Replaces the Persona x Mocha rice. NieR's menu language is kept whole — plain rectangles, hairline rules, letter-spaced upright capitals, a square marker on the current row, corner ticks round panels, and selection shown by inverting the row — but the colours come from ~/.wallpapers/space-1.jpg rather than from the game's beige: the grey-green void as the ground, the suit's sage grey as text, the planet's white as the one accent, and the hull's red indicator lights as the alarm. The Persona geometry is switched off rather than ripped out: Theme.skew and Theme.cut are 0, so P5Panel, Skew and Geom collapse to rectangles. Overshoot easing, italics and black weights are gone shell-wide. New, borrowed from caelestia's screen border: bar/Frame.qml draws the bar, the rail and a thin left/bottom band as one hull on the bottom layer, with the desktop as a rounded opening cut out of it. Frame also owns all four exclusive zones, so the bar and rail are placed from the screen edge. Hyprland moves to 1px borders lit from the planet white into grey, a soft wide shadow and gaps measured from the opening. Alacritty, fish and dunst get matching YoRHa palettes. Neovim, GTK/Qt and btop are still Mocha. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
259 lines
9.8 KiB
QML
259 lines
9.8 KiB
QML
import QtQuick
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import QtQuick.Effects
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import Quickshell
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import Quickshell.Widgets
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import "root:/config"
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import "root:/components"
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// One level of a StatusNotifier menu, drawn in the shell's own language.
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//
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// Submenus expand inline rather than opening a second window: a tray menu is
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// two or three items deep at most, and a stack of leaning slabs chasing each
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// other across the screen would read as clutter. The type nests itself for
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// child levels, so this file is the whole menu.
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Column {
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id: root
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// A QsMenuHandle — either the item's root menu or a submenu entry.
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required property var menuHandle
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// Raised by any level when an entry is actually invoked, so the window can
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// close itself.
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signal activated()
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// What the window should size itself to. Deliberately NOT `implicitWidth`.
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//
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// A Column takes its implicit width from how wide its children ended up, and
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// the rows are stretched to the Column's own width so a hover block can span
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// the entry. Sizing the window off that closes the loop — window width feeds
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// row width feeds Column implicit width feeds window width — and it does not
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// settle: each pass adds a float epsilon, so the shell spins at 100% CPU
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// forever. Slack's menu was the first to hit it and it took the whole bar
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// down with it, past the reach of anything but SIGKILL. Measuring the
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// strings against the font instead keeps sizing entirely out of the layout.
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readonly property real menuWidth: {
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let w = 0;
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for (const e of (opener.children?.values ?? [])) {
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if (e.isSeparator) continue;
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let ew = fm.advanceWidth(root.clean(e.text)) + Theme.padM * 2 + Theme.padS * 2;
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if (e.buttonType !== QsMenuButtonType.None || e.icon !== "")
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ew += 16 + Theme.padS;
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if (e.hasChildren) ew += 18;
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w = Math.max(w, ew);
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}
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return w;
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}
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// DBus menus carry Qt's mnemonic underscores; nothing here handles
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// accelerators, so they would just be stray marks.
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function clean(s: string): string {
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return String(s ?? "").replace(/_([^_])/g, "$1");
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}
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spacing: 0
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FontMetrics {
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id: fm
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font.family: Theme.fontMono
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font.pixelSize: Theme.fsSmall
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font.weight: Theme.weightBody
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}
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QsMenuOpener {
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id: opener
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menu: root.menuHandle
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}
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Repeater {
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model: opener.children
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Item {
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id: row
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required property var modelData
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readonly property var entry: modelData
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readonly property bool interactive: entry.enabled && !entry.isSeparator
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readonly property bool hovered: rowHover.hovered && interactive
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// Submenus stay collapsed until asked for.
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property bool expanded: false
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// Height only. Width is the Column's business — see `menuWidth`.
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implicitHeight: entry.isSeparator ? 9 : 26 + sub.height
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width: root.width
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// ------------------------------------------------------ separator
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Rectangle {
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anchors.verticalCenter: parent.verticalCenter
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visible: row.entry.isSeparator
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width: parent.width - Theme.padM * 2
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x: Theme.padM
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height: 1
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color: Theme.alpha(Theme.outline, 0.9)
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}
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// ----------------------------------------------------------- item
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Item {
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id: line
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width: parent.width
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height: row.entry.isSeparator ? 0 : 26
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visible: !row.entry.isSeparator
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// Hover is a solid accent block, the same statement the
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// workspace ticks and the rail icons make.
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Skew {
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anchors.fill: parent
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anchors.leftMargin: Theme.padS
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anchors.rightMargin: Theme.padS
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color: row.hovered ? Theme.accent : "transparent"
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Behavior on color {
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ColorAnimation { duration: Theme.durFast }
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}
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}
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// Check mark / radio dot, or the entry's own icon. Both occupy
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// the same slot so the labels line up either way.
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Item {
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id: leading
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anchors.left: parent.left
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anchors.leftMargin: Theme.padM
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anchors.verticalCenter: parent.verticalCenter
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width: row.entry.buttonType !== QsMenuButtonType.None
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|| row.entry.icon !== "" ? 16 : 0
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height: 12
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Skew {
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anchors.verticalCenter: parent.verticalCenter
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visible: row.entry.buttonType !== QsMenuButtonType.None
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width: 10
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height: 10
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borderWidth: 1
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borderColor: row.hovered ? Theme.ink : Theme.alpha(Theme.text, 0.6)
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color: row.entry.checkState === Qt.Checked
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? (row.hovered ? Theme.ink : Theme.accent)
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: "transparent"
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}
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IconImage {
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anchors.verticalCenter: parent.verticalCenter
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visible: row.entry.buttonType === QsMenuButtonType.None
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&& row.entry.icon !== ""
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width: 14
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height: 14
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source: row.entry.icon
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asynchronous: true
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// Same flattening the tray icons get — brand colour in
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// a two-hue palette is the one thing that breaks it.
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layer.enabled: true
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layer.effect: MultiEffect {
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colorization: 1.0
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colorizationColor: row.hovered ? Theme.ink : Theme.text
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}
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}
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}
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Text {
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id: label
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anchors.left: leading.right
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anchors.leftMargin: leading.width > 0 ? Theme.padS : Theme.padM
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anchors.right: arrow.left
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anchors.rightMargin: Theme.padS
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anchors.verticalCenter: parent.verticalCenter
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text: root.clean(row.entry.text)
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elide: Text.ElideRight
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color: !row.entry.enabled
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? Theme.muted
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: (row.hovered ? Theme.ink : Theme.text)
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font.family: Theme.fontMono
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font.pixelSize: Theme.fsSmall
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font.weight: Theme.weightBody
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renderType: Text.NativeRendering
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}
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Text {
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id: arrow
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anchors.right: parent.right
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anchors.rightMargin: Theme.padM
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anchors.verticalCenter: parent.verticalCenter
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width: row.entry.hasChildren ? 18 : 0
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visible: row.entry.hasChildren
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text: row.expanded ? "" : ""
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color: row.hovered ? Theme.ink : Theme.subtext
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font.family: Theme.fontIcon
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font.pixelSize: Theme.fsMicro
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}
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HoverHandler {
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id: rowHover
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enabled: row.interactive
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cursorShape: Qt.PointingHandCursor
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}
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TapHandler {
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enabled: row.interactive
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onTapped: {
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if (row.entry.hasChildren) {
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row.expanded = !row.expanded;
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} else {
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row.entry.triggered();
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root.activated();
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}
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}
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}
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}
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// ------------------------------------------------------- submenu
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Item {
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id: sub
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anchors.top: line.bottom
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width: parent.width
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height: subLoader.item ? subLoader.item.implicitHeight : 0
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clip: true
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visible: height > 0
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Behavior on height {
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NumberAnimation { duration: Theme.durFast; easing.type: Easing.OutExpo }
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}
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// The guide rule down the side of an expanded submenu,
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// declared before the entries so it can never paint over them.
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Rectangle {
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x: Theme.padS
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width: 1
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height: parent.height
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visible: row.expanded
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color: Theme.alpha(Theme.accent, 0.8)
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}
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// Loaded by URL rather than as an inline component: QML rejects
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// a type that instantiates itself, even lazily, and a menu tree
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// is the one place recursion is the natural shape.
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Loader {
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id: subLoader
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x: Theme.padM
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width: parent.width - Theme.padM
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onLoaded: item.activated.connect(root.activated)
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}
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Connections {
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target: row
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function onExpandedChanged() {
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if (row.expanded)
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subLoader.setSource(Qt.resolvedUrl("TrayMenuList.qml"),
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{ menuHandle: row.entry });
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else
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subLoader.source = "";
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}
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}
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}
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}
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}
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}
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