mirror of
https://github.com/narrrl/holy-flavor-rater.git
synced 2026-11-03 16:41:27 +01:00
Merge branch 'main' into narl.io
This commit is contained in:
commit
e2634d42dc
1 file changed
+95
-39
@@ -24,14 +24,14 @@ const GenerativeBanner: React.FC<GenerativeBannerProps> = ({ username, palette,
|
||||
const canvas = canvasRef.current;
|
||||
if (!canvas) return;
|
||||
|
||||
const ctx = canvas.getContext('2d');
|
||||
const ctx = canvas.getContext('2d', { alpha: true });
|
||||
if (!ctx) return;
|
||||
|
||||
let animationFrameId: number;
|
||||
const seed = getSeed(username);
|
||||
|
||||
const nodeCount = Math.min(20 + Math.floor(ratingsCount / 2), 50);
|
||||
const speedMultiplier = 0.25 + (Math.min(followersCount, 50) / 80);
|
||||
// Configuration - High density for "complex web" feel
|
||||
const nodeCount = Math.min(60 + Math.floor(ratingsCount * 1.5), 120);
|
||||
const colors = palette.length >= 2 ? palette : [theme.palette.primary.main, theme.palette.secondary.main, theme.palette.info.main];
|
||||
|
||||
interface Node {
|
||||
@@ -39,6 +39,8 @@ const GenerativeBanner: React.FC<GenerativeBannerProps> = ({ username, palette,
|
||||
y: number;
|
||||
vx: number;
|
||||
vy: number;
|
||||
baseX: number;
|
||||
baseY: number;
|
||||
color: string;
|
||||
size: number;
|
||||
}
|
||||
@@ -53,13 +55,14 @@ const GenerativeBanner: React.FC<GenerativeBannerProps> = ({ username, palette,
|
||||
const initNodes = (width: number, height: number) => {
|
||||
const newNodes = [];
|
||||
for (let i = 0; i < nodeCount; i++) {
|
||||
const bx = pseudoRandom(i) * width;
|
||||
const by = pseudoRandom(i + 100) * height;
|
||||
newNodes.push({
|
||||
x: pseudoRandom(i) * width,
|
||||
y: pseudoRandom(i + 100) * height,
|
||||
vx: (pseudoRandom(i + 200) - 0.5) * speedMultiplier,
|
||||
vy: (pseudoRandom(i + 300) - 0.5) * speedMultiplier,
|
||||
x: bx, y: by,
|
||||
baseX: bx, baseY: by,
|
||||
vx: 0, vy: 0,
|
||||
color: colors[i % colors.length],
|
||||
size: 2 + pseudoRandom(i + 400) * 4
|
||||
size: 1 + pseudoRandom(i + 200) * 3
|
||||
});
|
||||
}
|
||||
return newNodes;
|
||||
@@ -102,13 +105,15 @@ const GenerativeBanner: React.FC<GenerativeBannerProps> = ({ username, palette,
|
||||
const handleMouseDown = () => { mouse.down = true; };
|
||||
const handleMouseUp = () => { mouse.down = false; };
|
||||
|
||||
// Attach listeners to parent to ensure they work even if canvas has issues
|
||||
const parent = canvas.parentElement;
|
||||
if (parent) {
|
||||
parent.addEventListener('mousemove', handleMouseMove);
|
||||
parent.addEventListener('touchmove', handleTouchMove);
|
||||
parent.addEventListener('touchmove', handleTouchMove, { passive: false });
|
||||
parent.addEventListener('mousedown', handleMouseDown);
|
||||
parent.addEventListener('mouseup', handleMouseUp);
|
||||
parent.addEventListener('touchstart', (e) => { mouse.down = true; handleTouchMove(e); });
|
||||
parent.addEventListener('touchend', handleMouseUp);
|
||||
parent.addEventListener('mouseleave', () => { mouse.x = -1000; mouse.y = -1000; mouse.down = false; });
|
||||
}
|
||||
|
||||
const draw = () => {
|
||||
@@ -122,56 +127,105 @@ const GenerativeBanner: React.FC<GenerativeBannerProps> = ({ username, palette,
|
||||
|
||||
ctx.clearRect(0, 0, width, height);
|
||||
|
||||
// Physics Update
|
||||
nodes.forEach((node) => {
|
||||
node.x += node.vx;
|
||||
node.y += node.vy;
|
||||
// Return force (Elasticity)
|
||||
const dxBase = node.baseX - node.x;
|
||||
const dyBase = node.baseY - node.y;
|
||||
node.vx += dxBase * 0.008;
|
||||
node.vy += dyBase * 0.008;
|
||||
|
||||
if (node.x < 0 || node.x > width) node.vx *= -1;
|
||||
if (node.y < 0 || node.y > height) node.vy *= -1;
|
||||
|
||||
const dx = mouse.x - node.x;
|
||||
const dy = mouse.y - node.y;
|
||||
const dist = Math.sqrt(dx * dx + dy * dy);
|
||||
const maxDist = mouse.down ? 300 : 150;
|
||||
|
||||
if (dist < maxDist) {
|
||||
const force = (maxDist - dist) / maxDist;
|
||||
const strength = mouse.down ? 0.3 : 0.1;
|
||||
if (mouse.down) {
|
||||
node.x += dx * force * strength;
|
||||
node.y += dy * force * strength;
|
||||
} else {
|
||||
node.x -= dx * force * strength;
|
||||
node.y -= dy * force * strength;
|
||||
// Mouse interaction
|
||||
const dxMouse = mouse.x - node.x;
|
||||
const dyMouse = mouse.y - node.y;
|
||||
const distMouse = Math.sqrt(dxMouse * dxMouse + dyMouse * dyMouse);
|
||||
|
||||
if (mouse.down) {
|
||||
// Grab and drag effect - wider range
|
||||
const dragDist = 350;
|
||||
if (distMouse < dragDist) {
|
||||
const power = (dragDist - distMouse) / dragDist;
|
||||
node.vx += dxMouse * power * 0.15;
|
||||
node.vy += dyMouse * power * 0.15;
|
||||
}
|
||||
} else {
|
||||
// Hover disturbance - pushing effect
|
||||
const hoverDist = 180;
|
||||
if (distMouse < hoverDist) {
|
||||
const power = (hoverDist - distMouse) / hoverDist;
|
||||
node.vx -= dxMouse * power * 0.04;
|
||||
node.vy -= dyMouse * power * 0.04;
|
||||
}
|
||||
}
|
||||
|
||||
// Damping (Friction)
|
||||
node.vx *= 0.9;
|
||||
node.vy *= 0.9;
|
||||
|
||||
// Update Position
|
||||
node.x += node.vx;
|
||||
node.y += node.vy;
|
||||
});
|
||||
|
||||
// Mesh
|
||||
ctx.lineWidth = 1.2;
|
||||
// Draw Mesh (Connections)
|
||||
const connectionDist = 140;
|
||||
ctx.lineWidth = 1;
|
||||
|
||||
for (let i = 0; i < nodes.length; i++) {
|
||||
for (let j = i + 1; j < nodes.length; j++) {
|
||||
const ddist = Math.sqrt(Math.pow(nodes[i].x - nodes[j].x, 2) + Math.pow(nodes[i].y - nodes[j].y, 2));
|
||||
if (ddist < 130) {
|
||||
let currentConnections = 0;
|
||||
// We only connect a few to keep it a "web" and not a solid block
|
||||
for (let j = i + 1; j < nodes.length && currentConnections < 6; j++) {
|
||||
const dx = nodes[i].x - nodes[j].x;
|
||||
const dy = nodes[i].y - nodes[j].y;
|
||||
const dist = Math.sqrt(dx * dx + dy * dy);
|
||||
|
||||
if (dist < connectionDist) {
|
||||
currentConnections++;
|
||||
const opacity = (1 - dist / connectionDist) * 0.35;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(nodes[i].x, nodes[i].y);
|
||||
ctx.lineTo(nodes[j].x, nodes[j].y);
|
||||
ctx.strokeStyle = alpha(nodes[i].color, (1 - ddist / 130) * 0.4);
|
||||
|
||||
// Dynamic gradient for the line
|
||||
const lineGrad = ctx.createLinearGradient(nodes[i].x, nodes[i].y, nodes[j].x, nodes[j].y);
|
||||
lineGrad.addColorStop(0, alpha(nodes[i].color, opacity));
|
||||
lineGrad.addColorStop(1, alpha(nodes[j].color, opacity));
|
||||
|
||||
ctx.strokeStyle = lineGrad;
|
||||
ctx.stroke();
|
||||
|
||||
// Fill some triangles for complexity
|
||||
if (dist < connectionDist * 0.6 && pseudoRandom(i + j) > 0.92) {
|
||||
for (let k = j + 1; k < nodes.length; k++) {
|
||||
const d3x = nodes[i].x - nodes[k].x;
|
||||
const d3y = nodes[i].y - nodes[k].y;
|
||||
if (Math.sqrt(d3x*d3x + d3y*d3y) < connectionDist * 0.6) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(nodes[i].x, nodes[i].y);
|
||||
ctx.lineTo(nodes[j].x, nodes[j].y);
|
||||
ctx.lineTo(nodes[k].x, nodes[k].y);
|
||||
ctx.closePath();
|
||||
ctx.fillStyle = alpha(nodes[i].color, 0.04);
|
||||
ctx.fill();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Points
|
||||
// Draw Nodes
|
||||
nodes.forEach(node => {
|
||||
ctx.beginPath();
|
||||
ctx.arc(node.x, node.y, node.size, 0, Math.PI * 2);
|
||||
ctx.fillStyle = alpha(node.color, 0.9);
|
||||
ctx.fillStyle = node.color;
|
||||
ctx.fill();
|
||||
|
||||
// Core glow
|
||||
ctx.beginPath();
|
||||
ctx.arc(node.x, node.y, node.size * 2.5, 0, Math.PI * 2);
|
||||
ctx.fillStyle = alpha(node.color, 0.2);
|
||||
ctx.fillStyle = alpha(node.color, 0.15);
|
||||
ctx.fill();
|
||||
});
|
||||
|
||||
@@ -187,6 +241,8 @@ const GenerativeBanner: React.FC<GenerativeBannerProps> = ({ username, palette,
|
||||
parent.removeEventListener('touchmove', handleTouchMove);
|
||||
parent.removeEventListener('mousedown', handleMouseDown);
|
||||
parent.removeEventListener('mouseup', handleMouseUp);
|
||||
parent.removeEventListener('touchstart', handleMouseDown);
|
||||
parent.removeEventListener('touchend', handleMouseUp);
|
||||
}
|
||||
cancelAnimationFrame(animationFrameId);
|
||||
};
|
||||
@@ -203,7 +259,7 @@ const GenerativeBanner: React.FC<GenerativeBannerProps> = ({ username, palette,
|
||||
height: '100%',
|
||||
pointerEvents: 'none',
|
||||
zIndex: 5,
|
||||
mixBlendMode: 'plus-lighter'
|
||||
mixBlendMode: 'screen'
|
||||
}}
|
||||
/>
|
||||
);
|
||||
|
||||
Reference in new issue
Block a user