Commit Graph
6 Commits
Author SHA1 Message Date
nvrl 5b931111b3 feat(android,ios): play from Downloads, and say what a download waits for
- A finished download row on the phones plays when tapped and has an
  Open button for its title, as the desktop's does.
- iOS queued downloads say "Waiting for Wi-Fi" or "Waiting for a
  connection", as Android's already do.
- Android download workers post their notifications as one group, each
  named for its episode, under a "Downloading 12 episodes" summary.
  Before, a season made fourteen loose notifications that all said
  "Making episode available offline".
2026-10-13 15:48:59 +02:00
nvrl a79e41aa8a feat(app,android,ios): ask before forgetting matches or downloading a whole show
- Turning metadata off or switching provider forgets every stored answer,
  including matches chosen by hand. The desktop now asks first and says
  how many hand-picked matches go. The phones' settings dialog says so
  above Save.
- Forgetting a hand-picked match on the desktop, and any match on the
  phones, is asked about first.
- Downloading a season, a show, or everything from a library tile asks
  first, with the episode count and their size.
- Android confirmations that delete something use an error-toned text
  button rather than the filled accent, which read as the safe choice.
2026-10-13 15:07:46 +02:00
nvrl 603cc0c1a9 feat(core,app,android,ios): add a first share without a detour or a name to invent
The empty library said to add a link "under Shares, then refresh" with
nothing to press on the phones, and on the desktop only switched page.
All three now open the add form from there, the desktop with the caret
in the link field; and adding already crawls, so there is nothing to
refresh.

A share's name was required before the viewer had seen anything to name.
It is optional now: without one, ShareStore::add_verified takes the
shared folder's own name from the link it has just opened. The link
comes first in each form. The desktop form submits on Enter, and the
Android link field has an eye to check what was pasted.
2026-10-12 22:37:17 +02:00
nvrl a306d02cf1 feat(core,app,android,ios): keep a show in Continue watching after an episode ends
Continue watching listed only part-watched episodes, so finishing one -
the most ordinary moment to want the next - dropped the show from the
shelf. Title::continue_with now reads the episode touched last: a
part-watched one is resumed, a finished one offers the episode after it
("Next: S01E04"), and one reset to the start (what leaving the shelf
does) keeps the title off. A few seconds of an episode are passed over.

The phones computed their own shelf from episode records. The bridge now
exports the engine's choice as TitleRecord.continue_index, and Play on a
title lands there on every client.

Undo on the phones re-saved a watch state with a fresh time, which both
reordered the shelf and could not express "never played". A new
restore_watch_state puts the state back as it was read.
2026-10-12 22:05:05 +02:00
nvrl 73973841c2 feat(core,app,android,ios,cli): look up new titles after every crawl, show presses and work on iOS
Metadata was only fetched after adding a share (mobile) or from the
Settings buttons (desktop), so a show or episode that turned up in an
existing share stayed bare. Every crawl is now followed by a match run
when enrichment is on; `plan` makes no requests for a library that is
already matched. A stored episode guide is fetched again when a file
newer than it has no named entry, and daily for two weeks while an
aired episode is still unnamed.

Removing a share now carries its watch state to any other share holding
the same file, `pstr remove` drops the share's catalog rows, and the app
forgets catalog rows of shares no longer configured — an older `pstr
remove` left them, and every episode showed twice.

iOS, for a slow iPad:
- swipe back on a settings page uses its own edge strip; on the whole
  page it also pressed the row under the finger and opened the metadata
  sheet
- "Change match" from the tile menu opens once the menu has dismissed,
  not after a guessed 350 ms that a slow device missed
- the activity banner tracks each running line by itself (also Android),
  so overlapping work no longer leaves it spinning forever
- buttons, tiles and rows draw their press; marking watched shows at
  once; remove/repair share, sign out and deletions show the banner;
  the player says "Opening…" while the stream opens
- posters are read into a reserved buffer instead of a byte at a time
2026-10-12 18:36:33 +02:00
nvrl ed05a1e723 feat(ios): port the Android client to SwiftUI
The iOS client is now a screen-for-screen port of the Android app over the
same pstr-android UniFFI surface, with no Rust changes: Library, title page,
History, Shares (public links and Drive folders), Downloads and Settings,
with the same strings, undo snackbars and two-pane layout on wide screens.

- Theme from the engine's palette (Material role names, Inter, the same
  type ramp and corners), repainted live from the appearance settings.
- Account sign-in with two-factor code, mailbox password and the Proton
  CAPTCHA in a non-persistent WKWebView, the Drive folder browser, and
  watch-history sync every five minutes, after sign-in, on player close and
  when the app leaves the screen.
- Player over libmpv: resume, progress saved every 5 s, autoplay with the
  up-next card, skip and auto-skip from the chapter plan, track, speed,
  volume and episode pickers, landscape lock, mini transport, and
  lock-screen controls with interruption and route-change handling.
- Offline downloads with the Android record format, free-space floor,
  retries, transfer rate and the Wi-Fi-only policy; interrupted transfers
  resume at next launch.
- Config, data and download state are excluded from backup, as Android's
  allowBackup=false: a restore would bring shares back without their
  Keychain secrets and give two devices one sync identity.

Picture-in-picture, the share sheet and background downloads are not
possible the same way on iOS; docs/IOS.md lists why and what replaces them.

Adds XCTest ports of the Android unit tests, a `test` command to
scripts/build-ios.sh, the app icon and its render script, and an iOS
workflow on macos-15 that runs the tests and builds the unsigned .ipa.
2026-10-07 00:32:03 +02:00