Files
dotfiles/quickshell/components/SplitText.qml
T
2026-09-24 13:35:20 +02:00

108 lines
3.5 KiB
QML

import QtQuick
import "root:/config"
// Display text, screen-printed: the body sits on a hard crust copy knocked a
// pixel and a half down-right — the same offset `P5Panel` puts behind every
// slab. Drives most headings in the shell.
//
// This used to carry a permanent RGB split, a blue and a mauve ghost either
// side of the body. On crimson-and-black that read as misregistered print; on
// Mocha's pastels it read as blur, and it turned every heading in the shell
// soft. The two ghosts still exist, but only for the moment `glitch()` runs.
Item {
id: root
property string text: ""
property int pixelSize: Theme.fsLarge
property int weight: Theme.weightDisplay
property string family: Theme.fontDisplay
property bool italic: true
property color color: Theme.text
property int elide: Text.ElideNone
property int horizontalAlignment: Text.AlignLeft
property real letterSpacing: 0.5
// Print shadow. Scales gently with size so a 34px heading does not sit on
// the same hairline offset as an 11px label.
property real shadowOffset: Math.max(1, Math.round(root.pixelSize / 10))
property color shadowColor: Theme.ink
// Ghost offset and resting strength. Resting strength is zero, so the
// ghosts are invisible until `glitch()` kicks them out. A caller that sets
// `splitOpacity` is asking for the old permanent split and still gets it.
property real split: 1.6
property real splitOpacity: 0
// 0..1, driven only by `glitch()`. Kept apart from `split` and
// `splitOpacity` so the animation never has to remember a caller's values.
property real kick: 0
readonly property real ghostOffset: root.split + root.kick * 4
readonly property real ghostOpacity: Math.max(root.splitOpacity, root.kick * 0.85)
implicitWidth: body.implicitWidth
implicitHeight: body.implicitHeight
component Layer: Text {
anchors.fill: parent
text: root.text
elide: root.elide
horizontalAlignment: root.horizontalAlignment
verticalAlignment: Text.AlignVCenter
font.family: root.family
font.pixelSize: root.pixelSize
font.weight: root.weight
font.italic: root.italic
font.letterSpacing: root.letterSpacing
renderType: Text.NativeRendering
}
Layer {
anchors.leftMargin: root.shadowOffset
anchors.rightMargin: -root.shadowOffset
anchors.topMargin: root.shadowOffset
anchors.bottomMargin: -root.shadowOffset
color: root.shadowColor
}
Layer {
visible: root.ghostOpacity > 0.01
anchors.leftMargin: -root.ghostOffset
anchors.topMargin: root.ghostOffset * 0.4
color: Theme.accent
opacity: root.ghostOpacity
}
Layer {
visible: root.ghostOpacity > 0.01
anchors.leftMargin: root.ghostOffset
anchors.topMargin: -root.ghostOffset * 0.4
color: Theme.alarm
opacity: root.ghostOpacity
}
Layer {
id: body
color: root.color
}
// Kick the ghosts outward briefly — used on track changes, mode flips, etc.
function glitch() {
glitchAnim.restart();
}
SequentialAnimation {
id: glitchAnim
NumberAnimation {
target: root; property: "kick"
to: 1; duration: Theme.durFast
easing.type: Easing.OutExpo
}
NumberAnimation {
target: root; property: "kick"
to: 0; duration: Theme.durSlow
easing.type: Easing.OutCubic
}
}
}