chore: release Anvil 0.4.0, Lathe/Temper/Knurl 0.3.0, Planish/Braze/Ballast/Forge 0.2.0, Crucible/Weld 0.4.0
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The producer-feedback round: stable note tracking, the NOTE pitch source with Key lock and Follow bends, unsure-means-neutral fallbacks, Anvil's Enhance mode, MAIN and ADVANCED pages, Ballast on Grid by default, and Crucible's sure-note slice names with a song key. Adds docs/pitch.md for the shared pitch source, updates every changed plugin's README and changelog, the release table, the editor previews, the website bullets, and the status in docs/ideas.md.
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# Anvil changelog
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## 0.4.0
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- Add **Mode**: **Replace** swaps the sub as before; **Enhance** keeps the
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original sub and adds the sine under it.
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- Add **NOTE** as a pitch source: Anvil plays a note you set, and the audio only
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starts and stops it. Add Key lock and Follow bends for AUDIO detection.
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- Detection holds its notes: a new note needs a steady pitch for 40 ms, octave
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jumps need 80 ms down and 200 ms up. Growls, wobbles and formant basses no
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longer flicker between notes. Follow bends brings back the old fast behaviour.
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- When detection is unsure, Anvil plays the original sub (Enhance: adds nothing)
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instead of a guessed note, and the NOTE readout shows **?**.
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- The editor opens on a MAIN page with Mode, Split, Sub level, Octave, Ghost,
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Keep and Output. **ADVANCED** in the header shows every control and Kick lock.
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- Projects from 0.3 load with Replace mode, AUDIO detection, and Key lock off.
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## 0.3.0
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- Add Ghost harmonics: **Ghost** and **Ghost from** add the sub's harmonics 2–10
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# Anvil
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Anvil gives every bass note the same solid sub. Current version **0.3.0**.
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Anvil gives every bass note the same solid sub. Current version **0.4.0**.
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In riddim and dubstep, each switch-up patch brings its own sub: a different level,
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a different phase, sometimes two layers that cancel. The drop's weight jumps from
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@@ -20,18 +20,33 @@ redistributed packages.
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## Work with it
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The editor opens on the **MAIN** page with the controls most drops need. The
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**ADVANCED** switch in the header shows every control and the Kick lock panel.
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1. Put Anvil on the bass bus, after the sound design and before the bus
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compression or clipping.
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2. Set **Split** just above the sub. 80–100 Hz suits most riddim basses.
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3. Set **Sub level** once. Every patch on the bus now gets this level.
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4. Use **Phase** to line the start of each note up with your kick. With
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**Retrigger** on, every note starts at this phase.
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5. Turn on **Solo sub** to hear only the new sub; the scope shows the original
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2. Choose the **Mode**:
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- **Replace** swaps the band below Split for the clean sine. Every note gets
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the same level and phase. Use it when switch-ups bring different subs.
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- **Enhance** keeps your sub as it is and adds the sine under it. Use it when
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you like your sub and want more weight, or with **Octave** −1 for a
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sub-octave.
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3. Set **Split** just above the sub. 80–100 Hz suits most riddim basses.
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4. Set **Sub level** once. Every patch on the bus now gets this level.
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5. In the header, set **Pitch from**. For growls and FM basses, choose **NOTE**
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and set the drop's root. See [Pitch source](../pitch.md).
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6. On the ADVANCED page, use **Phase** to line the start of each note up with
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your kick. With **Retrigger** on, every note starts at this phase.
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7. Turn on **Solo sub** to hear only the new sub; the scope shows the original
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low band (grey) against the new sub (accent).
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6. Turn on **Phone** to check the drop the way phones and laptop speakers play
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8. Turn on **Phone** to check the drop the way phones and laptop speakers play
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it: mono, nothing below 400 Hz. A clean sub vanishes there. If the note
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disappears with it, raise **Ghost**.
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When detection is unsure of the note, Anvil does not guess. In Replace mode it
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fades back to your original sub within 15 ms, and in Enhance mode it adds
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nothing. The NOTE readout shows **?** meanwhile.
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### Ghost harmonics
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Phone speakers play almost nothing below 300–500 Hz. A clean 50 Hz sub sends all
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- **Glide** slides between overlapping notes; 0 jumps.
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- **Gate** is the input level that counts as a note. Raise it if tails or reverb
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start new notes.
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- **Keep** blends some of the original low band back under the new sub.
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- **Keep** blends some of the original low band back under the new sub. It has
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no effect in Enhance mode, where the original always stays.
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- **Snap to semitone** rounds detected pitch. Turn it off for pitch bends and slides.
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If Knurl is on the bass before the bus, use **MIDI**: Knurl's patterns make
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detection read notes from C2 upwards an octave low. See
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[Signal chain](../chain.md).
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### Pitch from MIDI
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### Pitch source
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Detection follows the audio by default. For heavy formant or FM basses where the
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fundamental is unclear, select **MIDI** and route the bass's MIDI notes to Anvil.
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In FL Studio, set the bass channel's MIDI output port and Anvil's input port to the
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same number, or duplicate the notes into a pattern on a channel that feeds Anvil.
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**Pitch from** in the header chooses where the note comes from: **AUDIO**
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detects it, **MIDI** follows MIDI notes sent to Anvil, and **NOTE** plays a note
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you set. Key lock and Follow bends tune the detection. See
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[Pitch source](../pitch.md).
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## Timing and limits
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Detection uses 80 ms of lookahead, reported to the host for delay compensation,
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so each note's pitch is known before its attack leaves the plugin. Pitch range is
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25–250 Hz, one voice: chords and layered notes in the sub band are not separated.
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Notes shorter than about 15 ms may not be recognised. A pitch move of more than
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0.7 semitone that holds for two analysis hops (10 ms) starts a new note.
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Notes shorter than about 40 ms may not be recognised. A new pitch must hold
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steady for 40 ms to start a new note (80 ms an octave down, 200 ms an octave
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up); with Follow bends on, 10 ms. A note ends after 20 ms of silence.
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The crossover is a 4th-order Linkwitz–Riley pair, so with Keep at 100 % and no
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note playing, the signal passes with flat magnitude. Stereo above the split is
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