Files
2026-08-11 17:35:26 +02:00

201 lines
9.0 KiB
QML

pragma Singleton
import QtQuick
import Quickshell
// Takemi palette: crimson, black, white. Nothing else.
//
// White does the work: text, icons, idle indicators. Crimson is the only accent
// and it always means the same thing — active, or wrong. Black is structure,
// used as a hard keyline rather than as a shadow. There are no gradients in
// this shell; every fill is flat.
//
// The wallpaper is teal. The UI used to be teal too, and the two fought each
// other into a murky blue-grey. Letting the UI go monochrome-plus-red is what
// lets the wallpaper read as the colour in the composition.
Singleton {
id: root
// ---------------------------------------------------------------- colors
readonly property color ink: "#000000"
readonly property color base: "#0a0a0c"
readonly property color mantle: "#0d0d10"
readonly property color surface: "#141418"
readonly property color surfaceAlt: "#1c1c22"
readonly property color overlay: "#26262e"
readonly property color outline: "#3a3a44"
readonly property color text: "#ffffff"
readonly property color subtext: "#c8c8ce"
readonly property color muted: "#6b6b70"
// ------------------------------------------------------------ THE KNOB
// The one colour in this shell. Change this line and the entire accent
// recolours — everything below is derived from it, and nothing else in the
// palette carries hue at all.
//
// Keep it in step with `$accent` at the top of
// ~/.config/hypr/modules/takemi.conf, which is what colours the Hyprland
// window borders. Those are the only two places the colour is written.
readonly property color accent: "#ff2d40"
readonly property color accentDim: Qt.darker(root.accent, 1.9)
readonly property color accentSoft: Qt.lighter(root.accent, 1.35)
// `primary` is the resting voice of the UI, which is now simply white.
// Kept under the old name so the existing call sites don't all have to move.
readonly property color primary: root.text
readonly property color primaryDim: "#9a9aa2"
readonly property color deep: root.surfaceAlt
// `glow` is the hover highlight. It used to be a brighter teal, which now
// that everything rests at white would have made hover invisible — so it
// resolves to crimson. Pointing at a thing lights it up red.
readonly property color glow: root.accent
// ------------------------------------------------ semantic treatments
// These tokens describe interaction meaning, not new palette entries. Each
// state is composed only from Takemi's black, white, crimson, and neutral
// surfaces so callers do not invent one-off state colors.
readonly property color treatmentRestFill: root.surface
readonly property color treatmentRestMark: root.outline
readonly property color treatmentRestText: root.text
readonly property color treatmentHoverFill: root.surface
readonly property color treatmentHoverMark: root.accent
readonly property color treatmentHoverText: root.text
readonly property color treatmentFocusFill: root.text
readonly property color treatmentFocusMark: root.ink
readonly property color treatmentFocusText: root.ink
readonly property color treatmentSelectedFill: root.treatmentFocusFill
readonly property color treatmentSelectedMark: root.treatmentFocusMark
readonly property color treatmentSelectedText: root.treatmentFocusText
readonly property color treatmentActiveFill: root.surface
readonly property color treatmentActiveMark: root.accent
readonly property color treatmentActiveText: root.text
// Crimson carries destructive/error meaning. Text and keylines stay black:
// black-on-crimson is 5.70:1, while small white-on-crimson is only 3.68:1.
readonly property color treatmentDestructiveFill: root.accent
readonly property color treatmentDestructiveMark: root.ink
readonly property color treatmentDestructiveText: root.ink
readonly property color treatmentErrorFill: root.treatmentDestructiveFill
readonly property color treatmentErrorMark: root.treatmentDestructiveMark
readonly property color treatmentErrorText: root.treatmentDestructiveText
readonly property color treatmentUrgentFill: root.surface
readonly property color treatmentUrgentMark: root.accent
readonly property color treatmentUrgentText: root.text
readonly property color treatmentDisabledFill: root.surface
readonly property color treatmentDisabledMark: root.outline
readonly property color treatmentDisabledText: root.muted
// Retired hues. Aliases only — do not introduce new uses.
//
// `warn` used to be accentSoft, which put a washed-out pink-red on screen
// wherever something was merely notable. That reads as a faded accent, not
// as a decision. There is no half-crimson in this palette: a thing is wrong
// (accent) or it is not (text). `warn` now resolves to the real accent, so
// low battery shouts properly and everything merely informational is white.
readonly property color blue: root.primaryDim
readonly property color ok: root.text
readonly property color warn: root.accent
// Display text carries a crimson and a black offset rather than an RGB
// split. Same trick, correct palette.
readonly property color splitRed: root.accent
readonly property color splitCyan: root.ink
function alpha(c: color, a: real): color {
return Qt.rgba(c.r, c.g, c.b, a);
}
function mix(a: color, b: color, t: real): color {
const k = Math.max(0, Math.min(1, t));
return Qt.rgba(a.r + (b.r - a.r) * k,
a.g + (b.g - a.g) * k,
a.b + (b.b - a.b) * k,
a.a + (b.a - a.a) * k);
}
// Load readouts sit white until the number actually matters, then bleed to
// crimson. Not a hue cycle — red always means the same thing.
function heat(pct: real): color {
if (pct <= 55) return root.text;
return root.mix(root.text, root.accent, (pct - 55) / 45);
}
// ----------------------------------------------------------------- fonts
readonly property string fontDisplay: "Archivo Black"
readonly property string fontMono: "JetBrainsMono Nerd Font"
readonly property string fontIcon: "JetBrainsMono Nerd Font"
readonly property int weightDisplay: Font.Black
readonly property int weightBody: Font.Medium
readonly property int fsMicro: 9
readonly property int fsSmall: 11
readonly property int fsBody: 12
readonly property int fsLarge: 15
readonly property int fsTitle: 20
readonly property int fsHuge: 34
readonly property int fsMega: 92
// -------------------------------------------------------------- geometry
readonly property int barHeight: 40
readonly property int barMargin: 8
readonly property int barGap: 8
// The right-hand rail uses the same lean and chamfer as the bar — a
// vertical panel leans its horizontal edges by a fraction of its width,
// which works out to the same 14 degrees.
readonly property int railWidth: 48
// ONE angle, everywhere. tan(14deg). Persona geometry is disciplined, not
// random: every edge in the shell leans by exactly this much in exactly the
// same direction, and every corner is chopped by exactly `cut`. Varying
// these per module reads as noise, not as style.
readonly property real skew: 0.249
readonly property int cut: 10
readonly property int stroke: 2
// Pure-black keyline and offset copy behind panels. This is the one piece of
// layering the style needs; it is not a soft shadow and never blurs.
readonly property real dropOffset: 3
readonly property real keylineWidth: 2
readonly property int padS: 6
readonly property int padM: 12
readonly property int padL: 20
readonly property int padXL: 32
readonly property int popoutWidth: 380
readonly property int popoutGap: 10
// ------------------------------------------------------------ animation
// P5 motion is snappy and slightly overshooting — never soft.
readonly property int durFast: 110
readonly property int durBase: 190
readonly property int durSlow: 340
readonly property int durLazy: 620
readonly property var easeSnap: [0.16, 1.0, 0.3, 1.0, 1, 1] // outExpo-ish
readonly property var easeBack: [0.34, 1.56, 0.64, 1.0, 1, 1] // overshoot
readonly property var easeIn: [0.55, 0.0, 0.9, 0.35, 1, 1]
// -------------------------------------------------------------- textures
readonly property url texHalftone: "root:/assets/halftone.png"
readonly property url texStripes: "root:/assets/stripes.png"
readonly property url texScanline: "root:/assets/scanline.png"
// Last resort only. The live wallpaper comes from the Wallpaper singleton,
// which asks hyprpaper what is actually on screen — a path written down
// here goes stale the moment the wallpaper is switched, which is exactly
// what happened to the lock screen.
readonly property url fallbackWallpaper: "file:///home/narl/.wallpapers/takemi_1.jpg"
}