Merge branch 'main' into narl.io

This commit is contained in:
nvrl committed 2026-02-18 14:09:49 +01:00
commit 02af122c17
1 file changed
+87 -59
+87 -59
View File
@@ -11,6 +11,7 @@ interface NebulaBannerProps {
speed?: number;
opacity?: number;
attractionForce?: number;
cloudSize?: number;
};
}
@@ -18,10 +19,12 @@ const NebulaBanner: React.FC<NebulaBannerProps> = ({ username, palette, ratingsC
const canvasRef = useRef<HTMLCanvasElement>(null);
const theme = useTheme();
const particleCount = settings?.particleCount ?? Math.min(150 + Math.floor(ratingsCount * 2), 300);
const speed = settings?.speed ?? 0.002;
const globalOpacity = settings?.opacity ?? 0.8;
const attractionForce = settings?.attractionForce ?? 0.15;
// Cloud settings for high density
const particleCount = settings?.particleCount ?? 250;
const speed = settings?.speed ?? 0.003;
const globalOpacity = settings?.opacity ?? 0.85;
const attractionForce = settings?.attractionForce ?? 0.25;
const cloudSizeMultiplier = settings?.cloudSize ?? 12; // Much larger for cloud feel
const getSeed = (str: string) => {
let hash = 0;
@@ -52,10 +55,12 @@ const NebulaBanner: React.FC<NebulaBannerProps> = ({ username, palette, ratingsC
alpha: number;
targetAlpha: number;
phase: number;
offset: number;
pulse: number;
pulseSpeed: number;
}
let particles: Particle[] = [];
let bgClouds: Particle[] = [];
const pseudoRandom = (offset: number) => {
const x = Math.sin(seed + offset) * 10000;
@@ -63,22 +68,38 @@ const NebulaBanner: React.FC<NebulaBannerProps> = ({ username, palette, ratingsC
};
const initParticles = (width: number, height: number) => {
const newParticles = [];
const p = [];
const bg = [];
// Foreground Active Gas
for (let i = 0; i < particleCount; i++) {
newParticles.push({
p.push({
x: pseudoRandom(i) * width,
y: pseudoRandom(i + 500) * height,
vx: (pseudoRandom(i + 1000) - 0.5) * 0.5,
vy: (pseudoRandom(i + 1500) - 0.5) * 0.5,
size: 2 + pseudoRandom(i + 2000) * 8,
vx: 0, vy: 0,
size: (5 + pseudoRandom(i + 1000) * 15) * cloudSizeMultiplier,
color: colors[i % colors.length],
alpha: 0,
targetAlpha: 0.1 + pseudoRandom(i + 2500) * 0.4,
phase: pseudoRandom(i + 3000) * Math.PI * 2,
offset: pseudoRandom(i + 3500) * 100
targetAlpha: 0.05 + pseudoRandom(i + 1500) * 0.15,
phase: pseudoRandom(i + 2000) * Math.PI * 2,
pulse: pseudoRandom(i + 2500),
pulseSpeed: 0.005 + pseudoRandom(i + 3000) * 0.01
});
}
return newParticles;
// Static background cloud layers for density
for (let i = 0; i < 15; i++) {
bg.push({
x: pseudoRandom(i + 4000) * width,
y: pseudoRandom(i + 4500) * height,
vx: 0, vy: 0,
size: (40 + pseudoRandom(i + 5000) * 60) * (cloudSizeMultiplier / 4),
color: colors[i % colors.length],
alpha: 0.02 + pseudoRandom(i + 5500) * 0.05,
targetAlpha: 0, phase: 0, pulse: 0, pulseSpeed: 0
});
}
return { p, bg };
};
const resize = () => {
@@ -91,7 +112,9 @@ const NebulaBanner: React.FC<NebulaBannerProps> = ({ username, palette, ratingsC
ctx.scale(dpr, dpr);
canvas.style.width = `${rect.width}px`;
canvas.style.height = `${rect.height}px`;
particles = initParticles(rect.width, rect.height);
const { p, bg } = initParticles(rect.width, rect.height);
particles = p;
bgClouds = bg;
}
};
@@ -100,13 +123,11 @@ const NebulaBanner: React.FC<NebulaBannerProps> = ({ username, palette, ratingsC
resize();
let mouse = { x: -1000, y: -1000, down: false };
const handleMouseMove = (e: MouseEvent) => {
const rect = canvas.getBoundingClientRect();
mouse.x = e.clientX - rect.left;
mouse.y = e.clientY - rect.top;
};
const handleMouseDown = () => { mouse.down = true; };
const handleMouseUp = () => { mouse.down = false; };
@@ -122,7 +143,6 @@ const NebulaBanner: React.FC<NebulaBannerProps> = ({ username, palette, ratingsC
const draw = () => {
const width = canvas.width / (window.devicePixelRatio || 1);
const height = canvas.height / (window.devicePixelRatio || 1);
if (!width || !height) {
animationFrameId = requestAnimationFrame(draw);
return;
@@ -130,71 +150,80 @@ const NebulaBanner: React.FC<NebulaBannerProps> = ({ username, palette, ratingsC
ctx.clearRect(0, 0, width, height);
// Nebula Background Gradient (Darker tone of the primary color)
const bgGrad = ctx.createRadialGradient(width/2, height/2, 0, width/2, height/2, width/1.2);
bgGrad.addColorStop(0, alpha(theme.palette.background.paper, 0.4));
bgGrad.addColorStop(1, alpha('#000', 0.8));
ctx.fillStyle = bgGrad;
// Deep Space Background
ctx.fillStyle = '#050508';
ctx.fillRect(0, 0, width, height);
time += speed;
particles.forEach((p) => {
// Organic Movement (Cloud-like)
const noiseX = Math.sin(time + p.phase) * 0.5;
const noiseY = Math.cos(time * 0.8 + p.phase) * 0.5;
p.vx += noiseX * 0.01;
p.vy += noiseY * 0.01;
// Draw Background atmospheric clouds first
bgClouds.forEach(c => {
const g = ctx.createRadialGradient(c.x, c.y, 0, c.x, c.y, c.size);
g.addColorStop(0, alpha(c.color, c.alpha));
g.addColorStop(1, alpha(c.color, 0));
ctx.fillStyle = g;
ctx.fillRect(c.x - c.size, c.y - c.size, c.size * 2, c.size * 2);
});
// Mouse Interaction
// Process and Draw Active Gas Particles
particles.forEach((p) => {
// Organic Drift
const driftX = Math.sin(time + p.phase) * 0.2;
const driftY = Math.cos(time * 0.7 + p.phase) * 0.2;
p.vx += driftX;
p.vy += driftY;
// Mouse Interaction (Fluid feel)
const dx = mouse.x - p.x;
const dy = mouse.y - p.y;
const dist = Math.sqrt(dx * dx + dy * dy);
if (dist < 250) {
if (dist < 300) {
if (mouse.down) {
// Pull in effect
p.vx += (dx / dist) * attractionForce;
p.vy += (dy / dist) * attractionForce;
// Condense / Gravity Pull
const force = (300 - dist) / 300;
p.vx += (dx / dist) * attractionForce * force;
p.vy += (dy / dist) * attractionForce * force;
} else {
// Disturbance / Swirl effect
const angle = Math.atan2(dy, dx);
p.vx += Math.cos(angle + Math.PI/2) * 0.05;
p.vy += Math.sin(angle + Math.PI/2) * 0.05;
// Swirl / Turbulence
const swirl = (300 - dist) / 300;
p.vx += (dy / dist) * 0.15 * swirl;
p.vy -= (dx / dist) * 0.15 * swirl;
}
}
// Friction
p.vx *= 0.96;
p.vy *= 0.96;
p.vx *= 0.94;
p.vy *= 0.94;
p.x += p.vx;
p.y += p.vy;
// Screen Wrap
if (p.x < -50) p.x = width + 50;
if (p.x > width + 50) p.x = -50;
if (p.y < -50) p.y = height + 50;
if (p.y > height + 50) p.y = -50;
const margin = p.size;
if (p.x < -margin) p.x = width + margin;
if (p.x > width + margin) p.x = -margin;
if (p.y < -margin) p.y = height + margin;
if (p.y > height + margin) p.y = -margin;
// Fade in
if (p.alpha < p.targetAlpha) p.alpha += 0.005;
// Draw Particle (Nebula blob)
const pOpacity = p.alpha * globalOpacity * (0.6 + Math.sin(time * 2 + p.offset) * 0.4);
// Pulsing Alpha
p.pulse += p.pulseSpeed;
const currentAlpha = p.targetAlpha * (0.5 + Math.sin(p.pulse) * 0.5);
const grad = ctx.createRadialGradient(p.x, p.y, 0, p.x, p.y, p.size * 3);
grad.addColorStop(0, alpha(p.color, pOpacity));
grad.addColorStop(0.5, alpha(p.color, pOpacity * 0.3));
// Render as additive cloud blob
const grad = ctx.createRadialGradient(p.x, p.y, 0, p.x, p.y, p.size);
const colorAlpha = currentAlpha * globalOpacity;
grad.addColorStop(0, alpha(p.color, colorAlpha));
grad.addColorStop(0.4, alpha(p.color, colorAlpha * 0.4));
grad.addColorStop(1, alpha(p.color, 0));
ctx.fillStyle = grad;
ctx.globalCompositeOperation = 'screen';
ctx.beginPath();
ctx.arc(p.x, p.y, p.size * 4, 0, Math.PI * 2);
ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2);
ctx.fill();
});
ctx.globalCompositeOperation = 'source-over';
animationFrameId = requestAnimationFrame(draw);
};
@@ -209,7 +238,7 @@ const NebulaBanner: React.FC<NebulaBannerProps> = ({ username, palette, ratingsC
}
cancelAnimationFrame(animationFrameId);
};
}, [username, palette, ratingsCount, followersCount, theme, particleCount, speed, globalOpacity, attractionForce]);
}, [username, palette, ratingsCount, followersCount, theme, particleCount, speed, globalOpacity, attractionForce, cloudSizeMultiplier]);
return (
<canvas
@@ -221,8 +250,7 @@ const NebulaBanner: React.FC<NebulaBannerProps> = ({ username, palette, ratingsC
width: '100%',
height: '100%',
pointerEvents: 'none',
zIndex: 1,
mixBlendMode: 'screen'
zIndex: 1
}}
/>
);