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dotfiles/quickshell/bar/Dock.qml
T
2026-08-11 00:22:59 +02:00

118 lines
3.0 KiB
QML

import QtQuick
import QtQuick.Shapes
import Quickshell
import Quickshell.Wayland
import "root:/config"
import "root:/components"
import "root:/services"
// The floating bottom-left cluster: now playing, plus the CPU/MEM/GPU readout.
//
// This one reserves no space at all. Windows tile the full height of the screen
// underneath it, and the input mask is clipped to the cluster itself so clicks
// anywhere else in the corner fall straight through to whatever is below.
//
// At rest it sits at a quarter opacity — present enough to read at a glance,
// faint enough to ignore — and snaps to full weight when the pointer arrives.
PanelWindow {
id: root
required property var modelData
screen: modelData
WlrLayershell.layer: WlrLayer.Top
WlrLayershell.namespace: "takemi-dock"
anchors {
bottom: true
left: true
}
margins {
bottom: Theme.dockMargin
left: Theme.dockMargin
}
implicitWidth: cluster.implicitWidth
implicitHeight: cluster.implicitHeight
exclusiveZone: 0
exclusionMode: ExclusionMode.Ignore
color: "transparent"
// Only the cluster takes pointer input; the rest of the surface is
// transparent to clicks.
mask: Region { item: cluster }
readonly property bool awake: clusterHover.hovered || Media.playing
// A crimson wedge pinned to the corner. This is the one part of the dock
// that never fades — it marks where the cluster lives so a nearly
// invisible idle state is still something you can aim at, and it doubles
// as the corner furniture the layout was missing.
Shape {
anchors.left: parent.left
anchors.bottom: parent.bottom
width: 26
height: 26
z: -1
preferredRendererType: Shape.CurveRenderer
opacity: root.awake ? 0.0 : 0.9
Behavior on opacity {
NumberAnimation { duration: Theme.durBase }
}
ShapePath {
fillColor: Theme.accent
strokeColor: "transparent"
PathPolyline {
path: [
Qt.point(0, 26),
Qt.point(0, 6),
Qt.point(26, 26),
Qt.point(0, 26)
]
}
}
}
Row {
id: cluster
spacing: Theme.barGap
opacity: root.awake ? 1.0 : Theme.dockIdleOpacity
Behavior on opacity {
NumberAnimation {
duration: Theme.durSlow
easing.type: Easing.OutExpo
}
}
// Lift off the corner as it wakes.
transform: Translate {
y: root.awake ? 0 : 4
Behavior on y {
NumberAnimation {
duration: Theme.durSlow
easing.type: Easing.OutBack
}
}
}
HoverHandler {
id: clusterHover
}
MediaPill {
screenRef: root.modelData
}
Resources {
screenRef: root.modelData
}
}
}