARTER).is_multiple_of(2) {
sub(i)
} else {
0.
}
})
.collect();
run(&mut e, &input);
let f = e.take_analyzer();
let p = &f.history[..f.count];
(p[p.len() - 2].gain - p[p.len() - 1].gain).abs()
};
assert!(gains(20.) > 10.);
assert!(gains(200.) < 1., "{}", gains(200.));
}
#[test]
fn bypass_is_the_input_delayed_by_the_latency() {
let mut e = grid_engine(Settings {
bypass: true,
target: -30.,
..Settings::default()
});
let latency = e.latency_samples() as usize;
let lookahead = latency - window() - (RATE * RAMP_MS * 0.001) as usize;
// The tracker's lookahead: two periods of 30 Hz and a margin, about 67 ms.
assert!((lookahead as f32 / RATE - 0.067).abs() < 0.005);
let input: Vec<f32> = (0..2 * QUARTER).map(|i| patch(i, i / QUARTER)).collect();
let out = run(&mut e, &input);
for i in latency..input.len() {
assert_eq!(out[i], input[i - latency]);
}
}
#[test]
fn settings_are_validated_and_serialise() {
assert!(Settings::default().validate().is_ok());
for bad in [
Settings {
target: 3.,
..Settings::default()
},
Settings {
range: 30.,
..Settings::default()
},
Settings {
from: 10.,
..Settings::default()
},
Settings {
amount: f32::NAN,
..Settings::default()
},
] {
assert!(bad.validate().is_err());
assert!(Engine::new(RATE, 2).unwrap().set_settings(bad).is_err());
}
let s = Settings {
segment: Segment::Grid,
grid: Grid::Eighth,
source: Source::Midi,
target: -9.,
..Settings::default()
};
let json = serde_json::to_string(&s).unwrap();
assert_eq!(serde_json::from_str::<Settings>(&json).unwrap(), s);
assert!(serde_json::from_str::<Settings>(r#"{"target":0,"oops":1}"#).is_err());
}