Files
proton-stream/ios/ProtonStream/App/AppModel.swift
T
nvrl 5d079b05c9 feat(ios): a sideloadable iOS client over the shared Rust engine
A SwiftUI app that drives the same UniFFI engine as Android: Rust owns the
Proton sessions, SQLite and every decrypted byte, and Swift asks it questions
off the main thread. Playback goes through MPVKit's libmpv, with the pstr://
stream protocol ported from the Android JNI half, and secrets live in the
Keychain.

scripts/build-ios.sh builds the static library for aarch64-apple-ios, writes
the Swift bindings (module PstrBridge), generates the Xcode project with
XcodeGen and packages an unsigned .ipa for SideStore or AltStore, which
re-sign it with the viewer's own Apple ID. The generated project, Info.plist
and build output are ignored.
2026-10-02 23:34:17 +02:00

141 lines
4.9 KiB
Swift

import Foundation
import Observation
/// The app's one Rust engine and the screen state read from it.
///
/// Rust owns the Proton sessions, SQLite and every decrypted byte; this only
/// asks it questions off the main thread and keeps the answers for SwiftUI.
@MainActor
@Observable
final class AppModel {
let engine: AndroidEngine?
private(set) var startupError: String?
var titles: [TitleRecord] = []
var shares: [ShareRecord] = []
var search = ""
var crawling = false
var error: String?
init() {
do {
engine = try AndroidEngine(paths: Self.paths(), secrets: KeychainSecretStore())
} catch {
engine = nil
startupError = String(describing: error)
}
}
/// Application Support survives updates and is backed up, which is what
/// the watch history wants. The block cache goes under Caches, which iOS
/// may purge and never backs up.
private static func paths() throws -> AndroidPaths {
let files = FileManager.default
let support = try files.url(for: .applicationSupportDirectory, in: .userDomainMask, appropriateFor: nil, create: true)
let caches = try files.url(for: .cachesDirectory, in: .userDomainMask, appropriateFor: nil, create: true)
let config = support.appendingPathComponent("config", isDirectory: true)
let data = support.appendingPathComponent("data", isDirectory: true)
let cache = caches.appendingPathComponent("proton-stream", isDirectory: true)
for directory in [config, data, cache] {
try files.createDirectory(at: directory, withIntermediateDirectories: true)
}
return AndroidPaths(config: config.path, data: data.path, cache: cache.path)
}
struct NoEngine: Error, CustomStringConvertible {
var description: String { "the Rust engine did not start" }
}
/// Run a blocking bridge call off the main thread. The synchronous exports
/// take the catalog lock and touch SQLite, which a scroll must not wait on.
func run<T>(_ work: @escaping (AndroidEngine) throws -> T) async throws -> T {
guard let engine else { throw NoEngine() }
return try await Task.detached(priority: .userInitiated) { try work(engine) }.value
}
func report(_ error: Error) {
self.error = String(describing: error)
}
func reload() async {
let needle = search.trimmingCharacters(in: .whitespaces)
do {
let (titles, shares) = try await run { engine in
(try engine.library(search: needle.isEmpty ? nil : needle), try engine.shares())
}
self.titles = titles
self.shares = shares
} catch {
report(error)
}
}
func crawl(shareId: String? = nil) async {
guard let engine, !crawling else { return }
crawling = true
defer { crawling = false }
do {
try await engine.crawl(shareId: shareId)
} catch {
report(error)
}
await reload()
}
func addShare(name: String, url: String, password: String?) async {
do {
let share = try await run { try $0.addShare(name: name, url: url, customPassword: password) }
await crawl(shareId: share.id)
} catch {
report(error)
}
}
func repairShare(id: String, url: String, password: String?) async {
do {
_ = try await run { try $0.repairShare(shareId: id, url: url, customPassword: password) }
await crawl(shareId: id)
} catch {
report(error)
}
}
func removeShare(id: String) async {
do {
try await run { try $0.removeShare(shareId: id) }
} catch {
report(error)
}
await reload()
}
/// Marking seen puts the position at the duration where one is known, and
/// unwatching rewinds, as on desktop and Android.
func setWatched(_ episode: EpisodeRecord, _ watched: Bool) async {
do {
try await run { engine in
let duration = try engine.watchState(shareId: episode.shareId, linkId: episode.linkId)?.durationSecs
try engine.saveWatchState(
shareId: episode.shareId, linkId: episode.linkId,
positionSecs: watched ? duration ?? 0 : 0,
durationSecs: duration, watched: watched
)
}
} catch {
report(error)
}
await reload()
}
/// Episodes started but not finished, most recent first.
var continueWatching: [(title: TitleRecord, episode: EpisodeRecord)] {
titles
.flatMap { title in
title.seasons.flatMap(\.episodes)
.filter { $0.resumeAt != nil && !$0.watched }
.map { (title: title, episode: $0) }
}
.sorted { $0.episode.lastPlayed > $1.episode.lastPlayed }
}
}