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The release calls ios.yml after the version check, as it does android.yml, and attaches proton-stream-<version>-ios.ipa next to the other artifacts and in SHA256SUMS.
86 lines
4.5 KiB
Markdown
86 lines
4.5 KiB
Markdown
# iOS Development
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The iOS client lives in `ios/`. It is a SwiftUI port of the Android client, screen
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for screen and string for string, over the same Rust engine: `crates/pstr-android`
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builds unchanged for `aarch64-apple-ios` as a static library, and UniFFI writes its
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Swift bindings (module `PstrBridge`). It targets iOS 17 and newer on iPhone and
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iPad. Keep reusable behaviour in the Rust crates; when Android changes, the iOS
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file of the same name is the one to change with it.
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| Android | iOS |
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|---|---|
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| `ui/AppViewModel.kt` | `App/AppModel.swift` |
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| `ui/ProtonStreamApp.kt` | `App/ProtonStreamApp.swift` (`RootView`) |
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| `native/NativeRuntime.kt`, `native/KeystoreSecretStore.kt` | `App/NativeRuntime.swift`, `App/KeychainSecretStore.swift` |
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| `settings/SettingsStore.kt` | `App/SettingsStore.swift` (same keys, in `UserDefaults`) |
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| `ui/*Screen.kt`, `ui/AccountUi.kt`, `ui/LanguagePicker.kt` | `UI/*View.swift`, `UI/AccountUI.swift`, `UI/LanguagePicker.swift` |
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| `ui/RemoteArtwork.kt`, `ui/theme/*` | `UI/RemoteArtwork.swift`, `UI/Theme/*` |
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| `download/*` | `Download/*` |
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| `playback/PlayerScreen.kt`, `NativeMpvHost.kt`, `PlaybackService.kt`, `StreamSession.kt` | `Player/PlayerView.swift`, `Player/PlayerHost.swift` |
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| `cpp/pstr_mpv.cpp` | `Player/MpvPlayer.swift`, `Player/StreamProtocol.swift` |
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Playback is libmpv from [MPVKit](https://github.com/mpvkit/MPVKit)'s GPL build,
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rendering through MoltenVK into a `CAMetalLayer`, with the `pstr://` stream protocol
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reading decrypted blocks straight out of Rust as on Android.
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## Toolchain
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macOS with Xcode 16 or newer, XcodeGen, and Rust 1.96 with the iOS targets:
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```bash
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brew install xcodegen
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rustup target add aarch64-apple-ios aarch64-apple-ios-sim
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```
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The Xcode project and `Info.plist` are generated from `ios/project.yml` and are not
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committed, nor are the bindings under `ios/build/generated`.
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```bash
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scripts/build-ios.sh test # simulator static library, bindings, unit tests
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scripts/build-ios.sh all # device static library, bindings, dist/proton-stream-<version>-ios.ipa
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```
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`all` is `rust`, `bindings` and `ipa` in order; each can be run on its own. After
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`bindings` and an `xcodegen generate` in `ios/`, the project opens in Xcode as usual,
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where a run on a device needs a development team set on the target.
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The `.ipa` is unsigned. SideStore and AltStore re-sign what they install with the
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viewer's own Apple ID, which is also why the app has no extensions: a free Apple ID
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gets few app IDs, and each extension costs one.
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`.github/workflows/ios.yml` runs the tests and builds the `.ipa` on `macos-15` for
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every push to `main` and every pull request that touches the iOS sources or the Rust
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crates under them. `release.yml` calls it too, and publishes the `.ipa` next to the
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other artifacts.
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`scripts/render-ios-icon.sh` renders `ios/ProtonStream/Resources/AppIcon.svg`, which
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is Android's adaptive launcher icon with both layers on one canvas, into the asset
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catalog.
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## Where iOS differs
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Each of these is the platform's doing, not a choice to diverge.
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- **No Picture-in-Picture.** libmpv draws into a Metal layer, and AVKit's
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Picture-in-Picture only takes frames from `AVPlayerLayer` or
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`AVSampleBufferDisplayLayer`. Background audio and the lock-screen transport work
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as on Android.
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- **No share sheet.** A share extension would cost a second app ID. A link reaches
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the app through its URL scheme — `protonstream://add?url=<link>`, or the link with
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`https` swapped for `protonstream` — or through **Paste link** in the Add share
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form, which finds a link anywhere in the clipboard's text.
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- **Downloads run while the app does.** A transfer is a Rust task, not a
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`URLSession` task, so iOS has nothing to hand it to in the background. A download
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keeps going for the grace iOS gives a backgrounded app, then stops at a block
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boundary and is queued again; it resumes from its `.part` file when the app next
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comes forward. "Download on Wi-Fi only" stops transfers on a cellular or
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otherwise expensive network rather than holding them back.
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- **Watch history syncs when the app leaves the screen**, inside the same grace, in
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place of Android's `WatchSyncWorker`, and every five minutes while it is open.
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- **Background audio off pauses** the episode when the app leaves the screen, where
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Android stops it.
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- **Nothing is backed up**, as on Android (`allowBackup="false"`). The share
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secrets are this-device-only Keychain items, so a restored share list would
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arrive without them, and a restored `sync.json` would give two devices one sync
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identity.
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