The app is listed in the TV launcher with a banner, and neither a touch
screen nor leanback is required. While the controls are down the player
takes D-pad left and right as a ten-second seek, the middle button as
bringing the controls up, and play/pause and space as they say.
The type ramp now draws in Inter Regular and SemiBold, the same two files
the desktop bundles, so the clients read as one app. Inter is declared
above the ramp: top-level properties initialise in file order, and the
ramp built first would have captured it as null and silently used the
system face. Its OFL text ships in the licences beside the notices.
Screenshots re-recorded.
The icon follows proton-drive-linux's logo: a violet gradient tile with
a darker lower edge, and a white play mark with a soft shadow, cut into
the blocks a revision is fetched in. The SVG, the window PNG and the
Windows .ico are rendered from one source.
On Android it is an adaptive icon with a monochrome layer for themed
icons, and the notification glyph is the same mark. The app is named
"Proton Stream"; the launcher shows "Stream", since "proton-stream" was
cut to "proton-st…".
storedPalette() reads and resolves the theme file without building the
engine, so onCreate can set the window background and system-bar icon
polarity before anything draws. Previously the background was a hex literal
in themes.xml and the bar icons were pinned dark, which meant every cold
start flashed one flavour's colour and Latte drew white icons on a
near-white page.
Adds the Material scheme mapping, type ramp and shape tokens the palette
feeds, plus unit tests for both.