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changed behavior of nebula
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@@ -3,66 +3,57 @@
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"slug": "nebula",
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"description": "An interactive space-themed nebular cloud with fluid movement.",
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"settings": {
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"particleCount": 300,
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"speed": 0.005,
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"opacity": 0.8,
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"attractionForce": 0.25,
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"cloudSize": 14,
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"returnSpeed": 0.02
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"particleCount": 350,
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"speed": 0.003,
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"opacity": 0.75,
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"smearRadius": 120,
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"turbulence": 0.8,
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"cohesion": 0.02,
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"returnSpeed": 0.012
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},
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"schema": [
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{
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"key": "particleCount",
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"label": "Particle Count",
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"label": "Gas Density",
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"type": "number",
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"min": 10,
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"min": 100,
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"max": 1000,
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"description": "Number of gas blobs in the nebula. Higher values increase density but may impact performance."
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"description": "Number of particles per color cluster."
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},
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{
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"key": "speed",
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"label": "Drift Speed",
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"key": "smearRadius",
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"label": "Smear Brush Size",
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"type": "slider",
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"min": 50,
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"max": 300,
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"step": 10,
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"description": "The width of the path you carve when moving the mouse."
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},
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{
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"key": "turbulence",
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"label": "Click Turbulence",
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"type": "slider",
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"min": 0.1,
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"max": 2.0,
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"step": 0.1,
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"description": "Strength of chaotic motion when clicking the cloud."
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},
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{
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"key": "returnSpeed",
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"label": "Healing Speed",
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"type": "slider",
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"min": 0.001,
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"max": 0.05,
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"step": 0.001,
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"description": "How fast the nebula drifts and pulses on its own."
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"description": "How fast the carved path closes and the cloud reforms."
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},
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{
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"key": "opacity",
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"label": "Overall Opacity",
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"label": "Cloud Opacity",
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"type": "slider",
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"min": 0.1,
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"max": 1.0,
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"step": 0.05,
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"description": "Transparency of the nebula clouds."
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},
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{
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"key": "attractionForce",
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"label": "Click Attraction",
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"type": "slider",
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"min": 0.05,
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"max": 1.0,
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"step": 0.05,
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"description": "How strongly the gas condenses when you click and hold."
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},
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{
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"key": "cloudSize",
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"label": "Cloud Size",
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"type": "slider",
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"min": 5,
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"max": 50,
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"step": 1,
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"description": "The radius of individual gas blobs. Larger values create a thicker, smudgier cloud."
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},
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{
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"key": "returnSpeed",
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"label": "Flow Back Speed",
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"type": "slider",
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"min": 0.001,
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"max": 0.1,
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"step": 0.001,
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"description": "How quickly the cloud returns to its original shape after being dispersed."
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"step": 0.05
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}
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]
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}
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@@ -10,8 +10,9 @@ interface NebulaBannerProps {
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particleCount?: number;
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speed?: number;
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opacity?: number;
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attractionForce?: number;
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cloudSize?: number;
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smearRadius?: number;
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turbulence?: number;
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cohesion?: number;
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returnSpeed?: number;
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};
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}
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@@ -20,13 +21,13 @@ const NebulaBanner: React.FC<NebulaBannerProps> = ({ username, palette, ratingsC
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const theme = useTheme();
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// Cloud settings for high density
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const particleCount = settings?.particleCount ?? 250;
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const speed = settings?.speed ?? 0.003;
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const globalOpacity = settings?.opacity ?? 0.85;
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const attractionForce = settings?.attractionForce ?? 0.25;
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const cloudSizeMultiplier = settings?.cloudSize ?? 12;
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const returnSpeed = settings?.returnSpeed ?? 0.015; // Snappier return
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const particleCount = settings?.particleCount ?? 300;
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const speed = settings?.speed ?? 0.002;
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const globalOpacity = settings?.opacity ?? 0.7;
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const smearRadius = settings?.smearRadius ?? 100;
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const turbulenceStrength = settings?.turbulence ?? 0.5;
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const cohesion = settings?.cohesion ?? 0.02;
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const returnSpeed = settings?.returnSpeed ?? 0.01;
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const getSeed = (str: string) => {
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let hash = 0;
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@@ -58,13 +59,10 @@ const NebulaBanner: React.FC<NebulaBannerProps> = ({ username, palette, ratingsC
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color: string;
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alpha: number;
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targetAlpha: number;
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phase: number;
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pulse: number;
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pulseSpeed: number;
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group: number;
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}
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let particles: Particle[] = [];
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let bgClouds: Particle[] = [];
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const pseudoRandom = (offset: number) => {
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const x = Math.sin(seed + offset) * 10000;
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@@ -72,42 +70,32 @@ const NebulaBanner: React.FC<NebulaBannerProps> = ({ username, palette, ratingsC
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};
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const initParticles = (width: number, height: number) => {
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const p = [];
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const bg = [];
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// Foreground Active Gas
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for (let i = 0; i < particleCount; i++) {
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const bx = pseudoRandom(i) * width;
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const by = pseudoRandom(i + 500) * height;
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p.push({
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x: bx, y: by,
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baseX: bx, baseY: by,
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vx: 0, vy: 0,
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size: (5 + pseudoRandom(i + 1000) * 15) * cloudSizeMultiplier,
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color: colors[i % colors.length],
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alpha: 0,
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targetAlpha: 0.05 + pseudoRandom(i + 1500) * 0.15,
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phase: pseudoRandom(i + 2000) * Math.PI * 2,
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pulse: pseudoRandom(i + 2500),
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pulseSpeed: 0.005 + pseudoRandom(i + 3000) * 0.01
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});
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}
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const newParticles = [];
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const groupCenters = colors.map((_, i) => ({
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x: (pseudoRandom(i * 10) * 0.6 + 0.2) * width,
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y: (pseudoRandom(i * 20 + 5) * 0.6 + 0.2) * height
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}));
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// Static background cloud layers for density
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for (let i = 0; i < 15; i++) {
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const bx = pseudoRandom(i + 4000) * width;
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const by = pseudoRandom(i + 4500) * height;
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bg.push({
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for (let i = 0; i < particleCount; i++) {
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const groupIdx = i % colors.length;
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const center = groupCenters[groupIdx];
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const angle = pseudoRandom(i + 100) * Math.PI * 2;
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const dist = pseudoRandom(i + 200) * (width * 0.15);
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const bx = center.x + Math.cos(angle) * dist;
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const by = center.y + Math.sin(angle) * dist;
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newParticles.push({
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x: bx, y: by,
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baseX: bx, baseY: by,
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vx: 0, vy: 0,
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size: (40 + pseudoRandom(i + 5000) * 60) * (cloudSizeMultiplier / 4),
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color: colors[i % colors.length],
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alpha: 0.02 + pseudoRandom(i + 5500) * 0.05,
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targetAlpha: 0, phase: 0, pulse: 0, pulseSpeed: 0
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size: 20 + pseudoRandom(i + 300) * 40,
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color: colors[groupIdx],
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alpha: 0,
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targetAlpha: 0.1 + pseudoRandom(i + 400) * 0.2,
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group: groupIdx
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});
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}
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return { p, bg };
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return newParticles;
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};
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const resize = () => {
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@@ -120,9 +108,7 @@ const NebulaBanner: React.FC<NebulaBannerProps> = ({ username, palette, ratingsC
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ctx.scale(dpr, dpr);
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canvas.style.width = `${rect.width}px`;
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canvas.style.height = `${rect.height}px`;
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const { p, bg } = initParticles(rect.width, rect.height);
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particles = p;
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bgClouds = bg;
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particles = initParticles(rect.width, rect.height);
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}
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};
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@@ -130,9 +116,11 @@ const NebulaBanner: React.FC<NebulaBannerProps> = ({ username, palette, ratingsC
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if (canvas.parentElement) resizeObserver.observe(canvas.parentElement);
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resize();
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let mouse = { x: -1000, y: -1000, down: false };
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let mouse = { x: -1000, y: -1000, px: -1000, py: -1000, down: false };
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const handleMouseMove = (e: MouseEvent) => {
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const rect = canvas.getBoundingClientRect();
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mouse.px = mouse.x;
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mouse.py = mouse.y;
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mouse.x = e.clientX - rect.left;
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mouse.y = e.clientY - rect.top;
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};
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@@ -157,57 +145,53 @@ const NebulaBanner: React.FC<NebulaBannerProps> = ({ username, palette, ratingsC
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}
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ctx.clearRect(0, 0, width, height);
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// Deep Space Background
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ctx.fillStyle = '#050508';
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ctx.fillRect(0, 0, width, height);
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time += speed;
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// Draw Background atmospheric clouds first
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bgClouds.forEach(c => {
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const g = ctx.createRadialGradient(c.x, c.y, 0, c.x, c.y, c.size);
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g.addColorStop(0, alpha(c.color, c.alpha));
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g.addColorStop(1, alpha(c.color, 0));
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ctx.fillStyle = g;
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ctx.fillRect(c.x - c.size, c.y - c.size, c.size * 2, c.size * 2);
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});
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// Process and Draw Active Gas Particles
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particles.forEach((p) => {
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// Restoration Force (Elasticity)
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// Restoration Force - Pulls back to group center
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const dxBase = p.baseX - p.x;
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const dyBase = p.baseY - p.y;
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p.vx += dxBase * returnSpeed;
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p.vy += dyBase * returnSpeed;
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// Organic Drift
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const driftX = Math.sin(time + p.phase) * 0.2;
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const driftY = Math.cos(time * 0.7 + p.phase) * 0.2;
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p.vx += driftX;
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p.vy += driftY;
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// Mouse Interaction (Fluid feel)
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// Mouse Smear / Path Carving
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const dx = mouse.x - p.x;
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const dy = mouse.y - p.y;
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const dist = Math.sqrt(dx * dx + dy * dy);
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if (dist < 300) {
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if (dist < smearRadius) {
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const force = (smearRadius - dist) / smearRadius;
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if (mouse.down) {
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// Condense / Gravity Pull
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const force = (300 - dist) / 300;
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p.vx += (dx / dist) * attractionForce * force;
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p.vy += (dy / dist) * attractionForce * force;
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// Turbulence on click: Swirl + Random jitter
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const angle = Math.atan2(dy, dx);
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p.vx += Math.cos(angle + Math.PI/2) * turbulenceStrength;
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p.vy += Math.sin(angle + Math.PI/2) * turbulenceStrength;
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p.vx += (pseudoRandom(p.x + time) - 0.5) * turbulenceStrength;
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p.vy += (pseudoRandom(p.y + time) - 0.5) * turbulenceStrength;
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} else {
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// Swirl / Turbulence
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const swirl = (300 - dist) / 300;
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p.vx += (dy / dist) * 0.15 * swirl;
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p.vy -= (dx / dist) * 0.15 * swirl;
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// Smear: Push away from mouse movement direction
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const mdx = mouse.x - mouse.px;
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const mdy = mouse.y - mouse.py;
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p.vx += mdx * force * 0.2;
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p.vy += mdy * force * 0.2;
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// Extra push away to "carve"
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p.vx -= (dx / dist) * force * 2;
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p.vy -= (dy / dist) * force * 2;
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}
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}
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p.vx *= 0.94;
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p.vy *= 0.94;
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// Internal drift
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p.vx += Math.sin(time + p.x * 0.01) * 0.05;
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p.vy += Math.cos(time + p.y * 0.01) * 0.05;
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// Friction
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p.vx *= 0.92;
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p.vy *= 0.92;
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p.x += p.vx;
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p.y += p.vy;
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@@ -218,16 +202,14 @@ const NebulaBanner: React.FC<NebulaBannerProps> = ({ username, palette, ratingsC
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if (p.y < -margin) p.y = height + margin;
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if (p.y > height + margin) p.y = -margin;
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// Pulsing Alpha
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p.pulse += p.pulseSpeed;
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const currentAlpha = p.targetAlpha * (0.5 + Math.sin(p.pulse) * 0.5);
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// Render as additive cloud blob
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if (p.alpha < p.targetAlpha) p.alpha += 0.002;
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// Render
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const grad = ctx.createRadialGradient(p.x, p.y, 0, p.x, p.y, p.size);
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const colorAlpha = currentAlpha * globalOpacity;
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const colorAlpha = p.alpha * globalOpacity * (0.7 + Math.sin(time * 2 + p.x) * 0.3);
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grad.addColorStop(0, alpha(p.color, colorAlpha));
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grad.addColorStop(0.4, alpha(p.color, colorAlpha * 0.4));
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grad.addColorStop(0.5, alpha(p.color, colorAlpha * 0.3));
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grad.addColorStop(1, alpha(p.color, 0));
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ctx.fillStyle = grad;
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@@ -252,7 +234,7 @@ const NebulaBanner: React.FC<NebulaBannerProps> = ({ username, palette, ratingsC
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}
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cancelAnimationFrame(animationFrameId);
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};
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}, [username, palette, ratingsCount, followersCount, theme, particleCount, speed, globalOpacity, attractionForce, cloudSizeMultiplier, returnSpeed]);
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}, [username, palette, ratingsCount, followersCount, theme, particleCount, speed, globalOpacity, smearRadius, turbulenceStrength, cohesion, returnSpeed]);
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return (
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<canvas
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