Files
dotfiles/quickshell/bar/Sigil.qml
T
nvrl 35048ae283 feat(quickshell): replace fuzzel with an in-process launcher
fuzzel could only answer "which app", so launching Brave at a URL meant
picking the app, waiting for it, then typing the address somewhere else.
The launcher now takes a verb and an object in one line: type
`gitlab.enqs.de` and every app that can open it sorts to the top, default
browser first, ready for Enter — or arrow/hjkl down to Brave's New
Incognito Window, which is offered as a peer of Brave itself rather than
hidden behind a submenu.

services/Apps.qml is the brain and holds no UI: it flattens desktop
entries and their actions into one index, classifies the typed argument
(url / mail / path), ranks by fuzzy match plus handler affinity plus
frecency, and launches. Launching through `uwsm app` keeps each app in its
own scope; entries whose Exec declares no field code (Brave's
`--incognito` action, among others) are launched by tokenising Exec per
the Desktop Entry spec and appending the argument, never via `sh -c`.

Four prefixes reuse the same window, so there is one picker and one set of
keys: `>` runs a command, `=` evaluates arithmetic, `:` is clipboard
history (cliphist, which had been a second fuzzel invocation), and a
dmenu mode is driven over IPC.

quickshell/scripts/takemi-dmenu is the bridge for that last one — a
`fuzzel --dmenu` drop-in for scripts that want a picker, symlinked into
~/.local/bin. fluxo's bt menu now goes through it.

Living in the Quickshell process means the window is on screen on the
frame the bind fires, with no process to spawn.

Removes fuzzel entirely: its config, its theme submodule, the package,
and the last consumers (the bar sigil, fluxo's menu_command). Also drops
hypr/scripts/powermenu.sh, which was fuzzel-based and bound to nothing.
2026-09-16 15:46:51 +02:00

45 lines
1.4 KiB
QML

import QtQuick
import Quickshell
import "root:/config"
import "root:/components"
import "root:/services"
// The house mark, far left. Click launches the app menu; right click reloads
// the shell, which is handy while tweaking the config.
BarPill {
id: root
required property var screenRef
accent: Theme.accent
slash: true
padding: Theme.padS
lean: Theme.skew
implicitWidth: Theme.barHeight + contentPad
onClicked: Actions.toggleLauncher()
onRightClicked: Actions.reloadShell()
// The wordmark. Was the Death arcana skull (nf-md-skull, U+F068C) — a
// pictogram in a shell that otherwise says everything in heavy italic
// type. SplitText puts it in the display face with the crimson-and-black
// offset every other heading carries, so the house mark is built out of
// the same parts as the rest of the bar.
SplitText {
id: mark
anchors.centerIn: parent
text: "P5"
pixelSize: Theme.fsLarge
letterSpacing: 0
color: root.hovered ? Theme.accent : Theme.primary
}
// Kick the ghosts out and let them snap back. The skull could spin a full
// turn and still read as a skull; a wordmark upside down just reads as
// broken, so the click gets the glitch instead.
Connections {
target: root
function onClicked() { mark.glitch(); }
}
}