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chore: release Anvil 0.3.0, Weld 0.3.0 and Braze 0.1.0
- Anvil 0.3.0: Ghost harmonics, Phone listen, Kick lock and the offset
  audition. Anvil now has a Kick sidechain input.
- Weld 0.3.0: delay spread display.
- Braze 0.1.0: first release.
- Mark the released items in docs/ideas.md and add Braze to the release
  table.
2026-11-06 14:16:42 +01:00

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# Anvil
Anvil gives every bass note the same solid sub. Current version **0.3.0**.
In riddim and dubstep, each switch-up patch brings its own sub: a different level,
a different phase, sometimes two layers that cancel. The drop's weight jumps from
note to note and the kick lands differently on each one. Anvil removes the
original band below **Split** and puts a clean mono sine in its place. The sine
follows the bass pitch, has the same peak level on every note, and starts at the
same phase on every note.
![Anvil](assets/editor.png)
## Install on Windows
Copy `Anvil.clap` into `C:\Program Files\Common Files\CLAP\`. In FL Studio 2024.1
or newer, open Options → Manage plugins, enable Verify plugins, and Find installed
plugins. Load Anvil in the mixer slot of the bass bus. Keep the font license with
redistributed packages.
## Work with it
1. Put Anvil on the bass bus, after the sound design and before the bus
compression or clipping.
2. Set **Split** just above the sub. 80–100 Hz suits most riddim basses.
3. Set **Sub level** once. Every patch on the bus now gets this level.
4. Use **Phase** to line the start of each note up with your kick. With
**Retrigger** on, every note starts at this phase.
5. Turn on **Solo sub** to hear only the new sub; the scope shows the original
low band (grey) against the new sub (accent).
6. Turn on **Phone** to check the drop the way phones and laptop speakers play
it: mono, nothing below 400 Hz. A clean sub vanishes there. If the note
disappears with it, raise **Ghost**.
### Ghost harmonics
Phone speakers play almost nothing below 300–500 Hz. A clean 50 Hz sub sends all
its energy below that, so on a phone the note is gone. The ear rebuilds a note's
pitch from its harmonics, so harmonics alone carry the note.
**Ghost** adds the sub's harmonics 2–10 above **Ghost from**, falling 1/k like a
saw. At 100 %, harmonic k sits at 2/k of the sub's level. They fade in over half
an octave above Ghost from, and never reach below Split. The sub itself does not
change, so the weight on a club system stays where Sub level puts it.
Anvil measures each harmonic of the patch above the split and adds only what is
missing. A harmonic the patch already has meets an added one at an unrelated
phase and could cancel it, so Ghost leaves those alone. The inset in the scope
shows both, per harmonic: what the patch carries (grey) and what Ghost adds
(accent). A riddim patch usually needs little; 808s and clean sine subs need the
most. Each new note is measured from its first 60 ms; during that time every
harmonic counts as missing.
Drive works differently: it saturates the sine itself, adds only odd harmonics,
and changes the sub's own shape.
### Kick lock
With **Retrigger**, every note starts at Phase, but a kick that falls in the
middle of a long note meets the sub at whatever phase it has reached. Kick lock
listens to the kick through the sidechain. On each kick it dips the sub by
**Duck** (coming back over **Release**) and restarts the sub at Phase, so the
kick and the sub meet the same way on every hit.
Set it up in FL Studio:
1. Select the kick's mixer track. Right-click the route arrow under the bass
bus and choose **Sidechain to this track**. The kick still goes to the
master on its own; the sidechain only lets Anvil hear it.
2. In Anvil's plugin wrapper, open the settings (gear icon) and set the
sidechain input to the kick's track.
3. Turn on **Kick lock**. The kick count under the switch must rise with the
kicks.
**Offset** moves the restart against the kick, from 30 ms before it to 30 ms
after. Kicks are found on the undelayed sidechain, so with the lookahead the
sub can restart before the kick is heard.
Where the kick and sub sound like one hit is not always where they sum
loudest: offsets one period of the note apart sum the same, and the attack of
the kick decides where the hit is heard. So the offset is set by ear:
1. Turn on **Audition** and play a loop with kicks and a long bass note. Each
offset from −30 to +30 ms plays for 4 kicks; the line under the bars says
which one plays now.
2. Press **Keep** when kick and sub sound like one hit. Offset takes that
value and the audition stops.
The bars show, per offset, how the kick and the sub summed below 150 Hz in the
60 ms after each hit: +3 dB is a full sum of equal levels, 0 dB unrelated,
below 0 dB they cancel. Use them to check the choice, not to make it.
Other controls:
- **Dynamics** at 0 % holds the level for the whole note. Raise it to let the sub
follow the original's volume shape, for example a wobble.
- **Drive** saturates the sine: odd harmonics and a thicker sub.
- **Octave** moves the sub against the detected note. Use −1 for a bass played
one octave up.
- **Glide** slides between overlapping notes; 0 jumps.
- **Gate** is the input level that counts as a note. Raise it if tails or reverb
start new notes.
- **Keep** blends some of the original low band back under the new sub.
- **Snap to semitone** rounds detected pitch. Turn it off for pitch bends and slides.
If Knurl is on the bass before the bus, use **MIDI**: Knurl's patterns make
detection read notes from C2 upwards an octave low. See
[Signal chain](../chain.md).
### Pitch from MIDI
Detection follows the audio by default. For heavy formant or FM basses where the
fundamental is unclear, select **MIDI** and route the bass's MIDI notes to Anvil.
In FL Studio, set the bass channel's MIDI output port and Anvil's input port to the
same number, or duplicate the notes into a pattern on a channel that feeds Anvil.
## Timing and limits
Detection uses 80 ms of lookahead, reported to the host for delay compensation,
so each note's pitch is known before its attack leaves the plugin. Pitch range is
25–250 Hz, one voice: chords and layered notes in the sub band are not separated.
Notes shorter than about 15 ms may not be recognised. A pitch move of more than
0.7 semitone that holds for two analysis hops (10 ms) starts a new note.
The crossover is a 4th-order Linkwitz–Riley pair, so with Keep at 100 % and no
note playing, the signal passes with flat magnitude. Stereo above the split is
kept; the new sub is mono.