6 Commits
Author SHA1 Message Date
nvrl 5d079b05c9 feat(ios): a sideloadable iOS client over the shared Rust engine
A SwiftUI app that drives the same UniFFI engine as Android: Rust owns the
Proton sessions, SQLite and every decrypted byte, and Swift asks it questions
off the main thread. Playback goes through MPVKit's libmpv, with the pstr://
stream protocol ported from the Android JNI half, and secrets live in the
Keychain.

scripts/build-ios.sh builds the static library for aarch64-apple-ios, writes
the Swift bindings (module PstrBridge), generates the Xcode project with
XcodeGen and packages an unsigned .ipa for SideStore or AltStore, which
re-sign it with the viewer's own Apple ID. The generated project, Info.plist
and build output are ignored.
2026-10-02 23:34:17 +02:00
nvrl d3c5f071fb feat(player,core): remember the audio/subtitle track by name across episodes
A track picked on one episode now carries over to the next by its title as
well as its language, so e.g. "Signs & Songs" vs "Full" subtitles in the same
language stick. Catalog migration V8 adds the title columns; the Android
bridge keeps a stored title only while its language is unchanged.
2026-09-15 13:54:07 +02:00
nvrl ad24557588 feature(gui) themes + chore(deps) version bump 2026-08-15 14:49:04 +02:00
nvrl 1a9a4624f8 feat(android): palette resolved before the first frame
storedPalette() reads and resolves the theme file without building the
engine, so onCreate can set the window background and system-bar icon
polarity before anything draws. Previously the background was a hex literal
in themes.xml and the bar icons were pinned dark, which meant every cold
start flashed one flavour's colour and Latte drew white icons on a
near-white page.

Adds the Material scheme mapping, type ramp and shape tokens the palette
feeds, plus unit tests for both.
2026-08-10 01:10:08 +02:00
nvrl f1b3ad9637 improved android client, feature parity with desktop 2026-08-09 16:40:37 +02:00
nvrl 6db6909824 added android client 2026-08-05 13:07:56 +02:00