9 Commits
Author SHA1 Message Date
nvrl a868f50ab7 improvements 2026-08-11 17:35:26 +02:00
nvrl 39f925cb58 updated design 2026-08-11 16:34:09 +02:00
nvrl 3e02c3f36a fixed tray + media popouts 2026-08-11 11:29:04 +02:00
nvrl ccb54f01d9 added tray menu + fixed antialising 2026-08-11 11:08:44 +02:00
nvrl 58e0ba2f99 fixed tray 2026-08-11 09:40:55 +02:00
nvrl 08146fe16f final theme 2026-08-11 02:05:46 +02:00
nvrl 105cf6b3a8 updated theme 2026-08-11 01:53:26 +02:00
nvrl 0a439d951e updated style 2026-08-11 00:22:59 +02:00
nvrl 47ff5233bd added quickshell 2026-08-10 23:57:26 +02:00
97 changed files with 10262 additions and 153 deletions
+3
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@@ -8,6 +8,7 @@
!hypr/
!hyprpanel/
!nvim/
!quickshell/
!waybar/
!zathura/
!mimeapps.list
@@ -17,6 +18,8 @@
!brave-flags.conf
!chromium-flags.conf
!README.md
!plans/
!DESIGN-IS-2026-08-11/
!rice.png
!rice-2.png
!rice-3.png
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@@ -0,0 +1,36 @@
# Takemi shell design audit — scope
## Audited artifact
- Running Persona 5-inspired desktop shell shown in the two supplied 1920×1080 screenshots.
- Quickshell implementation under `quickshell/`, including the top bar, right rail,
pop-outs, tray menus, power overlay, notifications/OSD, and lock screen.
- Shared design tokens and primitives in `quickshell/config/` and
`quickshell/components/`.
## User and task
- Primary user: the workstation owner using the shell throughout the day.
- Primary task: identify system state and reach common desktop controls quickly,
without the theme obscuring application content.
## Constraints
- Preserve the Persona 5 / Tae Takemi identity.
- Preserve the crimson, black, and white palette and screen-print character.
- Stack remains Quickshell, Hyprland, and Fluxo.
- The result must work at desktop scale, with keyboard and pointer input, and
remain legible during long sessions.
## References
- Persona 5 interface language: asymmetric editorial composition, hard ink,
decisive silhouettes, halftone texture, and rapid card-like motion.
- Current implementation and supplied screenshots are the concrete baseline;
fidelity to the game is subordinate to daily desktop usefulness.
## Out of scope
- Application-level themes outside the shell.
- Replacing the wallpaper or character artwork.
- Changing the desktop stack.
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@@ -0,0 +1,114 @@
# Evidence
## 1. Innovative
- The shell applies one custom QML geometry and print system across panels,
backdrops, motion, and textures (`quickshell/config/Theme.qml:118-153`,
`quickshell/components/P5Panel.qml:7-56`).
- This refreshes standard desktop bars/popovers, but the interaction model is
still conventional bar + rail + popup + modal.
## 2. Useful
- The permanent bar exposes workspaces, active window, media, resources, and
time in one slab (`quickshell/bar/Bar.qml:67-122`).
- Power and lock are keyboard-operable; bar, rail, tray, and most pop-out
actions remain pointer-only (`quickshell/overlays/PowerMenu.qml:242-261`,
`quickshell/lock/LockFace.qml:290-311`,
`quickshell/bar/RailIcon.qml:104-124`).
- The primary surfaces contain at least 41 interactive targets; the live total
grows with workspaces, devices, streams, notifications, and tray entries.
## 3. Aesthetic
- A clear system exists: spacing `[6,12,20,32]`, type
`[9,11,12,15,20,34,92]`, 12 literal palette colors, one nominal 14° angle,
and shared 10px cuts (`quickshell/config/Theme.qml:19-49,92-148`).
- Runtime type exceptions include 8, 30, 42, and 156.4px; local geometry also
introduces several non-token cuts and leans.
- White on crimson is 3.68:1 and fails normal-text AA where selected destructive
actions or unread badges use that pairing
(`quickshell/components/P5Button.qml:32-73`,
`quickshell/bar/NotifButton.qml:38-58`).
- Screenshot #1: permanent chrome is visually continuous and disciplined, but
competes with an already high-contrast Persona wallpaper/frame.
- Screenshot #2: the left headline/right action-stack composition is strong;
the repeated stripe field and still-legible desktop behind it dilute focus.
## 4. Understandable
- The power screen labels all actions and prints its keyboard map
(`quickshell/overlays/PowerMenu.qml:31-38,216-261`).
- Rail icons expose different left/right/middle/scroll behaviors without visible
instruction (`quickshell/bar/Rail.qml:76-132`).
- Several state labels behave as inverse actions: “Wi-Fi On,” Bluetooth “On,”
“Scanning,” and “Silenced” toggle those states off.
- “WHO GOES THERE,” “WRONG,” “HELD,” “PROCS,” “VRAM,” and unlabeled load values
favor voice or jargon over immediate comprehension.
## 5. Unobtrusive
- Normal chrome consumes only a 40px top bar and 48px right rail
(`quickshell/config/Theme.qml:109-116`).
- The full-screen modes add stripes, a wedge, oversized split text, attribution,
six slabs, and a hint simultaneously
(`quickshell/overlays/PowerMenu.qml:50-228`).
- Twelve action identities are repeated between permanent chrome and detail
panels; repetition improves reach but adds competing affordances.
## 6. Honest
- No marketing inflation or dark patterns were found. Power labels map directly
to their system action (`quickshell/overlays/PowerMenu.qml:31-38,230-239`).
- “n HELD” counts all history rather than suppressed items
(`quickshell/popouts/NotifPopout.qml:27`,
`quickshell/services/Notifs.qml:36-44`).
- Muted OSDs display 0% even when stored volume remains nonzero
(`quickshell/overlays/Osd.qml:51-64,172-185`).
- A visually disabled slider can still emit changes
(`quickshell/components/P5Slider.qml:9-12,48-84`).
## 7. Long-lasting
- The system is based on reusable primitives rather than per-screen decoration.
- Literal `P5` branding, the quote attribution, and the esports-like continuous
frame tie the result closely to one entertainment reference and visual era
(`quickshell/bar/Sigil.qml:31`,
`quickshell/overlays/PowerMenu.qml:88-118`).
## 8. Thorough
- Empty, loading, failure, focus, and disabled states exist.
- A rendered success state is absent; generic buttons lack a disabled state;
focus treatment is concentrated in power and lock; explicit accessible names
and roles total zero (`quickshell/components/P5Button.qml:6-107`).
- The locks disabled state is clear, but `P5Slider` can look disabled while
remaining interactive.
## 9. Environmentally friendly
- The shell has 0 JavaScript bytes, about 259KB of QML, 1.4KB of local texture
assets, no declared HTTP request, and a measured load proxy below two seconds.
- Seven Fluxo reads recur in polling batches; playing media creates 36 idle
animation loops (`quickshell/services/Sys.qml:78-102`,
`quickshell/bar/MediaPill.qml:125-153`).
- No reduced-motion branch exists (`quickshell/config/Theme.qml:139-148`).
## 10. As little design as possible
- The one-slab bar avoids a row of redundant cards
(`quickshell/bar/Bar.qml:8-14,40-63`).
- The audited tree reaches seven declarative levels, contains twelve repeated
action identities, and includes removable atmospheric elements in modal and
lock compositions.
- The permanent surface, transient surface, and cinematic surface currently
share too much of the same visual intensity instead of forming a hierarchy.
## Known gaps
- Dynamic application strings, device counts, and menu depth cannot be fixed
from static source.
- Exact compositor frame time, GPU cost, and live accessibility-tree output
were not available.
- Screenshot evidence covers the normal desktop and power overlay; lock-screen
judgments also use its implementation source.
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@@ -0,0 +1,43 @@
# Rams scorecard
1. **Good design is innovative — 2/3**
Evidence: one custom print/geometry system refreshes conventional shell surfaces (`01-evidence.md#1-innovative`).
Justification: the expression is distinctive, but it does not introduce a new desktop interaction pattern.
2. **Good design makes a product useful — 2/3**
Evidence: core state and actions are direct, while most shell controls require a pointer (`01-evidence.md#2-useful`).
Justification: the primary tasks work quickly, but keyboard and discoverability gaps add friction.
3. **Good design is aesthetic — 2/3**
Evidence: the token system is strong, with several type/geometry exceptions and a 3.68:1 text pairing (`01-evidence.md#3-aesthetic`).
Justification: the visual system is unmistakable, but contrast and intensity inconsistencies prevent a fully resolved score.
4. **Good design makes a product understandable — 1/3**
Evidence: multiple rail gestures are undisclosed and several state labels read like actions (`01-evidence.md#4-understandable`).
Justification: more than three controls require prior knowledge or experimentation.
5. **Good design is unobtrusive — 1/3**
Evidence: compact permanent chrome expands into visually competing full-screen decoration (`01-evidence.md#5-unobtrusive`).
Justification: the theme sometimes becomes the figure when the users task should remain the figure.
6. **Good design is honest — 2/3**
Evidence: no dark patterns exist, but held-count, muted-volume, and disabled-slider presentation diverge from behavior (`01-evidence.md#6-honest`).
Justification: the mismatches are minor rather than deceptive, but prevent a one-to-one mapping everywhere.
7. **Good design is long-lasting — 2/3**
Evidence: reusable primitives coexist with literal franchise and gaming-HUD markers (`01-evidence.md#7-long-lasting`).
Justification: the craft will last, while the most literal references may date the surface.
8. **Good design is thorough — 1/3**
Evidence: success, generic disabled, broad focus, and accessibility metadata are missing or rough (`01-evidence.md#8-thorough`).
Justification: three or more important state families remain incomplete.
9. **Good design is environmentally friendly — 1/3**
Evidence: source weight is small, but recurring polling and idle motion have no reduced-motion gate (`01-evidence.md#9-environmentally-friendly`).
Justification: the runtime is lean yet motion is always on when its conditions are met.
10. **Good design is as little design as possible — 1/3**
Evidence: restrained single slabs coexist with repeated affordances and multi-layer modal atmosphere (`01-evidence.md#10-as-little-design-as-possible`).
Justification: at least three decorative or duplicated elements could be removed without breaking a task.
**Total: 15/30**
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@@ -0,0 +1,30 @@
# Verdict — REDESIGN
The strict Rams verdict is **REDESIGN (15/30)**: preserve the excellent brand
tokens and working shell primitives, but redesign the hierarchy so permanent,
transient, and cinematic surfaces no longer compete at the same intensity.
## Highest-leverage moves
1. **Principles #4 and #8 — make behavior legible:** give every icon one primary
click action, add concise Persona-styled hover labels, expose secondary actions
inside its pop-out, and add real focus/disabled/accessibility states. Evidence:
`01-evidence.md#4-understandable` and `#8-thorough`.
2. **Principles #5 and #10 — introduce three intensity tiers:** quiet permanent
chrome, expressive transient panels, theatrical full-screen scenes; reserve
stripes, large split type, and strong halftone for the latter two. Evidence:
`01-evidence.md#5-unobtrusive` and `#10-as-little-design-as-possible`.
3. **Principles #3 and #6 — assign semantics by treatment, not red alone:** use
white fill for selection, a red rule/slash for active state, solid red only
for destructive/error, and pulse only for urgency; fix white-on-red small text.
Evidence: `01-evidence.md#3-aesthetic` and `#6-honest`.
4. **Principles #3 and #7 — move the chaos to macro-composition:** keep clean
module geometry, but vary panel silhouette, title placement, and scale by
context instead of repeating the same framed HUD grammar everywhere. Evidence:
`01-evidence.md#3-aesthetic` and `#7-long-lasting`.
5. **Principles #2 and #9 — add a calm mode:** stop idle equalizer/pulse/marquee
motion when reduced motion is requested and reduce polling when a detail panel
is closed. Evidence: `01-evidence.md#2-useful` and `#9-environmentally-friendly`.
This is a hierarchy redesign, not an instruction to discard the palette,
textures, panel engine, services, or current functionality.
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# Planning handoff
```text
/make-plan Redesign the Takemi Persona 5 desktop shell. Current design failed audit at 15/30 with critical gaps in principles #4 understandable, #5 unobtrusive, #8 thorough, #9 environmentally friendly, and #10 as little design as possible.
Verdict paragraph:
> The strict Rams verdict is REDESIGN (15/30): preserve the excellent brand tokens and working shell primitives, but redesign the hierarchy so permanent, transient, and cinematic surfaces no longer compete at the same intensity.
Why redesign and not refine: the total is below the 20-point refine threshold because the same high-intensity visual and interaction grammar spans permanent chrome, transient controls, and full-screen scenes.
Preserve from current design:
- Crimson/black/white palette, type scale foundation, and motion timings in quickshell/config/Theme.qml:19-148.
- Single-slab bar/rail architecture in quickshell/bar/Bar.qml:8-63 and quickshell/bar/Rail.qml:9-64.
- Reusable P5Panel geometry/texture engine in quickshell/components/P5Panel.qml:7-248.
- Existing services and feature coverage; this is an information/design hierarchy change, not a functionality cut.
Discard:
- One-intensity-fits-all use of stripes, halftone, split type, slashes, and repeated framed geometry. Evidence: DESIGN-IS-2026-08-11/01-evidence.md#5-unobtrusive. Caused failure on principles #5 and #10.
- Undisclosed multi-button/multi-gesture behavior on icon-only permanent controls. Evidence: DESIGN-IS-2026-08-11/01-evidence.md#4-understandable. Caused failure on principles #4 and #8.
Top moves:
1. Principles #4 and #8 — make behavior legible: give every icon one primary click action, add concise Persona-styled hover labels, expose secondary actions inside its pop-out, and add real focus/disabled/accessibility states. Evidence: DESIGN-IS-2026-08-11/01-evidence.md#4-understandable and #8-thorough.
2. Principles #5 and #10 — introduce three intensity tiers: quiet permanent chrome, expressive transient panels, theatrical full-screen scenes; reserve stripes, large split type, and strong halftone for the latter two. Evidence: DESIGN-IS-2026-08-11/01-evidence.md#5-unobtrusive and #10-as-little-design-as-possible.
3. Principles #3 and #6 — assign semantics by treatment, not red alone: use white fill for selection, a red rule/slash for active state, solid red only for destructive/error, and pulse only for urgency; fix white-on-red small text. Evidence: DESIGN-IS-2026-08-11/01-evidence.md#3-aesthetic and #6-honest.
4. Principles #3 and #7 — move the chaos to macro-composition: keep clean module geometry, but vary panel silhouette, title placement, and scale by context instead of repeating the same framed HUD grammar everywhere. Evidence: DESIGN-IS-2026-08-11/01-evidence.md#3-aesthetic and #7-long-lasting.
5. Principles #2 and #9 — add a calm mode: stop idle equalizer/pulse/marquee motion when reduced motion is requested and reduce polling when a detail panel is closed. Evidence: DESIGN-IS-2026-08-11/01-evidence.md#2-useful and #9-environmentally-friendly.
Redesign priorities:
1. Principle #4 — every visible control communicates its primary action without memorized mouse-button lore.
2. Principles #5/#10 — visual intensity increases deliberately from chrome to pop-out to modal.
3. Principles #3/#6 — color, fill, outline, pattern, and motion each have one stable semantic job.
Deliverables:
- New information architecture, not derived mechanically from the old layout.
- New labeled primary flow compared side-by-side with the current shell.
- Empty/loading/error/success/focus/disabled state matrix.
- Migration path that preserves existing service behavior and keybinds.
- Cutover criteria based on discoverability, contrast, reduced motion, and visual hierarchy.
Guard against porting the old structure under new styling, running both hierarchies indefinitely, following generic gaming-HUD trends, or discarding the preserved brand tokens and primitives.
```
+9 -5
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@@ -12,7 +12,10 @@ WINIT_X11_SCALE_FACTOR = "1.0"
position = "None"
dynamic_padding = true
decorations = "None"
opacity = 0.9
## Fully opaque, no blur. Persona surfaces are flat ink on flat ground —
## glass and translucency read as a different design language entirely.
opacity = 1.0
blur = false
startup_mode = "Windowed"
dynamic_title = true
@@ -24,10 +27,11 @@ decorations_theme_variant = "None"
columns = 82
lines = 24
## Blank space added around the window in pixels.
## Blank space added around the window in pixels. Roomier than the old 3/0 —
## the text needs to sit inside the crimson border, not against it.
[window.padding]
x = 3
y = 0
x = 12
y = 8
## SCROLLING ------------------------------------------------------
[scrolling]
@@ -103,7 +107,7 @@ ipc_socket = true
## GENERAL --------------------------------------------------------
## Import additional configuration files.
import = ["~/.config/alacritty/colors.toml", "~/.config/alacritty/fonts.toml"]
import = ["~/.config/alacritty/takemi.toml", "~/.config/alacritty/fonts.toml"]
[[keyboard.bindings]]
key = "Return"
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## Takemi — matched to ~/.config/quickshell/config/Theme.qml and
## ~/.config/hypr/modules/takemi.conf.
##
## Near-black ground, white text, crimson as the only saturated colour. The
## sixteen ANSI slots still have to be told apart by syntax highlighters, so the
## non-crimson hues survive — but every one of them is pulled down and
## desaturated so nothing competes with the accent. Nothing here is neon.
[colors.primary]
background = "#0a0a0c"
foreground = "#ffffff"
dim_foreground = "#6b6b70"
bright_foreground = "#ffffff"
## Crimson block cursor, black text punched out of it.
[colors.cursor]
text = "#000000"
cursor = "#ff2d40"
[colors.vi_mode_cursor]
text = "#000000"
cursor = "#ffffff"
## Selection is a solid crimson block — the same "active" signal the shell uses.
[colors.selection]
text = "#000000"
background = "#ff2d40"
[colors.search.matches]
foreground = "#000000"
background = "#c8c8ce"
[colors.search.focused_match]
foreground = "#000000"
background = "#ff2d40"
[colors.footer_bar]
foreground = "#000000"
background = "#c8c8ce"
[colors.hints.start]
foreground = "#000000"
background = "#ff2d40"
[colors.hints.end]
foreground = "#000000"
background = "#c8c8ce"
## Red is the accent, exactly. The rest are muted enough to sit behind it.
[colors.normal]
black = "#14141a"
red = "#ff2d40"
green = "#7f9b6a"
yellow = "#d6a24a"
blue = "#6f7d99"
magenta = "#c0566d"
cyan = "#7f9aa0"
white = "#c8c8ce"
[colors.bright]
black = "#3a3a44"
red = "#ff6b78"
green = "#9bb886"
yellow = "#f0c070"
blue = "#8d9bb8"
magenta = "#e07a8e"
cyan = "#9db8bd"
white = "#ffffff"
[colors.dim]
black = "#0f0f13"
red = "#8f1826"
green = "#5c704d"
yellow = "#9c7635"
blue = "#515c70"
magenta = "#8c3f4f"
cyan = "#5c7075"
white = "#6b6b70"
[[colors.indexed_colors]]
index = 16
color = "#ff6b78"
[[colors.indexed_colors]]
index = 17
color = "#ffffff"
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@@ -1,49 +0,0 @@
# This file was created by fish when upgrading to version 4.3, to migrate
# theme variables from universal to global scope.
# Don't edit this file, as it will be written by the web-config tool (`fish_config`).
# To customize your theme, delete this file and see
# help interactive#syntax-highlighting
# or
# man fish-interactive | less +/^SYNTAX.HIGHLIGHTING
# for appropriate commands to add to ~/.config/fish/config.fish instead.
# See also the release notes for fish 4.3.0 (run `help relnotes`).
set --global fish_color_autosuggestion 6c7086
set --global fish_color_cancel f38ba8
set --global fish_color_command 89b4fa
set --global fish_color_comment 7f849c
set --global fish_color_cwd f9e2af
set --global fish_color_cwd_root red
set --global fish_color_end fab387
set --global fish_color_error f38ba8
set --global fish_color_escape eba0ac
set --global fish_color_gray 6c7086
set --global fish_color_history_current --bold
set --global fish_color_host 89b4fa
set --global fish_color_host_remote a6e3a1
set --global fish_color_keyword f38ba8
set --global fish_color_match --background=brblue
set --global fish_color_normal cdd6f4
set --global fish_color_operator f5c2e7
set --global fish_color_option a6e3a1
set --global fish_color_param f2cdcd
set --global fish_color_quote a6e3a1
set --global fish_color_redirection f5c2e7
set --global fish_color_search_match --background=313244
set --global fish_color_selection --background=313244
set --global fish_color_status f38ba8
set --global fish_color_user 94e2d5
set --global fish_color_valid_path --underline
set --global fish_pager_color_background
set --global fish_pager_color_completion cdd6f4
set --global fish_pager_color_description 6c7086
set --global fish_pager_color_prefix f5c2e7
set --global fish_pager_color_progress 6c7086
set --global fish_pager_color_secondary_background
set --global fish_pager_color_secondary_completion
set --global fish_pager_color_secondary_description
set --global fish_pager_color_secondary_prefix
set --global fish_pager_color_selected_background
set --global fish_pager_color_selected_completion
set --global fish_pager_color_selected_description
set --global fish_pager_color_selected_prefix
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@@ -0,0 +1,50 @@
# Takemi — matched to ~/.config/quickshell/config/Theme.qml,
# ~/.config/alacritty/takemi.toml and ~/.config/nvim/lua/takemi.lua.
#
# Replaces the catppuccin fish_frozen_theme.fish that fish 4.3 generated on
# upgrade. Same content as themes/Takemi.theme — that copy exists only so
# `fish_config` can preview it; this one is what actually loads.
#
# Note that `fish_config` writing a theme from the web UI will recreate
# fish_frozen_theme.fish, which sorts before this file and so would lose.
set --global fish_color_normal ffffff
set --global fish_color_command ffffff --bold
set --global fish_color_keyword ff2d40
set --global fish_color_param c8c8ce
set --global fish_color_option 8d9bb8
set --global fish_color_quote 7f9b6a
set --global fish_color_escape 9db8bd
set --global fish_color_operator c8c8ce
set --global fish_color_redirection ff6b78
set --global fish_color_end 6b6b70
set --global fish_color_comment 6b6b70 --italics
set --global fish_color_error ff2d40 --bold
set --global fish_color_cancel ff2d40
set --global fish_color_gray 6b6b70
set --global fish_color_autosuggestion 4a4a52
set --global fish_color_selection 000000 --background=ff2d40
set --global fish_color_search_match 000000 --background=c8c8ce
set --global fish_color_match 000000 --background=ff2d40
set --global fish_color_history_current --bold
set --global fish_color_valid_path --underline
set --global fish_color_cwd ffffff --bold
set --global fish_color_cwd_root ff2d40 --bold
set --global fish_color_user c8c8ce
set --global fish_color_host ffffff --bold
set --global fish_color_host_remote ff6b78
set --global fish_color_status ff2d40
set --global fish_pager_color_progress 6b6b70 --background=141418
set --global fish_pager_color_background
set --global fish_pager_color_prefix ffffff --bold
set --global fish_pager_color_completion c8c8ce
set --global fish_pager_color_description 6b6b70
set --global fish_pager_color_secondary_background --background=0d0d10
set --global fish_pager_color_secondary_completion c8c8ce
set --global fish_pager_color_secondary_description 6b6b70
set --global fish_pager_color_secondary_prefix ffffff --bold
set --global fish_pager_color_selected_background --background=ff2d40
set --global fish_pager_color_selected_completion 000000
set --global fish_pager_color_selected_description 000000
set --global fish_pager_color_selected_prefix 000000 --bold
+6 -2
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@@ -1,9 +1,13 @@
function fish_prompt --description 'Write out the prompt'
set -l last_status $status
set -l normal (set_color normal)
set -l status_color (set_color brgreen)
# White at rest, crimson when the last command failed — the prompt
# arrow is the one place the shell says "something is wrong", so it is
# the one place that earns the accent. Was brgreen/brpurple, which
# spent colour on states that are not worth any.
set -l status_color (set_color ffffff)
set -l cwd_color (set_color $fish_color_cwd)
set -l vcs_color (set_color brpurple)
set -l vcs_color (set_color 6b6b70)
set -l prompt_status ""
# Since we display the prompt on a new line allow the directory names to be longer.
+52
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@@ -0,0 +1,52 @@
# name: 'Takemi'
# url: 'local — matched to ~/.config/quickshell/config/Theme.qml'
# preferred_background: 0a0a0c
# Same rules as the shell and the editor: white does the work, crimson is the
# only saturated colour and it means either "load-bearing" (keyword, prefix,
# selected) or "wrong" (error, status, root). Everything else is grey, or a hue
# pulled far enough down that it reads as grey with a temperature.
#
# Kept in sync by hand with conf.d/takemi_theme.fish, which is what actually
# takes effect at startup. This file exists so `fish_config` can preview it.
fish_color_normal ffffff
fish_color_command ffffff --bold
fish_color_keyword ff2d40
fish_color_param c8c8ce
fish_color_option 8d9bb8
fish_color_quote 7f9b6a
fish_color_escape 9db8bd
fish_color_operator c8c8ce
fish_color_redirection ff6b78
fish_color_end 6b6b70
fish_color_comment 6b6b70 --italics
fish_color_error ff2d40 --bold
fish_color_cancel ff2d40
fish_color_gray 6b6b70
fish_color_autosuggestion 4a4a52
fish_color_selection 000000 --background=ff2d40
fish_color_search_match 000000 --background=c8c8ce
fish_color_match 000000 --background=ff2d40
fish_color_history_current --bold
fish_color_valid_path --underline
fish_color_cwd ffffff --bold
fish_color_cwd_root ff2d40 --bold
fish_color_user c8c8ce
fish_color_host ffffff --bold
fish_color_host_remote ff6b78
fish_color_status ff2d40
fish_pager_color_progress 6b6b70 --background=141418
fish_pager_color_background
fish_pager_color_prefix ffffff --bold
fish_pager_color_completion c8c8ce
fish_pager_color_description 6b6b70
fish_pager_color_secondary_background --background=0d0d10
fish_pager_color_secondary_completion c8c8ce
fish_pager_color_secondary_description 6b6b70
fish_pager_color_secondary_prefix ffffff --bold
fish_pager_color_selected_background --background=ff2d40
fish_pager_color_selected_completion 000000
fish_pager_color_selected_description 000000
fish_pager_color_selected_prefix 000000 --bold
+16 -11
View File
@@ -1,5 +1,10 @@
# fluxo-rs configuration
# Location: ~/.config/fluxo/config.toml
#
# The hardware modules below emit raw pipe-delimited values rather than display
# strings. The Quickshell config (~/.config/quickshell/services/Sys.qml) parses
# them and does its own formatting. The previous human-readable Waybar formats
# are preserved in config.toml.waybar-bak.
[general]
menu_command = "fuzzel --dmenu --prompt \"$FLUXO_PROMPT\""
@@ -20,23 +25,23 @@ backlight = 12
dnd = 13
[network]
format = "{interface} ({ip}):  {rx:^4.1} MB/s  {tx:^4.1} MB/s"
format = "{interface}|{ip}|{rx:.3}|{tx:.3}"
[cpu]
format = "CPU: {usage:^4.1}% {temp:^4.1}C"
format = "{usage:.1}|{temp:.1}"
[memory]
format = "MEM: {used:^4.1}/{total:^4.1}GB"
format = "{used:.2}|{total:.2}"
[sys]
format = "UP: {uptime} LOAD: {load1:^3.1} "
format = "{uptime}|{load1:.2}|{load5:.2}|{load15:.2}"
[disk]
format = "{mount} {used:^3.0}/{total:^3.0}G"
format = "{mount}|{used:.1}|{total:.1}"
[power]
format = "{percentage:>3}% {icon}"
format = "{percentage}"
[audio]
format_sink_unmuted = "{name} {volume:>3}% <span size='large'>{icon}</span>"
@@ -66,10 +71,10 @@ enabled = false
format = "{used:>4.0}G / {total:>4.0}G"
[gpu]
enabled = false
format_amd = "AMD: {usage:>3.0}% {vram_used:>4.1}/{vram_total:>4.1}GB {temp:>4.1}C"
format_intel = "iGPU: {usage:>3.0}%"
format_nvidia = "NV: {usage:>3.0}% {vram_used:>4.1}/{vram_total:>4.1}GB {temp:>4.1}C"
enabled = true
format_amd = "{usage:.0}|{vram_used:.2}|{vram_total:.2}|{temp:.1}"
format_intel = "{usage:.0}|0|0|0"
format_nvidia = "{usage:.0}|{vram_used:.2}|{vram_total:.2}|{temp:.1}"
[keyboard]
enabled = false
@@ -77,7 +82,7 @@ format = "{layout}"
[backlight]
enable = true
format = " {icon} {percentage}"
format = "{percentage}"
[dnd]
enabled = true
+85
View File
@@ -0,0 +1,85 @@
# fluxo-rs configuration
# Location: ~/.config/fluxo/config.toml
[general]
menu_command = "fuzzel --dmenu --prompt \"$FLUXO_PROMPT\""
[signals]
network = 1
cpu = 2
memory = 3
gpu = 4
sys = 5
disk = 6
game = 7
audio = 8
bt = 9
power = 10
mpris = 11
backlight = 12
dnd = 13
[network]
format = "{interface} ({ip}):  {rx:^4.1} MB/s  {tx:^4.1} MB/s"
[cpu]
format = "CPU: {usage:^4.1}% {temp:^4.1}C"
[memory]
format = "MEM: {used:^4.1}/{total:^4.1}GB"
[sys]
format = "UP: {uptime} LOAD: {load1:^3.1} "
[disk]
format = "{mount} {used:^3.0}/{total:^3.0}G"
[power]
format = "{percentage:>3}% {icon}"
[audio]
format_sink_unmuted = "{name} {volume:>3}% <span size='large'>{icon}</span>"
format_sink_muted = "{name} <span size='large'> {icon}</span>"
format_source_unmuted = "{name} {volume:>3}% <span size='large'>{icon}</span>"
format_source_muted = "{name} <span size='large'>{icon}</span>"
[bt]
format_plugin = "{alias} [{left}|{right}] {anc} <span size='large'>󰂰</span>"
format_connected = "{alias} <span size='large'>󰂰</span>"
format_disconnected = "Disconnected <span size='large'>󰂯</span>"
format_disabled = "<span size='large'>󰂲</span>"
[game]
format_active = "<span size='large'>󰊖</span>"
format_inactive = "<span size='large'></span>"
[mpris]
format = "{artist} - {title}"
max_length = 20
scroll = true
scroll_speed = 500
scroll_separator = " /// "
[pool]
enabled = false
format = "{used:>4.0}G / {total:>4.0}G"
[gpu]
enabled = false
format_amd = "AMD: {usage:>3.0}% {vram_used:>4.1}/{vram_total:>4.1}GB {temp:>4.1}C"
format_intel = "iGPU: {usage:>3.0}%"
format_nvidia = "NV: {usage:>3.0}% {vram_used:>4.1}/{vram_total:>4.1}GB {temp:>4.1}C"
[keyboard]
enabled = false
format = "{layout}"
[backlight]
enable = true
format = " {icon} {percentage}"
[dnd]
enabled = true
format_dnd = "<span size='large'>󰂛</span>"
format_normal = "<span size='large'>󰂚</span>"
+5 -14
View File
@@ -1,8 +1,9 @@
include=~/.config/fuzzel/catppuccin-fuzzel/themes/catppuccin-mocha/red.ini
include=~/.config/fuzzel/catppuccin-fuzzel/themes/catppuccin-mocha/red.ini
include=~/.config/fuzzel/takemi.ini
[main]
font=FiraCode Nerd Font:size=14
# JetBrainsMono to match Theme.fontMono, so the launcher and the bar are
# visibly the same typeface.
font=JetBrainsMono Nerd Font:size=14
terminal=alacritty
dpi-aware=no
@@ -12,17 +13,7 @@ horizontal-pad=20
vertical-pad=20
inner-pad=10
prompt=" "
prompt=" "
show-actions=no
layer=overlay
[border]
radius=12
width=2
[colors]
background=1e1e2e80
# Matches the background so the counter becomes invisible for a cleaner look
counter=1e1e2eff
border=f38ba8ff
+37
View File
@@ -0,0 +1,37 @@
# Takemi — matched to ~/.config/quickshell/config/Theme.qml,
# ~/.config/alacritty/takemi.toml and ~/.config/nvim/lua/takemi.lua.
#
# Near-black ground, white text, crimson as the only saturated colour. The
# selection is a solid crimson block with the text punched out of it in black,
# which is the same "active" signal the bar and the terminal use.
[colors]
# Flat and fully opaque. The Persona surfaces are ink on ground — translucency
# and blur read as a different design language, so the alpha stays at ff.
background=0a0a0cff
text=c8c8ceff
input=ffffffff
placeholder=6b6b70ff
prompt=ff2d40ff
# Fuzzy-match characters in an unselected row: crimson, since they are the
# reason the row is on screen at all.
match=ff2d40ff
selection=ff2d40ff
selection-text=000000ff
# White rather than black, so the matched characters still read as marked once
# the row is already crimson.
selection-match=ffffffff
# Deliberately the same as the background — hides the match counter.
counter=0a0a0cff
border=ff2d40ff
[border]
# Square. Every corner in this style is either a right angle or a hard chamfer;
# nothing in the shell is rounded.
radius=0
# Theme.stroke.
width=2
+1 -1
View File
@@ -1,6 +1,6 @@
wallpaper {
monitor =
path = ~/.wallpapers/takemi_2.jpg
path = ~/.wallpapers/takemi_1.jpg
fit_mode = cover
}
+5
View File
@@ -2,6 +2,11 @@
# Autostart necessary processes (like notifications daemons, status bars, etc.)
# Or execute your favorite apps at launch like this:
# Takemi shell — bar, popouts, notifications, OSD, power menu and lock screen.
# Config lives in ~/.config/quickshell. It owns org.freedesktop.Notifications,
# so dunst must stay masked (systemctl --user mask dunst.service).
exec-once = uwsm app -- qs
# exec-once = uwsm app -- waybar
# exec-once = uwsm app -- hyprpanel
# exec-once = uwsm app -- nextcloud --background
+8 -3
View File
@@ -14,16 +14,21 @@ bindr = ALT, z, exec, ~/.config/hypr/scripts/replay-ctrl.sh toggle
bindr = ALT SHIFT, c, exec, ~/.config/hypr/scripts/droidcam-ctrl.sh toggle
# general binds
bind = $mainMod, M, exec, pdfs-prompt
bind = $mainMod, M, exec, pdfs-prompt --dmenu --menu 'fuzzel --dmenu --width 60'
bind = $mainMod, B, exec, fluxo bt menu
bind = $mainMod, RETURN, exec, $terminal
bind = $mainMod SHIFT, Q, killactive,
bind = $mainMod CTRL, L, exec, hyprlock
bind = $mainMod CTRL, L, exec, qs ipc call shell lock
bind = $mainMod, E, exec, $fileManager
bind = $mainMod, V, togglefloating,
bind = $mainMod, F, fullscreen,
bind = $mainMod, SPACE, exec, $menu
bind = $mainMod, P, exec, ~/.config/hypr/scripts/powermenu.sh
bind = $mainMod, P, exec, qs ipc call shell power
# Takemi shell
bind = $mainMod SHIFT, N, exec, qs ipc call shell toggleDnd
bind = $mainMod CTRL SHIFT, N, exec, qs ipc call shell clearNotifications
bind = $mainMod SHIFT, R, exec, qs ipc call shell reloadConfig
# cycle keyboard layout (dvorak-intl <-> us-intl)
bind = $mainMod ALT, SPACE, exec, hyprctl switchxkblayout all next
# bind = $mainMod, t, togglesplit, # dwindle
+39
View File
@@ -0,0 +1,39 @@
# Takemi palette — kept in step with ~/.config/quickshell/config/Theme.qml.
#
# Crimson, black, white. Nothing else carries hue.
# ----------------------------------------------------------------- THE KNOB
# The one colour in this setup. Change this line and the window borders,
# group indicators and focus states all recolour with it.
#
# Keep it in step with `readonly property color accent` in
# ~/.config/quickshell/config/Theme.qml, which is what colours the shell.
# Those are the only two places the colour is written.
$accent = rgb(ff2d40)
$accentDim = rgb(8f1826)
$accentSoft = rgb(ff6b78)
# ------------------------------------------------------------------ neutrals
$ink = rgb(000000)
$base = rgb(0a0a0c)
$mantle = rgb(0d0d10)
$surface = rgb(141418)
$surfaceAlt = rgb(1c1c22)
$overlay = rgb(26262e)
$outline = rgb(3a3a44)
$text = rgb(ffffff)
$subtext = rgb(c8c8ce)
$muted = rgb(6b6b70)
# Retired hues, kept as aliases so existing references resolve. The shell has
# no teal any more — the wallpaper is the colour in the composition.
$primary = $text
$primaryDim = rgb(9a9aa2)
$glow = $accent
$blue = $primaryDim
$deep = $surfaceAlt
$warn = $accentSoft
$ok = $text
+73 -61
View File
@@ -1,21 +1,20 @@
# catppuccin mocha theme
source = ~/.config/hypr/catppuccin-hyprland/themes/mocha.conf
# Takemi — Persona 5 flavoured theme, matched to ~/.config/quickshell.
source = ~/.config/hypr/modules/takemi.conf
# Refer to https://wiki.hyprland.org/Configuring/Variables/
# https://wiki.hyprland.org/Configuring/Variables/#general
general {
gaps_in = 5
gaps_out = 5, 5, 5, 5
gaps_out = 6, 8, 8, 8
border_size = 3
border_size = 2
# https://wiki.hyprland.org/Configuring/Variables/#variable-types for info about colors
col.active_border = $mauve $lavender 45deg
col.inactive_border = rgb($surface2Alpha)
# Crimson into its own shadow, on the diagonal. The accent is the only hue
# here — a gradient into a second colour is what put blue in the border.
col.active_border = $accent $accentDim 135deg
col.inactive_border = $outline
# Set to true enable resizing windows by clicking and dragging on borders and gaps
resize_on_border = false
# Please see https://wiki.hyprland.org/Configuring/Tearing/ before you turn this on
@@ -26,58 +25,72 @@ general {
# https://wiki.hyprland.org/Configuring/Variables/#decoration
decoration {
rounding = 12
rounding_power = 3
# Persona 5 has no rounded corners. Neither do we.
rounding = 0
# Change transparency of focused and unfocused windows
# Fully opaque, both states. Flat ink on flat ground.
active_opacity = 1.0
inactive_opacity = 1.0
shadow {
enabled = true
range = 4
range = 18
render_power = 3
color = rgba(1a1a1aee)
offset = 0 4
color = rgba(000000ee)
color_inactive = rgba(00000088)
}
# https://wiki.hyprland.org/Configuring/Variables/#blur
#
# Off. Blur is the signature of the glass-and-frost look, which is the
# opposite of what this theme is doing — every surface here is opaque, flat
# and hard-edged. With nothing translucent left to blur it also costs three
# render passes for no visible result.
blur {
enabled = true
size = 3
passes = 1
vibrancy = 0.1696
enabled = false
}
}
# https://wiki.hyprland.org/Configuring/Variables/#animations
# https://wiki.hyprland.org/Configuring/Animations/
# Quick and clean. Motion should get out of the way, not perform.
#
# The previous pass overdid it: a 1.56 overshoot on every window, an 88% popin
# scale, and a borderangle looping forever so the focused border was in constant
# motion. The bounce is dialled back to a hint, the popin barely scales, and the
# border angle no longer animates at all.
animations {
enabled = yes, please :)
# Default animations, see https://wiki.hyprland.org/Configuring/Animations/ for more
bezier = snap, 0.16, 1.00, 0.30, 1.00
bezier = overshoot, 0.34, 1.12, 0.64, 1.00
bezier = hard, 0.55, 0.00, 0.90, 0.35
bezier = linear, 0, 0, 1, 1
bezier = easeOutQuint,0.23,1,0.32,1
bezier = easeInOutCubic,0.65,0.05,0.36,1
bezier = linear,0,0,1,1
bezier = almostLinear,0.5,0.5,0.75,1.0
bezier = quick,0.15,0,0.1,1
animation = global, 1, 4, snap
animation = border, 1, 5, snap
animation = global, 1, 10, default
animation = border, 1, 5.39, easeOutQuint
animation = windows, 1, 4.79, easeOutQuint
animation = windowsIn, 1, 4.1, easeOutQuint, popin 87%
animation = windowsOut, 1, 1.49, linear, popin 87%
animation = fadeIn, 1, 1.73, almostLinear
animation = fadeOut, 1, 1.46, almostLinear
animation = fade, 1, 3.03, quick
animation = layers, 1, 3.81, easeOutQuint
animation = layersIn, 1, 4, easeOutQuint, fade
animation = layersOut, 1, 1.5, linear, fade
animation = fadeLayersIn, 1, 1.79, almostLinear
animation = fadeLayersOut, 1, 1.39, almostLinear
animation = workspaces, 1, 1.94, almostLinear, fade
animation = workspacesIn, 1, 1.21, almostLinear, fade
animation = workspacesOut, 1, 1.94, almostLinear, fade
animation = windows, 1, 4, snap
animation = windowsIn, 1, 4, overshoot, popin 96%
animation = windowsOut, 1, 2.6, hard, popin 97%
animation = windowsMove, 1, 3.6, snap
animation = fade, 1, 3, snap
animation = fadeIn, 1, 2.4, snap
animation = fadeOut, 1, 1.8, hard
animation = fadeSwitch, 1, 2, snap
animation = fadeShadow, 1, 3, snap
animation = fadeDim, 1, 2.4, snap
animation = layers, 1, 3, snap
animation = layersIn, 1, 3, snap, slide
animation = layersOut, 1, 2, hard, slide
animation = workspaces, 1, 3, snap, slidevert
animation = workspacesIn, 1, 3, snap, slidevert
animation = workspacesOut, 1, 2.4, hard, slidevert
animation = specialWorkspace, 1, 3, snap, slidevert
}
# See https://wiki.hyprland.org/Configuring/Master-Layout/ for more
@@ -85,41 +98,40 @@ master {
new_status = master
}
dwindle {
preserve_split = true
}
# https://wiki.hyprland.org/Configuring/Variables/#misc
misc {
force_default_wallpaper = 0 # Set to 0 or 1 to disable the anime mascot wallpapers
disable_hyprland_logo = true # If true disables the random hyprland logo / anime girl background. :(
# 0 = off, 1 = always, 2 = fullscreen only (G7 is a 240Hz VRR panel)
vrr = 2
font_family = FiraCode Nerd Font
force_default_wallpaper = 0
disable_hyprland_logo = true
# 0 = off, 1 = always, 2 = fullscreen only (G7 is a 240Hz VRR panel)
vrr = 2
font_family = FiraCode Nerd Font
background_color = $base
focus_on_activate = true
}
group {
# The border around the grouped windows
col.border_active = $mauve $lavender 45deg
col.border_inactive = $surface1
col.border_active = $accent $accentDim 135deg
col.border_inactive = $outline
groupbar {
font_family = JetBrainsMono Nerd Font
font_size = 11
# Increase the height so the text has room to breathe
height = 24
# Disable the default 3D gradient for a modern flat look
gradients = false
# --- Active Tab ---
# Bright background with very dark text for perfect readability
col.active = $mauve
text_color = $crust
col.active = $accent
text_color = $ink
# --- Inactive Tab ---
# Dark surface background with dimmed, soft text
col.inactive = $surface0
text_color_inactive = $subtext0
col.inactive = $surface
text_color_inactive = $muted
# Colored indicator bar, roughly half the groupbar height
indicator_height = 15
indicator_height = 3
}
}
+3 -2
View File
@@ -5,8 +5,9 @@
LID_STATE_FILE="$HOME/.config/hypr/lid_state.conf"
restart_ui() {
# Spawn in background and detach
systemctl restart --user waybar hyprpaper
# The Quickshell bar follows monitor hotplug on its own, so only the
# wallpaper daemon needs a kick.
systemctl restart --user hyprpaper
}
if [[ "$1" == "close" ]]; then
+542
View File
@@ -0,0 +1,542 @@
# Takemi design hierarchy redesign
## Outcome
Turn the existing Persona 5 shell into a three-level visual system:
1. **Chrome** — quiet, glanceable, and subordinate to applications.
2. **Transient** — expressive pop-outs with distinct compositions and obvious controls.
3. **Cinematic** — theatrical power and lock scenes with focused hierarchy.
Preserve the crimson/black/white palette, services, keybinds, one-slab bar/rail,
`P5Panel`, session-lock security, and current functional coverage. This plan changes
visual hierarchy and interaction clarity, not the desktop stack.
## Phase 1 execution override — 2026-08-11
For the current Phase 1 implementation, the user explicitly removed reduced-motion
work and screen-reader metadata from scope. This override supersedes Phase 1.1, the
`Accessible.*` parts of Phase 1.4, and their related definition-of-done and
verification requirements for this execution only.
- Do not create durable motion preferences or change animation policy.
- Do not add or alter `Accessible.*` metadata or accessible action handlers.
- Keep keyboard focus, visible focus treatment, keyboard navigation, root-disabled
input behavior, semantic color/treatment tokens, and the surface hierarchy in
scope.
- Defer the remaining overridden requirements to a separately approved milestone.
## Implementation progress — 2026-08-11
- **Phase 1 foundation: complete for the approved scope.** Added explicit surface
presets and semantic treatment tokens; made `P5Button` and `P5Slider`
keyboard-capable with visible focus and root-gated disabled behavior. The user
explicitly excluded durable reduced-motion work and `Accessible.*` metadata, so
those items remain deferred rather than incomplete regressions.
- **Phase 2 calm chrome: complete.** Bar and rail use the quiet `ChromeSurface`
tier without permanent texture; the clock omits seconds; CPU/MEM/GPU are visibly
labelled; MediaPill uses elided static text and a static play/pause mark; rail
clicks consistently pin detail panels and undisclosed secondary state actions
were removed; delayed Persona tooltips show state and scroll hints without
taking focus or overlapping an opening detail panel.
- **Audio vertical slice: complete.** Output percentage is dominant, output/input
are distinct bands, application streams are subordinate, and mute plus mixer
actions are explicit. Pinned popouts use `PopupWindow.grabFocus` as their sole
focus/dismiss owner, remap when promoted from hover, focus the first Audio
control, support Tab and Escape, and synchronously release coordinator ownership.
- **Verification status.** Changed QML passes individual Qt 6 `qmllint` and the
repository diff passes whitespace validation. Tooltip placement/suppression and
hover open/close were exercised in a live Quickshell session and passed. Pinned
click/remap, outside-click dismissal, Escape, and compositor-close synchronization
remain untested and require interaction QA before the milestone is considered
runtime-verified.
## Non-goals
- Do not replace Quickshell, Hyprland, Fluxo, PAM, or the service layer.
- Do not add new accent hues or generic glass/blur cards.
- Do not reproduce Persona 5 screens literally; keep this a usable desktop shell.
- Do not build a second “control center” that duplicates every existing pop-out.
- Do not rewrite tray-menu recursion or the popup coordinator unless verification
exposes a concrete defect.
## Definition of done
- Permanent chrome remains readable but no longer competes with application content.
- Each primary rail icon has one obvious click action and a concise hover label.
- Selected, active, destructive, error, and urgent states are distinguishable by
treatment as well as color.
- All small text meets WCAG AA; black-on-crimson replaces white-on-crimson where needed.
- Pinned pop-outs and modal controls are keyboard reachable and visibly focused.
- Power actions that end the session require a deliberate confirmation step.
- Lock has idle, editing, busy, failure, and visible success compositions.
- Reduced motion survives process restarts and stops all nonessential loops.
- `qmllint`, live reload, interaction checks, and 1920×1080 plus 1366×768 visual
captures pass without new warnings.
---
## Phase 0 — API and pattern lock
### Allowed APIs
- **Quickshell 0.3.0 `PopupWindow`:** `visible`, `anchor`, `grabFocus`, `screen`.
Configure placement through `anchor.item/window`, `edges`, `gravity`, `margins`,
`adjustment`; call `anchor.updateAnchor()` when a visible trigger moves.
[Official PopupWindow docs](https://quickshell.org/docs/v0.3.0/types/Quickshell/PopupWindow/)
and [PopupAnchor docs](https://quickshell.org/docs/v0.3.0/types/Quickshell/PopupAnchor/).
- **Popup bounds:** combine `PopupAdjustment.Flip | Slide | Resize` where content
can genuinely resize. Use `QsWindow.mask: Region { item: ... }` for transparent
overshoot bleed only after testing transformed entry animation.
[PopupAdjustment](https://quickshell.org/docs/v0.3.0/types/Quickshell/PopupAdjustment/),
[Region](https://quickshell.org/docs/v0.3.0/types/Quickshell/Region/).
- **Pinned dismissal:** current `HyprlandFocusGrab.active/windows/onCleared` is valid
only after a visible window exists (`components/Popout.qml:83-97`). Do not combine
it casually with `PopupWindow.grabFocus`; choose one owner per opening mode.
[HyprlandFocusGrab](https://quickshell.org/docs/v0.3.0/types/Quickshell.Hyprland/HyprlandFocusGrab/).
- **Durable preferences:** `FileView` + `JsonAdapter`, using
`Quickshell.statePath("design-preferences.json")`, `watchChanges`, `reload()`, and
`writeAdapter()`. `PersistentProperties` survives reload only, not restart.
[FileView](https://quickshell.org/docs/v0.3.0/types/Quickshell.Io/FileView/),
[JsonAdapter](https://quickshell.org/docs/v0.3.0/types/Quickshell.Io/JsonAdapter/).
- **Accessibility:** `Accessible.role/name/description/focusable/focused/pressed`,
`Accessible.onPressAction`, `onIncreaseAction`, and `onDecreaseAction`; decorative
duplicates use `Accessible.ignored: true`.
[Qt Accessible](https://doc.qt.io/qt-6/qml-qtquick-accessible.html).
- **Focus:** `FocusScope`, `focusPolicy: Qt.StrongFocus`, `activeFocusOnTab`,
`KeyNavigation`, `Keys`, and `forceActiveFocus(Qt.PopupFocusReason)`.
[Qt focus model](https://doc.qt.io/qt-6/qtquick-input-focus.html).
- **Disabled controls:** disable the root `Item`; this suppresses pointer and keyboard
input and propagates to children. Explicitly bind `HoverHandler.enabled` when a
disabled control must not react visually.
[Qt Item](https://doc.qt.io/qt-6/qml-qtquick-item.html).
- **System contrast:**
`Application.styleHints.accessibility.contrastPreference === Qt.HighContrast`.
Qt 6.11 has no documented reduced-motion preference, so motion policy is owned by
`Preferences`.
- **Secure lock:** retain `WlSessionLock`/`WlSessionLockSurface` in
`lock/Lock.qml:12-28`; `Overlay + Exclusive` is not a secure replacement.
[WlSessionLock](https://quickshell.org/docs/v0.3.0/types/Quickshell.Wayland/WlSessionLock/).
### Repository patterns to copy
- Copy singleton structure from `config/Theme.qml:1-16` and `services/Actions.qml:1-10`.
- Copy popup show/hide ownership from `components/Popout.qml:58-116,150-190`.
- Copy keyboard roving selection from `overlays/PowerMenu.qml:242-261`.
- Copy development-safe lock preview boundary from `lock/Lock.qml:7-27` and
`lockpreview.qml`; never style by repeatedly locking the real session.
- Copy one-slab chrome composition from `bar/Bar.qml:40-63` and `bar/Rail.qml:43-64`.
### Verification
- Record `qs --version` and Qt version in the implementation PR: expected Quickshell
0.3.0 and Qt 6.11.1.
- Run `qmllint` on each copied API in a minimal changed component before broad rollout.
- Use `qs ipc show` to confirm existing IPC surface before adding typed functions.
### Guards
- No deprecated `PopupWindow.parentWindow`, `relativeX`, or `relativeY`.
- No direct `QsWindow.width/height`; use implicit sizes.
- No `WlrKeyboardFocus.Exclusive` as a lock substitute.
- No stock `QsMenuAnchor` or default Qt tooltip visuals inside the custom theme.
- No claimed system reduced-motion detection; it does not exist in the documented API.
---
## Phase 1 — Establish the semantic design foundation
### 1.1 Durable preferences
Create `quickshell/config/Preferences.qml` using the Phase 0 `FileView`/`JsonAdapter`
pattern. Persist:
- `reducedMotion: false`
- `tooltips: true`
- `highIntensityChrome: false` only as a migration escape hatch; default remains calm
Expose typed setters through the existing `IpcHandler` in
`services/Actions.qml:60-68`, such as `setReducedMotion(enabled: bool): void`. Do not
build a settings UI in this phase.
### 1.2 Three explicit surface presets
- Add `components/ChromeSurface.qml`: a thin `P5Panel` preset with opaque flat fill,
one keyline, no halftone, no drop, and an active slash only when requested.
- Refine `popouts/PopoutSurface.qml:7-23` as the transient preset: halftone becomes
opt-in by composition rather than present on every panel; retain the hard offset
and stronger border.
- Keep `components/P5Backdrop.qml` cinematic-only. Bar, rail, tooltips, cards, and OSD
must not instantiate it.
Do not add a generic numeric “intensity” prop to `P5Panel`; explicit presets make
the hierarchy visible in code and prevent arbitrary intermediate tiers.
### 1.3 Semantic treatments
Document and encode in `config/Theme.qml`:
| State | Fill | Mark | Text | Motion |
|---|---|---|---|---|
| Rest | surface | neutral keyline | white | none |
| Hover | surface | short red wipe | white | one short lunge |
| Focus/selected | white | black keyline | black | snap once |
| Active | surface | persistent red slash | white | none |
| Destructive/error | solid red | black keyline | black | shake only on error |
| Urgent | surface | red pulse mark | white | bounded pulse |
| Disabled | surface | muted outline | muted | none |
Replace small white-on-crimson labels with black-on-crimson; measured contrast improves
from 3.68:1 to 5.70:1. Do not add a new status color.
### 1.4 Base-control contract
- Convert `components/P5Button.qml` to a `FocusScope` or focusable root with one
activation path shared by `TapHandler`, Enter, Space, and
`Accessible.onPressAction`. Add `description`, visible focus state, and a real
disabled state.
- Replace `P5Slider.enabledControl` with root `enabled` and update its call sites.
Gate tap, drag, hover, accessible increase/decrease, and left/right keys through
the same enabled root.
- Add semantic names and roles to `RailIcon`, `StatusIcon`, notification actions,
media transport, calendar navigation, and tray-menu rows. Mark split-text ghosts,
masks, texture layers, and duplicate glyphs ignored.
### Verification
- Focus every base control with Tab and confirm a visible non-color-only state.
- Trigger each through pointer, Enter/Space, and its accessible action; assert one
signal per activation.
- Disable each control and assert no `clicked`/`moved` signal and no hover animation.
- Recompute all foreground/background contrast pairs; normal text must be ≥4.5:1.
- Restart Quickshell and confirm preferences persist.
### Guards
- Do not treat `Accessible` metadata as keyboard support; implement both.
- Do not attach semantics to every decorative child.
- Do not use `MouseArea.enabled` as the component-wide disabled gate.
- Do not spread raw state colors through callers; state treatment belongs in base controls.
---
## Phase 2 — Quiet and clarify permanent chrome
### 2.1 Bar
Update `bar/Bar.qml` and `bar/BarPill.qml` to use `ChromeSurface` and remove all
always-on texture. Keep the single slab and hairline dividers.
- `bar/Clock.qml`: remove permanent seconds; reveal them only inside Calendar.
- `bar/Resources.qml`: render tiny `CPU`, `MEM`, and `GPU` labels beside values so
`2.6G` is not contextless; remove the currently dead `Metric.label` path only after
its visible replacement exists.
- `bar/MediaPill.qml`: keep title/artist but replace the three continuously animated
equalizer bars with one static play-state mark in normal mode. Allow the loop only
when high-intensity chrome is explicitly enabled and reduced motion is off.
- Preserve active-window elision and current collision calculation in
`bar/Bar.qml:90-96`.
### 2.2 Rail interaction grammar
Make left click mean **open/pin details** for network, Bluetooth, audio, battery,
notifications, and power. Remove undisclosed right/middle-click state changes from
`bar/Rail.qml:76-132,151-171`; move those actions into their corresponding pop-outs.
Retain scrolling only for volume, microphone, and brightness because it directly
maps to a continuous readout. Mention that gesture in the tooltip.
### 2.3 Persona tooltip
Add `components/P5Tooltip.qml` as a small anchored `PopupWindow`, not a stock Qt
tooltip. Copy anchor/delay/hide behavior from `components/Popout.qml`, but use:
- calm `ChromeSurface`
- 350450ms delay
- one-line name + current state
- optional second micro-line such as `SCROLL TO ADJUST`
- no focus grab, no halftone, no scale loop
- `PopupAdjustment.Flip | Slide`
Add `label` and `hint` to `RailIcon`; tooltips honor `Preferences.tooltips` and never
become the only source of an accessible name.
### 2.4 Pinned keyboard opening
Add explicit `openHover()` and `openPinned()` paths to `components/Popout.qml`.
`openPinned()` must set its focus mode before mapping; if a hover popup is already
visible, close and remap rather than assuming a live `grabFocus` change works. Start
with Audio as the vertical slice. Choose either `PopupWindow.grabFocus` or the current
`HyprlandFocusGrab` for pinned dismissal after runtime comparison; never leave both
owning the same close event.
### Verification
- Screenshot clean desktop against both a quiet and high-contrast wallpaper.
- First-time test: identify every rail icon and predict left click from tooltip.
- Verify no secondary pointer action remains unless it is printed in the tooltip.
- Open Audio by hover and click: hover must remain passive; pinned mode must accept
keyboard focus, Esc-close, and outside-click close exactly once.
- Move/rescale the rail while a popup is open and call `anchor.updateAnchor()` from
the actual geometry-change path if it drifts.
### Guards
- Do not reintroduce separate floating cards into bar or rail.
- Do not increase bar/rail footprint.
- Do not put stripes, halftone, or large display text in permanent chrome.
- Do not make a tooltip interactive.
---
## Phase 3 — Give transient surfaces distinct macro-compositions
Retain shared popup lifecycle, width discipline, coordinator, header baseline, and
body controls. Redesign one family at a time; capture and approve each family before
moving on so a bad motif is not copied eight times.
### 3.1 Control pop-outs
- **Audio (`AudioPopout.qml`)** — make current volume the headline number; output and
microphone form two clear bands; applications become a restrained mixer list.
Put Mute and `Open audio mixer` inside the panel.
- **Network (`NetPopout.qml`)** — dossier composition: current connection/IP at top,
download/upload fully named, network list as clipped paper rows. Use action labels
`Turn Wi-Fi on/off` and `Network settings`.
- **Bluetooth (`BtPopout.qml`)** — share list-row mechanics with Network but not its
exact silhouette. Use action copy `Turn on/off`, `Start/stop scanning`; pair/connect
status must not rely on color alone.
- **Battery (`BatteryPopout.qml`)** — oversized percentage crossing one edge, with
`Plugged in`/`On battery`, remaining time, draw, and health ordered underneath.
Keep Suspend as the one explicit action.
### 3.2 Information pop-outs
- **Media (`MediaPopout.qml`)** — let album art define one side of the silhouette;
keep metadata in a solid legibility zone; label transport actions accessibly.
- **Calendar (`CalendarPopout.qml`)** — large selected day/month as the composition,
grid subordinate; move seconds here from the permanent bar; label previous/next.
- **Notifications (`NotifPopout.qml`, `NotifCard.qml`)** — overlapping-paper rhythm
only at the list level, not on every inner action. Rename `n HELD` to `n IN HISTORY`;
make DND copy an action (`Silence notifications` / `Resume notifications`).
- **System (`SysPopout.qml`)** — treat it as a diagnostic poster: four primary metrics
first, hardware detail second. Expand `PROCS`, `MEM`, `VRAM`, `Root`, and label load
averages `1 / 5 / 15 min`.
### 3.3 Shared transient rules
- `PopoutHeader` supplies alignment and focus traversal, not the full silhouette.
- Only one dominant numeral/image/headline per panel.
- Maximum one halftone region and one red slash per panel.
- Lists use consistent 3240px targets and explicit selected/focused/disabled states.
- Empty and loading layouts preserve the panel silhouette instead of collapsing.
- Fix muted OSD honesty: show stored percentage beside `MUTED`, or omit percentage;
never display a fabricated 0%.
### Verification
- Capture all eight pop-outs at rest plus empty/loading/error/disabled states where applicable.
- Test with longest realistic SSID, device, track, app, and notification strings.
- Verify list focus order, Enter/Space activation, Esc close, and disabled-row skipping.
- Ensure only one transient window stays open through a rapid rail sweep.
- Test popup bounds at every screen edge and both target resolutions.
### Guards
- Do not create eight copies of the same card grid.
- Do not vary edge angle randomly inside one surface.
- Do not use display italic for body copy or dense device lists.
- Do not put action wording in state form (`Wi-Fi On`) when clicking performs the inverse.
---
## Phase 4 — Focus the cinematic scenes
### 4.1 Power menu
In `overlays/PowerMenu.qml`:
- Keep the left headline/right action-stack asymmetry.
- Increase backdrop opacity enough that application text no longer competes.
- Use one stripe band or wedge, not a full-screen stripe field plus every other motif.
- Separate Lock/Suspend/Hibernate from Log Out/Reboot/Shut Down with a labeled break
and greater spacing.
- Keep white fill/black text for normal selection. Use solid crimson/black text for
destructive selection.
- Add `pendingAction`: the first activation of Log Out/Reboot/Shut Down replaces the
action region with `CONFIRM LOG OUT`, `CONFIRM REBOOT`, or `CONFIRM SHUT DOWN`
plus Cancel; second activation executes.
Escape clears confirmation first and closes the menu only when no action is pending.
- Keep roving Up/Down/J/K navigation and update focus order for confirmation.
### 4.2 Lock screen
Refactor `lock/LockFace.qml` into explicit visual states while retaining the single
PAM context and `WlSessionLock` shell:
- **Idle:** clock is dominant; status is quiet; auth field is present but subordinate.
- **Editing:** first user edit shifts emphasis to auth and dims/moves clock/status.
- **Busy:** `CHECKING…`, disabled input, bounded sweep.
- **Failure:** `PASSWORD INCORRECT` or PAM message, solid error treatment, one shake.
- **Success:** paint a short `ACCESS GRANTED` state before unlocking; skip delay under
reduced motion.
Replace `WHO GOES THERE`, `WRONG`, and `PAM ERROR` with explicit copy. Resolve the
username safely from `USER` then `LOGNAME`; if both are empty, do not call PAM with a
literal placeholder—show `AUTHENTICATION USER UNAVAILABLE`.
Keep responsive scaling, per-monitor wallpaper, and `lockpreview.qml`. Ensure the
password input exposes `Accessible.EditableText`, name `Password`, `editable: true`,
and `passwordEdit: true`.
### Verification
- Power: pointer and keyboard through safe action, destructive confirmation, cancel,
outside click, and repeated open/close.
- Lock preview: capture all five states at 1920×1080 and 1366×768.
- Real lock test only after preview and PAM-path review; test wrong password, correct
password, empty username environment simulation, and Quickshell reload behavior.
- Confirm `WlSessionLock.secure` path remains unchanged.
### Guards
- Never execute destructive action on the first activation.
- Never fake authentication success in preview or bypass PAM.
- Never replace session lock with a focus-exclusive overlay.
- Do not let theatrical copy obscure what the user must do.
---
## Phase 5 — Motion, contrast, and runtime calm
### 5.1 Motion policy
In `Theme.qml`, derive `motionScale` from `Preferences.reducedMotion`. Apply it to:
- every `Behavior`
- popup enter/exit sequences
- media equalizer and marquee loops
- icon pulses
- toast countdown/entry
- OSD, power, and lock scene transitions
When reduced motion is on, set final state directly or disable `Behavior`; do not merely
shorten loops to 1ms. Essential progress indicators may remain static with clear text.
### 5.2 High contrast
Read `Application.styleHints.accessibility.contrastPreference`. In high contrast:
- increase keyline/border separation
- disable low-opacity texture behind text
- retain shape/icon differences among selection, active, danger, and urgency
- do not change the three-color identity
### 5.3 Polling cleanup
After visual behavior is stable, move `sysReader` from the 2-second batch to the
20-second batch in `services/Sys.qml:78-102`; uptime/load/process count do not drive
permanent animation. Keep CPU/MEM/GPU at 2 seconds because the bar renders them.
Measure before making further demand-driven polling changes; do not introduce a
consumer-count abstraction without evidence that it materially reduces work.
### Verification
- Restart with reduced motion and verify zero infinite animations via source grep and
live observation; all final states must still appear.
- Toggle high contrast and re-run contrast checks.
- Compare Fluxo process-launch frequency before/after for 60 seconds.
- Confirm notification timing, popup dismissal, and lock success still complete when
animation is disabled.
### Guards
- Do not claim to follow an OS reduced-motion setting.
- Do not gate functional timers such as notification lifetime or polling behind motion.
- Do not add blur, gradients, or extra texture to compensate for removed motion.
---
## Phase 6 — Integrated verification and cutover
### Automated checks
1. `qmllint -I quickshell` on every changed QML file individually; the current tool can
exit 255 without diagnostics on some recursive/singleton batches, so record files
and results rather than treating one giant invocation as authoritative.
2. `git diff --check`.
3. Grep for:
- white small text on solid accent
- `enabledControl`
- pointer handlers without an accessible name on shared controls
- infinite animations not gated by reduced motion
- deprecated popup properties
- old copy: `WHO GOES THERE|PAM error|HELD|PROCS|VRAM`
4. Reload through `qs ipc call shell reloadConfig` and inspect `qs log`.
### Interaction matrix
Test each bar/rail/pop-out action with pointer, keyboard where focusable, outside-click,
Esc, disabled state, and service unavailable. Specifically test tray menus with nested
submenus, Wi-Fi off, no Bluetooth adapter, no battery, no player, no notifications,
and missing album art.
### Visual matrix
Capture:
- 1920×1080 and 1366×768
- calm and high-contrast wallpaper
- default, reduced-motion, and high-contrast preferences
- desktop, every pop-out, tray menu, OSD, toast, power normal/confirm, and all lock states
Compare against these invariants:
- Chrome has no texture and never dominates content.
- Transient panels each have one dominant composition.
- Cinematic scenes retain the strongest typography and atmosphere.
- Nothing important is encoded by color alone.
- No text clips, crosses a cut edge, or falls below contrast requirements.
### Cutover sequence
Implement in six reviewable commits matching Phases 16. Do not delete the old visual
path until its phase passes screenshots and interaction tests. Remove migration aliases
(`enabledControl`, high-intensity escape hatch) only in the final cleanup commit after
all call sites and preferences have migrated.
## Expected file map
### New
- `quickshell/config/Preferences.qml`
- `quickshell/components/ChromeSurface.qml`
- `quickshell/components/P5Tooltip.qml`
### Foundation edits
- `quickshell/config/Theme.qml`
- `quickshell/components/P5Panel.qml`
- `quickshell/components/P5Button.qml`
- `quickshell/components/P5Slider.qml`
- `quickshell/components/Popout.qml`
- `quickshell/components/Icon.qml`
- `quickshell/components/Marquee.qml`
- `quickshell/services/Actions.qml`
### Surface edits
- `quickshell/bar/{Bar,BarPill,Rail,RailIcon,StatusIcon,Clock,Resources,MediaPill,Tray}.qml`
- `quickshell/popouts/{PopoutSurface,PopoutHeader,AudioPopout,NetPopout,BtPopout,BatteryPopout,MediaPopout,CalendarPopout,NotifPopout,SysPopout,TrayMenuList}.qml`
- `quickshell/components/NotifCard.qml`
- `quickshell/overlays/{Osd,Toasts,PowerMenu}.qml`
- `quickshell/lock/LockFace.qml`
- `quickshell/services/Sys.qml`
## Recommended execution order
Execute Phase 1 first and review its state matrix before any visual restyling. Then use
Audio as the full vertical slice through Phases 23. Once its tooltip, pinned focus,
semantic states, reduced motion, and transient composition pass, repeat that proven
pattern across the remaining surfaces. Leave real session-lock testing until the lock
preview and power confirmation work are complete.
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# Takemi
A Persona 5 flavoured Quickshell desktop for Hyprland. Crimson, black and white,
with no gradients anywhere. Everything leans by the same 14°, corners are
chopped rather than rounded, and every surface is one continuous slab divided by
hairlines rather than a cluster of floating cards.
Replaces Waybar, dunst and hyprlock.
## Running
```sh
qs # starts the shell (Hyprland does this via autostart.conf)
qs -p lockpreview.qml # the lock screen in an ordinary window, for styling
```
Hyprland starts it from `~/.config/hypr/modules/autostart.conf`.
## Layout
Two surfaces. Status moves off the bar and onto a vertical rail, because on a
1080p panel horizontal space is cheap and vertical space is not: a 48px rail
costs 2.5% of the width, where another 48px strip along the bottom would have
cost 4.4% of the height on top of what the bar already takes.
```
┌────────────────────────────────────────────┐
│ ◆ │ 1 2 3 │ window title ♪ TRACK │ 42% │ 00:09 │ bar — 48px exclusive
├────────────────────────────────────────────┤
│ ▐█▌│ rail — 48px exclusive
│ windows ▐ ▌│
│ ▐ ▌│
│ ▐ ▌│
└────────────────────────────────────────────┘
```
- **bar** — one slab: identity and workspaces on the left; the focused window,
the player, the CPU/MEM/GPU readout and the clock on the right.
- **rail** — one slab: network, bluetooth, audio, mic, backlight, battery, tray,
notifications, power. Popouts open leftward, into the screen.
Each permanent surface is a single continuous `ChromeSurface` with modules
divided by sheared hairlines. `BarPill` is chromeless by default — a module is
*content inside* a surface, not a surface of its own — and marks hover with a
crimson underline. Pass `standalone: true` for the rare thing that really is its
own panel.
The shell uses three deliberate surface tiers. **Chrome** (`ChromeSurface`) is
the calm, texture-free bar, rail, and tooltip layer. **Transient**
(`PopoutSurface`) is reserved for expressive menus and detail panels, with one
clear composition and stronger separation from the desktop. **Cinematic**
(`P5Backdrop`) belongs only to scene-scale experiences such as power and lock;
it is never used as decoration inside ordinary chrome or popouts.
```
shell.qml entrypoint — bar, rail, power menu, toasts, OSD per screen
config/ palette, type scale, geometry, motion curves
components/ the P5 primitives: panels, gauges, sliders, split-ink text
services/ data sources, all singletons
bar/ the two surfaces and their modules
popouts/ hover panels hanging off rail and bar modules
overlays/ power menu, notification toasts, volume/brightness OSD
lock/ session lock
assets/ halftone and stripe tiles, generated with ImageMagick
```
`P5Panel` is the base surface everything sits on. It does not auto-size —
callers set implicit sizes from their own layout (`row.implicitWidth +
contentPad * 2`), which keeps the shape maths out of binding loops.
## Modules
| Module | Where | Left click | Right click | Middle | Scroll | Hover |
|---|---|---|---|---|---|---|
| Sigil | bar | app menu | reload shell | | | |
| Workspaces | bar | switch | | | | |
| Clock | bar | pin calendar | | | | calendar |
| Network | rail | pin details | | | | state + networks |
| Bluetooth | rail | pin details | | | | state + devices |
| Volume | rail | pin audio | | | volume | state + scroll hint + audio |
| Mic | rail | pin audio | | | mic volume | state + scroll hint + audio |
| Brightness | rail | | | | brightness | state + scroll hint |
| Battery | rail | pin panel | | | | power detail |
| Tray | rail | activate | app menu | secondary | | |
| Bell | rail | pin history + mark read | | | | state + history |
| Power | rail | power menu | | | | |
| Media | bar | play/pause | next | raise player | next/prev | full player |
| CPU/MEM/GPU | bar | btop | | | | resource dashboard |
Popouts open on a short dwell and stay while the pointer is over the trigger or
the panel. Hover openings remain passive. Clicking remaps a detail panel as a
keyboard-focused popup: Tab moves through its controls, Escape dismisses it,
and an outside click closes it. A shell-wide coordinator keeps only one
transient surface mapped at a time, including tray context menus, so sweeping
across the rail cannot stack several animated panels over one another.
Audio is the reference vertical-slice popout: current output percentage leads,
output and input have distinct bands, and application streams form a subordinate
mixer list. Output/input mute actions and **Open audio mixer** are explicit
buttons inside the panel; scrolling the rail icons remains the fast level
adjustment.
The power menu is fully keyboard-driven as well as clickable: `Up`/`Down` or
`J`/`K` moves the active slab, `Enter`/`Space` confirms it, and `Escape`
dismisses the screen.
## Keybinds
Set in `~/.config/hypr/modules/keybinds.conf`:
- `Super+Ctrl+L` — lock
- `Super+P` — power menu
- `Super+Shift+N` — toggle do not disturb
- `Super+Ctrl+Shift+N` — clear notifications
- `Super+Shift+R` — reload the shell
All of these go through Quickshell's IPC, so they work from any script:
```sh
qs ipc call shell lock
qs ipc call shell power
qs ipc call shell toggleDnd
qs ipc call shell clearNotifications
qs ipc call shell reloadConfig
```
## Data sources
Hardware telemetry comes from `fluxo`, whose hardware modules are configured to
emit raw pipe-delimited values rather than display strings — `services/Sys.qml`
parses them and does its own formatting. The previous human-readable Waybar
formats are preserved in `~/.config/fluxo/config.toml.waybar-bak`.
Everything else is native: PipeWire for audio, BlueZ for bluetooth,
NetworkManager for Wi-Fi, UPower for battery, MPRIS for media, and Quickshell's
own notification server. These are event-driven, so the bar and OSD react the
instant a volume key is pressed instead of on the next poll.
## Lock screen
Authenticates through `/etc/pam.d/hyprlock`, which on this box is just
`auth include login`. The visuals live in `lock/LockFace.qml` so they can be
styled in an ordinary window (`qs -p lockpreview.qml`) without locking the
session.
If the shell ever dies while the session is locked, the compositor keeps the
session secured by protocol and there is no unlocker left to talk to — recovery
means restarting Hyprland from a TTY.
## What was retired
- `waybar.service` — disabled. Its config is still in `~/.config/waybar`.
- `dunst.service` — masked, so it cannot be D-Bus activated and steal
`org.freedesktop.Notifications`. Undo with
`systemctl --user unmask dunst.service`.
- `hyprlock` — no longer bound. `hyprlock.conf` is untouched.
## Optional
`power-profiles-daemon` is not installed (TLP is), so the power-profile
switching in `services/Battery.qml` stays dormant. Nothing else depends on it.
The display face is Archivo Black, set italic almost everywhere. Change
`Theme.fontDisplay` and everything follows.
## Palette discipline
Crimson, black, white. That is the whole palette.
**Changing the accent.** The colour is written in exactly three places, one per
program:
| File | Line | Covers |
|---|---|---|
| `quickshell/config/Theme.qml` | `readonly property color accent: "#ff2d40"` | the shell |
| `hypr/modules/takemi.conf` | `$accent = rgb(ff2d40)` | window borders, groups |
| `alacritty/takemi.toml` | `red`, cursor, selection | the terminal |
Everything else derives. `accentDim` and `accentSoft` come off `accent` via
`Qt.darker`/`Qt.lighter`, `glow` (the hover highlight) *is* `accent`, and every
Hyprland border, group indicator and focus state references `$accent`. Change
those lines and the whole setup recolours — swap in Persona 4's yellow or
Persona 3's blue and nothing else needs touching.
## The rest of the desktop
- **Alacritty** — `alacritty/takemi.toml`, selected by the `import` in
`alacritty.toml`. The Catppuccin files are left in place, just unreferenced.
Near-black ground, white text, crimson cursor and selection. The sixteen ANSI
slots keep their hues because syntax highlighters need to tell them apart, but
every one is desaturated so nothing competes with the accent.
- **Neovim** — `nvim/lua/takemi.lua`, loaded through `nvim/colors/takemi.lua`
so `:colorscheme takemi` and `require("takemi").lualine()` both work. Same
palette, same rule: crimson is spent only on keywords, types and errors,
functions are plain white-bold, and `terminal_color_0..15` mirror
`takemi.toml` slot for slot so `:terminal` matches the shell around it.
- **Fish** — `fish/conf.d/takemi_theme.fish`, with a preview copy in
`fish/themes/Takemi.theme` for `fish_config`. Replaced the Catppuccin
`fish_frozen_theme.fish` that fish 4.3 generated on upgrade. The prompt arrow
is white and turns crimson on a non-zero exit — the shell's one "wrong"
signal, and so the one place that earns the accent.
- **Fuzzel** — `fuzzel/takemi.ini`, selected by the `include` in `fuzzel.ini`.
Square corners rather than the stock radius, and a fully opaque ground.
- **No glass anywhere.** Alacritty is `opacity = 1.0, blur = false`, and
Hyprland's `decoration:blur` is disabled with both opacities at `1.0`. Blur is
the signature of the frosted-glass look, which is the opposite of flat ink on
flat ground — and with nothing translucent left it was costing three render
passes for no visible result.
White is the resting voice — text, icons, idle indicators. Crimson is the only
accent and always means one thing: active, or wrong. Black is structure, used as
a hard keyline rather than as a soft shadow. **There are no gradients in this
shell**; every fill is flat. `Theme.sheen` still exists as a no-op property
because a teal-to-transparent wash on every panel was the single biggest source
of the murky blue cast the design used to have.
`primary`, `glow`, `blue`, `ok` and `warn` survive in `Theme.qml` only as
aliases onto white, crimson and grey, so the existing call sites keep working —
don't introduce new uses. `warn` used to alias `accentSoft`, which put a
washed-out pink-red wherever something was merely notable; there is no
half-crimson in this palette, so it aliases the real `accent` now and anything
merely informational (brightness, most readouts) is white instead. `Theme.heat()` is a continuous white→crimson ramp, so
a CPU figure that has gone red means the same thing as a battery that has gone
red. Tray icons are force-flattened to a single colour for the same reason: app
brand colours wreck the palette faster than anything else in the shell.
The wallpaper is teal. The UI used to be teal too, and the two fought each other
into a blue-grey mush. Going monochrome-plus-red is what lets the wallpaper be
the colour in the composition.
## Geometry discipline
**One angle, one chamfer, everywhere.** `Theme.skew` is `tan(14°)` and every
edge in the shell leans by exactly that, in the same direction; every corner is
chopped by exactly `Theme.cut`. A vertical panel (the rail) leans its horizontal
edges by a fraction of its *width*, which works out to the same 14°.
This is deliberate and was learned the hard way. An earlier pass gave every
module a different lean, chamfer and height from per-index variance tables, on
the theory that Persona geometry is "chaotic". It isn't — Persona UI is
meticulously clean, and the chaos lives in composition and motion, not in each
element being a different shape. Randomised geometry just reads as noise. If you
find yourself adding a variance table, don't.
Each surface is **one continuous slab**, with modules divided by sheared
hairline rules rather than by gaps. A row of separate floating cards reads as
clutter; that is what the dividers exist to avoid.
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import QtQuick
import Quickshell
import Quickshell.Hyprland
import "root:/config"
import "root:/components"
// Focused window title. Rapid application title churn is settled before it is
// painted, then the stable caption lands like a misregistered print layer.
Item {
id: root
required property var screenRef
readonly property HyprlandMonitor monitor: Hyprland.monitorFor(screenRef)
readonly property HyprlandToplevel toplevel: Hyprland.activeToplevel
// Only speak for the monitor this bar lives on.
readonly property bool mine: toplevel !== null
&& (root.monitor === null || toplevel.monitor === null
|| toplevel.monitor.id === root.monitor.id)
readonly property string incomingTitle: mine && toplevel.title ? toplevel.title : "—"
property string displayedTitle: "—"
// The bar shrinks this when the three clusters would otherwise collide.
property real maxWidth: 240
implicitWidth: Math.min(maxWidth, Math.max(70, label.implicitWidth + 4))
implicitHeight: 20
Behavior on implicitWidth {
NumberAnimation { duration: Theme.durSlow; easing.type: Easing.OutExpo }
}
Item {
id: titleStage
anchors.fill: parent
clip: true
Text {
id: label
anchors.verticalCenter: parent.verticalCenter
width: parent.width
text: root.displayedTitle
color: root.mine ? Theme.subtext : Theme.muted
elide: Text.ElideRight
font.pixelSize: Theme.fsSmall
font.family: Theme.fontDisplay
font.italic: true
font.weight: Font.DemiBold
renderType: Text.NativeRendering
}
// Crimson duplicate: visible only during the landing transition. The
// small opposing offset gives the title Persona's rough print snap
// without leaving permanent motion in the bar.
Text {
id: ghost
anchors.verticalCenter: parent.verticalCenter
width: parent.width
text: root.displayedTitle
color: Theme.accent
opacity: 0
elide: Text.ElideRight
font: label.font
renderType: Text.NativeRendering
}
}
function commitTitle(): void {
if (root.displayedTitle === root.incomingTitle)
return;
root.displayedTitle = root.incomingTitle;
titleLanding.restart();
}
// Browser tabs, terminals and editors can update titles several times in a
// frame. Keep the old caption steady until the stream settles instead of
// restarting an animation for every intermediate value.
Timer {
id: titleSettle
interval: 120
repeat: false
onTriggered: root.commitTitle()
}
onIncomingTitleChanged: titleSettle.restart()
Component.onCompleted: displayedTitle = incomingTitle
// A quick crimson wipe under the title on focus change.
Rectangle {
id: wipe
anchors.bottom: parent.bottom
height: 2
width: 0
color: Theme.accent
opacity: 0
}
SequentialAnimation {
id: titleLanding
ParallelAnimation {
NumberAnimation {
target: wipe; property: "width"
from: 0; to: root.width
duration: Theme.durBase; easing.type: Easing.OutExpo
}
NumberAnimation {
target: wipe; property: "opacity"
from: 0; to: 1; duration: Theme.durFast
}
NumberAnimation {
target: label; property: "x"
from: -10; to: 0
duration: Theme.durBase; easing.type: Easing.OutBack
}
NumberAnimation {
target: label; property: "opacity"
from: 0.35; to: 1; duration: Theme.durFast
}
NumberAnimation {
target: ghost; property: "x"
from: 9; to: -3
duration: Theme.durBase; easing.type: Easing.OutExpo
}
NumberAnimation {
target: ghost; property: "opacity"
from: 0.8; to: 0; duration: Theme.durBase
}
}
NumberAnimation {
target: wipe; property: "opacity"
to: 0; duration: Theme.durSlow
}
}
}
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import QtQuick
import Quickshell
import Quickshell.Wayland
import "root:/config"
import "root:/components"
import "root:/services"
// One bar per monitor, and one surface.
//
// Identity and workspaces on the left, the player, metrics and clock on the
// right, all inside a single continuous slab and separated by hairline rules
// rather than by gaps. Nothing floats and nothing has its own card. Status
// lives on the rail, which is likewise one slab — two surfaces, not a dozen
// islands.
PanelWindow {
id: root
required property var modelData
screen: modelData
WlrLayershell.layer: WlrLayer.Top
WlrLayershell.namespace: "takemi-bar"
anchors {
top: true
left: true
right: true
}
margins {
top: Theme.barMargin
left: Theme.barMargin
right: Theme.barMargin
}
implicitHeight: Theme.barHeight
exclusiveZone: Theme.barHeight + Theme.barMargin
color: "transparent"
// Calm permanent chrome: one opaque slab with no texture or offset copy.
ChromeSurface {
id: slab
anchors.fill: parent
lean: Theme.skew
chop: Theme.cut
chopCorners: [1, 3]
padding: 0
active: true
slashWidth: 5
}
readonly property real edgeInset: Theme.barHeight * Theme.skew + Theme.padM
// ------------------------------------------------------------------ left
Row {
id: leftGroup
anchors.left: parent.left
anchors.leftMargin: root.edgeInset
anchors.verticalCenter: parent.verticalCenter
spacing: 0
Sigil {
id: sigil
screenRef: root.modelData
}
Divider {}
Workspaces {
id: spaces
anchors.verticalCenter: parent.verticalCenter
screenRef: root.modelData
}
Divider {}
ActiveWindow {
anchors.verticalCenter: parent.verticalCenter
screenRef: root.modelData
maxWidth: Math.max(120, root.width
- leftGroup.x - rightGroup.width - sigil.implicitWidth
- spaces.implicitWidth - root.edgeInset * 2 - Theme.padXL)
}
}
// ----------------------------------------------------------------- right
Row {
id: rightGroup
anchors.right: parent.right
anchors.rightMargin: root.edgeInset
anchors.verticalCenter: parent.verticalCenter
spacing: 0
MediaPill {
screenRef: root.modelData
}
Divider {}
Resources {
screenRef: root.modelData
}
Divider {}
Clock {
screenRef: root.modelData
}
}
// A hairline rule between modules, sheared to the house angle. This is what
// divides the bar now — gaps between cards are what made it look scattered.
component Divider: Item {
anchors.verticalCenter: parent.verticalCenter
implicitWidth: Theme.padM * 2
implicitHeight: Theme.barHeight
Skew {
anchors.centerIn: parent
width: 1
height: 20
color: Theme.alpha(Theme.outline, 0.9)
}
}
}
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import QtQuick
import "root:/config"
import "root:/components"
// Shared chrome for every bar module.
//
// The bar is one continuous slab, so by default a module draws no panel of its
// own — it is content inside the bar's surface, and marks hover with a crimson
// underline rather than by lighting up a card. That is what stops the bar from
// reading as a row of floating islands.
//
// `standalone: true` brings back the individual leaning slab, for the few
// places that genuinely are separate surfaces.
Item {
id: root
property color accent: Theme.accent
property bool active: false
property bool slash: false
property real lean: Theme.skew
property bool leanLeft: false
property real padding: Theme.padM
property bool interactive: true
property bool halftone: false
property bool standalone: false
property real chop: Theme.cut
property var chopCorners: [1, 3]
readonly property bool hovered: hover.hovered
readonly property real leanInset: standalone ? panelLoader.item?.leanInset ?? 0 : 0
// The hover rule's own strip, reserved at the bottom of the module.
//
// The rule used to be drawn into the same box as the content, so anything
// taller than about 32px — the media pill's art, the metric meters — had a
// crimson line struck through its bottom edge on hover. Reserving the band
// and centring content in what is left is what keeps the rule under the
// module instead of across it.
readonly property real ruleHeight: 2
readonly property real ruleInset: 5
readonly property real ruleBand: root.standalone ? 0 : root.ruleHeight + root.ruleInset
// Modules with a notion of progress (the player's track position) draw it in
// the same band, so it can never be struck through the content. A module
// cannot do this for itself: anything it declares becomes a child of the
// content holder, whose bottom edge is above the band, and the rule lands
// across the text instead of under it. Negative means "no progress".
property real progress: -1
// Total horizontal inset a module must add on top of its content width.
readonly property real contentPad: standalone
? (panelLoader.item?.contentPad ?? root.padding)
: root.padding
default property alias content: holder.data
signal clicked()
signal rightClicked()
signal middleClicked()
signal scrolled(real delta)
implicitHeight: Theme.barHeight
Loader {
id: panelLoader
anchors.fill: parent
active: root.standalone
sourceComponent: P5Panel {
lean: root.lean
leanLeft: root.leanLeft
chop: root.chop
chopCorners: root.chopCorners
padding: root.padding
halftone: root.halftone
halftoneColor: root.accent
fill: root.active ? Theme.surfaceAlt : Theme.surface
fillOpacity: 1.0
border: root.hovered || root.active
? root.accent
: Theme.alpha(Theme.outline, 0.9)
borderWidth: root.hovered || root.active ? Theme.stroke : 1
slash: root.slash || root.active
slashColor: root.accent
}
}
Item {
id: holder
anchors.fill: parent
anchors.leftMargin: root.contentPad
anchors.rightMargin: root.contentPad
anchors.bottomMargin: root.ruleBand
}
// Hover mark for in-bar modules: a crimson rule under the content, wiping
// out from the leading edge. Sheared to match the one angle everything uses.
Item {
visible: !root.standalone && root.interactive
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
anchors.bottomMargin: root.ruleInset
height: root.ruleHeight
clip: true
// Track progress, shown until the pointer arrives and the hover rule
// takes the band over.
Skew {
height: parent.height
width: parent.width * Math.max(0, Math.min(1, root.progress))
color: Theme.accent
visible: root.progress >= 0 && !root.hovered && !root.active
Behavior on width {
NumberAnimation { duration: 480; easing.type: Easing.OutQuad }
}
}
Skew {
height: parent.height
width: root.hovered || root.active ? parent.width : 0
color: root.accent
Behavior on width {
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutExpo }
}
}
}
HoverHandler {
id: hover
enabled: root.interactive
cursorShape: Qt.PointingHandCursor
}
TapHandler {
enabled: root.interactive
acceptedButtons: Qt.LeftButton
onTapped: root.clicked()
}
TapHandler {
enabled: root.interactive
acceptedButtons: Qt.RightButton
onTapped: root.rightClicked()
}
TapHandler {
enabled: root.interactive
acceptedButtons: Qt.MiddleButton
onTapped: root.middleClicked()
}
WheelHandler {
enabled: root.interactive
acceptedDevices: PointerDevice.Mouse | PointerDevice.TouchPad
onWheel: event => root.scrolled(event.angleDelta.y)
}
}
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import QtQuick
import Quickshell
import "root:/config"
import "root:/components"
import "root:/popouts"
// Centre-stage clock. Hovering drops the calendar.
BarPill {
id: root
required property var screenRef
accent: Theme.accent
slash: true
padding: Theme.padS
implicitWidth: layout.implicitWidth + contentPad * 2
SystemClock {
id: clock
precision: SystemClock.Minutes
}
onClicked: calendar.pinned = !calendar.pinned
Row {
id: layout
anchors.centerIn: parent
spacing: Theme.padM
Column {
anchors.verticalCenter: parent.verticalCenter
spacing: -1
Text {
text: Qt.formatDateTime(clock.date, "ddd").toUpperCase()
color: Theme.accent
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
font.letterSpacing: 2.5
renderType: Text.NativeRendering
}
Text {
text: Qt.formatDateTime(clock.date, "dd MMM").toUpperCase()
color: Theme.subtext
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
font.letterSpacing: 1
renderType: Text.NativeRendering
}
}
Skew {
anchors.verticalCenter: parent.verticalCenter
width: 2
height: 22
color: Theme.alpha(Theme.accent, 0.6)
}
SplitText {
id: timeText
anchors.verticalCenter: parent.verticalCenter
text: Qt.formatDateTime(clock.date, "HH:mm")
pixelSize: Theme.fsTitle
split: 1.4
}
}
// Glitch the time on the hour, because it should feel like something happened.
property int lastHour: -1
Connections {
target: clock
function onDateChanged() {
const h = clock.date.getHours();
if (root.lastHour !== -1 && h !== root.lastHour) timeText.glitch();
root.lastHour = h;
}
}
CalendarPopout {
id: calendar
anchorItem: root
triggerHovered: root.hovered
clockDate: clock.date
}
}
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import QtQuick
import QtQuick.Shapes
import Quickshell
import "root:/config"
import "root:/components"
import "root:/services"
import "root:/popouts"
// Now-playing module. Collapses to nothing when no player is around.
BarPill {
id: root
required property var screenRef
accent: Theme.primary
padding: Theme.padS
visible: Media.hasPlayer || width > 1
// Track position, drawn by the pill in its own rule band.
progress: Media.hasTimeline ? Media.progress : -1
implicitWidth: Media.hasPlayer
? layout.implicitWidth + contentPad * 2
: 0
Behavior on implicitWidth {
NumberAnimation { duration: Theme.durSlow; easing.type: Easing.OutExpo }
}
clip: true
onClicked: Media.playPause()
onRightClicked: Media.next()
onMiddleClicked: Media.raise()
onScrolled: delta => delta > 0 ? Media.next() : Media.previous()
Row {
id: layout
anchors.verticalCenter: parent.verticalCenter
anchors.left: parent.left
spacing: Theme.padS
// Album art, chopped into the house shape.
Item {
id: artFrame
anchors.verticalCenter: parent.verticalCenter
width: 24
height: 24
Shape {
id: artMask
anchors.fill: parent
visible: false
layer.enabled: true
layer.smooth: true
preferredRendererType: Shape.CurveRenderer
ShapePath {
fillColor: "white"
strokeColor: "transparent"
PathPolyline {
path: Geom.chamfer(Geom.parallelogram(24, 24, 0.18), 5, [1, 3])
}
}
}
Image {
id: art
anchors.fill: parent
source: Media.artUrl
fillMode: Image.PreserveAspectCrop
cache: true
asynchronous: true
visible: status === Image.Ready
layer.enabled: true
layer.smooth: true
layer.effect: MaskedArt { maskItem: artMask }
}
// Fallback: the source app's glyph.
Icon {
anchors.centerIn: parent
visible: art.status !== Image.Ready
text: Media.sourceIcon
font.pixelSize: Theme.fsLarge
color: Theme.primary
}
}
// Title and artist size to the text, up to a cap.
//
// These used to be a flat 130px wide each, which meant a short title
// still reserved 130px and left a hand-sized hole between the artist and
// the equaliser — the pill looked broken rather than compact. They take
// what they need now and only start scrolling past the cap.
Column {
id: meta
anchors.verticalCenter: parent.verticalCenter
spacing: 0
readonly property real cap: 150
Text {
width: Math.min(meta.cap, implicitWidth)
height: 14
text: Media.title || Media.identity
color: Theme.text
elide: Text.ElideRight
font.pixelSize: Theme.fsSmall
font.family: Theme.fontDisplay
font.weight: Font.DemiBold
font.italic: true
renderType: Text.NativeRendering
}
Text {
width: Math.min(meta.cap, implicitWidth)
height: 12
text: Media.artist || Media.album || Media.identity
color: Theme.muted
elide: Text.ElideRight
font.pixelSize: Theme.fsMicro
font.family: Theme.fontMono
renderType: Text.NativeRendering
}
}
// Compact play-state equaliser. It moves only while audio is playing
// and freezes into three quiet bars when paused.
Row {
anchors.verticalCenter: parent.verticalCenter
spacing: 2
Repeater {
model: 3
Rectangle {
required property int index
width: 3
height: 6
anchors.verticalCenter: parent.verticalCenter
color: Media.playing ? Theme.primary : Theme.muted
SequentialAnimation on height {
running: Media.playing
loops: Animation.Infinite
NumberAnimation {
to: 4 + (index * 5) % 13
duration: 320 + index * 90
easing.type: Easing.InOutSine
}
NumberAnimation {
to: 14 - (index * 4) % 9
duration: 280 + index * 70
easing.type: Easing.InOutSine
}
}
Behavior on color {
ColorAnimation { duration: Theme.durBase }
}
}
}
}
}
onVisibleChanged: if (visible) titleGlitch.restart()
Connections {
target: Media
function onTrackChanged() { titleGlitch.restart(); }
}
SequentialAnimation {
id: titleGlitch
NumberAnimation {
target: artFrame; property: "rotation"
from: -8; to: 0; duration: Theme.durSlow; easing.type: Easing.OutBack
}
}
MediaPopout {
id: popout
anchorItem: root
triggerHovered: root.hovered && Media.hasPlayer
}
}
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import QtQuick
import Quickshell
import "root:/config"
import "root:/components"
import "root:/services"
import "root:/popouts"
// Notification bell with an unread badge. Click opens the history, right click
// toggles do-not-disturb.
BarPill {
id: root
required property var screenRef
accent: Notifs.dnd ? Theme.muted : Theme.primary
padding: Theme.padS
implicitWidth: Theme.barHeight - 4 + contentPad
onClicked: {
popout.pinned = !popout.pinned;
Notifs.markRead();
}
onRightClicked: Notifs.toggleDnd()
Icon {
id: bell
anchors.centerIn: parent
text: Notifs.icon
font.pixelSize: Theme.fsLarge
color: {
if (Notifs.dnd) return Theme.muted;
if (Notifs.hasUnread) return Theme.accent;
return root.hovered ? Theme.glow : Theme.primary;
}
}
// Unread badge, chopped like everything else.
Skew {
visible: Notifs.unread > 0 && !Notifs.dnd
anchors.right: parent.right
anchors.rightMargin: 2
anchors.top: parent.top
anchors.topMargin: 4
width: Math.max(12, badge.implicitWidth + 5)
height: 12
color: Theme.accent
// The badge count stays upright. It used to inherit the shear from the
// transform on the block below, which at 8px left the digits smeared.
Text {
id: badge
anchors.centerIn: parent
text: Notifs.unread > 9 ? "9+" : Notifs.unread
color: Theme.text
font.family: Theme.fontMono
font.pixelSize: 8
font.weight: Font.Bold
renderType: Text.NativeRendering
}
}
Connections {
target: Notifs
function onPopupRequested() { bell.bump(); }
}
NotifPopout {
id: popout
anchorItem: root
triggerHovered: root.hovered
}
}
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import QtQuick
import Quickshell
import "root:/config"
import "root:/components"
import "root:/services"
// Far right. Opens the full-screen power menu.
BarPill {
id: root
required property var screenRef
accent: Theme.accent
slash: true
padding: Theme.padS
active: Actions.powerMenuOpen
implicitWidth: Theme.barHeight - 4 + contentPad
onClicked: Actions.togglePowerMenu()
Icon {
id: glyph
anchors.centerIn: parent
text: "󰐥"
font.pixelSize: Theme.fsLarge
color: root.hovered || Actions.powerMenuOpen ? Theme.accent : Theme.subtext
}
// A crimson halo that swells under the pointer.
Rectangle {
anchors.centerIn: glyph
z: -1
width: root.hovered ? 26 : 0
height: width
radius: width / 2
color: Theme.alpha(Theme.accent, 0.18)
Behavior on width {
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutBack }
}
}
}
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import QtQuick
import Quickshell
import Quickshell.Wayland
import "root:/config"
import "root:/components"
import "root:/services"
import "root:/popouts"
// The right-hand status rail — one slab, not a stack of cards.
//
// Connectivity, audio, power, tray and notifications all sit inside a single
// continuous column, divided by hairline rules the same way the bar divides its
// modules. Same lean, same chamfer, same keyline as the bar and the dock, so
// the three surfaces read as one system.
//
// On a 1080p panel this is the cheap edge: 48px of width is 2.5% of the screen,
// where the same 48px of height would be 4.4% on top of what the bar takes.
PanelWindow {
id: root
required property var modelData
screen: modelData
WlrLayershell.layer: WlrLayer.Top
WlrLayershell.namespace: "takemi-rail"
anchors {
top: true
bottom: true
right: true
}
margins {
top: Theme.barHeight + Theme.barMargin * 2
bottom: Theme.barMargin
right: Theme.barMargin
}
implicitWidth: Theme.railWidth
exclusiveZone: Theme.railWidth + Theme.barMargin
color: "transparent"
// The same calm permanent-chrome preset used by the top bar.
ChromeSurface {
id: slab
anchors.fill: parent
vertical: true
lean: Theme.skew
chop: Theme.cut
chopCorners: [1, 3]
padding: 0
active: true
slashWidth: 5
}
readonly property real edgeInset: Theme.railWidth * Theme.skew + Theme.padM
// ------------------------------------------------------------------- top
Column {
id: upper
anchors.top: parent.top
anchors.topMargin: root.edgeInset
anchors.horizontalCenter: parent.horizontalCenter
spacing: 0
RailIcon {
id: netIcon
icon: Net.icon
label: "Network"
statusText: Net.label
suppressTooltip: netPopout.detailActive
dim: !Sys.netUp
onClicked: netPopout.togglePinned()
}
RailIcon {
id: btIcon
icon: Bt.icon
label: "Bluetooth"
statusText: Bt.label
suppressTooltip: btPopout.detailActive
dim: !Bt.enabled
onClicked: btPopout.togglePinned()
}
Divider {}
RailIcon {
id: volIcon
icon: Audio.icon
readout: Audio.muted ? "" : Audio.volumePercent + "%"
label: "Volume"
statusText: Audio.muted ? "Muted" : Audio.volumePercent + "% · " + Audio.sinkName
hint: "Scroll to adjust"
suppressTooltip: audioPopout.detailActive
alert: Audio.muted
onClicked: audioPopout.togglePinned()
onScrolled: delta => Audio.changeVolume(delta > 0 ? 0.05 : -0.05)
}
RailIcon {
id: micIcon
icon: Audio.micIcon
label: "Microphone"
statusText: Audio.micMuted ? "Muted" : Audio.micPercent + "% · " + Audio.sourceName
hint: "Scroll to adjust"
suppressTooltip: audioPopout.detailActive
alert: Audio.micMuted
onClicked: audioPopout.togglePinned()
onScrolled: delta => Audio.setMicVolume(Audio.micVolume + (delta > 0 ? 0.05 : -0.05))
}
RailIcon {
id: brightIcon
visible: Brightness.available
icon: Brightness.icon
readout: Math.round(Brightness.percent) + "%"
label: "Brightness"
statusText: Math.round(Brightness.percent) + "%"
hint: "Scroll to adjust"
onScrolled: delta => Brightness.change(delta > 0 ? 5 : -5)
}
Divider { visible: Battery.available }
RailIcon {
id: battIcon
visible: Battery.available
icon: Battery.icon
readout: Math.round(Battery.percent) + "%"
label: "Battery"
statusText: Math.round(Battery.percent) + "% · " + Battery.timeLabel
suppressTooltip: battPopout.detailActive
alert: Battery.critical
pulsing: Battery.critical
onClicked: battPopout.togglePinned()
}
}
// ---------------------------------------------------------------- bottom
Column {
id: lower
anchors.bottom: parent.bottom
anchors.bottomMargin: root.edgeInset
anchors.horizontalCenter: parent.horizontalCenter
spacing: 0
Tray {
id: tray
anchors.horizontalCenter: parent.horizontalCenter
}
Divider { visible: tray.visible }
RailIcon {
id: bellIcon
icon: Notifs.icon
label: "Notifications"
statusText: Notifs.dnd
? "Do not disturb"
: (Notifs.unread > 0 ? Notifs.unread + " unread" : "All caught up")
readout: Notifs.unread > 0
? (Notifs.unread > 9 ? "9+" : String(Notifs.unread))
: ""
dim: Notifs.dnd
alert: Notifs.hasUnread && !Notifs.dnd
suppressTooltip: notifPopout.detailActive
onClicked: {
notifPopout.togglePinned();
Notifs.markRead();
}
}
RailIcon {
id: powerIcon
icon: "󰐥"
label: "Power"
statusText: "Session actions"
alert: Actions.powerMenuOpen
onClicked: Actions.togglePowerMenu()
}
}
// The rail's counterpart to the bar's divider: a horizontal hairline,
// sheared to the same angle the rail's own edges lean at.
component Divider: Item {
implicitWidth: Theme.railWidth
implicitHeight: Theme.padM + 4
Skew {
anchors.centerIn: parent
width: 22
height: 1
vertical: true
color: Theme.alpha(Theme.outline, 0.9)
}
}
// ------------------------------------------------------------- popouts
// All of these hang off the left edge of the rail, opening into the screen.
NetPopout {
id: netPopout
anchorItem: netIcon
triggerHovered: netIcon.hovered
fromEdge: Edges.Left
}
BtPopout {
id: btPopout
anchorItem: btIcon
triggerHovered: btIcon.hovered
fromEdge: Edges.Left
}
AudioPopout {
id: audioPopout
anchorItem: volIcon
triggerHovered: volIcon.hovered || micIcon.hovered
fromEdge: Edges.Left
}
BatteryPopout {
id: battPopout
anchorItem: battIcon
triggerHovered: battIcon.hovered
fromEdge: Edges.Left
visible: Battery.available && shown
}
NotifPopout {
id: notifPopout
anchorItem: bellIcon
triggerHovered: bellIcon.hovered
fromEdge: Edges.Left
}
}
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import QtQuick
import "root:/config"
import "root:/components"
// One slot on the right-hand rail: a glyph with an optional micro readout
// stacked beneath it, and a crimson bar that wipes down the leading edge on
// hover. The rail is only 48px wide, so unlike StatusIcon the readout sits
// under the glyph rather than beside it, and anything longer than a percentage
// belongs in the popout instead.
Item {
id: root
property string icon: ""
property string readout: ""
property string label: ""
property string statusText: ""
property string hint: ""
property bool suppressTooltip: false
property color tint: Theme.primary
property bool alert: false
property bool dim: false
property bool pulsing: false
readonly property bool hovered: hover.hovered
// Clearance between the wipe and the rail's left edge, chosen so the bar
// stays inside the slab once `scale` has expanded the icon about its centre.
readonly property real wipeInset: 5
signal clicked()
signal scrolled(real delta)
implicitWidth: Theme.railWidth
implicitHeight: root.readout !== "" ? 42 : 32
Column {
id: layout
anchors.centerIn: parent
spacing: 1
Icon {
id: glyph
anchors.horizontalCenter: parent.horizontalCenter
text: root.icon
pulsing: root.pulsing
font.pixelSize: Theme.fsLarge
color: {
if (root.alert) return Theme.accent;
if (root.dim) return Theme.muted;
if (root.hovered) return Theme.glow;
return root.tint;
}
Behavior on color {
ColorAnimation { duration: Theme.durBase }
}
}
Text {
anchors.horizontalCenter: parent.horizontalCenter
visible: root.readout !== ""
text: root.readout
color: root.dim ? Theme.muted : Theme.subtext
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
font.weight: Font.DemiBold
renderType: Text.NativeRendering
Behavior on color {
ColorAnimation { duration: Theme.durBase }
}
}
}
// Leading-edge wipe. On the rail this runs vertically down the left side,
// mirroring the slash P5Panel puts on horizontal modules.
//
// Held off the edge by `wipeInset`: the icon spans the rail's full width, so
// at x = 0 this landed exactly on the slab's own border, and the 1.08 hover
// scale then pushed it out past the silhouette onto the desktop. The inset
// has to survive that scale, which is why it is not simply 1 or 2.
//
// It is crimson rather than `tint` because it only ever appears on hover,
// and hover is crimson everywhere else in the shell (Theme.glow). Painting
// it white put a white bar on the rail's edge for no stated reason.
Rectangle {
anchors.left: parent.left
anchors.leftMargin: root.wipeInset
anchors.verticalCenter: parent.verticalCenter
width: 2
height: root.hovered ? layout.implicitHeight : 0
color: Theme.glow
Behavior on height {
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutExpo }
}
}
scale: root.hovered ? 1.08 : 1.0
Behavior on scale {
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutBack }
}
onAlertChanged: if (alert) glyph.bump()
HoverHandler {
id: hover
cursorShape: Qt.PointingHandCursor
}
TapHandler {
acceptedButtons: Qt.LeftButton
onTapped: root.clicked()
}
WheelHandler {
acceptedDevices: PointerDevice.Mouse | PointerDevice.TouchPad
onWheel: event => root.scrolled(event.angleDelta.y)
}
P5Tooltip {
anchorItem: root
triggerHovered: root.hovered
title: root.label
status: root.statusText
hint: root.hint
suppressed: root.suppressTooltip
}
}
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import QtQuick
import Quickshell
import "root:/config"
import "root:/components"
import "root:/services"
import "root:/popouts"
// Compact CPU / MEM / GPU readout. Each metric is a number over a segmented
// meter; hovering opens the full gauge cluster.
BarPill {
id: root
required property var screenRef
accent: Theme.heat(Math.max(Sys.cpuUsage, Sys.memPercent))
padding: Theme.padM
implicitWidth: layout.implicitWidth + contentPad * 2
onClicked: Actions.openSystemMonitor()
Row {
id: layout
anchors.verticalCenter: parent.verticalCenter
anchors.left: parent.left
spacing: Theme.padM
Metric {
label: "CPU"
value: Sys.cpuUsage
readout: Math.round(Sys.cpuUsage) + "%"
}
Divider {}
Metric {
label: "MEM"
value: Sys.memPercent
readout: Sys.memUsed.toFixed(1) + "G"
}
Divider { visible: Sys.gpuAvailable }
Metric {
visible: Sys.gpuAvailable
label: "GPU"
value: Sys.gpuUsage
readout: Math.round(Sys.gpuUsage) + "%"
}
}
component Divider: Skew {
anchors.verticalCenter: parent.verticalCenter
width: 1
height: 18
color: Theme.alpha(Theme.outline, 0.8)
}
// A tiny fixed label makes every number self-describing without turning the
// compact meter cluster back into three separate cards.
component Metric: Column {
id: metric
property string label: ""
property real value: 0
property string readout: ""
anchors.verticalCenter: parent.verticalCenter
spacing: 2
Row {
spacing: 4
Text {
anchors.baseline: readoutText.baseline
text: metric.label
color: Theme.muted
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
font.weight: Font.Bold
font.letterSpacing: 0.5
renderType: Text.NativeRendering
}
Text {
id: readoutText
text: metric.readout
color: Theme.heat(metric.value)
font.family: Theme.fontDisplay
font.pixelSize: Theme.fsBody
font.weight: Theme.weightDisplay
font.italic: true
font.letterSpacing: 0.5
renderType: Text.NativeRendering
Behavior on color {
ColorAnimation { duration: Theme.durBase }
}
}
}
MeterBar {
value: metric.value
segments: 9
segmentWidth: 3
spacing: 2
height: 5
}
}
SysPopout {
id: popout
anchorItem: root
triggerHovered: root.hovered
}
}
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import QtQuick
import Quickshell
import "root:/config"
import "root:/components"
import "root:/services"
// The house mark, far left. Click launches the app menu; right click reloads
// the shell, which is handy while tweaking the config.
BarPill {
id: root
required property var screenRef
accent: Theme.accent
slash: true
padding: Theme.padS
lean: Theme.skew
implicitWidth: Theme.barHeight + contentPad
onClicked: Actions.launch("fuzzel")
onRightClicked: Actions.reloadShell()
// The wordmark. Was the Death arcana skull (nf-md-skull, U+F068C) — a
// pictogram in a shell that otherwise says everything in heavy italic
// type. SplitText puts it in the display face with the crimson-and-black
// offset every other heading carries, so the house mark is built out of
// the same parts as the rest of the bar.
SplitText {
id: mark
anchors.centerIn: parent
text: "P5"
pixelSize: Theme.fsLarge
letterSpacing: 0
color: root.hovered ? Theme.accent : Theme.primary
}
// Kick the ghosts out and let them snap back. The skull could spin a full
// turn and still read as a skull; a wordmark upside down just reads as
// broken, so the click gets the glitch instead.
Connections {
target: root
function onClicked() { mark.glitch(); }
}
}
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import QtQuick
import Quickshell
import "root:/config"
import "root:/components"
import "root:/services"
import "root:/popouts"
// Network, bluetooth, audio, mic, backlight and battery, in one slab. Each
// glyph carries its own popout.
BarPill {
id: root
required property var screenRef
accent: Theme.primary
padding: Theme.padS
interactive: false
implicitWidth: layout.implicitWidth + contentPad * 2
Row {
id: layout
anchors.verticalCenter: parent.verticalCenter
anchors.left: parent.left
spacing: Theme.padM
StatusIcon {
id: netIcon
icon: Net.icon
label: Sys.netUp ? Sys.rate(Sys.netRx + Sys.netTx) : ""
labelWidth: 62
tint: Theme.primary
dim: !Sys.netUp
onClicked: netPopout.pinned = !netPopout.pinned
onRightClicked: Net.toggleWifi()
onMiddleClicked: Actions.openNetworkSettings()
}
StatusIcon {
id: btIcon
icon: Bt.icon
tint: Bt.connected.length > 0 ? Theme.blue : Theme.primary
dim: !Bt.enabled
onClicked: btPopout.pinned = !btPopout.pinned
onRightClicked: Bt.toggle()
}
StatusIcon {
id: volIcon
icon: Audio.icon
label: Audio.muted ? "" : Audio.volumePercent + "%"
labelWidth: Audio.muted ? 0 : 34
alert: Audio.muted
onClicked: Audio.toggleMute()
onRightClicked: audioPopout.pinned = !audioPopout.pinned
onMiddleClicked: Actions.openAudioSettings()
onScrolled: delta => Audio.changeVolume(delta > 0 ? 0.05 : -0.05)
}
StatusIcon {
id: micIcon
icon: Audio.micIcon
alert: Audio.micMuted
onClicked: Audio.toggleMicMute()
onRightClicked: audioPopout.pinned = !audioPopout.pinned
onScrolled: delta => Audio.setMicVolume(Audio.micVolume + (delta > 0 ? 0.05 : -0.05))
}
StatusIcon {
id: brightIcon
visible: Brightness.available
icon: Brightness.icon
label: Math.round(Brightness.percent) + "%"
labelWidth: 34
// Brightness is never an alarm — it stays white and lets the
// battery be the only thing in the cluster that can go crimson.
tint: Theme.text
onScrolled: delta => Brightness.change(delta > 0 ? 5 : -5)
}
StatusIcon {
id: battIcon
visible: Battery.available
icon: Battery.icon
label: Math.round(Battery.percent) + "%"
labelWidth: 34
tint: Battery.tint
alert: Battery.critical
pulsing: Battery.critical
onClicked: battPopout.pinned = !battPopout.pinned
}
}
NetPopout {
id: netPopout
anchorItem: netIcon
triggerHovered: netIcon.hovered
}
BtPopout {
id: btPopout
anchorItem: btIcon
triggerHovered: btIcon.hovered
}
AudioPopout {
id: audioPopout
anchorItem: volIcon
triggerHovered: volIcon.hovered || micIcon.hovered
}
BatteryPopout {
id: battPopout
anchorItem: battIcon
triggerHovered: battIcon.hovered
visible: Battery.available && shown
}
}
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import QtQuick
import "root:/config"
import "root:/components"
// One indicator inside the status cluster: a glyph, an optional readout, and a
// crimson underline that wipes in on hover.
Item {
id: root
property string icon: ""
property string label: ""
property color tint: Theme.primary
property bool alert: false
property bool dim: false
property bool pulsing: false
// Fixed label width. Readouts that change width constantly (throughput,
// percentages) would otherwise shove the whole cluster around.
property real labelWidth: 0
readonly property bool hovered: hover.hovered
signal clicked()
signal rightClicked()
signal middleClicked()
signal scrolled(real delta)
implicitWidth: layout.implicitWidth
implicitHeight: Theme.barHeight - Theme.padS * 2
Row {
id: layout
anchors.centerIn: parent
spacing: 5
Icon {
id: glyph
anchors.verticalCenter: parent.verticalCenter
text: root.icon
pulsing: root.pulsing
color: {
if (root.alert) return Theme.accent;
if (root.dim) return Theme.muted;
if (root.hovered) return Theme.glow;
return root.tint;
}
}
Text {
anchors.verticalCenter: parent.verticalCenter
visible: root.label !== ""
text: root.label
width: root.labelWidth > 0 ? root.labelWidth : implicitWidth
horizontalAlignment: Text.AlignRight
elide: Text.ElideRight
color: root.dim ? Theme.muted : Theme.subtext
font.family: Theme.fontMono
font.pixelSize: Theme.fsSmall
font.weight: Font.DemiBold
renderType: Text.NativeRendering
Behavior on color {
ColorAnimation { duration: Theme.durBase }
}
}
}
Rectangle {
anchors.bottom: parent.bottom
anchors.horizontalCenter: parent.horizontalCenter
height: 2
width: root.hovered ? layout.implicitWidth : 0
color: root.alert ? Theme.accent : root.tint
Behavior on width {
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutExpo }
}
}
scale: root.hovered ? 1.06 : 1.0
Behavior on scale {
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutBack }
}
onAlertChanged: if (alert) glyph.bump()
HoverHandler {
id: hover
cursorShape: Qt.PointingHandCursor
}
TapHandler {
acceptedButtons: Qt.LeftButton
onTapped: root.clicked()
}
TapHandler {
acceptedButtons: Qt.RightButton
onTapped: root.rightClicked()
}
TapHandler {
acceptedButtons: Qt.MiddleButton
onTapped: root.middleClicked()
}
WheelHandler {
acceptedDevices: PointerDevice.Mouse | PointerDevice.TouchPad
onWheel: event => root.scrolled(event.angleDelta.y)
}
}
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import QtQuick
import QtQuick.Effects
import Quickshell
import Quickshell.Services.SystemTray
import Quickshell.Widgets
import "root:/config"
import "root:/components"
import "root:/popouts"
// StatusNotifier tray, as a vertical column for the right-hand rail. Left click
// activates, right click opens the app's own menu, middle click is the
// secondary action. The surrounding slab is the caller's business — this is
// just the stack of icons.
Column {
id: root
spacing: Theme.padS + 2
visible: SystemTray.items.values.length > 0
Repeater {
model: SystemTray.items
Item {
id: entry
required property SystemTrayItem modelData
width: 18
height: 18
anchors.horizontalCenter: parent.horizontalCenter
// App icons arrive in their own brand colours, which wrecks the
// two-hue palette faster than anything else in the shell. Flatten
// every one of them to a single-colour silhouette: white at rest,
// crimson under the pointer. Detail inside the glyph is lost on
// purpose — that flattening *is* the screen-printed look.
IconImage {
id: img
anchors.fill: parent
source: entry.modelData.icon
asynchronous: true
layer.enabled: true
layer.effect: MultiEffect {
colorization: 1.0
colorizationColor: itemHover.hovered
? Theme.accent
: Theme.text
Behavior on colorizationColor {
ColorAnimation { duration: Theme.durFast }
}
}
opacity: itemHover.hovered ? 1.0 : 0.82
Behavior on opacity {
NumberAnimation { duration: Theme.durFast }
}
}
scale: itemHover.hovered ? 1.18 : 1.0
Behavior on scale {
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutBack }
}
HoverHandler {
id: itemHover
cursorShape: Qt.PointingHandCursor
}
TapHandler {
acceptedButtons: Qt.LeftButton
onTapped: {
if (entry.modelData.onlyMenu) {
menu.toggle();
} else {
entry.modelData.activate();
}
}
}
TapHandler {
acceptedButtons: Qt.RightButton
onTapped: {
if (entry.modelData.hasMenu) menu.toggle();
}
}
TapHandler {
acceptedButtons: Qt.MiddleButton
onTapped: entry.modelData.secondaryActivate()
}
// Menus open to the left, into the screen rather than off its edge.
TrayMenu {
id: menu
anchorItem: entry
menuHandle: entry.modelData.menu
}
}
}
}
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import QtQuick
import Quickshell
import Quickshell.Hyprland
import "root:/config"
import "root:/components"
// Workspace indicator: leaning ticks that stretch open when focused. Occupied
// workspaces glow teal, urgent ones snap to crimson.
Item {
id: root
required property var screenRef
readonly property HyprlandMonitor monitor: Hyprland.monitorFor(screenRef)
readonly property int focusedId: monitor?.activeWorkspace?.id ?? -1
// Live workspaces on this monitor, keyed by id, ignoring special workspaces.
readonly property var occupancy: {
const map = {};
for (const w of (Hyprland.workspaces?.values ?? [])) {
if (w.id < 1) continue;
if (root.monitor && w.monitor && w.monitor.id !== root.monitor.id) continue;
map[w.id] = {
count: w.toplevels?.values?.length ?? 0,
urgent: w.urgent,
fullscreen: w.hasFullscreen
};
}
return map;
}
// Always show 1..5, plus anything beyond that which is actually in use.
readonly property var slots: {
const ids = [1, 2, 3, 4, 5];
for (const key in root.occupancy) {
const id = parseInt(key);
if (ids.indexOf(id) === -1) ids.push(id);
}
return ids.sort((a, b) => a - b);
}
implicitWidth: row.implicitWidth
implicitHeight: 24
Row {
id: row
anchors.verticalCenter: parent.verticalCenter
spacing: 6
Repeater {
model: root.slots
Item {
id: pip
required property var modelData
required property int index
readonly property int wsId: modelData
readonly property var info: root.occupancy[wsId]
readonly property bool occupied: info !== undefined && info.count > 0
readonly property bool urgent: info !== undefined && info.urgent
readonly property bool focused: root.focusedId === wsId
readonly property bool hovered: pipHover.hovered
// Every tick is the same height and the same shear. Only the
// width changes, and only to say which workspace is focused.
width: focused ? 32 : (occupied ? 16 : 9)
height: 18
Behavior on width {
NumberAnimation {
duration: Theme.durSlow
easing.type: Easing.OutBack
easing.overshoot: 1.6
}
}
Skew {
id: tick
anchors.fill: parent
// Focused is a solid crimson block. Occupied is a white
// block at half weight. Empty is an outline. Three states,
// two colours, no ambiguity.
color: {
if (pip.focused || pip.urgent) return Theme.accent;
if (pip.hovered) return Theme.text;
if (pip.occupied) return Theme.alpha(Theme.text, 0.5);
return "transparent";
}
borderColor: pip.occupied || pip.focused
? "transparent"
: Theme.alpha(Theme.text, 0.35)
borderWidth: 1
Behavior on color {
ColorAnimation { duration: Theme.durBase }
}
}
// The focused workspace wears its number.
Text {
anchors.centerIn: parent
opacity: pip.focused ? 1 : 0
visible: opacity > 0.01
text: pip.wsId
color: Theme.ink
font.family: Theme.fontDisplay
font.pixelSize: Theme.fsBody
font.weight: Theme.weightDisplay
font.italic: true
renderType: Text.NativeRendering
Behavior on opacity {
NumberAnimation { duration: Theme.durBase }
}
}
// Fullscreen marker.
Rectangle {
visible: pip.info !== undefined && pip.info.fullscreen && !pip.focused
width: 4; height: 4
color: Theme.accent
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.bottom
anchors.topMargin: 1
}
HoverHandler {
id: pipHover
cursorShape: Qt.PointingHandCursor
}
TapHandler {
onTapped: Hyprland.dispatch("workspace " + pip.wsId)
}
}
}
}
}
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import QtQuick
import "root:/config"
import "root:/components"
// Calm, permanent-chrome preset. It is deliberately flat and opaque: one
// neutral keyline, no texture, no offset copy, and no accent unless active.
P5Panel {
property bool active: false
property color tone: Theme.treatmentActiveMark
fill: Theme.treatmentRestFill
fillOpacity: 1.0
border: Theme.treatmentRestMark
borderWidth: 1
// Keep the hard ink contour. Removing both texture and keyline made the
// permanent slabs read as generic broadcast HUD chrome.
keyline: true
drop: false
halftone: false
sheen: false
slash: active
slashColor: tone
slashWidth: 4
lean: 0.06
chop: Theme.cut
padding: Theme.padS
}
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import QtQuick
import QtQuick.Shapes
import "root:/config"
// Radial gauge used across the resource popout. Sweeps a 270° arc with a
// tick-marked rail behind it and the reading set in the middle.
Item {
id: root
property real value: 0 // 0..100
property string label: ""
property string readout: Math.round(value) + "%"
property string sub: ""
property color arcColor: Theme.heat(value)
property real thickness: 7
property real startAngle: 135
property real sweep: 270
property int ticks: 24
implicitWidth: 96
implicitHeight: 96
readonly property real _r: Math.min(width, height) / 2 - thickness / 2 - 4
readonly property real _cx: width / 2
readonly property real _cy: height / 2
// Rail
Shape {
anchors.fill: parent
preferredRendererType: Shape.CurveRenderer
ShapePath {
fillColor: "transparent"
strokeColor: Theme.alpha(Theme.outline, 0.5)
strokeWidth: root.thickness
capStyle: ShapePath.FlatCap
PathAngleArc {
centerX: root._cx; centerY: root._cy
radiusX: root._r; radiusY: root._r
startAngle: root.startAngle
sweepAngle: root.sweep
}
}
}
// Tick marks around the rail.
Repeater {
model: root.ticks
Rectangle {
required property int index
readonly property real a: (root.startAngle + root.sweep * (index / (root.ticks - 1))) * Math.PI / 180
readonly property real rr: root._r + root.thickness / 2 + 3
width: 2
height: index % 4 === 0 ? 6 : 3
color: Theme.alpha(Theme.primary, index % 4 === 0 ? 0.55 : 0.25)
x: root._cx + Math.cos(a) * rr - width / 2
y: root._cy + Math.sin(a) * rr - height / 2
rotation: (root.startAngle + root.sweep * (index / (root.ticks - 1))) + 90
}
}
// Value arc
Shape {
anchors.fill: parent
preferredRendererType: Shape.CurveRenderer
ShapePath {
fillColor: "transparent"
strokeColor: root.arcColor
strokeWidth: root.thickness
capStyle: ShapePath.FlatCap
PathAngleArc {
id: valueArc
centerX: root._cx; centerY: root._cy
radiusX: root._r; radiusY: root._r
startAngle: root.startAngle
sweepAngle: root.sweep * Math.max(0, Math.min(100, root.value)) / 100
Behavior on sweepAngle {
NumberAnimation {
duration: Theme.durSlow
easing.type: Easing.OutExpo
}
}
}
}
}
Column {
anchors.centerIn: parent
spacing: -2
SplitText {
anchors.horizontalCenter: parent.horizontalCenter
text: root.readout
pixelSize: Theme.fsLarge
color: Theme.text
split: 1.2
splitOpacity: 0.6
}
Text {
anchors.horizontalCenter: parent.horizontalCenter
text: root.label
color: Theme.muted
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
font.letterSpacing: 2
renderType: Text.NativeRendering
}
Text {
anchors.horizontalCenter: parent.horizontalCenter
visible: root.sub !== ""
text: root.sub
color: Theme.subtext
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
renderType: Text.NativeRendering
}
}
}
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pragma Singleton
import QtQuick
import Quickshell
// Polygon maths for the Persona 5 panel language: everything leans, and corners
// get chopped rather than rounded.
Singleton {
id: root
// A right-leaning parallelogram filling w x h. `lean` is the horizontal
// offset applied to the top edge, as a fraction of height.
function parallelogram(w: real, h: real, lean: real): var {
const off = h * lean;
return [
Qt.point(off, 0),
Qt.point(w, 0),
Qt.point(w - off, h),
Qt.point(0, h)
];
}
// Same, leaning the other way.
function parallelogramL(w: real, h: real, lean: real): var {
const off = h * lean;
return [
Qt.point(0, 0),
Qt.point(w - off, 0),
Qt.point(w, h),
Qt.point(off, h)
];
}
// Vertical counterpart: the *horizontal* edges slant instead, by a fraction
// of width. A tall rail slab has to lean this way — leaning its vertical
// edges by a fraction of its height would shear it clean off the screen.
function parallelogramV(w: real, h: real, lean: real): var {
const off = w * lean;
return [
Qt.point(0, off),
Qt.point(w, 0),
Qt.point(w, h - off),
Qt.point(0, h)
];
}
function parallelogramVL(w: real, h: real, lean: real): var {
const off = w * lean;
return [
Qt.point(0, 0),
Qt.point(w, off),
Qt.point(w, h),
Qt.point(0, h - off)
];
}
function rect(w: real, h: real): var {
return [Qt.point(0, 0), Qt.point(w, 0), Qt.point(w, h), Qt.point(0, h)];
}
// Move `dist` px from `p` toward `q`.
function toward(p: point, q: point, dist: real): point {
const dx = q.x - p.x;
const dy = q.y - p.y;
const len = Math.hypot(dx, dy);
if (len < 0.0001) return p;
const t = Math.min(dist, len / 2) / len;
return Qt.point(p.x + dx * t, p.y + dy * t);
}
// Chop the listed corners of a polygon. `corners` is an array of indices;
// pass null to chop every corner.
function chamfer(pts: var, size: real, corners: var): var {
if (size <= 0) return root.closed(pts);
const n = pts.length;
const out = [];
for (let i = 0; i < n; i++) {
const p = pts[i];
if (corners !== null && corners.indexOf(i) === -1) {
out.push(p);
continue;
}
out.push(root.toward(p, pts[(i - 1 + n) % n], size));
out.push(root.toward(p, pts[(i + 1) % n], size));
}
return root.closed(out);
}
function closed(pts: var): var {
if (pts.length === 0) return pts;
const out = pts.slice();
out.push(pts[0]);
return out;
}
// Shrink a polygon toward its centroid — used for inner strokes.
function inset(pts: var, amount: real): var {
let cx = 0, cy = 0;
for (const p of pts) { cx += p.x; cy += p.y; }
cx /= pts.length; cy /= pts.length;
return pts.map(p => {
const dx = cx - p.x, dy = cy - p.y;
const len = Math.hypot(dx, dy);
if (len < 0.0001) return p;
const t = amount / len;
return Qt.point(p.x + dx * t, p.y + dy * t);
});
}
// A jagged "torn paper" edge, the Persona 5 speech-bubble signature.
// Returns a polygon `w` x `h` whose bottom edge is serrated.
function torn(w: real, h: real, teeth: int, depth: real): var {
const out = [Qt.point(0, 0), Qt.point(w, 0)];
const step = w / teeth;
for (let i = 0; i < teeth; i++) {
const x1 = w - i * step - step / 2;
const x2 = w - (i + 1) * step;
out.push(Qt.point(x1, h));
out.push(Qt.point(x2, h - depth));
}
return out;
}
}
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import QtQuick
import "root:/config"
// Nerd Font glyph with an optional pulse, used for every status indicator.
Text {
id: root
property bool pulsing: false
property real pulseScale: 1.18
font.family: Theme.fontIcon
font.pixelSize: Theme.fsLarge
color: Theme.primary
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHCenter
renderType: Text.NativeRendering
Behavior on color {
ColorAnimation { duration: Theme.durBase }
}
SequentialAnimation on scale {
running: root.pulsing
loops: Animation.Infinite
alwaysRunToEnd: true
NumberAnimation { to: root.pulseScale; duration: 620; easing.type: Easing.OutExpo }
NumberAnimation { to: 1.0; duration: 620; easing.type: Easing.InOutQuad }
}
function bump() {
bumpAnim.restart();
}
SequentialAnimation {
id: bumpAnim
NumberAnimation {
target: root; property: "scale"
to: 1.35; duration: Theme.durFast; easing.type: Easing.OutExpo
}
NumberAnimation {
target: root; property: "scale"
to: 1.0; duration: Theme.durSlow; easing.type: Easing.OutBack
}
}
}
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import QtQuick
import "root:/config"
// Horizontally scrolling text that only moves when it actually overflows, and
// pauses at each end so titles stay readable.
Item {
id: root
property string text: ""
property int pixelSize: Theme.fsSmall
property string family: Theme.fontDisplay
property int weight: Theme.weightBody
property bool italic: false
property color color: Theme.text
property real speed: 26 // px per second
property int pause: 1400 // ms held at each end
property bool running: true
readonly property bool overflowing: label.implicitWidth > width + 1
clip: true
implicitHeight: label.implicitHeight
implicitWidth: label.implicitWidth
Text {
id: label
y: 0
height: root.height
text: root.text
color: root.color
verticalAlignment: Text.AlignVCenter
font.family: root.family
font.pixelSize: root.pixelSize
font.weight: root.weight
font.italic: root.italic
renderType: Text.NativeRendering
}
SequentialAnimation {
id: scroll
running: root.running && root.overflowing && root.visible
loops: Animation.Infinite
PauseAnimation { duration: root.pause }
NumberAnimation {
target: label; property: "x"
from: 0; to: Math.min(0, root.width - label.implicitWidth)
duration: Math.max(1, Math.abs(root.width - label.implicitWidth) / root.speed * 1000)
easing.type: Easing.Linear
}
PauseAnimation { duration: root.pause }
NumberAnimation {
target: label; property: "x"
to: 0
duration: Theme.durSlow
easing.type: Easing.OutExpo
}
}
onOverflowingChanged: if (!overflowing) label.x = 0
onTextChanged: { label.x = 0; scroll.restart(); }
}
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import QtQuick
import QtQuick.Effects
// Layer effect that clips whatever it is applied to into the silhouette of
// `maskItem` — used to chop album art into the shell's panel shape.
MultiEffect {
property Item maskItem
maskEnabled: maskItem !== null
maskSource: maskItem
// The chopped corners should read as cuts, not fades — but a spread of 0
// is a hard `alpha < 0.5 ? 0 : 1` step, which throws away the one thing
// that makes the cut look drawn rather than pixelated: the mask Shape's own
// coverage antialiasing. Every partially covered pixel along a diagonal got
// rounded to all-or-nothing and the art came out with a visible staircase
// down both leaning edges. A narrow spread lets that single-pixel ramp
// through and nothing wider — still a cut, just not a jagged one.
maskThresholdMin: 0.5
maskSpreadAtMin: 0.3
}
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import QtQuick
import "root:/config"
import "root:/components"
// A segmented load meter — slanted ticks that light up left to right. Reads as
// a gauge at a glance and keeps the panel language consistent.
Item {
id: root
property real value: 0 // 0..100
property int segments: 14
property real segmentWidth: 4
property real spacing: 3
property color activeColor: Theme.heat(value)
property color idleColor: Theme.alpha(Theme.outline, 0.55)
property real lean: Theme.skew
readonly property int litCount: Math.round(Math.max(0, Math.min(100, value)) / 100 * segments)
implicitWidth: segments * segmentWidth + (segments - 1) * spacing
implicitHeight: 14
Row {
anchors.fill: parent
spacing: root.spacing
Repeater {
model: root.segments
Item {
required property int index
width: root.segmentWidth
height: root.height
Skew {
width: root.segmentWidth
height: root.height
lean: root.lean
color: parent.index < root.litCount ? root.activeColor : root.idleColor
// Peak segments glow, so a pegged CPU is visible peripherally.
opacity: parent.index < root.litCount
? (parent.index >= root.segments - 2 ? 1.0 : 0.9)
: 1.0
Behavior on color {
ColorAnimation { duration: Theme.durBase }
}
}
}
}
}
}
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import QtQuick
import "root:/config"
import "root:/components"
// One metric in a popout: a label and its reading on a line, with a wide
// sheared segmented meter underneath.
//
// This replaces the radial Gauge. A 270° dial was the only curved thing in a
// shell whose whole geometry is sheared slabs and hard chamfers, so it read as
// though it had been imported from another design. The meter says the same
// thing in the language the bar and the OSD already speak, and it gets far more
// resolution across a popout's width than a 88px dial did.
Item {
id: root
property string label: ""
property real value: 0 // 0..100
property string readout: Math.round(root.value) + "%"
property string sub: ""
property color tone: Theme.heat(root.value)
property int segments: 24
property real segmentSpacing: 3
implicitHeight: head.height + Theme.padS + meter.height
Item {
id: head
anchors.left: parent.left
anchors.right: parent.right
anchors.top: parent.top
height: Math.max(name.implicitHeight, figure.implicitHeight)
Text {
id: name
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
text: root.label.toUpperCase()
color: Theme.subtext
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
font.letterSpacing: 2
renderType: Text.NativeRendering
}
// The secondary figure — temperature, used-of-total. Sits next to the
// label rather than under the number so the right edge stays a single
// clean column of readings.
Text {
anchors.left: name.right
anchors.leftMargin: Theme.padM
anchors.right: figure.left
anchors.rightMargin: Theme.padM
anchors.verticalCenter: parent.verticalCenter
visible: root.sub !== ""
text: root.sub
color: Theme.muted
elide: Text.ElideRight
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
renderType: Text.NativeRendering
}
SplitText {
// Not `value` — an id by that name shadows the `value` property, and
// the defaults above then round a Text item instead of a number.
id: figure
anchors.right: parent.right
anchors.verticalCenter: parent.verticalCenter
text: root.readout
pixelSize: Theme.fsBody
color: Theme.text
split: 1
splitOpacity: 0.5
}
}
MeterBar {
id: meter
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
height: 12
segments: root.segments
spacing: root.segmentSpacing
// Fill the row exactly rather than leaving a ragged tail on the right.
segmentWidth: (width - (root.segments - 1) * root.segmentSpacing) / root.segments
value: root.value
activeColor: root.tone
}
}
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import QtQuick
import Quickshell
import Quickshell.Services.Notifications
import "root:/config"
import "root:/components"
import "root:/services"
// One notification, used both in the history list and as a floating toast.
Item {
id: root
required property var notif
property bool showActions: true
readonly property color tone: root.notif
? Notifs.urgencyColor(root.notif.urgency)
: Theme.primary
signal dismissed()
// The card's own geometry, published so anything drawn along its edges —
// the toast countdown rule — can stay inside the chopped corners instead of
// running out past them.
readonly property real lean: 0.05
readonly property real chop: 12
implicitHeight: panel.height
P5Panel {
id: panel
width: parent.width
height: layout.implicitHeight + Theme.padM * 2
lean: root.lean
chop: root.chop
fill: Theme.surface
fillOpacity: 0.97
border: Theme.alpha(root.tone, hover.hovered ? 0.95 : 0.5)
slash: true
slashColor: root.tone
slashWidth: 4
halftone: root.notif?.urgency === NotificationUrgency.Critical
halftoneColor: Theme.accent
halftoneOpacity: 0.12
padding: Theme.padM
Column {
id: layout
anchors.left: parent.left
anchors.right: parent.right
anchors.verticalCenter: parent.verticalCenter
spacing: 3
// App line
Row {
spacing: Theme.padS
Icon {
anchors.verticalCenter: parent.verticalCenter
text: Notifs.appIconFor(root.notif)
color: root.tone
font.pixelSize: Theme.fsBody
}
Text {
anchors.verticalCenter: parent.verticalCenter
text: (root.notif?.appName || "System").toUpperCase()
color: root.tone
font.family: Theme.fontMono
font.pixelSize: 8
font.letterSpacing: 2
renderType: Text.NativeRendering
}
}
Text {
width: parent.width
text: root.notif?.summary || ""
color: Theme.text
elide: Text.ElideRight
maximumLineCount: 2
wrapMode: Text.WordWrap
font.family: Theme.fontDisplay
font.pixelSize: Theme.fsBody
font.weight: Font.Black
font.italic: true
renderType: Text.NativeRendering
}
Text {
width: parent.width
visible: text !== ""
text: root.notif?.body || ""
color: Theme.subtext
elide: Text.ElideRight
maximumLineCount: 4
wrapMode: Text.WordWrap
textFormat: Text.StyledText
font.family: Theme.fontDisplay
font.pixelSize: Theme.fsSmall
renderType: Text.NativeRendering
}
// Inline image, when the sender supplied one.
Image {
visible: source != "" && status === Image.Ready
source: root.notif?.image || ""
sourceSize.height: 90
fillMode: Image.PreserveAspectFit
asynchronous: true
}
Row {
visible: root.showActions && (root.notif?.actions?.length ?? 0) > 0
spacing: Theme.padS
topPadding: Theme.padS
Repeater {
model: root.notif?.actions ?? []
Item {
id: actionChip
required property var modelData
implicitWidth: actionLabel.implicitWidth + Theme.padM
implicitHeight: 22
Skew {
anchors.fill: parent
color: actionHover.hovered
? Theme.alpha(root.tone, 0.3)
: Theme.alpha(root.tone, 0.1)
borderWidth: 1
borderColor: Theme.alpha(root.tone, 0.6)
}
Text {
id: actionLabel
anchors.centerIn: parent
text: actionChip.modelData.text
color: Theme.text
font.family: Theme.fontDisplay
font.pixelSize: Theme.fsMicro
font.italic: true
font.weight: Font.DemiBold
renderType: Text.NativeRendering
}
HoverHandler {
id: actionHover
cursorShape: Qt.PointingHandCursor
}
TapHandler {
onTapped: {
actionChip.modelData.invoke();
root.dismissed();
}
}
}
}
}
}
// Close affordance.
Icon {
anchors.right: parent.right
anchors.top: parent.top
visible: hover.hovered
text: "󰅖"
color: closeHover.hovered ? Theme.accent : Theme.muted
font.pixelSize: Theme.fsBody
HoverHandler {
id: closeHover
cursorShape: Qt.PointingHandCursor
}
TapHandler {
onTapped: root.dismissed()
}
}
}
HoverHandler {
id: hover
}
// Middle click dismisses, matching the old dunst muscle memory.
TapHandler {
acceptedButtons: Qt.MiddleButton
onTapped: root.dismissed()
}
}
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import QtQuick
import QtQuick.Shapes
import "root:/config"
import "root:/components"
// The shared ground for the two full-screen surfaces: a crimson wedge leaning
// at the house angle, a tiled stripe field that sweeps in from the left, and a
// halftone dot wash over the top.
//
// The lock screen and the power menu each used to draw their own version of
// this. They disagreed — the power menu had a wedge and a full stripe field,
// the lock had a 42px stripe band and no wedge, and the wedge leaned at 0.32
// where every panel in the shell leans at Theme.skew. Building both on one
// component is what makes them read as the same object seen twice rather than
// as two guesses at the same brief.
Item {
id: root
// 0 = withdrawn, 1 = fully present. Drives the stripe slide, the stripe
// opacity and the wedge together, so a caller animates one number instead
// of keeping three in sync. The power menu runs it both ways on open and
// close; the lock runs it once on entry.
property real reveal: 1
property color tone: Theme.accent
property bool wedge: true
property real wedgeOpacity: 0.35
// Bottom-left corner of the wedge and its span, as fractions of width. The
// wedge leans right going up, like every other edge in the shell, so its
// top edge sits `leanOffset` further right than its bottom.
property real wedgeLeft: 0
property real wedgeSpan: 0.34
property bool stripes: true
property real stripeOpacity: 0.10
property bool halftone: true
property real halftoneOpacity: 0.05
property color halftoneColor: Theme.primary
// ONE angle, everywhere — the same rule the panels follow.
readonly property real leanOffset: root.height * Theme.skew
// Diagonal stripe field, sliding in from off-screen left.
Image {
anchors.fill: parent
visible: root.stripes && root.reveal > 0
source: Theme.texStripes
fillMode: Image.Tile
opacity: root.stripeOpacity * root.reveal
smooth: false
layer.enabled: true
layer.effect: TintEffect {
tintColor: root.tone
}
transform: Translate {
x: -root.width * (1 - root.reveal)
}
}
// The wedge. Drawn after the stripes so it reads as a slab laid over them.
Shape {
anchors.fill: parent
visible: root.wedge && root.reveal > 0
opacity: root.reveal
preferredRendererType: Shape.CurveRenderer
ShapePath {
fillColor: Theme.alpha(Theme.accentDim, root.wedgeOpacity)
strokeColor: "transparent"
joinStyle: ShapePath.MiterJoin
PathPolyline {
path: {
const x = root.wedgeLeft * root.width;
const span = root.wedgeSpan * root.width;
const off = root.leanOffset;
return Geom.closed([
Qt.point(x + off, 0),
Qt.point(x + off + span, 0),
Qt.point(x + span, root.height),
Qt.point(x, root.height)
]);
}
}
}
}
// Screen-printed dot wash over the whole thing.
Image {
anchors.fill: parent
visible: root.halftone
source: Theme.texHalftone
fillMode: Image.Tile
opacity: root.halftoneOpacity
smooth: false
layer.enabled: true
layer.effect: TintEffect { tintColor: root.halftoneColor }
}
}
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import QtQuick
import "root:/config"
// Chopped, leaning button with one activation path for pointer and keyboard.
FocusScope {
id: root
property string text: ""
property string icon: ""
property color accent: Theme.primary
property bool destructive: false
property bool selected: false
property real lean: Theme.skew
property real lunge: 6
property bool wide: false
signal clicked()
readonly property bool hovered: root.enabled && hover.hovered
readonly property bool pressed: tap.pressed
readonly property bool focusedOrSelected: root.activeFocus || root.selected
readonly property bool highlighted: root.hovered || root.focusedOrSelected
// Pointer activation must not turn a transient action into the black/white
// keyboard-focus treatment. Tab still reaches it, and programmatic focus
// (power-menu roving selection / pinned popouts) still works.
focusPolicy: root.enabled ? Qt.TabFocus : Qt.NoFocus
function activate(): void {
if (root.enabled)
root.clicked();
}
function activateFromKey(event): void {
if (!event.isAutoRepeat)
root.activate();
}
implicitWidth: wide ? 260 : (row.implicitWidth + panel.contentPad * 2)
implicitHeight: 44
P5Panel {
id: panel
anchors.fill: parent
lean: root.lean
padding: Theme.padS
fill: {
if (!root.enabled) return Theme.treatmentDisabledFill;
if (root.destructive) return Theme.treatmentDestructiveFill;
if (root.highlighted) return Theme.treatmentHoverFill;
return Theme.treatmentRestFill;
}
fillOpacity: root.enabled ? 1.0 : 0.72
border: {
if (!root.enabled) return Theme.treatmentDisabledMark;
if (root.destructive) return Theme.treatmentFocusMark;
if (root.highlighted) return Theme.treatmentHoverMark;
return Theme.alpha(root.accent, 0.55);
}
borderWidth: Theme.stroke
slash: !root.highlighted
slashColor: root.destructive ? Theme.treatmentDestructiveMark : root.accent
halftone: root.enabled && root.highlighted
halftoneColor: Theme.ink
halftoneOpacity: 0.14
Behavior on fillOpacity {
NumberAnimation { duration: Theme.durFast }
}
Row {
id: row
anchors.verticalCenter: parent.verticalCenter
anchors.left: parent.left
spacing: Theme.padM
Icon {
anchors.verticalCenter: parent.verticalCenter
visible: root.icon !== ""
text: root.icon
font.pixelSize: Theme.fsTitle
color: {
if (!root.enabled) return Theme.treatmentDisabledText;
if (root.destructive) return Theme.treatmentDestructiveText;
if (root.highlighted) return Theme.treatmentHoverText;
return root.accent;
}
}
Text {
anchors.verticalCenter: parent.verticalCenter
text: root.text
color: {
if (!root.enabled) return Theme.treatmentDisabledText;
if (root.destructive) return Theme.treatmentDestructiveText;
if (root.highlighted) return Theme.treatmentHoverText;
return Theme.treatmentRestText;
}
font.family: Theme.fontDisplay
font.pixelSize: Theme.fsBody
font.weight: Theme.weightDisplay
font.italic: true
font.letterSpacing: 1.5
font.capitalization: Font.AllUppercase
renderType: Text.NativeRendering
Behavior on color {
ColorAnimation { duration: Theme.durFast }
}
}
}
}
transform: Translate {
x: root.pressed ? 0 : (root.highlighted ? root.lunge : 0)
Behavior on x {
NumberAnimation {
duration: Theme.durBase
easing.type: Easing.OutBack
}
}
}
scale: root.pressed ? 0.97 : 1.0
Behavior on scale {
NumberAnimation { duration: Theme.durFast; easing.type: Easing.OutExpo }
}
HoverHandler {
id: hover
enabled: root.enabled
cursorShape: Qt.PointingHandCursor
}
TapHandler {
id: tap
enabled: root.enabled
onTapped: root.activate()
}
Keys.onReturnPressed: event => root.activateFromKey(event)
Keys.onEnterPressed: event => root.activateFromKey(event)
Keys.onSpacePressed: event => root.activateFromKey(event)
}
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import QtQuick
import QtQuick.Shapes
import QtQuick.Effects
import "root:/config"
import "root:/components"
// The base surface for everything in this shell: a leaning, corner-chopped slab
// with an optional halftone wash and a crimson slash along its leading edge.
Item {
id: root
property color fill: Theme.surface
property real fillOpacity: 0.94
property color border: Theme.outline
property real borderWidth: Theme.stroke
// Lean of the vertical edges, as a fraction of height. 0 = upright.
property real lean: Theme.skew
property bool leanLeft: false
// Tall panels (the right-hand rail) slant their horizontal edges instead,
// by a fraction of width, and inset their content top/bottom rather than
// left/right.
property bool vertical: false
// Corner chop size, and which corners get chopped (indices into the
// polygon, clockwise from the top-left). Default chops the two corners that
// read as "cut" against the lean.
property real chop: Theme.cut
property var chopCorners: [1, 3]
// Crimson slash down the leading edge — the Persona 5 tell.
property bool slash: false
property color slashColor: Theme.accent
property real slashWidth: 4
// Screen-printed dot wash.
property bool halftone: false
property color halftoneColor: Theme.primary
property real halftoneOpacity: 0.07
// Accepted and ignored. This used to paint a teal-to-transparent gradient
// down the top of every panel in the shell — the single biggest source of
// the murky blue cast. Fills are flat now. Kept as a no-op property so the
// call sites that still set it don't have to be chased down.
property bool sheen: false
// The screen-print stack. A pure-black copy of the silhouette sits behind
// the fill, offset down-and-right, and the fill carries a black keyline
// outside its coloured border. Together these are what stop the panel from
// reading as a flat clip-path.
property bool drop: true
property real dropOffset: Theme.dropOffset
property color dropColor: Theme.ink
property bool keyline: true
property real keylineWidth: Theme.keylineWidth
readonly property real leanInset:
(vertical ? width : height) * Math.abs(lean)
readonly property var polygon: vertical
? (leanLeft ? Geom.parallelogramVL(width, height, lean)
: Geom.parallelogramV(width, height, lean))
: (leanLeft ? Geom.parallelogramL(width, height, lean)
: Geom.parallelogram(width, height, lean))
// Child content lives inside `contentItem`, inset on both sides far enough
// to clear the slanted edges. Panels do not auto-size: callers set implicit
// sizes from their own layout (`row.implicitWidth + contentPad * 2`), which
// keeps the shape maths out of every binding loop.
default property alias content: contentHolder.data
readonly property alias contentItem: contentHolder
property real padding: Theme.padM
readonly property real contentPad: padding + leanInset
// The panel outline as a mask texture. Anything that is painted from the
// raw polygon rather than from the chamfered one has to be clipped to this,
// or it escapes at the chopped corners.
Shape {
id: silhouette
anchors.fill: parent
visible: false
layer.enabled: true
layer.smooth: true
preferredRendererType: Shape.CurveRenderer
ShapePath {
fillColor: "white"
strokeColor: "transparent"
joinStyle: ShapePath.MiterJoin
PathPolyline {
path: Geom.chamfer(root.polygon, root.chop, root.chopCorners)
}
}
}
// Offset black copy of the silhouette, behind everything.
Loader {
anchors.fill: parent
active: root.drop && root.dropOffset > 0
sourceComponent: Shape {
preferredRendererType: Shape.CurveRenderer
asynchronous: false
transform: Translate {
x: root.dropOffset * (root.leanLeft ? -1 : 1)
y: root.dropOffset
}
ShapePath {
fillColor: root.dropColor
strokeColor: "transparent"
joinStyle: ShapePath.MiterJoin
PathPolyline {
path: Geom.chamfer(root.polygon, root.chop, root.chopCorners)
}
}
}
}
Shape {
id: body
anchors.fill: parent
preferredRendererType: Shape.CurveRenderer
asynchronous: false
// Fill, carrying the black keyline. The stroke is centred on the path,
// so half of it sits outside the silhouette — which is exactly the
// heavy outer contour the style wants.
ShapePath {
fillColor: Theme.alpha(root.fill, root.fillOpacity)
strokeColor: root.keyline ? root.dropColor : "transparent"
strokeWidth: root.keyline
? root.borderWidth + root.keylineWidth * 2
: 0
joinStyle: ShapePath.MiterJoin
capStyle: ShapePath.FlatCap
PathPolyline {
path: Geom.chamfer(root.polygon, root.chop, root.chopCorners)
}
}
// Coloured border, drawn on top of the keyline so it reads as an inlay.
ShapePath {
fillColor: "transparent"
strokeColor: root.borderWidth > 0 ? root.border : "transparent"
strokeWidth: root.borderWidth
joinStyle: ShapePath.MiterJoin
capStyle: ShapePath.FlatCap
PathPolyline {
path: Geom.chamfer(root.polygon, root.chop, root.chopCorners)
}
}
}
// Halftone wash, masked to the panel silhouette.
Loader {
anchors.fill: parent
active: root.halftone
asynchronous: true
sourceComponent: Image {
anchors.fill: parent
source: Theme.texHalftone
fillMode: Image.Tile
opacity: root.halftoneOpacity
smooth: false
layer.enabled: true
layer.effect: MultiEffect {
colorization: 1.0
colorizationColor: root.halftoneColor
maskEnabled: true
maskSource: silhouette
}
}
}
// Leading-edge slash.
//
// Its polygon is built from the panel's raw corners, so on a panel with a
// chopped corner the slash used to run straight through the cut and out the
// far side — a crimson wedge sitting a few pixels outside the silhouette,
// at an angle that matched nothing. It is masked to the outline now, so the
// slash ends exactly where the chamfer does.
Loader {
anchors.fill: parent
active: root.slash
sourceComponent: Item {
Shape {
id: slashShape
anchors.fill: parent
visible: false
layer.enabled: true
layer.smooth: true
preferredRendererType: Shape.CurveRenderer
ShapePath {
fillColor: root.slashColor
strokeColor: "transparent"
PathPolyline {
path: {
const t = root.slashWidth;
// On a rail slab the slash runs along the slanted
// top edge instead of down a side.
if (root.vertical) {
const voff = root.width * root.lean;
return root.leanLeft
? Geom.closed([Qt.point(0, 0), Qt.point(root.width, voff),
Qt.point(root.width, voff + t), Qt.point(0, t)])
: Geom.closed([Qt.point(0, voff), Qt.point(root.width, 0),
Qt.point(root.width, t), Qt.point(0, voff + t)]);
}
const off = root.height * root.lean;
return root.leanLeft
? Geom.closed([Qt.point(0, 0), Qt.point(t, 0),
Qt.point(off + t, root.height), Qt.point(off, root.height)])
: Geom.closed([Qt.point(off, 0), Qt.point(off + t, 0),
Qt.point(t, root.height), Qt.point(0, root.height)]);
}
}
}
}
MultiEffect {
anchors.fill: parent
source: slashShape
maskEnabled: true
maskSource: silhouette
}
}
}
Item {
id: contentHolder
anchors.fill: parent
anchors.leftMargin: root.vertical ? root.padding : root.contentPad
anchors.rightMargin: root.vertical ? root.padding : root.contentPad
anchors.topMargin: root.vertical ? root.contentPad : root.padding
anchors.bottomMargin: root.vertical ? root.contentPad : root.padding
}
}
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import QtQuick
import "root:/config"
import "root:/components"
// Leaning slider with a chopped handle. Drag or click anywhere on the rail.
Item {
id: root
property real value: 0 // 0..1
property color accent: Theme.primary
property real stepSize: 0.05
signal moved(real value)
implicitHeight: 18
implicitWidth: 200
focusPolicy: root.enabled ? Qt.StrongFocus : Qt.NoFocus
readonly property real _lean: Theme.skew * height
function commit(nextValue: real): void {
if (!root.enabled)
return;
root.moved(Math.max(0, Math.min(1, nextValue)));
}
// Rail
Skew {
id: rail
anchors.verticalCenter: parent.verticalCenter
anchors.left: parent.left
anchors.right: parent.right
height: root.activeFocus ? 10 : 6
color: root.activeFocus
? Theme.treatmentFocusFill
: Theme.alpha(root.enabled ? Theme.outline : Theme.treatmentDisabledMark, 0.7)
borderColor: root.activeFocus ? Theme.treatmentFocusMark : "transparent"
borderWidth: root.activeFocus ? Theme.stroke : 0
Behavior on height {
NumberAnimation { duration: Theme.durFast }
}
}
// Fill
Skew {
anchors.verticalCenter: parent.verticalCenter
anchors.left: parent.left
width: Math.max(0, Math.min(1, root.value)) * root.width
height: 6
color: root.enabled ? root.accent : Theme.treatmentDisabledText
Behavior on width {
enabled: !drag.active
NumberAnimation { duration: Theme.durFast }
}
Behavior on color {
ColorAnimation { duration: Theme.durBase }
}
}
// Handle
Skew {
id: handle
width: 6
height: root.activeFocus || hover.hovered || drag.active ? 18 : 14
color: root.enabled ? Theme.text : Theme.treatmentDisabledText
anchors.verticalCenter: parent.verticalCenter
x: Math.max(0, Math.min(1, root.value)) * root.width - width / 2
Behavior on height {
NumberAnimation { duration: Theme.durFast; easing.type: Easing.OutBack }
}
Behavior on x {
enabled: !drag.active
NumberAnimation { duration: Theme.durFast }
}
}
HoverHandler {
id: hover
enabled: root.enabled
cursorShape: Qt.PointingHandCursor
}
TapHandler {
enabled: root.enabled
onPressedChanged: if (pressed) root.forceActiveFocus(Qt.MouseFocusReason)
onTapped: event => root.commit(event.position.x / root.width)
}
DragHandler {
id: drag
enabled: root.enabled
target: null
xAxis.enabled: true
yAxis.enabled: false
onCentroidChanged: {
if (!active) return;
root.forceActiveFocus(Qt.MouseFocusReason);
root.commit(centroid.position.x / root.width);
}
}
Keys.onPressed: event => {
switch (event.key) {
case Qt.Key_Left:
root.commit(root.value - root.stepSize);
break;
case Qt.Key_Right:
root.commit(root.value + root.stepSize);
break;
case Qt.Key_Home:
root.commit(0);
break;
case Qt.Key_End:
root.commit(1);
break;
default:
return;
}
event.accepted = true;
}
}
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import QtQuick
import Quickshell
import "root:/config"
// Calm, informational hover label for permanent chrome. It never takes focus
// or participates in popup coordination; a delayed label should not dismiss or
// displace the detail panel attached to the same rail control.
PopupWindow {
id: root
required property Item anchorItem
property bool triggerHovered: false
property string title: ""
property string status: ""
property string hint: ""
property int delay: 400
property bool suppressed: false
readonly property int pad: Theme.padS
readonly property real textWidth: Math.max(titleText.implicitWidth,
statusText.implicitWidth, hintText.implicitWidth)
readonly property real contentWidth: Math.max(112, textWidth + pad * 4)
readonly property real contentHeight: textColumn.implicitHeight + pad * 2
anchor.item: anchorItem
anchor.edges: Edges.Left
anchor.gravity: Edges.Left
anchor.adjustment: PopupAdjustment.Flip | PopupAdjustment.SlideY
anchor.margins.left: Theme.popoutGap
implicitWidth: contentWidth
implicitHeight: contentHeight
color: "transparent"
visible: shown && title !== "" && !suppressed
property bool shown: false
onTriggerHoveredChanged: {
if (triggerHovered && title !== "" && !suppressed) {
hideTimer.stop();
showTimer.restart();
} else {
showTimer.stop();
hideTimer.restart();
}
}
onSuppressedChanged: {
if (suppressed) {
showTimer.stop();
shown = false;
} else if (triggerHovered) {
showTimer.restart();
}
}
Timer {
id: showTimer
interval: root.delay
onTriggered: root.shown = root.triggerHovered && !root.suppressed
}
Timer {
id: hideTimer
interval: 70
onTriggered: root.shown = false
}
ChromeSurface {
anchors.fill: parent
padding: root.pad
lean: 0.06
Column {
id: textColumn
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
spacing: 2
Text {
id: titleText
text: root.title.toUpperCase()
color: Theme.text
font.family: Theme.fontDisplay
font.pixelSize: Theme.fsSmall
font.weight: Theme.weightDisplay
font.italic: true
renderType: Text.NativeRendering
}
Text {
id: statusText
visible: text !== ""
text: root.status
color: Theme.subtext
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
renderType: Text.NativeRendering
}
Text {
id: hintText
visible: text !== ""
text: root.hint.toUpperCase()
color: Theme.accent
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
font.weight: Font.Bold
font.letterSpacing: 0.8
renderType: Text.NativeRendering
}
}
}
}
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import QtQuick
import Quickshell
import "root:/config"
// Hover-driven panel that hangs off a bar item. Opens on a short dwell, stays
// open while the pointer is over either the trigger or the panel itself, and
// can be pinned with a click. Slides in from behind the bar with an overshoot.
PopupWindow {
id: root
required property Item anchorItem
property bool triggerHovered: false
property bool pinned: false
property int showDelay: 140
property int hideDelay: 200
property int fromEdge: Edges.Bottom
property real contentWidth: Theme.popoutWidth
property real contentHeight: 200
property Item initialFocusItem: null
property bool remappingPinned: false
// Extra surface around the content so the entry overshoot and glow are not
// clipped by the window edge.
readonly property int bleed: 24
default property alias body: contentHolder.data
readonly property bool wantsOpen: triggerHovered || panelHover.hovered || pinned
readonly property bool pending: showTimer.running || remapTimer.running || remappingPinned
readonly property bool detailActive: shown || pending
signal dismissedFully()
// Panels hanging off the vertical rail open sideways, so the entry slide has
// to follow whichever axis the popout actually travels along, and start on
// the side nearest its trigger.
readonly property bool horizontal:
fromEdge === Edges.Left || fromEdge === Edges.Right
readonly property string slideProperty: horizontal ? "x" : "y"
readonly property real slideOrigin: bleed + (fromEdge === Edges.Left
|| fromEdge === Edges.Top ? 14 : -14)
anchor.item: anchorItem
anchor.edges: fromEdge
anchor.gravity: fromEdge
anchor.adjustment: horizontal
? PopupAdjustment.SlideY
: PopupAdjustment.SlideX
anchor.margins.top: Theme.popoutGap
anchor.margins.bottom: Theme.popoutGap
anchor.margins.left: Theme.popoutGap
anchor.margins.right: Theme.popoutGap
implicitWidth: contentWidth + bleed * 2
implicitHeight: contentHeight + bleed * 2
color: "transparent"
visible: shown
grabFocus: pinned && shown
property bool shown: false
onWantsOpenChanged: {
if (wantsOpen) {
hideTimer.stop();
if (!pinned && !remappingPinned)
showTimer.restart();
} else {
showTimer.stop();
hideTimer.restart();
}
}
Timer {
id: showTimer
interval: root.showDelay
onTriggered: root.open()
}
onVisibleChanged: {
if (!visible && shown)
dismissImmediately();
}
onClosed: {
if (remappingPinned) {
remappingPinned = false;
remapTimer.restart();
} else if (shown || pinned) {
dismissImmediately();
}
}
Timer {
id: hideTimer
interval: root.hideDelay
onTriggered: root.dismiss()
}
function open() {
PopupCoordinator.claim(root);
exitAnim.stop();
shown = true;
enterAnim.restart();
}
// Focus policy is fixed at map time. A hover-visible passive surface must
// therefore unmap before returning as a click-owned keyboard popup.
function openPinned() {
showTimer.stop();
hideTimer.stop();
PopupCoordinator.claim(root);
if (shown) {
remappingPinned = true;
shown = false;
enterAnim.stop();
exitAnim.stop();
pinned = true;
} else {
pinned = true;
open();
focusTimer.restart();
}
}
function togglePinned() {
if (pinned) {
pinned = false;
dismiss();
} else {
openPinned();
}
}
function dismiss() {
if (!shown) {
if (pinned || pending)
dismissImmediately();
return;
}
pinned = false;
PopupCoordinator.release(root);
enterAnim.stop();
exitAnim.restart();
}
function dismissImmediately() {
showTimer.stop();
hideTimer.stop();
remapTimer.stop();
focusTimer.stop();
enterAnim.stop();
exitAnim.stop();
remappingPinned = false;
pinned = false;
shown = false;
contentHolder.opacity = 0;
contentHolder.scale = 0.94;
contentHolder.x = root.bleed;
contentHolder.y = root.bleed;
PopupCoordinator.release(root);
root.dismissedFully();
}
Timer {
id: remapTimer
interval: 0
onTriggered: {
root.open();
focusTimer.restart();
}
}
Timer {
id: focusTimer
interval: 0
onTriggered: {
const target = root.initialFocusItem || contentHolder;
target.forceActiveFocus(Qt.TabFocusReason);
}
}
Item {
id: contentHolder
focus: root.pinned
x: root.bleed
y: root.bleed
width: root.contentWidth
height: root.contentHeight
opacity: 0
transformOrigin: {
switch (root.fromEdge) {
case Edges.Left: return Item.Right;
case Edges.Right: return Item.Left;
case Edges.Top: return Item.Bottom;
default: return Item.Top;
}
}
scale: 0.94
// The handler has to live on the content item, not the window: a
// HoverHandler parented to the PopupWindow itself latches on and the
// panel never learns the pointer left.
//
// Disabled while the popout is down, which clears `hovered`. An unmapped
// surface gets no leave event, so a handler that was hovered when the
// window went away stayed hovered — `wantsOpen` never went false again
// and the panel came back up and refused to close.
HoverHandler {
id: panelHover
enabled: root.shown
}
Keys.onEscapePressed: event => {
if (root.pinned) {
event.accepted = true;
root.dismissImmediately();
}
}
}
ParallelAnimation {
id: enterAnim
NumberAnimation {
target: contentHolder; property: "opacity"
to: 1.0; duration: Theme.durBase; easing.type: Easing.OutExpo
}
NumberAnimation {
target: contentHolder; property: "scale"
to: 1.0; duration: Theme.durSlow; easing.type: Easing.OutBack
}
NumberAnimation {
target: contentHolder; property: root.slideProperty
from: root.slideOrigin; to: root.bleed
duration: Theme.durSlow; easing.type: Easing.OutBack
}
}
ParallelAnimation {
id: exitAnim
NumberAnimation {
target: contentHolder; property: "opacity"
to: 0.0; duration: Theme.durFast; easing.type: Easing.InQuad
}
NumberAnimation {
target: contentHolder; property: "scale"
to: 0.96; duration: Theme.durFast; easing.type: Easing.InQuad
}
NumberAnimation {
target: contentHolder; property: root.slideProperty
to: root.bleed + (root.slideOrigin - root.bleed) * 0.6
duration: Theme.durFast; easing.type: Easing.InQuad
}
onFinished: {
root.shown = false;
root.pinned = false;
contentHolder.x = root.bleed;
contentHolder.y = root.bleed;
PopupCoordinator.release(root);
root.dismissedFully();
}
}
}
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import QtQuick
import QtQuick.Shapes
import "root:/config"
import "root:/components"
// A leaning block — the small-scale counterpart to P5Panel.
//
// Every tick, rule, meter segment and slider rail in this shell leans at
// Theme.skew. Shearing a plain Rectangle with a Matrix4x4 does that, but Qt
// rasterises a Rectangle's geometry with no antialiasing at all, so the slanted
// edges come out as a hard pixel staircase — at 18px tall that staircase is
// most of what you see, and it reads as broken rendering rather than as a
// deliberate angle. Drawing the parallelogram as a Shape with the curve
// renderer gets analytic coverage AA on the diagonals instead.
//
// Drop-in for a sheared Rectangle: set width/height as before and use `color`,
// `borderColor` and `borderWidth` the same way.
Shape {
id: root
property color color: "transparent"
property color borderColor: "transparent"
property real borderWidth: 0
// Lean of the vertical edges as a fraction of height, matching P5Panel.
property real lean: Theme.skew
property bool leanLeft: false
// Wide, short pieces — the rail's hairline rules — slant their horizontal
// edges by a fraction of width instead, exactly as P5Panel does for the
// rail slab.
property bool vertical: false
preferredRendererType: Shape.CurveRenderer
asynchronous: false
ShapePath {
fillColor: root.color
strokeColor: root.borderWidth > 0 ? root.borderColor : "transparent"
strokeWidth: root.borderWidth
joinStyle: ShapePath.MiterJoin
capStyle: ShapePath.FlatCap
PathPolyline {
path: {
const w = root.width, h = root.height, l = root.lean;
if (root.vertical)
return Geom.closed(root.leanLeft ? Geom.parallelogramVL(w, h, l)
: Geom.parallelogramV(w, h, l));
return Geom.closed(root.leanLeft ? Geom.parallelogramL(w, h, l)
: Geom.parallelogram(w, h, l));
}
}
}
}
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import QtQuick
import "root:/config"
// Display text with the wallpaper's RGB split baked in: a crimson and a cyan
// ghost sitting a pixel off the white body. Drives most headings in the shell.
Item {
id: root
property string text: ""
property int pixelSize: Theme.fsLarge
property int weight: Theme.weightDisplay
property string family: Theme.fontDisplay
property bool italic: true
property color color: Theme.text
property real split: 1.6
property real splitOpacity: 0.85
property int elide: Text.ElideNone
property int horizontalAlignment: Text.AlignLeft
property real letterSpacing: 0.5
implicitWidth: body.implicitWidth
implicitHeight: body.implicitHeight
Text {
id: ghostRed
anchors.fill: parent
anchors.leftMargin: -root.split
anchors.topMargin: root.split * 0.4
text: root.text
color: Theme.splitRed
opacity: root.splitOpacity
elide: root.elide
horizontalAlignment: root.horizontalAlignment
verticalAlignment: Text.AlignVCenter
font.family: root.family
font.pixelSize: root.pixelSize
font.weight: root.weight
font.italic: root.italic
font.letterSpacing: root.letterSpacing
renderType: Text.NativeRendering
}
Text {
id: ghostCyan
anchors.fill: parent
anchors.leftMargin: root.split
anchors.topMargin: -root.split * 0.4
text: root.text
color: Theme.splitCyan
opacity: root.splitOpacity
elide: root.elide
horizontalAlignment: root.horizontalAlignment
verticalAlignment: Text.AlignVCenter
font.family: root.family
font.pixelSize: root.pixelSize
font.weight: root.weight
font.italic: root.italic
font.letterSpacing: root.letterSpacing
renderType: Text.NativeRendering
}
Text {
id: body
anchors.fill: parent
text: root.text
color: root.color
elide: root.elide
horizontalAlignment: root.horizontalAlignment
verticalAlignment: Text.AlignVCenter
font.family: root.family
font.pixelSize: root.pixelSize
font.weight: root.weight
font.italic: root.italic
font.letterSpacing: root.letterSpacing
renderType: Text.NativeRendering
}
// Kick the ghosts outward briefly — used on track changes, mode flips, etc.
function glitch() {
glitchAnim.restart();
}
SequentialAnimation {
id: glitchAnim
NumberAnimation {
target: root; property: "split"
to: 5.5; duration: Theme.durFast
easing.type: Easing.OutExpo
}
NumberAnimation {
target: root; property: "split"
to: 1.6; duration: Theme.durSlow
easing.type: Easing.OutBack
}
}
}
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import QtQuick
import QtQuick.Effects
// Layer effect that recolours whatever it is applied to — used to tint the
// white texture tiles without shipping a copy per colour.
MultiEffect {
property color tintColor: "white"
colorization: 1.0
colorizationColor: tintColor
}
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pragma Singleton
import QtQuick
import Quickshell
// One transient surface at a time. Without a shared owner, a quick sweep over
// the bar/rail can leave several independently animated windows mapped on top
// of each other. Every coordinated surface exposes dismiss().
Singleton {
property var active: null
function claim(surface: var) {
if (active && active !== surface) {
const previous = active;
active = null;
previous.dismissImmediately();
}
active = surface;
}
function release(surface: var) {
if (active === surface)
active = null;
}
function dismissAll() {
if (active)
active.dismiss();
}
}
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pragma Singleton
import QtQuick
import Quickshell
// Takemi palette: crimson, black, white. Nothing else.
//
// White does the work: text, icons, idle indicators. Crimson is the only accent
// and it always means the same thing — active, or wrong. Black is structure,
// used as a hard keyline rather than as a shadow. There are no gradients in
// this shell; every fill is flat.
//
// The wallpaper is teal. The UI used to be teal too, and the two fought each
// other into a murky blue-grey. Letting the UI go monochrome-plus-red is what
// lets the wallpaper read as the colour in the composition.
Singleton {
id: root
// ---------------------------------------------------------------- colors
readonly property color ink: "#000000"
readonly property color base: "#0a0a0c"
readonly property color mantle: "#0d0d10"
readonly property color surface: "#141418"
readonly property color surfaceAlt: "#1c1c22"
readonly property color overlay: "#26262e"
readonly property color outline: "#3a3a44"
readonly property color text: "#ffffff"
readonly property color subtext: "#c8c8ce"
readonly property color muted: "#6b6b70"
// ------------------------------------------------------------ THE KNOB
// The one colour in this shell. Change this line and the entire accent
// recolours — everything below is derived from it, and nothing else in the
// palette carries hue at all.
//
// Keep it in step with `$accent` at the top of
// ~/.config/hypr/modules/takemi.conf, which is what colours the Hyprland
// window borders. Those are the only two places the colour is written.
readonly property color accent: "#ff2d40"
readonly property color accentDim: Qt.darker(root.accent, 1.9)
readonly property color accentSoft: Qt.lighter(root.accent, 1.35)
// `primary` is the resting voice of the UI, which is now simply white.
// Kept under the old name so the existing call sites don't all have to move.
readonly property color primary: root.text
readonly property color primaryDim: "#9a9aa2"
readonly property color deep: root.surfaceAlt
// `glow` is the hover highlight. It used to be a brighter teal, which now
// that everything rests at white would have made hover invisible — so it
// resolves to crimson. Pointing at a thing lights it up red.
readonly property color glow: root.accent
// ------------------------------------------------ semantic treatments
// These tokens describe interaction meaning, not new palette entries. Each
// state is composed only from Takemi's black, white, crimson, and neutral
// surfaces so callers do not invent one-off state colors.
readonly property color treatmentRestFill: root.surface
readonly property color treatmentRestMark: root.outline
readonly property color treatmentRestText: root.text
readonly property color treatmentHoverFill: root.surface
readonly property color treatmentHoverMark: root.accent
readonly property color treatmentHoverText: root.text
readonly property color treatmentFocusFill: root.text
readonly property color treatmentFocusMark: root.ink
readonly property color treatmentFocusText: root.ink
readonly property color treatmentSelectedFill: root.treatmentFocusFill
readonly property color treatmentSelectedMark: root.treatmentFocusMark
readonly property color treatmentSelectedText: root.treatmentFocusText
readonly property color treatmentActiveFill: root.surface
readonly property color treatmentActiveMark: root.accent
readonly property color treatmentActiveText: root.text
// Crimson carries destructive/error meaning. Text and keylines stay black:
// black-on-crimson is 5.70:1, while small white-on-crimson is only 3.68:1.
readonly property color treatmentDestructiveFill: root.accent
readonly property color treatmentDestructiveMark: root.ink
readonly property color treatmentDestructiveText: root.ink
readonly property color treatmentErrorFill: root.treatmentDestructiveFill
readonly property color treatmentErrorMark: root.treatmentDestructiveMark
readonly property color treatmentErrorText: root.treatmentDestructiveText
readonly property color treatmentUrgentFill: root.surface
readonly property color treatmentUrgentMark: root.accent
readonly property color treatmentUrgentText: root.text
readonly property color treatmentDisabledFill: root.surface
readonly property color treatmentDisabledMark: root.outline
readonly property color treatmentDisabledText: root.muted
// Retired hues. Aliases only — do not introduce new uses.
//
// `warn` used to be accentSoft, which put a washed-out pink-red on screen
// wherever something was merely notable. That reads as a faded accent, not
// as a decision. There is no half-crimson in this palette: a thing is wrong
// (accent) or it is not (text). `warn` now resolves to the real accent, so
// low battery shouts properly and everything merely informational is white.
readonly property color blue: root.primaryDim
readonly property color ok: root.text
readonly property color warn: root.accent
// Display text carries a crimson and a black offset rather than an RGB
// split. Same trick, correct palette.
readonly property color splitRed: root.accent
readonly property color splitCyan: root.ink
function alpha(c: color, a: real): color {
return Qt.rgba(c.r, c.g, c.b, a);
}
function mix(a: color, b: color, t: real): color {
const k = Math.max(0, Math.min(1, t));
return Qt.rgba(a.r + (b.r - a.r) * k,
a.g + (b.g - a.g) * k,
a.b + (b.b - a.b) * k,
a.a + (b.a - a.a) * k);
}
// Load readouts sit white until the number actually matters, then bleed to
// crimson. Not a hue cycle — red always means the same thing.
function heat(pct: real): color {
if (pct <= 55) return root.text;
return root.mix(root.text, root.accent, (pct - 55) / 45);
}
// ----------------------------------------------------------------- fonts
readonly property string fontDisplay: "Archivo Black"
readonly property string fontMono: "JetBrainsMono Nerd Font"
readonly property string fontIcon: "JetBrainsMono Nerd Font"
readonly property int weightDisplay: Font.Black
readonly property int weightBody: Font.Medium
readonly property int fsMicro: 9
readonly property int fsSmall: 11
readonly property int fsBody: 12
readonly property int fsLarge: 15
readonly property int fsTitle: 20
readonly property int fsHuge: 34
readonly property int fsMega: 92
// -------------------------------------------------------------- geometry
readonly property int barHeight: 40
readonly property int barMargin: 8
readonly property int barGap: 8
// The right-hand rail uses the same lean and chamfer as the bar — a
// vertical panel leans its horizontal edges by a fraction of its width,
// which works out to the same 14 degrees.
readonly property int railWidth: 48
// ONE angle, everywhere. tan(14deg). Persona geometry is disciplined, not
// random: every edge in the shell leans by exactly this much in exactly the
// same direction, and every corner is chopped by exactly `cut`. Varying
// these per module reads as noise, not as style.
readonly property real skew: 0.249
readonly property int cut: 10
readonly property int stroke: 2
// Pure-black keyline and offset copy behind panels. This is the one piece of
// layering the style needs; it is not a soft shadow and never blurs.
readonly property real dropOffset: 3
readonly property real keylineWidth: 2
readonly property int padS: 6
readonly property int padM: 12
readonly property int padL: 20
readonly property int padXL: 32
readonly property int popoutWidth: 380
readonly property int popoutGap: 10
// ------------------------------------------------------------ animation
// P5 motion is snappy and slightly overshooting — never soft.
readonly property int durFast: 110
readonly property int durBase: 190
readonly property int durSlow: 340
readonly property int durLazy: 620
readonly property var easeSnap: [0.16, 1.0, 0.3, 1.0, 1, 1] // outExpo-ish
readonly property var easeBack: [0.34, 1.56, 0.64, 1.0, 1, 1] // overshoot
readonly property var easeIn: [0.55, 0.0, 0.9, 0.35, 1, 1]
// -------------------------------------------------------------- textures
readonly property url texHalftone: "root:/assets/halftone.png"
readonly property url texStripes: "root:/assets/stripes.png"
readonly property url texScanline: "root:/assets/scanline.png"
// Last resort only. The live wallpaper comes from the Wallpaper singleton,
// which asks hyprpaper what is actually on screen — a path written down
// here goes stale the moment the wallpaper is switched, which is exactly
// what happened to the lock screen.
readonly property url fallbackWallpaper: "file:///home/narl/.wallpapers/takemi_1.jpg"
}
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import QtQuick
import Quickshell
import Quickshell.Wayland
import "root:/services"
import "root:/lock"
// Session lock. Replaces hyprlock; authenticates through the existing
// /etc/pam.d/hyprlock stack, which is just `auth include login`.
//
// The visuals live in LockFace so they can be exercised in an ordinary window
// (see lockpreview.qml) without locking the session to test a colour.
WlSessionLock {
id: lock
locked: Actions.lockRequested
WlSessionLockSurface {
id: lockSurface
color: "black"
LockFace {
anchors.fill: parent
// So each screen blurs its own wallpaper rather than all of them
// sharing whichever one hyprpaper happened to list first.
screenName: lockSurface.screen ? lockSurface.screen.name : ""
onUnlocked: Actions.lockRequested = false
}
}
}
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import QtQuick
import QtQuick.Effects
import Quickshell
import Quickshell.Services.Pam
import "root:/config"
import "root:/components"
import "root:/services"
import "root:/lock"
// The lock screen's whole face, kept separate from WlSessionLockSurface so it
// can be instantiated in an ordinary window for development without actually
// locking the session.
Item {
id: surface
// Emitted once PAM has accepted the password.
signal unlocked()
property string entry: ""
property string status: ""
property bool failed: false
property bool busy: pam.active
readonly property real uiScale: Math.max(0.72, Math.min(1.15,
Math.min(width / 1920, height / 1080)))
Rectangle {
anchors.fill: parent
color: Theme.base
}
// ------------------------------------------------------- background
// Whatever hyprpaper is actually displaying, not a path written down once
// and left to rot. `screenName` lets a multi-monitor lock show each screen
// its own picture; it falls back to the first wallpaper hyprpaper reports.
property string screenName: ""
Image {
id: wall
anchors.fill: parent
source: surface.screenName !== ""
? Wallpaper.forMonitor(surface.screenName)
: Wallpaper.source
fillMode: Image.PreserveAspectCrop
asynchronous: false
cache: true
layer.enabled: true
layer.effect: MultiEffect {
blurEnabled: true
blur: 0.55
blurMax: 48
saturation: -0.15
brightness: -0.35
}
}
// Wash pulling the photo down toward the shell's ground. Was described as
// a teal wash back when the UI was teal; the colours it actually uses are
// the neutral surfaces, which is what it should have been all along.
Rectangle {
anchors.fill: parent
gradient: Gradient {
GradientStop { position: 0.0; color: Theme.alpha(Theme.deep, 0.55) }
GradientStop { position: 0.6; color: Theme.alpha(Theme.base, 0.75) }
GradientStop { position: 1.0; color: Theme.alpha(Theme.base, 0.92) }
}
}
// The same wedge-and-stripes ground the power menu stands on. The wedge
// sits under the clock, which is where the power menu puts it under the
// title — so the two screens land the crimson mass in the same place.
P5Backdrop {
id: backdrop
anchors.fill: parent
reveal: 0
wedgeSpan: 0.30
wedgeOpacity: 0.30
stripeOpacity: 0.07
}
// ------------------------------------------------------------ clock
SystemClock {
id: clock
precision: SystemClock.Minutes
}
// The house mark, same wordmark the bar carries far left. Small, above the
// clock — the lock's hero is the time, not the branding.
SplitText {
id: mark
anchors.left: timeBlock.left
anchors.bottom: timeBlock.top
anchors.bottomMargin: 6
text: "P5"
pixelSize: Theme.fsTitle
split: 2
letterSpacing: 0
opacity: timeBlock.opacity
}
Column {
id: timeBlock
anchors.left: parent.left
anchors.leftMargin: parent.width * 0.1
anchors.top: parent.top
anchors.topMargin: parent.height * 0.18
spacing: -18
SplitText {
text: Qt.formatDateTime(clock.date, "HH")
pixelSize: Theme.fsMega * 1.7
split: 5
splitOpacity: 0.85
}
SplitText {
text: Qt.formatDateTime(clock.date, "mm")
pixelSize: Theme.fsMega * 1.7
color: Theme.primary
split: 5
splitOpacity: 0.6
}
Text {
text: Qt.formatDateTime(clock.date, "dddd, dd MMMM").toUpperCase()
color: Theme.subtext
font.family: Theme.fontMono
font.pixelSize: Theme.fsBody
font.letterSpacing: 6
topPadding: 34
renderType: Text.NativeRendering
}
}
// ------------------------------------------------------ status rail
Column {
anchors.right: parent.right
anchors.rightMargin: parent.width * 0.1
anchors.top: parent.top
anchors.topMargin: parent.height * 0.2
spacing: Theme.padM
width: Math.min(300, parent.width * 0.28)
scale: surface.uiScale
transformOrigin: Item.TopRight
RailRow {
width: parent.width
visible: Battery.available
glyph: Battery.icon
label: Math.round(Battery.percent) + "%"
detail: Battery.timeLabel
tone: Battery.tint
}
RailRow {
width: parent.width
glyph: Net.icon
label: Net.label
detail: Sys.netUp ? Sys.netIp : "no link"
tone: Sys.netUp ? Theme.primary : Theme.muted
}
RailRow {
width: parent.width
visible: Media.hasPlayer
glyph: Media.playing ? "󰝚" : "󰏤"
label: Media.title
detail: Media.artist
tone: Theme.primary
}
RailRow {
width: parent.width
visible: Notifs.count > 0
glyph: "󱅫"
label: Notifs.count + " notification" + (Notifs.count === 1 ? "" : "s")
detail: Notifs.history.length > 0 ? Notifs.history[0].summary : ""
tone: Theme.accent
}
}
// ------------------------------------------------------- auth panel
Item {
id: authBlock
anchors.horizontalCenter: parent.horizontalCenter
anchors.bottom: parent.bottom
anchors.bottomMargin: parent.height * 0.14
width: Math.min(460, parent.width - Theme.padXL * 2)
height: 150
scale: surface.uiScale
transformOrigin: Item.Bottom
transform: Translate { id: shakeShift }
SplitText {
id: prompt
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
text: surface.failed
? (surface.status || "WRONG").toUpperCase()
: (surface.busy ? "CHECKING…" : "WHO GOES THERE")
color: surface.failed ? Theme.accent : Theme.text
pixelSize: Theme.fsTitle
letterSpacing: 4
horizontalAlignment: Text.AlignHCenter
split: surface.failed ? 4 : 1.6
}
// Password field: one chopped block per character.
P5Panel {
id: field
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: prompt.bottom
anchors.topMargin: Theme.padL
width: Math.min(380, authBlock.width - Theme.padL * 2)
height: 56
lean: 0.12
chop: 16
fill: Theme.mantle
fillOpacity: 0.94
border: surface.failed
? Theme.accent
: (input.activeFocus ? Theme.primary : Theme.outline)
borderWidth: 2
slash: true
slashColor: surface.failed ? Theme.accent : Theme.primary
slashWidth: 6
halftone: true
halftoneColor: surface.failed ? Theme.accent : Theme.primary
halftoneOpacity: 0.08
Row {
anchors.centerIn: parent
spacing: 6
visible: surface.entry.length > 0
Repeater {
model: Math.min(surface.entry.length, 22)
Skew {
required property int index
width: 10
height: 20
color: surface.failed ? Theme.accent : Theme.primary
// Each new block snaps in.
Component.onCompleted: pop.start()
NumberAnimation {
id: pop
target: parent
property: "scale"
from: 0.2; to: 1
duration: Theme.durBase
easing.type: Easing.OutBack
}
}
}
}
Text {
anchors.centerIn: parent
visible: surface.entry.length === 0 && !surface.busy
text: "PASSWORD"
color: Theme.muted
font.family: Theme.fontMono
font.pixelSize: Theme.fsSmall
font.letterSpacing: 5
renderType: Text.NativeRendering
}
// Busy sweep.
Rectangle {
anchors.bottom: parent.bottom
anchors.bottomMargin: 6
width: 60
height: 3
color: Theme.primary
visible: surface.busy
XAnimator on x {
running: surface.busy
loops: Animation.Infinite
from: 20
to: field.width - 80
duration: 700
easing.type: Easing.InOutQuad
}
}
// The real input, invisible but focused.
TextInput {
id: input
anchors.fill: parent
opacity: 0
focus: true
echoMode: TextInput.Password
enabled: !surface.busy
activeFocusOnTab: true
onTextChanged: {
surface.entry = text;
if (surface.failed && text.length === 0) surface.failed = false;
}
onAccepted: surface.submit()
Keys.onEscapePressed: {
input.text = "";
surface.failed = false;
}
}
}
Row {
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: field.bottom
anchors.topMargin: Theme.padM
spacing: Theme.padS
Icon {
anchors.verticalCenter: parent.verticalCenter
text: "󰌾"
color: Theme.muted
font.pixelSize: Theme.fsBody
}
Text {
anchors.verticalCenter: parent.verticalCenter
text: Quickshell.env("USER") || "USER"
color: Theme.muted
font.family: Theme.fontMono
font.pixelSize: Theme.fsSmall
font.letterSpacing: 3
renderType: Text.NativeRendering
}
}
}
// Keep focus on the field no matter what.
Timer {
interval: 250
running: true
repeat: true
onTriggered: if (!input.activeFocus && !surface.busy) input.forceActiveFocus()
}
function submit() {
if (surface.busy || surface.entry.length === 0) return;
surface.failed = false;
surface.status = "";
pam.start();
}
PamContext {
id: pam
config: "hyprlock"
user: Quickshell.env("USER") || "USER"
onPamMessage: {
if (pam.responseRequired) pam.respond(surface.entry);
else if (pam.message) surface.status = pam.message;
}
onCompleted: result => {
if (result === PamResult.Success) {
surface.unlocked();
input.text = "";
surface.entry = "";
surface.failed = false;
} else {
surface.failed = true;
if (surface.status === "") surface.status = "Access denied";
input.text = "";
surface.entry = "";
shake.restart();
}
}
onError: err => {
surface.failed = true;
surface.status = "PAM error";
input.text = "";
surface.entry = "";
shake.restart();
}
}
SequentialAnimation {
id: shake
loops: 2
NumberAnimation {
target: shakeShift; property: "x"
to: -16; duration: 55; easing.type: Easing.OutQuad
}
NumberAnimation {
target: shakeShift; property: "x"
to: 16; duration: 55; easing.type: Easing.OutQuad
}
NumberAnimation {
target: shakeShift; property: "x"
to: 0; duration: 90; easing.type: Easing.OutBack
}
}
// Entry flourish when the lock comes up.
Component.onCompleted: intro.start()
ParallelAnimation {
id: intro
// The stripes sweep in under everything, the same move the power menu
// opens with.
NumberAnimation {
target: backdrop; property: "reveal"
from: 0; to: 1; duration: Theme.durLazy; easing.type: Easing.OutExpo
}
NumberAnimation {
target: timeBlock; property: "opacity"
from: 0; to: 1; duration: Theme.durLazy; easing.type: Easing.OutExpo
}
NumberAnimation {
target: authBlock; property: "opacity"
from: 0; to: 1; duration: Theme.durLazy; easing.type: Easing.OutExpo
}
NumberAnimation {
target: shakeShift; property: "y"
from: 40; to: 0; duration: Theme.durLazy; easing.type: Easing.OutBack
}
}
}
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import QtQuick
import "root:/config"
import "root:/components"
// One line of the lock screen's status rail.
Item {
id: rail
property string glyph: ""
property string label: ""
property string detail: ""
property color tone: Theme.primary
implicitHeight: visible ? 38 : 0
Rectangle {
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
width: 3
height: 26
color: rail.tone
}
Row {
anchors.left: parent.left
anchors.leftMargin: Theme.padM
anchors.right: parent.right
anchors.verticalCenter: parent.verticalCenter
spacing: Theme.padS
Icon {
anchors.verticalCenter: parent.verticalCenter
text: rail.glyph
color: rail.tone
font.pixelSize: Theme.fsLarge
}
Column {
anchors.verticalCenter: parent.verticalCenter
spacing: -2
Text {
text: rail.label
color: Theme.text
elide: Text.ElideRight
font.family: Theme.fontDisplay
font.pixelSize: Theme.fsSmall
font.italic: true
font.weight: Font.DemiBold
renderType: Text.NativeRendering
}
Text {
visible: rail.detail !== ""
text: rail.detail
color: Theme.muted
elide: Text.ElideRight
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
renderType: Text.NativeRendering
}
}
}
}
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import QtQuick
import Quickshell
import "root:/config"
import "root:/lock"
// Development harness: renders the lock screen in an ordinary window so it can
// be styled and screenshotted without locking the session.
//
// qs -p lockpreview.qml
//
// PAM still runs for real here, so a correct password simply closes the window.
ShellRoot {
FloatingWindow {
implicitWidth: 1600
implicitHeight: 900
color: Theme.base
LockFace {
anchors.fill: parent
onUnlocked: console.log("PAM accepted — the real lock would release here")
}
}
}
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import QtQuick
import Quickshell
import Quickshell.Wayland
import "root:/config"
import "root:/components"
import "root:/services"
// Volume / mic / brightness heads-up, bottom centre. Appears on change and
// fades out on its own.
PanelWindow {
id: root
required property var modelData
screen: modelData
readonly property bool primaryScreen: Quickshell.screens.length === 0
|| Quickshell.screens[0] === modelData
WlrLayershell.layer: WlrLayer.Overlay
WlrLayershell.namespace: "takemi-osd"
WlrLayershell.keyboardFocus: WlrKeyboardFocus.None
anchors { bottom: true }
margins.bottom: 90
implicitWidth: 300
implicitHeight: 78
color: "transparent"
exclusionMode: ExclusionMode.Ignore
visible: primaryScreen && (shown || fade.running)
property bool shown: false
property string kind: "volume"
// Suppress the burst of change signals that fires while services warm up.
property bool armed: false
Timer {
interval: 1500
running: true
onTriggered: root.armed = true
}
readonly property string glyph: {
switch (root.kind) {
case "mic": return Audio.micIcon;
case "brightness": return Brightness.icon;
default: return Audio.icon;
}
}
readonly property string title: {
switch (root.kind) {
case "mic": return Audio.micMuted ? "Mic muted" : "Microphone";
case "brightness": return "Brightness";
default: return Audio.muted ? "Muted" : "Volume";
}
}
readonly property real level: {
switch (root.kind) {
case "mic": return Audio.micMuted ? 0 : Audio.micVolume;
case "brightness": return Brightness.percent / 100;
default: return Audio.muted ? 0 : Audio.volume;
}
}
readonly property color tone: {
switch (root.kind) {
case "mic": return Audio.micMuted ? Theme.accent : Theme.blue;
// Turning the screen up is not a warning. White, like volume.
case "brightness": return Theme.text;
default: return Audio.muted ? Theme.accent : Theme.primary;
}
}
function flash(k: string) {
if (!root.armed) return;
root.kind = k;
root.shown = true;
glyphIcon.bump();
hold.restart();
}
Timer {
id: hold
interval: 1600
onTriggered: root.shown = false
}
Connections {
target: Audio
function onVolumeBumped() { root.flash("volume"); }
function onMicBumped() { root.flash("mic"); }
}
Connections {
target: Brightness
function onBumped() { root.flash("brightness"); }
}
P5Panel {
id: panel
anchors.fill: parent
anchors.margins: 4
fill: Theme.mantle
fillOpacity: 0.97
border: Theme.alpha(root.tone, 0.85)
borderWidth: Theme.stroke
slash: true
slashColor: root.tone
slashWidth: 5
halftone: true
halftoneColor: root.tone
halftoneOpacity: 0.08
sheen: true
lean: 0.09
chop: 14
padding: Theme.padM
opacity: root.shown ? 1 : 0
scale: root.shown ? 1 : 0.9
Behavior on opacity {
NumberAnimation { id: fade; duration: Theme.durBase }
}
Behavior on scale {
NumberAnimation { duration: Theme.durSlow; easing.type: Easing.OutBack }
}
Icon {
id: glyphIcon
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
text: root.glyph
color: root.tone
font.pixelSize: 30
width: 36
}
Column {
anchors.left: glyphIcon.right
anchors.leftMargin: Theme.padM
anchors.right: parent.right
anchors.verticalCenter: parent.verticalCenter
spacing: 4
// Title left, readout hard right. This used to be a Row with a
// `parent.width - 90` spacer, which assumed the two labels never
// needed more than 90px between them — "BRIGHTNESS" plus "100%"
// does, and the percentage fell off the right edge. Anchoring the
// readout to the right and letting the title elide into whatever
// is left makes the widest case the safe one.
Item {
width: parent.width
height: Math.max(titleLabel.implicitHeight, readout.implicitHeight)
Text {
id: titleLabel
anchors.left: parent.left
anchors.right: readout.left
anchors.rightMargin: Theme.padS
anchors.verticalCenter: parent.verticalCenter
text: root.title.toUpperCase()
color: Theme.subtext
elide: Text.ElideRight
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
font.letterSpacing: 2
renderType: Text.NativeRendering
}
SplitText {
id: readout
anchors.right: parent.right
anchors.verticalCenter: parent.verticalCenter
// Natural width, not a fixed one — SplitText offsets its
// ghosts with left/right anchor margins, so pinning the
// width and right-aligning the text would flatten the RGB
// split away. The title's left edge is anchored, so a
// widening readout only moves its own left edge.
text: Math.round(root.level * 100) + "%"
pixelSize: Theme.fsBody
split: 1
splitOpacity: 0.5
}
}
MeterBar {
width: parent.width
height: 10
segments: 20
segmentWidth: (width - 19 * 3) / 20
spacing: 3
value: root.level * 100
activeColor: root.tone
}
}
}
}
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import QtQuick
import Quickshell
import Quickshell.Wayland
import "root:/config"
import "root:/components"
import "root:/services"
// Full-screen power menu. Crimson stripes sweep in behind a stack of leaning
// buttons; Escape or a click on the backdrop dismisses it.
PanelWindow {
id: root
required property var modelData
screen: modelData
visible: Actions.powerMenuOpen || closeAnim.running
WlrLayershell.layer: WlrLayer.Overlay
WlrLayershell.namespace: "takemi-power"
WlrLayershell.keyboardFocus: Actions.powerMenuOpen
? WlrKeyboardFocus.Exclusive
: WlrKeyboardFocus.None
anchors { top: true; bottom: true; left: true; right: true }
color: "transparent"
exclusionMode: ExclusionMode.Ignore
readonly property bool open: Actions.powerMenuOpen
property int selectedAction: 0
function focusSelectedAction(): void {
const entry = buttonRepeater.itemAt(root.selectedAction);
if (entry && entry.children.length > 0)
entry.children[0].forceActiveFocus(Qt.TabFocusReason);
}
function moveSelection(delta: int): void {
root.selectedAction = (root.selectedAction + delta + root.actionModel.length)
% root.actionModel.length;
root.focusSelectedAction();
}
readonly property var actionModel: [
{ label: "Lock", icon: "󰌾", danger: false, act: "lock" },
{ label: "Suspend", icon: "󰤄", danger: false, act: "suspend" },
{ label: "Hibernate", icon: "󰒲", danger: false, act: "hibernate" },
{ label: "Log Out", icon: "󰗽", danger: true, act: "logout" },
{ label: "Reboot", icon: "󰜉", danger: true, act: "reboot" },
{ label: "Shut Down", icon: "󰐥", danger: true, act: "shutdown" }
]
onOpenChanged: {
if (open) {
PopupCoordinator.dismissAll();
selectedAction = 0;
openAnim.restart();
} else {
closeAnim.restart();
}
}
// ------------------------------------------------------------- backdrop
Rectangle {
id: backdrop
anchors.fill: parent
color: Theme.alpha(Theme.base, 0.82)
opacity: 0
TapHandler {
onTapped: Actions.closePowerMenu()
}
}
// Stripes and wedge, shared with the lock screen. The wedge used to lean at
// 0.32 here, which was its own angle and nothing else's; P5Backdrop leans
// it at Theme.skew like every other edge in the shell.
P5Backdrop {
id: ground
anchors.fill: parent
reveal: 0
stripeOpacity: 0.10
wedgeOpacity: 0.35
wedgeSpan: 0.34
// The live desktop is still visible behind this, so a dot wash would be
// laid over other people's windows rather than over a ground of our
// own. The lock owns the halftone; here it just muddies things.
halftone: false
}
// ---------------------------------------------------------------- title
Column {
id: title
anchors.left: parent.left
anchors.leftMargin: root.width * 0.12
anchors.verticalCenter: parent.verticalCenter
anchors.verticalCenterOffset: -60
spacing: -14
opacity: 0
SplitText {
text: "TAKE"
pixelSize: Theme.fsMega
split: 4
splitOpacity: 0.9
}
SplitText {
text: "YOUR"
pixelSize: Theme.fsMega
color: Theme.accent
split: 4
splitOpacity: 0.5
}
SplitText {
text: "TIME."
pixelSize: Theme.fsMega
split: 4
splitOpacity: 0.9
}
Text {
text: "— TAE TAKEMI"
color: Theme.primary
font.family: Theme.fontMono
font.pixelSize: Theme.fsSmall
font.letterSpacing: 5
topPadding: 24
renderType: Text.NativeRendering
}
}
// -------------------------------------------------------------- actions
Column {
id: actions
anchors.right: parent.right
anchors.rightMargin: root.width * 0.12
anchors.verticalCenter: parent.verticalCenter
spacing: Theme.padM
// The widest slab in the stack. Fixed rather than derived so the ragged
// x offsets below cannot feed back into the Column's own width.
readonly property int stackWidth: 312
width: stackWidth
Repeater {
id: buttonRepeater
model: root.actionModel
// A carrier item owns the staggered slide so the button keeps its
// own hover transform.
Item {
id: entry
required property var modelData
required property int index
readonly property int slabWidth: actions.stackWidth
width: entry.slabWidth
height: 52
opacity: 0
transform: [
Translate { id: slide; x: 90 },
Rotation {
id: tilt
angle: -3
origin.x: entry.slabWidth / 2
origin.y: 26
}
]
P5Button {
id: actionButton
anchors.fill: parent
text: entry.modelData.label
icon: entry.modelData.icon
destructive: entry.modelData.danger
selected: root.selectedAction === entry.index
accent: entry.modelData.danger ? Theme.accent : Theme.primary
lean: Theme.skew
lunge: -10
onClicked: root.invoke(entry.modelData.act)
onHoveredChanged: if (hovered) root.selectedAction = entry.index
onActiveFocusChanged: if (actionButton.activeFocus) root.selectedAction = entry.index
Keys.forwardTo: [keyController]
}
// Staggered entry, one button after another.
Connections {
target: root
function onOpenChanged() {
if (root.open) entryAnim.restart();
else entry.opacity = 0;
}
}
SequentialAnimation {
id: entryAnim
PauseAnimation { duration: 40 + entry.index * 55 }
ParallelAnimation {
NumberAnimation {
target: entry; property: "opacity"
to: 1; duration: Theme.durBase
}
NumberAnimation {
target: slide; property: "x"
from: 90; to: 0
duration: Theme.durSlow
easing.type: Easing.OutBack
}
// Slabs land out of true and snap square. Sliding alone
// reads like a slide deck; the tilt is what makes it
// land like a card being thrown down. Same direction
// every time — the motion is the flourish, the geometry
// stays disciplined.
NumberAnimation {
target: tilt; property: "angle"
from: -3; to: 0
duration: Theme.durSlow
easing.type: Easing.OutBack
easing.overshoot: 2.2
}
}
}
}
}
}
// Hint line.
Text {
anchors.bottom: parent.bottom
anchors.bottomMargin: 40
anchors.horizontalCenter: parent.horizontalCenter
text: "↑ ↓ SELECT ENTER CONFIRM ESC CANCEL"
color: Theme.muted
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
font.letterSpacing: 4
opacity: backdrop.opacity
renderType: Text.NativeRendering
}
function invoke(what: string) {
Actions.closePowerMenu();
switch (what) {
case "lock": Actions.lock(); break;
case "suspend": Actions.suspend(); break;
case "hibernate": Actions.hibernate(); break;
case "logout": Actions.logout(); break;
case "reboot": Actions.reboot(); break;
case "shutdown": Actions.shutdown(); break;
}
}
// Escape closes. The layer takes exclusive focus while open.
Item {
id: keyController
anchors.fill: parent
focus: root.open
Keys.onEscapePressed: Actions.closePowerMenu()
Keys.onPressed: event => {
if (!root.open) return;
if (event.key === Qt.Key_Up || event.key === Qt.Key_K) {
root.moveSelection(-1);
event.accepted = true;
} else if (event.key === Qt.Key_Down || event.key === Qt.Key_J) {
root.moveSelection(1);
event.accepted = true;
} else if (keyController.activeFocus
&& !event.isAutoRepeat
&& (event.key === Qt.Key_Return || event.key === Qt.Key_Enter
|| event.key === Qt.Key_Space)) {
root.invoke(root.actionModel[root.selectedAction].act);
event.accepted = true;
}
}
}
ParallelAnimation {
id: openAnim
NumberAnimation {
target: backdrop; property: "opacity"
to: 1; duration: Theme.durBase; easing.type: Easing.OutQuad
}
// One number now drives the slide, the stripe opacity and the wedge.
NumberAnimation {
target: ground; property: "reveal"
from: 0; to: 1; duration: Theme.durLazy; easing.type: Easing.OutExpo
}
NumberAnimation {
target: title; property: "opacity"
to: 1; duration: Theme.durSlow
}
}
ParallelAnimation {
id: closeAnim
NumberAnimation {
target: backdrop; property: "opacity"
to: 0; duration: Theme.durFast
}
NumberAnimation {
target: ground; property: "reveal"
to: 0; duration: Theme.durFast
}
NumberAnimation {
target: title; property: "opacity"
to: 0; duration: Theme.durFast
}
}
}
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import QtQuick
import Quickshell
import Quickshell.Wayland
import Quickshell.Services.Notifications
import "root:/config"
import "root:/components"
import "root:/services"
// Floating notification stack under the bar, top right. Replaces dunst.
PanelWindow {
id: root
required property var modelData
screen: modelData
// Only the primary bar screen shows toasts, to avoid duplicates.
readonly property bool primaryScreen: Quickshell.screens.length === 0
|| Quickshell.screens[0] === modelData
WlrLayershell.layer: WlrLayer.Overlay
WlrLayershell.namespace: "takemi-toasts"
WlrLayershell.keyboardFocus: WlrKeyboardFocus.None
anchors { top: true; right: true }
margins {
top: Theme.barHeight + Theme.barMargin * 2
right: Theme.barMargin
}
implicitWidth: 400
implicitHeight: Math.max(1, stack.implicitHeight)
color: "transparent"
exclusionMode: ExclusionMode.Ignore
visible: primaryScreen && stack.children.length > 0
// Toasts currently on screen, newest first.
property list<Notification> live: []
property int maxLive: 5
Connections {
target: Notifs
enabled: root.primaryScreen
function onPopupRequested(notif) {
root.live = [notif, ...root.live].slice(0, root.maxLive);
}
}
function retire(notif) {
const idx = root.live.indexOf(notif);
if (idx === -1) return;
const next = root.live.slice();
next.splice(idx, 1);
root.live = next;
}
Column {
id: stack
anchors.right: parent.right
anchors.top: parent.top
width: parent.width
spacing: Theme.padS
Repeater {
model: root.live
Item {
id: toast
required property var modelData
width: stack.width
height: card.implicitHeight
NotifCard {
id: card
width: parent.width
notif: toast.modelData
onDismissed: {
Notifs.dismiss(toast.modelData);
root.retire(toast.modelData);
}
}
// Countdown rule that drains along the bottom edge.
//
// It used to be a full-bleed rectangle across the whole toast,
// which meant it ran straight through the card's chopped
// bottom-left corner and out the other side — a stray bar
// hanging off the card at the one place the silhouette is
// supposed to be cut. It lives inside the cut now, and ends
// where the leaning right edge does.
readonly property real fuseSpan: Math.max(0,
width - card.chop - card.implicitHeight * card.lean)
Skew {
id: fuse
anchors.bottom: parent.bottom
anchors.bottomMargin: 1
x: card.chop
height: 2
width: toast.fuseSpan
lean: card.lean
color: Theme.alpha(card.tone, 0.7)
visible: life.running
}
NumberAnimation {
id: life
target: fuse
property: "width"
from: toast.fuseSpan
to: 0
running: false
duration: Notifs.timeoutFor(toast.modelData)
easing.type: Easing.Linear
onFinished: root.retire(toast.modelData)
}
// Slide in from the right, Persona-style.
opacity: 0
transform: Translate { id: shove; x: 60 }
Component.onCompleted: {
enter.start();
const ms = Notifs.timeoutFor(toast.modelData);
if (ms > 0) life.start();
}
ParallelAnimation {
id: enter
NumberAnimation {
target: toast; property: "opacity"
to: 1; duration: Theme.durBase
}
NumberAnimation {
target: shove; property: "x"
from: 60; to: 0
duration: Theme.durSlow
easing.type: Easing.OutBack
}
}
// Hovering a toast pauses its fuse.
HoverHandler {
id: toastHover
onHoveredChanged: {
if (!life.duration) return;
if (hovered) life.pause();
else if (life.paused) life.resume();
}
}
TapHandler {
acceptedButtons: Qt.LeftButton
onTapped: root.retire(toast.modelData)
}
}
}
}
}
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import QtQuick
import "root:/config"
import "root:/components"
import "root:/services"
// Secondary input band with an explicit mute action.
Item {
id: root
implicitHeight: 68
Row {
anchors.left: parent.left
anchors.right: muteButton.left
anchors.rightMargin: Theme.padM
anchors.verticalCenter: muteButton.verticalCenter
spacing: Theme.padS
Icon {
anchors.verticalCenter: parent.verticalCenter
text: Audio.micIcon
color: Audio.micMuted ? Theme.accent : Theme.text
font.pixelSize: Theme.fsLarge
}
Column {
anchors.verticalCenter: parent.verticalCenter
width: parent.width - Theme.fsLarge - Theme.padS
spacing: 2
Text {
width: parent.width
text: Audio.sourceName
elide: Text.ElideRight
color: Theme.text
font.family: Theme.fontDisplay
font.pixelSize: Theme.fsSmall
font.weight: Font.DemiBold
font.italic: true
renderType: Text.NativeRendering
}
Text {
text: Audio.micMuted ? "MUTED" : Audio.micPercent + "%"
color: Audio.micMuted ? Theme.accent : Theme.subtext
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
font.weight: Font.Bold
renderType: Text.NativeRendering
}
}
}
P5Button {
id: muteButton
anchors.right: parent.right
anchors.top: parent.top
text: Audio.micMuted ? "Unmute input" : "Mute input"
icon: Audio.micIcon
onClicked: Audio.toggleMicMute()
}
P5Slider {
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
value: Audio.micVolume
accent: Theme.primary
enabled: !Audio.micMuted
onMoved: v => Audio.setMicVolume(v)
}
}
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import QtQuick
import "root:/config"
import "root:/components"
import "root:/services"
// Dominant current-output readout for AudioPopout.
Item {
implicitHeight: 112
Text {
id: outputPercent
anchors.left: parent.left
anchors.top: parent.top
text: Audio.volumePercent + "%"
color: Audio.muted ? Theme.muted : Theme.text
font.family: Theme.fontDisplay
font.pixelSize: Theme.fsHuge
font.weight: Theme.weightDisplay
font.italic: true
renderType: Text.NativeRendering
}
Column {
anchors.left: outputPercent.right
anchors.leftMargin: Theme.padL
anchors.right: parent.right
anchors.verticalCenter: outputPercent.verticalCenter
spacing: 3
Text {
text: "CURRENT OUTPUT"
color: Theme.accent
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
font.weight: Font.Bold
font.letterSpacing: 2
renderType: Text.NativeRendering
}
Text {
width: parent.width
text: Audio.sinkName
elide: Text.ElideRight
color: Theme.subtext
font.family: Theme.fontDisplay
font.pixelSize: Theme.fsSmall
font.weight: Font.DemiBold
font.italic: true
renderType: Text.NativeRendering
}
Text {
text: Audio.muted ? "MUTED" : "LIVE"
color: Audio.muted ? Theme.accent : Theme.text
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
font.weight: Font.Bold
renderType: Text.NativeRendering
}
}
P5Slider {
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
value: Audio.volume
accent: Theme.accent
enabled: !Audio.muted
onMoved: v => Audio.setVolume(v)
}
}
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import QtQuick
import Quickshell
import Quickshell.Services.Pipewire
import "root:/config"
import "root:/components"
import "root:/services"
// Audio is the expressive vertical slice for rail popouts: output owns the
// composition, input is a clear secondary band, and application streams recede
// into a compact mixer below both device controls.
Popout {
id: root
contentWidth: 400
contentHeight: surface.implicitContentHeight + Theme.padM * 2
initialFocusItem: outputMuteButton
PopoutSurface {
id: surface
anchors.fill: parent
tone: Theme.primary
readonly property real implicitContentHeight: header.height + column.implicitHeight + Theme.padM * 2
PopoutHeader {
id: header
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
title: "Audio"
icon: Audio.icon
accent: Theme.primary
subtitle: Audio.sinkName
}
Column {
id: column
anchors.top: header.bottom
anchors.topMargin: Theme.padM
anchors.left: parent.left
anchors.right: parent.right
spacing: Theme.padM
// ------------------------------------------------------- output
AudioOutputHero {
width: parent.width
}
Column {
width: parent.width
spacing: Theme.padS
P5Button {
id: outputMuteButton
width: parent.width
text: Audio.muted ? "Unmute output" : "Mute output"
icon: Audio.icon
onClicked: Audio.toggleMute()
}
P5Button {
width: parent.width
text: "Open audio mixer"
icon: "󰕾"
onClicked: Actions.openAudioSettings()
}
}
// -------------------------------------------------------- input
SectionRule {
width: parent.width
text: "Input"
}
AudioInputBand {
width: parent.width
}
SectionRule {
width: parent.width
text: "Outputs"
visible: Audio.sinks.length > 1
}
Repeater {
model: Audio.sinks.length > 1 ? Audio.sinks : []
PickRow {
required property var modelData
width: column.width
label: modelData.nickname || modelData.description || modelData.name
icon: "󰓃"
selected: Audio.sink === modelData
onClicked: Audio.setSink(modelData)
}
}
SectionRule {
width: parent.width
text: "Applications"
visible: Audio.streams.length > 0
}
Repeater {
model: Audio.streams
LevelRow {
required property var modelData
width: column.width
icon: "󰝚"
label: Audio.streamName(modelData)
readout: modelData.audio ? Math.round(modelData.audio.volume * 100) + "%" : ""
value: modelData.audio ? modelData.audio.volume : 0
muted: modelData.audio ? modelData.audio.muted : false
accent: Theme.glow
onMoved: v => { if (modelData.audio) modelData.audio.volume = v; }
onToggled: { if (modelData.audio) modelData.audio.muted = !modelData.audio.muted; }
}
}
}
}
// ------------------------------------------------------------- pieces
component LevelRow: Item {
id: levelRow
property string icon: ""
property string label: ""
property string readout: ""
property real value: 0
property bool muted: false
property color accent: Theme.primary
signal moved(real value)
signal toggled()
implicitHeight: 42
Row {
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
spacing: Theme.padS
Icon {
id: levelIcon
anchors.verticalCenter: parent.verticalCenter
text: levelRow.icon
color: levelRow.muted ? Theme.accent : levelRow.accent
font.pixelSize: Theme.fsLarge
TapHandler { onTapped: levelRow.toggled() }
HoverHandler { cursorShape: Qt.PointingHandCursor }
}
Text {
anchors.verticalCenter: parent.verticalCenter
width: levelRow.width - levelIcon.width - readoutText.width - Theme.padS * 3
text: levelRow.label
elide: Text.ElideRight
color: Theme.text
font.family: Theme.fontDisplay
font.pixelSize: Theme.fsSmall
font.weight: Font.DemiBold
font.italic: true
renderType: Text.NativeRendering
}
Text {
id: readoutText
anchors.verticalCenter: parent.verticalCenter
text: levelRow.readout
color: levelRow.muted ? Theme.accent : Theme.subtext
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
font.weight: Font.Bold
renderType: Text.NativeRendering
}
}
P5Slider {
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.right: parent.right
value: levelRow.value
accent: levelRow.accent
enabled: !levelRow.muted
onMoved: v => levelRow.moved(v)
}
}
component SectionRule: Item {
property string text: ""
implicitHeight: visible ? 18 : 0
Text {
id: sectionLabel
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
text: parent.text.toUpperCase()
color: Theme.muted
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
font.letterSpacing: 2
renderType: Text.NativeRendering
}
Rectangle {
anchors.left: sectionLabel.right
anchors.leftMargin: Theme.padS
anchors.right: parent.right
anchors.verticalCenter: parent.verticalCenter
height: 1
color: Theme.alpha(Theme.outline, 0.6)
}
}
component PickRow: Item {
id: pickRow
property string label: ""
property string icon: ""
property bool selected: false
signal clicked()
implicitHeight: 26
Rectangle {
anchors.fill: parent
color: pickHover.hovered
? Theme.alpha(Theme.primary, 0.14)
: (pickRow.selected ? Theme.alpha(Theme.primary, 0.07) : "transparent")
}
Rectangle {
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
width: 3
height: pickRow.selected ? 18 : 0
color: Theme.accent
Behavior on height {
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutBack }
}
}
Row {
anchors.left: parent.left
anchors.leftMargin: Theme.padM
anchors.verticalCenter: parent.verticalCenter
spacing: Theme.padS
Icon {
anchors.verticalCenter: parent.verticalCenter
text: pickRow.icon
color: pickRow.selected ? Theme.primary : Theme.muted
font.pixelSize: Theme.fsBody
}
Text {
anchors.verticalCenter: parent.verticalCenter
text: pickRow.label
color: pickRow.selected ? Theme.text : Theme.subtext
font.family: Theme.fontDisplay
font.pixelSize: Theme.fsSmall
font.italic: true
renderType: Text.NativeRendering
}
}
HoverHandler {
id: pickHover
cursorShape: Qt.PointingHandCursor
}
TapHandler {
onTapped: pickRow.clicked()
}
}
}
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import QtQuick
import Quickshell
import "root:/config"
import "root:/components"
import "root:/services"
// Charge level, time estimate, draw rate and health.
Popout {
id: root
contentWidth: 310
// Derived: the charge block is a different height from the dial it
// replaced, and the health line comes and goes.
contentHeight: header.height + Theme.padM + readout.height + Theme.padM
+ bar.height + Theme.padM + detailText.implicitHeight + Theme.padL
+ suspendButton.height + Theme.padM * 2
PopoutSurface {
anchors.fill: parent
tone: Battery.tint
PopoutHeader {
id: header
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
title: "Power"
icon: Battery.icon
accent: Battery.tint
subtitle: Battery.charging ? "CHARGING" : (Battery.onBattery ? "ON BATTERY" : "AC")
}
// The dial that used to sit here duplicated the meter below it and was
// the only curve in the shell. The charge is now simply set large, and
// the MeterBar underneath is left to carry the level on its own.
Item {
id: readout
anchors.top: header.bottom
anchors.topMargin: Theme.padM
anchors.left: parent.left
anchors.right: parent.right
height: Math.max(charge.height, detail.height)
Column {
id: charge
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
// No "CHARGE" caption under the number. It landed directly on
// top of the meter, and between the header and a full-width
// charge bar there was nothing left for it to disambiguate.
SplitText {
text: Math.round(Battery.percent) + "%"
pixelSize: Theme.fsHuge
color: Battery.tint
split: 2.5
splitOpacity: 0.7
}
}
Column {
id: detail
anchors.right: parent.right
anchors.verticalCenter: parent.verticalCenter
spacing: Theme.padS
SplitText {
anchors.right: parent.right
horizontalAlignment: Text.AlignRight
text: Battery.timeLabel
pixelSize: Theme.fsBody
split: 1.1
splitOpacity: 0.55
}
Text {
text: Battery.changeRate > 0
? Battery.changeRate.toFixed(1) + " W " + (Battery.charging ? "in" : "draw")
: "idle"
anchors.right: parent.right
horizontalAlignment: Text.AlignRight
color: Theme.subtext
font.family: Theme.fontMono
font.pixelSize: Theme.fsSmall
renderType: Text.NativeRendering
}
Text {
visible: Battery.health > 0
text: "Health " + Math.round(Battery.health) + "%"
anchors.right: parent.right
horizontalAlignment: Text.AlignRight
color: Battery.health < 70 ? Theme.warn : Theme.muted
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
renderType: Text.NativeRendering
}
}
}
MeterBar {
id: bar
anchors.top: readout.bottom
anchors.topMargin: Theme.padM
anchors.left: parent.left
anchors.right: parent.right
height: 12
segments: 20
segmentWidth: (width - 19 * 3) / 20
spacing: 3
value: Battery.percent
activeColor: Battery.tint
}
Text {
id: detailText
anchors.top: bar.bottom
anchors.topMargin: Theme.padM
anchors.left: parent.left
anchors.right: parent.right
text: Battery.detail
wrapMode: Text.WordWrap
color: Theme.muted
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
renderType: Text.NativeRendering
}
// Follows the detail line rather than being pinned to the bottom of a
// fixed-height panel, which is what left a dead band above it.
P5Button {
id: suspendButton
anchors.top: detailText.bottom
anchors.topMargin: Theme.padL
anchors.left: parent.left
text: "Suspend"
icon: "󰤄"
onClicked: {
root.pinned = false;
Actions.suspend();
}
}
}
}
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import QtQuick
import Quickshell
import Quickshell.Bluetooth
import "root:/config"
import "root:/components"
import "root:/services"
// Adapter toggle, scan, and the device list with battery levels where BlueZ
// reports them.
Popout {
id: root
contentWidth: 340
contentHeight: 280
// Discovery is expensive; run it only while the panel is open.
onShownChanged: {
if (!shown && Bt.discovering && Bt.adapter) Bt.adapter.discovering = false;
}
PopoutSurface {
anchors.fill: parent
tone: Bt.enabled ? Theme.blue : Theme.muted
PopoutHeader {
id: header
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
title: "Bluetooth"
icon: Bt.icon
accent: Theme.blue
subtitle: Bt.adapter ? Bt.adapter.name : "NO ADAPTER"
}
Row {
id: controls
anchors.top: header.bottom
anchors.topMargin: Theme.padM
anchors.left: parent.left
spacing: Theme.padS
P5Button {
text: Bt.enabled ? "On" : "Off"
icon: Bt.enabled ? "󰂯" : "󰂲"
accent: Bt.enabled ? Theme.blue : Theme.muted
onClicked: Bt.toggle()
}
P5Button {
text: Bt.discovering ? "Scanning" : "Scan"
icon: "󰐷"
accent: Bt.discovering ? Theme.accent : Theme.primary
onClicked: Bt.toggleScan()
}
}
Text {
id: listLabel
anchors.top: controls.bottom
anchors.topMargin: Theme.padM
anchors.left: parent.left
text: Bt.devices.length > 0 ? "DEVICES" : "NO DEVICES"
color: Theme.muted
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
font.letterSpacing: 2
renderType: Text.NativeRendering
}
ListView {
anchors.top: listLabel.bottom
anchors.topMargin: Theme.padS
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
clip: true
spacing: 2
model: Bt.devices
delegate: Item {
id: devRow
required property BluetoothDevice modelData
width: ListView.view.width
height: 34
Rectangle {
anchors.fill: parent
color: devHover.hovered
? Theme.alpha(Theme.blue, 0.16)
: (devRow.modelData.connected ? Theme.alpha(Theme.blue, 0.08) : "transparent")
}
Rectangle {
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
width: 3
height: devRow.modelData.connected ? 22 : 0
color: Theme.accent
Behavior on height {
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutBack }
}
}
Row {
anchors.left: parent.left
anchors.leftMargin: Theme.padM
anchors.verticalCenter: parent.verticalCenter
spacing: Theme.padS
Icon {
anchors.verticalCenter: parent.verticalCenter
text: Bt.deviceIcon(devRow.modelData)
color: devRow.modelData.connected ? Theme.blue : Theme.subtext
font.pixelSize: Theme.fsLarge
}
Column {
anchors.verticalCenter: parent.verticalCenter
spacing: -2
Text {
text: Bt.deviceLabel(devRow.modelData)
color: devRow.modelData.connected ? Theme.text : Theme.subtext
font.family: Theme.fontDisplay
font.pixelSize: Theme.fsSmall
font.italic: true
font.weight: devRow.modelData.connected ? Font.Black : Font.Medium
renderType: Text.NativeRendering
}
Text {
text: {
if (devRow.modelData.pairing) return "pairing…";
if (devRow.modelData.connected) return "connected";
if (devRow.modelData.paired || devRow.modelData.bonded) return "paired";
return devRow.modelData.address;
}
color: Theme.muted
font.family: Theme.fontMono
font.pixelSize: 8
renderType: Text.NativeRendering
}
}
}
// Device battery, where BlueZ exposes it.
Row {
anchors.right: parent.right
anchors.rightMargin: Theme.padS
anchors.verticalCenter: parent.verticalCenter
spacing: 3
visible: devRow.modelData.batteryAvailable
Icon {
anchors.verticalCenter: parent.verticalCenter
text: "󰥉"
color: devRow.modelData.battery > 0.25 ? Theme.ok : Theme.warn
font.pixelSize: Theme.fsSmall
}
Text {
anchors.verticalCenter: parent.verticalCenter
text: Math.round(devRow.modelData.battery * 100) + "%"
color: Theme.subtext
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
renderType: Text.NativeRendering
}
}
HoverHandler {
id: devHover
cursorShape: Qt.PointingHandCursor
}
TapHandler {
acceptedButtons: Qt.LeftButton
onTapped: Bt.toggleDevice(devRow.modelData)
}
TapHandler {
acceptedButtons: Qt.RightButton
onTapped: if (devRow.modelData.paired) devRow.modelData.forget()
}
}
}
}
}
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import QtQuick
import Quickshell
import "root:/config"
import "root:/components"
import "root:/services"
// Month grid with the current day slashed in crimson, plus uptime and a couple
// of world clocks.
Popout {
id: root
property date clockDate: new Date()
contentWidth: 320
contentHeight: 352
// Month currently on display, as an offset from the real one.
property int monthOffset: 0
onShownChanged: if (!shown) monthOffset = 0
readonly property date viewDate: {
const d = new Date(root.clockDate);
d.setDate(1);
d.setMonth(d.getMonth() + root.monthOffset);
return d;
}
readonly property int viewYear: viewDate.getFullYear()
readonly property int viewMonth: viewDate.getMonth()
// Monday-first grid, 6 rows of 7.
readonly property var cells: {
const first = new Date(root.viewYear, root.viewMonth, 1);
const lead = (first.getDay() + 6) % 7;
const start = new Date(root.viewYear, root.viewMonth, 1 - lead);
const out = [];
for (let i = 0; i < 42; i++) {
const d = new Date(start);
d.setDate(start.getDate() + i);
out.push({
day: d.getDate(),
inMonth: d.getMonth() === root.viewMonth,
today: d.toDateString() === root.clockDate.toDateString()
});
}
return out;
}
PopoutSurface {
anchors.fill: parent
tone: Theme.accent
PopoutHeader {
id: header
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
title: Qt.formatDateTime(root.viewDate, "MMMM")
icon: "󰃭"
accent: Theme.accent
subtitle: Qt.formatDateTime(root.viewDate, "yyyy")
}
// Month stepper.
Row {
anchors.top: header.bottom
anchors.topMargin: Theme.padS
anchors.right: parent.right
spacing: Theme.padS
z: 2
StepButton {
glyph: "󰅁"
onClicked: root.monthOffset--
}
StepButton {
glyph: "󰅂"
onClicked: root.monthOffset++
}
}
// Weekday header, clear of the month stepper above it.
Row {
id: dayNames
anchors.top: header.bottom
anchors.topMargin: 36
anchors.left: parent.left
anchors.right: parent.right
Repeater {
model: ["MO", "TU", "WE", "TH", "FR", "SA", "SU"]
Text {
required property var modelData
required property int index
width: dayNames.width / 7
horizontalAlignment: Text.AlignHCenter
text: modelData
color: index >= 5 ? Theme.alpha(Theme.accent, 0.8) : Theme.muted
font.family: Theme.fontMono
font.pixelSize: 8
font.letterSpacing: 1
renderType: Text.NativeRendering
}
}
}
Grid {
id: grid
anchors.top: dayNames.bottom
anchors.topMargin: Theme.padS
anchors.left: parent.left
anchors.right: parent.right
columns: 7
Repeater {
model: root.cells
Item {
id: cell
required property var modelData
width: grid.width / 7
height: 30
// Today gets a leaning crimson slab.
Skew {
anchors.centerIn: parent
width: 26
height: 24
visible: cell.modelData.today
color: Theme.accent
}
Text {
anchors.centerIn: parent
text: cell.modelData.day
color: {
if (cell.modelData.today) return Theme.text;
if (!cell.modelData.inMonth) return Theme.alpha(Theme.muted, 0.45);
return Theme.subtext;
}
font.family: Theme.fontDisplay
font.pixelSize: Theme.fsSmall
font.italic: true
font.weight: cell.modelData.today ? Font.Black : Font.Medium
renderType: Text.NativeRendering
}
}
}
}
// Footer: uptime and a second time zone.
Row {
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.right: parent.right
Column {
width: parent.width / 2
spacing: -2
Text {
text: "UPTIME"
color: Theme.muted
font.family: Theme.fontMono
font.pixelSize: 8
font.letterSpacing: 1.5
renderType: Text.NativeRendering
}
Text {
text: Sys.uptime
color: Theme.text
font.family: Theme.fontMono
font.pixelSize: Theme.fsSmall
font.weight: Font.DemiBold
renderType: Text.NativeRendering
}
}
Column {
width: parent.width / 2
spacing: -2
Text {
anchors.right: parent.right
text: "TOKYO"
color: Theme.muted
font.family: Theme.fontMono
font.pixelSize: 8
font.letterSpacing: 1.5
renderType: Text.NativeRendering
}
Text {
anchors.right: parent.right
text: {
// Tokyo is UTC+9 year-round.
const utc = root.clockDate.getTime()
+ root.clockDate.getTimezoneOffset() * 60000;
const tokyo = new Date(utc + 9 * 3600000);
return Qt.formatDateTime(tokyo, "HH:mm");
}
color: Theme.primary
font.family: Theme.fontMono
font.pixelSize: Theme.fsSmall
font.weight: Font.DemiBold
renderType: Text.NativeRendering
}
}
}
}
component StepButton: Item {
id: step
property string glyph: ""
signal clicked()
implicitWidth: 22
implicitHeight: 22
Skew {
anchors.fill: parent
color: stepHover.hovered ? Theme.alpha(Theme.accent, 0.25) : "transparent"
borderWidth: 1
borderColor: Theme.alpha(Theme.outline, 0.7)
}
Icon {
anchors.centerIn: parent
text: step.glyph
color: stepHover.hovered ? Theme.text : Theme.subtext
font.pixelSize: Theme.fsBody
}
HoverHandler {
id: stepHover
cursorShape: Qt.PointingHandCursor
}
TapHandler {
onTapped: step.clicked()
}
}
}
+384
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import QtQuick
import QtQuick.Shapes
import Quickshell
import "root:/config"
import "root:/components"
import "root:/services"
// Full player: cover art, transport, seek bar, and a picker when more than one
// player is running.
Popout {
id: root
contentWidth: 400
// The seek row used to sit flush against the bottom edge, where the slab's
// chamfer cuts the corner away — the elapsed time was half outside the
// panel. The extra height is the room that row needs to clear the cut.
contentHeight: 224 + (Media.players.length > 1 ? 34 : 0)
PopoutSurface {
id: surface
anchors.fill: parent
tone: Theme.primary
PopoutHeader {
id: header
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
title: "Now Playing"
icon: Media.sourceIcon
subtitle: Media.identity
}
// Cover art, chopped.
Item {
id: artFrame
anchors.top: header.bottom
anchors.topMargin: Theme.padM
anchors.left: parent.left
width: 108
height: 108
Shape {
id: artMask
anchors.fill: parent
visible: false
layer.enabled: true
// Without this the mask texture is point-sampled, so the
// antialiased pixels along the cuts get snapped back to hard
// steps before MultiEffect ever sees them — see MaskedArt.
layer.smooth: true
preferredRendererType: Shape.CurveRenderer
ShapePath {
fillColor: "white"
strokeColor: "transparent"
PathPolyline {
path: Geom.chamfer(Geom.parallelogram(108, 108, 0.1), 18, [1, 3])
}
}
}
Image {
id: art
anchors.fill: parent
source: Media.artUrl
fillMode: Image.PreserveAspectCrop
asynchronous: true
cache: true
visible: status === Image.Ready
layer.enabled: true
layer.smooth: true
layer.effect: MaskedArt { maskItem: artMask }
}
// Placeholder when the player exposes no artwork.
Shape {
anchors.fill: parent
visible: art.status !== Image.Ready
preferredRendererType: Shape.CurveRenderer
ShapePath {
fillColor: Theme.surface
strokeColor: Theme.alpha(Theme.primary, 0.5)
strokeWidth: 2
PathPolyline {
path: Geom.chamfer(Geom.parallelogram(108, 108, 0.1), 18, [1, 3])
}
}
}
Icon {
anchors.centerIn: parent
visible: art.status !== Image.Ready
text: Media.sourceIcon
font.pixelSize: 42
color: Theme.alpha(Theme.primary, 0.7)
}
// Spinning rule around the art while playing.
Rectangle {
anchors.right: parent.right
anchors.bottom: parent.bottom
width: 30
height: 3
color: Theme.accent
visible: Media.playing
}
}
Column {
id: info
anchors.top: header.bottom
anchors.topMargin: Theme.padM
anchors.left: artFrame.right
anchors.leftMargin: Theme.padM
anchors.right: parent.right
spacing: 2
Marquee {
width: parent.width
height: 24
text: Media.title || "Nothing playing"
color: Theme.text
pixelSize: Theme.fsLarge
family: Theme.fontDisplay
weight: Font.Black
italic: true
}
Marquee {
width: parent.width
height: 16
text: Media.artist
color: Theme.primary
pixelSize: Theme.fsSmall
family: Theme.fontDisplay
italic: true
weight: Font.DemiBold
}
Marquee {
width: parent.width
height: 14
text: Media.album
color: Theme.muted
pixelSize: Theme.fsMicro
family: Theme.fontMono
}
Item { width: 1; height: Theme.padS }
// Transport
Row {
spacing: Theme.padM
TransportButton {
glyph: "󰒮"
enabled: Media.canGoPrevious
onClicked: Media.previous()
}
TransportButton {
glyph: Media.playing ? "󰏤" : "󰐊"
primary: true
enabled: Media.hasPlayer
onClicked: Media.playPause()
}
TransportButton {
glyph: "󰒭"
enabled: Media.canGoNext
onClicked: Media.next()
}
TransportButton {
glyph: "󰐒"
enabled: Media.hasPlayer
onClicked: Media.raise()
}
}
}
// Seek bar across the bottom.
Item {
id: seekArea
anchors.left: parent.left
anchors.right: parent.right
anchors.leftMargin: Theme.padS
anchors.rightMargin: Theme.padS
anchors.bottom: picker.visible ? picker.top : parent.bottom
anchors.bottomMargin: picker.visible ? Theme.padS : Theme.padM
height: 26
visible: Media.hasPlayer
Text {
id: elapsed
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
text: Media.positionSupported ? Media.timeString(Media.position) : "--:--"
color: Theme.subtext
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
renderType: Text.NativeRendering
}
Text {
id: total
anchors.right: parent.right
anchors.verticalCenter: parent.verticalCenter
text: Media.lengthSupported ? Media.timeString(Media.length) : "LIVE"
color: Theme.subtext
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
renderType: Text.NativeRendering
}
P5Slider {
anchors.left: elapsed.right
anchors.right: total.left
anchors.leftMargin: Theme.padS
anchors.rightMargin: Theme.padS
anchors.verticalCenter: parent.verticalCenter
value: Media.progress
accent: Theme.accent
enabled: Media.canSeek
onMoved: v => Media.seekTo(v)
}
}
// Player picker, only when it matters.
Row {
id: picker
anchors.left: parent.left
anchors.bottom: parent.bottom
spacing: Theme.padS
visible: Media.players.length > 1
Repeater {
model: Media.players
FocusScope {
id: chip
required property var modelData
readonly property bool current: Media.active === modelData
implicitWidth: chipLabel.implicitWidth + Theme.padM
implicitHeight: 22
focusPolicy: chip.enabled ? Qt.TabFocus : Qt.NoFocus
function activate(): void {
if (chip.enabled)
Media.select(chip.modelData);
}
function activateFromKey(event): void {
if (!event.isAutoRepeat)
chip.activate();
}
Skew {
anchors.fill: parent
color: !chip.enabled
? Theme.treatmentDisabledFill
: (chip.activeFocus
? Theme.treatmentFocusFill
: (chip.current
? Theme.alpha(Theme.primary, 0.22)
: (chipHover.hovered ? Theme.alpha(Theme.primary, 0.1) : "transparent")))
borderWidth: chip.activeFocus ? Theme.stroke : 1
borderColor: !chip.enabled
? Theme.treatmentDisabledMark
: (chip.activeFocus
? Theme.treatmentFocusMark
: (chip.current ? Theme.primary : Theme.alpha(Theme.outline, 0.7)))
}
Text {
id: chipLabel
anchors.centerIn: parent
text: chip.modelData.identity
color: !chip.enabled
? Theme.treatmentDisabledText
: (chip.activeFocus
? Theme.treatmentFocusText
: (chip.current ? Theme.text : Theme.muted))
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
renderType: Text.NativeRendering
}
HoverHandler {
id: chipHover
enabled: chip.enabled
cursorShape: Qt.PointingHandCursor
}
TapHandler {
enabled: chip.enabled
onTapped: chip.activate()
}
Keys.onReturnPressed: event => chip.activateFromKey(event)
Keys.onEnterPressed: event => chip.activateFromKey(event)
Keys.onSpacePressed: event => chip.activateFromKey(event)
}
}
}
}
component TransportButton: FocusScope {
id: tb
property string glyph: ""
property bool primary: false
signal clicked()
implicitWidth: primary ? 38 : 30
implicitHeight: primary ? 38 : 30
focusPolicy: tb.enabled ? Qt.TabFocus : Qt.NoFocus
function activate(): void {
if (tb.enabled)
tb.clicked();
}
function activateFromKey(event): void {
if (!event.isAutoRepeat)
tb.activate();
}
Skew {
anchors.fill: parent
color: {
if (!tb.enabled) return "transparent";
if (tb.activeFocus) return Theme.treatmentFocusFill;
if (tbHover.hovered) return tb.primary ? Theme.accent : Theme.alpha(Theme.primary, 0.22);
return tb.primary ? Theme.alpha(Theme.primary, 0.18) : "transparent";
}
borderWidth: tb.activeFocus ? Theme.stroke * 2 : (tb.primary ? 2 : 1)
borderColor: tb.enabled
? (tb.activeFocus
? Theme.treatmentFocusMark
: (tbHover.hovered ? Theme.text : Theme.alpha(Theme.primary, 0.6)))
: Theme.alpha(Theme.outline, 0.4)
Behavior on color {
ColorAnimation { duration: Theme.durFast }
}
}
Icon {
anchors.centerIn: parent
text: tb.glyph
font.pixelSize: tb.primary ? Theme.fsTitle : Theme.fsLarge
color: {
if (!tb.enabled) return Theme.alpha(Theme.muted, 0.5);
if (tb.activeFocus) return Theme.treatmentFocusText;
if (tbHover.hovered && tb.primary) return Theme.text;
return Theme.primary;
}
}
scale: tbHover.hovered && tb.enabled ? 1.12 : 1.0
Behavior on scale {
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutBack }
}
HoverHandler {
id: tbHover
enabled: tb.enabled
cursorShape: Qt.PointingHandCursor
}
TapHandler {
enabled: tb.enabled
onTapped: tb.activate()
}
Keys.onReturnPressed: event => tb.activateFromKey(event)
Keys.onEnterPressed: event => tb.activateFromKey(event)
Keys.onSpacePressed: event => tb.activateFromKey(event)
}
}
+247
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import QtQuick
import Quickshell
import Quickshell.Networking
import "root:/config"
import "root:/components"
import "root:/services"
// Link state, throughput, and the Wi-Fi picker.
Popout {
id: root
contentWidth: 360
contentHeight: 300
// Scan only while the popout is actually on screen.
onShownChanged: Net.setScanning(shown)
PopoutSurface {
anchors.fill: parent
tone: Sys.netUp ? Theme.primary : Theme.muted
PopoutHeader {
id: header
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
title: "Network"
icon: Net.icon
subtitle: Sys.netUp ? Sys.netIp : "OFFLINE"
}
// Throughput
Row {
id: rates
anchors.top: header.bottom
anchors.topMargin: Theme.padM
anchors.left: parent.left
anchors.right: parent.right
spacing: Theme.padM
RateBlock {
width: (parent.width - Theme.padM) / 2
glyph: "󰇚"
label: "Down"
value: Sys.rate(Sys.netRx)
tone: Theme.primary
}
RateBlock {
width: (parent.width - Theme.padM) / 2
glyph: "󰕒"
label: "Up"
value: Sys.rate(Sys.netTx)
tone: Theme.accent
}
}
Row {
id: controls
anchors.top: rates.bottom
anchors.topMargin: Theme.padM
anchors.left: parent.left
spacing: Theme.padS
P5Button {
text: Net.wifiEnabled ? "Wi-Fi On" : "Wi-Fi Off"
icon: Net.wifiEnabled ? "󰖩" : "󰖪"
accent: Net.wifiEnabled ? Theme.primary : Theme.muted
onClicked: Net.toggleWifi()
}
P5Button {
text: "Settings"
icon: "󰒓"
onClicked: Actions.openNetworkSettings()
}
}
Text {
id: apsLabel
anchors.top: controls.bottom
anchors.topMargin: Theme.padM
anchors.left: parent.left
text: Net.scanning ? "SCANNING…" : "NETWORKS"
color: Theme.muted
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
font.letterSpacing: 2
renderType: Text.NativeRendering
}
ListView {
anchors.top: apsLabel.bottom
anchors.topMargin: Theme.padS
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
clip: true
spacing: 2
model: Net.wifiNetworks
delegate: Item {
id: apRow
required property var modelData
width: ListView.view.width
height: 30
Rectangle {
anchors.fill: parent
color: apHover.hovered
? Theme.alpha(Theme.primary, 0.14)
: (apRow.modelData.connected ? Theme.alpha(Theme.primary, 0.07) : "transparent")
}
Rectangle {
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
width: 3
height: apRow.modelData.connected ? 20 : 0
color: Theme.accent
Behavior on height {
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutBack }
}
}
Row {
anchors.left: parent.left
anchors.leftMargin: Theme.padM
anchors.verticalCenter: parent.verticalCenter
spacing: Theme.padS
Icon {
anchors.verticalCenter: parent.verticalCenter
text: Net.signalIcon(apRow.modelData.signalStrength ?? 0)
color: apRow.modelData.connected ? Theme.primary : Theme.subtext
font.pixelSize: Theme.fsBody
}
Text {
anchors.verticalCenter: parent.verticalCenter
text: apRow.modelData.name
color: apRow.modelData.connected ? Theme.text : Theme.subtext
font.family: Theme.fontDisplay
font.pixelSize: Theme.fsSmall
font.italic: true
font.weight: apRow.modelData.connected ? Font.Black : Font.Medium
renderType: Text.NativeRendering
}
Icon {
anchors.verticalCenter: parent.verticalCenter
visible: Net.secured(apRow.modelData)
text: "󰌾"
color: Theme.muted
font.pixelSize: Theme.fsMicro
}
}
Text {
anchors.right: parent.right
anchors.rightMargin: Theme.padS
anchors.verticalCenter: parent.verticalCenter
text: apRow.modelData.known ? "SAVED" : ""
color: Theme.muted
font.family: Theme.fontMono
font.pixelSize: 8
font.letterSpacing: 1
renderType: Text.NativeRendering
}
HoverHandler {
id: apHover
cursorShape: Qt.PointingHandCursor
}
TapHandler {
onTapped: {
if (apRow.modelData.connected) {
apRow.modelData.disconnect();
} else {
// Saved networks connect directly; new secured ones
// need a passphrase, which NetworkManager's own
// agent will prompt for.
apRow.modelData.connect();
}
}
}
}
}
}
component RateBlock: Item {
id: rateBlock
property string glyph: ""
property string label: ""
property string value: ""
property color tone: Theme.primary
implicitHeight: 40
Skew {
anchors.fill: parent
color: Theme.alpha(rateBlock.tone, 0.08)
borderWidth: 1
borderColor: Theme.alpha(rateBlock.tone, 0.35)
}
Row {
anchors.centerIn: parent
spacing: Theme.padS
Icon {
anchors.verticalCenter: parent.verticalCenter
text: rateBlock.glyph
color: rateBlock.tone
font.pixelSize: Theme.fsLarge
}
Column {
anchors.verticalCenter: parent.verticalCenter
spacing: -1
Text {
text: rateBlock.label.toUpperCase()
color: Theme.muted
font.family: Theme.fontMono
font.pixelSize: 8
font.letterSpacing: 1.5
renderType: Text.NativeRendering
}
Text {
text: rateBlock.value
color: Theme.text
font.family: Theme.fontMono
font.pixelSize: Theme.fsSmall
font.weight: Font.DemiBold
renderType: Text.NativeRendering
}
}
}
}
}
+113
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import QtQuick
import Quickshell
import Quickshell.Services.Notifications
import "root:/config"
import "root:/components"
import "root:/services"
// Notification history and the do-not-disturb switch.
Popout {
id: root
contentWidth: 400
contentHeight: 380
PopoutSurface {
anchors.fill: parent
tone: Notifs.dnd ? Theme.muted : Theme.primary
PopoutHeader {
id: header
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
title: "Notifications"
icon: Notifs.icon
accent: Notifs.dnd ? Theme.muted : Theme.primary
subtitle: Notifs.count + " HELD"
}
Row {
id: controls
anchors.top: header.bottom
anchors.topMargin: Theme.padM
anchors.left: parent.left
spacing: Theme.padS
P5Button {
text: Notifs.dnd ? "Silenced" : "Silence"
icon: Notifs.dnd ? "󰂛" : "󰂚"
accent: Notifs.dnd ? Theme.accent : Theme.primary
onClicked: Notifs.toggleDnd()
}
P5Button {
text: "Clear"
icon: "󰎟"
destructive: true
onClicked: Notifs.clearAll()
}
}
Text {
anchors.centerIn: parent
visible: Notifs.count === 0
text: "NOTHING TO REPORT"
color: Theme.muted
font.family: Theme.fontDisplay
font.pixelSize: Theme.fsBody
font.italic: true
font.weight: Font.Black
font.letterSpacing: 3
renderType: Text.NativeRendering
}
ListView {
anchors.top: controls.bottom
anchors.topMargin: Theme.padM
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
clip: true
spacing: Theme.padS
model: Notifs.history
delegate: NotifCard {
required property var modelData
width: ListView.view.width
notif: modelData
onDismissed: Notifs.dismiss(modelData)
}
add: Transition {
NumberAnimation {
properties: "x"
from: 40
duration: Theme.durSlow
easing.type: Easing.OutBack
}
NumberAnimation {
property: "opacity"
from: 0; to: 1
duration: Theme.durBase
}
}
remove: Transition {
NumberAnimation {
property: "opacity"
to: 0
duration: Theme.durFast
}
}
displaced: Transition {
NumberAnimation {
properties: "y"
duration: Theme.durBase
easing.type: Easing.OutExpo
}
}
}
}
}
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import QtQuick
import "root:/config"
import "root:/components"
// Title bar for a popout: glyph, split-ink heading, right-aligned status text,
// and a crimson rule with a chopped tail.
Item {
id: root
property string title: ""
property string subtitle: ""
property string icon: ""
property color accent: Theme.primary
implicitHeight: 34
Row {
anchors.left: parent.left
anchors.top: parent.top
spacing: Theme.padS
Icon {
anchors.verticalCenter: parent.verticalCenter
visible: root.icon !== ""
text: root.icon
color: root.accent
font.pixelSize: Theme.fsTitle
}
SplitText {
anchors.verticalCenter: parent.verticalCenter
text: root.title.toUpperCase()
pixelSize: Theme.fsLarge
letterSpacing: 1.5
split: 1.3
splitOpacity: 0.7
}
}
Text {
anchors.right: parent.right
anchors.top: parent.top
anchors.topMargin: 6
visible: root.subtitle !== ""
text: root.subtitle
color: Theme.muted
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
font.letterSpacing: 1
renderType: Text.NativeRendering
}
Rectangle {
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.right: parent.right
anchors.rightMargin: 22
height: 2
color: Theme.alpha(root.accent, 0.8)
}
Skew {
anchors.bottom: parent.bottom
anchors.right: parent.right
width: 16
height: 2
color: Theme.accent
lean: 1.4
}
}
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import QtQuick
import "root:/config"
import "root:/components"
// The slab every popout sits on. Pure preset — it declares no children of its
// own, so P5Panel's default content property stays usable by callers.
P5Panel {
property color tone: Theme.primary
property bool textured: false
fill: Theme.mantle
fillOpacity: 0.97
border: Theme.alpha(tone, 0.75)
borderWidth: Theme.stroke
halftone: textured
halftoneColor: tone
halftoneOpacity: 0.06
sheen: true
slash: true
slashColor: tone
slashWidth: 5
lean: 0.06
chop: 16
padding: Theme.padM
}
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import QtQuick
import Quickshell
import "root:/config"
import "root:/components"
import "root:/services"
// The resource dashboard: four gauges, then the details that do not fit on one.
Popout {
id: root
contentWidth: 420
// Derived rather than a fixed number: the meters are taller than the dials
// they replaced, and the GPU block disappears entirely on machines without
// one. A hardcoded height would either clip or leave a hole.
contentHeight: header.height + Theme.padM
+ gauges.implicitHeight + Theme.padL
+ details.implicitHeight + Theme.padM * 2
PopoutSurface {
anchors.fill: parent
tone: Theme.heat(Math.max(Sys.cpuUsage, Sys.memPercent))
PopoutHeader {
id: header
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
title: "System"
icon: "󰍛"
accent: Theme.primary
subtitle: "UP " + Sys.uptime + " · " + Sys.procs + " PROCS"
}
Column {
id: gauges
anchors.top: header.bottom
anchors.topMargin: Theme.padM
anchors.left: parent.left
anchors.right: parent.right
spacing: Theme.padM
MetricRow {
width: parent.width
value: Sys.cpuUsage
label: "CPU"
sub: Math.round(Sys.cpuTemp) + "°C"
}
MetricRow {
width: parent.width
value: Sys.memPercent
label: "MEM"
sub: Sys.gb(Sys.memUsed) + " / " + Sys.gb(Sys.memTotal)
}
MetricRow {
width: parent.width
visible: Sys.gpuAvailable
value: Sys.gpuUsage
label: "GPU"
sub: Math.round(Sys.gpuTemp) + "°C"
}
MetricRow {
width: parent.width
value: Sys.diskPercent
label: "DISK"
sub: Sys.diskFree + " free"
}
}
Column {
id: details
anchors.top: gauges.bottom
anchors.topMargin: Theme.padL
anchors.left: parent.left
anchors.right: parent.right
spacing: 3
InfoRow {
width: parent.width
key: "Processor"
value: Sys.cpuModel
}
InfoRow {
width: parent.width
key: "Load"
value: Sys.load1.toFixed(2) + " " + Sys.load5.toFixed(2) + " " + Sys.load15.toFixed(2)
}
InfoRow {
width: parent.width
visible: Sys.gpuAvailable
key: "VRAM"
value: Sys.gb(Sys.gpuVramUsed) + " / " + Sys.gb(Sys.gpuVramTotal)
}
InfoRow {
width: parent.width
key: "Root"
value: Sys.gb(Sys.diskUsed) + " of " + Sys.gb(Sys.diskTotal) + " used"
}
InfoRow {
width: parent.width
key: "Network"
value: Sys.netUp
? Sys.netInterface + " ↓ " + Sys.rate(Sys.netRx) + " ↑ " + Sys.rate(Sys.netTx)
: "offline"
}
}
}
component InfoRow: Item {
id: infoRow
property string key: ""
property string value: ""
implicitHeight: visible ? 17 : 0
Text {
id: keyLabel
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
text: infoRow.key.toUpperCase()
color: Theme.muted
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
font.letterSpacing: 1.5
renderType: Text.NativeRendering
}
Text {
anchors.right: parent.right
anchors.left: keyLabel.right
anchors.leftMargin: Theme.padM
anchors.verticalCenter: parent.verticalCenter
text: infoRow.value
horizontalAlignment: Text.AlignRight
elide: Text.ElideRight
color: Theme.subtext
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
renderType: Text.NativeRendering
}
}
}
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import QtQuick
import Quickshell
import Quickshell.Hyprland
import "root:/config"
import "root:/components"
// The tray's context menu, on the shell's own slab.
//
// Quickshell can hand a StatusNotifier menu straight to Qt's platform menu
// implementation, but that draws a stock widget popup — square corners, system
// palette, no lean — hanging off the corner of a shell that has none of those
// things. This walks the menu with QsMenuOpener instead and draws it as a
// P5Panel, so a right click on a tray icon produces the same object language as
// everything else on the rail.
//
// Dismissal is a Hyprland focus grab: click anywhere outside and the compositor
// tells us to close.
PopupWindow {
id: root
required property Item anchorItem
property var menuHandle: null
// Room around the slab for the entry overshoot and the offset black copy.
readonly property int bleed: 20
readonly property int minWidth: 160
readonly property int maxWidth: 320
// The slab's own lean and padding, which the entries sit inside. Sizing the
// window to the entry widths alone left every label short by that inset and
// elided perfectly ordinary items.
readonly property real slabLean: 0.06
readonly property real slabPad: Theme.padS
readonly property real contentHeight: list.implicitHeight + slabPad * 2
readonly property real contentWidth:
Math.max(root.minWidth, Math.min(root.maxWidth, list.menuWidth))
+ (slabPad + contentHeight * slabLean) * 2
anchor.item: anchorItem
anchor.edges: Edges.Left
anchor.gravity: Edges.Left
anchor.adjustment: PopupAdjustment.SlideY
anchor.margins.right: Theme.popoutGap
implicitWidth: contentWidth + bleed * 2
implicitHeight: contentHeight + bleed * 2
color: "transparent"
visible: shown
property bool shown: false
function open() {
if (!menuHandle) return;
PopupCoordinator.claim(root);
closeAnim.stop();
shown = true;
openAnim.restart();
}
function close() {
if (!shown) return;
openAnim.stop();
closeAnim.restart();
}
function toggle() {
if (shown) close(); else open();
}
// Shared name used by PopupCoordinator for every transient surface.
function dismiss() {
close();
}
function dismissImmediately() {
openAnim.stop();
closeAnim.stop();
shown = false;
holder.opacity = 0;
holder.scale = 0.94;
holder.x = root.bleed;
PopupCoordinator.release(root);
}
// The grab can only take hold once the popup is actually mapped. Asked for
// in the same tick as `shown`, Hyprland has no surface to hand it and
// clears it immediately — which closed the menu the instant it opened.
Timer {
id: grabDelay
interval: 60
running: root.shown
}
HyprlandFocusGrab {
active: root.shown && !grabDelay.running
windows: [root]
onCleared: root.close()
}
Item {
id: holder
x: root.bleed
y: root.bleed
width: root.contentWidth
height: root.contentHeight
opacity: 0
scale: 0.94
transformOrigin: Item.Right
PopoutSurface {
anchors.fill: parent
tone: Theme.accent
padding: root.slabPad
chop: 12
lean: root.slabLean
TrayMenuList {
id: list
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
// Only walk the menu while it is on screen. Bound unconditionally,
// every tray app would get a GetLayout the moment the shell
// starts, for a menu nobody has asked for yet.
menuHandle: root.shown ? root.menuHandle : null
onActivated: root.close()
}
}
}
ParallelAnimation {
id: openAnim
NumberAnimation {
target: holder; property: "opacity"
to: 1.0; duration: Theme.durBase; easing.type: Easing.OutExpo
}
NumberAnimation {
target: holder; property: "scale"
to: 1.0; duration: Theme.durSlow; easing.type: Easing.OutBack
}
NumberAnimation {
target: holder; property: "x"
from: root.bleed + 14; to: root.bleed
duration: Theme.durSlow; easing.type: Easing.OutBack
}
}
ParallelAnimation {
id: closeAnim
NumberAnimation {
target: holder; property: "opacity"
to: 0.0; duration: Theme.durFast; easing.type: Easing.InQuad
}
NumberAnimation {
target: holder; property: "scale"
to: 0.96; duration: Theme.durFast; easing.type: Easing.InQuad
}
onFinished: {
root.shown = false;
holder.x = root.bleed;
PopupCoordinator.release(root);
}
}
}
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import QtQuick
import QtQuick.Effects
import Quickshell
import Quickshell.Widgets
import "root:/config"
import "root:/components"
// One level of a StatusNotifier menu, drawn in the shell's own language.
//
// Submenus expand inline rather than opening a second window: a tray menu is
// two or three items deep at most, and a stack of leaning slabs chasing each
// other across the screen would read as clutter. The type nests itself for
// child levels, so this file is the whole menu.
Column {
id: root
// A QsMenuHandle — either the item's root menu or a submenu entry.
required property var menuHandle
// Raised by any level when an entry is actually invoked, so the window can
// close itself.
signal activated()
// What the window should size itself to. Deliberately NOT `implicitWidth`.
//
// A Column takes its implicit width from how wide its children ended up, and
// the rows are stretched to the Column's own width so a hover block can span
// the entry. Sizing the window off that closes the loop — window width feeds
// row width feeds Column implicit width feeds window width — and it does not
// settle: each pass adds a float epsilon, so the shell spins at 100% CPU
// forever. Slack's menu was the first to hit it and it took the whole bar
// down with it, past the reach of anything but SIGKILL. Measuring the
// strings against the font instead keeps sizing entirely out of the layout.
readonly property real menuWidth: {
let w = 0;
for (const e of (opener.children?.values ?? [])) {
if (e.isSeparator) continue;
let ew = fm.advanceWidth(root.clean(e.text)) + Theme.padM * 2 + Theme.padS * 2;
if (e.buttonType !== QsMenuButtonType.None || e.icon !== "")
ew += 16 + Theme.padS;
if (e.hasChildren) ew += 18;
w = Math.max(w, ew);
}
return w;
}
// DBus menus carry Qt's mnemonic underscores; nothing here handles
// accelerators, so they would just be stray marks.
function clean(s: string): string {
return String(s ?? "").replace(/_([^_])/g, "$1");
}
spacing: 0
FontMetrics {
id: fm
font.family: Theme.fontMono
font.pixelSize: Theme.fsSmall
font.weight: Theme.weightBody
}
QsMenuOpener {
id: opener
menu: root.menuHandle
}
Repeater {
model: opener.children
Item {
id: row
required property var modelData
readonly property var entry: modelData
readonly property bool interactive: entry.enabled && !entry.isSeparator
readonly property bool hovered: rowHover.hovered && interactive
// Submenus stay collapsed until asked for.
property bool expanded: false
// Height only. Width is the Column's business — see `menuWidth`.
implicitHeight: entry.isSeparator ? 9 : 26 + sub.height
width: root.width
// ------------------------------------------------------ separator
//
// A horizontal rule slants by a fraction of its own width, so at
// menu width the house lean turns a hairline into a 30px diagonal
// gash straight across the entries above and below it. The rise is
// pinned in pixels instead, matching the rail's dividers.
Skew {
anchors.verticalCenter: parent.verticalCenter
visible: row.entry.isSeparator
width: parent.width - Theme.padM * 2
x: Theme.padM
height: 1
vertical: true
lean: width > 0 ? 5 / width : 0
color: Theme.alpha(Theme.outline, 0.9)
}
// ----------------------------------------------------------- item
Item {
id: line
width: parent.width
height: row.entry.isSeparator ? 0 : 26
visible: !row.entry.isSeparator
// Hover is a solid crimson block, the same statement the
// workspace ticks and the rail icons make.
Skew {
anchors.fill: parent
anchors.leftMargin: Theme.padS
anchors.rightMargin: Theme.padS
color: row.hovered ? Theme.accent : "transparent"
Behavior on color {
ColorAnimation { duration: Theme.durFast }
}
}
// Check mark / radio dot, or the entry's own icon. Both occupy
// the same slot so the labels line up either way.
Item {
id: leading
anchors.left: parent.left
anchors.leftMargin: Theme.padM
anchors.verticalCenter: parent.verticalCenter
width: row.entry.buttonType !== QsMenuButtonType.None
|| row.entry.icon !== "" ? 16 : 0
height: 12
Skew {
anchors.verticalCenter: parent.verticalCenter
visible: row.entry.buttonType !== QsMenuButtonType.None
width: 10
height: 10
borderWidth: 1
borderColor: row.hovered ? Theme.ink : Theme.alpha(Theme.text, 0.6)
color: row.entry.checkState === Qt.Checked
? (row.hovered ? Theme.ink : Theme.accent)
: "transparent"
}
IconImage {
anchors.verticalCenter: parent.verticalCenter
visible: row.entry.buttonType === QsMenuButtonType.None
&& row.entry.icon !== ""
width: 14
height: 14
source: row.entry.icon
asynchronous: true
// Same flattening the tray icons get — brand colour in
// a two-hue palette is the one thing that breaks it.
layer.enabled: true
layer.effect: MultiEffect {
colorization: 1.0
colorizationColor: row.hovered ? Theme.ink : Theme.text
}
}
}
Text {
id: label
anchors.left: leading.right
anchors.leftMargin: leading.width > 0 ? Theme.padS : Theme.padM
anchors.right: arrow.left
anchors.rightMargin: Theme.padS
anchors.verticalCenter: parent.verticalCenter
text: root.clean(row.entry.text)
elide: Text.ElideRight
color: !row.entry.enabled
? Theme.muted
: (row.hovered ? Theme.ink : Theme.text)
font.family: Theme.fontMono
font.pixelSize: Theme.fsSmall
font.weight: Theme.weightBody
renderType: Text.NativeRendering
}
Text {
id: arrow
anchors.right: parent.right
anchors.rightMargin: Theme.padM
anchors.verticalCenter: parent.verticalCenter
width: row.entry.hasChildren ? 18 : 0
visible: row.entry.hasChildren
text: row.expanded ? "󰅀" : "󰅂"
color: row.hovered ? Theme.ink : Theme.subtext
font.family: Theme.fontIcon
font.pixelSize: Theme.fsMicro
}
HoverHandler {
id: rowHover
enabled: row.interactive
cursorShape: Qt.PointingHandCursor
}
TapHandler {
enabled: row.interactive
onTapped: {
if (row.entry.hasChildren) {
row.expanded = !row.expanded;
} else {
row.entry.triggered();
root.activated();
}
}
}
}
// ------------------------------------------------------- submenu
Item {
id: sub
anchors.top: line.bottom
width: parent.width
height: subLoader.item ? subLoader.item.implicitHeight : 0
clip: true
visible: height > 0
Behavior on height {
NumberAnimation { duration: Theme.durFast; easing.type: Easing.OutExpo }
}
// The guide rule down the side of an expanded submenu.
//
// Same trap the separators hit, from the other direction: the
// house lean is a fraction of *height*, and this rule is as tall
// as the submenu. A Wi-Fi list of thirty networks made it 600px
// tall, which sheared a 1px hairline into a 150px crimson wedge
// lying across every entry in the list. The rise is pinned in
// pixels, and it is declared before the entries so it can never
// paint over them again.
Skew {
x: Theme.padS
width: 1
height: parent.height
lean: height > 0 ? 5 / height : 0
visible: row.expanded
color: Theme.alpha(Theme.accent, 0.8)
}
// Loaded by URL rather than as an inline component: QML rejects
// a type that instantiates itself, even lazily, and a menu tree
// is the one place recursion is the natural shape.
Loader {
id: subLoader
x: Theme.padM
width: parent.width - Theme.padM
onLoaded: item.activated.connect(root.activated)
}
Connections {
target: row
function onExpandedChanged() {
if (row.expanded)
subLoader.setSource(Qt.resolvedUrl("TrayMenuList.qml"),
{ menuHandle: row.entry });
else
subLoader.source = "";
}
}
}
}
}
}
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pragma Singleton
import QtQuick
import Quickshell
import Quickshell.Io
import "root:/services"
// Shell-wide UI state and the handful of external commands the shell fires.
// Also exposes an IPC surface so Hyprland keybinds can drive the same actions
// (`qs ipc call shell lock`, `qs ipc call shell power`, ...).
Singleton {
id: root
// ------------------------------------------------------------- UI state
property bool powerMenuOpen: false
property bool lockRequested: false
property bool sidebarOpen: false
signal osdRequested(string kind)
function togglePowerMenu() { root.powerMenuOpen = !root.powerMenuOpen; }
function closePowerMenu() { root.powerMenuOpen = false; }
function lock() { root.powerMenuOpen = false; root.lockRequested = true; }
// ------------------------------------------------------------- commands
// Each slot gets its own Process so a slow one cannot cancel another.
Process { id: slotA }
Process { id: slotB }
Process { id: slotC }
property int _slot: 0
function run(argv: var) {
const slots = [slotA, slotB, slotC];
const p = slots[root._slot % slots.length];
root._slot++;
p.running = false;
p.command = argv;
p.running = true;
}
function launch(app: string) {
root.run(["uwsm", "app", "--", app]);
}
// --------------------------------------------------------------- power
function logout() { root.run(["uwsm", "stop"]); }
function reboot() { root.run(["systemctl", "reboot"]); }
function shutdown() { root.run(["systemctl", "poweroff"]); }
function suspend() { root.lock(); root.run(["systemctl", "suspend"]); }
function hibernate() { root.lock(); root.run(["systemctl", "hibernate"]); }
function reloadShell() { Quickshell.reload(true); }
// ------------------------------------------------------------- helpers
function openAudioSettings() { root.launch("pavucontrol"); }
function openSystemMonitor() { root.run(["alacritty", "-e", "btop"]); }
function openNetworkSettings() { root.run(["nm-connection-editor"]); }
function copyText(s: string) { root.run(["wl-copy", "--", s]); }
IpcHandler {
target: "shell"
function lock(): void { root.lock(); }
function power(): void { root.togglePowerMenu(); }
function reloadConfig(): void { root.reloadShell(); }
function toggleDnd(): void { Notifs.toggleDnd(); }
function clearNotifications(): void { Notifs.clearAll(); }
}
}
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pragma Singleton
import QtQuick
import Quickshell
import Quickshell.Services.Pipewire
// Live audio state straight from PipeWire, so the bar and OSD react the instant
// a volume key is pressed rather than on the next poll.
Singleton {
id: root
readonly property PwNode sink: Pipewire.defaultAudioSink
readonly property PwNode source: Pipewire.defaultAudioSource
// Binding node.audio.* only works while the node is tracked.
PwObjectTracker {
objects: [root.sink, root.source].filter(n => n !== null)
}
readonly property bool ready: sink !== null && sink.audio !== null
readonly property real volume: sink?.audio?.volume ?? 0
readonly property bool muted: sink?.audio?.muted ?? true
readonly property int volumePercent: Math.round(volume * 100)
readonly property string sinkName: sink?.nickname || sink?.description || sink?.name || "No output"
readonly property real micVolume: source?.audio?.volume ?? 0
readonly property bool micMuted: source?.audio?.muted ?? true
readonly property int micPercent: Math.round(micVolume * 100)
readonly property string sourceName: source?.nickname || source?.description || source?.name || "No input"
// Every sink on the box, for the output picker in the audio popout.
readonly property var sinks: Pipewire.nodes.values.filter(n =>
n.isSink && !n.isStream && n.audio !== null)
// Application streams, for the per-app mixer.
readonly property var streams: Pipewire.nodes.values.filter(n =>
n.isStream && n.audio !== null && n.isSink === false)
PwObjectTracker {
objects: root.streams
}
signal volumeBumped()
signal micBumped()
onVolumePercentChanged: volumeBumped()
onMutedChanged: volumeBumped()
onMicPercentChanged: micBumped()
onMicMutedChanged: micBumped()
function setVolume(v: real) {
if (!sink?.audio) return;
sink.audio.volume = Math.max(0, Math.min(1.5, v));
}
function changeVolume(delta: real) {
setVolume(volume + delta);
}
function toggleMute() {
if (!sink?.audio) return;
sink.audio.muted = !sink.audio.muted;
}
function setMicVolume(v: real) {
if (!source?.audio) return;
source.audio.volume = Math.max(0, Math.min(1.5, v));
}
function toggleMicMute() {
if (!source?.audio) return;
source.audio.muted = !source.audio.muted;
}
function setSink(node: PwNode) {
Pipewire.preferredDefaultAudioSink = node;
}
function streamName(node: PwNode): string {
if (!node) return "";
return node.properties?.["application.name"]
|| node.properties?.["media.name"]
|| node.nickname
|| node.description
|| node.name;
}
// Nerd Font glyph for the current output level.
readonly property string icon: {
if (muted) return "󰝟";
if (volumePercent === 0) return "󰕿";
if (volumePercent < 34) return "󰕿";
if (volumePercent < 67) return "󰖀";
return "󰕾";
}
readonly property string micIcon: micMuted ? "󰍭" : "󰍬"
}
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pragma Singleton
import QtQuick
import Quickshell
import Quickshell.Services.UPower
import "root:/config"
import "root:/services"
// Battery and power-profile state. UPower gives live percentage and time
// estimates; Sys.powerDetail adds the TLP/AC line fluxo reports.
Singleton {
id: root
readonly property UPowerDevice device: UPower.displayDevice
readonly property bool available: device !== null && device.isLaptopBattery && device.isPresent
readonly property bool onBattery: UPower.onBattery
readonly property real percent: device?.percentage !== undefined ? device.percentage * 100 : 0
readonly property int state: device?.state ?? UPowerDeviceState.Unknown
readonly property bool charging: state === UPowerDeviceState.Charging
|| state === UPowerDeviceState.PendingCharge
readonly property bool full: state === UPowerDeviceState.FullyCharged
readonly property real changeRate: device?.changeRate ?? 0 // watts
readonly property real health: device?.healthSupported ? (device?.healthPercentage ?? 0) : 0
readonly property bool low: available && !charging && percent <= 20
readonly property bool critical: available && !charging && percent <= 10
readonly property real secondsLeft: charging
? (device?.timeToFull ?? 0)
: (device?.timeToEmpty ?? 0)
readonly property string timeLabel: {
if (root.full) return "Full";
if (!(root.secondsLeft > 0)) return charging ? "Charging" : "Estimating…";
const mins = Math.round(root.secondsLeft / 60);
const h = Math.floor(mins / 60);
const m = mins % 60;
const dur = h > 0 ? h + "h " + m + "m" : m + "m";
return root.charging ? dur + " to full" : dur + " left";
}
readonly property string detail: Sys.powerDetail
// Ten-step battery glyph ramp, plus the charging variants.
readonly property string icon: {
if (!root.available) return "󰚥";
const p = Math.max(0, Math.min(100, root.percent));
const step = Math.min(10, Math.floor(p / 10));
if (root.charging) {
const charge = ["󰢜", "󰂆", "󰂇", "󰂈", "󰢝", "󰂉", "󰢞", "󰂊", "󰂋", "󰂅", "󰂅"];
return charge[step];
}
const drain = ["󰁺", "󰁻", "󰁼", "󰁽", "󰁾", "󰁿", "󰂀", "󰂁", "󰂂", "󰁹", "󰁹"];
return drain[step];
}
readonly property color tint: {
if (root.charging || root.full) return Theme.ok;
if (root.critical) return Theme.accent;
if (root.low) return Theme.warn;
return Theme.primary;
}
// ------------------------------------------------------- power profiles
readonly property bool hasPerformance: PowerProfiles.hasPerformanceProfile
readonly property int profile: PowerProfiles.profile
readonly property string profileLabel: {
switch (root.profile) {
case PowerProfile.PowerSaver: return "Power Saver";
case PowerProfile.Performance: return "Performance";
default: return "Balanced";
}
}
readonly property string profileIcon: {
switch (root.profile) {
case PowerProfile.PowerSaver: return "󰌪";
case PowerProfile.Performance: return "󰓅";
default: return "󰾅";
}
}
function setProfile(p: int) {
PowerProfiles.profile = p;
}
function cycleProfile() {
if (root.profile === PowerProfile.PowerSaver) {
root.setProfile(PowerProfile.Balanced);
} else if (root.profile === PowerProfile.Balanced
&& PowerProfiles.hasPerformanceProfile) {
root.setProfile(PowerProfile.Performance);
} else {
root.setProfile(PowerProfile.PowerSaver);
}
}
}
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pragma Singleton
import QtQuick
import Quickshell
import Quickshell.Io
// Backlight control. Reads the sysfs value directly so the OSD is exact, and
// writes through brightnessctl, which already owns the udev permissions here.
Singleton {
id: root
readonly property string device: "amdgpu_bl1"
property int raw: 0
property int maxRaw: 65535
readonly property real percent: maxRaw > 0 ? raw / maxRaw * 100 : 0
readonly property bool available: maxRaw > 0
signal bumped()
FileView {
id: maxFile
path: "/sys/class/backlight/" + root.device + "/max_brightness"
watchChanges: false
onLoaded: {
const v = parseInt(text().trim());
if (v > 0) root.maxRaw = v;
}
}
FileView {
id: currentFile
path: "/sys/class/backlight/" + root.device + "/brightness"
watchChanges: true
onFileChanged: reload()
onLoaded: {
const v = parseInt(text().trim());
if (!isNaN(v) && v !== root.raw) {
root.raw = v;
root.bumped();
}
}
}
// sysfs writes do not always fire inotify for backlight, so poll gently too.
Timer {
interval: 1000
running: true
repeat: true
onTriggered: currentFile.reload()
}
Process {
id: setter
}
function setPercent(p: real) {
const clamped = Math.max(1, Math.min(100, Math.round(p)));
setter.running = false;
setter.command = ["brightnessctl", "-d", root.device, "-q", "set", clamped + "%"];
setter.running = true;
}
function change(delta: real) {
setPercent(percent + delta);
}
readonly property string icon: {
const p = root.percent;
if (p >= 80) return "󰃠";
if (p >= 55) return "󰃝";
if (p >= 30) return "󰃟";
return "󰃞";
}
}
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pragma Singleton
import QtQuick
import Quickshell
import Quickshell.Bluetooth
// Bluetooth via BlueZ. Connection and pairing are driven directly from the
// popout; `fluxo bt` stays available as a CLI for the existing keybind.
Singleton {
id: root
readonly property BluetoothAdapter adapter: Bluetooth.defaultAdapter
readonly property bool available: adapter !== null
readonly property bool enabled: adapter?.enabled ?? false
readonly property bool discovering: adapter?.discovering ?? false
readonly property var devices: adapter
? adapter.devices.values.slice().sort((a, b) => {
if (a.connected !== b.connected) return a.connected ? -1 : 1;
if (a.paired !== b.paired) return a.paired ? -1 : 1;
return (a.deviceName || a.name || "").localeCompare(b.deviceName || b.name || "");
})
: []
readonly property var connected: devices.filter(d => d.connected)
readonly property BluetoothDevice primary: connected.length > 0 ? connected[0] : null
readonly property string label: {
if (!available) return "No adapter";
if (!enabled) return "Off";
if (connected.length === 0) return "Disconnected";
if (connected.length === 1) return root.deviceLabel(primary);
return connected.length + " devices";
}
readonly property string icon: {
if (!available || !enabled) return "󰂲";
if (connected.length > 0) return "󰂱";
return "󰂯";
}
function deviceLabel(d: BluetoothDevice): string {
if (!d) return "";
return d.deviceName || d.name || d.address;
}
// Nerd Font glyph matching BlueZ's icon hint.
function deviceIcon(d: BluetoothDevice): string {
const i = d?.icon || "";
if (i.includes("headset") || i.includes("headphone")) return "󰋋";
if (i.includes("audio")) return "󰓃";
if (i.includes("phone")) return "󰄜";
if (i.includes("mouse")) return "󰍽";
if (i.includes("keyboard")) return "󰌌";
if (i.includes("computer")) return "󰟀";
if (i.includes("watch")) return "󰖉";
if (i.includes("input-gaming")) return "󰊗";
if (i.includes("printer")) return "󰐪";
return "󰂯";
}
function toggle() {
if (adapter) adapter.enabled = !adapter.enabled;
}
function toggleScan() {
if (adapter) adapter.discovering = !adapter.discovering;
}
function toggleDevice(d: BluetoothDevice) {
if (!d) return;
if (d.connected) {
d.disconnect();
} else if (d.paired || d.bonded) {
d.connect();
} else {
d.pair();
}
}
}
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pragma Singleton
import QtQuick
import Quickshell
import Quickshell.Services.Mpris
// MPRIS. Prefers whichever player is actually playing, falling back to the last
// one that was, so the bar does not flip between Spotify and a stray browser tab.
Singleton {
id: root
property string preferredId: ""
readonly property var players: Mpris.players?.values ?? []
readonly property bool hasPlayer: active !== null
readonly property MprisPlayer active: {
if (players.length === 0) return null;
// An explicit pick wins, while it still exists.
if (root.preferredId !== "") {
for (const p of players) if (p.dbusName === root.preferredId) return p;
}
for (const p of players) if (p.isPlaying) return p;
return players[0];
}
readonly property string title: active?.trackTitle || ""
readonly property string artist: active?.trackArtist || ""
readonly property string album: active?.trackAlbum || ""
readonly property string artUrl: active?.trackArtUrl || ""
readonly property string identity: active?.identity || ""
readonly property bool playing: active?.isPlaying ?? false
readonly property bool canGoNext: active?.canGoNext ?? false
readonly property bool canGoPrevious: active?.canGoPrevious ?? false
readonly property bool positionSupported: active?.positionSupported ?? false
readonly property bool lengthSupported: active?.lengthSupported ?? false
readonly property bool hasTimeline: positionSupported && lengthSupported && length > 0
readonly property bool canSeek: (active?.canSeek ?? false) && hasTimeline
readonly property real length: lengthSupported ? (active?.length ?? 0) : 0
readonly property real position: positionSupported ? (active?.position ?? 0) : 0
readonly property real progress: hasTimeline ? Math.min(1, position / length) : 0
readonly property string label: {
if (!hasPlayer) return "Nothing playing";
if (title === "") return identity || "Unknown track";
if (artist === "") return title;
return artist + " — " + title;
}
signal trackChanged()
onTitleChanged: trackChanged()
// MPRIS position is pull-only; tick it so the seek bar moves.
Timer {
interval: 1000
running: root.playing && root.positionSupported
repeat: true
onTriggered: if (root.active) root.active.positionChanged()
}
function playPause() { if (active?.canTogglePlaying) active.togglePlaying(); }
function next() { if (canGoNext) active.next(); }
function previous() { if (canGoPrevious) active.previous(); }
function seekTo(fraction: real) {
if (!canSeek || length <= 0) return;
active.position = Math.max(0, Math.min(length, fraction * length));
}
function raise() { if (active?.canRaise) active.raise(); }
function select(player: MprisPlayer) {
root.preferredId = player ? player.dbusName : "";
}
// Nerd Font glyph for the source app, so the bar reads at a glance.
readonly property string sourceIcon: {
const id = (identity || "").toLowerCase();
if (id.includes("spotify")) return "";
if (id.includes("firefox")) return "";
if (id.includes("chrom") || id.includes("brave")) return "";
if (id.includes("mpv")) return "";
if (id.includes("vlc")) return "󰕼";
if (id.includes("jellyfin")) return "󰋩";
if (id.includes("youtube")) return "";
return "󰝚";
}
// Quickshell exposes MPRIS position/length in seconds (with millisecond
// precision), not the protocol's raw microseconds.
function timeString(seconds: real): string {
if (!(seconds > 0)) return "0:00";
const total = Math.floor(seconds);
const m = Math.floor(total / 60);
const s = total % 60;
if (m >= 60) {
const h = Math.floor(m / 60);
return h + ":" + String(m % 60).padStart(2, "0") + ":" + String(s).padStart(2, "0");
}
return m + ":" + String(s).padStart(2, "0");
}
}
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pragma Singleton
import QtQuick
import Quickshell
import Quickshell.Networking
// NetworkManager state for the network popout. Throughput and the active IP
// come from Sys (fluxo); this covers device topology and the Wi-Fi picker.
Singleton {
id: root
readonly property bool wifiEnabled: Networking.wifiEnabled
readonly property bool wifiHardwareEnabled: Networking.wifiHardwareEnabled
readonly property int connectivity: Networking.connectivity
readonly property var devices: Networking.devices?.values ?? []
readonly property var wifiDevices: devices.filter(d => d.type === DeviceType.Wifi)
readonly property var wiredDevices: devices.filter(d => d.type === DeviceType.Wired)
readonly property WifiDevice wifi: wifiDevices.length > 0 ? wifiDevices[0] : null
readonly property WiredDevice wired: wiredDevices.length > 0 ? wiredDevices[0] : null
readonly property bool wiredUp: wired?.connected ?? false
readonly property Network activeWifi: {
if (!wifi) return null;
const nets = wifi.networks?.values ?? [];
for (const n of nets) if (n.connected) return n;
return null;
}
// Strongest-first, one entry per SSID, current network pinned to the top.
readonly property var wifiNetworks: {
if (!wifi) return [];
const seen = {};
const out = [];
const nets = (wifi.networks?.values ?? []).slice().sort((a, b) =>
(b.signalStrength ?? 0) - (a.signalStrength ?? 0));
for (const n of nets) {
if (!n.name || seen[n.name]) continue;
seen[n.name] = true;
out.push(n);
}
return out.sort((a, b) => {
if (a.connected !== b.connected) return a.connected ? -1 : 1;
return (b.signalStrength ?? 0) - (a.signalStrength ?? 0);
});
}
readonly property bool scanning: wifi?.scannerEnabled ?? false
readonly property string icon: {
if (root.wiredUp) return "󰈀";
if (!root.wifiEnabled) return "󰤭";
if (!root.activeWifi) return "󰤯";
const s = root.activeWifi.signalStrength ?? 0;
// Strength is only sampled while a scan is running, which the shell
// does on demand. Connected-but-unsampled should read as full, not dead.
if (s <= 0) return "󰤨";
if (s >= 80) return "󰤨";
if (s >= 60) return "󰤥";
if (s >= 40) return "󰤢";
if (s >= 20) return "󰤟";
return "󰤯";
}
readonly property string label: {
if (root.wiredUp) return "Ethernet";
if (!root.wifiEnabled) return "Wi-Fi off";
if (root.activeWifi) return root.activeWifi.name;
return "Offline";
}
function signalIcon(strength: int): string {
if (strength >= 80) return "󰤨";
if (strength >= 60) return "󰤥";
if (strength >= 40) return "󰤢";
if (strength >= 20) return "󰤟";
return "󰤯";
}
function secured(n): bool {
return n && n.security !== undefined
&& n.security !== WifiSecurityType.Open
&& n.security !== WifiSecurityType.Unknown;
}
function toggleWifi() {
Networking.wifiEnabled = !Networking.wifiEnabled;
}
function setScanning(on: bool) {
if (wifi) wifi.scannerEnabled = on;
}
}
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pragma Singleton
import QtQuick
import Quickshell
import Quickshell.Services.Notifications
import "root:/config"
// Notification server. Replaces dunst: the shell owns the org.freedesktop
// .Notifications name and renders popups and the history list itself.
Singleton {
id: root
property bool dnd: false
// Newest first. Popups read the head of this list.
property list<Notification> history: []
property int maxHistory: 60
readonly property int count: history.length
readonly property bool hasUnread: unread > 0
property int unread: 0
NotificationServer {
id: server
keepOnReload: true
bodySupported: true
bodyMarkupSupported: true
bodyImagesSupported: true
actionsSupported: true
actionIconsSupported: true
imageSupported: true
inlineReplySupported: true
persistenceSupported: true
onNotification: notif => {
// Hold the notification open until we drop it ourselves.
notif.tracked = true;
root.history = [notif, ...root.history].slice(0, root.maxHistory);
root.unread++;
if (!root.dnd) root.popupRequested(notif);
}
}
signal popupRequested(Notification notif)
function dismiss(notif: Notification) {
if (!notif) return;
const idx = root.history.indexOf(notif);
if (idx !== -1) {
const next = root.history.slice();
next.splice(idx, 1);
root.history = next;
}
notif.dismiss();
}
function clearAll() {
const all = root.history.slice();
root.history = [];
root.unread = 0;
for (const n of all) n.dismiss();
}
function markRead() {
root.unread = 0;
}
function toggleDnd() {
root.dnd = !root.dnd;
}
readonly property string icon: {
if (root.dnd) return "󰂛";
if (root.hasUnread) return "󱅫";
return "󰂚";
}
// Urgency-driven accents for the popup chrome.
function urgencyColor(u: int): color {
switch (u) {
case NotificationUrgency.Critical: return Theme.accent;
case NotificationUrgency.Low: return Theme.muted;
default: return Theme.primary;
}
}
function appIconFor(notif: Notification): string {
if (!notif) return "󰂚";
const app = (notif.appName || "").toLowerCase();
if (app.includes("spotify")) return "";
if (app.includes("discord")) return "󰙯";
if (app.includes("slack")) return "󰒱";
if (app.includes("thunderbird") || app.includes("mail")) return "󰇮";
if (app.includes("firefox")) return "";
if (app.includes("volume") || app.includes("audio")) return "󰕾";
if (app.includes("screenshot") || app.includes("grim")) return "󰄄";
return "󰂚";
}
// How long a popup stays up, in ms.
function timeoutFor(notif: Notification): int {
if (!notif) return 5000;
if (notif.urgency === NotificationUrgency.Critical) return 0; // sticky
if (notif.expireTimeout > 0) return notif.expireTimeout;
if (notif.urgency === NotificationUrgency.Low) return 3500;
return 6000;
}
}
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pragma Singleton
import QtQuick
import Quickshell
import Quickshell.Io
// Hardware telemetry, sourced from the user's `fluxo` daemon. fluxo's hardware
// modules are configured to emit raw pipe-delimited values (see
// ~/.config/fluxo/config.toml); everything here is parsing and formatting.
Singleton {
id: root
// Poll interval. The bar reads these continuously, so keep it modest.
property int interval: 2000
// ------------------------------------------------------------------ cpu
property real cpuUsage: 0
property real cpuTemp: 0
property string cpuModel: ""
// ------------------------------------------------------------------ mem
property real memUsed: 0 // GB
property real memTotal: 0 // GB
readonly property real memPercent: memTotal > 0 ? memUsed / memTotal * 100 : 0
// ------------------------------------------------------------------ gpu
property bool gpuAvailable: false
property real gpuUsage: 0
property real gpuVramUsed: 0
property real gpuVramTotal: 0
property real gpuTemp: 0
property string gpuModel: ""
// ----------------------------------------------------------------- disk
property real diskUsed: 0 // GB
property real diskTotal: 0 // GB
property real diskPercent: 0
property string diskFree: ""
// ------------------------------------------------------------------ sys
property string uptime: ""
property real load1: 0
property real load5: 0
property real load15: 0
property int procs: 0
// ------------------------------------------------------------------ net
property string netInterface: ""
property string netIp: ""
property real netRx: 0 // MB/s
property real netTx: 0 // MB/s
readonly property bool netUp: netInterface !== "" && netInterface !== "none"
readonly property bool netWireless: netInterface.startsWith("wl")
// -------------------------------------------------------------- battery
// UPower drives the battery UI; fluxo supplies the TLP/AC detail line.
property string powerDetail: ""
// fluxo wraps values in zero-width spaces for Waybar's benefit.
function _clean(s: string): string {
return (s || "").replace(//g, "").trim();
}
function _fields(json: string): var {
try {
const o = JSON.parse(json);
return { parts: root._clean(o.text).split("|"), obj: o };
} catch (e) {
return null;
}
}
function _num(v): real {
const n = parseFloat(v);
return isNaN(n) ? 0 : n;
}
Timer {
interval: root.interval
running: true
repeat: true
triggeredOnStart: true
onTriggered: {
cpuReader.running = true;
memReader.running = true;
gpuReader.running = true;
netReader.running = true;
sysReader.running = true;
}
}
// Disk and battery move slowly; poll them a tenth as often.
Timer {
interval: root.interval * 10
running: true
repeat: true
triggeredOnStart: true
onTriggered: {
diskReader.running = true;
powerReader.running = true;
}
}
Process {
id: cpuReader
command: ["fluxo", "cpu"]
stdout: StdioCollector {
onStreamFinished: {
const f = root._fields(text);
if (!f) return;
root.cpuUsage = root._num(f.parts[0]);
root.cpuTemp = root._num(f.parts[1]);
root.cpuModel = f.obj.tooltip || "";
}
}
}
Process {
id: memReader
command: ["fluxo", "mem"]
stdout: StdioCollector {
onStreamFinished: {
const f = root._fields(text);
if (!f) return;
root.memUsed = root._num(f.parts[0]);
root.memTotal = root._num(f.parts[1]);
}
}
}
Process {
id: gpuReader
command: ["fluxo", "gpu"]
stdout: StdioCollector {
onStreamFinished: {
const f = root._fields(text);
if (!f || f.parts.length < 4) {
root.gpuAvailable = false;
return;
}
root.gpuAvailable = true;
root.gpuUsage = root._num(f.parts[0]);
root.gpuVramUsed = root._num(f.parts[1]);
root.gpuVramTotal = root._num(f.parts[2]);
root.gpuTemp = root._num(f.parts[3]);
const m = /Model:\s*(.+)/.exec(f.obj.tooltip || "");
if (m) root.gpuModel = m[1];
}
}
}
Process {
id: diskReader
command: ["fluxo", "disk", "/"]
stdout: StdioCollector {
onStreamFinished: {
const f = root._fields(text);
if (!f) return;
root.diskUsed = root._num(f.parts[1]);
root.diskTotal = root._num(f.parts[2]);
root.diskPercent = f.obj.percentage || 0;
const m = /Free:\s*(\S+)/.exec(f.obj.tooltip || "");
root.diskFree = m ? m[1] : "";
}
}
}
Process {
id: netReader
command: ["fluxo", "net"]
stdout: StdioCollector {
onStreamFinished: {
const f = root._fields(text);
if (!f) return;
root.netInterface = f.parts[0] || "";
root.netIp = f.parts[1] || "";
root.netRx = root._num(f.parts[2]);
root.netTx = root._num(f.parts[3]);
}
}
}
Process {
id: sysReader
command: ["fluxo", "sys"]
stdout: StdioCollector {
onStreamFinished: {
const f = root._fields(text);
if (!f) return;
root.uptime = f.parts[0] || "";
root.load1 = root._num(f.parts[1]);
root.load5 = root._num(f.parts[2]);
root.load15 = root._num(f.parts[3]);
const m = /Processes:\s*(\d+)/.exec(f.obj.tooltip || "");
if (m) root.procs = parseInt(m[1]);
}
}
}
Process {
id: powerReader
command: ["fluxo", "power"]
stdout: StdioCollector {
onStreamFinished: {
try {
root.powerDetail = JSON.parse(text).tooltip || "";
} catch (e) {}
}
}
}
// ------------------------------------------------------------ formatting
function rate(mbps: real): string {
if (mbps >= 1) return mbps.toFixed(1) + " MB/s";
const kb = mbps * 1024;
if (kb >= 1) return Math.round(kb) + " KB/s";
return "idle";
}
function gb(v: real): string {
return v >= 100 ? Math.round(v) + "G" : v.toFixed(1) + "G";
}
}
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pragma Singleton
import QtQuick
import Quickshell
import Quickshell.Io
import "root:/config"
// The wallpaper currently on screen, per monitor.
//
// The lock screen used to point at a hardcoded path in Theme.qml, which meant
// it showed whatever picture was correct on the day that line was written —
// takemi_2 while hyprpaper had been switched to takemi_1. Anything that puts
// the wallpaper on screen should ask hyprpaper what it is actually displaying,
// which is what this does.
//
// hyprpaper is the source of truth at runtime; hyprpaper.conf is the fallback
// for the window between the shell starting and hyprpaper answering, and for
// the case where hyprpaper is not running at all.
Singleton {
id: root
// monitor name -> file path. Monitors hyprpaper set with a blank `monitor =`
// come back under the empty-string key.
property var byMonitor: ({})
// The wallpaper to use when no particular monitor is being asked about.
property string path: ""
readonly property url source: root.path !== ""
? Qt.resolvedUrl("file://" + root.path)
: Theme.fallbackWallpaper
// Path set from hyprpaper.conf, used until (and unless) hyprctl answers.
property string configPath: ""
signal changed()
function forMonitor(name: string): url {
const p = root.byMonitor[name];
return p ? Qt.resolvedUrl("file://" + p) : root.source;
}
function refresh() {
reader.running = true;
}
function _expand(p: string): string {
const s = p.trim();
if (s.startsWith("~/")) return Quickshell.env("HOME") + s.slice(1);
return s;
}
function _adopt(map: var, fallback: string) {
root.byMonitor = map;
// Prefer the focused monitor's wallpaper, then any monitor's, then the
// config. Object.values order is insertion order here, which is the
// order hyprpaper listed them in.
const vals = Object.keys(map).map(k => map[k]).filter(v => v !== "");
const next = vals.length > 0 ? vals[0] : fallback;
if (next !== root.path) {
root.path = next;
root.changed();
}
}
Process {
id: reader
command: ["hyprctl", "hyprpaper", "listactive"]
stdout: StdioCollector {
onStreamFinished: {
const map = {};
for (const line of text.split("\n")) {
// "eDP-1: /home/narl/.wallpapers/takemi_1.jpg". Split on the
// first colon only — the path may contain one.
const at = line.indexOf(":");
if (at === -1) continue;
const mon = line.slice(0, at).trim();
const file = line.slice(at + 1).trim();
if (file === "" || file.startsWith("invalid")) continue;
map[mon] = file;
}
root._adopt(map, root.configPath);
}
}
// hyprpaper down, or hyprctl missing. Fall back to the config file.
onExited: code => {
if (code !== 0 && root.path === "") root._adopt({}, root.configPath);
}
}
// hyprpaper has no change signal to subscribe to, so poll — but slowly. A
// wallpaper changes when a person decides to change it, not continuously.
Timer {
interval: 10000
running: true
repeat: true
triggeredOnStart: true
onTriggered: root.refresh()
}
// Editing the config is the other way the wallpaper changes here, and that
// one we can watch properly.
FileView {
id: conf
path: Quickshell.env("HOME") + "/.config/hypr/hyprpaper.conf"
watchChanges: true
onFileChanged: reload()
onLoaded: {
const m = /^\s*path\s*=\s*(.+)$/m.exec(text());
if (m) root.configPath = root._expand(m[1]);
// A config edit is usually followed by a hyprpaper reload, so go
// ask what actually took effect rather than trusting the file.
root.refresh();
}
}
}
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import QtQuick
import Quickshell
import "root:/config"
import "root:/services"
import "root:/bar"
import "root:/overlays"
import "root:/lock"
// Takemi — a Persona 5 flavoured Quickshell desktop.
//
// bar/ the top bar and its modules
// popouts/ hover panels hanging off bar modules
// overlays/ power menu, notification toasts, OSD
// lock/ session lock
// services/ data sources (fluxo, pipewire, bluez, upower, mpris, …)
// config/ palette, type, geometry, motion
ShellRoot {
// Services are lazily constructed on first use. The shell wants several of
// them warm from the start — polling, the notification server, the audio
// OSD — so touch them here rather than waiting for a hover.
Component.onCompleted: {
void Sys.cpuUsage;
void Audio.ready;
void Battery.available;
void Brightness.percent;
void Notifs.count;
void Media.hasPlayer;
void Net.wifiEnabled;
void Bt.available;
void Actions.powerMenuOpen;
}
Variants {
model: Quickshell.screens
Bar {}
}
Variants {
model: Quickshell.screens
Rail {}
}
Variants {
model: Quickshell.screens
PowerMenu {}
}
Variants {
model: Quickshell.screens
Toasts {}
}
Variants {
model: Quickshell.screens
Osd {}
}
Lock {}
}
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/dev/null
@@ -1 +0,0 @@
/usr/lib/systemd/user/waybar.service