Files
dotfiles/quickshell/bar/BarPill.qml
nvrl add12ccc76 refactor(quickshell): drop the Persona names from the primitives
P5Panel, P5Button, P5Slider and P5Tooltip become Panel, ActionButton,
LevelSlider and Tooltip. ActionButton and LevelSlider avoid clashing
with QtQuick.Controls, which the ask panel imports.
2026-10-04 23:39:51 +02:00

175 lines
6.2 KiB
QML

import QtQuick
import "root:/config"
import "root:/components"
// Shared chrome for every bar module.
//
// The bar is one continuous slab, so by default a module draws no panel of its
// own — it is content inside the bar's surface, and marks hover with an accent
// underline rather than by lighting up a card. That is what stops the bar from
// reading as a row of floating islands.
//
// `standalone: true` brings back the individual leaning slab, for the few
// places that genuinely are separate surfaces.
Item {
id: root
property color accent: Theme.accent
property bool active: false
property bool slash: false
property real lean: Theme.skew
property bool leanLeft: false
property real padding: Theme.padM
property bool interactive: true
property bool halftone: false
property bool standalone: false
property real chop: Theme.cut
property var chopCorners: [1, 3]
readonly property bool hovered: hover.hovered
readonly property real leanInset: standalone ? panelLoader.item?.leanInset ?? 0 : 0
// The hover rule's own strip, reserved at the bottom of the module.
//
// The rule used to be drawn into the same box as the content, so anything
// taller than about 32px — the media pill's art, the metric meters — had a
// accent line struck through its bottom edge on hover. Reserving the band
// and centring content in what is left is what keeps the rule under the
// module instead of across it.
// The band reserved the full rule plus its inset — 7px off a 40px module,
// all of it taken from the bottom — so every module's content was centred
// 3.5px above the slab's own centre and the whole bar read as top-heavy.
// The rule is pushed closer to the edge now and the band keeps only enough
// clearance to stop the tallest content (the media pill's 24px art) from
// touching it, so content sits within a pixel of the slab's centre line.
readonly property real ruleHeight: 2
readonly property real ruleInset: 3
readonly property real ruleBand: root.standalone ? 0 : 2
// Modules with a notion of progress (the player's track position) draw it in
// the same band, so it can never be struck through the content. A module
// cannot do this for itself: anything it declares becomes a child of the
// content holder, whose bottom edge is above the band, and the rule lands
// across the text instead of under it. Negative means "no progress".
property real progress: -1
// Total horizontal inset a module must add on top of its content width.
readonly property real contentPad: standalone
? (panelLoader.item?.contentPad ?? root.padding)
: root.padding
default property alias content: holder.data
signal clicked()
signal rightClicked()
signal middleClicked()
signal scrolled(real delta)
implicitHeight: Theme.barHeight
Loader {
id: panelLoader
anchors.fill: parent
active: root.standalone
sourceComponent: Panel {
lean: root.lean
leanLeft: root.leanLeft
chop: root.chop
chopCorners: root.chopCorners
padding: root.padding
halftone: root.halftone
halftoneColor: root.accent
fill: root.active ? Theme.surfaceAlt : Theme.surface
fillOpacity: 1.0
border: root.hovered || root.active
? root.accent
: Theme.alpha(Theme.outline, 0.9)
borderWidth: root.hovered || root.active ? Theme.stroke : 1
slash: root.slash || root.active
slashColor: root.accent
}
}
Item {
id: holder
anchors.fill: parent
anchors.leftMargin: root.contentPad
anchors.rightMargin: root.contentPad
anchors.bottomMargin: root.ruleBand
}
// Hover mark for in-bar modules: an accent rule under the content, wiping
// out from the leading edge. Sheared to match the one angle everything uses.
Item {
visible: !root.standalone && root.interactive
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
anchors.bottomMargin: root.ruleInset
height: root.ruleHeight
clip: true
// Track progress, shown until the pointer arrives and the hover rule
// takes the band over.
//
// Deliberately untweened. MPRIS position is polled once a second, and a
// 480 ms ease on a 1 Hz input meant this rule was mid-animation roughly
// half of every second — about 115 animated frames per second on a
// 240 Hz screen, each one rebuilding this Skew's Shape geometry through
// the curve renderer and re-rendering the pill's layer textures with it.
// Stepping once per second costs 1 frame instead of 115, matches the rate
// the underlying data actually arrives at, and makes a seek land exactly
// where it was dropped instead of gliding there.
Skew {
height: parent.height
width: parent.width * Math.max(0, Math.min(1, root.progress))
color: Theme.accent
visible: root.progress >= 0 && !root.hovered && !root.active
}
Skew {
height: parent.height
width: root.hovered || root.active ? parent.width : 0
color: root.accent
Behavior on width {
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutExpo }
}
}
}
HoverHandler {
id: hover
enabled: root.interactive
cursorShape: Qt.PointingHandCursor
}
TapHandler {
enabled: root.interactive
acceptedButtons: Qt.LeftButton
onTapped: root.clicked()
}
TapHandler {
enabled: root.interactive
acceptedButtons: Qt.RightButton
onTapped: root.rightClicked()
}
TapHandler {
enabled: root.interactive
acceptedButtons: Qt.MiddleButton
onTapped: root.middleClicked()
}
WheelHandler {
enabled: root.interactive
acceptedDevices: PointerDevice.Mouse | PointerDevice.TouchPad
onWheel: event => root.scrolled(event.angleDelta.y)
}
}