1.8 KiB
1.8 KiB
Verdict — REDESIGN
The strict Rams verdict is REDESIGN (15/30): preserve the excellent brand tokens and working shell primitives, but redesign the hierarchy so permanent, transient, and cinematic surfaces no longer compete at the same intensity.
Highest-leverage moves
- Principles #4 and #8 — make behavior legible: give every icon one primary
click action, add concise Persona-styled hover labels, expose secondary actions
inside its pop-out, and add real focus/disabled/accessibility states. Evidence:
01-evidence.md#4-understandableand#8-thorough. - Principles #5 and #10 — introduce three intensity tiers: quiet permanent
chrome, expressive transient panels, theatrical full-screen scenes; reserve
stripes, large split type, and strong halftone for the latter two. Evidence:
01-evidence.md#5-unobtrusiveand#10-as-little-design-as-possible. - Principles #3 and #6 — assign semantics by treatment, not red alone: use
white fill for selection, a red rule/slash for active state, solid red only
for destructive/error, and pulse only for urgency; fix white-on-red small text.
Evidence:
01-evidence.md#3-aestheticand#6-honest. - Principles #3 and #7 — move the chaos to macro-composition: keep clean
module geometry, but vary panel silhouette, title placement, and scale by
context instead of repeating the same framed HUD grammar everywhere. Evidence:
01-evidence.md#3-aestheticand#7-long-lasting. - Principles #2 and #9 — add a calm mode: stop idle equalizer/pulse/marquee
motion when reduced motion is requested and reduce polling when a detail panel
is closed. Evidence:
01-evidence.md#2-usefuland#9-environmentally-friendly.
This is a hierarchy redesign, not an instruction to discard the palette, textures, panel engine, services, or current functionality.