feat(ballast): add Ballast switch-up leveller
Ballast gives every part of a bassline one gain that brings it to the target loudness, with no compression inside a part. Parts start at note starts, detected from the audio or taken from MIDI, or on the host's beat grid, so a patch change on the same note counts too. - Loudness is K-weighted over each part's first 100 ms, in 10 ms blocks with a relative gate, and every part is weighted from rest so the last part does not ring into it. - The audio path is delayed by the tracker's lookahead, the window and a 5 ms glide, so each gain is in place on its part's first sample. - Learn takes the next part's loudness as the target. Amount, Range, Measure from (leave the sub out), Gate, Output, Bypass. - Editor shows the last 32 parts in and out, the target, and the spread of the last 16 parts. - Registered in the catalog, workflows, editor-check, README, chain and development docs, and the website copy.
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@@ -0,0 +1,210 @@
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//! CLAP audio effect. All DSP state is owned by the processing thread.
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mod params;
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use ballast_core::{AnalyzerFrame, Engine};
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use crossbeam_queue::ArrayQueue;
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use nih_plug::prelude::*;
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use nih_plug_egui::{create_egui_editor, egui};
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use params::{BallastParams, FLOATS};
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use std::sync::{
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atomic::{AtomicBool, Ordering},
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Arc,
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};
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struct Shared {
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analyzer: ArrayQueue<AnalyzerFrame>,
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/// Set by the editor's Learn button, taken by the audio thread.
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learn: AtomicBool,
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}
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struct EditorData {
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ui: ballast_ui::State,
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gestures: [bool; FLOATS],
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}
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pub struct Ballast {
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params: Arc<BallastParams>,
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shared: Arc<Shared>,
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engine: Option<Engine>,
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publish_count: usize,
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publish_interval: usize,
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}
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impl Default for Ballast {
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fn default() -> Self {
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Self {
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params: Arc::new(BallastParams::default()),
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shared: Arc::new(Shared {
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analyzer: ArrayQueue::new(2),
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learn: AtomicBool::new(false),
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}),
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engine: None,
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publish_count: 0,
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publish_interval: 1600,
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}
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}
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}
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impl Plugin for Ballast {
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const NAME: &'static str = "Ballast";
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const VENDOR: &'static str = "Bass Foundry";
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const URL: &'static str = "";
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const EMAIL: &'static str = "";
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const VERSION: &'static str = env!("CARGO_PKG_VERSION");
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const AUDIO_IO_LAYOUTS: &'static [AudioIOLayout] = &[
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AudioIOLayout {
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main_input_channels: NonZeroU32::new(2),
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main_output_channels: NonZeroU32::new(2),
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..AudioIOLayout::const_default()
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},
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AudioIOLayout {
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main_input_channels: NonZeroU32::new(1),
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main_output_channels: NonZeroU32::new(1),
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..AudioIOLayout::const_default()
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},
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];
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const MIDI_INPUT: MidiConfig = MidiConfig::Basic;
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const SAMPLE_ACCURATE_AUTOMATION: bool = false;
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type SysExMessage = ();
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type BackgroundTask = ();
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fn params(&self) -> Arc<dyn Params> {
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self.params.clone()
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}
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fn editor(&mut self, _: AsyncExecutor<Self>) -> Option<Box<dyn Editor>> {
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let params = self.params.clone();
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let shared = self.shared.clone();
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create_egui_editor(
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params.editor.clone(),
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EditorData {
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ui: ballast_ui::State::default(),
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gestures: [false; FLOATS],
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},
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|ctx, _| ballast_ui::style(ctx),
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move |ctx, setter, data| {
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while let Some(frame) = shared.analyzer.pop() {
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data.ui.accept_frame(frame);
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}
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let before = params.settings();
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let mut edited = before;
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nih_plug_egui::resizable_window::ResizableWindow::new("ballast-editor")
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.min_size(egui::vec2(
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ballast_ui::WIDTH as f32 - 80.,
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ballast_ui::HEIGHT as f32 - 40.,
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))
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.show(ctx, ¶ms.editor, |ui| {
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ballast_ui::show(ui, &mut edited, &mut data.ui)
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});
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params.apply(
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setter,
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&before,
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&edited,
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data.ui.gesture_active,
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&mut data.gestures,
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);
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if std::mem::take(&mut data.ui.learn_request) {
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shared.learn.store(true, Ordering::Release);
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}
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ctx.request_repaint_after(std::time::Duration::from_millis(40));
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},
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)
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}
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fn initialize(
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&mut self,
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layout: &AudioIOLayout,
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config: &BufferConfig,
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context: &mut impl InitContext<Self>,
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) -> bool {
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let Ok(mut engine) = Engine::new(
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config.sample_rate,
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layout.main_input_channels.map_or(0, |v| v.get() as usize),
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) else {
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return false;
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};
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let settings = self.params.settings();
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if engine.set_settings(settings).is_err() {
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return false;
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}
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context.set_latency_samples(engine.latency_samples());
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self.publish_interval = (config.sample_rate / 30.) as usize;
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self.engine = Some(engine);
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true
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}
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fn reset(&mut self) {
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if let Some(e) = self.engine.as_mut() {
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e.reset();
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}
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self.publish_count = 0;
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}
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fn process(
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&mut self,
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buffer: &mut Buffer,
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_: &mut AuxiliaryBuffers,
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context: &mut impl ProcessContext<Self>,
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) -> ProcessStatus {
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let Some(engine) = self.engine.as_mut() else {
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return ProcessStatus::Normal;
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};
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let settings = self.params.settings();
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let _ = engine.set_settings(settings);
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if self.shared.learn.swap(false, Ordering::AcqRel) {
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engine.learn();
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}
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let transport = context.transport();
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engine.set_transport(
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transport.tempo,
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if transport.playing {
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transport.pos_beats()
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} else {
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None
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},
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);
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let mut next = context.next_event();
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for (index, mut sample) in buffer.iter_samples().enumerate() {
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while let Some(event) = next {
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if event.timing() as usize > index {
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break;
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}
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match event {
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NoteEvent::NoteOn { note, velocity, .. } if velocity > 0. => {
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engine.note_on(note)
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}
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NoteEvent::NoteOn { note, .. } | NoteEvent::NoteOff { note, .. } => {
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engine.note_off(note)
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}
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NoteEvent::Choke { note, .. } => engine.note_off(note),
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_ => {}
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}
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next = context.next_event();
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}
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let x = [
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*sample.get_mut(0).unwrap(),
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if engine.channels() == 2 {
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*sample.get_mut(1).unwrap()
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} else {
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0.
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},
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];
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let out = engine.process_sample(x);
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for (c, value) in sample.into_iter().enumerate() {
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*value = out[c];
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}
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self.publish_count += 1;
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if self.publish_count >= self.publish_interval {
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let _ = self.shared.analyzer.force_push(engine.take_analyzer());
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self.publish_count = 0;
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}
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}
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// The lookahead delay must drain after input stops.
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ProcessStatus::KeepAlive
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}
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}
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impl ClapPlugin for Ballast {
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const CLAP_ID: &'static str = "io.narl.bass-foundry.ballast";
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const CLAP_DESCRIPTION: Option<&'static str> =
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Some("Levels every note or switch-up to one loudness with a single gain each");
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const CLAP_MANUAL_URL: Option<&'static str> = None;
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const CLAP_SUPPORT_URL: Option<&'static str> = None;
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const CLAP_FEATURES: &'static [ClapFeature] = &[
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ClapFeature::AudioEffect,
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ClapFeature::Utility,
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ClapFeature::Stereo,
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ClapFeature::Mono,
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];
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}
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nih_export_clap!(Ballast);
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@@ -0,0 +1,203 @@
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use ballast_core::{
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Grid, Segment, Settings, Source, FROM_MAX, FROM_MIN, RANGE_MAX, TARGET_MAX, TARGET_MIN,
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};
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use nih_plug::prelude::*;
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use nih_plug_egui::EguiState;
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use std::sync::Arc;
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#[derive(Enum, Debug, PartialEq, Eq, Clone, Copy)]
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pub enum SourceParam {
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#[id = "audio"]
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Audio,
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#[id = "midi"]
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#[name = "MIDI"]
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Midi,
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}
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#[derive(Enum, Debug, PartialEq, Eq, Clone, Copy)]
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pub enum SegmentParam {
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#[id = "notes"]
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Notes,
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#[id = "grid"]
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Grid,
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}
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#[derive(Enum, Debug, PartialEq, Eq, Clone, Copy)]
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pub enum GridParam {
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#[id = "bar"]
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#[name = "1 bar"]
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Bar,
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#[id = "1-2"]
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#[name = "1/2"]
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Half,
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#[id = "1-4"]
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#[name = "1/4"]
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Quarter,
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#[id = "1-8"]
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#[name = "1/8"]
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Eighth,
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#[id = "1-16"]
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#[name = "1/16"]
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Sixteenth,
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}
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const GRIDS: [(GridParam, Grid); 5] = [
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(GridParam::Bar, Grid::Bar),
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(GridParam::Half, Grid::Half),
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(GridParam::Quarter, Grid::Quarter),
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(GridParam::Eighth, Grid::Eighth),
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(GridParam::Sixteenth, Grid::Sixteenth),
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];
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fn grid_param(g: Grid) -> GridParam {
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GRIDS
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.iter()
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.find(|(_, v)| *v == g)
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.map_or(GridParam::Quarter, |(p, _)| *p)
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}
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fn linear(name: &str, v: f32, min: f32, max: f32, unit: &'static str) -> FloatParam {
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FloatParam::new(name, v, FloatRange::Linear { min, max }).with_unit(unit)
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}
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/// Continuous controls, in the order of the gesture slots.
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pub const FLOATS: usize = 6;
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#[derive(Params)]
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pub struct BallastParams {
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#[persist = "editor"]
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pub editor: Arc<EguiState>,
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#[id = "source"]
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pub source: EnumParam<SourceParam>,
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#[id = "segment"]
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pub segment: EnumParam<SegmentParam>,
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#[id = "grid"]
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pub grid: EnumParam<GridParam>,
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#[id = "target"]
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pub target: FloatParam,
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#[id = "amount"]
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pub amount: FloatParam,
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#[id = "range"]
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pub range: FloatParam,
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#[id = "from"]
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pub from: FloatParam,
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#[id = "gate"]
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pub gate: FloatParam,
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#[id = "output"]
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pub output: FloatParam,
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#[id = "bypass"]
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pub bypass: BoolParam,
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}
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impl Default for BallastParams {
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fn default() -> Self {
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let d = Settings::default();
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Self {
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editor: EguiState::from_size(ballast_ui::WIDTH, ballast_ui::HEIGHT),
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source: EnumParam::new("Note source", SourceParam::Audio),
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segment: EnumParam::new("Parts from", SegmentParam::Notes),
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grid: EnumParam::new("Grid", grid_param(d.grid)),
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target: linear("Target", d.target, TARGET_MIN, TARGET_MAX, " LUFS"),
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amount: linear("Amount", d.amount, 0., 100., " %"),
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range: linear("Range", d.range, 0., RANGE_MAX, " dB"),
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from: FloatParam::new(
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"Measure from",
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d.from,
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FloatRange::Skewed {
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min: FROM_MIN,
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max: FROM_MAX,
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factor: FloatRange::skew_factor(-1.),
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},
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)
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.with_unit(" Hz"),
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gate: linear("Gate", d.gate, -60., -20., " dB"),
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output: linear("Output", d.output, -12., 12., " dB"),
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bypass: BoolParam::new("Bypass", false).make_bypass(),
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}
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}
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}
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impl BallastParams {
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pub fn settings(&self) -> Settings {
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let grid = self.grid.value();
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Settings {
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source: match self.source.value() {
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SourceParam::Audio => Source::Audio,
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SourceParam::Midi => Source::Midi,
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},
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segment: match self.segment.value() {
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SegmentParam::Notes => Segment::Notes,
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SegmentParam::Grid => Segment::Grid,
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},
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grid: GRIDS
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.iter()
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.find(|(p, _)| *p == grid)
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.map_or(Grid::Quarter, |(_, g)| *g),
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target: self.target.value(),
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amount: self.amount.value(),
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range: self.range.value(),
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from: self.from.value(),
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gate: self.gate.value(),
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output: self.output.value(),
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bypass: self.bypass.value(),
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}
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}
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fn floats(&self) -> [&FloatParam; FLOATS] {
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[
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&self.target,
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&self.amount,
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&self.range,
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&self.from,
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&self.gate,
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&self.output,
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]
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}
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fn values(s: &Settings) -> [f32; FLOATS] {
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[s.target, s.amount, s.range, s.from, s.gate, s.output]
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}
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/// Pushes every changed editor value to the host. Continuous controls hold one gesture
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/// while the pointer is down; switches are set in a single gesture.
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pub fn apply(
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&self,
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setter: &ParamSetter,
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old: &Settings,
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new: &Settings,
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dragging: bool,
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open: &mut [bool; FLOATS],
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) {
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let pairs = Self::values(old).into_iter().zip(Self::values(new));
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for (i, (p, (a, b))) in self.floats().into_iter().zip(pairs).enumerate() {
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if a != b {
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if !open[i] {
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open[i] = true;
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setter.begin_set_parameter(p);
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}
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setter.set_parameter(p, b);
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}
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if !dragging && open[i] {
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setter.end_set_parameter(p);
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open[i] = false;
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}
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}
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if new.bypass != old.bypass {
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setter.begin_set_parameter(&self.bypass);
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setter.set_parameter(&self.bypass, new.bypass);
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setter.end_set_parameter(&self.bypass);
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}
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if new.source != old.source {
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let v = match new.source {
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Source::Audio => SourceParam::Audio,
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Source::Midi => SourceParam::Midi,
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};
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setter.begin_set_parameter(&self.source);
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setter.set_parameter(&self.source, v);
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setter.end_set_parameter(&self.source);
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}
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if new.segment != old.segment {
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let v = match new.segment {
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Segment::Notes => SegmentParam::Notes,
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Segment::Grid => SegmentParam::Grid,
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};
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setter.begin_set_parameter(&self.segment);
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setter.set_parameter(&self.segment, v);
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setter.end_set_parameter(&self.segment);
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}
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if new.grid != old.grid {
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setter.begin_set_parameter(&self.grid);
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setter.set_parameter(&self.grid, grid_param(new.grid));
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setter.end_set_parameter(&self.grid);
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}
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}
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}
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