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dotfiles/quickshell/components/P5Panel.qml
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nvrlandClaude Opus 5.5 a8c19961e2 theme: soften the YoRHa shapes; SUPER+D opens the dashboard
The square markers, block meters and hard-cornered fills read as boxy
next to the porthole. The desktop is now soft throughout: the porthole
is the shape everything is built around and every smaller surface echoes
it.

- Theme gains radiusS / radiusM / radiusL. radiusL is frameRadius - padS,
  so anything inset padS inside one of the frame's curves is concentric
  with it.
- P5Panel and Skew draw rounded rectangles (Geom.roundedRect) whenever
  they neither lean nor are chopped, which is always now; the polygon
  path is kept for shapes brought back on purpose.
- Markers are dots; workspace pips, toggles, transport and media chips,
  notification actions and today's date are pills or discs; the slider
  handle is round. Meters are one continuous rounded line that glides to
  its level instead of a row of segments.
- Album art is rounded with ClippingRectangle in the bar, the media
  popout and the dashboard.
- Free-standing panels (launcher, ask) drop the corner brackets and take
  the frame radius.
- Fix: a hovered notification's wash was a full-bleed square, so in the
  drawer's bottom corner it ran past the drawer's curve. It is inset by
  padS/2 and rounded by radiusL, which keeps it inside the curve.

Hyprland: the discord special workspace and its window rule are gone,
SUPER+S stays the only scratchpad, and SUPER+D now opens the dashboard
(it was on SUPER+I).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 20:56:43 +02:00

304 lines
11 KiB
QML

import QtQuick
import QtQuick.Shapes
import QtQuick.Effects
import "root:/config"
import "root:/components"
// The base surface for everything in this shell. Under the YoRHa theme it is a
// rounded rectangle with a hairline border, an optional dot wash, an optional
// accent bar down its leading edge, and optional corner ticks.
//
// The lean and chop knobs still exist and still work, so a caller can bring a
// shape back on purpose, but Theme.skew and Theme.cut are both zero.
Item {
id: root
property color fill: Theme.surface
property real fillOpacity: 0.94
property color border: Theme.outline
property real borderWidth: Theme.stroke
// Lean of the vertical edges, as a fraction of height. 0 = upright.
property real lean: Theme.skew
property bool leanLeft: false
// Tall panels (the right-hand rail) slant their horizontal edges instead,
// by a fraction of width, and inset their content top/bottom rather than
// left/right.
property bool vertical: false
// Corner chop size, and which corners get chopped (indices into the
// polygon, clockwise from the top-left). Default chops the two corners that
// read as "cut" against the lean.
property real chop: Theme.cut
property var chopCorners: [1, 3]
// Corner radius. Used whenever the panel neither leans nor is chopped,
// which under the YoRHa theme is always.
property real radius: Theme.radiusM
// Accent bar down the leading edge.
property bool slash: false
property color slashColor: Theme.accent
property real slashWidth: 4
// Dot-grid wash.
property bool halftone: false
property color halftoneColor: Theme.primary
property real halftoneOpacity: 0.07
// Accepted and ignored. This used to paint a teal-to-transparent gradient
// down the top of every panel in the shell — the single biggest source of
// the murky blue cast. Fills are flat now. Kept as a no-op property so the
// call sites that still set it don't have to be chased down.
property bool sheen: false
// Optional print stack: an ink copy of the silhouette offset behind the
// fill, and an ink keyline outside the border. Both off by default — on a
// dark ground they only thicken the edge.
property bool drop: false
property real dropOffset: Theme.dropOffset
property color dropColor: Theme.ink
property bool keyline: false
property real keylineWidth: Theme.keylineWidth
// Corner ticks: a short L at each corner, just outside the border.
property bool ticks: false
property color tickColor: Theme.outline
property real tickLength: Theme.tick
readonly property real leanInset:
(vertical ? width : height) * Math.abs(lean)
// The outline every layer below is drawn from.
readonly property string outline: root.lean === 0 && root.chop <= 0
? Geom.roundedRect(root.width, root.height, root.radius)
: Geom.svg(Geom.chamfer(root.polygon, root.chop, root.chopCorners).slice(0, -1))
readonly property var polygon: vertical
? (leanLeft ? Geom.parallelogramVL(width, height, lean)
: Geom.parallelogramV(width, height, lean))
: (leanLeft ? Geom.parallelogramL(width, height, lean)
: Geom.parallelogram(width, height, lean))
// Child content lives inside `contentItem`, inset on both sides far enough
// to clear the slanted edges. Panels do not auto-size: callers set implicit
// sizes from their own layout (`row.implicitWidth + contentPad * 2`), which
// keeps the shape maths out of every binding loop.
default property alias content: contentHolder.data
readonly property alias contentItem: contentHolder
property real padding: Theme.padM
readonly property real contentPad: padding + leanInset
// The panel outline as a mask texture. Anything that is painted from the
// raw polygon rather than from the chamfered one has to be clipped to this,
// or it escapes at the chopped corners.
Shape {
id: silhouette
anchors.fill: parent
visible: false
layer.enabled: true
layer.smooth: true
preferredRendererType: Shape.CurveRenderer
ShapePath {
fillColor: "white"
strokeColor: "transparent"
joinStyle: ShapePath.MiterJoin
PathSvg {
path: root.outline
}
}
}
// Offset black copy of the silhouette, behind everything.
Loader {
anchors.fill: parent
active: root.drop && root.dropOffset > 0
sourceComponent: Shape {
preferredRendererType: Shape.CurveRenderer
asynchronous: false
transform: Translate {
x: root.dropOffset * (root.leanLeft ? -1 : 1)
y: root.dropOffset
}
ShapePath {
fillColor: root.dropColor
strokeColor: "transparent"
joinStyle: ShapePath.MiterJoin
PathSvg {
path: root.outline
}
}
}
}
Shape {
id: body
anchors.fill: parent
preferredRendererType: Shape.CurveRenderer
asynchronous: false
// Fill, carrying the black keyline. The stroke is centred on the path,
// so half of it sits outside the silhouette — which is exactly the
// heavy outer contour the style wants.
ShapePath {
fillColor: Theme.alpha(root.fill, root.fillOpacity)
strokeColor: root.keyline ? root.dropColor : "transparent"
strokeWidth: root.keyline
? root.borderWidth + root.keylineWidth * 2
: 0
joinStyle: ShapePath.MiterJoin
capStyle: ShapePath.FlatCap
PathSvg {
path: root.outline
}
}
// Coloured border, drawn on top of the keyline so it reads as an inlay.
ShapePath {
fillColor: "transparent"
strokeColor: root.borderWidth > 0 ? root.border : "transparent"
strokeWidth: root.borderWidth
joinStyle: ShapePath.MiterJoin
capStyle: ShapePath.FlatCap
PathSvg {
path: root.outline
}
}
}
// Halftone wash, masked to the panel silhouette.
Loader {
anchors.fill: parent
active: root.halftone
asynchronous: true
sourceComponent: Image {
anchors.fill: parent
source: Theme.texDots
fillMode: Image.Tile
opacity: root.halftoneOpacity
smooth: false
layer.enabled: true
layer.effect: MultiEffect {
colorization: 1.0
colorizationColor: root.halftoneColor
maskEnabled: true
maskSource: silhouette
}
}
}
// Leading-edge slash.
//
// Its polygon is built from the panel's raw corners, so on a panel with a
// chopped corner the slash used to run straight through the cut and out the
// far side — an accent wedge sitting a few pixels outside the silhouette,
// at an angle that matched nothing. It is masked to the outline now, so the
// slash ends exactly where the chamfer does.
Loader {
anchors.fill: parent
active: root.slash
sourceComponent: Item {
Shape {
id: slashShape
anchors.fill: parent
visible: false
layer.enabled: true
layer.smooth: true
preferredRendererType: Shape.CurveRenderer
ShapePath {
fillColor: root.slashColor
strokeColor: "transparent"
PathPolyline {
path: {
const t = root.slashWidth;
// On a rail slab the slash runs along the slanted
// top edge instead of down a side.
if (root.vertical) {
const voff = root.width * root.lean;
return root.leanLeft
? Geom.closed([Qt.point(0, 0), Qt.point(root.width, voff),
Qt.point(root.width, voff + t), Qt.point(0, t)])
: Geom.closed([Qt.point(0, voff), Qt.point(root.width, 0),
Qt.point(root.width, t), Qt.point(0, voff + t)]);
}
const off = root.height * root.lean;
return root.leanLeft
? Geom.closed([Qt.point(0, 0), Qt.point(t, 0),
Qt.point(off + t, root.height), Qt.point(off, root.height)])
: Geom.closed([Qt.point(off, 0), Qt.point(off + t, 0),
Qt.point(t, root.height), Qt.point(0, root.height)]);
}
}
}
}
MultiEffect {
anchors.fill: parent
source: slashShape
maskEnabled: true
maskSource: silhouette
}
}
}
// Corner ticks. Two hairlines per corner, sitting 3px outside the panel so
// they read as a frame around it rather than as part of its border.
Loader {
anchors.fill: parent
anchors.margins: -3
active: root.ticks
sourceComponent: Item {
Repeater {
model: 4
Item {
required property int index
readonly property bool atRight: index === 1 || index === 2
readonly property bool atBottom: index >= 2
x: atRight ? parent.width - width : 0
y: atBottom ? parent.height - height : 0
width: root.tickLength
height: root.tickLength
Rectangle {
y: parent.atBottom ? parent.height - 1 : 0
width: parent.width
height: 1
color: root.tickColor
}
Rectangle {
x: parent.atRight ? parent.width - 1 : 0
width: 1
height: parent.height
color: root.tickColor
}
}
}
}
}
Item {
id: contentHolder
anchors.fill: parent
anchors.leftMargin: root.vertical ? root.padding : root.contentPad
anchors.rightMargin: root.vertical ? root.padding : root.contentPad
anchors.topMargin: root.vertical ? root.contentPad : root.padding
anchors.bottomMargin: root.vertical ? root.contentPad : root.padding
}
}