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fadea4c471 |
feat(anvil): add Kick lock with offset audition
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Anvil gets a sidechain input named Kick. With Kick lock on, kicks are found on the undelayed sidechain, so with the lookahead each hit ducks the sub (Duck, Release) when the delayed kick plays and restarts the sub at Phase, shifted by Offset (-30 to +30 ms, also before the kick). The Audition steps the offset from -30 to +30 ms, 4 kicks each, and measures how kick and sub sum below 150 Hz after each hit; Keep takes the offset heard. On a 55 Hz kick burst against a 55 Hz sub the sum peaks at 0 ms (+2.4 dB) and nearly again one period away (+/-20 ms), so the bars check the choice by ear rather than make it. |
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330ec54150 |
feat(braze): add Braze tempo-locked beating
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Adds a detuned copy of the bass whose beating stays on the tempo grid on every note. The chosen harmonic k beats once per Rate note value, and harmonic n beats n/k times as fast, so every harmonic is on the grid. - The copy is read from a delay line whose delay falls one period of the tracked note per beat cycle (r = 1 + B/(k f0)) and jumps back exactly one period, crossfaded over 6 ms. On a periodic note the jump has no seam: the output matches the ideal sum within 0.003 on harmonics 1-4. - The delay follows the host's beat position, shifted by the lookahead, so beat peaks land on the grid; free-running when stopped. - Low cut: LR4 high-pass on the copy, the bass split by the same crossover, so the sub does not beat and keeps its level. - Depth, Width, Phase, Gate, Output, Snap, Bypass. Pitch from audio (about 67 ms lookahead) or MIDI. - Editor: one bar of the beat per harmonic with the grid and a playhead. - Catalog, workflows, editor-check, docs, signal chain and site copy. |
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e7f3346077 |
feat(anvil): add Ghost harmonics and Phone listen
Ghost adds the sub's harmonics 2–10 above Ghost from, so phones hear the note. The band above the split is measured per harmonic and only missing harmonics are filled, so added ones cannot cancel the patch's own. The sub level does not change. Phone monitors the output in mono, 400 Hz–7 kHz. |
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d536e3127a |
feat(weld): show the alignment's delay spread
Weld's allpass sections add group delay between 500 Hz and 4 kHz, where listeners hear it best. Liski et al. (2021) measured a threshold of about 0.64 ms for a positive group-delay peak on clicks. Weld now reports how much its delay varies over that range and, above the threshold, suggests comparing attacks in SUM and SUM DRY. Common fits from Weld's own tests spread 0.82-1.03 ms, so the line is a neutral note, not a warning: sustained bass hides much more than a click. - Fit::group_delay (analytic, per section) and Fit::smear_ms in weld-core. - Report::smear_ms, filled by the analyzer from the applied fit. - Tests against the numeric phase slope and the analog 4Q/w0 peak. - Display only; the audio path does not change. |
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340ff13342 |
chore: release Crucible 0.3.0, Patina 0.4.0 and Planish 0.1.0
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- Crucible 0.3.0: Keep takes. - Patina 0.4.0: Tone guard and the Bass line preset. - Planish 0.1.0 is already at its first version. - Update the current version in every plugin guide; several still named an older release. |
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c06d193b18 |
feat(planish): add Planish harmonic OTT
Upward and downward compression in four bands whose edges are harmonic numbers of the tracked note (default 1, 2-4, 5-16, 17 and up), so the same setting squashes the same harmonics on every note. A fixed-band OTT puts harmonic 2 of F1 and of C2 in different bands. - Three Linkwitz-Riley splits at sqrt(k(k+1)) x f0 with allpass compensation; at Depth 0 the bands sum within 0.05 dB. - Band level is the RMS over one period of the note, so heavy settings do not ripple at f0: a 40 Hz sine at Drive +12 dB, Time 10 % gets no harmonics above -110 dB. - At Depth 100 % on a saw, harmonics 1-12 change by the same amount on F1, C2 and G2 (within 0.2 dB). - Depth, Drive (on the detector only), Upward, Downward, Time, a gain per band; edges Low 1-8, Mid 2-16, High 3-48 with four splits. - Pitch from audio with about 67 ms lookahead, or from MIDI. - Editor: harmonic ruler with draggable edges, level and gain per band. - Catalog, workflows, editor-check, docs, signal chain and site copy. |
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22870127c8 |
feat(common-dsp): second-order SVF allpass
SvfCoef::allpass has the phase of a Linkwitz-Riley split at the same frequency, so a crossover tree can keep its lower bands in phase with the upper ones. The test checks it against a real LR4 split sample by sample and for flat magnitude. |
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53bc26d14d |
feat(patina): Tone guard for bass lines
Patina detects the played note (30-500 Hz) and remembers, over about 4 s, how high each spectral bump is at a fixed frequency and relative to the note. Bumps that follow the note (a boosted harmonic the patch is built on) get less cut; bumps fixed in Hz (formants, room modes) are cut as before. On a saw line F1-F2 with harmonic 6 boosted, the cut on that harmonic drops from 5.78 dB to 0.44 dB at 100 %, while a fixed formant at 1.5 kHz stays at 5.78 dB. One held note is cut as normal, since the two cases cannot be told apart. - New parameter tone-guard (0-100 %, default 0), appended at the end; 0 % is the old behaviour and old settings load unchanged. - New Bass line preset. - Editor: Tone guard control, NOTE readout and a strip over the spectrum where cuts are held back. - No added latency, no allocation on the audio thread; patina-core now depends on common-dsp. |
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6d868a63c4 |
feat(crucible): keep every captured take
With Keep takes on (default), each capture is written to <folder>/takes/ as a WAV named by time, tempo and length, so a take is not lost when the next capture replaces it. Files are never overwritten: a clash gets a numbered suffix. Saving runs off the UI thread and the status line shows the path or the error. |
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444b9d93da |
feat!: change CLAP IDs to io.narl.bass-foundry.<product>, release all plugins
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The io.storyboard.* IDs were a leftover from Motif Storyboard and named old functions (motif, sub-anchor, layer-align) instead of the products. Every plugin now uses io.narl.bass-foundry.<product>, and IDs are frozen from here on, even across renames. Hosts see the new IDs as different plugins: delete the old .clap files, rescan, and add the plugins again in existing projects. Rivet session JSON and Patina parameter IDs are unchanged. - Rivet 0.5.0, Patina 0.3.0; Anvil, Crucible, Lathe, Temper, Weld and Knurl 0.2.0. - Docs, changelogs and the release table describe the change. - Website: upgrade note in the Install section. |
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5cc3770737 |
feat(knurl): add Knurl cycle texture
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Knurl follows the played note and treats every cycle of the wave on its own: a repeating level pattern over 1-16 cycles makes subharmonics in tune with every note, random level and timing per cycle add rattle, and a noise burst per cycle, highpassed at a multiple of f0, adds grit. Amounts are counted in cycles, so the texture is the same on F1 and on C2. - Cycle clock from the shared note tracker, restarted at each note; the audio is delayed by the lookahead plus 4.2 ms of timing-jitter headroom. - Per-cycle randomness from a hash of the cycle number: Same every note or Free. - Patterns Off, Double, Triple, Fry (default), Gallop, Stutter or drawn; grit switchable per step. Pattern persisted as knurl-pattern. - Editor: last eight cycles overlaid, pattern bars with the playing step. - Tests match the prototype: Double gives f0/2 at -8.19 dB, Triple f0/3 at -10.68 dB, equal on F1 and C2, no added clicks, bit-exact when off, no allocation on the audio thread. |
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9b3ddeaf56 |
feat(weld): phase alignment for layered bass, release 0.1.0
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Weld hears the other bass layer through the sidechain and fits polarity plus up to four RBJ allpass sections to the measured cross-spectrum, so the layers sum instead of cancelling. No latency; the layer on its own keeps its sound. - Worker thread: Welch cross-spectrum and coherence, Nelder-Mead fit with 1/f weighting, a per-band loss penalty and model selection by share of the achievable gain; GCC-PHAT lag detection flags a late layer. - Audio thread: allocation-free chain with a 40 ms warm-up and 40 ms crossfade per new fit; mono blocks go to the worker through a lock-free queue. - Follow / Learn / Hold; the fit is persisted and restored without a crossfade. - Editor: per-band loss and recovery against a perfect alignment, phase before and after, recovered dB, time offset and status. - Tests for flat magnitude, crossfade, fit targets, Follow hysteresis, Learn, silence, realtime allocation and the persisted fit in the host. |
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0a0917ac56 |
chore: rename the suite to Bass Foundry
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Set the CLAP vendor of all seven plugins to "Bass Foundry" and name the combined preview ZIP bass-foundry-windows-x86_64.zip. CLAP IDs and saved state stay unchanged. Bring development.md and releases.md up to date with all seven products, the shared crates, the test types, the steps to add a product and the published releases. Add texture problems and seven texture plugin ideas to ideas.md. |
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e3286f9094 |
feat(weld): add sidechain test build
Weld will phase-align a bass layer to another layer it hears through the sidechain. This first build only checks that FL Studio delivers the sidechain to a CLAP aux port: it passes the main layer through unchanged, meters the sidechain and offers Layer/Sum/Sum dry listening. No latency. |
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b3ebe4d952 |
feat: add Lathe harmonic EQ and Temper tracked distortion
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Lathe places EQ bands on harmonics 1-32 of the played note, so a cut on harmonic 3 stays on harmonic 3 on every note. Temper normalises each note's level before an oversampled shaper and tunes its floor, push and bright filters to the note, so every note distorts the same. The note tracker moves from Anvil into common-dsp, together with a state-variable filter, 4x oversampler and harmonic meter. Anvil's behaviour and editor render are unchanged. docs/ideas.md collects all plugin ideas and their status. |
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f36ff0780c |
feat: add Anvil sub anchor and Crucible resampler
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Two new CLAP effects aimed at riddim and dubstep production, plus shared crates so all four plugins keep one look and reuse DSP. Anvil 0.1.0 (io.storyboard.sub-anchor): - Replaces the band below Split with a clean mono sine. Every note gets the same peak level and restarts at the same phase, so switch-ups keep their weight and kick hits line up. - Pitch and note starts come from the audio (YIN, 80 ms lookahead reported to the host) or from MIDI notes sent to the effect. - Dynamics, Drive, Octave, Glide, Phase, Gate and Keep; Solo sub monitor, note readout, level meters and a low-band oscilloscope. Crucible 0.1.0 (io.storyboard.resampler): - Records its input continuously in a lock-free ring with host transport markers. Capture takes the newest 1-16 complete bars on the bar grid, following tempo changes, or the newest audio when stopped. - Grid (straight and triplet) or transient slicing, manual cuts, slice audition without audio-thread allocation. - Export writes the loop, trimmed, declicked and normalised slices named and tagged with their root note, and an optional 2048-sample wavetable for Serum and Vital. Shared: - common-ui holds the palette, fonts, knobs and panels taken from Patina; Patina renders identically. Rotary knobs at their minimum no longer tessellate a zero-length arc into NaN vertices. - common-dsp holds biquads, a Linkwitz-Riley crossover, YIN, note helpers and a float WAV writer with sampler root and Serum frame chunks. - Catalog, CI matrix, release tags, editor previews and docs cover both plugins; a script test keeps the catalog and workflows in step. |
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f1366280ff |
feat(rivet): storyboard composition with flexible lengths and meters
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Rivet 0.4.0 tells a motif as a story. A timeline of blocks with roles (statement, answer, departure, return, rest) replaces tasks, pins and branches. Rivet writes each block from a motif and joins the seams with a cut, breath, pickup or approach. - Motifs of 1-8 bars in a bin of 16; storyboards up to 32 bars. - Meters 2/4, 3/4, 4/4, 5/4, 6/8, 7/8 and 12/8 for import, writing, audition and export. Phrygian, harmonic minor and Mixolydian scales. - Per-block options, Another take and Keep; templates for new boards. - Editor rebuilt: motif bin, timeline, large piano roll, inspector, tabs for generation, harmony and sound roles, 32-step undo/redo. - Sessions from 0.1-0.3 open as a storyboard from their source motif. |
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17c6fe3ab9 |
feat(patina): rebuild resonance detector, simplify controls, new look
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Patina 0.2.0. The old detector compared raw FFT bins with a one-octave dB mean, so every harmonic of a tonal sound looked like a resonance and real harsh bumps were barely touched. The new detector: - averages power over each log band and smooths it over time - joins harmonic tops into an envelope, smoothed by Sharpness - compares it with a robust, tilt-aware local line fit that ignores empty regions and cannot be lifted by the bump itself Six overlapping controls become Depth, Sharpness and Selectivity; focus points now read "up cuts more, down protects". The analysis window is halved to 2048 samples (about 43 ms delay). Behaviour tests cover plain harmonic tones, resonant bumps, narrow rings, level independence, flicker on noise and high sample rates. Both editors get a dark metallic look with #FF0160 as the single accent colour; screenshots and docs are updated. Projects saved with Patina 0.1 load the new controls at their defaults. |
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15853e61ac |
restructure
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3c5b05fdec | feat: add resonance compressor and Windows CI | ||
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3281535a04 | feat: add Motif Storyboard composition plugin |