ani.zip sent each series' TVDB clear logo and every episode's running
time from the start, and neither was kept. Enrichment now stores the logo
in title_metadata.logo_url (kept across a refresh of the same entry, like
the fanart) and episode runtimes in episode_metadata.runtime, TVDB's
first and AniDB's length after it. AniList's duration lands in
TitleDetails::runtime; TMDB episode runtimes are kept too.
Schema v13 adds the two columns and marks AniList titles un-enriched
without deleting anything. TitleDetails::revision lets details written
before runtime existed refetch by id while the old ones stay on screen,
instead of blanking them in the migration as v10 did.
Clear logos are padded to a square, so each client crops them to their
visible pixels before drawing. The logo replaces the name on the
library's banner and the title page (not on a light theme's title page,
where lettering made for dark art can vanish). Episode rows show how long
they run, in place of the file size on Android and iOS; a film's runtime
joins its line of facts.
The header under the episode's numbering showed `Episode::detail`, which
falls back to the file name — `[Judas] Chainsaw Man - S01E01.mkv` on a
phone, where the desktop shows `Dog & Chainsaw`. It now shows the
provider's name for the episode, else the one the file name gave it, and
nothing rather than the file name: the release group's tag is no caption,
and it is what a screenshot of the player would carry away.
Continue watching listed only part-watched episodes, so finishing one -
the most ordinary moment to want the next - dropped the show from the
shelf. Title::continue_with now reads the episode touched last: a
part-watched one is resumed, a finished one offers the episode after it
("Next: S01E04"), and one reset to the start (what leaving the shelf
does) keeps the title off. A few seconds of an episode are passed over.
The phones computed their own shelf from episode records. The bridge now
exports the engine's choice as TitleRecord.continue_index, and Play on a
title lands there on every client.
Undo on the phones re-saved a watch state with a fresh time, which both
reordered the shelf and could not express "never played". A new
restore_watch_state puts the state back as it was read.
Sync carried only watch positions, so a second device started empty. The
per-installation history file now also carries per-key registers
(pstr-core::profile): every share with its link and custom password, the
playback, appearance and metadata settings, the TMDB key, hand-picked
matches and per-title track choices. Newer updated_at wins per key, a
removal travels as an empty register, and a first sync stamps at 0 so a
fresh install takes the library the other devices have instead of
overwriting it with defaults. Volume, mute and the device-only settings
(cache budget, Wi-Fi only, background audio, hardware decoding) stay out.
The secrets live only in the end-to-end encrypted Drive file, never in
shares.json. FORMAT_VERSION stays 1; an older build ignores the registers.
Adding a share stored it before opening the link, so a first failure left a
broken entry and every retry said "already configured". add_verified opens
the link first and stores nothing on failure, and only the new share is
crawled afterwards, so another broken share cannot fail the add.
Android drops picture-in-picture: the window sized the video wrongly and
background audio already covers leaving the app.
iOS sizes the Metal drawable on every layout, so the picture no longer
stretches after a rotation or a Split View resize. Settings show a save at
once rather than after the match run, and a failed save reverts and says
why. Both phone clients gain an activity banner naming what is running, and
the add-share, metadata and change-match forms show progress and errors in
place.
The iOS client is now a screen-for-screen port of the Android app over the
same pstr-android UniFFI surface, with no Rust changes: Library, title page,
History, Shares (public links and Drive folders), Downloads and Settings,
with the same strings, undo snackbars and two-pane layout on wide screens.
- Theme from the engine's palette (Material role names, Inter, the same
type ramp and corners), repainted live from the appearance settings.
- Account sign-in with two-factor code, mailbox password and the Proton
CAPTCHA in a non-persistent WKWebView, the Drive folder browser, and
watch-history sync every five minutes, after sign-in, on player close and
when the app leaves the screen.
- Player over libmpv: resume, progress saved every 5 s, autoplay with the
up-next card, skip and auto-skip from the chapter plan, track, speed,
volume and episode pickers, landscape lock, mini transport, and
lock-screen controls with interruption and route-change handling.
- Offline downloads with the Android record format, free-space floor,
retries, transfer rate and the Wi-Fi-only policy; interrupted transfers
resume at next launch.
- Config, data and download state are excluded from backup, as Android's
allowBackup=false: a restore would bring shares back without their
Keychain secrets and give two devices one sync identity.
Picture-in-picture, the share sheet and background downloads are not
possible the same way on iOS; docs/IOS.md lists why and what replaces them.
Adds XCTest ports of the Android unit tests, a `test` command to
scripts/build-ios.sh, the app icon and its render script, and an iOS
workflow on macos-15 that runs the tests and builds the unsigned .ipa.