The library's banner now runs edge to edge and turns through up to five
titles: the one watched last, then titles with a wide picture, starting
from a different one each day. It moves on every eight seconds, holds
still under the pointer, and has dots to pick a title. A part-watched
title shows how far in the viewer is under its buttons.
The veils over the banner and over a title page's band are tinted with
the picture's own colour. The weighting and the veil live in
pstr_core::appearance (mood, mood_veil), so the desktop and both phones,
which reach them through the bridge, land on the same colour.
On Android the banner is a HorizontalPager under a clear bar that fills
in as it scrolls away; iOS uses a paged TabView the same way.
A first pass at making the three clients look like a streaming app rather
than a file browser, with no new data behind it.
- Type: a Hero rung (34) set in Inter Display Bold, the optical size Inter
draws for large text, for the banner's name and a title page's name where
no logo stands in. Desktop `Role::Hero` and `theme::display`; Android and
iOS `displayLarge`, at a tighter 1.1 leading. The font has its private use
mappings stripped like the other two cuts.
- Artwork fades in over its skeleton on Android and iOS, as it already did
on desktop cards; art already decoded draws at once. Desktop episode
stills and logos fade in too.
- Skeletons shimmer: a soft diagonal highlight instead of a pulse.
- Desktop tiles lift towards the viewer under the pointer, capped so a
lifted tile never reaches its neighbour, and keyboard focus gets a ring
of its own.
- Desktop shelves share one `ui::shelf`: edges fade into the page and, under
the pointer, round buttons page the row along.
- Genres are chips on Android and iOS; quality (4K, HDR, 10-bit, Dual audio)
moves out of the facts line into small outlined marks on all three.
- Desktop title page and hero buttons use a tonal style beside the accent
one, and the player's top bar a dark glass style, instead of egui's stock
buttons. Episode numbers leave monospace for the type ramp.
- The phone players' top and bottom bars are gradients rather than flat
bands, and a double-tap seek is felt as well as seen.
theme::space, theme::radius and theme::motion name the steps the UI is
drawn with. Literal gaps, corner radii and animation durations across ui/
now come from them, which folds a few near-misses onto the scale (10 and 14
point gaps onto 12, 10 point radii onto 12, 0.10 s hovers onto 0.12 s).
Page fades and toasts share one ease_out curve.
Headings are set in Inter SemiBold, everything else in Inter Regular, so a
title sets the same on every desktop. Media and navigation glyphs (⏭, 🔊, ⛶,
★) come from the Phosphor icon font instead of whichever fallback font had
them. The CJK fallback still loads on its own thread and now joins the
bundled fonts instead of replacing them. The window carries the app icon
on X11 and Windows.
- toasts replace the status line; keyboard shortcuts with a ? overlay
- library: filters, sort, row virtualisation, cached search, skeleton
tiles until the catalog loads, gradient placeholder art
- title page: season pills, episode rows with stills and one download
glyph, portrait poster, clamped overview, resume time in the button
- player: fading chrome, smooth scrims, subtitles lifted over the
controls, drag-following seek knob, OSD, speed menu, auto-skip
- settings as grouped cards with toggles and palette previews
- shares: confirm before removing, inline link validation, form kept
until the add succeeds; downloads scroll and show rate and ETA
- downloads pipeline four blocks; the next episode is warmed near the end
- a film behind another page repaints at 4 Hz, not its frame rate
Fixes B55-B60.
B14-B42 record the Android review the theme and lifecycle work came out of.
DESIGN-TOKENS.md states what both clients agree on and where each keeps its
copy.