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Merge branch 'main' into narl.io
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@@ -139,8 +139,20 @@ const FirefliesBanner: React.FC<FirefliesBannerProps> = ({ username, palette, se
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ctx.clearRect(0, 0, width, height);
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// Subtle forest night background
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ctx.fillStyle = '#020408';
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// Subtle theme-aware night sky background
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const isLight = theme.palette.mode === 'light';
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const bgGrad = ctx.createRadialGradient(width/2, height/2, 0, width/2, height/2, width);
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if (isLight) {
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// Use a darker shade of the primary color but not pitch black
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bgGrad.addColorStop(0, alpha(brightColors[0], 0.3));
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bgGrad.addColorStop(1, alpha(brightColors[0], 0.8));
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} else {
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bgGrad.addColorStop(0, '#0a0e14');
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bgGrad.addColorStop(1, '#020408');
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}
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ctx.fillStyle = bgGrad;
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ctx.fillRect(0, 0, width, height);
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time += flickerSpeed;
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@@ -170,11 +170,22 @@ const NebulaBanner: React.FC<NebulaBannerProps> = ({ username, palette, ratingsC
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ctx.clearRect(0, 0, width, height);
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// 1. Deep Space Night Sky Gradient
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// 1. Dynamic Celestial Background
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const isLight = theme.palette.mode === 'light';
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const skyGrad = ctx.createRadialGradient(width/2, height/2, 0, width/2, height/2, width);
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skyGrad.addColorStop(0, '#0a0a1a'); // Dark Midnight Blue
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skyGrad.addColorStop(0.5, '#05050d'); // Near Black
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skyGrad.addColorStop(1, '#020205'); // Deep Space
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if (isLight) {
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// Soft Midnight/Deep Primary for light mode
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skyGrad.addColorStop(0, alpha(colors[0], 0.4));
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skyGrad.addColorStop(0.6, alpha(colors[0], 0.7));
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skyGrad.addColorStop(1, alpha(colors[0], 0.9));
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} else {
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// True Deep Space for dark mode
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skyGrad.addColorStop(0, '#0a0a1a');
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skyGrad.addColorStop(0.5, '#05050d');
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skyGrad.addColorStop(1, '#020205');
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}
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ctx.fillStyle = skyGrad;
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ctx.fillRect(0, 0, width, height);
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