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On Android and iOS a swipe up or down on the left half of the picture sets the brightness and on the right half the volume; a sideways swipe seeks, showing where it will land and seeking only when the finger lifts. Swipes that start at the top or bottom edge are left to the system. Android turns the device's media volume; iOS lets no app do that, so there the swipe turns the player's own, as its slider does. Brightness set by a swipe is handed back when the player goes. Lock touch, in the player's menu, makes the picture ignore touches and the back gesture; a tap brings up Unlock for a few seconds. The sleep timer pauses after 30 or 60 minutes, or stops at the end of the episode playing instead of going on to the next, with no up-next card. On the desktop it is a panel like the others, behind a moon button that shows what is left; on Android and iOS it lives with the player host, so it keeps running with the screen off.
103 lines
5.7 KiB
Markdown
103 lines
5.7 KiB
Markdown
# iOS Development
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The iOS client lives in `ios/`. It is a SwiftUI port of the Android client, screen
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for screen and string for string, over the same Rust engine: `crates/pstr-android`
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builds unchanged for `aarch64-apple-ios` as a static library, and UniFFI writes its
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Swift bindings (module `PstrBridge`). It targets iOS 17 and newer on iPhone and
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iPad. Keep reusable behaviour in the Rust crates; when Android changes, the iOS
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file of the same name is the one to change with it.
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| Android | iOS |
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|---|---|
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| `ui/AppViewModel.kt` | `App/AppModel.swift` |
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| `ui/ProtonStreamApp.kt` | `App/ProtonStreamApp.swift` (`RootView`) |
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| `native/NativeRuntime.kt`, `native/KeystoreSecretStore.kt` | `App/NativeRuntime.swift`, `App/KeychainSecretStore.swift` |
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| `settings/SettingsStore.kt` | `App/SettingsStore.swift` (same keys, in `UserDefaults`) |
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| `ui/*Screen.kt`, `ui/AccountUi.kt`, `ui/LanguagePicker.kt` | `UI/*View.swift`, `UI/AccountUI.swift`, `UI/LanguagePicker.swift` |
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| `ui/RemoteArtwork.kt`, `ui/theme/*` | `UI/RemoteArtwork.swift`, `UI/Theme/*` |
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| `download/*` | `Download/*` |
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| `sync/NewEpisodesWorker.kt` | `App/NewEpisodes.swift` |
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| `playback/PlayerScreen.kt`, `NativeMpvHost.kt`, `PlaybackService.kt`, `StreamSession.kt` | `Player/PlayerView.swift`, `Player/PlayerHost.swift` |
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| `cpp/pstr_mpv.cpp` | `Player/MpvPlayer.swift`, `Player/StreamProtocol.swift` |
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Playback is libmpv from [MPVKit](https://github.com/mpvkit/MPVKit)'s GPL build,
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rendering through MoltenVK into a `CAMetalLayer`, with the `pstr://` stream protocol
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reading decrypted blocks straight out of Rust as on Android.
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## Toolchain
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macOS with Xcode 16 or newer, XcodeGen, and Rust 1.96 with the iOS targets:
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```bash
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brew install xcodegen
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rustup target add aarch64-apple-ios aarch64-apple-ios-sim
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```
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The Xcode project and `Info.plist` are generated from `ios/project.yml` and are not
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committed, nor are the bindings under `ios/build/generated`.
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```bash
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scripts/build-ios.sh test # simulator static library, bindings, unit tests
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scripts/build-ios.sh all # device static library, bindings, dist/proton-stream-<version>-ios.ipa
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```
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`all` is `rust`, `bindings` and `ipa` in order; each can be run on its own. After
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`bindings` and an `xcodegen generate` in `ios/`, the project opens in Xcode as usual,
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where a run on a device needs a development team set on the target.
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The `.ipa` is unsigned. SideStore and AltStore re-sign what they install with the
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viewer's own Apple ID, which is also why the app has no extensions: a free Apple ID
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gets few app IDs, and each extension costs one.
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`.github/workflows/ios.yml` runs the tests and builds the `.ipa` on `macos-15` for
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every push to `main` and every pull request that touches the iOS sources or the Rust
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crates under them. `release.yml` calls it too, and publishes the `.ipa` next to the
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other artifacts.
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`scripts/render-ios-icon.sh` renders `ios/ProtonStream/Resources/AppIcon.svg`, which
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is Android's adaptive launcher icon with both layers on one canvas, into the asset
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catalog.
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## Where iOS differs
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Each of these is the platform's doing, not a choice to diverge.
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- **No Picture-in-Picture.** libmpv draws into a Metal layer, and AVKit's
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Picture-in-Picture only takes frames from `AVPlayerLayer` or
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`AVSampleBufferDisplayLayer`. Background audio and the lock-screen transport work
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as on Android.
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- **No share sheet.** A share extension would cost a second app ID. A link reaches
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the app through its URL scheme — `protonstream://add?url=<link>`, or the link with
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`https` swapped for `protonstream` — or through **Paste link** in the Add share
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form, which finds a link anywhere in the clipboard's text.
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- **Downloads run while the app does.** A transfer is a Rust task, not a
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`URLSession` task, so iOS has nothing to hand it to in the background. A download
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keeps going for the grace iOS gives a backgrounded app, then stops at a block
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boundary and is queued again; it resumes from its `.part` file when the app next
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comes forward. "Download on Wi-Fi only" stops transfers on a cellular or
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otherwise expensive network rather than holding them back.
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- **Sync runs when the app leaves the screen**, inside the same grace, in
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place of Android's `WatchSyncWorker`, and every five minutes while it is open.
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- **Background audio off pauses** the episode when the app leaves the screen, where
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Android stops it.
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- **New-episode checks run when iOS chooses.** Android's `NewEpisodesWorker`
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crawls every six hours on a network. iOS's `BGProcessingTask` is asked for no
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sooner than six hours, and the system decides when, mostly overnight on a
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charger. An app refresh would come more often but gets about thirty seconds,
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which a crawl of a large share does not fit in.
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- **Presses are drawn by hand.** Compose's ripple shows every press; SwiftUI's
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`.plain` button style and `onTapGesture` show none, which on a slow iPad reads as
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a tap that missed. `PressableStyle` and `tapAndHold` (`UI/Theme/Accent.swift`)
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stand in for the ripple, and a settings page goes back by an edge strip of its
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own, as a title page does, where Android has the system back.
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- **No zoom into a title page.** iOS 18's `.navigationTransition(.zoom)` only
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runs inside a `NavigationStack`, and the title page is shown over the library
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by hand, so it keeps its slide in from the edge — Android's shared poster has
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no counterpart here.
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- **The volume swipe turns the player's own volume**, the one its slider sets.
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iOS lets no app set the device's media volume, which Android's swipe turns.
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- **Nothing is backed up**, as on Android (`allowBackup="false"`). The share
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secrets are this-device-only Keychain items, so a restored share list would
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arrive without them, and a restored `sync.json` would give two devices one sync
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identity.
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