Replaces the Persona x Mocha rice. NieR's menu language is kept whole — plain rectangles, hairline rules, letter-spaced upright capitals, a square marker on the current row, corner ticks round panels, and selection shown by inverting the row — but the colours come from ~/.wallpapers/space-1.jpg rather than from the game's beige: the grey-green void as the ground, the suit's sage grey as text, the planet's white as the one accent, and the hull's red indicator lights as the alarm. The Persona geometry is switched off rather than ripped out: Theme.skew and Theme.cut are 0, so P5Panel, Skew and Geom collapse to rectangles. Overshoot easing, italics and black weights are gone shell-wide. New, borrowed from caelestia's screen border: bar/Frame.qml draws the bar, the rail and a thin left/bottom band as one hull on the bottom layer, with the desktop as a rounded opening cut out of it. Frame also owns all four exclusive zones, so the bar and rail are placed from the screen edge. Hyprland moves to 1px borders lit from the planet white into grey, a soft wide shadow and gaps measured from the opening. Alacritty, fish and dunst get matching YoRHa palettes. Neovim, GTK/Qt and btop are still Mocha. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
159 lines
6.0 KiB
QML
159 lines
6.0 KiB
QML
import QtQuick
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import Quickshell
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import Quickshell.Hyprland
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import "root:/config"
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import "root:/components"
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// Workspace indicator: leaning ticks that stretch open when focused. Occupied
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// workspaces fill in, urgent ones snap to the alarm colour.
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Item {
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id: root
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required property var screenRef
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readonly property HyprlandMonitor monitor: Hyprland.monitorFor(screenRef)
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readonly property int focusedId: monitor?.activeWorkspace?.id ?? -1
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// Live workspaces on this monitor, keyed by id, ignoring special workspaces.
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readonly property var occupancy: {
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const map = {};
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for (const w of (Hyprland.workspaces?.values ?? [])) {
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if (w.id < 1) continue;
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if (root.monitor && w.monitor && w.monitor.id !== root.monitor.id) continue;
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map[w.id] = {
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count: w.toplevels?.values?.length ?? 0,
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urgent: w.urgent,
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fullscreen: w.hasFullscreen
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};
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}
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return map;
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}
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// Always show 1..5, plus anything beyond that which is actually in use.
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readonly property var slots: {
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const ids = [1, 2, 3, 4, 5];
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for (const key in root.occupancy) {
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const id = parseInt(key);
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if (ids.indexOf(id) === -1) ids.push(id);
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}
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return ids.sort((a, b) => a - b);
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}
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implicitWidth: row.implicitWidth
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implicitHeight: 24
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Row {
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id: row
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anchors.verticalCenter: parent.verticalCenter
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spacing: 6
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Repeater {
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model: root.slots
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Item {
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id: pip
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required property var modelData
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required property int index
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readonly property int wsId: modelData
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readonly property var info: root.occupancy[wsId]
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readonly property bool occupied: info !== undefined && info.count > 0
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readonly property bool urgent: info !== undefined && info.urgent
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readonly property bool focused: root.focusedId === wsId
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readonly property bool hovered: pipHover.hovered
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// Every tick is the same height and the same shear. Only the
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// width changes, and only to say which workspace is focused.
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//
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// Kept well short of the bar's 20px divider rules. At 18px an
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// empty outline tick was the same height, lean and weight as a
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// divider, and the workspace strip read as a row of rules.
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width: focused ? 30 : (occupied ? 16 : 8)
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height: 14
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Behavior on width {
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NumberAnimation {
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duration: Theme.durSlow
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easing.type: Easing.OutCubic
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easing.overshoot: 1.6
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}
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}
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Skew {
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id: tick
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anchors.fill: parent
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// Focused is a solid accent block. Urgent is a solid alarm
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// block — it used to be the accent too, which made an
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// urgent workspace indistinguishable from the focused one.
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// Occupied is a subtext block. Empty is a flat recessed
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// slot, filled rather than outlined so it cannot pass for a
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// divider.
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color: {
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if (pip.focused) return Theme.accent;
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if (pip.urgent) return Theme.alarm;
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if (pip.hovered) return Theme.text;
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if (pip.occupied) return Theme.subtext;
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return Theme.surfaceAlt;
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}
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Behavior on color {
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ColorAnimation { duration: Theme.durBase }
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}
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// Urgent is the one pip that has to be seen peripherally.
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SequentialAnimation on opacity {
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running: pip.urgent && !pip.focused
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loops: Animation.Infinite
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alwaysRunToEnd: true
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NumberAnimation { to: 0.4; duration: 520; easing.type: Easing.InOutQuad }
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NumberAnimation { to: 1.0; duration: 520; easing.type: Easing.InOutQuad }
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}
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}
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// The focused workspace wears its number.
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Text {
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anchors.centerIn: parent
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opacity: pip.focused ? 1 : 0
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visible: opacity > 0.01
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text: pip.wsId
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color: Theme.ink
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font.family: Theme.fontDisplay
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font.pixelSize: Theme.fsSmall
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font.weight: Theme.weightDisplay
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renderType: Text.NativeRendering
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Behavior on opacity {
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NumberAnimation { duration: Theme.durBase }
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}
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}
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// Fullscreen marker.
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Rectangle {
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visible: pip.info !== undefined && pip.info.fullscreen && !pip.focused
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width: 4; height: 4
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color: Theme.accent
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.top: parent.bottom
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anchors.topMargin: 1
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}
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HoverHandler {
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id: pipHover
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cursorShape: Qt.PointingHandCursor
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}
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// Hyprland evaluates IPC `dispatch` payloads as Lua now that the
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// config is Lua (hyprland.lua rather than hyprland.conf), so the
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// old `dispatch workspace 3` string is a Lua syntax error and the
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// click silently does nothing. Dispatchers have to be called the
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// same way lua/binds/workspaces.lua calls them.
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TapHandler {
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onTapped: Hyprland.dispatch("hl.dsp.focus({workspace = " + pip.wsId + "})")
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}
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}
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}
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}
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}
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