Files
proton-stream/ios/ProtonStream/App/AppModel.swift
T
nvrl ed05a1e723 feat(ios): port the Android client to SwiftUI
The iOS client is now a screen-for-screen port of the Android app over the
same pstr-android UniFFI surface, with no Rust changes: Library, title page,
History, Shares (public links and Drive folders), Downloads and Settings,
with the same strings, undo snackbars and two-pane layout on wide screens.

- Theme from the engine's palette (Material role names, Inter, the same
  type ramp and corners), repainted live from the appearance settings.
- Account sign-in with two-factor code, mailbox password and the Proton
  CAPTCHA in a non-persistent WKWebView, the Drive folder browser, and
  watch-history sync every five minutes, after sign-in, on player close and
  when the app leaves the screen.
- Player over libmpv: resume, progress saved every 5 s, autoplay with the
  up-next card, skip and auto-skip from the chapter plan, track, speed,
  volume and episode pickers, landscape lock, mini transport, and
  lock-screen controls with interruption and route-change handling.
- Offline downloads with the Android record format, free-space floor,
  retries, transfer rate and the Wi-Fi-only policy; interrupted transfers
  resume at next launch.
- Config, data and download state are excluded from backup, as Android's
  allowBackup=false: a restore would bring shares back without their
  Keychain secrets and give two devices one sync identity.

Picture-in-picture, the share sheet and background downloads are not
possible the same way on iOS; docs/IOS.md lists why and what replaces them.

Adds XCTest ports of the Android unit tests, a `test` command to
scripts/build-ios.sh, the app icon and its render script, and an iOS
workflow on macos-15 that runs the tests and builds the unsigned .ipa.
2026-10-07 00:32:03 +02:00

657 lines
23 KiB
Swift

import Foundation
import Observation
import UIKit
/// The Proton account: where a sign-in stands, and how sync is doing.
struct AccountUiState: Equatable {
/// Nil until the bridge has said.
var state: AccountState?
/// A sign-in step is out and not answered yet.
var busy = false
/// Why the last sign-in step was refused.
var error: String?
/// The CAPTCHA page Proton wants solved before it accepts the sign-in.
var verificationUrl: String?
/// When watch history last synced.
var syncedAt: Date?
/// Positions the last sync took from other devices.
var applied = 0
/// Why the last sync failed, until one succeeds.
var syncError: String?
}
/// One episode's watch state as it was before a change the viewer can undo.
/// Nil `state` means it had never been played.
struct WatchSnapshot: Equatable {
let shareId: String
let linkId: String
let state: WatchStateRecord?
}
/// The app's screen state and every action on it: Android's `AppViewModel`,
/// field for field and message for message.
///
/// Rust owns the Proton sessions, SQLite and every decrypted byte; this asks it
/// questions off the main thread and keeps the answers for SwiftUI.
@MainActor
@Observable
final class AppModel {
var loading = true
var refreshing = false
private(set) var query = ""
var titles: [TitleRecord] = []
/// The grid: `titles` ordered, each franchise folded into one tile when
/// `grouped`, and the shelves above it. Nil until the bridge has answered,
/// when the grid falls back to `titles` as they are.
var arrangement: ArrangementRecord?
var sort: LibrarySort = .name
var grouped = true
var shares: [ShareRecord] = []
var offline: [OfflineRecord] = []
var metadataSettings = MetadataSettingsRecord(enabled: false, provider: .aniList, language: "en", ready: true)
var storage = StorageUsageRecord(offlineBytes: 0, offlineCount: 0, partialBytes: 0, cacheBytes: 0)
/// What the snackbar says.
var message: String?
/// What Undo on `message` puts back, when the message offers one.
var undo: [WatchSnapshot]?
var account = AccountUiState()
@ObservationIgnored private var searchTask: Task<Void, Never>?
@ObservationIgnored private var started = false
/// Five minutes, as on Android: cheap when nothing changed — one folder
/// listing, and no upload.
private static let syncInterval: Duration = .seconds(5 * 60)
func start() {
if started { return }
started = true
reload()
DownloadCoordinator.shared.onFinished = { [weak self] in self?.reload() }
DownloadCoordinator.shared.resumeQueued()
Task {
let state = (try? await run { $0.accountState() }) ?? .signedOut
account.state = state
// While the app is alive, on top of after sign-in and whenever the
// player closes.
while !Task.isCancelled {
await syncWatchHistory()
try? await Task.sleep(for: Self.syncInterval)
}
}
}
/// Run a blocking bridge call off the main thread. The synchronous exports
/// take the catalog lock and touch SQLite, which a scroll must not wait on.
nonisolated func run<T: Sendable>(_ work: @escaping @Sendable (AndroidEngine) throws -> T) async throws -> T {
try await Task.detached(priority: .userInitiated) {
try work(try NativeRuntime.blockingEngine())
}.value
}
// MARK: - Library
/// Reorder the grid, or fold or unfold its franchises.
func arrange(_ sort: LibrarySort, _ grouped: Bool) {
self.sort = sort
self.grouped = grouped
Task { await reloadLibrary(query) }
}
func search(_ query: String) {
self.query = query
searchTask?.cancel()
searchTask = Task {
try? await Task.sleep(for: .milliseconds(300))
if Task.isCancelled { return }
await reloadLibrary(query)
}
}
func refresh() {
crawl(nil)
}
/// Recrawl one share rather than the whole library: a share whose link has
/// expired makes a whole-library refresh fail, and must not leave no way to
/// refresh the shares that still work.
func refreshShare(_ id: String) {
crawl(id)
}
private func crawl(_ shareId: String?) {
Task { await crawlNow(shareId) }
}
/// The crawl itself, for pull to refresh, which holds its spinner until
/// this returns.
func crawlNow(_ shareId: String?) async {
refreshing = true
message = nil
do {
try await NativeRuntime.engine().crawl(shareId: shareId)
} catch {
message = errorMessage(error)
}
refreshing = false
reload()
}
/// Run enrichment again. With `force` every title is looked up afresh,
/// including ones that already matched.
func matchTitles(force: Bool) {
Task {
refreshing = true
message = nil
do {
let summary = try await NativeRuntime.engine().matchTitles(force: force)
message = Self.describe(summary)
} catch {
message = errorMessage(error)
}
refreshing = false
reload()
}
}
// MARK: - Shares
func addShare(name: String, url: String, password: String?) {
Task {
do {
let password = password.flatMap { $0.trimmingCharacters(in: .whitespaces).isEmpty ? nil : $0 }
_ = try await run { try $0.addShare(name: name, url: url, customPassword: password) }
try await NativeRuntime.engine().crawl(shareId: nil)
} catch {
message = errorMessage(error)
}
reload()
}
}
/// Re-supply the link behind a share whose stored secret cannot be read.
/// Re-entering the link rewrites the secret and leaves the catalog and the
/// offline files alone.
func repairShare(id: String, url: String, password: String?) {
Task {
do {
let password = password.flatMap { $0.trimmingCharacters(in: .whitespaces).isEmpty ? nil : $0 }
_ = try await run { try $0.repairShare(shareId: id, url: url, customPassword: password) }
try await NativeRuntime.engine().crawl(shareId: id)
} catch {
reportError(error)
}
reload()
}
}
func removeShare(_ id: String) {
Task {
do {
// Wait for the transfers to stop before Rust removes catalog
// and files. Rust also rejects any late publication.
await DownloadCoordinator.shared.cancelShare(id)
let store = DownloadStateStore.shared
let engine = try await NativeRuntime.engine()
for download in store.records() where download.shareId == id {
try await engine.removeOfflineEpisode(shareId: download.shareId, linkId: download.linkId)
}
store.removeShare(id)
try await run { try $0.removeShare(shareId: id) }
} catch {
message = errorMessage(error)
}
reload()
}
}
func dismissMessage() {
message = nil
undo = nil
}
// MARK: - Account
/// Start signing in, or start again with `verificationToken` once the
/// CAPTCHA from a first try is solved.
func signIn(_ username: String, _ password: String, verificationToken: String? = nil) {
signInStep { try await $0.signIn(username: username, password: password, verificationToken: verificationToken) }
}
func submitSecondFactor(_ code: String) {
signInStep { try await $0.submitSecondFactor(code: code) }
}
func submitMailboxPassword(_ password: String) {
signInStep(keepStepOnFailure: true) { try await $0.submitMailboxPassword(password: password) }
}
func cancelSignIn() {
account = AccountUiState(state: .signedOut)
Task { try? await run { $0.cancelSignIn() } }
}
/// The CAPTCHA page closed without a token.
func dismissVerification() {
account.verificationUrl = nil
account.busy = false
}
private func signInStep(keepStepOnFailure: Bool = false, _ step: @escaping (AndroidEngine) async throws -> SignInOutcome) {
account.busy = true
account.error = nil
account.verificationUrl = nil
Task {
do {
let outcome = try await step(NativeRuntime.engine())
switch outcome {
case let .done(username):
account = AccountUiState(state: .signedIn(username: username))
message = "Signed in as \(username)"
await syncWatchHistory()
reload()
case .secondFactor:
account.state = .secondFactor
account.busy = false
case .mailboxPassword:
account.state = .mailboxPassword
account.busy = false
case let .humanVerification(url):
account.verificationUrl = url
}
} catch {
account.busy = false
account.error = errorMessage(error)
// A refused code spends the half-made session.
if !keepStepOnFailure { account.state = .signedOut }
}
}
}
func signOut() {
Task {
do {
try await NativeRuntime.engine().signOut()
} catch {
reportError(error)
}
account = AccountUiState(state: .signedOut)
reload()
}
}
/// Sync now, from a tap: says so when it is done.
func syncNow() {
Task {
guard await syncWatchHistory() else { return }
let applied = account.applied
message = applied > 0 ? "Watch history synced, \(applied) from other devices" : "Watch history is up to date"
}
}
/// Pull other devices' positions in and push this one's out. Quiet: it runs
/// on a timer, and a failure is shown on the account card rather than as a
/// snackbar every five minutes of an offline evening. Returns whether it
/// synced.
@discardableResult
func syncWatchHistory() async -> Bool {
guard case .signedIn = account.state else { return false }
do {
guard let report = try await NativeRuntime.engine().syncWatchHistory() else { return false }
account.syncedAt = Date()
account.applied = Int(report.applied)
account.syncError = nil
if report.applied > 0 { reload() }
return true
} catch {
let state = try? await run { $0.accountState() }
if let state { account.state = state }
account.syncError = errorMessage(error)
// Signed out by the engine: the session ended, and that is worth
// interrupting for, unlike a dropped connection.
if state == .signedOut { reportError(error) }
return false
}
}
/// Leaving the app: push where playback stopped, inside the grace iOS
/// gives a backgrounded app — what `WatchSyncWorker` does on Android.
func syncInBackground() {
guard case .signedIn = account.state else { return }
let task = BackgroundTask(name: "watch-history-sync")
Task {
await syncWatchHistory()
task.end()
}
}
/// After the player closes: where it stopped is what another device wants next.
func playerClosed() {
reload()
Task { await syncWatchHistory() }
}
func addAccountFolder(name: String, volumeId: String, linkId: String) {
Task {
refreshing = true
do {
let share = try await run { try $0.addAccountFolder(name: name, volumeId: volumeId, linkId: linkId) }
try await NativeRuntime.engine().crawl(shareId: share.id)
} catch {
reportError(error)
}
refreshing = false
reload()
}
}
// MARK: - Watch state
/// Every episode of a title watched or unwatched, with an Undo: a whole
/// title's positions are what this throws away, and a mis-tap on a tile's
/// menu should not cost them.
func setTitleWatched(_ title: TitleRecord, _ watched: Bool) {
changeWatch(title.playlist, "\(title.displayName) marked \(watched ? "watched" : "unwatched")") { engine, episode, before in
let duration = before?.durationSecs
try engine.saveWatchState(
shareId: episode.shareId,
linkId: episode.linkId,
positionSecs: watched ? duration ?? 0 : 0,
durationSecs: duration,
watched: watched
)
}
}
/// Off Continue watching by forgetting where the episode stopped — what the
/// desktop does — with an Undo that puts the position back.
func forgetPosition(_ title: TitleRecord, _ episode: EpisodeRecord) {
changeWatch([episode], "\(title.displayName) removed from Continue watching") { engine, target, before in
try engine.saveWatchState(shareId: target.shareId, linkId: target.linkId, positionSecs: 0, durationSecs: before?.durationSecs, watched: false)
}
}
/// Off the history page: the position and the watched mark both go, which
/// is "never played", with an Undo.
func removeFromHistory(_ title: TitleRecord, _ episode: EpisodeRecord) {
changeWatch([episode], "\(episode.label) of \(title.displayName) removed from history") { engine, target, before in
try engine.saveWatchState(shareId: target.shareId, linkId: target.linkId, positionSecs: 0, durationSecs: before?.durationSecs, watched: false)
}
}
/// Put back what the last undoable change replaced.
func performUndo() {
guard let snapshots = undo else { return }
message = nil
undo = nil
Task {
do {
try await run { engine in
for snapshot in snapshots {
try engine.saveWatchState(
shareId: snapshot.shareId,
linkId: snapshot.linkId,
positionSecs: snapshot.state?.positionSecs ?? 0,
durationSecs: snapshot.state?.durationSecs,
watched: snapshot.state?.watched ?? false
)
}
}
} catch {
reportError(error)
}
reload()
}
}
private func changeWatch(
_ episodes: [EpisodeRecord],
_ text: String,
_ change: @escaping @Sendable (AndroidEngine, EpisodeRecord, WatchStateRecord?) throws -> Void
) {
Task {
do {
let snapshots = try await run { engine in
try episodes.map { episode in
let before = try engine.watchState(shareId: episode.shareId, linkId: episode.linkId)
try change(engine, episode, before)
return WatchSnapshot(shareId: episode.shareId, linkId: episode.linkId, state: before)
}
}
message = text
undo = snapshots
} catch {
reportError(error)
}
reload()
}
}
func reportError(_ error: Error) {
message = errorMessage(error)
}
func report(_ text: String) {
message = text
}
// MARK: - Metadata
func saveMetadataSettings(enabled: Bool, provider: MetadataProvider, language: String, apiKey: String) {
Task {
do {
let engine = try await NativeRuntime.engine()
try await run { engine in
if provider == .tmdb, !apiKey.trimmingCharacters(in: .whitespaces).isEmpty {
try engine.setMetadataApiKey(provider: provider, key: apiKey)
}
try engine.setMetadataSettings(settings: MetadataSettingsRecord(enabled: enabled, provider: provider, language: language, ready: true))
}
if enabled {
message = Self.describe(try await engine.matchTitles(force: false))
}
} catch {
reportError(error)
}
reload()
}
}
func reloadAfterMetadataChange() { reload() }
/// What an enrichment pass did, in one line. Failures are reported even
/// when most titles matched.
static func describe(_ summary: MatchSummary) -> String {
if summary.matched == 0, summary.unmatched == 0, summary.failed == 0 {
return "Everything is already matched"
}
var parts = ["\(summary.matched) matched"]
if summary.unmatched > 0 { parts.append("\(summary.unmatched) not found") }
if summary.episodes > 0 { parts.append("\(summary.episodes) episodes named") }
if summary.failed > 0 { parts.append("\(summary.failed) failed") }
return parts.joined(separator: ", ")
}
// MARK: - Offline
func removeOffline(_ file: OfflineRecord) {
Task {
do {
try await NativeRuntime.engine().removeOfflineEpisode(shareId: file.shareId, linkId: file.linkId)
} catch {
message = errorMessage(error)
}
reload()
}
}
func pauseDownload(_ download: RetainedDownload) { DownloadCoordinator.shared.pause(download) }
func resumeDownload(_ download: RetainedDownload) { DownloadCoordinator.shared.resume(download) }
func deletePartial(_ download: RetainedDownload) {
Task {
await DownloadCoordinator.shared.cancelAndWait(download)
do {
try await NativeRuntime.engine().removeOfflineEpisode(shareId: download.shareId, linkId: download.linkId)
DownloadStateStore.shared.remove(download.shareId, download.linkId)
} catch {
reportError(error)
}
reload()
}
}
func removeAllOffline() {
Task {
await DownloadCoordinator.shared.cancelAll()
do {
try await NativeRuntime.engine().removeAllOffline()
DownloadStateStore.shared.clear()
} catch {
reportError(error)
}
reload()
}
}
func clearBlockCache() {
Task {
do {
let reclaimed = try await run { try $0.clearBlockCache() }
message = "Reclaimed \(formatBytes(reclaimed)) of cache"
} catch {
reportError(error)
}
reload()
}
}
// MARK: - Progress
/// Persist where an episode was left. Runs on its own task rather than the
/// player's, so a save issued on the way out is not cancelled by the
/// player going away.
func saveProgress(_ episode: EpisodeRecord, position: Double, duration: Double, watched: Bool) {
Task {
do {
try await run { engine in
try engine.saveWatchState(
shareId: episode.shareId,
linkId: episode.linkId,
positionSecs: min(max(position, 0), duration),
durationSecs: duration,
watched: watched
)
}
} catch {
reportError(error)
}
}
}
/// Mark an episode seen, or unseen, without playing it.
///
/// Unwatching rewinds, matching the desktop client. Marking one seen puts
/// the position at its duration where one is known, so the progress bar
/// agrees with the tick.
func setWatched(_ episode: EpisodeRecord, _ watched: Bool) {
Task {
do {
try await run { engine in
let duration = try engine.watchState(shareId: episode.shareId, linkId: episode.linkId)?.durationSecs
try engine.saveWatchState(
shareId: episode.shareId,
linkId: episode.linkId,
positionSecs: watched ? duration ?? 0 : 0,
durationSecs: duration,
watched: watched
)
}
} catch {
reportError(error)
}
reload()
}
}
// MARK: - Reload
func reload() {
let query = query.trimmingCharacters(in: .whitespaces).isEmpty ? nil : self.query
let sort = sort
let grouped = grouped
Task {
do {
let result = try await run { engine in
// Here rather than inside `library()`, which is read-only
// and cached: a full reload is the one place that has
// already paid for a walk of the offline files.
_ = try engine.pruneOfflineFiles()
return Reloaded(
shares: try engine.shares(),
titles: try engine.library(search: query),
arrangement: try engine.arrangement(search: query, sort: sort, grouped: grouped),
offline: try engine.offlineFiles(),
metadataSettings: try engine.metadataSettings(),
storage: try engine.storageUsage()
)
}
loading = false
shares = result.shares
titles = result.titles
arrangement = result.arrangement
offline = result.offline
metadataSettings = result.metadataSettings
storage = result.storage
} catch {
loading = false
message = errorMessage(error)
}
}
}
private func reloadLibrary(_ query: String) async {
let search = query.trimmingCharacters(in: .whitespaces).isEmpty ? nil : query
let sort = sort
let grouped = grouped
do {
let (titles, arrangement) = try await run { engine in
(try engine.library(search: search), try engine.arrangement(search: search, sort: sort, grouped: grouped))
}
self.titles = titles
self.arrangement = arrangement
} catch {
message = errorMessage(error)
}
}
}
/// The grace iOS gives an app leaving the screen, ended exactly once —
/// whether by the work finishing or by the time running out.
@MainActor
final class BackgroundTask {
private var identifier = UIBackgroundTaskIdentifier.invalid
init(name: String) {
identifier = UIApplication.shared.beginBackgroundTask(withName: name) { [weak self] in
MainActor.assumeIsolated { self?.end() }
}
}
func end() {
guard identifier != .invalid else { return }
UIApplication.shared.endBackgroundTask(identifier)
identifier = .invalid
}
}
private struct Reloaded: @unchecked Sendable {
let shares: [ShareRecord]
let titles: [TitleRecord]
let arrangement: ArrangementRecord
let offline: [OfflineRecord]
let metadataSettings: MetadataSettingsRecord
let storage: StorageUsageRecord
}