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@@ -18,6 +18,8 @@
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!brave-flags.conf
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!chromium-flags.conf
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!README.md
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!plans/
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!DESIGN-IS-2026-08-11/
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!rice.png
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!rice-2.png
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!rice-3.png
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@@ -0,0 +1,36 @@
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# Takemi shell design audit — scope
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## Audited artifact
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- Running Persona 5-inspired desktop shell shown in the two supplied 1920×1080 screenshots.
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- Quickshell implementation under `quickshell/`, including the top bar, right rail,
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pop-outs, tray menus, power overlay, notifications/OSD, and lock screen.
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- Shared design tokens and primitives in `quickshell/config/` and
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`quickshell/components/`.
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## User and task
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||||
|
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- Primary user: the workstation owner using the shell throughout the day.
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- Primary task: identify system state and reach common desktop controls quickly,
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without the theme obscuring application content.
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|
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## Constraints
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||||
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||||
- Preserve the Persona 5 / Tae Takemi identity.
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- Preserve the crimson, black, and white palette and screen-print character.
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- Stack remains Quickshell, Hyprland, and Fluxo.
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- The result must work at desktop scale, with keyboard and pointer input, and
|
||||
remain legible during long sessions.
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||||
|
||||
## References
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||||
|
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- Persona 5 interface language: asymmetric editorial composition, hard ink,
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decisive silhouettes, halftone texture, and rapid card-like motion.
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- Current implementation and supplied screenshots are the concrete baseline;
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fidelity to the game is subordinate to daily desktop usefulness.
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## Out of scope
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||||
|
||||
- Application-level themes outside the shell.
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||||
- Replacing the wallpaper or character artwork.
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||||
- Changing the desktop stack.
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@@ -0,0 +1,114 @@
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# Evidence
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|
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## 1. Innovative
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|
||||
- The shell applies one custom QML geometry and print system across panels,
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backdrops, motion, and textures (`quickshell/config/Theme.qml:118-153`,
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||||
`quickshell/components/P5Panel.qml:7-56`).
|
||||
- This refreshes standard desktop bars/popovers, but the interaction model is
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still conventional bar + rail + popup + modal.
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## 2. Useful
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- The permanent bar exposes workspaces, active window, media, resources, and
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time in one slab (`quickshell/bar/Bar.qml:67-122`).
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- Power and lock are keyboard-operable; bar, rail, tray, and most pop-out
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actions remain pointer-only (`quickshell/overlays/PowerMenu.qml:242-261`,
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`quickshell/lock/LockFace.qml:290-311`,
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`quickshell/bar/RailIcon.qml:104-124`).
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- The primary surfaces contain at least 41 interactive targets; the live total
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grows with workspaces, devices, streams, notifications, and tray entries.
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## 3. Aesthetic
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|
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- A clear system exists: spacing `[6,12,20,32]`, type
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`[9,11,12,15,20,34,92]`, 12 literal palette colors, one nominal 14° angle,
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and shared 10px cuts (`quickshell/config/Theme.qml:19-49,92-148`).
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- Runtime type exceptions include 8, 30, 42, and 156.4px; local geometry also
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introduces several non-token cuts and leans.
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- White on crimson is 3.68:1 and fails normal-text AA where selected destructive
|
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actions or unread badges use that pairing
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(`quickshell/components/P5Button.qml:32-73`,
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`quickshell/bar/NotifButton.qml:38-58`).
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- Screenshot #1: permanent chrome is visually continuous and disciplined, but
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competes with an already high-contrast Persona wallpaper/frame.
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- Screenshot #2: the left headline/right action-stack composition is strong;
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the repeated stripe field and still-legible desktop behind it dilute focus.
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||||
|
||||
## 4. Understandable
|
||||
|
||||
- The power screen labels all actions and prints its keyboard map
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(`quickshell/overlays/PowerMenu.qml:31-38,216-261`).
|
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- Rail icons expose different left/right/middle/scroll behaviors without visible
|
||||
instruction (`quickshell/bar/Rail.qml:76-132`).
|
||||
- Several state labels behave as inverse actions: “Wi-Fi On,” Bluetooth “On,”
|
||||
“Scanning,” and “Silenced” toggle those states off.
|
||||
- “WHO GOES THERE,” “WRONG,” “HELD,” “PROCS,” “VRAM,” and unlabeled load values
|
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favor voice or jargon over immediate comprehension.
|
||||
|
||||
## 5. Unobtrusive
|
||||
|
||||
- Normal chrome consumes only a 40px top bar and 48px right rail
|
||||
(`quickshell/config/Theme.qml:109-116`).
|
||||
- The full-screen modes add stripes, a wedge, oversized split text, attribution,
|
||||
six slabs, and a hint simultaneously
|
||||
(`quickshell/overlays/PowerMenu.qml:50-228`).
|
||||
- Twelve action identities are repeated between permanent chrome and detail
|
||||
panels; repetition improves reach but adds competing affordances.
|
||||
|
||||
## 6. Honest
|
||||
|
||||
- No marketing inflation or dark patterns were found. Power labels map directly
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to their system action (`quickshell/overlays/PowerMenu.qml:31-38,230-239`).
|
||||
- “n HELD” counts all history rather than suppressed items
|
||||
(`quickshell/popouts/NotifPopout.qml:27`,
|
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`quickshell/services/Notifs.qml:36-44`).
|
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- Muted OSDs display 0% even when stored volume remains nonzero
|
||||
(`quickshell/overlays/Osd.qml:51-64,172-185`).
|
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- A visually disabled slider can still emit changes
|
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(`quickshell/components/P5Slider.qml:9-12,48-84`).
|
||||
|
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## 7. Long-lasting
|
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|
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- The system is based on reusable primitives rather than per-screen decoration.
|
||||
- Literal `P5` branding, the quote attribution, and the esports-like continuous
|
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frame tie the result closely to one entertainment reference and visual era
|
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(`quickshell/bar/Sigil.qml:31`,
|
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`quickshell/overlays/PowerMenu.qml:88-118`).
|
||||
|
||||
## 8. Thorough
|
||||
|
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- Empty, loading, failure, focus, and disabled states exist.
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- A rendered success state is absent; generic buttons lack a disabled state;
|
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focus treatment is concentrated in power and lock; explicit accessible names
|
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and roles total zero (`quickshell/components/P5Button.qml:6-107`).
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- The lock’s disabled state is clear, but `P5Slider` can look disabled while
|
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remaining interactive.
|
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## 9. Environmentally friendly
|
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- The shell has 0 JavaScript bytes, about 259KB of QML, 1.4KB of local texture
|
||||
assets, no declared HTTP request, and a measured load proxy below two seconds.
|
||||
- Seven Fluxo reads recur in polling batches; playing media creates 3–6 idle
|
||||
animation loops (`quickshell/services/Sys.qml:78-102`,
|
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`quickshell/bar/MediaPill.qml:125-153`).
|
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- No reduced-motion branch exists (`quickshell/config/Theme.qml:139-148`).
|
||||
|
||||
## 10. As little design as possible
|
||||
|
||||
- The one-slab bar avoids a row of redundant cards
|
||||
(`quickshell/bar/Bar.qml:8-14,40-63`).
|
||||
- The audited tree reaches seven declarative levels, contains twelve repeated
|
||||
action identities, and includes removable atmospheric elements in modal and
|
||||
lock compositions.
|
||||
- The permanent surface, transient surface, and cinematic surface currently
|
||||
share too much of the same visual intensity instead of forming a hierarchy.
|
||||
|
||||
## Known gaps
|
||||
|
||||
- Dynamic application strings, device counts, and menu depth cannot be fixed
|
||||
from static source.
|
||||
- Exact compositor frame time, GPU cost, and live accessibility-tree output
|
||||
were not available.
|
||||
- Screenshot evidence covers the normal desktop and power overlay; lock-screen
|
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judgments also use its implementation source.
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@@ -0,0 +1,43 @@
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||||
# Rams scorecard
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||||
|
||||
1. **Good design is innovative — 2/3**
|
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Evidence: one custom print/geometry system refreshes conventional shell surfaces (`01-evidence.md#1-innovative`).
|
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Justification: the expression is distinctive, but it does not introduce a new desktop interaction pattern.
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2. **Good design makes a product useful — 2/3**
|
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Evidence: core state and actions are direct, while most shell controls require a pointer (`01-evidence.md#2-useful`).
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Justification: the primary tasks work quickly, but keyboard and discoverability gaps add friction.
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|
||||
3. **Good design is aesthetic — 2/3**
|
||||
Evidence: the token system is strong, with several type/geometry exceptions and a 3.68:1 text pairing (`01-evidence.md#3-aesthetic`).
|
||||
Justification: the visual system is unmistakable, but contrast and intensity inconsistencies prevent a fully resolved score.
|
||||
|
||||
4. **Good design makes a product understandable — 1/3**
|
||||
Evidence: multiple rail gestures are undisclosed and several state labels read like actions (`01-evidence.md#4-understandable`).
|
||||
Justification: more than three controls require prior knowledge or experimentation.
|
||||
|
||||
5. **Good design is unobtrusive — 1/3**
|
||||
Evidence: compact permanent chrome expands into visually competing full-screen decoration (`01-evidence.md#5-unobtrusive`).
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Justification: the theme sometimes becomes the figure when the user’s task should remain the figure.
|
||||
|
||||
6. **Good design is honest — 2/3**
|
||||
Evidence: no dark patterns exist, but held-count, muted-volume, and disabled-slider presentation diverge from behavior (`01-evidence.md#6-honest`).
|
||||
Justification: the mismatches are minor rather than deceptive, but prevent a one-to-one mapping everywhere.
|
||||
|
||||
7. **Good design is long-lasting — 2/3**
|
||||
Evidence: reusable primitives coexist with literal franchise and gaming-HUD markers (`01-evidence.md#7-long-lasting`).
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||||
Justification: the craft will last, while the most literal references may date the surface.
|
||||
|
||||
8. **Good design is thorough — 1/3**
|
||||
Evidence: success, generic disabled, broad focus, and accessibility metadata are missing or rough (`01-evidence.md#8-thorough`).
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||||
Justification: three or more important state families remain incomplete.
|
||||
|
||||
9. **Good design is environmentally friendly — 1/3**
|
||||
Evidence: source weight is small, but recurring polling and idle motion have no reduced-motion gate (`01-evidence.md#9-environmentally-friendly`).
|
||||
Justification: the runtime is lean yet motion is always on when its conditions are met.
|
||||
|
||||
10. **Good design is as little design as possible — 1/3**
|
||||
Evidence: restrained single slabs coexist with repeated affordances and multi-layer modal atmosphere (`01-evidence.md#10-as-little-design-as-possible`).
|
||||
Justification: at least three decorative or duplicated elements could be removed without breaking a task.
|
||||
|
||||
**Total: 15/30**
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||||
@@ -0,0 +1,30 @@
|
||||
# Verdict — REDESIGN
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||||
|
||||
The strict Rams verdict is **REDESIGN (15/30)**: preserve the excellent brand
|
||||
tokens and working shell primitives, but redesign the hierarchy so permanent,
|
||||
transient, and cinematic surfaces no longer compete at the same intensity.
|
||||
|
||||
## Highest-leverage moves
|
||||
|
||||
1. **Principles #4 and #8 — make behavior legible:** give every icon one primary
|
||||
click action, add concise Persona-styled hover labels, expose secondary actions
|
||||
inside its pop-out, and add real focus/disabled/accessibility states. Evidence:
|
||||
`01-evidence.md#4-understandable` and `#8-thorough`.
|
||||
2. **Principles #5 and #10 — introduce three intensity tiers:** quiet permanent
|
||||
chrome, expressive transient panels, theatrical full-screen scenes; reserve
|
||||
stripes, large split type, and strong halftone for the latter two. Evidence:
|
||||
`01-evidence.md#5-unobtrusive` and `#10-as-little-design-as-possible`.
|
||||
3. **Principles #3 and #6 — assign semantics by treatment, not red alone:** use
|
||||
white fill for selection, a red rule/slash for active state, solid red only
|
||||
for destructive/error, and pulse only for urgency; fix white-on-red small text.
|
||||
Evidence: `01-evidence.md#3-aesthetic` and `#6-honest`.
|
||||
4. **Principles #3 and #7 — move the chaos to macro-composition:** keep clean
|
||||
module geometry, but vary panel silhouette, title placement, and scale by
|
||||
context instead of repeating the same framed HUD grammar everywhere. Evidence:
|
||||
`01-evidence.md#3-aesthetic` and `#7-long-lasting`.
|
||||
5. **Principles #2 and #9 — add a calm mode:** stop idle equalizer/pulse/marquee
|
||||
motion when reduced motion is requested and reduce polling when a detail panel
|
||||
is closed. Evidence: `01-evidence.md#2-useful` and `#9-environmentally-friendly`.
|
||||
|
||||
This is a hierarchy redesign, not an instruction to discard the palette,
|
||||
textures, panel engine, services, or current functionality.
|
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@@ -0,0 +1,41 @@
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||||
# Planning handoff
|
||||
|
||||
```text
|
||||
/make-plan Redesign the Takemi Persona 5 desktop shell. Current design failed audit at 15/30 with critical gaps in principles #4 understandable, #5 unobtrusive, #8 thorough, #9 environmentally friendly, and #10 as little design as possible.
|
||||
|
||||
Verdict paragraph:
|
||||
> The strict Rams verdict is REDESIGN (15/30): preserve the excellent brand tokens and working shell primitives, but redesign the hierarchy so permanent, transient, and cinematic surfaces no longer compete at the same intensity.
|
||||
|
||||
Why redesign and not refine: the total is below the 20-point refine threshold because the same high-intensity visual and interaction grammar spans permanent chrome, transient controls, and full-screen scenes.
|
||||
|
||||
Preserve from current design:
|
||||
- Crimson/black/white palette, type scale foundation, and motion timings in quickshell/config/Theme.qml:19-148.
|
||||
- Single-slab bar/rail architecture in quickshell/bar/Bar.qml:8-63 and quickshell/bar/Rail.qml:9-64.
|
||||
- Reusable P5Panel geometry/texture engine in quickshell/components/P5Panel.qml:7-248.
|
||||
- Existing services and feature coverage; this is an information/design hierarchy change, not a functionality cut.
|
||||
|
||||
Discard:
|
||||
- One-intensity-fits-all use of stripes, halftone, split type, slashes, and repeated framed geometry. Evidence: DESIGN-IS-2026-08-11/01-evidence.md#5-unobtrusive. Caused failure on principles #5 and #10.
|
||||
- Undisclosed multi-button/multi-gesture behavior on icon-only permanent controls. Evidence: DESIGN-IS-2026-08-11/01-evidence.md#4-understandable. Caused failure on principles #4 and #8.
|
||||
|
||||
Top moves:
|
||||
1. Principles #4 and #8 — make behavior legible: give every icon one primary click action, add concise Persona-styled hover labels, expose secondary actions inside its pop-out, and add real focus/disabled/accessibility states. Evidence: DESIGN-IS-2026-08-11/01-evidence.md#4-understandable and #8-thorough.
|
||||
2. Principles #5 and #10 — introduce three intensity tiers: quiet permanent chrome, expressive transient panels, theatrical full-screen scenes; reserve stripes, large split type, and strong halftone for the latter two. Evidence: DESIGN-IS-2026-08-11/01-evidence.md#5-unobtrusive and #10-as-little-design-as-possible.
|
||||
3. Principles #3 and #6 — assign semantics by treatment, not red alone: use white fill for selection, a red rule/slash for active state, solid red only for destructive/error, and pulse only for urgency; fix white-on-red small text. Evidence: DESIGN-IS-2026-08-11/01-evidence.md#3-aesthetic and #6-honest.
|
||||
4. Principles #3 and #7 — move the chaos to macro-composition: keep clean module geometry, but vary panel silhouette, title placement, and scale by context instead of repeating the same framed HUD grammar everywhere. Evidence: DESIGN-IS-2026-08-11/01-evidence.md#3-aesthetic and #7-long-lasting.
|
||||
5. Principles #2 and #9 — add a calm mode: stop idle equalizer/pulse/marquee motion when reduced motion is requested and reduce polling when a detail panel is closed. Evidence: DESIGN-IS-2026-08-11/01-evidence.md#2-useful and #9-environmentally-friendly.
|
||||
|
||||
Redesign priorities:
|
||||
1. Principle #4 — every visible control communicates its primary action without memorized mouse-button lore.
|
||||
2. Principles #5/#10 — visual intensity increases deliberately from chrome to pop-out to modal.
|
||||
3. Principles #3/#6 — color, fill, outline, pattern, and motion each have one stable semantic job.
|
||||
|
||||
Deliverables:
|
||||
- New information architecture, not derived mechanically from the old layout.
|
||||
- New labeled primary flow compared side-by-side with the current shell.
|
||||
- Empty/loading/error/success/focus/disabled state matrix.
|
||||
- Migration path that preserves existing service behavior and keybinds.
|
||||
- Cutover criteria based on discoverability, contrast, reduced motion, and visual hierarchy.
|
||||
|
||||
Guard against porting the old structure under new styling, running both hierarchies indefinitely, following generic gaming-HUD trends, or discarding the preserved brand tokens and primitives.
|
||||
```
|
||||
@@ -12,7 +12,10 @@ WINIT_X11_SCALE_FACTOR = "1.0"
|
||||
position = "None"
|
||||
dynamic_padding = true
|
||||
decorations = "None"
|
||||
opacity = 0.9
|
||||
|
||||
## Fully opaque, no blur. Persona surfaces are flat ink on flat ground —
|
||||
## glass and translucency read as a different design language entirely.
|
||||
opacity = 1.0
|
||||
blur = false
|
||||
startup_mode = "Windowed"
|
||||
dynamic_title = true
|
||||
@@ -24,10 +27,11 @@ decorations_theme_variant = "None"
|
||||
columns = 82
|
||||
lines = 24
|
||||
|
||||
## Blank space added around the window in pixels.
|
||||
## Blank space added around the window in pixels. Roomier than the old 3/0 —
|
||||
## the text needs to sit inside the crimson border, not against it.
|
||||
[window.padding]
|
||||
x = 3
|
||||
y = 0
|
||||
x = 12
|
||||
y = 8
|
||||
|
||||
## SCROLLING ------------------------------------------------------
|
||||
[scrolling]
|
||||
@@ -103,7 +107,7 @@ ipc_socket = true
|
||||
## GENERAL --------------------------------------------------------
|
||||
|
||||
## Import additional configuration files.
|
||||
import = ["~/.config/alacritty/colors.toml", "~/.config/alacritty/fonts.toml"]
|
||||
import = ["~/.config/alacritty/takemi.toml", "~/.config/alacritty/fonts.toml"]
|
||||
|
||||
[[keyboard.bindings]]
|
||||
key = "Return"
|
||||
|
||||
@@ -0,0 +1,86 @@
|
||||
## Takemi — matched to ~/.config/quickshell/config/Theme.qml and
|
||||
## ~/.config/hypr/modules/takemi.conf.
|
||||
##
|
||||
## Near-black ground, white text, crimson as the only saturated colour. The
|
||||
## sixteen ANSI slots still have to be told apart by syntax highlighters, so the
|
||||
## non-crimson hues survive — but every one of them is pulled down and
|
||||
## desaturated so nothing competes with the accent. Nothing here is neon.
|
||||
|
||||
[colors.primary]
|
||||
background = "#0a0a0c"
|
||||
foreground = "#ffffff"
|
||||
dim_foreground = "#6b6b70"
|
||||
bright_foreground = "#ffffff"
|
||||
|
||||
## Crimson block cursor, black text punched out of it.
|
||||
[colors.cursor]
|
||||
text = "#000000"
|
||||
cursor = "#ff2d40"
|
||||
|
||||
[colors.vi_mode_cursor]
|
||||
text = "#000000"
|
||||
cursor = "#ffffff"
|
||||
|
||||
## Selection is a solid crimson block — the same "active" signal the shell uses.
|
||||
[colors.selection]
|
||||
text = "#000000"
|
||||
background = "#ff2d40"
|
||||
|
||||
[colors.search.matches]
|
||||
foreground = "#000000"
|
||||
background = "#c8c8ce"
|
||||
|
||||
[colors.search.focused_match]
|
||||
foreground = "#000000"
|
||||
background = "#ff2d40"
|
||||
|
||||
[colors.footer_bar]
|
||||
foreground = "#000000"
|
||||
background = "#c8c8ce"
|
||||
|
||||
[colors.hints.start]
|
||||
foreground = "#000000"
|
||||
background = "#ff2d40"
|
||||
|
||||
[colors.hints.end]
|
||||
foreground = "#000000"
|
||||
background = "#c8c8ce"
|
||||
|
||||
## Red is the accent, exactly. The rest are muted enough to sit behind it.
|
||||
[colors.normal]
|
||||
black = "#14141a"
|
||||
red = "#ff2d40"
|
||||
green = "#7f9b6a"
|
||||
yellow = "#d6a24a"
|
||||
blue = "#6f7d99"
|
||||
magenta = "#c0566d"
|
||||
cyan = "#7f9aa0"
|
||||
white = "#c8c8ce"
|
||||
|
||||
[colors.bright]
|
||||
black = "#3a3a44"
|
||||
red = "#ff6b78"
|
||||
green = "#9bb886"
|
||||
yellow = "#f0c070"
|
||||
blue = "#8d9bb8"
|
||||
magenta = "#e07a8e"
|
||||
cyan = "#9db8bd"
|
||||
white = "#ffffff"
|
||||
|
||||
[colors.dim]
|
||||
black = "#0f0f13"
|
||||
red = "#8f1826"
|
||||
green = "#5c704d"
|
||||
yellow = "#9c7635"
|
||||
blue = "#515c70"
|
||||
magenta = "#8c3f4f"
|
||||
cyan = "#5c7075"
|
||||
white = "#6b6b70"
|
||||
|
||||
[[colors.indexed_colors]]
|
||||
index = 16
|
||||
color = "#ff6b78"
|
||||
|
||||
[[colors.indexed_colors]]
|
||||
index = 17
|
||||
color = "#ffffff"
|
||||
+1
-1
@@ -68,7 +68,7 @@ update_ms = 1000
|
||||
|
||||
#* Processes sorting, "pid" "program" "arguments" "threads" "user" "memory" "cpu lazy" "cpu direct",
|
||||
#* "cpu lazy" sorts top process over time (easier to follow), "cpu direct" updates top process directly.
|
||||
proc_sorting = "memory"
|
||||
proc_sorting = "cpu direct"
|
||||
|
||||
#* Reverse sorting order, True or False.
|
||||
proc_reversed = false
|
||||
|
||||
@@ -1,49 +0,0 @@
|
||||
# This file was created by fish when upgrading to version 4.3, to migrate
|
||||
# theme variables from universal to global scope.
|
||||
# Don't edit this file, as it will be written by the web-config tool (`fish_config`).
|
||||
# To customize your theme, delete this file and see
|
||||
# help interactive#syntax-highlighting
|
||||
# or
|
||||
# man fish-interactive | less +/^SYNTAX.HIGHLIGHTING
|
||||
# for appropriate commands to add to ~/.config/fish/config.fish instead.
|
||||
# See also the release notes for fish 4.3.0 (run `help relnotes`).
|
||||
|
||||
set --global fish_color_autosuggestion 6c7086
|
||||
set --global fish_color_cancel f38ba8
|
||||
set --global fish_color_command 89b4fa
|
||||
set --global fish_color_comment 7f849c
|
||||
set --global fish_color_cwd f9e2af
|
||||
set --global fish_color_cwd_root red
|
||||
set --global fish_color_end fab387
|
||||
set --global fish_color_error f38ba8
|
||||
set --global fish_color_escape eba0ac
|
||||
set --global fish_color_gray 6c7086
|
||||
set --global fish_color_history_current --bold
|
||||
set --global fish_color_host 89b4fa
|
||||
set --global fish_color_host_remote a6e3a1
|
||||
set --global fish_color_keyword f38ba8
|
||||
set --global fish_color_match --background=brblue
|
||||
set --global fish_color_normal cdd6f4
|
||||
set --global fish_color_operator f5c2e7
|
||||
set --global fish_color_option a6e3a1
|
||||
set --global fish_color_param f2cdcd
|
||||
set --global fish_color_quote a6e3a1
|
||||
set --global fish_color_redirection f5c2e7
|
||||
set --global fish_color_search_match --background=313244
|
||||
set --global fish_color_selection --background=313244
|
||||
set --global fish_color_status f38ba8
|
||||
set --global fish_color_user 94e2d5
|
||||
set --global fish_color_valid_path --underline
|
||||
set --global fish_pager_color_background
|
||||
set --global fish_pager_color_completion cdd6f4
|
||||
set --global fish_pager_color_description 6c7086
|
||||
set --global fish_pager_color_prefix f5c2e7
|
||||
set --global fish_pager_color_progress 6c7086
|
||||
set --global fish_pager_color_secondary_background
|
||||
set --global fish_pager_color_secondary_completion
|
||||
set --global fish_pager_color_secondary_description
|
||||
set --global fish_pager_color_secondary_prefix
|
||||
set --global fish_pager_color_selected_background
|
||||
set --global fish_pager_color_selected_completion
|
||||
set --global fish_pager_color_selected_description
|
||||
set --global fish_pager_color_selected_prefix
|
||||
@@ -0,0 +1,50 @@
|
||||
# Takemi — matched to ~/.config/quickshell/config/Theme.qml,
|
||||
# ~/.config/alacritty/takemi.toml and ~/.config/nvim/lua/takemi.lua.
|
||||
#
|
||||
# Replaces the catppuccin fish_frozen_theme.fish that fish 4.3 generated on
|
||||
# upgrade. Same content as themes/Takemi.theme — that copy exists only so
|
||||
# `fish_config` can preview it; this one is what actually loads.
|
||||
#
|
||||
# Note that `fish_config` writing a theme from the web UI will recreate
|
||||
# fish_frozen_theme.fish, which sorts before this file and so would lose.
|
||||
|
||||
set --global fish_color_normal ffffff
|
||||
set --global fish_color_command ffffff --bold
|
||||
set --global fish_color_keyword ff2d40
|
||||
set --global fish_color_param c8c8ce
|
||||
set --global fish_color_option 8d9bb8
|
||||
set --global fish_color_quote 7f9b6a
|
||||
set --global fish_color_escape 9db8bd
|
||||
set --global fish_color_operator c8c8ce
|
||||
set --global fish_color_redirection ff6b78
|
||||
set --global fish_color_end 6b6b70
|
||||
set --global fish_color_comment 6b6b70 --italics
|
||||
set --global fish_color_error ff2d40 --bold
|
||||
set --global fish_color_cancel ff2d40
|
||||
set --global fish_color_gray 6b6b70
|
||||
set --global fish_color_autosuggestion 4a4a52
|
||||
set --global fish_color_selection 000000 --background=ff2d40
|
||||
set --global fish_color_search_match 000000 --background=c8c8ce
|
||||
set --global fish_color_match 000000 --background=ff2d40
|
||||
set --global fish_color_history_current --bold
|
||||
set --global fish_color_valid_path --underline
|
||||
set --global fish_color_cwd ffffff --bold
|
||||
set --global fish_color_cwd_root ff2d40 --bold
|
||||
set --global fish_color_user c8c8ce
|
||||
set --global fish_color_host ffffff --bold
|
||||
set --global fish_color_host_remote ff6b78
|
||||
set --global fish_color_status ff2d40
|
||||
|
||||
set --global fish_pager_color_progress 6b6b70 --background=141418
|
||||
set --global fish_pager_color_background
|
||||
set --global fish_pager_color_prefix ffffff --bold
|
||||
set --global fish_pager_color_completion c8c8ce
|
||||
set --global fish_pager_color_description 6b6b70
|
||||
set --global fish_pager_color_secondary_background --background=0d0d10
|
||||
set --global fish_pager_color_secondary_completion c8c8ce
|
||||
set --global fish_pager_color_secondary_description 6b6b70
|
||||
set --global fish_pager_color_secondary_prefix ffffff --bold
|
||||
set --global fish_pager_color_selected_background --background=ff2d40
|
||||
set --global fish_pager_color_selected_completion 000000
|
||||
set --global fish_pager_color_selected_description 000000
|
||||
set --global fish_pager_color_selected_prefix 000000 --bold
|
||||
@@ -1,9 +1,13 @@
|
||||
function fish_prompt --description 'Write out the prompt'
|
||||
set -l last_status $status
|
||||
set -l normal (set_color normal)
|
||||
set -l status_color (set_color brgreen)
|
||||
# White at rest, crimson when the last command failed — the prompt
|
||||
# arrow is the one place the shell says "something is wrong", so it is
|
||||
# the one place that earns the accent. Was brgreen/brpurple, which
|
||||
# spent colour on states that are not worth any.
|
||||
set -l status_color (set_color ffffff)
|
||||
set -l cwd_color (set_color $fish_color_cwd)
|
||||
set -l vcs_color (set_color brpurple)
|
||||
set -l vcs_color (set_color 6b6b70)
|
||||
set -l prompt_status ""
|
||||
|
||||
# Since we display the prompt on a new line allow the directory names to be longer.
|
||||
|
||||
@@ -0,0 +1,52 @@
|
||||
# name: 'Takemi'
|
||||
# url: 'local — matched to ~/.config/quickshell/config/Theme.qml'
|
||||
# preferred_background: 0a0a0c
|
||||
|
||||
# Same rules as the shell and the editor: white does the work, crimson is the
|
||||
# only saturated colour and it means either "load-bearing" (keyword, prefix,
|
||||
# selected) or "wrong" (error, status, root). Everything else is grey, or a hue
|
||||
# pulled far enough down that it reads as grey with a temperature.
|
||||
#
|
||||
# Kept in sync by hand with conf.d/takemi_theme.fish, which is what actually
|
||||
# takes effect at startup. This file exists so `fish_config` can preview it.
|
||||
|
||||
fish_color_normal ffffff
|
||||
fish_color_command ffffff --bold
|
||||
fish_color_keyword ff2d40
|
||||
fish_color_param c8c8ce
|
||||
fish_color_option 8d9bb8
|
||||
fish_color_quote 7f9b6a
|
||||
fish_color_escape 9db8bd
|
||||
fish_color_operator c8c8ce
|
||||
fish_color_redirection ff6b78
|
||||
fish_color_end 6b6b70
|
||||
fish_color_comment 6b6b70 --italics
|
||||
fish_color_error ff2d40 --bold
|
||||
fish_color_cancel ff2d40
|
||||
fish_color_gray 6b6b70
|
||||
fish_color_autosuggestion 4a4a52
|
||||
fish_color_selection 000000 --background=ff2d40
|
||||
fish_color_search_match 000000 --background=c8c8ce
|
||||
fish_color_match 000000 --background=ff2d40
|
||||
fish_color_history_current --bold
|
||||
fish_color_valid_path --underline
|
||||
fish_color_cwd ffffff --bold
|
||||
fish_color_cwd_root ff2d40 --bold
|
||||
fish_color_user c8c8ce
|
||||
fish_color_host ffffff --bold
|
||||
fish_color_host_remote ff6b78
|
||||
fish_color_status ff2d40
|
||||
|
||||
fish_pager_color_progress 6b6b70 --background=141418
|
||||
fish_pager_color_background
|
||||
fish_pager_color_prefix ffffff --bold
|
||||
fish_pager_color_completion c8c8ce
|
||||
fish_pager_color_description 6b6b70
|
||||
fish_pager_color_secondary_background --background=0d0d10
|
||||
fish_pager_color_secondary_completion c8c8ce
|
||||
fish_pager_color_secondary_description 6b6b70
|
||||
fish_pager_color_secondary_prefix ffffff --bold
|
||||
fish_pager_color_selected_background --background=ff2d40
|
||||
fish_pager_color_selected_completion 000000
|
||||
fish_pager_color_selected_description 000000
|
||||
fish_pager_color_selected_prefix 000000 --bold
|
||||
+25
-3
@@ -5,6 +5,13 @@
|
||||
# strings. The Quickshell config (~/.config/quickshell/services/Sys.qml) parses
|
||||
# them and does its own formatting. The previous human-readable Waybar formats
|
||||
# are preserved in config.toml.waybar-bak.
|
||||
#
|
||||
# Quickshell only consumes cpu, mem, gpu, disk, net, sys and power from fluxo.
|
||||
# Everything else it gets natively — Quickshell.Services.Mpris, .Pipewire,
|
||||
# .UPower, .Notifications, Quickshell.Bluetooth — and Brightness.qml reads
|
||||
# sysfs directly. Those fluxo modules are therefore switched off below: left on,
|
||||
# they held a libpulse context, a BlueZ D-Bus poll every 2 s and an MPRIS
|
||||
# marquee ticker firing twice a second, all feeding a bar that does not exist.
|
||||
|
||||
[general]
|
||||
menu_command = "fuzzel --dmenu --prompt \"$FLUXO_PROMPT\""
|
||||
@@ -44,12 +51,18 @@ format = "{mount}|{used:.1}|{total:.1}"
|
||||
format = "{percentage}"
|
||||
|
||||
[audio]
|
||||
# Quickshell.Services.Pipewire drives Audio.qml; leaving this on kept a
|
||||
# libpulse context and its callbacks alive for nothing.
|
||||
enabled = false
|
||||
format_sink_unmuted = "{name} {volume:>3}% <span size='large'>{icon}</span>"
|
||||
format_sink_muted = "{name} <span size='large'> {icon}</span>"
|
||||
format_source_unmuted = "{name} {volume:>3}% <span size='large'>{icon}</span>"
|
||||
format_source_muted = "{name} <span size='large'>{icon}</span>"
|
||||
|
||||
[bt]
|
||||
# Quickshell.Bluetooth drives Bt.qml. This module polled BlueZ over D-Bus every
|
||||
# 2 seconds regardless.
|
||||
enabled = false
|
||||
format_plugin = "{alias} [{left}|{right}] {anc} <span size='large'></span>"
|
||||
format_connected = "{alias} <span size='large'></span>"
|
||||
format_disconnected = "Disconnected <span size='large'></span>"
|
||||
@@ -60,9 +73,14 @@ format_active = "<span size='large'></span>"
|
||||
format_inactive = "<span size='large'></span>"
|
||||
|
||||
[mpris]
|
||||
# Quickshell.Services.Mpris drives Media.qml, and MediaPill/MediaPopout do their
|
||||
# own eliding and scrolling. This module was the single most expensive thing in
|
||||
# the daemon: `scroll` woke a ticker every `scroll_speed` ms to advance a marquee
|
||||
# offset for a Waybar that is not running, and each tick drove the signaler.
|
||||
enabled = false
|
||||
format = "{artist} - {title}"
|
||||
max_length = 20
|
||||
scroll = true
|
||||
scroll = true
|
||||
scroll_speed = 500
|
||||
scroll_separator = " /// "
|
||||
|
||||
@@ -81,10 +99,14 @@ enabled = false
|
||||
format = "{layout}"
|
||||
|
||||
[backlight]
|
||||
enable = true
|
||||
# Was `enable = true` — not a key fluxo reads, so this section was silently
|
||||
# running on its default of enabled. Brightness.qml reads
|
||||
# /sys/class/backlight directly, so the D-Bus watcher here is redundant.
|
||||
enabled = false
|
||||
format = "{percentage}"
|
||||
|
||||
[dnd]
|
||||
enabled = true
|
||||
# Notifs.qml owns do-not-disturb via Quickshell.Services.Notifications.
|
||||
enabled = false
|
||||
format_dnd = "<span size='large'></span>"
|
||||
format_normal = "<span size='large'></span>"
|
||||
|
||||
+5
-14
@@ -1,8 +1,9 @@
|
||||
include=~/.config/fuzzel/catppuccin-fuzzel/themes/catppuccin-mocha/red.ini
|
||||
include=~/.config/fuzzel/catppuccin-fuzzel/themes/catppuccin-mocha/red.ini
|
||||
include=~/.config/fuzzel/takemi.ini
|
||||
|
||||
[main]
|
||||
font=FiraCode Nerd Font:size=14
|
||||
# JetBrainsMono to match Theme.fontMono, so the launcher and the bar are
|
||||
# visibly the same typeface.
|
||||
font=JetBrainsMono Nerd Font:size=14
|
||||
terminal=alacritty
|
||||
dpi-aware=no
|
||||
|
||||
@@ -12,17 +13,7 @@ horizontal-pad=20
|
||||
vertical-pad=20
|
||||
inner-pad=10
|
||||
|
||||
prompt=" "
|
||||
prompt=" "
|
||||
|
||||
show-actions=no
|
||||
layer=overlay
|
||||
|
||||
[border]
|
||||
radius=12
|
||||
width=2
|
||||
|
||||
[colors]
|
||||
background=1e1e2e80
|
||||
# Matches the background so the counter becomes invisible for a cleaner look
|
||||
counter=1e1e2eff
|
||||
border=f38ba8ff
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
# Takemi — matched to ~/.config/quickshell/config/Theme.qml,
|
||||
# ~/.config/alacritty/takemi.toml and ~/.config/nvim/lua/takemi.lua.
|
||||
#
|
||||
# Near-black ground, white text, crimson as the only saturated colour. The
|
||||
# selection is a solid crimson block with the text punched out of it in black,
|
||||
# which is the same "active" signal the bar and the terminal use.
|
||||
|
||||
[colors]
|
||||
# Flat and fully opaque. The Persona surfaces are ink on ground — translucency
|
||||
# and blur read as a different design language, so the alpha stays at ff.
|
||||
background=0a0a0cff
|
||||
text=c8c8ceff
|
||||
input=ffffffff
|
||||
placeholder=6b6b70ff
|
||||
prompt=ff2d40ff
|
||||
|
||||
# Fuzzy-match characters in an unselected row: crimson, since they are the
|
||||
# reason the row is on screen at all.
|
||||
match=ff2d40ff
|
||||
|
||||
selection=ff2d40ff
|
||||
selection-text=000000ff
|
||||
# White rather than black, so the matched characters still read as marked once
|
||||
# the row is already crimson.
|
||||
selection-match=ffffffff
|
||||
|
||||
# Deliberately the same as the background — hides the match counter.
|
||||
counter=0a0a0cff
|
||||
|
||||
border=ff2d40ff
|
||||
|
||||
[border]
|
||||
# Square. Every corner in this style is either a right angle or a hard chamfer;
|
||||
# nothing in the shell is rounded.
|
||||
radius=0
|
||||
# Theme.stroke.
|
||||
width=2
|
||||
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"$schema": "https://raw.githubusercontent.com/LuaLS/vscode-lua/master/setting/schema.json",
|
||||
"runtime.version": "Lua 5.4",
|
||||
"workspace.library": [
|
||||
"/usr/share/hypr/stubs"
|
||||
],
|
||||
"diagnostics.globals": [
|
||||
"hl"
|
||||
]
|
||||
}
|
||||
Submodule hypr/catppuccin-hyprland deleted from c388ac5556
Submodule hypr/catppuccin-hyprlock deleted from f650895064
@@ -1,18 +0,0 @@
|
||||
|
||||
# narls hyprland dotfiles
|
||||
|
||||
source = ~/.config/hypr/modules/monitors.conf
|
||||
|
||||
source = ~/.config/hypr/modules/programs.conf
|
||||
|
||||
source = ~/.config/hypr/modules/autostart.conf
|
||||
|
||||
source = ~/.config/hypr/modules/env.conf
|
||||
|
||||
source = ~/.config/hypr/modules/theme.conf
|
||||
|
||||
source = ~/.config/hypr/modules/input.conf
|
||||
|
||||
source = ~/.config/hypr/modules/keybinds.conf
|
||||
|
||||
source = ~/.config/hypr/modules/window_rules.conf
|
||||
@@ -0,0 +1,36 @@
|
||||
-- narls hyprland dotfiles
|
||||
--
|
||||
-- Hyprland 0.55+ reads this file instead of hyprland.conf. Every part lives in
|
||||
-- lua/, and each require() is its own scope: an error in one file does not stop
|
||||
-- the others from loading.
|
||||
--
|
||||
-- Order matters only in two places: palette must exist before anything paints
|
||||
-- with it, and monitors must exist before the lid handler binds to them. Both
|
||||
-- are handled by the requires below, top to bottom.
|
||||
|
||||
-- what the desktop looks like
|
||||
require("lua/palette")
|
||||
require("lua/look")
|
||||
require("lua/animations")
|
||||
|
||||
-- what it runs on
|
||||
require("lua/env")
|
||||
require("lua/monitors")
|
||||
require("lua/lid")
|
||||
require("lua/input")
|
||||
|
||||
-- what it runs
|
||||
require("lua/apps")
|
||||
require("lua/autostart")
|
||||
|
||||
-- how windows behave
|
||||
require("lua/rules/windows")
|
||||
require("lua/rules/layers")
|
||||
|
||||
-- how it is driven
|
||||
require("lua/binds/apps")
|
||||
require("lua/binds/windows")
|
||||
require("lua/binds/workspaces")
|
||||
require("lua/binds/shell")
|
||||
require("lua/binds/media")
|
||||
require("lua/binds/capture")
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
wallpaper {
|
||||
monitor =
|
||||
path = ~/.wallpapers/takemi_2.jpg
|
||||
path = ~/.wallpapers/takemi_1.jpg
|
||||
fit_mode = cover
|
||||
}
|
||||
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
-- https://wiki.hypr.land/Configuring/Advanced-and-Cool/Animations/
|
||||
--
|
||||
-- Quick and clean. Motion should get out of the way, not perform.
|
||||
--
|
||||
-- An earlier pass overdid it: a 1.56 overshoot on every window, an 88% popin
|
||||
-- scale, and a borderangle looping forever so the focused border was in
|
||||
-- constant motion. The bounce is dialled back to a hint, the popin barely
|
||||
-- scales, and the border angle does not animate at all.
|
||||
|
||||
hl.config({
|
||||
animations = {
|
||||
enabled = true,
|
||||
},
|
||||
})
|
||||
|
||||
-- ------------------------------------------------------------------- curves
|
||||
hl.curve("snap", { type = "bezier", points = { { 0.16, 1.00 }, { 0.30, 1.00 } } })
|
||||
hl.curve("overshoot", { type = "bezier", points = { { 0.34, 1.12 }, { 0.64, 1.00 } } })
|
||||
hl.curve("hard", { type = "bezier", points = { { 0.55, 0.00 }, { 0.90, 0.35 } } })
|
||||
hl.curve("linear", { type = "bezier", points = { { 0, 0 }, { 1, 1 } } })
|
||||
|
||||
-- --------------------------------------------------------------------- tree
|
||||
-- speed is in ds (1ds = 100ms). Unset leaves inherit their parent.
|
||||
hl.animation({ leaf = "global", enabled = true, speed = 4, bezier = "snap" })
|
||||
hl.animation({ leaf = "border", enabled = true, speed = 5, bezier = "snap" })
|
||||
|
||||
hl.animation({ leaf = "windows", enabled = true, speed = 4, bezier = "snap" })
|
||||
hl.animation({ leaf = "windowsIn", enabled = true, speed = 4, bezier = "overshoot", style = "popin 96%" })
|
||||
hl.animation({ leaf = "windowsOut", enabled = true, speed = 2.6, bezier = "hard", style = "popin 97%" })
|
||||
hl.animation({ leaf = "windowsMove", enabled = true, speed = 3.6, bezier = "snap" })
|
||||
|
||||
hl.animation({ leaf = "fade", enabled = true, speed = 3, bezier = "snap" })
|
||||
hl.animation({ leaf = "fadeIn", enabled = true, speed = 2.4, bezier = "snap" })
|
||||
hl.animation({ leaf = "fadeOut", enabled = true, speed = 1.8, bezier = "hard" })
|
||||
hl.animation({ leaf = "fadeSwitch", enabled = true, speed = 2, bezier = "snap" })
|
||||
hl.animation({ leaf = "fadeShadow", enabled = true, speed = 3, bezier = "snap" })
|
||||
hl.animation({ leaf = "fadeDim", enabled = true, speed = 2.4, bezier = "snap" })
|
||||
|
||||
hl.animation({ leaf = "layers", enabled = true, speed = 3, bezier = "snap" })
|
||||
hl.animation({ leaf = "layersIn", enabled = true, speed = 3, bezier = "snap", style = "slide" })
|
||||
hl.animation({ leaf = "layersOut", enabled = true, speed = 2, bezier = "hard", style = "slide" })
|
||||
|
||||
hl.animation({ leaf = "workspaces", enabled = true, speed = 3, bezier = "snap", style = "slidevert" })
|
||||
hl.animation({ leaf = "workspacesIn", enabled = true, speed = 3, bezier = "snap", style = "slidevert" })
|
||||
hl.animation({ leaf = "workspacesOut", enabled = true, speed = 2.4, bezier = "hard", style = "slidevert" })
|
||||
|
||||
hl.animation({ leaf = "specialWorkspace", enabled = true, speed = 3, bezier = "snap", style = "slidevert" })
|
||||
@@ -0,0 +1,16 @@
|
||||
-- The programs the binds reach for. Exported so lua/binds/* name them once.
|
||||
|
||||
return {
|
||||
terminal = "alacritty",
|
||||
fileManager = "nautilus",
|
||||
menu = "fuzzel",
|
||||
|
||||
-- clipboard history picker
|
||||
clipboard = "cliphist list | fuzzel --dmenu | cliphist decode | wl-copy",
|
||||
|
||||
-- pdf picker
|
||||
pdfs = "pdfs-prompt --dmenu --menu 'fuzzel --dmenu --width 60'",
|
||||
|
||||
-- bluetooth menu
|
||||
bluetooth = "fluxo bt menu",
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
-- https://wiki.hypr.land/Configuring/Basics/Autostart/
|
||||
--
|
||||
-- Everything that used to be exec-once now runs off the start event.
|
||||
|
||||
hl.on("hyprland.start", function()
|
||||
-- Takemi shell — bar, popouts, notifications, OSD, power menu and lock
|
||||
-- screen. Config lives in ~/.config/quickshell. It owns
|
||||
-- org.freedesktop.Notifications, so dunst must stay masked
|
||||
-- (systemctl --user mask dunst.service).
|
||||
hl.exec_cmd("uwsm app -- qs")
|
||||
|
||||
hl.exec_cmd("uwsm app -- nm-applet --indicator")
|
||||
hl.exec_cmd("uwsm app -- hyprpaper")
|
||||
|
||||
-- clipboard history, text and images
|
||||
hl.exec_cmd("wl-paste --type text --watch cliphist store")
|
||||
hl.exec_cmd("wl-paste --type image --watch cliphist store")
|
||||
|
||||
-- hl.exec_cmd("uwsm app -- nextcloud --background")
|
||||
-- hl.exec_cmd("uwsm app -- rclone mount google_drive: ~/gdrive")
|
||||
-- hl.exec_cmd("uwsm app -- protonvpn-app")
|
||||
-- hl.exec_cmd("uwsm app -- /usr/bin/discord --enable-features=UseOzonePlatform --ozone-platform=wayland --start-minimized")
|
||||
-- hl.exec_cmd("uwsm app -- /usr/lib/xdg-desktop-portal-hyprland")
|
||||
-- hl.exec_cmd("sleep 5 && ~/.config/hypr/scripts/replay-ctrl.sh start")
|
||||
end)
|
||||
@@ -0,0 +1,14 @@
|
||||
-- Launching things.
|
||||
-- https://wiki.hypr.land/Configuring/Basics/Binds/
|
||||
|
||||
local apps = require("lua/apps")
|
||||
local mod = "SUPER" -- Sets "Windows" key as main modifier
|
||||
|
||||
hl.bind(mod .. " + RETURN", hl.dsp.exec_cmd(apps.terminal), { description = "terminal" })
|
||||
hl.bind(mod .. " + E", hl.dsp.exec_cmd(apps.fileManager), { description = "file manager" })
|
||||
hl.bind(mod .. " + SPACE", hl.dsp.exec_cmd(apps.menu), { description = "app launcher" })
|
||||
hl.bind(mod .. " + M", hl.dsp.exec_cmd(apps.pdfs), { description = "pdf picker" })
|
||||
hl.bind(mod .. " + B", hl.dsp.exec_cmd(apps.bluetooth), { description = "bluetooth menu" })
|
||||
|
||||
-- Clipboard history. On release so the picker does not inherit the held ALT.
|
||||
hl.bind("ALT + m", hl.dsp.exec_cmd(apps.clipboard), { release = true, description = "clipboard history" })
|
||||
@@ -0,0 +1,19 @@
|
||||
-- Screenshots, replay buffer, webcam. Everything that records something.
|
||||
|
||||
local scripts = os.getenv("HOME") .. "/.config/hypr/scripts/"
|
||||
|
||||
-- ------------------------------------------------------------- screenshots
|
||||
-- PRINT selects a region, CTRL grabs the focused window, SHIFT saves to disk
|
||||
-- instead of the clipboard.
|
||||
hl.bind("PRINT", hl.dsp.exec_cmd('grim -g "$(slurp)" - | wl-copy'))
|
||||
hl.bind("SHIFT + PRINT", hl.dsp.exec_cmd('grim -g "$(slurp)" ~/Pictures/Screenshots/$(date +\'%Y-%m-%d_%H-%M-%S\').png'))
|
||||
hl.bind("CTRL + PRINT", hl.dsp.exec_cmd(scripts .. "screenshot_window.sh copy"))
|
||||
hl.bind("CTRL + SHIFT + PRINT", hl.dsp.exec_cmd(scripts .. "screenshot_window.sh save"))
|
||||
|
||||
-- ------------------------------------------------------- replay and camera
|
||||
-- On release, so the shortcut is not caught mid-chord.
|
||||
local on_release = { release = true }
|
||||
|
||||
hl.bind("ALT + z", hl.dsp.exec_cmd(scripts .. "replay-ctrl.sh toggle"), on_release)
|
||||
hl.bind("ALT + SHIFT + z", hl.dsp.exec_cmd(scripts .. "replay-ctrl.sh save"), on_release)
|
||||
hl.bind("ALT + SHIFT + c", hl.dsp.exec_cmd(scripts .. "droidcam-ctrl.sh toggle"), on_release)
|
||||
@@ -0,0 +1,20 @@
|
||||
-- Laptop multimedia keys: volume, mic, brightness, transport.
|
||||
-- `locked` keeps them working over the lock screen.
|
||||
|
||||
-- Volume and brightness repeat when held.
|
||||
local held = { locked = true, repeating = true }
|
||||
|
||||
hl.bind("XF86AudioRaiseVolume", hl.dsp.exec_cmd("fluxo vol up 5"), held)
|
||||
hl.bind("XF86AudioLowerVolume", hl.dsp.exec_cmd("fluxo vol down 5"), held)
|
||||
hl.bind("XF86AudioMute", hl.dsp.exec_cmd("fluxo vol mute"), held)
|
||||
hl.bind("XF86AudioMicMute", hl.dsp.exec_cmd("fluxo mic mute"), held)
|
||||
hl.bind("XF86MonBrightnessUp", hl.dsp.exec_cmd("brightnessctl s +10%"), held)
|
||||
hl.bind("XF86MonBrightnessDown", hl.dsp.exec_cmd("brightnessctl s 10%-"), held)
|
||||
|
||||
-- Transport. Requires playerctl.
|
||||
local locked = { locked = true }
|
||||
|
||||
hl.bind("XF86AudioNext", hl.dsp.exec_cmd("playerctl next"), locked)
|
||||
hl.bind("XF86AudioPrev", hl.dsp.exec_cmd("playerctl previous"), locked)
|
||||
hl.bind("XF86AudioPlay", hl.dsp.exec_cmd("playerctl play-pause"), locked)
|
||||
hl.bind("XF86AudioPause", hl.dsp.exec_cmd("playerctl play-pause"), locked)
|
||||
@@ -0,0 +1,13 @@
|
||||
-- Takemi shell (quickshell) IPC. Config lives in ~/.config/quickshell.
|
||||
|
||||
local mod = "SUPER"
|
||||
|
||||
local function shell(call, opts)
|
||||
hl.bind(opts.key, hl.dsp.exec_cmd("qs ipc call shell " .. call), { description = opts.description })
|
||||
end
|
||||
|
||||
shell("lock", { key = mod .. " + CTRL + L", description = "lock screen" })
|
||||
shell("power", { key = mod .. " + P", description = "power menu" })
|
||||
shell("toggleDnd", { key = mod .. " + SHIFT + N", description = "toggle do not disturb" })
|
||||
shell("clearNotifications", { key = mod .. " + CTRL + SHIFT + N", description = "clear notifications" })
|
||||
shell("reloadConfig", { key = mod .. " + SHIFT + R", description = "reload shell config" })
|
||||
@@ -0,0 +1,30 @@
|
||||
-- Focus, layout and groups — everything that acts on the window under you.
|
||||
|
||||
local mod = "SUPER"
|
||||
|
||||
-- ------------------------------------------------------------------- window
|
||||
hl.bind(mod .. " + SHIFT + Q", hl.dsp.window.close())
|
||||
hl.bind(mod .. " + V", hl.dsp.window.float())
|
||||
hl.bind(mod .. " + F", hl.dsp.window.fullscreen())
|
||||
-- hl.bind(mod .. " + t", hl.dsp.layout("togglesplit")) -- dwindle
|
||||
|
||||
-- -------------------------------------------------------------------- focus
|
||||
local directions = { h = "l", l = "r", k = "u", j = "d" }
|
||||
|
||||
for key, direction in pairs(directions) do
|
||||
hl.bind(mod .. " + " .. key, hl.dsp.focus({ direction = direction }))
|
||||
hl.bind(mod .. " + SHIFT + " .. key:upper(), hl.dsp.window.move({ direction = direction, group_aware = true }))
|
||||
end
|
||||
|
||||
-- ------------------------------------------------------------------- groups
|
||||
hl.bind(mod .. " + n", hl.dsp.group.toggle())
|
||||
hl.bind("ALT + Tab", hl.dsp.group.next())
|
||||
-- hl.bind("ALT + Tab", hl.dsp.group.prev())
|
||||
|
||||
-- -------------------------------------------------------------------- mouse
|
||||
hl.bind(mod .. " + mouse:272", hl.dsp.window.drag(), { mouse = true })
|
||||
hl.bind(mod .. " + mouse:273", hl.dsp.window.resize(), { mouse = true })
|
||||
|
||||
-- ----------------------------------------------------------------- keyboard
|
||||
-- cycle keyboard layout (dvorak-intl <-> us-intl), see lua/input.lua
|
||||
hl.bind(mod .. " + ALT + SPACE", hl.dsp.exec_cmd("hyprctl switchxkblayout all next"))
|
||||
@@ -0,0 +1,22 @@
|
||||
-- Workspaces, including the two scratchpads.
|
||||
|
||||
local mod = "SUPER"
|
||||
|
||||
-- Switch with mod + [0-9], move the active window with mod + SHIFT + [0-9].
|
||||
for i = 1, 10 do
|
||||
local key = i % 10 -- 10 maps to key 0
|
||||
hl.bind(mod .. " + " .. key, hl.dsp.focus({ workspace = i }))
|
||||
hl.bind(mod .. " + SHIFT + " .. key, hl.dsp.window.move({ workspace = i }))
|
||||
end
|
||||
|
||||
-- Scroll through existing workspaces with mod + scroll
|
||||
hl.bind(mod .. " + mouse_down", hl.dsp.focus({ workspace = "e+1" }))
|
||||
hl.bind(mod .. " + mouse_up", hl.dsp.focus({ workspace = "e-1" }))
|
||||
|
||||
-- Scratchpads: S holds anything virtual, D holds chat.
|
||||
local special = { S = "virtual", D = "discord" }
|
||||
|
||||
for key, name in pairs(special) do
|
||||
hl.bind(mod .. " + " .. key, hl.dsp.workspace.toggle_special(name))
|
||||
hl.bind(mod .. " + SHIFT + " .. key, hl.dsp.window.move({ workspace = "special:" .. name }))
|
||||
end
|
||||
@@ -0,0 +1,31 @@
|
||||
-- https://wiki.hypr.land/Configuring/Advanced-and-Cool/Environment-variables/
|
||||
--
|
||||
-- Note: this session starts through uwsm, which would rather have these in
|
||||
-- ~/.config/uwsm/env (toolkit, cursor, GPU) and ~/.config/uwsm/env-hyprland
|
||||
-- (HYPR*, AQ_*). They are kept here for now so the config stays self-contained.
|
||||
|
||||
-- cursor
|
||||
hl.env("HYPRCURSOR_THEME", "Bibata-Modern-Classic")
|
||||
hl.env("HYPRCURSOR_SIZE", "24")
|
||||
hl.env("XCURSOR_THEME", "Bibata-Modern-Classic")
|
||||
hl.env("XCURSOR_SIZE", "24")
|
||||
|
||||
-- session
|
||||
hl.env("XDG_CURRENT_DESKTOP", "Hyprland")
|
||||
|
||||
-- toolkits
|
||||
hl.env("QT_QPA_PLATFORMTHEME", "qt6ct")
|
||||
hl.env("MOZ_ENABLE_WAYLAND", "1")
|
||||
hl.env("ELECTRON_OZONE_PLATFORM_HINT", "wayland")
|
||||
|
||||
-- AMD graphics / video acceleration
|
||||
hl.env("LIBVA_DRIVER_NAME", "radeonsi")
|
||||
hl.env("VDPAU_DRIVER", "radeonsi")
|
||||
hl.env("AMD_VULKAN_ICD", "RADV")
|
||||
|
||||
-- misc
|
||||
hl.env("EDITOR", "nvim")
|
||||
|
||||
-- hl.env("INTEL_DEBUG", "noccs")
|
||||
-- hl.env("WLR_DRM_NO_ATOMIC", "1")
|
||||
-- hl.env("debug:full_cm_proto", "true")
|
||||
@@ -0,0 +1,32 @@
|
||||
-- https://wiki.hypr.land/Configuring/Basics/Variables/#input
|
||||
|
||||
hl.config({
|
||||
input = {
|
||||
-- index 0 = dvorak-intl (default), index 1 = us-intl
|
||||
-- switch with $mainMod ALT, SPACE (see lua/binds/windows.lua)
|
||||
kb_layout = "us,us",
|
||||
kb_variant = "dvorak-intl,intl",
|
||||
kb_model = "",
|
||||
kb_rules = "",
|
||||
kb_options = "caps:backspace",
|
||||
|
||||
follow_mouse = 0,
|
||||
|
||||
accel_profile = "flat",
|
||||
sensitivity = 0, -- -1.0 - 1.0, 0 means no modification.
|
||||
|
||||
touchpad = {
|
||||
natural_scroll = false,
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
-- Layouts are inherited from the global input block so that layout switching
|
||||
-- applies to these too. Only bind resolution differs here.
|
||||
-- https://wiki.hypr.land/Configuring/Advanced-and-Cool/Devices/
|
||||
for _, name in ipairs({
|
||||
"at-translated-set-2-keyboard",
|
||||
"topre-corporation-hhkb-professional",
|
||||
}) do
|
||||
hl.device({ name = name, resolve_binds_by_sym = true })
|
||||
end
|
||||
@@ -0,0 +1,129 @@
|
||||
-- Laptop lid handling.
|
||||
--
|
||||
-- One rule, applied from several triggers:
|
||||
--
|
||||
-- panel off <=> lid is shut AND something else is plugged in
|
||||
--
|
||||
-- Both halves are re-checked every time, so the session can never end up with
|
||||
-- zero outputs. Undocking with the lid shut brings the panel back; booting
|
||||
-- alone after a docked shutdown just works, because nothing about the previous
|
||||
-- session is remembered.
|
||||
--
|
||||
-- That last part is the fix for the old design: scripts/lid_handler.sh wrote a
|
||||
-- lid_state.conf that got sourced on the next start, so a laptop that was shut
|
||||
-- while docked came up believing it still had an external display and blanked
|
||||
-- its own panel. Lid state now comes from the kernel instead, and the external
|
||||
-- check is a live one.
|
||||
|
||||
local monitors = require("lua/monitors")
|
||||
|
||||
-- ------------------------------------------------------------- reading state
|
||||
|
||||
-- The kernel's own view of the hinge. Present on this machine as
|
||||
-- /proc/acpi/button/lid/LID/state; the device name differs per vendor, hence
|
||||
-- the glob. Returns nil if the file is missing or unparseable.
|
||||
local function acpi_lid_closed()
|
||||
local pipe = io.popen("cat /proc/acpi/button/lid/*/state 2>/dev/null")
|
||||
if not pipe then
|
||||
return nil
|
||||
end
|
||||
|
||||
local out = pipe:read("a") or ""
|
||||
pipe:close()
|
||||
|
||||
if out:find("closed", 1, true) then
|
||||
return true
|
||||
elseif out:find("open", 1, true) then
|
||||
return false
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Whatever the last switch event said, used only when ACPI has nothing for us.
|
||||
local last_switch_closed = nil
|
||||
|
||||
local function lid_closed()
|
||||
local acpi = acpi_lid_closed()
|
||||
if acpi ~= nil then
|
||||
return acpi
|
||||
end
|
||||
return last_switch_closed == true
|
||||
end
|
||||
|
||||
-- ---------------------------------------------------------------- reconciling
|
||||
|
||||
-- nil until the first decision, so the first pass always applies.
|
||||
local panel_off = nil
|
||||
|
||||
-- `ignore` is the output being unplugged: during monitor.removed it can still
|
||||
-- be listed, and counting it would keep the panel switched off.
|
||||
local function reconcile(ignore)
|
||||
-- Nothing enumerated yet means we are still parsing the config on a cold
|
||||
-- start. Leave the defaults from lua/monitors.lua alone and wait for the
|
||||
-- start event.
|
||||
local all = hl.get_monitors()
|
||||
if #all == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
local externals = 0
|
||||
for _, mon in ipairs(monitors.externals_present()) do
|
||||
if mon.name ~= ignore then
|
||||
externals = externals + 1
|
||||
end
|
||||
end
|
||||
|
||||
local want_off = lid_closed() and externals > 0
|
||||
|
||||
if want_off == panel_off then
|
||||
return
|
||||
end
|
||||
|
||||
-- First decision of the session, and it agrees with what lua/monitors.lua
|
||||
-- already applied: nothing actually moved, so no daemon needs poking.
|
||||
local settled = panel_off == nil and not want_off
|
||||
panel_off = want_off
|
||||
|
||||
if want_off then
|
||||
monitors.disable_builtin()
|
||||
else
|
||||
monitors.enable_builtin()
|
||||
end
|
||||
monitors.apply_external()
|
||||
|
||||
-- Quickshell follows monitor hotplug by itself; only the wallpaper daemon
|
||||
-- needs a kick.
|
||||
if not settled then
|
||||
hl.exec_cmd("systemctl restart --user hyprpaper")
|
||||
end
|
||||
end
|
||||
|
||||
-- ------------------------------------------------------------------ triggers
|
||||
|
||||
hl.bind("switch:on:Lid Switch", function()
|
||||
last_switch_closed = true
|
||||
reconcile()
|
||||
end, { locked = true })
|
||||
|
||||
hl.bind("switch:off:Lid Switch", function()
|
||||
last_switch_closed = false
|
||||
reconcile()
|
||||
end, { locked = true })
|
||||
|
||||
-- Docking and undocking. Removal passes the output that is going away.
|
||||
hl.on("monitor.added", function()
|
||||
reconcile()
|
||||
end)
|
||||
|
||||
hl.on("monitor.removed", function(mon)
|
||||
reconcile(mon and mon.name)
|
||||
end)
|
||||
|
||||
-- Cold start: outputs are not up yet at this point, so this settles once they
|
||||
-- are. On `hyprctl reload` the start event does not fire again, but the
|
||||
-- monitor list is already populated, so run it inline too.
|
||||
hl.on("hyprland.start", function()
|
||||
reconcile()
|
||||
end)
|
||||
|
||||
reconcile()
|
||||
@@ -0,0 +1,102 @@
|
||||
-- Takemi — Persona 5 flavoured theme, matched to ~/.config/quickshell.
|
||||
--
|
||||
-- Everything static about how the desktop is painted. Motion lives next door
|
||||
-- in lua/animations.lua.
|
||||
|
||||
local c = require("lua/palette")
|
||||
|
||||
hl.config({
|
||||
-- https://wiki.hypr.land/Configuring/Basics/Variables/
|
||||
general = {
|
||||
gaps_in = 5,
|
||||
gaps_out = { top = 6, right = 8, bottom = 8, left = 8 },
|
||||
|
||||
border_size = 2,
|
||||
|
||||
col = {
|
||||
active_border = c.activeBorder,
|
||||
inactive_border = c.outline,
|
||||
},
|
||||
|
||||
resize_on_border = false,
|
||||
|
||||
-- Please see https://wiki.hypr.land/Configuring/Advanced-and-Cool/Tearing/
|
||||
-- before you turn this on
|
||||
allow_tearing = false,
|
||||
|
||||
layout = "dwindle",
|
||||
},
|
||||
|
||||
decoration = {
|
||||
-- Persona 5 has no rounded corners. Neither do we.
|
||||
rounding = 0,
|
||||
|
||||
-- Fully opaque, both states. Flat ink on flat ground.
|
||||
active_opacity = 1.0,
|
||||
inactive_opacity = 1.0,
|
||||
|
||||
shadow = {
|
||||
enabled = true,
|
||||
range = 18,
|
||||
render_power = 3,
|
||||
offset = { 0, 4 },
|
||||
color = "rgba(000000ee)",
|
||||
color_inactive = "rgba(00000088)",
|
||||
},
|
||||
|
||||
-- Off. Blur is the signature of the glass-and-frost look, which is the
|
||||
-- opposite of what this theme is doing — every surface here is opaque,
|
||||
-- flat and hard-edged. With nothing translucent left to blur it also
|
||||
-- costs three render passes for no visible result.
|
||||
blur = {
|
||||
enabled = false,
|
||||
},
|
||||
},
|
||||
|
||||
misc = {
|
||||
force_default_wallpaper = 0,
|
||||
disable_hyprland_logo = true,
|
||||
-- 0 = off, 1 = always, 2 = fullscreen only (G7 is a 240Hz VRR panel)
|
||||
vrr = 0,
|
||||
font_family = "FiraCode Nerd Font",
|
||||
background_color = c.base,
|
||||
focus_on_activate = true,
|
||||
},
|
||||
|
||||
group = {
|
||||
col = {
|
||||
border_active = c.activeBorder,
|
||||
border_inactive = c.outline,
|
||||
},
|
||||
|
||||
groupbar = {
|
||||
font_family = "JetBrainsMono Nerd Font",
|
||||
font_size = 11,
|
||||
|
||||
height = 24,
|
||||
gradients = false,
|
||||
|
||||
-- --- Active tab ---
|
||||
col = {
|
||||
active = c.accent,
|
||||
inactive = c.surface,
|
||||
},
|
||||
text_color = c.ink,
|
||||
|
||||
-- --- Inactive tab ---
|
||||
text_color_inactive = c.muted,
|
||||
|
||||
indicator_height = 3,
|
||||
},
|
||||
},
|
||||
|
||||
-- https://wiki.hypr.land/Configuring/Layouts/Dwindle-Layout/
|
||||
dwindle = {
|
||||
preserve_split = true,
|
||||
},
|
||||
|
||||
-- https://wiki.hypr.land/Configuring/Layouts/Master-Layout/
|
||||
master = {
|
||||
new_status = "master",
|
||||
},
|
||||
})
|
||||
@@ -0,0 +1,62 @@
|
||||
-- https://wiki.hypr.land/Configuring/Basics/Monitors/
|
||||
--
|
||||
-- Declares every display once and exports the table, so lua/lid.lua can turn
|
||||
-- the laptop panel on and off without duplicating any of these numbers.
|
||||
--
|
||||
-- Load-time behaviour is deliberately dumb: the built-in panel is always
|
||||
-- enabled here. Deciding to switch it off needs to know whether anything else
|
||||
-- is actually plugged in, and during a cold start the outputs are not
|
||||
-- enumerated yet — so that decision lives in lua/lid.lua, which re-runs it on
|
||||
-- every lid and hotplug event. Worst case the panel flickers on for a moment
|
||||
-- while docked; the alternative failure is a black screen.
|
||||
|
||||
local M = {}
|
||||
|
||||
M.laptop = "eDP-1"
|
||||
|
||||
M.external = {
|
||||
-- samsung home monitor. Other modes it has run at, if you ever need them:
|
||||
-- "2560x1440@144", "1920x1080@144", "1280x720@240"
|
||||
{ output = "desc:Samsung Electric Company LC27G7xT H4ZRA00734", mode = "2560x1440@240", position = "-2560x0", scale = 1 },
|
||||
}
|
||||
|
||||
-- `disabled = false` is load-bearing, not decoration. hl.monitor() merges into
|
||||
-- whatever rule the output already has, so a spec that simply omits the flag
|
||||
-- leaves an earlier `disabled = true` in place: the panel stays dark and the
|
||||
-- mode/position are applied to a monitor nobody can see. Opening the lid while
|
||||
-- docked hit exactly that.
|
||||
M.builtin = { output = M.laptop, mode = "1920x1080@60", position = "0x0", scale = 1, disabled = false }
|
||||
|
||||
-- Anything not declared above falls back to Hyprland's auto placement, so a
|
||||
-- borrowed projector or a monitor at the office still lights up.
|
||||
|
||||
function M.apply_external()
|
||||
for _, mon in ipairs(M.external) do
|
||||
hl.monitor(mon)
|
||||
end
|
||||
end
|
||||
|
||||
function M.enable_builtin()
|
||||
hl.monitor(M.builtin)
|
||||
end
|
||||
|
||||
function M.disable_builtin()
|
||||
hl.monitor({ output = M.laptop, disabled = true })
|
||||
end
|
||||
|
||||
-- Every connected output except the laptop panel. Empty during early startup,
|
||||
-- which callers have to treat as "do not know yet", never as "nothing here".
|
||||
function M.externals_present()
|
||||
local found = {}
|
||||
for _, mon in ipairs(hl.get_monitors()) do
|
||||
if mon.name ~= M.laptop then
|
||||
table.insert(found, mon)
|
||||
end
|
||||
end
|
||||
return found
|
||||
end
|
||||
|
||||
M.enable_builtin()
|
||||
M.apply_external()
|
||||
|
||||
return M
|
||||
@@ -0,0 +1,51 @@
|
||||
-- Takemi palette — kept in step with ~/.config/quickshell/config/Theme.qml.
|
||||
--
|
||||
-- Crimson, black, white. Nothing else carries hue.
|
||||
--
|
||||
-- Returned as a table, so every module that paints something does
|
||||
-- local c = require("lua/palette")
|
||||
-- and there is exactly one place the colours are written.
|
||||
|
||||
local c = {}
|
||||
|
||||
-- ----------------------------------------------------------------- THE KNOB
|
||||
-- The one colour in this setup. Change this line and the window borders,
|
||||
-- group indicators and focus states all recolour with it.
|
||||
--
|
||||
-- Keep it in step with `readonly property color accent` in
|
||||
-- ~/.config/quickshell/config/Theme.qml, which is what colours the shell.
|
||||
-- Those are the only two places the colour is written.
|
||||
c.accent = "rgb(ff2d40)"
|
||||
|
||||
c.accentDim = "rgb(8f1826)"
|
||||
c.accentSoft = "rgb(ff6b78)"
|
||||
|
||||
-- ------------------------------------------------------------------ neutrals
|
||||
c.ink = "rgb(000000)"
|
||||
|
||||
c.base = "rgb(0a0a0c)"
|
||||
c.mantle = "rgb(0d0d10)"
|
||||
c.surface = "rgb(141418)"
|
||||
c.surfaceAlt = "rgb(1c1c22)"
|
||||
c.overlay = "rgb(26262e)"
|
||||
c.outline = "rgb(3a3a44)"
|
||||
|
||||
c.text = "rgb(ffffff)"
|
||||
c.subtext = "rgb(c8c8ce)"
|
||||
c.muted = "rgb(6b6b70)"
|
||||
|
||||
-- Retired hues, kept as aliases so existing references resolve. The shell has
|
||||
-- no teal any more — the wallpaper is the colour in the composition.
|
||||
c.primary = c.text
|
||||
c.primaryDim = "rgb(9a9aa2)"
|
||||
c.glow = c.accent
|
||||
c.blue = c.primaryDim
|
||||
c.deep = c.surfaceAlt
|
||||
c.warn = c.accentSoft
|
||||
c.ok = c.text
|
||||
|
||||
-- Crimson into its own shadow, on the diagonal. The accent is the only hue
|
||||
-- here — a gradient into a second colour is what put blue in the border.
|
||||
c.activeBorder = { colors = { c.accent, c.accentDim }, angle = 135 }
|
||||
|
||||
return c
|
||||
@@ -0,0 +1,13 @@
|
||||
-- https://wiki.hypr.land/Configuring/Basics/Window-Rules/#layer-rules
|
||||
--
|
||||
-- Quickshell surfaces (bar, popouts, OSD) and the fuzzel launcher. Note
|
||||
-- decoration.blur is off in lua/look.lua, so these only take effect if blur is
|
||||
-- switched back on.
|
||||
|
||||
for _, namespace in ipairs({ "bottom", "top", "launcher" }) do
|
||||
hl.layer_rule({
|
||||
match = { namespace = namespace },
|
||||
blur = true,
|
||||
ignore_alpha = 0.5,
|
||||
})
|
||||
end
|
||||
@@ -0,0 +1,74 @@
|
||||
-- https://wiki.hypr.land/Configuring/Basics/Window-Rules/
|
||||
--
|
||||
-- Rules are evaluated top to bottom and the last match wins, so order matters.
|
||||
-- Named rules are all evaluated before anonymous ones.
|
||||
|
||||
-- ==========================================
|
||||
-- MATCHERS
|
||||
-- ==========================================
|
||||
-- Dialogs and utility apps that should float in the center
|
||||
local DIALOG_TITLES = "^(Open Form|Open File|Select a File|Choose a file|Open Workspace|Choose Directory.*|Save As.*|Save File.*|branchdialog|pinentry-gtk-2|Confirm to replace files|File Operation Progress|Open Files.*|Anmelden.*|File Upload.*|TRuDI-Export laden)$"
|
||||
local DIALOG_CLASSES = "^(pavucontrol|blueman-manager|nm-connection-editor|org.pulseaudio.pavucontrol|io.narl.proton-drive-linux-prompt)$"
|
||||
|
||||
local STEAM = "^(steam)$"
|
||||
local GAMESCOPE = "^(gamescope)$"
|
||||
|
||||
-- ==========================================
|
||||
-- GENERAL & FIXES
|
||||
-- ==========================================
|
||||
-- Ignore maximize requests from apps. You'll probably like this.
|
||||
-- hl.window_rule({ match = { class = ".*" }, suppress_event = "maximize" })
|
||||
|
||||
-- Fix some dragging issues with XWayland
|
||||
-- hl.window_rule({
|
||||
-- match = { class = "^$", title = "^$", xwayland = true, float = true, fullscreen = false, pin = false },
|
||||
-- no_focus = true,
|
||||
-- })
|
||||
hl.window_rule({ match = { class = "^$", title = "^$" }, no_blur = true })
|
||||
|
||||
-- ==========================================
|
||||
-- FLOATING & CENTERED DIALOGS
|
||||
-- ==========================================
|
||||
-- Float, size, center, no blur — one rule per matcher instead of four.
|
||||
for _, match in ipairs({ { title = DIALOG_TITLES }, { class = DIALOG_CLASSES } }) do
|
||||
hl.window_rule({
|
||||
match = match,
|
||||
float = true,
|
||||
size = { 800, 600 },
|
||||
center = true,
|
||||
no_blur = true,
|
||||
})
|
||||
end
|
||||
|
||||
-- ==========================================
|
||||
-- WORKSPACE ASSIGNMENTS
|
||||
-- ==========================================
|
||||
-- hl.window_rule({ match = { class = "^(firefox)$" }, workspace = "1" })
|
||||
-- hl.window_rule({ match = { class = "^(kitty)$" }, workspace = "2" })
|
||||
-- hl.window_rule({ match = { class = "^(Code)$" }, workspace = "3" })
|
||||
hl.window_rule({ match = { class = GAMESCOPE }, workspace = "1" })
|
||||
|
||||
-- Special workspaces
|
||||
hl.window_rule({ match = { class = "^(Spotify|spotify)$" }, workspace = "special:virtual" })
|
||||
hl.window_rule({ match = { class = "^(discord|vesktop)$" }, workspace = "special:discord" })
|
||||
|
||||
-- ==========================================
|
||||
-- STEAM & GAMING
|
||||
-- ==========================================
|
||||
-- hl.window_rule({ match = { class = STEAM, title = "^(Steam)$" }, workspace = "3 silent" })
|
||||
|
||||
-- Fixed sizes for specific Steam windows
|
||||
hl.window_rule({ match = { class = STEAM, title = "^(Friends List)$" }, size = { 400, 800 } })
|
||||
hl.window_rule({ match = { class = STEAM, title = "^(Steam Settings)$" }, size = { 1000, 800 } })
|
||||
hl.window_rule({ match = { class = STEAM, title = "^(Add Non-Steam Game)$" }, size = { 1000, 800 } })
|
||||
|
||||
-- Float and disable blur for Steam windows that aren't the main window
|
||||
hl.window_rule({
|
||||
match = { class = STEAM, title = "negative:^(Steam)$" },
|
||||
float = true,
|
||||
no_blur = true,
|
||||
-- center = true,
|
||||
})
|
||||
|
||||
-- Allow tearing for games started with Gamescope
|
||||
hl.window_rule({ match = { class = GAMESCOPE }, immediate = true })
|
||||
@@ -1,21 +0,0 @@
|
||||
|
||||
# Autostart necessary processes (like notifications daemons, status bars, etc.)
|
||||
# Or execute your favorite apps at launch like this:
|
||||
|
||||
# Takemi shell — bar, popouts, notifications, OSD, power menu and lock screen.
|
||||
# Config lives in ~/.config/quickshell. It owns org.freedesktop.Notifications,
|
||||
# so dunst must stay masked (systemctl --user mask dunst.service).
|
||||
exec-once = uwsm app -- qs
|
||||
|
||||
# exec-once = uwsm app -- waybar
|
||||
# exec-once = uwsm app -- hyprpanel
|
||||
# exec-once = uwsm app -- nextcloud --background
|
||||
exec-once = uwsm app -- nm-applet --indicator
|
||||
# exec-once = uwsm app -- rclone mount google_drive: ~/gdrive
|
||||
# exec-once = uwsm app -- protonvpn-app
|
||||
exec-once = uwsm app -- hyprpaper
|
||||
# exec-once = uwsm app -- /usr/bin/discord --enable-features=UseOzonePlatform --ozone-platform=wayland --start-minimized &> /dev/null
|
||||
# exec-once = sleep 5 && ~/.config/hypr/scripts/replay-ctrl.sh start
|
||||
# exec-once = uwsm app -- /usr/lib/xdg-desktop-portal-hyprland
|
||||
exec-once = wl-paste --type text --watch cliphist store # Stores only text data
|
||||
exec-once = wl-paste --type image --watch cliphist store # Stores only image data
|
||||
@@ -1,18 +0,0 @@
|
||||
|
||||
# See https://wiki.hyprland.org/Configuring/Environment-variables/
|
||||
|
||||
# env = INTEL_DEBUG,noccs
|
||||
# env = WLR_DRM_NO_ATOMIC,1
|
||||
env = HYPRCURSOR_THEME,Bibata-Modern-Classic
|
||||
env = HYPRCURSOR_SIZE,24
|
||||
env = XCURSOR_SIZE,24
|
||||
env = XCURSOR_THEME,Bibata-Modern-Classic
|
||||
env = XDG_CURRENT_DESKTOP,Hyprland
|
||||
# env = debug:full_cm_proto,true
|
||||
env = QT_QPA_PLATFORMTHEME,qt6ct
|
||||
env = LIBVA_DRIVER_NAME,radeonsi
|
||||
env = VDPAU_DRIVER,radeonsi
|
||||
env = AMD_VULKAN_ICD,RADV
|
||||
env = MOZ_ENABLE_WAYLAND,1
|
||||
env = ELECTRON_OZONE_PLATFORM_HINT,wayland
|
||||
env = EDITOR,nvim
|
||||
@@ -1,32 +0,0 @@
|
||||
|
||||
# https://wiki.hyprland.org/Configuring/Variables/#input
|
||||
input {
|
||||
# index 0 = dvorak-intl (default), index 1 = us-intl
|
||||
# switch with $mainMod ALT, SPACE (see keybinds.conf)
|
||||
kb_layout = us,us
|
||||
kb_variant = dvorak-intl,intl
|
||||
kb_model =
|
||||
kb_rules =
|
||||
kb_options = caps:backspace
|
||||
|
||||
follow_mouse = 0
|
||||
|
||||
accel_profile = flat
|
||||
sensitivity = 0 # -1.0 - 1.0, 0 means no modification.
|
||||
|
||||
touchpad {
|
||||
natural_scroll = false
|
||||
}
|
||||
}
|
||||
|
||||
# Layouts are inherited from the global input block so that layout
|
||||
# switching applies to these too. Only bind resolution differs here.
|
||||
device {
|
||||
name = at-translated-set-2-keyboard
|
||||
resolve_binds_by_sym = 1
|
||||
}
|
||||
|
||||
device {
|
||||
name = topre-corporation-hhkb-professional
|
||||
resolve_binds_by_sym = 1
|
||||
}
|
||||
@@ -1,103 +0,0 @@
|
||||
|
||||
$mainMod = SUPER # Sets "Windows" key as main modifier
|
||||
|
||||
bindl=,switch:on:Lid Switch,exec,~/.config/hypr/scripts/lid_handler.sh close
|
||||
bindl=,switch:off:Lid Switch,exec,~/.config/hypr/scripts/lid_handler.sh open
|
||||
|
||||
bindr = ALT, m, exec, cliphist list | fuzzel --dmenu | cliphist decode | wl-copy
|
||||
bind = , PRINT, exec, grim -g "$(slurp)" - | wl-copy
|
||||
bind = SHIFT, PRINT, exec, grim -g "$(slurp)" ~/Pictures/Screenshots/$(date +'%Y-%m-%d_%H-%M-%S').png
|
||||
bind = CTRL, PRINT, exec, ~/.config/hypr/scripts/screenshot_window.sh copy
|
||||
bind = CTRL SHIFT, PRINT, exec, ~/.config/hypr/scripts/screenshot_window.sh save
|
||||
bindr = ALT SHIFT, z, exec, ~/.config/hypr/scripts/replay-ctrl.sh save
|
||||
bindr = ALT, z, exec, ~/.config/hypr/scripts/replay-ctrl.sh toggle
|
||||
bindr = ALT SHIFT, c, exec, ~/.config/hypr/scripts/droidcam-ctrl.sh toggle
|
||||
|
||||
# general binds
|
||||
bind = $mainMod, M, exec, pdfs-prompt
|
||||
bind = $mainMod, B, exec, fluxo bt menu
|
||||
bind = $mainMod, RETURN, exec, $terminal
|
||||
bind = $mainMod SHIFT, Q, killactive,
|
||||
bind = $mainMod CTRL, L, exec, qs ipc call shell lock
|
||||
bind = $mainMod, E, exec, $fileManager
|
||||
bind = $mainMod, V, togglefloating,
|
||||
bind = $mainMod, F, fullscreen,
|
||||
bind = $mainMod, SPACE, exec, $menu
|
||||
bind = $mainMod, P, exec, qs ipc call shell power
|
||||
|
||||
# Takemi shell
|
||||
bind = $mainMod SHIFT, N, exec, qs ipc call shell toggleDnd
|
||||
bind = $mainMod CTRL SHIFT, N, exec, qs ipc call shell clearNotifications
|
||||
bind = $mainMod SHIFT, R, exec, qs ipc call shell reloadConfig
|
||||
# cycle keyboard layout (dvorak-intl <-> us-intl)
|
||||
bind = $mainMod ALT, SPACE, exec, hyprctl switchxkblayout all next
|
||||
# bind = $mainMod, t, togglesplit, # dwindle
|
||||
bind = $mainMod, n, togglegroup
|
||||
|
||||
# Move focus with mainMod + arrow keys
|
||||
bind = $mainMod, h, movefocus, l
|
||||
bind = $mainMod, l, movefocus, r
|
||||
bind = $mainMod, k, movefocus, u
|
||||
bind = $mainMod, j, movefocus, d
|
||||
|
||||
bind = $mainMod SHIFT, H, movewindoworgroup, l
|
||||
bind = $mainMod SHIFT, L, movewindoworgroup, r
|
||||
bind = $mainMod SHIFT, K, movewindoworgroup, u
|
||||
bind = $mainMod SHIFT, J, movewindoworgroup, d
|
||||
|
||||
# Switch workspaces with mainMod + [0-9]
|
||||
bind = $mainMod, 1, workspace, 1
|
||||
bind = $mainMod, 2, workspace, 2
|
||||
bind = $mainMod, 3, workspace, 3
|
||||
bind = $mainMod, 4, workspace, 4
|
||||
bind = $mainMod, 5, workspace, 5
|
||||
bind = $mainMod, 6, workspace, 6
|
||||
bind = $mainMod, 7, workspace, 7
|
||||
bind = $mainMod, 8, workspace, 8
|
||||
bind = $mainMod, 9, workspace, 9
|
||||
bind = $mainMod, 0, workspace, 10
|
||||
|
||||
# Move active window to a workspace with mainMod + SHIFT + [0-9]
|
||||
bind = $mainMod SHIFT, 1, movetoworkspace, 1
|
||||
bind = $mainMod SHIFT, 2, movetoworkspace, 2
|
||||
bind = $mainMod SHIFT, 3, movetoworkspace, 3
|
||||
bind = $mainMod SHIFT, 4, movetoworkspace, 4
|
||||
bind = $mainMod SHIFT, 5, movetoworkspace, 5
|
||||
bind = $mainMod SHIFT, 6, movetoworkspace, 6
|
||||
bind = $mainMod SHIFT, 7, movetoworkspace, 7
|
||||
bind = $mainMod SHIFT, 8, movetoworkspace, 8
|
||||
bind = $mainMod SHIFT, 9, movetoworkspace, 9
|
||||
bind = $mainMod SHIFT, 0, movetoworkspace, 10
|
||||
|
||||
# groups
|
||||
# bind = ALT, Tab, changegroupactive, prev
|
||||
bind = ALT, Tab, changegroupactive, next
|
||||
|
||||
|
||||
# Example special workspace (scratchpad)
|
||||
bind = $mainMod, S, togglespecialworkspace, virtual
|
||||
bind = $mainMod SHIFT, S, movetoworkspace, special:virtual
|
||||
bind = $mainMod, D, togglespecialworkspace, discord
|
||||
bind = $mainMod SHIFT, D, movetoworkspace, special:discord
|
||||
|
||||
# Scroll through existing workspaces with mainMod + scroll
|
||||
bind = $mainMod, mouse_down, workspace, e+1
|
||||
bind = $mainMod, mouse_up, workspace, e-1
|
||||
|
||||
# Move/resize windows with mainMod + LMB/RMB and dragging
|
||||
bindm = $mainMod, mouse:272, movewindow
|
||||
bindm = $mainMod, mouse:273, resizewindow
|
||||
|
||||
# Laptop multimedia keys for volume and LCD brightness
|
||||
bindel = ,XF86AudioRaiseVolume, exec, fluxo vol up 5
|
||||
bindel = ,XF86AudioLowerVolume, exec, fluxo vol down 5
|
||||
bindel = ,XF86AudioMute, exec, fluxo vol mute
|
||||
bindel = ,XF86AudioMicMute, exec, fluxo mic mute
|
||||
bindel = ,XF86MonBrightnessUp, exec, brightnessctl s +10%
|
||||
bindel = ,XF86MonBrightnessDown, exec, brightnessctl s 10%-
|
||||
|
||||
# Requires playerctl
|
||||
bindl = , XF86AudioNext, exec, playerctl next
|
||||
bindl = , XF86AudioPause, exec, playerctl play-pause
|
||||
bindl = , XF86AudioPlay, exec, playerctl play-pause
|
||||
bindl = , XF86AudioPrev, exec, playerctl previous
|
||||
@@ -1,13 +0,0 @@
|
||||
|
||||
# laptop screen
|
||||
monitor = eDP-1, 1920x1080@60, 0x0, 1
|
||||
# samsung home monitor
|
||||
# monitor = desc:Samsung Electric Company LC27G7xT H4ZRA00734, 1280x720@240, 0x0, 1
|
||||
monitor = desc:Samsung Electric Company LC27G7xT H4ZRA00734, 2560x1440@240, -2560x0, 1
|
||||
# monitor = desc:Samsung Electric Company LC27G7xT H4ZRA00734, 2560x1440@144, 0x0, 1
|
||||
# monitor = desc:Samsung Electric Company LC27G7xT H4ZRA00734, 1920x1080@144, 0x0, 1
|
||||
# monitor = desc:Samsung Electric Company LC27G7xT H4ZRA00734, 2560x1440@60, 0x0, 1
|
||||
|
||||
|
||||
# lid_state fallback
|
||||
source = ~/.config/hypr/lid_state.conf
|
||||
@@ -1,7 +0,0 @@
|
||||
|
||||
# See https://wiki.hyprland.org/Configuring/Keywords/
|
||||
|
||||
# Set programs that you use
|
||||
$terminal = alacritty
|
||||
$fileManager = nautilus
|
||||
$menu = fuzzel
|
||||
@@ -1,25 +0,0 @@
|
||||
# Takemi palette — kept in step with ~/.config/quickshell/config/Theme.qml.
|
||||
# Derived from ~/.wallpapers/takemi_2.jpg: cold teal over near-black, with
|
||||
# Persona 5 crimson as the accent.
|
||||
|
||||
$base = rgb(04070a)
|
||||
$mantle = rgb(080e14)
|
||||
$surface = rgb(0d1922)
|
||||
$surfaceAlt = rgb(14262f)
|
||||
$overlay = rgb(1d3a47)
|
||||
$outline = rgb(2b5567)
|
||||
|
||||
$text = rgb(e2f4f8)
|
||||
$subtext = rgb(93b8c4)
|
||||
$muted = rgb(587c8a)
|
||||
|
||||
$primary = rgb(34d3e6)
|
||||
$primaryDim = rgb(17879b)
|
||||
$glow = rgb(8ef2ff)
|
||||
$blue = rgb(3b8fd6)
|
||||
$deep = rgb(0d4b5e)
|
||||
|
||||
$accent = rgb(ff2d40)
|
||||
$accentDim = rgb(a8121f)
|
||||
$warn = rgb(ffb03a)
|
||||
$ok = rgb(35e08f)
|
||||
@@ -1,140 +0,0 @@
|
||||
# Takemi — Persona 5 flavoured theme, matched to ~/.config/quickshell.
|
||||
source = ~/.config/hypr/modules/takemi.conf
|
||||
|
||||
# Refer to https://wiki.hyprland.org/Configuring/Variables/
|
||||
|
||||
# https://wiki.hyprland.org/Configuring/Variables/#general
|
||||
general {
|
||||
gaps_in = 5
|
||||
gaps_out = 6, 8, 8, 8
|
||||
|
||||
border_size = 2
|
||||
|
||||
# Teal into crimson, on the diagonal — the shell's two voices.
|
||||
col.active_border = $primary $accent 135deg
|
||||
col.inactive_border = $outline
|
||||
|
||||
resize_on_border = false
|
||||
|
||||
# Please see https://wiki.hyprland.org/Configuring/Tearing/ before you turn this on
|
||||
allow_tearing = false
|
||||
|
||||
layout = dwindle
|
||||
}
|
||||
|
||||
# https://wiki.hyprland.org/Configuring/Variables/#decoration
|
||||
decoration {
|
||||
# Persona 5 has no rounded corners. Neither do we.
|
||||
rounding = 0
|
||||
|
||||
active_opacity = 1.0
|
||||
inactive_opacity = 0.96
|
||||
|
||||
shadow {
|
||||
enabled = true
|
||||
range = 18
|
||||
render_power = 3
|
||||
offset = 0 4
|
||||
color = rgba(04070aee)
|
||||
color_inactive = rgba(04070a88)
|
||||
}
|
||||
|
||||
# https://wiki.hyprland.org/Configuring/Variables/#blur
|
||||
blur {
|
||||
enabled = true
|
||||
size = 6
|
||||
passes = 3
|
||||
new_optimizations = true
|
||||
ignore_opacity = true
|
||||
xray = false
|
||||
noise = 0.02
|
||||
contrast = 1.1
|
||||
brightness = 0.85
|
||||
vibrancy = 0.25
|
||||
vibrancy_darkness = 0.3
|
||||
|
||||
# The bar and its popouts do their own thing.
|
||||
popups = true
|
||||
popups_ignorealpha = 0.4
|
||||
}
|
||||
}
|
||||
|
||||
# https://wiki.hyprland.org/Configuring/Animations/
|
||||
# Snappy with a little overshoot — nothing here should feel soft.
|
||||
animations {
|
||||
enabled = yes, please :)
|
||||
|
||||
bezier = snap, 0.16, 1.00, 0.30, 1.00
|
||||
bezier = overshoot, 0.34, 1.56, 0.64, 1.00
|
||||
bezier = hard, 0.55, 0.00, 0.90, 0.35
|
||||
bezier = linear, 0, 0, 1, 1
|
||||
|
||||
animation = global, 1, 4, snap
|
||||
animation = border, 1, 6, snap
|
||||
animation = borderangle, 1, 60, linear, loop
|
||||
|
||||
animation = windows, 1, 4, overshoot
|
||||
animation = windowsIn, 1, 4.2, overshoot, popin 88%
|
||||
animation = windowsOut, 1, 2.4, hard, popin 90%
|
||||
animation = windowsMove, 1, 3.6, snap
|
||||
|
||||
animation = fade, 1, 3, snap
|
||||
animation = fadeIn, 1, 2.4, snap
|
||||
animation = fadeOut, 1, 1.8, hard
|
||||
animation = fadeSwitch, 1, 2, snap
|
||||
animation = fadeShadow, 1, 3, snap
|
||||
animation = fadeDim, 1, 2.4, snap
|
||||
|
||||
animation = layers, 1, 3, overshoot
|
||||
animation = layersIn, 1, 3.4, overshoot, slide
|
||||
animation = layersOut, 1, 2, hard, slide
|
||||
|
||||
animation = workspaces, 1, 3.4, overshoot, slidevert
|
||||
animation = workspacesIn, 1, 3.4, overshoot, slidevert
|
||||
animation = workspacesOut, 1, 2.6, hard, slidevert
|
||||
|
||||
animation = specialWorkspace, 1, 3.6, overshoot, slidevert
|
||||
}
|
||||
|
||||
# See https://wiki.hyprland.org/Configuring/Master-Layout/ for more
|
||||
master {
|
||||
new_status = master
|
||||
}
|
||||
|
||||
dwindle {
|
||||
preserve_split = true
|
||||
}
|
||||
|
||||
# https://wiki.hyprland.org/Configuring/Variables/#misc
|
||||
misc {
|
||||
force_default_wallpaper = 0
|
||||
disable_hyprland_logo = true
|
||||
# 0 = off, 1 = always, 2 = fullscreen only (G7 is a 240Hz VRR panel)
|
||||
vrr = 2
|
||||
font_family = FiraCode Nerd Font
|
||||
background_color = $base
|
||||
focus_on_activate = true
|
||||
}
|
||||
|
||||
group {
|
||||
col.border_active = $primary $accent 135deg
|
||||
col.border_inactive = $outline
|
||||
|
||||
groupbar {
|
||||
font_family = JetBrainsMono Nerd Font
|
||||
font_size = 11
|
||||
|
||||
height = 24
|
||||
gradients = false
|
||||
|
||||
# --- Active Tab ---
|
||||
col.active = $primary
|
||||
text_color = $base
|
||||
|
||||
# --- Inactive Tab ---
|
||||
col.inactive = $surface
|
||||
text_color_inactive = $muted
|
||||
|
||||
indicator_height = 3
|
||||
}
|
||||
}
|
||||
@@ -1,89 +0,0 @@
|
||||
# See https://wiki.hyprland.org/Configuring/Window-Rules/ for more
|
||||
# See https://wiki.hyprland.org/Configuring/Workspace-Rules/ for workspace rules
|
||||
|
||||
# ==========================================
|
||||
# VARIABLES
|
||||
# ==========================================
|
||||
# Dialogs and utility apps that should float in the center
|
||||
$dialog_titles = ^(Open Form|Open File|Select a File|Choose a file|Open Workspace|Choose Directory.*|Save As.*|Save File.*|branchdialog|pinentry-gtk-2|Confirm to replace files|File Operation Progress|Open Files.*|Anmelden.*|File Upload.*|TRuDI-Export laden)$
|
||||
$dialog_classes = ^(pavucontrol|blueman-manager|nm-connection-editor|org.pulseaudio.pavucontrol|io.narl.proton-drive-linux-prompt)$
|
||||
|
||||
# App classes
|
||||
$steam = ^(steam)$
|
||||
$gamescope = ^(gamescope)$
|
||||
|
||||
|
||||
# ==========================================
|
||||
# GENERAL & FIXES
|
||||
# ==========================================
|
||||
# Ignore maximize requests from apps. You'll probably like this.
|
||||
# windowrule = suppress_event maximize, match:class .*
|
||||
|
||||
# Fix some dragging issues with XWayland
|
||||
# windowrule = no_focus 1, match:class ^$, match:title ^$, match:xwayland 1, match:floating 1, match:fullscreen 0, match:pinned 0
|
||||
windowrule = no_blur 1, match:class ^$, match:title ^$
|
||||
|
||||
|
||||
# ==========================================
|
||||
# FLOATING & CENTERED DIALOGS
|
||||
# ==========================================
|
||||
# Make them float
|
||||
windowrule = float 1, match:title $dialog_titles
|
||||
windowrule = float 1, match:class $dialog_classes
|
||||
|
||||
# Set to 800x600
|
||||
windowrule = size 800 600, match:title $dialog_titles
|
||||
windowrule = size 800 600, match:class $dialog_classes
|
||||
|
||||
# Center them on the screen
|
||||
windowrule = center 1, match:title $dialog_titles
|
||||
windowrule = center 1, match:class $dialog_classes
|
||||
|
||||
# Disable blur
|
||||
windowrule = no_blur 1, match:title $dialog_titles
|
||||
windowrule = no_blur 1, match:class $dialog_classes
|
||||
|
||||
|
||||
# ==========================================
|
||||
# WORKSPACE ASSIGNMENTS
|
||||
# ==========================================
|
||||
# Normal Workspaces
|
||||
# windowrule = workspace 1, match:class ^(firefox)$
|
||||
# windowrule = workspace 2, match:class ^(kitty)$
|
||||
# windowrule = workspace 3, match:class ^(Code)$
|
||||
windowrule = workspace 1, match:class $gamescope
|
||||
|
||||
# Special Workspaces
|
||||
windowrule = workspace special:virtual, match:class ^(Spotify|spotify)$
|
||||
windowrule = workspace special:discord, match:class ^(discord|vesktop)$
|
||||
|
||||
|
||||
# ==========================================
|
||||
# APP-SPECIFIC RULES: STEAM & GAMING
|
||||
# ==========================================
|
||||
# windowrule = workspace 3 silent, match:class $steam, match:title ^(Steam)$
|
||||
|
||||
# Fixed sizes for specific Steam windows
|
||||
windowrule = size 400 800, match:title ^(Friends List)$, match:class $steam
|
||||
windowrule = size 1000 800, match:title ^(Steam Settings)$, match:class $steam
|
||||
windowrule = size 1000 800, match:title ^(Add Non-Steam Game)$, match:class $steam
|
||||
|
||||
# Float and disable blur for Steam windows that aren't the main window
|
||||
windowrule = float 1, match:class $steam, match:title negative:^(Steam)$
|
||||
windowrule = no_blur 1, match:class $steam, match:title negative:^(Steam)$
|
||||
# windowrule = center 1, match:class $steam, match:title negative:^(Steam)$
|
||||
|
||||
# Allow tearing for games started with Gamescope
|
||||
windowrule = immediate 1, match:class $gamescope
|
||||
|
||||
|
||||
# Layer rules
|
||||
|
||||
# waybar blur
|
||||
layerrule = blur on, match:namespace bottom
|
||||
layerrule = blur on, match:namespace top
|
||||
layerrule = ignore_alpha 0.5, match:namespace bottom
|
||||
layerrule = ignore_alpha 0.5, match:namespace top
|
||||
# launcher blur
|
||||
layerrule = blur on, match:namespace launcher
|
||||
layerrule = ignore_alpha 0.5, match:namespace launcher
|
||||
@@ -1,54 +0,0 @@
|
||||
#!/bin/bash
|
||||
# ~/.config/hypr/scripts/lid_handler.sh
|
||||
|
||||
# The file that tells Hyprland to keep the lid off during reloads
|
||||
LID_STATE_FILE="$HOME/.config/hypr/lid_state.conf"
|
||||
|
||||
restart_ui() {
|
||||
# The Quickshell bar follows monitor hotplug on its own, so only the
|
||||
# wallpaper daemon needs a kick.
|
||||
systemctl restart --user hyprpaper
|
||||
}
|
||||
|
||||
if [[ "$1" == "close" ]]; then
|
||||
# Check if ANY external monitor is connected and active
|
||||
if hyprctl monitors all | grep -qE "Monitor (DP|HDMI|Type-C)-"; then
|
||||
|
||||
# Prevent laptop screen from turning on during manual config reloads
|
||||
echo "monitor=eDP-1, disable" > "$LID_STATE_FILE"
|
||||
|
||||
# Extract the CURRENT live settings of all external monitors using jq
|
||||
# This grabs the active resolution, refresh rate, position, and scale.
|
||||
LIVE_MONITORS=$(hyprctl -j monitors | jq -c '.[] | select(.name != "eDP-1")')
|
||||
|
||||
# 3. Disable the laptop screen
|
||||
hyprctl keyword monitor "eDP-1, disable"
|
||||
|
||||
# 4. Re-apply the live settings to external monitors so they don't reset
|
||||
echo "$LIVE_MONITORS" | while read -r mon_json; do
|
||||
NAME=$(echo "$mon_json" | jq -r '.name')
|
||||
WIDTH=$(echo "$mon_json" | jq -r '.width')
|
||||
HEIGHT=$(echo "$mon_json" | jq -r '.height')
|
||||
REFRESH=$(echo "$mon_json" | jq -r '.refreshRate')
|
||||
X=$(echo "$mon_json" | jq -r '.x')
|
||||
Y=$(echo "$mon_json" | jq -r '.y')
|
||||
SCALE=$(echo "$mon_json" | jq -r '.scale')
|
||||
|
||||
# Formats it exactly as Hyprland expects: DP-1, 1920x1080@240, 0x0, 1
|
||||
hyprctl keyword monitor "$NAME, ${WIDTH}x${HEIGHT}@${REFRESH}, ${X}x${Y}, $SCALE"
|
||||
done
|
||||
|
||||
# restart ui
|
||||
restart_ui
|
||||
fi
|
||||
|
||||
elif [[ "$1" == "open" ]]; then
|
||||
# Clear the override file so the laptop screen is allowed to turn on again
|
||||
echo "" > "$LID_STATE_FILE"
|
||||
|
||||
# Let Hyprland reload itself.
|
||||
# This automatically re-enables eDP-1 based on your hardcoded hyprland.conf!
|
||||
hyprctl reload
|
||||
|
||||
restart_ui
|
||||
fi
|
||||
+1
-1
Submodule nvim updated: 8d657d0f8d...2cbfe6946a
@@ -0,0 +1,542 @@
|
||||
# Takemi design hierarchy redesign
|
||||
|
||||
## Outcome
|
||||
|
||||
Turn the existing Persona 5 shell into a three-level visual system:
|
||||
|
||||
1. **Chrome** — quiet, glanceable, and subordinate to applications.
|
||||
2. **Transient** — expressive pop-outs with distinct compositions and obvious controls.
|
||||
3. **Cinematic** — theatrical power and lock scenes with focused hierarchy.
|
||||
|
||||
Preserve the crimson/black/white palette, services, keybinds, one-slab bar/rail,
|
||||
`P5Panel`, session-lock security, and current functional coverage. This plan changes
|
||||
visual hierarchy and interaction clarity, not the desktop stack.
|
||||
|
||||
## Phase 1 execution override — 2026-08-11
|
||||
|
||||
For the current Phase 1 implementation, the user explicitly removed reduced-motion
|
||||
work and screen-reader metadata from scope. This override supersedes Phase 1.1, the
|
||||
`Accessible.*` parts of Phase 1.4, and their related definition-of-done and
|
||||
verification requirements for this execution only.
|
||||
|
||||
- Do not create durable motion preferences or change animation policy.
|
||||
- Do not add or alter `Accessible.*` metadata or accessible action handlers.
|
||||
- Keep keyboard focus, visible focus treatment, keyboard navigation, root-disabled
|
||||
input behavior, semantic color/treatment tokens, and the surface hierarchy in
|
||||
scope.
|
||||
- Defer the remaining overridden requirements to a separately approved milestone.
|
||||
|
||||
## Implementation progress — 2026-08-11
|
||||
|
||||
- **Phase 1 foundation: complete for the approved scope.** Added explicit surface
|
||||
presets and semantic treatment tokens; made `P5Button` and `P5Slider`
|
||||
keyboard-capable with visible focus and root-gated disabled behavior. The user
|
||||
explicitly excluded durable reduced-motion work and `Accessible.*` metadata, so
|
||||
those items remain deferred rather than incomplete regressions.
|
||||
- **Phase 2 calm chrome: complete.** Bar and rail use the quiet `ChromeSurface`
|
||||
tier without permanent texture; the clock omits seconds; CPU/MEM/GPU are visibly
|
||||
labelled; MediaPill uses elided static text and a static play/pause mark; rail
|
||||
clicks consistently pin detail panels and undisclosed secondary state actions
|
||||
were removed; delayed Persona tooltips show state and scroll hints without
|
||||
taking focus or overlapping an opening detail panel.
|
||||
- **Audio vertical slice: complete.** Output percentage is dominant, output/input
|
||||
are distinct bands, application streams are subordinate, and mute plus mixer
|
||||
actions are explicit. Pinned popouts use `PopupWindow.grabFocus` as their sole
|
||||
focus/dismiss owner, remap when promoted from hover, focus the first Audio
|
||||
control, support Tab and Escape, and synchronously release coordinator ownership.
|
||||
- **Verification status.** Changed QML passes individual Qt 6 `qmllint` and the
|
||||
repository diff passes whitespace validation. Tooltip placement/suppression and
|
||||
hover open/close were exercised in a live Quickshell session and passed. Pinned
|
||||
click/remap, outside-click dismissal, Escape, and compositor-close synchronization
|
||||
remain untested and require interaction QA before the milestone is considered
|
||||
runtime-verified.
|
||||
|
||||
## Non-goals
|
||||
|
||||
- Do not replace Quickshell, Hyprland, Fluxo, PAM, or the service layer.
|
||||
- Do not add new accent hues or generic glass/blur cards.
|
||||
- Do not reproduce Persona 5 screens literally; keep this a usable desktop shell.
|
||||
- Do not build a second “control center” that duplicates every existing pop-out.
|
||||
- Do not rewrite tray-menu recursion or the popup coordinator unless verification
|
||||
exposes a concrete defect.
|
||||
|
||||
## Definition of done
|
||||
|
||||
- Permanent chrome remains readable but no longer competes with application content.
|
||||
- Each primary rail icon has one obvious click action and a concise hover label.
|
||||
- Selected, active, destructive, error, and urgent states are distinguishable by
|
||||
treatment as well as color.
|
||||
- All small text meets WCAG AA; black-on-crimson replaces white-on-crimson where needed.
|
||||
- Pinned pop-outs and modal controls are keyboard reachable and visibly focused.
|
||||
- Power actions that end the session require a deliberate confirmation step.
|
||||
- Lock has idle, editing, busy, failure, and visible success compositions.
|
||||
- Reduced motion survives process restarts and stops all nonessential loops.
|
||||
- `qmllint`, live reload, interaction checks, and 1920×1080 plus 1366×768 visual
|
||||
captures pass without new warnings.
|
||||
|
||||
---
|
||||
|
||||
## Phase 0 — API and pattern lock
|
||||
|
||||
### Allowed APIs
|
||||
|
||||
- **Quickshell 0.3.0 `PopupWindow`:** `visible`, `anchor`, `grabFocus`, `screen`.
|
||||
Configure placement through `anchor.item/window`, `edges`, `gravity`, `margins`,
|
||||
`adjustment`; call `anchor.updateAnchor()` when a visible trigger moves.
|
||||
[Official PopupWindow docs](https://quickshell.org/docs/v0.3.0/types/Quickshell/PopupWindow/)
|
||||
and [PopupAnchor docs](https://quickshell.org/docs/v0.3.0/types/Quickshell/PopupAnchor/).
|
||||
- **Popup bounds:** combine `PopupAdjustment.Flip | Slide | Resize` where content
|
||||
can genuinely resize. Use `QsWindow.mask: Region { item: ... }` for transparent
|
||||
overshoot bleed only after testing transformed entry animation.
|
||||
[PopupAdjustment](https://quickshell.org/docs/v0.3.0/types/Quickshell/PopupAdjustment/),
|
||||
[Region](https://quickshell.org/docs/v0.3.0/types/Quickshell/Region/).
|
||||
- **Pinned dismissal:** current `HyprlandFocusGrab.active/windows/onCleared` is valid
|
||||
only after a visible window exists (`components/Popout.qml:83-97`). Do not combine
|
||||
it casually with `PopupWindow.grabFocus`; choose one owner per opening mode.
|
||||
[HyprlandFocusGrab](https://quickshell.org/docs/v0.3.0/types/Quickshell.Hyprland/HyprlandFocusGrab/).
|
||||
- **Durable preferences:** `FileView` + `JsonAdapter`, using
|
||||
`Quickshell.statePath("design-preferences.json")`, `watchChanges`, `reload()`, and
|
||||
`writeAdapter()`. `PersistentProperties` survives reload only, not restart.
|
||||
[FileView](https://quickshell.org/docs/v0.3.0/types/Quickshell.Io/FileView/),
|
||||
[JsonAdapter](https://quickshell.org/docs/v0.3.0/types/Quickshell.Io/JsonAdapter/).
|
||||
- **Accessibility:** `Accessible.role/name/description/focusable/focused/pressed`,
|
||||
`Accessible.onPressAction`, `onIncreaseAction`, and `onDecreaseAction`; decorative
|
||||
duplicates use `Accessible.ignored: true`.
|
||||
[Qt Accessible](https://doc.qt.io/qt-6/qml-qtquick-accessible.html).
|
||||
- **Focus:** `FocusScope`, `focusPolicy: Qt.StrongFocus`, `activeFocusOnTab`,
|
||||
`KeyNavigation`, `Keys`, and `forceActiveFocus(Qt.PopupFocusReason)`.
|
||||
[Qt focus model](https://doc.qt.io/qt-6/qtquick-input-focus.html).
|
||||
- **Disabled controls:** disable the root `Item`; this suppresses pointer and keyboard
|
||||
input and propagates to children. Explicitly bind `HoverHandler.enabled` when a
|
||||
disabled control must not react visually.
|
||||
[Qt Item](https://doc.qt.io/qt-6/qml-qtquick-item.html).
|
||||
- **System contrast:**
|
||||
`Application.styleHints.accessibility.contrastPreference === Qt.HighContrast`.
|
||||
Qt 6.11 has no documented reduced-motion preference, so motion policy is owned by
|
||||
`Preferences`.
|
||||
- **Secure lock:** retain `WlSessionLock`/`WlSessionLockSurface` in
|
||||
`lock/Lock.qml:12-28`; `Overlay + Exclusive` is not a secure replacement.
|
||||
[WlSessionLock](https://quickshell.org/docs/v0.3.0/types/Quickshell.Wayland/WlSessionLock/).
|
||||
|
||||
### Repository patterns to copy
|
||||
|
||||
- Copy singleton structure from `config/Theme.qml:1-16` and `services/Actions.qml:1-10`.
|
||||
- Copy popup show/hide ownership from `components/Popout.qml:58-116,150-190`.
|
||||
- Copy keyboard roving selection from `overlays/PowerMenu.qml:242-261`.
|
||||
- Copy development-safe lock preview boundary from `lock/Lock.qml:7-27` and
|
||||
`lockpreview.qml`; never style by repeatedly locking the real session.
|
||||
- Copy one-slab chrome composition from `bar/Bar.qml:40-63` and `bar/Rail.qml:43-64`.
|
||||
|
||||
### Verification
|
||||
|
||||
- Record `qs --version` and Qt version in the implementation PR: expected Quickshell
|
||||
0.3.0 and Qt 6.11.1.
|
||||
- Run `qmllint` on each copied API in a minimal changed component before broad rollout.
|
||||
- Use `qs ipc show` to confirm existing IPC surface before adding typed functions.
|
||||
|
||||
### Guards
|
||||
|
||||
- No deprecated `PopupWindow.parentWindow`, `relativeX`, or `relativeY`.
|
||||
- No direct `QsWindow.width/height`; use implicit sizes.
|
||||
- No `WlrKeyboardFocus.Exclusive` as a lock substitute.
|
||||
- No stock `QsMenuAnchor` or default Qt tooltip visuals inside the custom theme.
|
||||
- No claimed system reduced-motion detection; it does not exist in the documented API.
|
||||
|
||||
---
|
||||
|
||||
## Phase 1 — Establish the semantic design foundation
|
||||
|
||||
### 1.1 Durable preferences
|
||||
|
||||
Create `quickshell/config/Preferences.qml` using the Phase 0 `FileView`/`JsonAdapter`
|
||||
pattern. Persist:
|
||||
|
||||
- `reducedMotion: false`
|
||||
- `tooltips: true`
|
||||
- `highIntensityChrome: false` only as a migration escape hatch; default remains calm
|
||||
|
||||
Expose typed setters through the existing `IpcHandler` in
|
||||
`services/Actions.qml:60-68`, such as `setReducedMotion(enabled: bool): void`. Do not
|
||||
build a settings UI in this phase.
|
||||
|
||||
### 1.2 Three explicit surface presets
|
||||
|
||||
- Add `components/ChromeSurface.qml`: a thin `P5Panel` preset with opaque flat fill,
|
||||
one keyline, no halftone, no drop, and an active slash only when requested.
|
||||
- Refine `popouts/PopoutSurface.qml:7-23` as the transient preset: halftone becomes
|
||||
opt-in by composition rather than present on every panel; retain the hard offset
|
||||
and stronger border.
|
||||
- Keep `components/P5Backdrop.qml` cinematic-only. Bar, rail, tooltips, cards, and OSD
|
||||
must not instantiate it.
|
||||
|
||||
Do not add a generic numeric “intensity” prop to `P5Panel`; explicit presets make
|
||||
the hierarchy visible in code and prevent arbitrary intermediate tiers.
|
||||
|
||||
### 1.3 Semantic treatments
|
||||
|
||||
Document and encode in `config/Theme.qml`:
|
||||
|
||||
| State | Fill | Mark | Text | Motion |
|
||||
|---|---|---|---|---|
|
||||
| Rest | surface | neutral keyline | white | none |
|
||||
| Hover | surface | short red wipe | white | one short lunge |
|
||||
| Focus/selected | white | black keyline | black | snap once |
|
||||
| Active | surface | persistent red slash | white | none |
|
||||
| Destructive/error | solid red | black keyline | black | shake only on error |
|
||||
| Urgent | surface | red pulse mark | white | bounded pulse |
|
||||
| Disabled | surface | muted outline | muted | none |
|
||||
|
||||
Replace small white-on-crimson labels with black-on-crimson; measured contrast improves
|
||||
from 3.68:1 to 5.70:1. Do not add a new status color.
|
||||
|
||||
### 1.4 Base-control contract
|
||||
|
||||
- Convert `components/P5Button.qml` to a `FocusScope` or focusable root with one
|
||||
activation path shared by `TapHandler`, Enter, Space, and
|
||||
`Accessible.onPressAction`. Add `description`, visible focus state, and a real
|
||||
disabled state.
|
||||
- Replace `P5Slider.enabledControl` with root `enabled` and update its call sites.
|
||||
Gate tap, drag, hover, accessible increase/decrease, and left/right keys through
|
||||
the same enabled root.
|
||||
- Add semantic names and roles to `RailIcon`, `StatusIcon`, notification actions,
|
||||
media transport, calendar navigation, and tray-menu rows. Mark split-text ghosts,
|
||||
masks, texture layers, and duplicate glyphs ignored.
|
||||
|
||||
### Verification
|
||||
|
||||
- Focus every base control with Tab and confirm a visible non-color-only state.
|
||||
- Trigger each through pointer, Enter/Space, and its accessible action; assert one
|
||||
signal per activation.
|
||||
- Disable each control and assert no `clicked`/`moved` signal and no hover animation.
|
||||
- Recompute all foreground/background contrast pairs; normal text must be ≥4.5:1.
|
||||
- Restart Quickshell and confirm preferences persist.
|
||||
|
||||
### Guards
|
||||
|
||||
- Do not treat `Accessible` metadata as keyboard support; implement both.
|
||||
- Do not attach semantics to every decorative child.
|
||||
- Do not use `MouseArea.enabled` as the component-wide disabled gate.
|
||||
- Do not spread raw state colors through callers; state treatment belongs in base controls.
|
||||
|
||||
---
|
||||
|
||||
## Phase 2 — Quiet and clarify permanent chrome
|
||||
|
||||
### 2.1 Bar
|
||||
|
||||
Update `bar/Bar.qml` and `bar/BarPill.qml` to use `ChromeSurface` and remove all
|
||||
always-on texture. Keep the single slab and hairline dividers.
|
||||
|
||||
- `bar/Clock.qml`: remove permanent seconds; reveal them only inside Calendar.
|
||||
- `bar/Resources.qml`: render tiny `CPU`, `MEM`, and `GPU` labels beside values so
|
||||
`2.6G` is not contextless; remove the currently dead `Metric.label` path only after
|
||||
its visible replacement exists.
|
||||
- `bar/MediaPill.qml`: keep title/artist but replace the three continuously animated
|
||||
equalizer bars with one static play-state mark in normal mode. Allow the loop only
|
||||
when high-intensity chrome is explicitly enabled and reduced motion is off.
|
||||
- Preserve active-window elision and current collision calculation in
|
||||
`bar/Bar.qml:90-96`.
|
||||
|
||||
### 2.2 Rail interaction grammar
|
||||
|
||||
Make left click mean **open/pin details** for network, Bluetooth, audio, battery,
|
||||
notifications, and power. Remove undisclosed right/middle-click state changes from
|
||||
`bar/Rail.qml:76-132,151-171`; move those actions into their corresponding pop-outs.
|
||||
|
||||
Retain scrolling only for volume, microphone, and brightness because it directly
|
||||
maps to a continuous readout. Mention that gesture in the tooltip.
|
||||
|
||||
### 2.3 Persona tooltip
|
||||
|
||||
Add `components/P5Tooltip.qml` as a small anchored `PopupWindow`, not a stock Qt
|
||||
tooltip. Copy anchor/delay/hide behavior from `components/Popout.qml`, but use:
|
||||
|
||||
- calm `ChromeSurface`
|
||||
- 350–450ms delay
|
||||
- one-line name + current state
|
||||
- optional second micro-line such as `SCROLL TO ADJUST`
|
||||
- no focus grab, no halftone, no scale loop
|
||||
- `PopupAdjustment.Flip | Slide`
|
||||
|
||||
Add `label` and `hint` to `RailIcon`; tooltips honor `Preferences.tooltips` and never
|
||||
become the only source of an accessible name.
|
||||
|
||||
### 2.4 Pinned keyboard opening
|
||||
|
||||
Add explicit `openHover()` and `openPinned()` paths to `components/Popout.qml`.
|
||||
`openPinned()` must set its focus mode before mapping; if a hover popup is already
|
||||
visible, close and remap rather than assuming a live `grabFocus` change works. Start
|
||||
with Audio as the vertical slice. Choose either `PopupWindow.grabFocus` or the current
|
||||
`HyprlandFocusGrab` for pinned dismissal after runtime comparison; never leave both
|
||||
owning the same close event.
|
||||
|
||||
### Verification
|
||||
|
||||
- Screenshot clean desktop against both a quiet and high-contrast wallpaper.
|
||||
- First-time test: identify every rail icon and predict left click from tooltip.
|
||||
- Verify no secondary pointer action remains unless it is printed in the tooltip.
|
||||
- Open Audio by hover and click: hover must remain passive; pinned mode must accept
|
||||
keyboard focus, Esc-close, and outside-click close exactly once.
|
||||
- Move/rescale the rail while a popup is open and call `anchor.updateAnchor()` from
|
||||
the actual geometry-change path if it drifts.
|
||||
|
||||
### Guards
|
||||
|
||||
- Do not reintroduce separate floating cards into bar or rail.
|
||||
- Do not increase bar/rail footprint.
|
||||
- Do not put stripes, halftone, or large display text in permanent chrome.
|
||||
- Do not make a tooltip interactive.
|
||||
|
||||
---
|
||||
|
||||
## Phase 3 — Give transient surfaces distinct macro-compositions
|
||||
|
||||
Retain shared popup lifecycle, width discipline, coordinator, header baseline, and
|
||||
body controls. Redesign one family at a time; capture and approve each family before
|
||||
moving on so a bad motif is not copied eight times.
|
||||
|
||||
### 3.1 Control pop-outs
|
||||
|
||||
- **Audio (`AudioPopout.qml`)** — make current volume the headline number; output and
|
||||
microphone form two clear bands; applications become a restrained mixer list.
|
||||
Put Mute and `Open audio mixer` inside the panel.
|
||||
- **Network (`NetPopout.qml`)** — dossier composition: current connection/IP at top,
|
||||
download/upload fully named, network list as clipped paper rows. Use action labels
|
||||
`Turn Wi-Fi on/off` and `Network settings`.
|
||||
- **Bluetooth (`BtPopout.qml`)** — share list-row mechanics with Network but not its
|
||||
exact silhouette. Use action copy `Turn on/off`, `Start/stop scanning`; pair/connect
|
||||
status must not rely on color alone.
|
||||
- **Battery (`BatteryPopout.qml`)** — oversized percentage crossing one edge, with
|
||||
`Plugged in`/`On battery`, remaining time, draw, and health ordered underneath.
|
||||
Keep Suspend as the one explicit action.
|
||||
|
||||
### 3.2 Information pop-outs
|
||||
|
||||
- **Media (`MediaPopout.qml`)** — let album art define one side of the silhouette;
|
||||
keep metadata in a solid legibility zone; label transport actions accessibly.
|
||||
- **Calendar (`CalendarPopout.qml`)** — large selected day/month as the composition,
|
||||
grid subordinate; move seconds here from the permanent bar; label previous/next.
|
||||
- **Notifications (`NotifPopout.qml`, `NotifCard.qml`)** — overlapping-paper rhythm
|
||||
only at the list level, not on every inner action. Rename `n HELD` to `n IN HISTORY`;
|
||||
make DND copy an action (`Silence notifications` / `Resume notifications`).
|
||||
- **System (`SysPopout.qml`)** — treat it as a diagnostic poster: four primary metrics
|
||||
first, hardware detail second. Expand `PROCS`, `MEM`, `VRAM`, `Root`, and label load
|
||||
averages `1 / 5 / 15 min`.
|
||||
|
||||
### 3.3 Shared transient rules
|
||||
|
||||
- `PopoutHeader` supplies alignment and focus traversal, not the full silhouette.
|
||||
- Only one dominant numeral/image/headline per panel.
|
||||
- Maximum one halftone region and one red slash per panel.
|
||||
- Lists use consistent 32–40px targets and explicit selected/focused/disabled states.
|
||||
- Empty and loading layouts preserve the panel silhouette instead of collapsing.
|
||||
- Fix muted OSD honesty: show stored percentage beside `MUTED`, or omit percentage;
|
||||
never display a fabricated 0%.
|
||||
|
||||
### Verification
|
||||
|
||||
- Capture all eight pop-outs at rest plus empty/loading/error/disabled states where applicable.
|
||||
- Test with longest realistic SSID, device, track, app, and notification strings.
|
||||
- Verify list focus order, Enter/Space activation, Esc close, and disabled-row skipping.
|
||||
- Ensure only one transient window stays open through a rapid rail sweep.
|
||||
- Test popup bounds at every screen edge and both target resolutions.
|
||||
|
||||
### Guards
|
||||
|
||||
- Do not create eight copies of the same card grid.
|
||||
- Do not vary edge angle randomly inside one surface.
|
||||
- Do not use display italic for body copy or dense device lists.
|
||||
- Do not put action wording in state form (`Wi-Fi On`) when clicking performs the inverse.
|
||||
|
||||
---
|
||||
|
||||
## Phase 4 — Focus the cinematic scenes
|
||||
|
||||
### 4.1 Power menu
|
||||
|
||||
In `overlays/PowerMenu.qml`:
|
||||
|
||||
- Keep the left headline/right action-stack asymmetry.
|
||||
- Increase backdrop opacity enough that application text no longer competes.
|
||||
- Use one stripe band or wedge, not a full-screen stripe field plus every other motif.
|
||||
- Separate Lock/Suspend/Hibernate from Log Out/Reboot/Shut Down with a labeled break
|
||||
and greater spacing.
|
||||
- Keep white fill/black text for normal selection. Use solid crimson/black text for
|
||||
destructive selection.
|
||||
- Add `pendingAction`: the first activation of Log Out/Reboot/Shut Down replaces the
|
||||
action region with `CONFIRM LOG OUT`, `CONFIRM REBOOT`, or `CONFIRM SHUT DOWN`
|
||||
plus Cancel; second activation executes.
|
||||
Escape clears confirmation first and closes the menu only when no action is pending.
|
||||
- Keep roving Up/Down/J/K navigation and update focus order for confirmation.
|
||||
|
||||
### 4.2 Lock screen
|
||||
|
||||
Refactor `lock/LockFace.qml` into explicit visual states while retaining the single
|
||||
PAM context and `WlSessionLock` shell:
|
||||
|
||||
- **Idle:** clock is dominant; status is quiet; auth field is present but subordinate.
|
||||
- **Editing:** first user edit shifts emphasis to auth and dims/moves clock/status.
|
||||
- **Busy:** `CHECKING…`, disabled input, bounded sweep.
|
||||
- **Failure:** `PASSWORD INCORRECT` or PAM message, solid error treatment, one shake.
|
||||
- **Success:** paint a short `ACCESS GRANTED` state before unlocking; skip delay under
|
||||
reduced motion.
|
||||
|
||||
Replace `WHO GOES THERE`, `WRONG`, and `PAM ERROR` with explicit copy. Resolve the
|
||||
username safely from `USER` then `LOGNAME`; if both are empty, do not call PAM with a
|
||||
literal placeholder—show `AUTHENTICATION USER UNAVAILABLE`.
|
||||
|
||||
Keep responsive scaling, per-monitor wallpaper, and `lockpreview.qml`. Ensure the
|
||||
password input exposes `Accessible.EditableText`, name `Password`, `editable: true`,
|
||||
and `passwordEdit: true`.
|
||||
|
||||
### Verification
|
||||
|
||||
- Power: pointer and keyboard through safe action, destructive confirmation, cancel,
|
||||
outside click, and repeated open/close.
|
||||
- Lock preview: capture all five states at 1920×1080 and 1366×768.
|
||||
- Real lock test only after preview and PAM-path review; test wrong password, correct
|
||||
password, empty username environment simulation, and Quickshell reload behavior.
|
||||
- Confirm `WlSessionLock.secure` path remains unchanged.
|
||||
|
||||
### Guards
|
||||
|
||||
- Never execute destructive action on the first activation.
|
||||
- Never fake authentication success in preview or bypass PAM.
|
||||
- Never replace session lock with a focus-exclusive overlay.
|
||||
- Do not let theatrical copy obscure what the user must do.
|
||||
|
||||
---
|
||||
|
||||
## Phase 5 — Motion, contrast, and runtime calm
|
||||
|
||||
### 5.1 Motion policy
|
||||
|
||||
In `Theme.qml`, derive `motionScale` from `Preferences.reducedMotion`. Apply it to:
|
||||
|
||||
- every `Behavior`
|
||||
- popup enter/exit sequences
|
||||
- media equalizer and marquee loops
|
||||
- icon pulses
|
||||
- toast countdown/entry
|
||||
- OSD, power, and lock scene transitions
|
||||
|
||||
When reduced motion is on, set final state directly or disable `Behavior`; do not merely
|
||||
shorten loops to 1ms. Essential progress indicators may remain static with clear text.
|
||||
|
||||
### 5.2 High contrast
|
||||
|
||||
Read `Application.styleHints.accessibility.contrastPreference`. In high contrast:
|
||||
|
||||
- increase keyline/border separation
|
||||
- disable low-opacity texture behind text
|
||||
- retain shape/icon differences among selection, active, danger, and urgency
|
||||
- do not change the three-color identity
|
||||
|
||||
### 5.3 Polling cleanup
|
||||
|
||||
After visual behavior is stable, move `sysReader` from the 2-second batch to the
|
||||
20-second batch in `services/Sys.qml:78-102`; uptime/load/process count do not drive
|
||||
permanent animation. Keep CPU/MEM/GPU at 2 seconds because the bar renders them.
|
||||
Measure before making further demand-driven polling changes; do not introduce a
|
||||
consumer-count abstraction without evidence that it materially reduces work.
|
||||
|
||||
### Verification
|
||||
|
||||
- Restart with reduced motion and verify zero infinite animations via source grep and
|
||||
live observation; all final states must still appear.
|
||||
- Toggle high contrast and re-run contrast checks.
|
||||
- Compare Fluxo process-launch frequency before/after for 60 seconds.
|
||||
- Confirm notification timing, popup dismissal, and lock success still complete when
|
||||
animation is disabled.
|
||||
|
||||
### Guards
|
||||
|
||||
- Do not claim to follow an OS reduced-motion setting.
|
||||
- Do not gate functional timers such as notification lifetime or polling behind motion.
|
||||
- Do not add blur, gradients, or extra texture to compensate for removed motion.
|
||||
|
||||
---
|
||||
|
||||
## Phase 6 — Integrated verification and cutover
|
||||
|
||||
### Automated checks
|
||||
|
||||
1. `qmllint -I quickshell` on every changed QML file individually; the current tool can
|
||||
exit 255 without diagnostics on some recursive/singleton batches, so record files
|
||||
and results rather than treating one giant invocation as authoritative.
|
||||
2. `git diff --check`.
|
||||
3. Grep for:
|
||||
- white small text on solid accent
|
||||
- `enabledControl`
|
||||
- pointer handlers without an accessible name on shared controls
|
||||
- infinite animations not gated by reduced motion
|
||||
- deprecated popup properties
|
||||
- old copy: `WHO GOES THERE|PAM error|HELD|PROCS|VRAM`
|
||||
4. Reload through `qs ipc call shell reloadConfig` and inspect `qs log`.
|
||||
|
||||
### Interaction matrix
|
||||
|
||||
Test each bar/rail/pop-out action with pointer, keyboard where focusable, outside-click,
|
||||
Esc, disabled state, and service unavailable. Specifically test tray menus with nested
|
||||
submenus, Wi-Fi off, no Bluetooth adapter, no battery, no player, no notifications,
|
||||
and missing album art.
|
||||
|
||||
### Visual matrix
|
||||
|
||||
Capture:
|
||||
|
||||
- 1920×1080 and 1366×768
|
||||
- calm and high-contrast wallpaper
|
||||
- default, reduced-motion, and high-contrast preferences
|
||||
- desktop, every pop-out, tray menu, OSD, toast, power normal/confirm, and all lock states
|
||||
|
||||
Compare against these invariants:
|
||||
|
||||
- Chrome has no texture and never dominates content.
|
||||
- Transient panels each have one dominant composition.
|
||||
- Cinematic scenes retain the strongest typography and atmosphere.
|
||||
- Nothing important is encoded by color alone.
|
||||
- No text clips, crosses a cut edge, or falls below contrast requirements.
|
||||
|
||||
### Cutover sequence
|
||||
|
||||
Implement in six reviewable commits matching Phases 1–6. Do not delete the old visual
|
||||
path until its phase passes screenshots and interaction tests. Remove migration aliases
|
||||
(`enabledControl`, high-intensity escape hatch) only in the final cleanup commit after
|
||||
all call sites and preferences have migrated.
|
||||
|
||||
## Expected file map
|
||||
|
||||
### New
|
||||
|
||||
- `quickshell/config/Preferences.qml`
|
||||
- `quickshell/components/ChromeSurface.qml`
|
||||
- `quickshell/components/P5Tooltip.qml`
|
||||
|
||||
### Foundation edits
|
||||
|
||||
- `quickshell/config/Theme.qml`
|
||||
- `quickshell/components/P5Panel.qml`
|
||||
- `quickshell/components/P5Button.qml`
|
||||
- `quickshell/components/P5Slider.qml`
|
||||
- `quickshell/components/Popout.qml`
|
||||
- `quickshell/components/Icon.qml`
|
||||
- `quickshell/components/Marquee.qml`
|
||||
- `quickshell/services/Actions.qml`
|
||||
|
||||
### Surface edits
|
||||
|
||||
- `quickshell/bar/{Bar,BarPill,Rail,RailIcon,StatusIcon,Clock,Resources,MediaPill,Tray}.qml`
|
||||
- `quickshell/popouts/{PopoutSurface,PopoutHeader,AudioPopout,NetPopout,BtPopout,BatteryPopout,MediaPopout,CalendarPopout,NotifPopout,SysPopout,TrayMenuList}.qml`
|
||||
- `quickshell/components/NotifCard.qml`
|
||||
- `quickshell/overlays/{Osd,Toasts,PowerMenu}.qml`
|
||||
- `quickshell/lock/LockFace.qml`
|
||||
- `quickshell/services/Sys.qml`
|
||||
|
||||
## Recommended execution order
|
||||
|
||||
Execute Phase 1 first and review its state matrix before any visual restyling. Then use
|
||||
Audio as the full vertical slice through Phases 2–3. Once its tooltip, pinned focus,
|
||||
semantic states, reduced motion, and transient composition pass, repeat that proven
|
||||
pattern across the remaining surfaces. Leave real session-lock testing until the lock
|
||||
preview and power confirmation work are complete.
|
||||
+158
-29
@@ -1,9 +1,9 @@
|
||||
# Takemi
|
||||
|
||||
A Persona 5 flavoured Quickshell desktop for Hyprland. Cold teal and near-black
|
||||
pulled from `~/.wallpapers/takemi_2.jpg`, with crimson as the accent voice.
|
||||
Everything leans, corners are chopped rather than rounded, and headings carry
|
||||
the wallpaper's RGB split.
|
||||
A Persona 5 flavoured Quickshell desktop for Hyprland. Crimson, black and white,
|
||||
with no gradients anywhere. Everything leans by the same 14°, corners are
|
||||
chopped rather than rounded, and every surface is one continuous slab divided by
|
||||
hairlines rather than a cluster of floating cards.
|
||||
|
||||
Replaces Waybar, dunst and hyprlock.
|
||||
|
||||
@@ -18,13 +18,47 @@ Hyprland starts it from `~/.config/hypr/modules/autostart.conf`.
|
||||
|
||||
## Layout
|
||||
|
||||
Two surfaces. Status moves off the bar and onto a vertical rail, because on a
|
||||
1080p panel horizontal space is cheap and vertical space is not: a 48px rail
|
||||
costs 2.5% of the width, where another 48px strip along the bottom would have
|
||||
cost 4.4% of the height on top of what the bar already takes.
|
||||
|
||||
```
|
||||
shell.qml entrypoint — one bar, power menu, toasts and OSD per screen
|
||||
┌────────────────────────────────────────────┐
|
||||
│ ◆ │ 1 2 3 │ window title ♪ TRACK │ 42% │ 00:09 │ bar — 48px exclusive
|
||||
├────────────────────────────────────────────┤
|
||||
│ ▐█▌│ rail — 48px exclusive
|
||||
│ windows ▐ ▌│
|
||||
│ ▐ ▌│
|
||||
│ ▐ ▌│
|
||||
└────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
- **bar** — one slab: identity and workspaces on the left; the focused window,
|
||||
the player, the CPU/MEM/GPU readout and the clock on the right.
|
||||
- **rail** — one slab: network, bluetooth, audio, mic, backlight, battery, tray,
|
||||
notifications, power. Popouts open leftward, into the screen.
|
||||
|
||||
Each permanent surface is a single continuous `ChromeSurface` with modules
|
||||
divided by sheared hairlines. `BarPill` is chromeless by default — a module is
|
||||
*content inside* a surface, not a surface of its own — and marks hover with a
|
||||
crimson underline. Pass `standalone: true` for the rare thing that really is its
|
||||
own panel.
|
||||
|
||||
The shell uses three deliberate surface tiers. **Chrome** (`ChromeSurface`) is
|
||||
the calm, texture-free bar, rail, and tooltip layer. **Transient**
|
||||
(`PopoutSurface`) is reserved for expressive menus and detail panels, with one
|
||||
clear composition and stronger separation from the desktop. **Cinematic**
|
||||
(`P5Backdrop`) belongs only to scene-scale experiences such as power and lock;
|
||||
it is never used as decoration inside ordinary chrome or popouts.
|
||||
|
||||
```
|
||||
shell.qml entrypoint — bar, rail, power menu, toasts, OSD per screen
|
||||
config/ palette, type scale, geometry, motion curves
|
||||
components/ the P5 primitives: panels, gauges, sliders, split-ink text
|
||||
services/ data sources, all singletons
|
||||
bar/ the bar and its modules
|
||||
popouts/ hover panels hanging off bar modules
|
||||
bar/ the two surfaces and their modules
|
||||
popouts/ hover panels hanging off rail and bar modules
|
||||
overlays/ power menu, notification toasts, volume/brightness OSD
|
||||
lock/ session lock
|
||||
assets/ halftone and stripe tiles, generated with ImageMagick
|
||||
@@ -34,27 +68,41 @@ assets/ halftone and stripe tiles, generated with ImageMagick
|
||||
callers set implicit sizes from their own layout (`row.implicitWidth +
|
||||
contentPad * 2`), which keeps the shape maths out of binding loops.
|
||||
|
||||
## Bar
|
||||
## Modules
|
||||
|
||||
| Module | Left click | Right click | Middle | Scroll | Hover |
|
||||
|---|---|---|---|---|---|
|
||||
| Sigil | app menu | reload shell | | | |
|
||||
| Workspaces | switch | | | | |
|
||||
| CPU/MEM/GPU | btop | | | | resource dashboard |
|
||||
| Media | play/pause | next | raise player | next/prev | full player |
|
||||
| Clock | pin calendar | | | | calendar |
|
||||
| Tray | activate | app menu | secondary | | |
|
||||
| Network | pin panel | toggle Wi-Fi | nm-connection-editor | | networks |
|
||||
| Bluetooth | pin panel | toggle adapter | | | devices |
|
||||
| Volume | mute | pin panel | pavucontrol | volume | audio mixer |
|
||||
| Mic | mute | pin panel | | mic volume | audio mixer |
|
||||
| Brightness | | | | brightness | |
|
||||
| Battery | pin panel | | | | power detail |
|
||||
| Bell | history + mark read | do not disturb | | | history |
|
||||
| Power | power menu | | | | |
|
||||
| Module | Where | Left click | Right click | Middle | Scroll | Hover |
|
||||
|---|---|---|---|---|---|---|
|
||||
| Sigil | bar | app menu | reload shell | | | |
|
||||
| Workspaces | bar | switch | | | | |
|
||||
| Clock | bar | pin calendar | | | | calendar |
|
||||
| Network | rail | pin details | | | | state + networks |
|
||||
| Bluetooth | rail | pin details | | | | state + devices |
|
||||
| Volume | rail | pin audio | | | volume | state + scroll hint + audio |
|
||||
| Mic | rail | pin audio | | | mic volume | state + scroll hint + audio |
|
||||
| Brightness | rail | | | | brightness | state + scroll hint |
|
||||
| Battery | rail | pin panel | | | | power detail |
|
||||
| Tray | rail | activate | app menu | secondary | | |
|
||||
| Bell | rail | pin history + mark read | | | | state + history |
|
||||
| Power | rail | power menu | | | | |
|
||||
| Media | bar | play/pause | next | raise player | next/prev | full player |
|
||||
| CPU/MEM/GPU | bar | btop | | | | resource dashboard |
|
||||
|
||||
Popouts open on a short dwell and stay while the pointer is over the trigger or
|
||||
the panel. Clicking pins one open.
|
||||
the panel. Hover openings remain passive. Clicking remaps a detail panel as a
|
||||
keyboard-focused popup: Tab moves through its controls, Escape dismisses it,
|
||||
and an outside click closes it. A shell-wide coordinator keeps only one
|
||||
transient surface mapped at a time, including tray context menus, so sweeping
|
||||
across the rail cannot stack several animated panels over one another.
|
||||
|
||||
Audio is the reference vertical-slice popout: current output percentage leads,
|
||||
output and input have distinct bands, and application streams form a subordinate
|
||||
mixer list. Output/input mute actions and **Open audio mixer** are explicit
|
||||
buttons inside the panel; scrolling the rail icons remains the fast level
|
||||
adjustment.
|
||||
|
||||
The power menu is fully keyboard-driven as well as clickable: `Up`/`Down` or
|
||||
`J`/`K` moves the active slab, `Enter`/`Space` confirms it, and `Escape`
|
||||
dismisses the screen.
|
||||
|
||||
## Keybinds
|
||||
|
||||
@@ -112,7 +160,88 @@ means restarting Hyprland from a TTY.
|
||||
`power-profiles-daemon` is not installed (TLP is), so the power-profile
|
||||
switching in `services/Battery.qml` stays dormant. Nothing else depends on it.
|
||||
|
||||
The display face is Adwaita Sans Black Italic, which is what was already on the
|
||||
box. A heavy condensed grotesque — Anton, Archivo Black, Oswald — would land
|
||||
closer to the real Persona 5 type. Change `Theme.fontDisplay` and everything
|
||||
follows.
|
||||
The display face is Archivo Black, set italic almost everywhere. Change
|
||||
`Theme.fontDisplay` and everything follows.
|
||||
|
||||
## Palette discipline
|
||||
|
||||
Crimson, black, white. That is the whole palette.
|
||||
|
||||
**Changing the accent.** The colour is written in exactly three places, one per
|
||||
program:
|
||||
|
||||
| File | Line | Covers |
|
||||
|---|---|---|
|
||||
| `quickshell/config/Theme.qml` | `readonly property color accent: "#ff2d40"` | the shell |
|
||||
| `hypr/modules/takemi.conf` | `$accent = rgb(ff2d40)` | window borders, groups |
|
||||
| `alacritty/takemi.toml` | `red`, cursor, selection | the terminal |
|
||||
|
||||
Everything else derives. `accentDim` and `accentSoft` come off `accent` via
|
||||
`Qt.darker`/`Qt.lighter`, `glow` (the hover highlight) *is* `accent`, and every
|
||||
Hyprland border, group indicator and focus state references `$accent`. Change
|
||||
those lines and the whole setup recolours — swap in Persona 4's yellow or
|
||||
Persona 3's blue and nothing else needs touching.
|
||||
|
||||
## The rest of the desktop
|
||||
|
||||
- **Alacritty** — `alacritty/takemi.toml`, selected by the `import` in
|
||||
`alacritty.toml`. The Catppuccin files are left in place, just unreferenced.
|
||||
Near-black ground, white text, crimson cursor and selection. The sixteen ANSI
|
||||
slots keep their hues because syntax highlighters need to tell them apart, but
|
||||
every one is desaturated so nothing competes with the accent.
|
||||
- **Neovim** — `nvim/lua/takemi.lua`, loaded through `nvim/colors/takemi.lua`
|
||||
so `:colorscheme takemi` and `require("takemi").lualine()` both work. Same
|
||||
palette, same rule: crimson is spent only on keywords, types and errors,
|
||||
functions are plain white-bold, and `terminal_color_0..15` mirror
|
||||
`takemi.toml` slot for slot so `:terminal` matches the shell around it.
|
||||
- **Fish** — `fish/conf.d/takemi_theme.fish`, with a preview copy in
|
||||
`fish/themes/Takemi.theme` for `fish_config`. Replaced the Catppuccin
|
||||
`fish_frozen_theme.fish` that fish 4.3 generated on upgrade. The prompt arrow
|
||||
is white and turns crimson on a non-zero exit — the shell's one "wrong"
|
||||
signal, and so the one place that earns the accent.
|
||||
- **Fuzzel** — `fuzzel/takemi.ini`, selected by the `include` in `fuzzel.ini`.
|
||||
Square corners rather than the stock radius, and a fully opaque ground.
|
||||
- **No glass anywhere.** Alacritty is `opacity = 1.0, blur = false`, and
|
||||
Hyprland's `decoration:blur` is disabled with both opacities at `1.0`. Blur is
|
||||
the signature of the frosted-glass look, which is the opposite of flat ink on
|
||||
flat ground — and with nothing translucent left it was costing three render
|
||||
passes for no visible result.
|
||||
|
||||
White is the resting voice — text, icons, idle indicators. Crimson is the only
|
||||
accent and always means one thing: active, or wrong. Black is structure, used as
|
||||
a hard keyline rather than as a soft shadow. **There are no gradients in this
|
||||
shell**; every fill is flat. `Theme.sheen` still exists as a no-op property
|
||||
because a teal-to-transparent wash on every panel was the single biggest source
|
||||
of the murky blue cast the design used to have.
|
||||
|
||||
`primary`, `glow`, `blue`, `ok` and `warn` survive in `Theme.qml` only as
|
||||
aliases onto white, crimson and grey, so the existing call sites keep working —
|
||||
don't introduce new uses. `warn` used to alias `accentSoft`, which put a
|
||||
washed-out pink-red wherever something was merely notable; there is no
|
||||
half-crimson in this palette, so it aliases the real `accent` now and anything
|
||||
merely informational (brightness, most readouts) is white instead. `Theme.heat()` is a continuous white→crimson ramp, so
|
||||
a CPU figure that has gone red means the same thing as a battery that has gone
|
||||
red. Tray icons are force-flattened to a single colour for the same reason: app
|
||||
brand colours wreck the palette faster than anything else in the shell.
|
||||
|
||||
The wallpaper is teal. The UI used to be teal too, and the two fought each other
|
||||
into a blue-grey mush. Going monochrome-plus-red is what lets the wallpaper be
|
||||
the colour in the composition.
|
||||
|
||||
## Geometry discipline
|
||||
|
||||
**One angle, one chamfer, everywhere.** `Theme.skew` is `tan(14°)` and every
|
||||
edge in the shell leans by exactly that, in the same direction; every corner is
|
||||
chopped by exactly `Theme.cut`. A vertical panel (the rail) leans its horizontal
|
||||
edges by a fraction of its *width*, which works out to the same 14°.
|
||||
|
||||
This is deliberate and was learned the hard way. An earlier pass gave every
|
||||
module a different lean, chamfer and height from per-index variance tables, on
|
||||
the theory that Persona geometry is "chaotic". It isn't — Persona UI is
|
||||
meticulously clean, and the chaos lives in composition and motion, not in each
|
||||
element being a different shape. Randomised geometry just reads as noise. If you
|
||||
find yourself adding a variance table, don't.
|
||||
|
||||
Each surface is **one continuous slab**, with modules divided by sheared
|
||||
hairline rules rather than by gaps. A row of separate floating cards reads as
|
||||
clutter; that is what the dividers exist to avoid.
|
||||
|
||||
+106
-13
@@ -4,8 +4,8 @@ import Quickshell.Hyprland
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
|
||||
// Focused window title, glitching on every change the way a Persona 5 caption
|
||||
// snaps into place.
|
||||
// Focused window title. Rapid application title churn is settled before it is
|
||||
// painted, then the stable caption lands like a misregistered print layer.
|
||||
Item {
|
||||
id: root
|
||||
|
||||
@@ -19,7 +19,13 @@ Item {
|
||||
&& (root.monitor === null || toplevel.monitor === null
|
||||
|| toplevel.monitor.id === root.monitor.id)
|
||||
|
||||
readonly property string title: mine && toplevel.title ? toplevel.title : "—"
|
||||
readonly property string incomingTitle: mine && toplevel.title ? toplevel.title : "—"
|
||||
property string displayedTitle: "—"
|
||||
|
||||
// Which toplevel the landing transition last played for. The landing is a
|
||||
// focus-change stamp, so it has to key off window identity rather than off
|
||||
// the caption text — see commitTitle().
|
||||
property var landedToplevel: null
|
||||
|
||||
// The bar shrinks this when the three clusters would otherwise collide.
|
||||
property real maxWidth: 240
|
||||
@@ -31,18 +37,87 @@ Item {
|
||||
NumberAnimation { duration: Theme.durSlow; easing.type: Easing.OutExpo }
|
||||
}
|
||||
|
||||
Marquee {
|
||||
id: label
|
||||
Item {
|
||||
id: titleStage
|
||||
anchors.fill: parent
|
||||
text: root.title
|
||||
color: root.mine ? Theme.subtext : Theme.muted
|
||||
pixelSize: Theme.fsSmall
|
||||
family: Theme.fontDisplay
|
||||
italic: true
|
||||
weight: Font.DemiBold
|
||||
clip: true
|
||||
|
||||
Text {
|
||||
id: label
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: parent.width
|
||||
text: root.displayedTitle
|
||||
color: root.mine ? Theme.subtext : Theme.muted
|
||||
elide: Text.ElideRight
|
||||
font.pixelSize: Theme.fsSmall
|
||||
font.family: Theme.fontDisplay
|
||||
font.italic: true
|
||||
font.weight: Font.DemiBold
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
// Crimson duplicate: visible only during the landing transition. The
|
||||
// small opposing offset gives the title Persona's rough print snap
|
||||
// without leaving permanent motion in the bar.
|
||||
Text {
|
||||
id: ghost
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: parent.width
|
||||
text: root.displayedTitle
|
||||
color: Theme.accent
|
||||
opacity: 0
|
||||
elide: Text.ElideRight
|
||||
font: label.font
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
}
|
||||
|
||||
onTitleChanged: flash.restart()
|
||||
// Adopt the settled caption, and stamp it only when focus actually moved.
|
||||
//
|
||||
// The landing used to restart on any title change, which is not the same
|
||||
// thing: plenty of windows rewrite their own title on a timer — a terminal
|
||||
// running a task with a spinner or a percentage, a browser tab with a live
|
||||
// clock — and each rewrite restarted seven overlapping animations totalling
|
||||
// over half a second. At a title churning twice a second on a 240 Hz screen
|
||||
// the bar never stopped animating, and repainting it that hard measured at
|
||||
// roughly 18% of a CPU core with nothing else happening. Keying the stamp to
|
||||
// window identity restores what the effect was described as doing.
|
||||
function commitTitle(): void {
|
||||
const focusMoved = root.toplevel !== root.landedToplevel;
|
||||
|
||||
if (root.displayedTitle !== root.incomingTitle)
|
||||
root.displayedTitle = root.incomingTitle;
|
||||
else if (!focusMoved)
|
||||
return;
|
||||
|
||||
if (focusMoved) {
|
||||
root.landedToplevel = root.toplevel;
|
||||
titleLanding.restart();
|
||||
}
|
||||
}
|
||||
|
||||
// Browser tabs, terminals and editors can update titles several times in a
|
||||
// frame. Keep the old caption steady until the stream settles instead of
|
||||
// restarting an animation for every intermediate value.
|
||||
Timer {
|
||||
id: titleSettle
|
||||
interval: 120
|
||||
repeat: false
|
||||
onTriggered: root.commitTitle()
|
||||
}
|
||||
|
||||
onIncomingTitleChanged: titleSettle.restart()
|
||||
|
||||
// Focus can move to a window whose caption happens to match the outgoing
|
||||
// one, which changes no title and so would otherwise never land.
|
||||
onToplevelChanged: titleSettle.restart()
|
||||
|
||||
Component.onCompleted: {
|
||||
displayedTitle = incomingTitle;
|
||||
// Adopt the current window silently, so a config reload does not play a
|
||||
// focus-change stamp for a focus that did not change.
|
||||
landedToplevel = toplevel;
|
||||
}
|
||||
|
||||
// A quick crimson wipe under the title on focus change.
|
||||
Rectangle {
|
||||
@@ -55,7 +130,7 @@ Item {
|
||||
}
|
||||
|
||||
SequentialAnimation {
|
||||
id: flash
|
||||
id: titleLanding
|
||||
ParallelAnimation {
|
||||
NumberAnimation {
|
||||
target: wipe; property: "width"
|
||||
@@ -66,6 +141,24 @@ Item {
|
||||
target: wipe; property: "opacity"
|
||||
from: 0; to: 1; duration: Theme.durFast
|
||||
}
|
||||
NumberAnimation {
|
||||
target: label; property: "x"
|
||||
from: -10; to: 0
|
||||
duration: Theme.durBase; easing.type: Easing.OutBack
|
||||
}
|
||||
NumberAnimation {
|
||||
target: label; property: "opacity"
|
||||
from: 0.35; to: 1; duration: Theme.durFast
|
||||
}
|
||||
NumberAnimation {
|
||||
target: ghost; property: "x"
|
||||
from: 9; to: -3
|
||||
duration: Theme.durBase; easing.type: Easing.OutExpo
|
||||
}
|
||||
NumberAnimation {
|
||||
target: ghost; property: "opacity"
|
||||
from: 0.8; to: 0; duration: Theme.durBase
|
||||
}
|
||||
}
|
||||
NumberAnimation {
|
||||
target: wipe; property: "opacity"
|
||||
|
||||
+63
-90
@@ -5,12 +5,13 @@ import "root:/config"
|
||||
import "root:/components"
|
||||
import "root:/services"
|
||||
|
||||
// One bar per monitor.
|
||||
// One bar per monitor, and one surface.
|
||||
//
|
||||
// Layout is three clusters: identity and system state on the left, the clock
|
||||
// and player dead centre, controls on the right. The centre is genuinely
|
||||
// centred, so the left cluster's window title is capped at whatever space is
|
||||
// actually left over — otherwise the clusters overlap on a 1080p panel.
|
||||
// Identity and workspaces on the left, the player, metrics and clock on the
|
||||
// right, all inside a single continuous slab and separated by hairline rules
|
||||
// rather than by gaps. Nothing floats and nothing has its own card. Status
|
||||
// lives on the rail, which is likewise one slab — two surfaces, not a dozen
|
||||
// islands.
|
||||
PanelWindow {
|
||||
id: root
|
||||
|
||||
@@ -36,124 +37,96 @@ PanelWindow {
|
||||
exclusiveZone: Theme.barHeight + Theme.barMargin
|
||||
color: "transparent"
|
||||
|
||||
// Half the space not taken by the centre cluster, minus breathing room.
|
||||
readonly property real sideBudget:
|
||||
(width - centreCluster.width) / 2 - Theme.barGap * 2
|
||||
// Calm permanent chrome: one opaque slab with no texture or offset copy.
|
||||
ChromeSurface {
|
||||
id: slab
|
||||
anchors.fill: parent
|
||||
lean: Theme.skew
|
||||
chop: Theme.cut
|
||||
chopCorners: [1, 3]
|
||||
padding: 0
|
||||
active: true
|
||||
slashWidth: 5
|
||||
}
|
||||
|
||||
readonly property real edgeInset: Theme.barHeight * Theme.skew + Theme.padM
|
||||
|
||||
// ------------------------------------------------------------------ left
|
||||
Row {
|
||||
id: leftCluster
|
||||
id: leftGroup
|
||||
anchors.left: parent.left
|
||||
anchors.leftMargin: root.edgeInset
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
spacing: Theme.barGap
|
||||
spacing: 0
|
||||
|
||||
Sigil {
|
||||
id: sigil
|
||||
screenRef: root.modelData
|
||||
}
|
||||
|
||||
BarPill {
|
||||
id: spacesPill
|
||||
accent: Theme.primary
|
||||
padding: Theme.padS
|
||||
interactive: false
|
||||
implicitWidth: spacesRow.implicitWidth + contentPad * 2
|
||||
Divider {}
|
||||
|
||||
Row {
|
||||
id: spacesRow
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
anchors.left: parent.left
|
||||
spacing: Theme.padM
|
||||
|
||||
Workspaces {
|
||||
id: spaces
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
screenRef: root.modelData
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: 1
|
||||
height: 18
|
||||
color: Theme.alpha(Theme.outline, 0.8)
|
||||
}
|
||||
|
||||
ActiveWindow {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
screenRef: root.modelData
|
||||
|
||||
// Everything else on this side is fixed width, so the title
|
||||
// gets whatever remains.
|
||||
maxWidth: Math.max(70, root.sideBudget
|
||||
- sigil.implicitWidth
|
||||
- resources.implicitWidth
|
||||
- spaces.implicitWidth
|
||||
- Theme.barGap * 2
|
||||
- Theme.padM * 3
|
||||
- spacesPill.leanInset)
|
||||
}
|
||||
}
|
||||
Workspaces {
|
||||
id: spaces
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
screenRef: root.modelData
|
||||
}
|
||||
|
||||
Resources {
|
||||
id: resources
|
||||
Divider {}
|
||||
|
||||
ActiveWindow {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
screenRef: root.modelData
|
||||
maxWidth: Math.max(120, root.width
|
||||
- leftGroup.x - rightGroup.width - sigil.implicitWidth
|
||||
- spaces.implicitWidth - root.edgeInset * 2 - Theme.padXL)
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- centre
|
||||
// ----------------------------------------------------------------- right
|
||||
Row {
|
||||
id: centreCluster
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
id: rightGroup
|
||||
anchors.right: parent.right
|
||||
anchors.rightMargin: root.edgeInset
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
spacing: Theme.barGap
|
||||
spacing: 0
|
||||
|
||||
MediaPill {
|
||||
screenRef: root.modelData
|
||||
}
|
||||
|
||||
Divider {}
|
||||
|
||||
Resources {
|
||||
screenRef: root.modelData
|
||||
}
|
||||
|
||||
Divider {}
|
||||
|
||||
Clock {
|
||||
screenRef: root.modelData
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------- right
|
||||
Row {
|
||||
id: rightCluster
|
||||
anchors.right: parent.right
|
||||
// A hairline rule between modules, sheared to the house angle. This is what
|
||||
// divides the bar now — gaps between cards are what made it look scattered.
|
||||
component Divider: Item {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
spacing: Theme.barGap
|
||||
implicitWidth: Theme.padM * 2
|
||||
implicitHeight: Theme.barHeight
|
||||
|
||||
Tray {
|
||||
screenRef: root.modelData
|
||||
}
|
||||
// A leaning hairline needs a box wide enough to hold the lean: at 20px
|
||||
// tall the top edge sits 20 * skew ≈ 5px right of the bottom one, so a
|
||||
// 1px-wide Skew folded into a bowtie instead. Width is the lean plus the
|
||||
// stroke the rule should actually read as.
|
||||
readonly property real ruleWeight: 1.5
|
||||
readonly property real ruleHeight: 20
|
||||
|
||||
Status {
|
||||
screenRef: root.modelData
|
||||
}
|
||||
|
||||
NotifButton {
|
||||
screenRef: root.modelData
|
||||
}
|
||||
|
||||
PowerButton {
|
||||
screenRef: root.modelData
|
||||
}
|
||||
}
|
||||
|
||||
// A hairline of crimson under the whole bar — the Persona 5 underscore.
|
||||
Rectangle {
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
height: 1
|
||||
gradient: Gradient {
|
||||
orientation: Gradient.Horizontal
|
||||
GradientStop { position: 0.0; color: "transparent" }
|
||||
GradientStop { position: 0.18; color: Theme.alpha(Theme.accent, 0.55) }
|
||||
GradientStop { position: 0.5; color: Theme.alpha(Theme.primary, 0.35) }
|
||||
GradientStop { position: 0.82; color: Theme.alpha(Theme.accent, 0.55) }
|
||||
GradientStop { position: 1.0; color: "transparent" }
|
||||
Skew {
|
||||
anchors.centerIn: parent
|
||||
width: parent.ruleHeight * Theme.skew + parent.ruleWeight
|
||||
height: parent.ruleHeight
|
||||
color: Theme.alpha(Theme.outline, 0.9)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+106
-39
@@ -2,25 +2,62 @@ import QtQuick
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
|
||||
// Shared chrome for every bar module: a leaning slab that lifts and lights up
|
||||
// under the pointer, and forwards clicks and scrolls to the widget.
|
||||
// Shared chrome for every bar module.
|
||||
//
|
||||
// The bar is one continuous slab, so by default a module draws no panel of its
|
||||
// own — it is content inside the bar's surface, and marks hover with a crimson
|
||||
// underline rather than by lighting up a card. That is what stops the bar from
|
||||
// reading as a row of floating islands.
|
||||
//
|
||||
// `standalone: true` brings back the individual leaning slab, for the few
|
||||
// places that genuinely are separate surfaces.
|
||||
Item {
|
||||
id: root
|
||||
|
||||
property color accent: Theme.primary
|
||||
property color accent: Theme.accent
|
||||
property bool active: false
|
||||
property bool slash: false
|
||||
property real lean: Theme.skew
|
||||
property bool leanLeft: false
|
||||
property real padding: Theme.padM
|
||||
property bool interactive: true
|
||||
property bool halftone: false
|
||||
property bool standalone: false
|
||||
|
||||
property real chop: Theme.cut
|
||||
property var chopCorners: [1, 3]
|
||||
|
||||
readonly property bool hovered: hover.hovered
|
||||
readonly property real leanInset: panel.leanInset
|
||||
readonly property real leanInset: standalone ? panelLoader.item?.leanInset ?? 0 : 0
|
||||
|
||||
// Total horizontal inset a pill must add on top of its content width.
|
||||
readonly property real contentPad: panel.contentPad
|
||||
readonly property alias panelItem: panel
|
||||
// The hover rule's own strip, reserved at the bottom of the module.
|
||||
//
|
||||
// The rule used to be drawn into the same box as the content, so anything
|
||||
// taller than about 32px — the media pill's art, the metric meters — had a
|
||||
// crimson line struck through its bottom edge on hover. Reserving the band
|
||||
// and centring content in what is left is what keeps the rule under the
|
||||
// module instead of across it.
|
||||
// The band reserved the full rule plus its inset — 7px off a 40px module,
|
||||
// all of it taken from the bottom — so every module's content was centred
|
||||
// 3.5px above the slab's own centre and the whole bar read as top-heavy.
|
||||
// The rule is pushed closer to the edge now and the band keeps only enough
|
||||
// clearance to stop the tallest content (the media pill's 24px art) from
|
||||
// touching it, so content sits within a pixel of the slab's centre line.
|
||||
readonly property real ruleHeight: 2
|
||||
readonly property real ruleInset: 3
|
||||
readonly property real ruleBand: root.standalone ? 0 : 2
|
||||
|
||||
// Modules with a notion of progress (the player's track position) draw it in
|
||||
// the same band, so it can never be struck through the content. A module
|
||||
// cannot do this for itself: anything it declares becomes a child of the
|
||||
// content holder, whose bottom edge is above the band, and the rule lands
|
||||
// across the text instead of under it. Negative means "no progress".
|
||||
property real progress: -1
|
||||
|
||||
// Total horizontal inset a module must add on top of its content width.
|
||||
readonly property real contentPad: standalone
|
||||
? (panelLoader.item?.contentPad ?? root.padding)
|
||||
: root.padding
|
||||
|
||||
default property alias content: holder.data
|
||||
|
||||
@@ -31,46 +68,76 @@ Item {
|
||||
|
||||
implicitHeight: Theme.barHeight
|
||||
|
||||
P5Panel {
|
||||
id: panel
|
||||
Loader {
|
||||
id: panelLoader
|
||||
anchors.fill: parent
|
||||
lean: root.lean
|
||||
padding: root.padding
|
||||
halftone: root.halftone
|
||||
halftoneColor: root.accent
|
||||
sheen: true
|
||||
active: root.standalone
|
||||
|
||||
fill: root.active ? Theme.surfaceAlt : Theme.surface
|
||||
fillOpacity: root.hovered ? 0.98 : 0.88
|
||||
border: root.hovered || root.active
|
||||
? Theme.alpha(root.accent, 0.9)
|
||||
: Theme.alpha(Theme.outline, 0.7)
|
||||
borderWidth: root.hovered || root.active ? Theme.stroke : 1
|
||||
sourceComponent: P5Panel {
|
||||
lean: root.lean
|
||||
leanLeft: root.leanLeft
|
||||
chop: root.chop
|
||||
chopCorners: root.chopCorners
|
||||
padding: root.padding
|
||||
halftone: root.halftone
|
||||
halftoneColor: root.accent
|
||||
|
||||
slash: root.slash || root.active
|
||||
slashColor: root.accent
|
||||
fill: root.active ? Theme.surfaceAlt : Theme.surface
|
||||
fillOpacity: 1.0
|
||||
border: root.hovered || root.active
|
||||
? root.accent
|
||||
: Theme.alpha(Theme.outline, 0.9)
|
||||
borderWidth: root.hovered || root.active ? Theme.stroke : 1
|
||||
|
||||
Behavior on fillOpacity {
|
||||
NumberAnimation { duration: Theme.durFast }
|
||||
}
|
||||
Behavior on border {
|
||||
ColorAnimation { duration: Theme.durBase }
|
||||
}
|
||||
|
||||
Item {
|
||||
id: holder
|
||||
anchors.fill: parent
|
||||
slash: root.slash || root.active
|
||||
slashColor: root.accent
|
||||
}
|
||||
}
|
||||
|
||||
// Lift toward the pointer. Subtle, but it makes the bar feel alive.
|
||||
transform: Translate {
|
||||
y: root.hovered && root.interactive ? -2 : 0
|
||||
Item {
|
||||
id: holder
|
||||
anchors.fill: parent
|
||||
anchors.leftMargin: root.contentPad
|
||||
anchors.rightMargin: root.contentPad
|
||||
anchors.bottomMargin: root.ruleBand
|
||||
}
|
||||
|
||||
Behavior on y {
|
||||
NumberAnimation {
|
||||
duration: Theme.durBase
|
||||
easing.type: Easing.OutBack
|
||||
// Hover mark for in-bar modules: a crimson rule under the content, wiping
|
||||
// out from the leading edge. Sheared to match the one angle everything uses.
|
||||
Item {
|
||||
visible: !root.standalone && root.interactive
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.bottomMargin: root.ruleInset
|
||||
height: root.ruleHeight
|
||||
clip: true
|
||||
|
||||
// Track progress, shown until the pointer arrives and the hover rule
|
||||
// takes the band over.
|
||||
//
|
||||
// Deliberately untweened. MPRIS position is polled once a second, and a
|
||||
// 480 ms ease on a 1 Hz input meant this rule was mid-animation roughly
|
||||
// half of every second — about 115 animated frames per second on a
|
||||
// 240 Hz screen, each one rebuilding this Skew's Shape geometry through
|
||||
// the curve renderer and re-rendering the pill's layer textures with it.
|
||||
// Stepping once per second costs 1 frame instead of 115, matches the rate
|
||||
// the underlying data actually arrives at, and makes a seek land exactly
|
||||
// where it was dropped instead of gliding there.
|
||||
Skew {
|
||||
height: parent.height
|
||||
width: parent.width * Math.max(0, Math.min(1, root.progress))
|
||||
color: Theme.accent
|
||||
visible: root.progress >= 0 && !root.hovered && !root.active
|
||||
}
|
||||
|
||||
Skew {
|
||||
height: parent.height
|
||||
width: root.hovered || root.active ? parent.width : 0
|
||||
color: root.accent
|
||||
|
||||
Behavior on width {
|
||||
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutExpo }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+39
-17
@@ -17,7 +17,7 @@ BarPill {
|
||||
|
||||
SystemClock {
|
||||
id: clock
|
||||
precision: SystemClock.Seconds
|
||||
precision: SystemClock.Minutes
|
||||
}
|
||||
|
||||
onClicked: calendar.pinned = !calendar.pinned
|
||||
@@ -50,35 +50,57 @@ BarPill {
|
||||
}
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
// Declared with room for its own lean, so the slash sits inside the box
|
||||
// the Row gave it instead of hanging several px into the date column.
|
||||
Skew {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: 2
|
||||
width: 22 * Theme.skew + 3
|
||||
height: 22
|
||||
color: Theme.alpha(Theme.accent, 0.6)
|
||||
transform: Matrix4x4 {
|
||||
matrix: Qt.matrix4x4(1, -Theme.skew, 0, 22 * Theme.skew,
|
||||
0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
|
||||
}
|
||||
}
|
||||
|
||||
// Archivo Black's digits are not all the same width, so a clock sized to
|
||||
// its own text changed width as the minutes rolled over — 11:11 is
|
||||
// several px narrower than 08:48 — and shoved the rest of the bar
|
||||
// around. Reserve the widest possible reading and centre inside it.
|
||||
TextMetrics {
|
||||
id: timeMetrics
|
||||
text: "88:88"
|
||||
font.family: Theme.fontDisplay
|
||||
font.pixelSize: Theme.fsTitle
|
||||
font.weight: Theme.weightDisplay
|
||||
font.italic: true
|
||||
font.letterSpacing: 0.5
|
||||
}
|
||||
|
||||
// Archivo Black reserves descender room the time never uses — "12:04"
|
||||
// is all cap height — so centring the line box left the digits sitting
|
||||
// above everything beside them. Centre the ink instead.
|
||||
// `tightBoundingRect` is measured from the baseline, so the ink's top
|
||||
// inside the line box is `ascent + ink.y`.
|
||||
readonly property real timeInkOffset: {
|
||||
const ink = timeMetrics.tightBoundingRect;
|
||||
if (ink.height <= 0) return 0;
|
||||
const inkCentre = timeFont.ascent + ink.y + ink.height / 2;
|
||||
return Math.round(timeMetrics.boundingRect.height / 2 - inkCentre);
|
||||
}
|
||||
|
||||
FontMetrics {
|
||||
id: timeFont
|
||||
font: timeMetrics.font
|
||||
}
|
||||
|
||||
SplitText {
|
||||
id: timeText
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
anchors.verticalCenterOffset: layout.timeInkOffset
|
||||
width: timeMetrics.advanceWidth
|
||||
text: Qt.formatDateTime(clock.date, "HH:mm")
|
||||
pixelSize: Theme.fsTitle
|
||||
horizontalAlignment: Text.AlignHCenter
|
||||
split: 1.4
|
||||
}
|
||||
|
||||
// Seconds, kept quiet so they read as a ticking detail rather than noise.
|
||||
Text {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
anchors.verticalCenterOffset: 4
|
||||
text: Qt.formatDateTime(clock.date, "ss")
|
||||
color: Theme.alpha(Theme.primary, 0.8)
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
}
|
||||
|
||||
// Glitch the time on the hour, because it should feel like something happened.
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import QtQuick
|
||||
import QtQuick.Shapes
|
||||
import QtQuick.Window
|
||||
import Quickshell
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
@@ -16,6 +17,9 @@ BarPill {
|
||||
padding: Theme.padS
|
||||
visible: Media.hasPlayer || width > 1
|
||||
|
||||
// Track position, drawn by the pill in its own rule band.
|
||||
progress: Media.hasTimeline ? Media.progress : -1
|
||||
|
||||
implicitWidth: Media.hasPlayer
|
||||
? layout.implicitWidth + contentPad * 2
|
||||
: 0
|
||||
@@ -49,6 +53,7 @@ BarPill {
|
||||
anchors.fill: parent
|
||||
visible: false
|
||||
layer.enabled: true
|
||||
layer.smooth: true
|
||||
preferredRendererType: Shape.CurveRenderer
|
||||
ShapePath {
|
||||
fillColor: "white"
|
||||
@@ -68,6 +73,7 @@ BarPill {
|
||||
asynchronous: true
|
||||
visible: status === Image.Ready
|
||||
layer.enabled: true
|
||||
layer.smooth: true
|
||||
layer.effect: MaskedArt { maskItem: artMask }
|
||||
}
|
||||
|
||||
@@ -78,66 +84,120 @@ BarPill {
|
||||
text: Media.sourceIcon
|
||||
font.pixelSize: Theme.fsLarge
|
||||
color: Theme.primary
|
||||
pulsing: Media.playing
|
||||
pulseScale: 1.12
|
||||
}
|
||||
}
|
||||
|
||||
// Title and artist size to the text, up to a cap.
|
||||
//
|
||||
// These used to be a flat 130px wide each, which meant a short title
|
||||
// still reserved 130px and left a hand-sized hole between the artist and
|
||||
// the equaliser — the pill looked broken rather than compact. They take
|
||||
// what they need now and only start scrolling past the cap.
|
||||
Column {
|
||||
id: meta
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
spacing: 0
|
||||
|
||||
Marquee {
|
||||
width: 130
|
||||
readonly property real cap: 150
|
||||
|
||||
Text {
|
||||
width: Math.min(meta.cap, implicitWidth)
|
||||
height: 14
|
||||
text: Media.title || Media.identity
|
||||
color: Theme.text
|
||||
pixelSize: Theme.fsSmall
|
||||
family: Theme.fontDisplay
|
||||
weight: Font.DemiBold
|
||||
italic: true
|
||||
elide: Text.ElideRight
|
||||
font.pixelSize: Theme.fsSmall
|
||||
font.family: Theme.fontDisplay
|
||||
font.weight: Font.DemiBold
|
||||
font.italic: true
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
Marquee {
|
||||
width: 130
|
||||
Text {
|
||||
width: Math.min(meta.cap, implicitWidth)
|
||||
height: 12
|
||||
text: Media.artist || Media.album || Media.identity
|
||||
color: Theme.muted
|
||||
pixelSize: Theme.fsMicro
|
||||
family: Theme.fontMono
|
||||
elide: Text.ElideRight
|
||||
font.pixelSize: Theme.fsMicro
|
||||
font.family: Theme.fontMono
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
}
|
||||
|
||||
// Play state, as a two-bar equaliser that freezes when paused.
|
||||
// Compact play-state equaliser. It moves only while audio is playing
|
||||
// and freezes into three quiet bars when paused.
|
||||
//
|
||||
// Sampled from a timer rather than tweened by an infinite
|
||||
// NumberAnimation. DP-1 runs at 240 Hz, and a frame-synced animation
|
||||
// here repainted the entire bar 240 times a second: this pill sits
|
||||
// inside ancestors that use layer.enabled together with
|
||||
// Shape.CurveRenderer, and the album art carries a MultiEffect pass, so
|
||||
// every one of those frames re-rendered several layer textures. Measured
|
||||
// on its own, this one animation cost about two thirds of a CPU core
|
||||
// whenever anything was playing.
|
||||
//
|
||||
// The timer samples a sine, it does not step through arbitrary levels: a
|
||||
// low tick rate only looks like the original if consecutive ticks stay
|
||||
// near each other. Each bar keeps the eased breathing motion and the
|
||||
// period it had before — the curve is just read 25 times a second
|
||||
// instead of 240.
|
||||
Row {
|
||||
id: eq
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
spacing: 2
|
||||
|
||||
// Sampling interval — the one knob trading smoothness against cost.
|
||||
// Frames are the whole expense: a full-bar repaint runs about 0.3% of
|
||||
// a core (the bar spans 2544x40 on a 240 Hz output), so cost scales
|
||||
// linearly with this rate. 16 ms holds 60 Hz, which is visually
|
||||
// indistinguishable from the original frame-synced tween at a quarter
|
||||
// of its ~75%.
|
||||
readonly property int tickMs: 16
|
||||
property int phase: 0
|
||||
|
||||
// Reproduces the original per-bar tween exactly, sampled instead of
|
||||
// frame-synced. Each bar eased between two heights with its own pair
|
||||
// of durations, so the three differed in both swing and period — the
|
||||
// middle bar moved barely a pixel while the outer two ran in
|
||||
// opposition. Giving all three the full swing, as a single symmetric
|
||||
// sine would, is three times the motion and reads far busier than
|
||||
// this meter is supposed to.
|
||||
function level(i: int): real {
|
||||
const lo = 4 + (i * 5) % 13; // old first NumberAnimation `to`
|
||||
const hi = 14 - (i * 4) % 9; // old second NumberAnimation `to`
|
||||
const d1 = 320 + i * 90; // ...and their durations
|
||||
const d2 = 280 + i * 70;
|
||||
|
||||
const t = (eq.phase * eq.tickMs) % (d1 + d2);
|
||||
// Easing.InOutSine, which is what both halves used.
|
||||
const ease = x => (1 - Math.cos(Math.PI * x)) / 2;
|
||||
|
||||
return t < d1
|
||||
? hi + (lo - hi) * ease(t / d1)
|
||||
: lo + (hi - lo) * ease((t - d1) / d2);
|
||||
}
|
||||
|
||||
Timer {
|
||||
interval: eq.tickMs
|
||||
running: Media.playing && eq.visible && (eq.Window.window?.visible ?? true)
|
||||
repeat: true
|
||||
onTriggered: eq.phase++
|
||||
// Restart the cycle from its trough, so playback always begins
|
||||
// from a settled meter rather than mid-swing.
|
||||
onRunningChanged: if (!running) eq.phase = 0
|
||||
}
|
||||
|
||||
Repeater {
|
||||
model: 3
|
||||
|
||||
Rectangle {
|
||||
required property int index
|
||||
width: 3
|
||||
height: 6
|
||||
height: Media.playing ? eq.level(index) : 6
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
color: Media.playing ? Theme.primary : Theme.muted
|
||||
|
||||
SequentialAnimation on height {
|
||||
running: Media.playing
|
||||
loops: Animation.Infinite
|
||||
NumberAnimation {
|
||||
to: 4 + (index * 5) % 13
|
||||
duration: 320 + index * 90
|
||||
easing.type: Easing.InOutSine
|
||||
}
|
||||
NumberAnimation {
|
||||
to: 14 - (index * 4) % 9
|
||||
duration: 280 + index * 70
|
||||
easing.type: Easing.InOutSine
|
||||
}
|
||||
}
|
||||
|
||||
Behavior on color {
|
||||
ColorAnimation { duration: Theme.durBase }
|
||||
}
|
||||
@@ -146,22 +206,6 @@ BarPill {
|
||||
}
|
||||
}
|
||||
|
||||
// Track progress, hairline along the bottom of the pill.
|
||||
Rectangle {
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.bottomMargin: 3
|
||||
anchors.left: parent.left
|
||||
anchors.leftMargin: root.leanInset
|
||||
width: Math.max(0, (root.width - root.leanInset * 2) * Media.progress)
|
||||
height: 2
|
||||
color: Theme.accent
|
||||
visible: Media.canSeek
|
||||
|
||||
Behavior on width {
|
||||
NumberAnimation { duration: 480; easing.type: Easing.OutQuad }
|
||||
}
|
||||
}
|
||||
|
||||
onVisibleChanged: if (visible) titleGlitch.restart()
|
||||
|
||||
Connections {
|
||||
|
||||
@@ -35,7 +35,7 @@ BarPill {
|
||||
}
|
||||
|
||||
// Unread badge, chopped like everything else.
|
||||
Rectangle {
|
||||
Skew {
|
||||
visible: Notifs.unread > 0 && !Notifs.dnd
|
||||
anchors.right: parent.right
|
||||
anchors.rightMargin: 2
|
||||
@@ -45,6 +45,8 @@ BarPill {
|
||||
height: 12
|
||||
color: Theme.accent
|
||||
|
||||
// The badge count stays upright. It used to inherit the shear from the
|
||||
// transform on the block below, which at 8px left the digits smeared.
|
||||
Text {
|
||||
id: badge
|
||||
anchors.centerIn: parent
|
||||
@@ -55,11 +57,6 @@ BarPill {
|
||||
font.weight: Font.Bold
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
transform: Matrix4x4 {
|
||||
matrix: Qt.matrix4x4(1, -Theme.skew, 0, 12 * Theme.skew,
|
||||
0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
|
||||
}
|
||||
}
|
||||
|
||||
Connections {
|
||||
|
||||
@@ -0,0 +1,245 @@
|
||||
import QtQuick
|
||||
import Quickshell
|
||||
import Quickshell.Wayland
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
import "root:/services"
|
||||
import "root:/popouts"
|
||||
|
||||
// The right-hand status rail — one slab, not a stack of cards.
|
||||
//
|
||||
// Connectivity, audio, power, tray and notifications all sit inside a single
|
||||
// continuous column, divided by hairline rules the same way the bar divides its
|
||||
// modules. Same lean, same chamfer, same keyline as the bar and the dock, so
|
||||
// the three surfaces read as one system.
|
||||
//
|
||||
// On a 1080p panel this is the cheap edge: 48px of width is 2.5% of the screen,
|
||||
// where the same 48px of height would be 4.4% on top of what the bar takes.
|
||||
PanelWindow {
|
||||
id: root
|
||||
|
||||
required property var modelData
|
||||
screen: modelData
|
||||
|
||||
WlrLayershell.layer: WlrLayer.Top
|
||||
WlrLayershell.namespace: "takemi-rail"
|
||||
|
||||
anchors {
|
||||
top: true
|
||||
bottom: true
|
||||
right: true
|
||||
}
|
||||
|
||||
margins {
|
||||
top: Theme.barHeight + Theme.barMargin * 2
|
||||
bottom: Theme.barMargin
|
||||
right: Theme.barMargin
|
||||
}
|
||||
|
||||
implicitWidth: Theme.railWidth
|
||||
exclusiveZone: Theme.railWidth + Theme.barMargin
|
||||
color: "transparent"
|
||||
|
||||
// The same calm permanent-chrome preset used by the top bar.
|
||||
ChromeSurface {
|
||||
id: slab
|
||||
anchors.fill: parent
|
||||
vertical: true
|
||||
lean: Theme.skew
|
||||
chop: Theme.cut
|
||||
chopCorners: [1, 3]
|
||||
padding: 0
|
||||
active: true
|
||||
slashWidth: 5
|
||||
}
|
||||
|
||||
readonly property real edgeInset: Theme.railWidth * Theme.skew + Theme.padM
|
||||
|
||||
// ------------------------------------------------------------------- top
|
||||
Column {
|
||||
id: upper
|
||||
anchors.top: parent.top
|
||||
anchors.topMargin: root.edgeInset
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
spacing: 0
|
||||
|
||||
RailIcon {
|
||||
id: netIcon
|
||||
icon: Net.icon
|
||||
label: "Network"
|
||||
statusText: Net.label
|
||||
suppressTooltip: netPopout.detailActive
|
||||
dim: !Sys.netUp
|
||||
onClicked: netPopout.togglePinned()
|
||||
}
|
||||
|
||||
RailIcon {
|
||||
id: btIcon
|
||||
icon: Bt.icon
|
||||
label: "Bluetooth"
|
||||
statusText: Bt.label
|
||||
suppressTooltip: btPopout.detailActive
|
||||
dim: !Bt.enabled
|
||||
onClicked: btPopout.togglePinned()
|
||||
}
|
||||
|
||||
Divider {}
|
||||
|
||||
RailIcon {
|
||||
id: volIcon
|
||||
icon: Audio.icon
|
||||
readout: Audio.muted ? "" : Audio.volumePercent + "%"
|
||||
reserveReadout: true
|
||||
label: "Volume"
|
||||
statusText: Audio.muted ? "Muted" : Audio.volumePercent + "% · " + Audio.sinkName
|
||||
hint: "Scroll to adjust"
|
||||
suppressTooltip: audioPopout.detailActive
|
||||
alert: Audio.muted
|
||||
onClicked: audioPopout.togglePinned()
|
||||
onScrolled: delta => Audio.changeVolume(delta > 0 ? 0.05 : -0.05)
|
||||
}
|
||||
|
||||
RailIcon {
|
||||
id: micIcon
|
||||
icon: Audio.micIcon
|
||||
label: "Microphone"
|
||||
statusText: Audio.micMuted ? "Muted" : Audio.micPercent + "% · " + Audio.sourceName
|
||||
hint: "Scroll to adjust"
|
||||
suppressTooltip: audioPopout.detailActive
|
||||
alert: Audio.micMuted
|
||||
onClicked: audioPopout.togglePinned()
|
||||
onScrolled: delta => Audio.setMicVolume(Audio.micVolume + (delta > 0 ? 0.05 : -0.05))
|
||||
}
|
||||
|
||||
RailIcon {
|
||||
id: brightIcon
|
||||
visible: Brightness.available
|
||||
icon: Brightness.icon
|
||||
readout: Math.round(Brightness.percent) + "%"
|
||||
label: "Brightness"
|
||||
statusText: Math.round(Brightness.percent) + "%"
|
||||
hint: "Scroll to adjust"
|
||||
onScrolled: delta => Brightness.change(delta > 0 ? 5 : -5)
|
||||
}
|
||||
|
||||
Divider { visible: Battery.available }
|
||||
|
||||
RailIcon {
|
||||
id: battIcon
|
||||
visible: Battery.available
|
||||
icon: Battery.icon
|
||||
readout: Math.round(Battery.percent) + "%"
|
||||
label: "Battery"
|
||||
statusText: Math.round(Battery.percent) + "% · " + Battery.timeLabel
|
||||
suppressTooltip: battPopout.detailActive
|
||||
alert: Battery.critical
|
||||
pulsing: Battery.critical
|
||||
onClicked: battPopout.togglePinned()
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- bottom
|
||||
Column {
|
||||
id: lower
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.bottomMargin: root.edgeInset
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
spacing: 0
|
||||
|
||||
Tray {
|
||||
id: tray
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
}
|
||||
|
||||
Divider { visible: tray.visible }
|
||||
|
||||
RailIcon {
|
||||
id: bellIcon
|
||||
icon: Notifs.icon
|
||||
label: "Notifications"
|
||||
statusText: Notifs.dnd
|
||||
? "Do not disturb"
|
||||
: (Notifs.unread > 0 ? Notifs.unread + " unread" : "All caught up")
|
||||
readout: Notifs.unread > 0
|
||||
? (Notifs.unread > 9 ? "9+" : String(Notifs.unread))
|
||||
: ""
|
||||
reserveReadout: true
|
||||
dim: Notifs.dnd
|
||||
alert: Notifs.hasUnread && !Notifs.dnd
|
||||
suppressTooltip: notifPopout.detailActive
|
||||
onClicked: {
|
||||
notifPopout.togglePinned();
|
||||
Notifs.markRead();
|
||||
}
|
||||
}
|
||||
|
||||
RailIcon {
|
||||
id: powerIcon
|
||||
icon: ""
|
||||
label: "Power"
|
||||
statusText: "Session actions"
|
||||
alert: Actions.powerMenuOpen
|
||||
onClicked: Actions.togglePowerMenu()
|
||||
}
|
||||
}
|
||||
|
||||
// The rail's counterpart to the bar's divider: a horizontal hairline,
|
||||
// sheared to the same angle the rail's own edges lean at.
|
||||
component Divider: Item {
|
||||
implicitWidth: Theme.railWidth
|
||||
implicitHeight: Theme.padM + 4
|
||||
|
||||
// Same correction as the bar's divider, on the other axis: a 22px rule
|
||||
// rises 22 * skew ≈ 5px across its run, so the box has to be that tall
|
||||
// plus the weight of the stroke. At height 1 the polygon inverted and
|
||||
// the rule rendered as a stubby wedge sitting left of centre.
|
||||
readonly property real ruleWeight: 1.5
|
||||
readonly property real ruleWidth: 22
|
||||
|
||||
Skew {
|
||||
anchors.centerIn: parent
|
||||
width: parent.ruleWidth
|
||||
height: parent.ruleWidth * Theme.skew + parent.ruleWeight
|
||||
vertical: true
|
||||
color: Theme.alpha(Theme.outline, 0.9)
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------- popouts
|
||||
// All of these hang off the left edge of the rail, opening into the screen.
|
||||
NetPopout {
|
||||
id: netPopout
|
||||
anchorItem: netIcon
|
||||
triggerHovered: netIcon.hovered
|
||||
fromEdge: Edges.Left
|
||||
}
|
||||
|
||||
BtPopout {
|
||||
id: btPopout
|
||||
anchorItem: btIcon
|
||||
triggerHovered: btIcon.hovered
|
||||
fromEdge: Edges.Left
|
||||
}
|
||||
|
||||
AudioPopout {
|
||||
id: audioPopout
|
||||
anchorItem: volIcon
|
||||
triggerHovered: volIcon.hovered || micIcon.hovered
|
||||
fromEdge: Edges.Left
|
||||
}
|
||||
|
||||
BatteryPopout {
|
||||
id: battPopout
|
||||
anchorItem: battIcon
|
||||
triggerHovered: battIcon.hovered
|
||||
fromEdge: Edges.Left
|
||||
visible: Battery.available && shown
|
||||
}
|
||||
|
||||
NotifPopout {
|
||||
id: notifPopout
|
||||
anchorItem: bellIcon
|
||||
triggerHovered: bellIcon.hovered
|
||||
fromEdge: Edges.Left
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,164 @@
|
||||
import QtQuick
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
|
||||
// One slot on the right-hand rail: a glyph with an optional micro readout
|
||||
// stacked beneath it, and a crimson bar that wipes down the leading edge on
|
||||
// hover. The rail is only 48px wide, so unlike StatusIcon the readout sits
|
||||
// under the glyph rather than beside it, and anything longer than a percentage
|
||||
// belongs in the popout instead.
|
||||
Item {
|
||||
id: root
|
||||
|
||||
property string icon: ""
|
||||
property string readout: ""
|
||||
property string label: ""
|
||||
property string statusText: ""
|
||||
property string hint: ""
|
||||
property bool suppressTooltip: false
|
||||
property color tint: Theme.primary
|
||||
property bool alert: false
|
||||
property bool dim: false
|
||||
property bool pulsing: false
|
||||
|
||||
// Hold the readout line open even while there is nothing to put in it.
|
||||
// Volume drops its percentage when muted and the bell only carries a count
|
||||
// when something is unread, so without this the slot collapsed from 42px to
|
||||
// 32px and every icon below it jumped a third of its own height.
|
||||
property bool reserveReadout: false
|
||||
|
||||
readonly property bool hasReadout: root.readout !== "" || root.reserveReadout
|
||||
readonly property bool hovered: hover.hovered
|
||||
|
||||
// Clearance between the wipe and the rail's left edge, chosen so the bar
|
||||
// stays inside the slab once `scale` has expanded the icon about its centre.
|
||||
readonly property real wipeInset: 5
|
||||
|
||||
signal clicked()
|
||||
signal scrolled(real delta)
|
||||
|
||||
implicitWidth: Theme.railWidth
|
||||
implicitHeight: root.hasReadout ? root.glyphBand + readoutLine.height + 1 : root.glyphBand
|
||||
|
||||
// The glyph always sits centred in a fixed band at the top of the slot and
|
||||
// the readout hangs below it, rather than the pair being centred together.
|
||||
// Centring the pair meant the icon slid up and down by a few px whenever its
|
||||
// number appeared or vanished — the icons stopped lining up with each other
|
||||
// exactly when something was changing and you were looking at them.
|
||||
readonly property real glyphBand: 32
|
||||
|
||||
// Nerd Font's status glyphs are not all centred inside their own advance —
|
||||
// the muted-speaker and muted-mic marks carry their cross out to the right,
|
||||
// so centring the advance box left them visibly off-axis next to the wifi
|
||||
// and bluetooth glyphs. Centre the ink instead, capped so a glyph with an
|
||||
// odd bounding box cannot slide far off the rail's axis.
|
||||
readonly property real opticalShift: {
|
||||
const ink = glyphMetrics.tightBoundingRect;
|
||||
if (ink.width <= 0) return 0;
|
||||
const off = glyphMetrics.advanceWidth / 2 - (ink.x + ink.width / 2);
|
||||
return Math.max(-4, Math.min(4, off));
|
||||
}
|
||||
|
||||
TextMetrics {
|
||||
id: glyphMetrics
|
||||
text: root.icon
|
||||
font.family: Theme.fontIcon
|
||||
font.pixelSize: Theme.fsLarge
|
||||
}
|
||||
|
||||
Item {
|
||||
id: layout
|
||||
anchors.fill: parent
|
||||
|
||||
Icon {
|
||||
id: glyph
|
||||
x: (root.width - width) / 2 + root.opticalShift
|
||||
y: (root.glyphBand - height) / 2
|
||||
text: root.icon
|
||||
pulsing: root.pulsing
|
||||
font.pixelSize: Theme.fsLarge
|
||||
color: {
|
||||
if (root.alert) return Theme.accent;
|
||||
if (root.dim) return Theme.muted;
|
||||
if (root.hovered) return Theme.glow;
|
||||
return root.tint;
|
||||
}
|
||||
|
||||
Behavior on color {
|
||||
ColorAnimation { duration: Theme.durBase }
|
||||
}
|
||||
}
|
||||
|
||||
Text {
|
||||
id: readoutLine
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
anchors.top: parent.top
|
||||
anchors.topMargin: root.glyphBand + 1
|
||||
visible: root.readout !== ""
|
||||
text: root.readout
|
||||
color: root.dim ? Theme.muted : Theme.subtext
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
font.weight: Font.DemiBold
|
||||
renderType: Text.NativeRendering
|
||||
|
||||
Behavior on color {
|
||||
ColorAnimation { duration: Theme.durBase }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Leading-edge wipe. On the rail this runs vertically down the left side,
|
||||
// mirroring the slash P5Panel puts on horizontal modules.
|
||||
//
|
||||
// Held off the edge by `wipeInset`: the icon spans the rail's full width, so
|
||||
// at x = 0 this landed exactly on the slab's own border, and the 1.08 hover
|
||||
// scale then pushed it out past the silhouette onto the desktop. The inset
|
||||
// has to survive that scale, which is why it is not simply 1 or 2.
|
||||
//
|
||||
// It is crimson rather than `tint` because it only ever appears on hover,
|
||||
// and hover is crimson everywhere else in the shell (Theme.glow). Painting
|
||||
// it white put a white bar on the rail's edge for no stated reason.
|
||||
Rectangle {
|
||||
anchors.left: parent.left
|
||||
anchors.leftMargin: root.wipeInset
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: 2
|
||||
height: root.hovered ? root.height - 4 : 0
|
||||
color: Theme.glow
|
||||
|
||||
Behavior on height {
|
||||
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutExpo }
|
||||
}
|
||||
}
|
||||
|
||||
scale: root.hovered ? 1.08 : 1.0
|
||||
Behavior on scale {
|
||||
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutBack }
|
||||
}
|
||||
|
||||
onAlertChanged: if (alert) glyph.bump()
|
||||
|
||||
HoverHandler {
|
||||
id: hover
|
||||
cursorShape: Qt.PointingHandCursor
|
||||
}
|
||||
|
||||
TapHandler {
|
||||
acceptedButtons: Qt.LeftButton
|
||||
onTapped: root.clicked()
|
||||
}
|
||||
WheelHandler {
|
||||
acceptedDevices: PointerDevice.Mouse | PointerDevice.TouchPad
|
||||
onWheel: event => root.scrolled(event.angleDelta.y)
|
||||
}
|
||||
|
||||
P5Tooltip {
|
||||
anchorItem: root
|
||||
triggerHovered: root.hovered
|
||||
title: root.label
|
||||
status: root.statusText
|
||||
hint: root.hint
|
||||
suppressed: root.suppressTooltip
|
||||
}
|
||||
}
|
||||
@@ -13,7 +13,8 @@ BarPill {
|
||||
required property var screenRef
|
||||
|
||||
accent: Theme.heat(Math.max(Sys.cpuUsage, Sys.memPercent))
|
||||
padding: Theme.padS
|
||||
|
||||
padding: Theme.padM
|
||||
implicitWidth: layout.implicitWidth + contentPad * 2
|
||||
|
||||
onClicked: Actions.openSystemMonitor()
|
||||
@@ -28,6 +29,7 @@ BarPill {
|
||||
label: "CPU"
|
||||
value: Sys.cpuUsage
|
||||
readout: Math.round(Sys.cpuUsage) + "%"
|
||||
widest: "100%"
|
||||
}
|
||||
|
||||
Divider {}
|
||||
@@ -36,6 +38,7 @@ BarPill {
|
||||
label: "MEM"
|
||||
value: Sys.memPercent
|
||||
readout: Sys.memUsed.toFixed(1) + "G"
|
||||
widest: "88.8G"
|
||||
}
|
||||
|
||||
Divider { visible: Sys.gpuAvailable }
|
||||
@@ -45,20 +48,27 @@ BarPill {
|
||||
label: "GPU"
|
||||
value: Sys.gpuUsage
|
||||
readout: Math.round(Sys.gpuUsage) + "%"
|
||||
widest: "100%"
|
||||
}
|
||||
}
|
||||
|
||||
component Divider: Rectangle {
|
||||
component Divider: Item {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: 1
|
||||
height: 18
|
||||
color: Theme.alpha(Theme.outline, 0.8)
|
||||
transform: Matrix4x4 {
|
||||
matrix: Qt.matrix4x4(1, -Theme.skew, 0, 18 * Theme.skew,
|
||||
0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
|
||||
implicitWidth: rule.width
|
||||
implicitHeight: 18
|
||||
|
||||
// Sized to hold its own lean — see the note on the bar's divider.
|
||||
Skew {
|
||||
id: rule
|
||||
anchors.centerIn: parent
|
||||
width: parent.height * Theme.skew + 1
|
||||
height: parent.height
|
||||
color: Theme.alpha(Theme.outline, 0.8)
|
||||
}
|
||||
}
|
||||
|
||||
// A tiny fixed label makes every number self-describing without turning the
|
||||
// compact meter cluster back into three separate cards.
|
||||
component Metric: Column {
|
||||
id: metric
|
||||
|
||||
@@ -66,29 +76,53 @@ BarPill {
|
||||
property real value: 0
|
||||
property string readout: ""
|
||||
|
||||
// The widest reading this metric will ever show. The number column is
|
||||
// sized from this rather than from the live text, because sizing to the
|
||||
// live text is what made the whole right-hand group breathe in and out:
|
||||
// "9%" and "100%" are ~14px apart in Archivo Black, so every tick of the
|
||||
// CPU sampler nudged the metrics, the media pill and the clock sideways.
|
||||
// Reserving the maximum costs a few px of blank and buys a bar that
|
||||
// never moves.
|
||||
property string widest: "100%"
|
||||
|
||||
readonly property real numberWidth: Math.max(gauge.width, metrics.advanceWidth)
|
||||
readonly property real headWidth: labelText.implicitWidth + head.spacing + numberWidth
|
||||
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
spacing: 1
|
||||
spacing: 2
|
||||
width: Math.max(headWidth, 44)
|
||||
|
||||
TextMetrics {
|
||||
id: metrics
|
||||
text: metric.widest
|
||||
font: gauge.font
|
||||
}
|
||||
|
||||
Row {
|
||||
id: head
|
||||
spacing: 4
|
||||
|
||||
Text {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
id: labelText
|
||||
anchors.baseline: gauge.baseline
|
||||
text: metric.label
|
||||
color: Theme.muted
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
font.letterSpacing: 1.5
|
||||
font.weight: Font.Bold
|
||||
font.letterSpacing: 0.5
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
Text {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
id: gauge
|
||||
text: metric.readout
|
||||
color: Theme.heat(metric.value)
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsSmall
|
||||
font.weight: Font.DemiBold
|
||||
font.family: Theme.fontDisplay
|
||||
font.pixelSize: Theme.fsBody
|
||||
font.weight: Theme.weightDisplay
|
||||
font.italic: true
|
||||
font.letterSpacing: 0.5
|
||||
renderType: Text.NativeRendering
|
||||
|
||||
Behavior on color {
|
||||
@@ -97,12 +131,15 @@ BarPill {
|
||||
}
|
||||
}
|
||||
|
||||
// Ends flush with the reading above it instead of stopping short at a
|
||||
// fixed 43px, so each metric reads as one block.
|
||||
MeterBar {
|
||||
value: metric.value
|
||||
segments: 9
|
||||
segmentWidth: 3
|
||||
spacing: 2
|
||||
height: 5
|
||||
width: metric.width
|
||||
segmentWidth: (width - 8 * spacing) / 9
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+13
-14
@@ -20,26 +20,25 @@ BarPill {
|
||||
onClicked: Actions.launch("fuzzel")
|
||||
onRightClicked: Actions.reloadShell()
|
||||
|
||||
Icon {
|
||||
// The wordmark. Was the Death arcana skull (nf-md-skull, U+F068C) — a
|
||||
// pictogram in a shell that otherwise says everything in heavy italic
|
||||
// type. SplitText puts it in the display face with the crimson-and-black
|
||||
// offset every other heading carries, so the house mark is built out of
|
||||
// the same parts as the rest of the bar.
|
||||
SplitText {
|
||||
id: mark
|
||||
anchors.centerIn: parent
|
||||
text: ""
|
||||
font.pixelSize: Theme.fsTitle
|
||||
text: "P5"
|
||||
pixelSize: Theme.fsLarge
|
||||
letterSpacing: 0
|
||||
color: root.hovered ? Theme.accent : Theme.primary
|
||||
}
|
||||
|
||||
// Spin the mark on click, then settle.
|
||||
// Kick the ghosts out and let them snap back. The skull could spin a full
|
||||
// turn and still read as a skull; a wordmark upside down just reads as
|
||||
// broken, so the click gets the glitch instead.
|
||||
Connections {
|
||||
target: root
|
||||
function onClicked() { spin.restart(); }
|
||||
}
|
||||
|
||||
SequentialAnimation {
|
||||
id: spin
|
||||
NumberAnimation {
|
||||
target: mark; property: "rotation"
|
||||
from: 0; to: 360; duration: Theme.durSlow
|
||||
easing.type: Easing.OutExpo
|
||||
}
|
||||
function onClicked() { mark.glitch(); }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -71,7 +71,9 @@ BarPill {
|
||||
icon: Brightness.icon
|
||||
label: Math.round(Brightness.percent) + "%"
|
||||
labelWidth: 34
|
||||
tint: Theme.warn
|
||||
// Brightness is never an alarm — it stays white and lets the
|
||||
// battery be the only thing in the cluster that can go crimson.
|
||||
tint: Theme.text
|
||||
onScrolled: delta => Brightness.change(delta > 0 ? 5 : -5)
|
||||
}
|
||||
|
||||
|
||||
+70
-60
@@ -1,92 +1,102 @@
|
||||
import QtQuick
|
||||
import QtQuick.Effects
|
||||
import Quickshell
|
||||
import Quickshell.Services.SystemTray
|
||||
import Quickshell.Widgets
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
import "root:/popouts"
|
||||
|
||||
// StatusNotifier tray. Left click activates, right click opens the app's own
|
||||
// menu, middle click is the secondary action.
|
||||
BarPill {
|
||||
// StatusNotifier tray, as a vertical column for the right-hand rail. Left click
|
||||
// activates, right click opens the app's own menu, middle click is the
|
||||
// secondary action. The surrounding slab is the caller's business — this is
|
||||
// just the stack of icons.
|
||||
Column {
|
||||
id: root
|
||||
|
||||
required property var screenRef
|
||||
|
||||
accent: Theme.blue
|
||||
padding: Theme.padS
|
||||
interactive: false
|
||||
spacing: Theme.padS + 2
|
||||
visible: SystemTray.items.values.length > 0
|
||||
implicitWidth: visible ? layout.implicitWidth + contentPad * 2 : 0
|
||||
|
||||
Row {
|
||||
id: layout
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
anchors.left: parent.left
|
||||
spacing: Theme.padM
|
||||
Repeater {
|
||||
model: SystemTray.items
|
||||
|
||||
Repeater {
|
||||
model: SystemTray.items
|
||||
Item {
|
||||
id: entry
|
||||
|
||||
Item {
|
||||
id: entry
|
||||
required property SystemTrayItem modelData
|
||||
|
||||
required property SystemTrayItem modelData
|
||||
width: 18
|
||||
height: 18
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
|
||||
width: 18
|
||||
height: 18
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
// App icons arrive in their own brand colours, which wrecks the
|
||||
// two-hue palette faster than anything else in the shell. Flatten
|
||||
// every one of them to a single-colour silhouette: white at rest,
|
||||
// crimson under the pointer. Detail inside the glyph is lost on
|
||||
// purpose — that flattening *is* the screen-printed look.
|
||||
IconImage {
|
||||
id: img
|
||||
anchors.fill: parent
|
||||
source: entry.modelData.icon
|
||||
asynchronous: true
|
||||
|
||||
IconImage {
|
||||
id: img
|
||||
anchors.fill: parent
|
||||
source: entry.modelData.icon
|
||||
asynchronous: true
|
||||
opacity: itemHover.hovered ? 1.0 : 0.82
|
||||
layer.enabled: true
|
||||
layer.effect: MultiEffect {
|
||||
colorization: 1.0
|
||||
colorizationColor: itemHover.hovered
|
||||
? Theme.accent
|
||||
: Theme.text
|
||||
|
||||
Behavior on opacity {
|
||||
NumberAnimation { duration: Theme.durFast }
|
||||
Behavior on colorizationColor {
|
||||
ColorAnimation { duration: Theme.durFast }
|
||||
}
|
||||
}
|
||||
|
||||
scale: itemHover.hovered ? 1.18 : 1.0
|
||||
Behavior on scale {
|
||||
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutBack }
|
||||
}
|
||||
opacity: itemHover.hovered ? 1.0 : 0.82
|
||||
|
||||
HoverHandler {
|
||||
id: itemHover
|
||||
cursorShape: Qt.PointingHandCursor
|
||||
Behavior on opacity {
|
||||
NumberAnimation { duration: Theme.durFast }
|
||||
}
|
||||
}
|
||||
|
||||
TapHandler {
|
||||
acceptedButtons: Qt.LeftButton
|
||||
onTapped: {
|
||||
if (entry.modelData.onlyMenu) {
|
||||
menuAnchor.open();
|
||||
} else {
|
||||
entry.modelData.activate();
|
||||
}
|
||||
scale: itemHover.hovered ? 1.18 : 1.0
|
||||
Behavior on scale {
|
||||
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutBack }
|
||||
}
|
||||
|
||||
HoverHandler {
|
||||
id: itemHover
|
||||
cursorShape: Qt.PointingHandCursor
|
||||
}
|
||||
|
||||
TapHandler {
|
||||
acceptedButtons: Qt.LeftButton
|
||||
onTapped: {
|
||||
if (entry.modelData.onlyMenu) {
|
||||
menu.toggle();
|
||||
} else {
|
||||
entry.modelData.activate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TapHandler {
|
||||
acceptedButtons: Qt.RightButton
|
||||
onTapped: menuAnchor.open()
|
||||
TapHandler {
|
||||
acceptedButtons: Qt.RightButton
|
||||
onTapped: {
|
||||
if (entry.modelData.hasMenu) menu.toggle();
|
||||
}
|
||||
}
|
||||
|
||||
TapHandler {
|
||||
acceptedButtons: Qt.MiddleButton
|
||||
onTapped: entry.modelData.secondaryActivate()
|
||||
}
|
||||
TapHandler {
|
||||
acceptedButtons: Qt.MiddleButton
|
||||
onTapped: entry.modelData.secondaryActivate()
|
||||
}
|
||||
|
||||
QsMenuAnchor {
|
||||
id: menuAnchor
|
||||
menu: entry.modelData.menu
|
||||
anchor.item: entry
|
||||
anchor.edges: Edges.Bottom
|
||||
anchor.gravity: Edges.Bottom
|
||||
anchor.margins.top: Theme.popoutGap
|
||||
}
|
||||
// Menus open to the left, into the screen rather than off its edge.
|
||||
TrayMenu {
|
||||
id: menu
|
||||
anchorItem: entry
|
||||
menuHandle: entry.modelData.menu
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -40,11 +40,12 @@ Item {
|
||||
}
|
||||
|
||||
implicitWidth: row.implicitWidth
|
||||
implicitHeight: 20
|
||||
implicitHeight: 24
|
||||
|
||||
Row {
|
||||
id: row
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
|
||||
spacing: 6
|
||||
|
||||
Repeater {
|
||||
@@ -54,6 +55,7 @@ Item {
|
||||
id: pip
|
||||
|
||||
required property var modelData
|
||||
required property int index
|
||||
readonly property int wsId: modelData
|
||||
readonly property var info: root.occupancy[wsId]
|
||||
readonly property bool occupied: info !== undefined && info.count > 0
|
||||
@@ -61,7 +63,9 @@ Item {
|
||||
readonly property bool focused: root.focusedId === wsId
|
||||
readonly property bool hovered: pipHover.hovered
|
||||
|
||||
width: focused ? 34 : (occupied ? 16 : 10)
|
||||
// Every tick is the same height and the same shear. Only the
|
||||
// width changes, and only to say which workspace is focused.
|
||||
width: focused ? 32 : (occupied ? 16 : 9)
|
||||
height: 18
|
||||
|
||||
Behavior on width {
|
||||
@@ -72,24 +76,23 @@ Item {
|
||||
}
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
Skew {
|
||||
id: tick
|
||||
anchors.fill: parent
|
||||
color: {
|
||||
if (pip.urgent) return Theme.accent;
|
||||
if (pip.focused) return Theme.primary;
|
||||
if (pip.hovered) return Theme.glow;
|
||||
if (pip.occupied) return Theme.alpha(Theme.primary, 0.55);
|
||||
return Theme.alpha(Theme.outline, 0.75);
|
||||
}
|
||||
|
||||
transform: Matrix4x4 {
|
||||
matrix: Qt.matrix4x4(
|
||||
1, -Theme.skew, 0, pip.height * Theme.skew,
|
||||
0, 1, 0, 0,
|
||||
0, 0, 1, 0,
|
||||
0, 0, 0, 1)
|
||||
// Focused is a solid crimson block. Occupied is a white
|
||||
// block at half weight. Empty is an outline. Three states,
|
||||
// two colours, no ambiguity.
|
||||
color: {
|
||||
if (pip.focused || pip.urgent) return Theme.accent;
|
||||
if (pip.hovered) return Theme.text;
|
||||
if (pip.occupied) return Theme.alpha(Theme.text, 0.5);
|
||||
return "transparent";
|
||||
}
|
||||
borderColor: pip.occupied || pip.focused
|
||||
? "transparent"
|
||||
: Theme.alpha(Theme.text, 0.35)
|
||||
borderWidth: 1
|
||||
|
||||
Behavior on color {
|
||||
ColorAnimation { duration: Theme.durBase }
|
||||
@@ -102,9 +105,9 @@ Item {
|
||||
opacity: pip.focused ? 1 : 0
|
||||
visible: opacity > 0.01
|
||||
text: pip.wsId
|
||||
color: Theme.base
|
||||
color: Theme.ink
|
||||
font.family: Theme.fontDisplay
|
||||
font.pixelSize: Theme.fsSmall
|
||||
font.pixelSize: Theme.fsBody
|
||||
font.weight: Theme.weightDisplay
|
||||
font.italic: true
|
||||
renderType: Text.NativeRendering
|
||||
@@ -129,8 +132,13 @@ Item {
|
||||
cursorShape: Qt.PointingHandCursor
|
||||
}
|
||||
|
||||
// Hyprland evaluates IPC `dispatch` payloads as Lua now that the
|
||||
// config is Lua (hyprland.lua rather than hyprland.conf), so the
|
||||
// old `dispatch workspace 3` string is a Lua syntax error and the
|
||||
// click silently does nothing. Dispatchers have to be called the
|
||||
// same way lua/binds/workspaces.lua calls them.
|
||||
TapHandler {
|
||||
onTapped: Hyprland.dispatch("workspace " + pip.wsId)
|
||||
onTapped: Hyprland.dispatch("hl.dsp.focus({workspace = " + pip.wsId + "})")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
import QtQuick
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
|
||||
// Calm, permanent-chrome preset. It is deliberately flat and opaque: one
|
||||
// neutral keyline, no texture, no offset copy, and no accent unless active.
|
||||
P5Panel {
|
||||
property bool active: false
|
||||
property color tone: Theme.treatmentActiveMark
|
||||
|
||||
fill: Theme.treatmentRestFill
|
||||
fillOpacity: 1.0
|
||||
border: Theme.treatmentRestMark
|
||||
borderWidth: 1
|
||||
// Keep the hard ink contour. Removing both texture and keyline made the
|
||||
// permanent slabs read as generic broadcast HUD chrome.
|
||||
keyline: true
|
||||
drop: false
|
||||
halftone: false
|
||||
sheen: false
|
||||
slash: active
|
||||
slashColor: tone
|
||||
slashWidth: 4
|
||||
lean: 0.06
|
||||
chop: Theme.cut
|
||||
padding: Theme.padS
|
||||
}
|
||||
@@ -31,6 +31,29 @@ Singleton {
|
||||
];
|
||||
}
|
||||
|
||||
// Vertical counterpart: the *horizontal* edges slant instead, by a fraction
|
||||
// of width. A tall rail slab has to lean this way — leaning its vertical
|
||||
// edges by a fraction of its height would shear it clean off the screen.
|
||||
function parallelogramV(w: real, h: real, lean: real): var {
|
||||
const off = w * lean;
|
||||
return [
|
||||
Qt.point(0, off),
|
||||
Qt.point(w, 0),
|
||||
Qt.point(w, h - off),
|
||||
Qt.point(0, h)
|
||||
];
|
||||
}
|
||||
|
||||
function parallelogramVL(w: real, h: real, lean: real): var {
|
||||
const off = w * lean;
|
||||
return [
|
||||
Qt.point(0, 0),
|
||||
Qt.point(w, off),
|
||||
Qt.point(w, h),
|
||||
Qt.point(0, h - off)
|
||||
];
|
||||
}
|
||||
|
||||
function rect(w: real, h: real): var {
|
||||
return [Qt.point(0, 0), Qt.point(w, 0), Qt.point(w, h), Qt.point(0, h)];
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import QtQuick
|
||||
import QtQuick.Window
|
||||
import "root:/config"
|
||||
|
||||
// Horizontally scrolling text that only moves when it actually overflows, and
|
||||
@@ -18,6 +19,13 @@ Item {
|
||||
|
||||
readonly property bool overflowing: label.implicitWidth > width + 1
|
||||
|
||||
// An Item inside an unmapped PopupWindow still reports itself visible, so a
|
||||
// marquee in a closed popout would keep its infinite animation alive. That
|
||||
// animation writes QML properties on every frame — at 240 Hz, three closed
|
||||
// popout marquees are enough to keep the whole animation driver spinning and
|
||||
// burn a fifth of a core with nothing on screen. Follow the window instead.
|
||||
readonly property bool onScreen: Window.window?.visible ?? true
|
||||
|
||||
clip: true
|
||||
implicitHeight: label.implicitHeight
|
||||
implicitWidth: label.implicitWidth
|
||||
@@ -38,7 +46,7 @@ Item {
|
||||
|
||||
SequentialAnimation {
|
||||
id: scroll
|
||||
running: root.running && root.overflowing && root.visible
|
||||
running: root.running && root.overflowing && root.visible && root.onScreen
|
||||
loops: Animation.Infinite
|
||||
|
||||
PauseAnimation { duration: root.pause }
|
||||
|
||||
@@ -8,7 +8,14 @@ MultiEffect {
|
||||
|
||||
maskEnabled: maskItem !== null
|
||||
maskSource: maskItem
|
||||
// Hard edge — the chopped corners should read as cuts, not fades.
|
||||
|
||||
// The chopped corners should read as cuts, not fades — but a spread of 0
|
||||
// is a hard `alpha < 0.5 ? 0 : 1` step, which throws away the one thing
|
||||
// that makes the cut look drawn rather than pixelated: the mask Shape's own
|
||||
// coverage antialiasing. Every partially covered pixel along a diagonal got
|
||||
// rounded to all-or-nothing and the art came out with a visible staircase
|
||||
// down both leaning edges. A narrow spread lets that single-pixel ramp
|
||||
// through and nothing wider — still a cut, just not a jagged one.
|
||||
maskThresholdMin: 0.5
|
||||
maskSpreadAtMin: 0.0
|
||||
maskSpreadAtMin: 0.3
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import QtQuick
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
|
||||
// A segmented load meter — slanted ticks that light up left to right. Reads as
|
||||
// a gauge at a glance and keeps the panel language consistent.
|
||||
@@ -31,9 +32,10 @@ Item {
|
||||
width: root.segmentWidth
|
||||
height: root.height
|
||||
|
||||
Rectangle {
|
||||
Skew {
|
||||
width: root.segmentWidth
|
||||
height: root.height
|
||||
lean: root.lean
|
||||
color: parent.index < root.litCount ? root.activeColor : root.idleColor
|
||||
|
||||
// Peak segments glow, so a pegged CPU is visible peripherally.
|
||||
@@ -41,14 +43,6 @@ Item {
|
||||
? (parent.index >= root.segments - 2 ? 1.0 : 0.9)
|
||||
: 1.0
|
||||
|
||||
transform: Matrix4x4 {
|
||||
matrix: Qt.matrix4x4(
|
||||
1, -root.lean, 0, root.height * root.lean,
|
||||
0, 1, 0, 0,
|
||||
0, 0, 1, 0,
|
||||
0, 0, 0, 1)
|
||||
}
|
||||
|
||||
Behavior on color {
|
||||
ColorAnimation { duration: Theme.durBase }
|
||||
}
|
||||
|
||||
@@ -0,0 +1,91 @@
|
||||
import QtQuick
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
|
||||
// One metric in a popout: a label and its reading on a line, with a wide
|
||||
// sheared segmented meter underneath.
|
||||
//
|
||||
// This replaces the radial Gauge. A 270° dial was the only curved thing in a
|
||||
// shell whose whole geometry is sheared slabs and hard chamfers, so it read as
|
||||
// though it had been imported from another design. The meter says the same
|
||||
// thing in the language the bar and the OSD already speak, and it gets far more
|
||||
// resolution across a popout's width than a 88px dial did.
|
||||
Item {
|
||||
id: root
|
||||
|
||||
property string label: ""
|
||||
property real value: 0 // 0..100
|
||||
property string readout: Math.round(root.value) + "%"
|
||||
property string sub: ""
|
||||
property color tone: Theme.heat(root.value)
|
||||
|
||||
property int segments: 24
|
||||
property real segmentSpacing: 3
|
||||
|
||||
implicitHeight: head.height + Theme.padS + meter.height
|
||||
|
||||
Item {
|
||||
id: head
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.top: parent.top
|
||||
height: Math.max(name.implicitHeight, figure.implicitHeight)
|
||||
|
||||
Text {
|
||||
id: name
|
||||
anchors.left: parent.left
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
text: root.label.toUpperCase()
|
||||
color: Theme.subtext
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
font.letterSpacing: 2
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
// The secondary figure — temperature, used-of-total. Sits next to the
|
||||
// label rather than under the number so the right edge stays a single
|
||||
// clean column of readings.
|
||||
Text {
|
||||
anchors.left: name.right
|
||||
anchors.leftMargin: Theme.padM
|
||||
anchors.right: figure.left
|
||||
anchors.rightMargin: Theme.padM
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
visible: root.sub !== ""
|
||||
text: root.sub
|
||||
color: Theme.muted
|
||||
elide: Text.ElideRight
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
SplitText {
|
||||
// Not `value` — an id by that name shadows the `value` property, and
|
||||
// the defaults above then round a Text item instead of a number.
|
||||
id: figure
|
||||
anchors.right: parent.right
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
text: root.readout
|
||||
pixelSize: Theme.fsBody
|
||||
color: Theme.text
|
||||
split: 1
|
||||
splitOpacity: 0.5
|
||||
}
|
||||
}
|
||||
|
||||
MeterBar {
|
||||
id: meter
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
height: 12
|
||||
segments: root.segments
|
||||
spacing: root.segmentSpacing
|
||||
// Fill the row exactly rather than leaving a ragged tail on the right.
|
||||
segmentWidth: (width - (root.segments - 1) * root.segmentSpacing) / root.segments
|
||||
value: root.value
|
||||
activeColor: root.tone
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,7 @@ import QtQuick
|
||||
import Quickshell
|
||||
import Quickshell.Services.Notifications
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
import "root:/services"
|
||||
|
||||
// One notification, used both in the history list and as a floating toast.
|
||||
@@ -17,14 +18,20 @@ Item {
|
||||
|
||||
signal dismissed()
|
||||
|
||||
// The card's own geometry, published so anything drawn along its edges —
|
||||
// the toast countdown rule — can stay inside the chopped corners instead of
|
||||
// running out past them.
|
||||
readonly property real lean: 0.05
|
||||
readonly property real chop: 12
|
||||
|
||||
implicitHeight: panel.height
|
||||
|
||||
P5Panel {
|
||||
id: panel
|
||||
width: parent.width
|
||||
height: layout.implicitHeight + Theme.padM * 2
|
||||
lean: 0.05
|
||||
chop: 12
|
||||
lean: root.lean
|
||||
chop: root.chop
|
||||
fill: Theme.surface
|
||||
fillOpacity: 0.97
|
||||
border: Theme.alpha(root.tone, hover.hovered ? 0.95 : 0.5)
|
||||
@@ -117,18 +124,13 @@ Item {
|
||||
implicitWidth: actionLabel.implicitWidth + Theme.padM
|
||||
implicitHeight: 22
|
||||
|
||||
Rectangle {
|
||||
Skew {
|
||||
anchors.fill: parent
|
||||
color: actionHover.hovered
|
||||
? Theme.alpha(root.tone, 0.3)
|
||||
: Theme.alpha(root.tone, 0.1)
|
||||
border.width: 1
|
||||
border.color: Theme.alpha(root.tone, 0.6)
|
||||
|
||||
transform: Matrix4x4 {
|
||||
matrix: Qt.matrix4x4(1, -Theme.skew, 0, 22 * Theme.skew,
|
||||
0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
|
||||
}
|
||||
borderWidth: 1
|
||||
borderColor: Theme.alpha(root.tone, 0.6)
|
||||
}
|
||||
|
||||
Text {
|
||||
|
||||
@@ -0,0 +1,103 @@
|
||||
import QtQuick
|
||||
import QtQuick.Shapes
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
|
||||
// The shared ground for the two full-screen surfaces: a crimson wedge leaning
|
||||
// at the house angle, a tiled stripe field that sweeps in from the left, and a
|
||||
// halftone dot wash over the top.
|
||||
//
|
||||
// The lock screen and the power menu each used to draw their own version of
|
||||
// this. They disagreed — the power menu had a wedge and a full stripe field,
|
||||
// the lock had a 42px stripe band and no wedge, and the wedge leaned at 0.32
|
||||
// where every panel in the shell leans at Theme.skew. Building both on one
|
||||
// component is what makes them read as the same object seen twice rather than
|
||||
// as two guesses at the same brief.
|
||||
Item {
|
||||
id: root
|
||||
|
||||
// 0 = withdrawn, 1 = fully present. Drives the stripe slide, the stripe
|
||||
// opacity and the wedge together, so a caller animates one number instead
|
||||
// of keeping three in sync. The power menu runs it both ways on open and
|
||||
// close; the lock runs it once on entry.
|
||||
property real reveal: 1
|
||||
|
||||
property color tone: Theme.accent
|
||||
|
||||
property bool wedge: true
|
||||
property real wedgeOpacity: 0.35
|
||||
// Bottom-left corner of the wedge and its span, as fractions of width. The
|
||||
// wedge leans right going up, like every other edge in the shell, so its
|
||||
// top edge sits `leanOffset` further right than its bottom.
|
||||
property real wedgeLeft: 0
|
||||
property real wedgeSpan: 0.34
|
||||
|
||||
property bool stripes: true
|
||||
property real stripeOpacity: 0.10
|
||||
|
||||
property bool halftone: true
|
||||
property real halftoneOpacity: 0.05
|
||||
property color halftoneColor: Theme.primary
|
||||
|
||||
// ONE angle, everywhere — the same rule the panels follow.
|
||||
readonly property real leanOffset: root.height * Theme.skew
|
||||
|
||||
// Diagonal stripe field, sliding in from off-screen left.
|
||||
Image {
|
||||
anchors.fill: parent
|
||||
visible: root.stripes && root.reveal > 0
|
||||
source: Theme.texStripes
|
||||
fillMode: Image.Tile
|
||||
opacity: root.stripeOpacity * root.reveal
|
||||
smooth: false
|
||||
|
||||
layer.enabled: true
|
||||
layer.effect: TintEffect {
|
||||
tintColor: root.tone
|
||||
}
|
||||
|
||||
transform: Translate {
|
||||
x: -root.width * (1 - root.reveal)
|
||||
}
|
||||
}
|
||||
|
||||
// The wedge. Drawn after the stripes so it reads as a slab laid over them.
|
||||
Shape {
|
||||
anchors.fill: parent
|
||||
visible: root.wedge && root.reveal > 0
|
||||
opacity: root.reveal
|
||||
preferredRendererType: Shape.CurveRenderer
|
||||
|
||||
ShapePath {
|
||||
fillColor: Theme.alpha(Theme.accentDim, root.wedgeOpacity)
|
||||
strokeColor: "transparent"
|
||||
joinStyle: ShapePath.MiterJoin
|
||||
|
||||
PathPolyline {
|
||||
path: {
|
||||
const x = root.wedgeLeft * root.width;
|
||||
const span = root.wedgeSpan * root.width;
|
||||
const off = root.leanOffset;
|
||||
return Geom.closed([
|
||||
Qt.point(x + off, 0),
|
||||
Qt.point(x + off + span, 0),
|
||||
Qt.point(x + span, root.height),
|
||||
Qt.point(x, root.height)
|
||||
]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Screen-printed dot wash over the whole thing.
|
||||
Image {
|
||||
anchors.fill: parent
|
||||
visible: root.halftone
|
||||
source: Theme.texHalftone
|
||||
fillMode: Image.Tile
|
||||
opacity: root.halftoneOpacity
|
||||
smooth: false
|
||||
layer.enabled: true
|
||||
layer.effect: TintEffect { tintColor: root.halftoneColor }
|
||||
}
|
||||
}
|
||||
@@ -1,24 +1,40 @@
|
||||
import QtQuick
|
||||
import "root:/config"
|
||||
|
||||
// Chopped, leaning button. On hover it lunges toward the pointer and flips to
|
||||
// crimson-on-white; on press it snaps flat.
|
||||
Item {
|
||||
// Chopped, leaning button with one activation path for pointer and keyboard.
|
||||
FocusScope {
|
||||
id: root
|
||||
|
||||
property string text: ""
|
||||
property string icon: ""
|
||||
property color accent: Theme.primary
|
||||
property color hoverFill: Theme.accent
|
||||
property bool destructive: false
|
||||
property bool selected: false
|
||||
property real lean: Theme.skew
|
||||
property real lunge: 6
|
||||
property bool wide: false
|
||||
|
||||
signal clicked()
|
||||
|
||||
readonly property bool hovered: hover.hovered
|
||||
readonly property bool hovered: root.enabled && hover.hovered
|
||||
readonly property bool pressed: tap.pressed
|
||||
readonly property bool focusedOrSelected: root.activeFocus || root.selected
|
||||
readonly property bool highlighted: root.hovered || root.focusedOrSelected
|
||||
|
||||
// Pointer activation must not turn a transient action into the black/white
|
||||
// keyboard-focus treatment. Tab still reaches it, and programmatic focus
|
||||
// (power-menu roving selection / pinned popouts) still works.
|
||||
focusPolicy: root.enabled ? Qt.TabFocus : Qt.NoFocus
|
||||
|
||||
function activate(): void {
|
||||
if (root.enabled)
|
||||
root.clicked();
|
||||
}
|
||||
|
||||
function activateFromKey(event): void {
|
||||
if (!event.isAutoRepeat)
|
||||
root.activate();
|
||||
}
|
||||
|
||||
implicitWidth: wide ? 260 : (row.implicitWidth + panel.contentPad * 2)
|
||||
implicitHeight: 44
|
||||
@@ -28,13 +44,24 @@ Item {
|
||||
anchors.fill: parent
|
||||
lean: root.lean
|
||||
padding: Theme.padS
|
||||
fill: root.hovered ? (root.destructive ? root.hoverFill : Theme.text) : Theme.surface
|
||||
fillOpacity: root.hovered ? 1.0 : 0.9
|
||||
border: root.hovered ? "transparent" : Theme.alpha(root.accent, 0.55)
|
||||
slash: !root.hovered
|
||||
slashColor: root.destructive ? Theme.accent : root.accent
|
||||
halftone: root.hovered
|
||||
halftoneColor: root.destructive ? Theme.text : Theme.base
|
||||
fill: {
|
||||
if (!root.enabled) return Theme.treatmentDisabledFill;
|
||||
if (root.destructive) return Theme.treatmentDestructiveFill;
|
||||
if (root.highlighted) return Theme.treatmentHoverFill;
|
||||
return Theme.treatmentRestFill;
|
||||
}
|
||||
fillOpacity: root.enabled ? 1.0 : 0.72
|
||||
border: {
|
||||
if (!root.enabled) return Theme.treatmentDisabledMark;
|
||||
if (root.destructive) return Theme.treatmentFocusMark;
|
||||
if (root.highlighted) return Theme.treatmentHoverMark;
|
||||
return Theme.alpha(root.accent, 0.55);
|
||||
}
|
||||
borderWidth: Theme.stroke
|
||||
slash: !root.highlighted
|
||||
slashColor: root.destructive ? Theme.treatmentDestructiveMark : root.accent
|
||||
halftone: root.enabled && root.highlighted
|
||||
halftoneColor: Theme.ink
|
||||
halftoneOpacity: 0.14
|
||||
|
||||
Behavior on fillOpacity {
|
||||
@@ -52,17 +79,23 @@ Item {
|
||||
visible: root.icon !== ""
|
||||
text: root.icon
|
||||
font.pixelSize: Theme.fsTitle
|
||||
color: root.hovered
|
||||
? (root.destructive ? Theme.text : Theme.base)
|
||||
: root.accent
|
||||
color: {
|
||||
if (!root.enabled) return Theme.treatmentDisabledText;
|
||||
if (root.destructive) return Theme.treatmentDestructiveText;
|
||||
if (root.highlighted) return Theme.treatmentHoverText;
|
||||
return root.accent;
|
||||
}
|
||||
}
|
||||
|
||||
Text {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
text: root.text
|
||||
color: root.hovered
|
||||
? (root.destructive ? Theme.text : Theme.base)
|
||||
: Theme.text
|
||||
color: {
|
||||
if (!root.enabled) return Theme.treatmentDisabledText;
|
||||
if (root.destructive) return Theme.treatmentDestructiveText;
|
||||
if (root.highlighted) return Theme.treatmentHoverText;
|
||||
return Theme.treatmentRestText;
|
||||
}
|
||||
font.family: Theme.fontDisplay
|
||||
font.pixelSize: Theme.fsBody
|
||||
font.weight: Theme.weightDisplay
|
||||
@@ -79,7 +112,7 @@ Item {
|
||||
}
|
||||
|
||||
transform: Translate {
|
||||
x: root.pressed ? 0 : (root.hovered ? root.lunge : 0)
|
||||
x: root.pressed ? 0 : (root.highlighted ? root.lunge : 0)
|
||||
|
||||
Behavior on x {
|
||||
NumberAnimation {
|
||||
@@ -96,11 +129,17 @@ Item {
|
||||
|
||||
HoverHandler {
|
||||
id: hover
|
||||
enabled: root.enabled
|
||||
cursorShape: Qt.PointingHandCursor
|
||||
}
|
||||
|
||||
TapHandler {
|
||||
id: tap
|
||||
onTapped: root.clicked()
|
||||
enabled: root.enabled
|
||||
onTapped: root.activate()
|
||||
}
|
||||
|
||||
Keys.onReturnPressed: event => root.activateFromKey(event)
|
||||
Keys.onEnterPressed: event => root.activateFromKey(event)
|
||||
Keys.onSpacePressed: event => root.activateFromKey(event)
|
||||
}
|
||||
|
||||
@@ -18,6 +18,11 @@ Item {
|
||||
property real lean: Theme.skew
|
||||
property bool leanLeft: false
|
||||
|
||||
// Tall panels (the right-hand rail) slant their horizontal edges instead,
|
||||
// by a fraction of width, and inset their content top/bottom rather than
|
||||
// left/right.
|
||||
property bool vertical: false
|
||||
|
||||
// Corner chop size, and which corners get chopped (indices into the
|
||||
// polygon, clockwise from the top-left). Default chops the two corners that
|
||||
// read as "cut" against the lean.
|
||||
@@ -34,13 +39,30 @@ Item {
|
||||
property color halftoneColor: Theme.primary
|
||||
property real halftoneOpacity: 0.07
|
||||
|
||||
// Inner glow along the top edge, for panels that should feel backlit.
|
||||
// Accepted and ignored. This used to paint a teal-to-transparent gradient
|
||||
// down the top of every panel in the shell — the single biggest source of
|
||||
// the murky blue cast. Fills are flat now. Kept as a no-op property so the
|
||||
// call sites that still set it don't have to be chased down.
|
||||
property bool sheen: false
|
||||
|
||||
readonly property real leanInset: height * Math.abs(lean)
|
||||
readonly property var polygon: leanLeft
|
||||
? Geom.parallelogramL(width, height, lean)
|
||||
: Geom.parallelogram(width, height, lean)
|
||||
// The screen-print stack. A pure-black copy of the silhouette sits behind
|
||||
// the fill, offset down-and-right, and the fill carries a black keyline
|
||||
// outside its coloured border. Together these are what stop the panel from
|
||||
// reading as a flat clip-path.
|
||||
property bool drop: true
|
||||
property real dropOffset: Theme.dropOffset
|
||||
property color dropColor: Theme.ink
|
||||
property bool keyline: true
|
||||
property real keylineWidth: Theme.keylineWidth
|
||||
|
||||
readonly property real leanInset:
|
||||
(vertical ? width : height) * Math.abs(lean)
|
||||
|
||||
readonly property var polygon: vertical
|
||||
? (leanLeft ? Geom.parallelogramVL(width, height, lean)
|
||||
: Geom.parallelogramV(width, height, lean))
|
||||
: (leanLeft ? Geom.parallelogramL(width, height, lean)
|
||||
: Geom.parallelogram(width, height, lean))
|
||||
|
||||
// Child content lives inside `contentItem`, inset on both sides far enough
|
||||
// to clear the slanted edges. Panels do not auto-size: callers set implicit
|
||||
@@ -52,14 +74,79 @@ Item {
|
||||
|
||||
readonly property real contentPad: padding + leanInset
|
||||
|
||||
// The panel outline as a mask texture. Anything that is painted from the
|
||||
// raw polygon rather than from the chamfered one has to be clipped to this,
|
||||
// or it escapes at the chopped corners.
|
||||
Shape {
|
||||
id: silhouette
|
||||
anchors.fill: parent
|
||||
visible: false
|
||||
layer.enabled: true
|
||||
layer.smooth: true
|
||||
preferredRendererType: Shape.CurveRenderer
|
||||
|
||||
ShapePath {
|
||||
fillColor: "white"
|
||||
strokeColor: "transparent"
|
||||
joinStyle: ShapePath.MiterJoin
|
||||
|
||||
PathPolyline {
|
||||
path: Geom.chamfer(root.polygon, root.chop, root.chopCorners)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Offset black copy of the silhouette, behind everything.
|
||||
Loader {
|
||||
anchors.fill: parent
|
||||
active: root.drop && root.dropOffset > 0
|
||||
sourceComponent: Shape {
|
||||
preferredRendererType: Shape.CurveRenderer
|
||||
asynchronous: false
|
||||
|
||||
transform: Translate {
|
||||
x: root.dropOffset * (root.leanLeft ? -1 : 1)
|
||||
y: root.dropOffset
|
||||
}
|
||||
|
||||
ShapePath {
|
||||
fillColor: root.dropColor
|
||||
strokeColor: "transparent"
|
||||
joinStyle: ShapePath.MiterJoin
|
||||
|
||||
PathPolyline {
|
||||
path: Geom.chamfer(root.polygon, root.chop, root.chopCorners)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Shape {
|
||||
id: body
|
||||
anchors.fill: parent
|
||||
preferredRendererType: Shape.CurveRenderer
|
||||
asynchronous: false
|
||||
|
||||
// Fill, carrying the black keyline. The stroke is centred on the path,
|
||||
// so half of it sits outside the silhouette — which is exactly the
|
||||
// heavy outer contour the style wants.
|
||||
ShapePath {
|
||||
fillColor: Theme.alpha(root.fill, root.fillOpacity)
|
||||
strokeColor: root.keyline ? root.dropColor : "transparent"
|
||||
strokeWidth: root.keyline
|
||||
? root.borderWidth + root.keylineWidth * 2
|
||||
: 0
|
||||
joinStyle: ShapePath.MiterJoin
|
||||
capStyle: ShapePath.FlatCap
|
||||
|
||||
PathPolyline {
|
||||
path: Geom.chamfer(root.polygon, root.chop, root.chopCorners)
|
||||
}
|
||||
}
|
||||
|
||||
// Coloured border, drawn on top of the keyline so it reads as an inlay.
|
||||
ShapePath {
|
||||
fillColor: "transparent"
|
||||
strokeColor: root.borderWidth > 0 ? root.border : "transparent"
|
||||
strokeWidth: root.borderWidth
|
||||
joinStyle: ShapePath.MiterJoin
|
||||
@@ -76,90 +163,86 @@ Item {
|
||||
anchors.fill: parent
|
||||
active: root.halftone
|
||||
asynchronous: true
|
||||
sourceComponent: Item {
|
||||
Shape {
|
||||
id: maskShape
|
||||
anchors.fill: parent
|
||||
visible: false
|
||||
layer.enabled: true
|
||||
layer.smooth: true
|
||||
preferredRendererType: Shape.CurveRenderer
|
||||
ShapePath {
|
||||
fillColor: "white"
|
||||
strokeColor: "transparent"
|
||||
PathPolyline {
|
||||
path: Geom.chamfer(root.polygon, root.chop, root.chopCorners)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Image {
|
||||
anchors.fill: parent
|
||||
source: Theme.texHalftone
|
||||
fillMode: Image.Tile
|
||||
opacity: root.halftoneOpacity
|
||||
smooth: false
|
||||
layer.enabled: true
|
||||
layer.effect: MultiEffect {
|
||||
colorization: 1.0
|
||||
colorizationColor: root.halftoneColor
|
||||
maskEnabled: true
|
||||
maskSource: maskShape
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Backlit top edge.
|
||||
Loader {
|
||||
anchors.fill: parent
|
||||
active: root.sheen
|
||||
sourceComponent: Shape {
|
||||
preferredRendererType: Shape.CurveRenderer
|
||||
ShapePath {
|
||||
strokeColor: "transparent"
|
||||
fillGradient: LinearGradient {
|
||||
x1: 0; y1: 0; x2: 0; y2: root.height
|
||||
GradientStop { position: 0.0; color: Theme.alpha(Theme.primary, 0.16) }
|
||||
GradientStop { position: 0.55; color: "transparent" }
|
||||
}
|
||||
PathPolyline {
|
||||
path: Geom.chamfer(root.polygon, root.chop, root.chopCorners)
|
||||
}
|
||||
sourceComponent: Image {
|
||||
anchors.fill: parent
|
||||
source: Theme.texHalftone
|
||||
fillMode: Image.Tile
|
||||
opacity: root.halftoneOpacity
|
||||
smooth: false
|
||||
layer.enabled: true
|
||||
layer.effect: MultiEffect {
|
||||
colorization: 1.0
|
||||
colorizationColor: root.halftoneColor
|
||||
maskEnabled: true
|
||||
maskSource: silhouette
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Leading-edge slash.
|
||||
//
|
||||
// Its polygon is built from the panel's raw corners, so on a panel with a
|
||||
// chopped corner the slash used to run straight through the cut and out the
|
||||
// far side — a crimson wedge sitting a few pixels outside the silhouette,
|
||||
// at an angle that matched nothing. It is masked to the outline now, so the
|
||||
// slash ends exactly where the chamfer does.
|
||||
Loader {
|
||||
anchors.fill: parent
|
||||
active: root.slash
|
||||
sourceComponent: Shape {
|
||||
preferredRendererType: Shape.CurveRenderer
|
||||
ShapePath {
|
||||
fillColor: root.slashColor
|
||||
strokeColor: "transparent"
|
||||
PathPolyline {
|
||||
path: {
|
||||
const off = root.height * root.lean;
|
||||
const w = root.slashWidth;
|
||||
return root.leanLeft
|
||||
? Geom.closed([Qt.point(0, 0), Qt.point(w, 0),
|
||||
Qt.point(off + w, root.height), Qt.point(off, root.height)])
|
||||
: Geom.closed([Qt.point(off, 0), Qt.point(off + w, 0),
|
||||
Qt.point(w, root.height), Qt.point(0, root.height)]);
|
||||
sourceComponent: Item {
|
||||
Shape {
|
||||
id: slashShape
|
||||
anchors.fill: parent
|
||||
visible: false
|
||||
layer.enabled: true
|
||||
layer.smooth: true
|
||||
preferredRendererType: Shape.CurveRenderer
|
||||
|
||||
ShapePath {
|
||||
fillColor: root.slashColor
|
||||
strokeColor: "transparent"
|
||||
|
||||
PathPolyline {
|
||||
path: {
|
||||
const t = root.slashWidth;
|
||||
|
||||
// On a rail slab the slash runs along the slanted
|
||||
// top edge instead of down a side.
|
||||
if (root.vertical) {
|
||||
const voff = root.width * root.lean;
|
||||
return root.leanLeft
|
||||
? Geom.closed([Qt.point(0, 0), Qt.point(root.width, voff),
|
||||
Qt.point(root.width, voff + t), Qt.point(0, t)])
|
||||
: Geom.closed([Qt.point(0, voff), Qt.point(root.width, 0),
|
||||
Qt.point(root.width, t), Qt.point(0, voff + t)]);
|
||||
}
|
||||
|
||||
const off = root.height * root.lean;
|
||||
return root.leanLeft
|
||||
? Geom.closed([Qt.point(0, 0), Qt.point(t, 0),
|
||||
Qt.point(off + t, root.height), Qt.point(off, root.height)])
|
||||
: Geom.closed([Qt.point(off, 0), Qt.point(off + t, 0),
|
||||
Qt.point(t, root.height), Qt.point(0, root.height)]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MultiEffect {
|
||||
anchors.fill: parent
|
||||
source: slashShape
|
||||
maskEnabled: true
|
||||
maskSource: silhouette
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Item {
|
||||
id: contentHolder
|
||||
anchors.fill: parent
|
||||
anchors.leftMargin: root.contentPad
|
||||
anchors.rightMargin: root.contentPad
|
||||
anchors.topMargin: root.padding
|
||||
anchors.bottomMargin: root.padding
|
||||
anchors.leftMargin: root.vertical ? root.padding : root.contentPad
|
||||
anchors.rightMargin: root.vertical ? root.padding : root.contentPad
|
||||
anchors.topMargin: root.vertical ? root.contentPad : root.padding
|
||||
anchors.bottomMargin: root.vertical ? root.contentPad : root.padding
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import QtQuick
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
|
||||
// Leaning slider with a chopped handle. Drag or click anywhere on the rail.
|
||||
Item {
|
||||
@@ -7,42 +8,47 @@ Item {
|
||||
|
||||
property real value: 0 // 0..1
|
||||
property color accent: Theme.primary
|
||||
property bool enabledControl: true
|
||||
property real stepSize: 0.05
|
||||
|
||||
signal moved(real value)
|
||||
|
||||
implicitHeight: 18
|
||||
implicitWidth: 200
|
||||
focusPolicy: root.enabled ? Qt.StrongFocus : Qt.NoFocus
|
||||
|
||||
readonly property real _lean: Theme.skew * height
|
||||
|
||||
function commit(nextValue: real): void {
|
||||
if (!root.enabled)
|
||||
return;
|
||||
root.moved(Math.max(0, Math.min(1, nextValue)));
|
||||
}
|
||||
|
||||
// Rail
|
||||
Rectangle {
|
||||
Skew {
|
||||
id: rail
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
height: 6
|
||||
color: Theme.alpha(Theme.outline, 0.7)
|
||||
height: root.activeFocus ? 10 : 6
|
||||
color: root.activeFocus
|
||||
? Theme.treatmentFocusFill
|
||||
: Theme.alpha(root.enabled ? Theme.outline : Theme.treatmentDisabledMark, 0.7)
|
||||
borderColor: root.activeFocus ? Theme.treatmentFocusMark : "transparent"
|
||||
borderWidth: root.activeFocus ? Theme.stroke : 0
|
||||
|
||||
transform: Matrix4x4 {
|
||||
matrix: Qt.matrix4x4(1, -Theme.skew, 0, 6 * Theme.skew,
|
||||
0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
|
||||
Behavior on height {
|
||||
NumberAnimation { duration: Theme.durFast }
|
||||
}
|
||||
}
|
||||
|
||||
// Fill
|
||||
Rectangle {
|
||||
Skew {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
anchors.left: parent.left
|
||||
width: Math.max(0, Math.min(1, root.value)) * root.width
|
||||
height: 6
|
||||
color: root.enabledControl ? root.accent : Theme.muted
|
||||
|
||||
transform: Matrix4x4 {
|
||||
matrix: Qt.matrix4x4(1, -Theme.skew, 0, 6 * Theme.skew,
|
||||
0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
|
||||
}
|
||||
color: root.enabled ? root.accent : Theme.treatmentDisabledText
|
||||
|
||||
Behavior on width {
|
||||
enabled: !drag.active
|
||||
@@ -55,19 +61,14 @@ Item {
|
||||
}
|
||||
|
||||
// Handle
|
||||
Rectangle {
|
||||
Skew {
|
||||
id: handle
|
||||
width: 6
|
||||
height: hover.hovered || drag.active ? 18 : 14
|
||||
color: root.enabledControl ? Theme.text : Theme.muted
|
||||
height: root.activeFocus || hover.hovered || drag.active ? 18 : 14
|
||||
color: root.enabled ? Theme.text : Theme.treatmentDisabledText
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
x: Math.max(0, Math.min(1, root.value)) * root.width - width / 2
|
||||
|
||||
transform: Matrix4x4 {
|
||||
matrix: Qt.matrix4x4(1, -Theme.skew, 0, height * Theme.skew,
|
||||
0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
|
||||
}
|
||||
|
||||
Behavior on height {
|
||||
NumberAnimation { duration: Theme.durFast; easing.type: Easing.OutBack }
|
||||
}
|
||||
@@ -79,21 +80,46 @@ Item {
|
||||
|
||||
HoverHandler {
|
||||
id: hover
|
||||
enabled: root.enabled
|
||||
cursorShape: Qt.PointingHandCursor
|
||||
}
|
||||
|
||||
TapHandler {
|
||||
onTapped: event => root.moved(Math.max(0, Math.min(1, event.position.x / root.width)))
|
||||
enabled: root.enabled
|
||||
onPressedChanged: if (pressed) root.forceActiveFocus(Qt.MouseFocusReason)
|
||||
onTapped: event => root.commit(event.position.x / root.width)
|
||||
}
|
||||
|
||||
DragHandler {
|
||||
id: drag
|
||||
enabled: root.enabled
|
||||
target: null
|
||||
xAxis.enabled: true
|
||||
yAxis.enabled: false
|
||||
onCentroidChanged: {
|
||||
if (!active) return;
|
||||
root.moved(Math.max(0, Math.min(1, centroid.position.x / root.width)));
|
||||
root.forceActiveFocus(Qt.MouseFocusReason);
|
||||
root.commit(centroid.position.x / root.width);
|
||||
}
|
||||
}
|
||||
|
||||
Keys.onPressed: event => {
|
||||
switch (event.key) {
|
||||
case Qt.Key_Left:
|
||||
root.commit(root.value - root.stepSize);
|
||||
break;
|
||||
case Qt.Key_Right:
|
||||
root.commit(root.value + root.stepSize);
|
||||
break;
|
||||
case Qt.Key_Home:
|
||||
root.commit(0);
|
||||
break;
|
||||
case Qt.Key_End:
|
||||
root.commit(1);
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
event.accepted = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,114 @@
|
||||
import QtQuick
|
||||
import Quickshell
|
||||
import "root:/config"
|
||||
|
||||
// Calm, informational hover label for permanent chrome. It never takes focus
|
||||
// or participates in popup coordination; a delayed label should not dismiss or
|
||||
// displace the detail panel attached to the same rail control.
|
||||
PopupWindow {
|
||||
id: root
|
||||
|
||||
required property Item anchorItem
|
||||
property bool triggerHovered: false
|
||||
property string title: ""
|
||||
property string status: ""
|
||||
property string hint: ""
|
||||
property int delay: 400
|
||||
property bool suppressed: false
|
||||
|
||||
readonly property int pad: Theme.padS
|
||||
readonly property real textWidth: Math.max(titleText.implicitWidth,
|
||||
statusText.implicitWidth, hintText.implicitWidth)
|
||||
readonly property real contentWidth: Math.max(112, textWidth + pad * 4)
|
||||
readonly property real contentHeight: textColumn.implicitHeight + pad * 2
|
||||
|
||||
anchor.item: anchorItem
|
||||
anchor.edges: Edges.Left
|
||||
anchor.gravity: Edges.Left
|
||||
anchor.adjustment: PopupAdjustment.Flip | PopupAdjustment.SlideY
|
||||
anchor.margins.left: Theme.popoutGap
|
||||
|
||||
implicitWidth: contentWidth
|
||||
implicitHeight: contentHeight
|
||||
color: "transparent"
|
||||
visible: shown && title !== "" && !suppressed
|
||||
|
||||
property bool shown: false
|
||||
|
||||
onTriggerHoveredChanged: {
|
||||
if (triggerHovered && title !== "" && !suppressed) {
|
||||
hideTimer.stop();
|
||||
showTimer.restart();
|
||||
} else {
|
||||
showTimer.stop();
|
||||
hideTimer.restart();
|
||||
}
|
||||
}
|
||||
|
||||
onSuppressedChanged: {
|
||||
if (suppressed) {
|
||||
showTimer.stop();
|
||||
shown = false;
|
||||
} else if (triggerHovered) {
|
||||
showTimer.restart();
|
||||
}
|
||||
}
|
||||
|
||||
Timer {
|
||||
id: showTimer
|
||||
interval: root.delay
|
||||
onTriggered: root.shown = root.triggerHovered && !root.suppressed
|
||||
}
|
||||
|
||||
Timer {
|
||||
id: hideTimer
|
||||
interval: 70
|
||||
onTriggered: root.shown = false
|
||||
}
|
||||
|
||||
ChromeSurface {
|
||||
anchors.fill: parent
|
||||
padding: root.pad
|
||||
lean: 0.06
|
||||
|
||||
Column {
|
||||
id: textColumn
|
||||
anchors.left: parent.left
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
spacing: 2
|
||||
|
||||
Text {
|
||||
id: titleText
|
||||
text: root.title.toUpperCase()
|
||||
color: Theme.text
|
||||
font.family: Theme.fontDisplay
|
||||
font.pixelSize: Theme.fsSmall
|
||||
font.weight: Theme.weightDisplay
|
||||
font.italic: true
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
Text {
|
||||
id: statusText
|
||||
visible: text !== ""
|
||||
text: root.status
|
||||
color: Theme.subtext
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
Text {
|
||||
id: hintText
|
||||
visible: text !== ""
|
||||
text: root.hint.toUpperCase()
|
||||
color: Theme.accent
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
font.weight: Font.Bold
|
||||
font.letterSpacing: 0.8
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -16,6 +16,8 @@ PopupWindow {
|
||||
property int fromEdge: Edges.Bottom
|
||||
property real contentWidth: Theme.popoutWidth
|
||||
property real contentHeight: 200
|
||||
property Item initialFocusItem: null
|
||||
property bool remappingPinned: false
|
||||
|
||||
// Extra surface around the content so the entry overshoot and glow are not
|
||||
// clipped by the window edge.
|
||||
@@ -24,27 +26,44 @@ PopupWindow {
|
||||
default property alias body: contentHolder.data
|
||||
|
||||
readonly property bool wantsOpen: triggerHovered || panelHover.hovered || pinned
|
||||
readonly property bool pending: showTimer.running || remapTimer.running || remappingPinned
|
||||
readonly property bool detailActive: shown || pending
|
||||
|
||||
signal dismissedFully()
|
||||
|
||||
// Panels hanging off the vertical rail open sideways, so the entry slide has
|
||||
// to follow whichever axis the popout actually travels along, and start on
|
||||
// the side nearest its trigger.
|
||||
readonly property bool horizontal:
|
||||
fromEdge === Edges.Left || fromEdge === Edges.Right
|
||||
readonly property string slideProperty: horizontal ? "x" : "y"
|
||||
readonly property real slideOrigin: bleed + (fromEdge === Edges.Left
|
||||
|| fromEdge === Edges.Top ? 14 : -14)
|
||||
|
||||
anchor.item: anchorItem
|
||||
anchor.edges: fromEdge
|
||||
anchor.gravity: fromEdge
|
||||
anchor.adjustment: PopupAdjustment.SlideX
|
||||
anchor.adjustment: horizontal
|
||||
? PopupAdjustment.SlideY
|
||||
: PopupAdjustment.SlideX
|
||||
anchor.margins.top: Theme.popoutGap
|
||||
anchor.margins.bottom: Theme.popoutGap
|
||||
anchor.margins.left: Theme.popoutGap
|
||||
anchor.margins.right: Theme.popoutGap
|
||||
|
||||
implicitWidth: contentWidth + bleed * 2
|
||||
implicitHeight: contentHeight + bleed * 2
|
||||
color: "transparent"
|
||||
visible: shown
|
||||
grabFocus: pinned && shown
|
||||
|
||||
property bool shown: false
|
||||
|
||||
onWantsOpenChanged: {
|
||||
if (wantsOpen) {
|
||||
hideTimer.stop();
|
||||
showTimer.restart();
|
||||
if (!pinned && !remappingPinned)
|
||||
showTimer.restart();
|
||||
} else {
|
||||
showTimer.stop();
|
||||
hideTimer.restart();
|
||||
@@ -57,6 +76,19 @@ PopupWindow {
|
||||
onTriggered: root.open()
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (!visible && shown)
|
||||
dismissImmediately();
|
||||
}
|
||||
onClosed: {
|
||||
if (remappingPinned) {
|
||||
remappingPinned = false;
|
||||
remapTimer.restart();
|
||||
} else if (shown || pinned) {
|
||||
dismissImmediately();
|
||||
}
|
||||
}
|
||||
|
||||
Timer {
|
||||
id: hideTimer
|
||||
interval: root.hideDelay
|
||||
@@ -64,33 +96,125 @@ PopupWindow {
|
||||
}
|
||||
|
||||
function open() {
|
||||
PopupCoordinator.claim(root);
|
||||
exitAnim.stop();
|
||||
shown = true;
|
||||
enterAnim.restart();
|
||||
}
|
||||
|
||||
// Focus policy is fixed at map time. A hover-visible passive surface must
|
||||
// therefore unmap before returning as a click-owned keyboard popup.
|
||||
function openPinned() {
|
||||
showTimer.stop();
|
||||
hideTimer.stop();
|
||||
PopupCoordinator.claim(root);
|
||||
if (shown) {
|
||||
remappingPinned = true;
|
||||
shown = false;
|
||||
enterAnim.stop();
|
||||
exitAnim.stop();
|
||||
pinned = true;
|
||||
} else {
|
||||
pinned = true;
|
||||
open();
|
||||
focusTimer.restart();
|
||||
}
|
||||
}
|
||||
|
||||
function togglePinned() {
|
||||
if (pinned) {
|
||||
pinned = false;
|
||||
dismiss();
|
||||
} else {
|
||||
openPinned();
|
||||
}
|
||||
}
|
||||
|
||||
function dismiss() {
|
||||
if (!shown) return;
|
||||
if (!shown) {
|
||||
if (pinned || pending)
|
||||
dismissImmediately();
|
||||
return;
|
||||
}
|
||||
pinned = false;
|
||||
PopupCoordinator.release(root);
|
||||
enterAnim.stop();
|
||||
exitAnim.restart();
|
||||
}
|
||||
|
||||
function dismissImmediately() {
|
||||
showTimer.stop();
|
||||
hideTimer.stop();
|
||||
remapTimer.stop();
|
||||
focusTimer.stop();
|
||||
enterAnim.stop();
|
||||
exitAnim.stop();
|
||||
remappingPinned = false;
|
||||
pinned = false;
|
||||
shown = false;
|
||||
contentHolder.opacity = 0;
|
||||
contentHolder.scale = 0.94;
|
||||
contentHolder.x = root.bleed;
|
||||
contentHolder.y = root.bleed;
|
||||
PopupCoordinator.release(root);
|
||||
root.dismissedFully();
|
||||
}
|
||||
|
||||
Timer {
|
||||
id: remapTimer
|
||||
interval: 0
|
||||
onTriggered: {
|
||||
root.open();
|
||||
focusTimer.restart();
|
||||
}
|
||||
}
|
||||
|
||||
Timer {
|
||||
id: focusTimer
|
||||
interval: 0
|
||||
onTriggered: {
|
||||
const target = root.initialFocusItem || contentHolder;
|
||||
target.forceActiveFocus(Qt.TabFocusReason);
|
||||
}
|
||||
}
|
||||
|
||||
Item {
|
||||
id: contentHolder
|
||||
focus: root.pinned
|
||||
x: root.bleed
|
||||
y: root.bleed
|
||||
width: root.contentWidth
|
||||
height: root.contentHeight
|
||||
|
||||
opacity: 0
|
||||
transformOrigin: Item.Top
|
||||
transformOrigin: {
|
||||
switch (root.fromEdge) {
|
||||
case Edges.Left: return Item.Right;
|
||||
case Edges.Right: return Item.Left;
|
||||
case Edges.Top: return Item.Bottom;
|
||||
default: return Item.Top;
|
||||
}
|
||||
}
|
||||
scale: 0.94
|
||||
|
||||
// The handler has to live on the content item, not the window: a
|
||||
// HoverHandler parented to the PopupWindow itself latches on and the
|
||||
// panel never learns the pointer left.
|
||||
//
|
||||
// Disabled while the popout is down, which clears `hovered`. An unmapped
|
||||
// surface gets no leave event, so a handler that was hovered when the
|
||||
// window went away stayed hovered — `wantsOpen` never went false again
|
||||
// and the panel came back up and refused to close.
|
||||
HoverHandler {
|
||||
id: panelHover
|
||||
enabled: root.shown
|
||||
}
|
||||
|
||||
Keys.onEscapePressed: event => {
|
||||
if (root.pinned) {
|
||||
event.accepted = true;
|
||||
root.dismissImmediately();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -105,8 +229,8 @@ PopupWindow {
|
||||
to: 1.0; duration: Theme.durSlow; easing.type: Easing.OutBack
|
||||
}
|
||||
NumberAnimation {
|
||||
target: contentHolder; property: "y"
|
||||
from: root.bleed - 14; to: root.bleed
|
||||
target: contentHolder; property: root.slideProperty
|
||||
from: root.slideOrigin; to: root.bleed
|
||||
duration: Theme.durSlow; easing.type: Easing.OutBack
|
||||
}
|
||||
}
|
||||
@@ -122,13 +246,16 @@ PopupWindow {
|
||||
to: 0.96; duration: Theme.durFast; easing.type: Easing.InQuad
|
||||
}
|
||||
NumberAnimation {
|
||||
target: contentHolder; property: "y"
|
||||
to: root.bleed - 8; duration: Theme.durFast; easing.type: Easing.InQuad
|
||||
target: contentHolder; property: root.slideProperty
|
||||
to: root.bleed + (root.slideOrigin - root.bleed) * 0.6
|
||||
duration: Theme.durFast; easing.type: Easing.InQuad
|
||||
}
|
||||
onFinished: {
|
||||
root.shown = false;
|
||||
root.pinned = false;
|
||||
contentHolder.x = root.bleed;
|
||||
contentHolder.y = root.bleed;
|
||||
PopupCoordinator.release(root);
|
||||
root.dismissedFully();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,69 @@
|
||||
import QtQuick
|
||||
import QtQuick.Shapes
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
|
||||
// A leaning block — the small-scale counterpart to P5Panel.
|
||||
//
|
||||
// Every tick, rule, meter segment and slider rail in this shell leans at
|
||||
// Theme.skew. Shearing a plain Rectangle with a Matrix4x4 does that, but Qt
|
||||
// rasterises a Rectangle's geometry with no antialiasing at all, so the slanted
|
||||
// edges come out as a hard pixel staircase — at 18px tall that staircase is
|
||||
// most of what you see, and it reads as broken rendering rather than as a
|
||||
// deliberate angle. Drawing the parallelogram as a Shape with the curve
|
||||
// renderer gets analytic coverage AA on the diagonals instead.
|
||||
//
|
||||
// Drop-in for a sheared Rectangle: set width/height as before and use `color`,
|
||||
// `borderColor` and `borderWidth` the same way.
|
||||
Shape {
|
||||
id: root
|
||||
|
||||
property color color: "transparent"
|
||||
property color borderColor: "transparent"
|
||||
property real borderWidth: 0
|
||||
|
||||
// Lean of the vertical edges as a fraction of height, matching P5Panel.
|
||||
property real lean: Theme.skew
|
||||
property bool leanLeft: false
|
||||
|
||||
// Wide, short pieces — the rail's hairline rules — slant their horizontal
|
||||
// edges by a fraction of width instead, exactly as P5Panel does for the
|
||||
// rail slab.
|
||||
property bool vertical: false
|
||||
|
||||
// NOTE ON SIZING. The lean shifts one edge by `lean * height` (or by
|
||||
// `lean * width` when vertical), and the piece that actually gets painted is
|
||||
// what is left: a Skew declared 1px wide and 20px tall does not draw a 1px
|
||||
// rule at an angle, it draws a rule |1 - 20 * 0.249| = 4px thick that hangs
|
||||
// 4px to the *left* of the box it was given. That is why the bar's and the
|
||||
// rail's hairlines came out fat and off-centre. A thin leaning rule has to be
|
||||
// declared with room for its own lean — `height * Theme.skew + weight` — and
|
||||
// the call sites that draw one now do exactly that.
|
||||
//
|
||||
// Zero-sized pieces still have a lean offset, so a collapsed hover wipe or a
|
||||
// meter at 0 drew a sub-pixel wedge of pure accent — the stray red dot under
|
||||
// the metrics. Nothing with no extent should paint at all.
|
||||
visible: root.width > 0 && root.height > 0
|
||||
|
||||
preferredRendererType: Shape.CurveRenderer
|
||||
asynchronous: false
|
||||
|
||||
ShapePath {
|
||||
fillColor: root.color
|
||||
strokeColor: root.borderWidth > 0 ? root.borderColor : "transparent"
|
||||
strokeWidth: root.borderWidth
|
||||
joinStyle: ShapePath.MiterJoin
|
||||
capStyle: ShapePath.FlatCap
|
||||
|
||||
PathPolyline {
|
||||
path: {
|
||||
const w = root.width, h = root.height, l = root.lean;
|
||||
if (root.vertical)
|
||||
return Geom.closed(root.leanLeft ? Geom.parallelogramVL(w, h, l)
|
||||
: Geom.parallelogramV(w, h, l));
|
||||
return Geom.closed(root.leanLeft ? Geom.parallelogramL(w, h, l)
|
||||
: Geom.parallelogram(w, h, l));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
pragma Singleton
|
||||
|
||||
import QtQuick
|
||||
import Quickshell
|
||||
|
||||
// One transient surface at a time. Without a shared owner, a quick sweep over
|
||||
// the bar/rail can leave several independently animated windows mapped on top
|
||||
// of each other. Every coordinated surface exposes dismiss().
|
||||
Singleton {
|
||||
property var active: null
|
||||
|
||||
function claim(surface: var) {
|
||||
if (active && active !== surface) {
|
||||
const previous = active;
|
||||
active = null;
|
||||
previous.dismissImmediately();
|
||||
}
|
||||
active = surface;
|
||||
}
|
||||
|
||||
function release(surface: var) {
|
||||
if (active === surface)
|
||||
active = null;
|
||||
}
|
||||
|
||||
function dismissAll() {
|
||||
if (active)
|
||||
active.dismiss();
|
||||
}
|
||||
}
|
||||
+130
-31
@@ -3,48 +3,130 @@ pragma Singleton
|
||||
import QtQuick
|
||||
import Quickshell
|
||||
|
||||
// Takemi palette: cold teal/cyan over near-black, with Persona 5 crimson as the
|
||||
// alert/accent voice. Derived from ~/.wallpapers/takemi_2.jpg.
|
||||
// Takemi palette: crimson, black, white. Nothing else.
|
||||
//
|
||||
// White does the work: text, icons, idle indicators. Crimson is the only accent
|
||||
// and it always means the same thing — active, or wrong. Black is structure,
|
||||
// used as a hard keyline rather than as a shadow. There are no gradients in
|
||||
// this shell; every fill is flat.
|
||||
//
|
||||
// The wallpaper is teal. The UI used to be teal too, and the two fought each
|
||||
// other into a murky blue-grey. Letting the UI go monochrome-plus-red is what
|
||||
// lets the wallpaper read as the colour in the composition.
|
||||
Singleton {
|
||||
id: root
|
||||
|
||||
// ---------------------------------------------------------------- colors
|
||||
readonly property color base: "#04070a"
|
||||
readonly property color mantle: "#080e14"
|
||||
readonly property color surface: "#0d1922"
|
||||
readonly property color surfaceAlt: "#14262f"
|
||||
readonly property color overlay: "#1d3a47"
|
||||
readonly property color outline: "#2b5567"
|
||||
readonly property color ink: "#000000"
|
||||
|
||||
readonly property color text: "#e2f4f8"
|
||||
readonly property color subtext: "#93b8c4"
|
||||
readonly property color muted: "#587c8a"
|
||||
readonly property color base: "#0a0a0c"
|
||||
readonly property color mantle: "#0d0d10"
|
||||
readonly property color surface: "#141418"
|
||||
readonly property color surfaceAlt: "#1c1c22"
|
||||
readonly property color overlay: "#26262e"
|
||||
readonly property color outline: "#3a3a44"
|
||||
|
||||
readonly property color primary: "#34d3e6" // electric teal — the house colour
|
||||
readonly property color primaryDim: "#17879b"
|
||||
readonly property color glow: "#8ef2ff"
|
||||
readonly property color blue: "#3b8fd6"
|
||||
readonly property color deep: "#0d4b5e"
|
||||
readonly property color text: "#ffffff"
|
||||
readonly property color subtext: "#c8c8ce"
|
||||
readonly property color muted: "#6b6b70"
|
||||
|
||||
readonly property color accent: "#ff2d40" // P5 crimson
|
||||
readonly property color accentDim: "#a8121f"
|
||||
readonly property color warn: "#ffb03a"
|
||||
readonly property color ok: "#35e08f"
|
||||
// ------------------------------------------------------------ THE KNOB
|
||||
// The one colour in this shell. Change this line and the entire accent
|
||||
// recolours — everything below is derived from it, and nothing else in the
|
||||
// palette carries hue at all.
|
||||
//
|
||||
// Keep it in step with `$accent` at the top of
|
||||
// ~/.config/hypr/modules/takemi.conf, which is what colours the Hyprland
|
||||
// window borders. Those are the only two places the colour is written.
|
||||
readonly property color accent: "#ff2d40"
|
||||
|
||||
// Chromatic aberration pair, straight off the wallpaper's RGB split.
|
||||
readonly property color splitRed: "#ff2b4d"
|
||||
readonly property color splitCyan: "#25e8ff"
|
||||
readonly property color accentDim: Qt.darker(root.accent, 1.9)
|
||||
readonly property color accentSoft: Qt.lighter(root.accent, 1.35)
|
||||
|
||||
// `primary` is the resting voice of the UI, which is now simply white.
|
||||
// Kept under the old name so the existing call sites don't all have to move.
|
||||
readonly property color primary: root.text
|
||||
readonly property color primaryDim: "#9a9aa2"
|
||||
readonly property color deep: root.surfaceAlt
|
||||
|
||||
// `glow` is the hover highlight. It used to be a brighter teal, which now
|
||||
// that everything rests at white would have made hover invisible — so it
|
||||
// resolves to crimson. Pointing at a thing lights it up red.
|
||||
readonly property color glow: root.accent
|
||||
|
||||
// ------------------------------------------------ semantic treatments
|
||||
// These tokens describe interaction meaning, not new palette entries. Each
|
||||
// state is composed only from Takemi's black, white, crimson, and neutral
|
||||
// surfaces so callers do not invent one-off state colors.
|
||||
readonly property color treatmentRestFill: root.surface
|
||||
readonly property color treatmentRestMark: root.outline
|
||||
readonly property color treatmentRestText: root.text
|
||||
|
||||
readonly property color treatmentHoverFill: root.surface
|
||||
readonly property color treatmentHoverMark: root.accent
|
||||
readonly property color treatmentHoverText: root.text
|
||||
|
||||
readonly property color treatmentFocusFill: root.text
|
||||
readonly property color treatmentFocusMark: root.ink
|
||||
readonly property color treatmentFocusText: root.ink
|
||||
readonly property color treatmentSelectedFill: root.treatmentFocusFill
|
||||
readonly property color treatmentSelectedMark: root.treatmentFocusMark
|
||||
readonly property color treatmentSelectedText: root.treatmentFocusText
|
||||
|
||||
readonly property color treatmentActiveFill: root.surface
|
||||
readonly property color treatmentActiveMark: root.accent
|
||||
readonly property color treatmentActiveText: root.text
|
||||
|
||||
// Crimson carries destructive/error meaning. Text and keylines stay black:
|
||||
// black-on-crimson is 5.70:1, while small white-on-crimson is only 3.68:1.
|
||||
readonly property color treatmentDestructiveFill: root.accent
|
||||
readonly property color treatmentDestructiveMark: root.ink
|
||||
readonly property color treatmentDestructiveText: root.ink
|
||||
readonly property color treatmentErrorFill: root.treatmentDestructiveFill
|
||||
readonly property color treatmentErrorMark: root.treatmentDestructiveMark
|
||||
readonly property color treatmentErrorText: root.treatmentDestructiveText
|
||||
|
||||
readonly property color treatmentUrgentFill: root.surface
|
||||
readonly property color treatmentUrgentMark: root.accent
|
||||
readonly property color treatmentUrgentText: root.text
|
||||
|
||||
readonly property color treatmentDisabledFill: root.surface
|
||||
readonly property color treatmentDisabledMark: root.outline
|
||||
readonly property color treatmentDisabledText: root.muted
|
||||
|
||||
// Retired hues. Aliases only — do not introduce new uses.
|
||||
//
|
||||
// `warn` used to be accentSoft, which put a washed-out pink-red on screen
|
||||
// wherever something was merely notable. That reads as a faded accent, not
|
||||
// as a decision. There is no half-crimson in this palette: a thing is wrong
|
||||
// (accent) or it is not (text). `warn` now resolves to the real accent, so
|
||||
// low battery shouts properly and everything merely informational is white.
|
||||
readonly property color blue: root.primaryDim
|
||||
readonly property color ok: root.text
|
||||
readonly property color warn: root.accent
|
||||
|
||||
// Display text carries a crimson and a black offset rather than an RGB
|
||||
// split. Same trick, correct palette.
|
||||
readonly property color splitRed: root.accent
|
||||
readonly property color splitCyan: root.ink
|
||||
|
||||
function alpha(c: color, a: real): color {
|
||||
return Qt.rgba(c.r, c.g, c.b, a);
|
||||
}
|
||||
|
||||
// Heat ramp for load/usage readouts.
|
||||
function mix(a: color, b: color, t: real): color {
|
||||
const k = Math.max(0, Math.min(1, t));
|
||||
return Qt.rgba(a.r + (b.r - a.r) * k,
|
||||
a.g + (b.g - a.g) * k,
|
||||
a.b + (b.b - a.b) * k,
|
||||
a.a + (b.a - a.a) * k);
|
||||
}
|
||||
|
||||
// Load readouts sit white until the number actually matters, then bleed to
|
||||
// crimson. Not a hue cycle — red always means the same thing.
|
||||
function heat(pct: real): color {
|
||||
if (pct >= 90) return root.accent;
|
||||
if (pct >= 75) return root.warn;
|
||||
if (pct >= 45) return root.glow;
|
||||
return root.primary;
|
||||
if (pct <= 55) return root.text;
|
||||
return root.mix(root.text, root.accent, (pct - 55) / 45);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------- fonts
|
||||
@@ -68,11 +150,24 @@ Singleton {
|
||||
readonly property int barMargin: 8
|
||||
readonly property int barGap: 8
|
||||
|
||||
// Horizontal offset per unit of height. tan(14deg) — every panel leans.
|
||||
// The right-hand rail uses the same lean and chamfer as the bar — a
|
||||
// vertical panel leans its horizontal edges by a fraction of its width,
|
||||
// which works out to the same 14 degrees.
|
||||
readonly property int railWidth: 48
|
||||
|
||||
// ONE angle, everywhere. tan(14deg). Persona geometry is disciplined, not
|
||||
// random: every edge in the shell leans by exactly this much in exactly the
|
||||
// same direction, and every corner is chopped by exactly `cut`. Varying
|
||||
// these per module reads as noise, not as style.
|
||||
readonly property real skew: 0.249
|
||||
readonly property int cut: 9 // corner chamfer, in px
|
||||
readonly property int cut: 10
|
||||
readonly property int stroke: 2
|
||||
|
||||
// Pure-black keyline and offset copy behind panels. This is the one piece of
|
||||
// layering the style needs; it is not a soft shadow and never blurs.
|
||||
readonly property real dropOffset: 3
|
||||
readonly property real keylineWidth: 2
|
||||
|
||||
readonly property int padS: 6
|
||||
readonly property int padM: 12
|
||||
readonly property int padL: 20
|
||||
@@ -97,5 +192,9 @@ Singleton {
|
||||
readonly property url texStripes: "root:/assets/stripes.png"
|
||||
readonly property url texScanline: "root:/assets/scanline.png"
|
||||
|
||||
readonly property url wallpaper: "file:///home/narl/.wallpapers/takemi_2.jpg"
|
||||
// Last resort only. The live wallpaper comes from the Wallpaper singleton,
|
||||
// which asks hyprpaper what is actually on screen — a path written down
|
||||
// here goes stale the moment the wallpaper is switched, which is exactly
|
||||
// what happened to the lock screen.
|
||||
readonly property url fallbackWallpaper: "file:///home/narl/.wallpapers/takemi_1.jpg"
|
||||
}
|
||||
|
||||
@@ -15,10 +15,14 @@ WlSessionLock {
|
||||
locked: Actions.lockRequested
|
||||
|
||||
WlSessionLockSurface {
|
||||
id: lockSurface
|
||||
color: "black"
|
||||
|
||||
LockFace {
|
||||
anchors.fill: parent
|
||||
// So each screen blurs its own wallpaper rather than all of them
|
||||
// sharing whichever one hyprpaper happened to list first.
|
||||
screenName: lockSurface.screen ? lockSurface.screen.name : ""
|
||||
onUnlocked: Actions.lockRequested = false
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,6 +20,8 @@ Item {
|
||||
property string status: ""
|
||||
property bool failed: false
|
||||
property bool busy: pam.active
|
||||
readonly property real uiScale: Math.max(0.72, Math.min(1.15,
|
||||
Math.min(width / 1920, height / 1080)))
|
||||
|
||||
Rectangle {
|
||||
anchors.fill: parent
|
||||
@@ -27,10 +29,17 @@ Item {
|
||||
}
|
||||
|
||||
// ------------------------------------------------------- background
|
||||
// Whatever hyprpaper is actually displaying, not a path written down once
|
||||
// and left to rot. `screenName` lets a multi-monitor lock show each screen
|
||||
// its own picture; it falls back to the first wallpaper hyprpaper reports.
|
||||
property string screenName: ""
|
||||
|
||||
Image {
|
||||
id: wall
|
||||
anchors.fill: parent
|
||||
source: Theme.wallpaper
|
||||
source: surface.screenName !== ""
|
||||
? Wallpaper.forMonitor(surface.screenName)
|
||||
: Wallpaper.source
|
||||
fillMode: Image.PreserveAspectCrop
|
||||
asynchronous: false
|
||||
cache: true
|
||||
@@ -45,7 +54,9 @@ Item {
|
||||
}
|
||||
}
|
||||
|
||||
// Teal wash, pulling the photo toward the shell's palette.
|
||||
// Wash pulling the photo down toward the shell's ground. Was described as
|
||||
// a teal wash back when the UI was teal; the colours it actually uses are
|
||||
// the neutral surfaces, which is what it should have been all along.
|
||||
Rectangle {
|
||||
anchors.fill: parent
|
||||
gradient: Gradient {
|
||||
@@ -55,35 +66,16 @@ Item {
|
||||
}
|
||||
}
|
||||
|
||||
Image {
|
||||
// The same wedge-and-stripes ground the power menu stands on. The wedge
|
||||
// sits under the clock, which is where the power menu puts it under the
|
||||
// title — so the two screens land the crimson mass in the same place.
|
||||
P5Backdrop {
|
||||
id: backdrop
|
||||
anchors.fill: parent
|
||||
source: Theme.texHalftone
|
||||
fillMode: Image.Tile
|
||||
opacity: 0.05
|
||||
smooth: false
|
||||
layer.enabled: true
|
||||
layer.effect: TintEffect { tintColor: Theme.primary }
|
||||
}
|
||||
|
||||
// Crimson stripe band running behind the prompt — the Persona 5 title
|
||||
// treatment. Declared before the auth block so it stays underneath it.
|
||||
Item {
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.top: authBlock.top
|
||||
anchors.topMargin: -6
|
||||
height: 42
|
||||
clip: true
|
||||
opacity: 0.5
|
||||
|
||||
Image {
|
||||
anchors.fill: parent
|
||||
source: Theme.texStripes
|
||||
fillMode: Image.Tile
|
||||
smooth: false
|
||||
layer.enabled: true
|
||||
layer.effect: TintEffect { tintColor: Theme.accent }
|
||||
}
|
||||
reveal: 0
|
||||
wedgeSpan: 0.30
|
||||
wedgeOpacity: 0.30
|
||||
stripeOpacity: 0.07
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------ clock
|
||||
@@ -92,6 +84,20 @@ Item {
|
||||
precision: SystemClock.Minutes
|
||||
}
|
||||
|
||||
// The house mark, same wordmark the bar carries far left. Small, above the
|
||||
// clock — the lock's hero is the time, not the branding.
|
||||
SplitText {
|
||||
id: mark
|
||||
anchors.left: timeBlock.left
|
||||
anchors.bottom: timeBlock.top
|
||||
anchors.bottomMargin: 6
|
||||
text: "P5"
|
||||
pixelSize: Theme.fsTitle
|
||||
split: 2
|
||||
letterSpacing: 0
|
||||
opacity: timeBlock.opacity
|
||||
}
|
||||
|
||||
Column {
|
||||
id: timeBlock
|
||||
anchors.left: parent.left
|
||||
@@ -133,7 +139,9 @@ Item {
|
||||
anchors.top: parent.top
|
||||
anchors.topMargin: parent.height * 0.2
|
||||
spacing: Theme.padM
|
||||
width: 300
|
||||
width: Math.min(300, parent.width * 0.28)
|
||||
scale: surface.uiScale
|
||||
transformOrigin: Item.TopRight
|
||||
|
||||
RailRow {
|
||||
width: parent.width
|
||||
@@ -177,8 +185,10 @@ Item {
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.bottomMargin: parent.height * 0.14
|
||||
width: 460
|
||||
width: Math.min(460, parent.width - Theme.padXL * 2)
|
||||
height: 150
|
||||
scale: surface.uiScale
|
||||
transformOrigin: Item.Bottom
|
||||
|
||||
transform: Translate { id: shakeShift }
|
||||
|
||||
@@ -202,7 +212,7 @@ Item {
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
anchors.top: prompt.bottom
|
||||
anchors.topMargin: Theme.padL
|
||||
width: 380
|
||||
width: Math.min(380, authBlock.width - Theme.padL * 2)
|
||||
height: 56
|
||||
lean: 0.12
|
||||
chop: 16
|
||||
@@ -227,17 +237,12 @@ Item {
|
||||
Repeater {
|
||||
model: Math.min(surface.entry.length, 22)
|
||||
|
||||
Rectangle {
|
||||
Skew {
|
||||
required property int index
|
||||
width: 10
|
||||
height: 20
|
||||
color: surface.failed ? Theme.accent : Theme.primary
|
||||
|
||||
transform: Matrix4x4 {
|
||||
matrix: Qt.matrix4x4(1, -Theme.skew, 0, 20 * Theme.skew,
|
||||
0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
|
||||
}
|
||||
|
||||
// Each new block snaps in.
|
||||
Component.onCompleted: pop.start()
|
||||
NumberAnimation {
|
||||
@@ -321,7 +326,7 @@ Item {
|
||||
|
||||
Text {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
text: Quickshell.env("USER") || "narl"
|
||||
text: Quickshell.env("USER") || "USER"
|
||||
color: Theme.muted
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsSmall
|
||||
@@ -350,7 +355,7 @@ Item {
|
||||
id: pam
|
||||
|
||||
config: "hyprlock"
|
||||
user: Quickshell.env("USER") || "narl"
|
||||
user: Quickshell.env("USER") || "USER"
|
||||
|
||||
onPamMessage: {
|
||||
if (pam.responseRequired) pam.respond(surface.entry);
|
||||
@@ -403,6 +408,12 @@ Item {
|
||||
|
||||
ParallelAnimation {
|
||||
id: intro
|
||||
// The stripes sweep in under everything, the same move the power menu
|
||||
// opens with.
|
||||
NumberAnimation {
|
||||
target: backdrop; property: "reveal"
|
||||
from: 0; to: 1; duration: Theme.durLazy; easing.type: Easing.OutExpo
|
||||
}
|
||||
NumberAnimation {
|
||||
target: timeBlock; property: "opacity"
|
||||
from: 0; to: 1; duration: Theme.durLazy; easing.type: Easing.OutExpo
|
||||
|
||||
@@ -67,7 +67,8 @@ PanelWindow {
|
||||
readonly property color tone: {
|
||||
switch (root.kind) {
|
||||
case "mic": return Audio.micMuted ? Theme.accent : Theme.blue;
|
||||
case "brightness": return Theme.warn;
|
||||
// Turning the screen up is not a warning. White, like volume.
|
||||
case "brightness": return Theme.text;
|
||||
default: return Audio.muted ? Theme.accent : Theme.primary;
|
||||
}
|
||||
}
|
||||
@@ -143,24 +144,40 @@ PanelWindow {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
spacing: 4
|
||||
|
||||
Row {
|
||||
// Title left, readout hard right. This used to be a Row with a
|
||||
// `parent.width - 90` spacer, which assumed the two labels never
|
||||
// needed more than 90px between them — "BRIGHTNESS" plus "100%"
|
||||
// does, and the percentage fell off the right edge. Anchoring the
|
||||
// readout to the right and letting the title elide into whatever
|
||||
// is left makes the widest case the safe one.
|
||||
Item {
|
||||
width: parent.width
|
||||
height: Math.max(titleLabel.implicitHeight, readout.implicitHeight)
|
||||
|
||||
Text {
|
||||
id: titleLabel
|
||||
anchors.left: parent.left
|
||||
anchors.right: readout.left
|
||||
anchors.rightMargin: Theme.padS
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
text: root.title.toUpperCase()
|
||||
color: Theme.subtext
|
||||
elide: Text.ElideRight
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
font.letterSpacing: 2
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
Item {
|
||||
width: parent.width - 90
|
||||
height: 1
|
||||
}
|
||||
|
||||
SplitText {
|
||||
id: readout
|
||||
anchors.right: parent.right
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
// Natural width, not a fixed one — SplitText offsets its
|
||||
// ghosts with left/right anchor margins, so pinning the
|
||||
// width and right-aligning the text would flatten the RGB
|
||||
// split away. The title's left edge is anchored, so a
|
||||
// widening readout only moves its own left edge.
|
||||
text: Math.round(root.level * 100) + "%"
|
||||
pixelSize: Theme.fsBody
|
||||
split: 1
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
import QtQuick
|
||||
import QtQuick.Shapes
|
||||
import Quickshell
|
||||
import Quickshell.Wayland
|
||||
import "root:/config"
|
||||
@@ -27,9 +26,33 @@ PanelWindow {
|
||||
exclusionMode: ExclusionMode.Ignore
|
||||
|
||||
readonly property bool open: Actions.powerMenuOpen
|
||||
property int selectedAction: 0
|
||||
|
||||
function focusSelectedAction(): void {
|
||||
const entry = buttonRepeater.itemAt(root.selectedAction);
|
||||
if (entry && entry.children.length > 0)
|
||||
entry.children[0].forceActiveFocus(Qt.TabFocusReason);
|
||||
}
|
||||
|
||||
function moveSelection(delta: int): void {
|
||||
root.selectedAction = (root.selectedAction + delta + root.actionModel.length)
|
||||
% root.actionModel.length;
|
||||
root.focusSelectedAction();
|
||||
}
|
||||
|
||||
readonly property var actionModel: [
|
||||
{ label: "Lock", icon: "", danger: false, act: "lock" },
|
||||
{ label: "Suspend", icon: "", danger: false, act: "suspend" },
|
||||
{ label: "Hibernate", icon: "", danger: false, act: "hibernate" },
|
||||
{ label: "Log Out", icon: "", danger: true, act: "logout" },
|
||||
{ label: "Reboot", icon: "", danger: true, act: "reboot" },
|
||||
{ label: "Shut Down", icon: "", danger: true, act: "shutdown" }
|
||||
]
|
||||
|
||||
onOpenChanged: {
|
||||
if (open) {
|
||||
PopupCoordinator.dismissAll();
|
||||
selectedAction = 0;
|
||||
openAnim.restart();
|
||||
} else {
|
||||
closeAnim.restart();
|
||||
@@ -48,46 +71,20 @@ PanelWindow {
|
||||
}
|
||||
}
|
||||
|
||||
// Diagonal stripe field sweeping in from the left.
|
||||
Image {
|
||||
id: stripes
|
||||
// Stripes and wedge, shared with the lock screen. The wedge used to lean at
|
||||
// 0.32 here, which was its own angle and nothing else's; P5Backdrop leans
|
||||
// it at Theme.skew like every other edge in the shell.
|
||||
P5Backdrop {
|
||||
id: ground
|
||||
anchors.fill: parent
|
||||
source: Theme.texStripes
|
||||
fillMode: Image.Tile
|
||||
opacity: 0
|
||||
smooth: false
|
||||
|
||||
layer.enabled: true
|
||||
layer.effect: TintEffect {
|
||||
tintColor: Theme.accent
|
||||
}
|
||||
|
||||
transform: Translate {
|
||||
id: stripeShift
|
||||
x: -root.width
|
||||
}
|
||||
}
|
||||
|
||||
// A crimson wedge behind the buttons.
|
||||
Shape {
|
||||
id: wedge
|
||||
anchors.fill: parent
|
||||
opacity: 0
|
||||
preferredRendererType: Shape.CurveRenderer
|
||||
|
||||
ShapePath {
|
||||
fillColor: Theme.alpha(Theme.accentDim, 0.35)
|
||||
strokeColor: "transparent"
|
||||
PathPolyline {
|
||||
path: [
|
||||
Qt.point(root.width * 0.18, 0),
|
||||
Qt.point(root.width * 0.52, 0),
|
||||
Qt.point(root.width * 0.34, root.height),
|
||||
Qt.point(0, root.height),
|
||||
Qt.point(root.width * 0.18, 0)
|
||||
]
|
||||
}
|
||||
}
|
||||
reveal: 0
|
||||
stripeOpacity: 0.10
|
||||
wedgeOpacity: 0.35
|
||||
wedgeSpan: 0.34
|
||||
// The live desktop is still visible behind this, so a dot wash would be
|
||||
// laid over other people's windows rather than over a ground of our
|
||||
// own. The lock owns the halftone; here it just muddies things.
|
||||
halftone: false
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- title
|
||||
@@ -141,17 +138,15 @@ PanelWindow {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
spacing: Theme.padM
|
||||
|
||||
// The widest slab in the stack. Fixed rather than derived so the ragged
|
||||
// x offsets below cannot feed back into the Column's own width.
|
||||
readonly property int stackWidth: 312
|
||||
width: stackWidth
|
||||
|
||||
Repeater {
|
||||
id: buttonRepeater
|
||||
|
||||
model: [
|
||||
{ label: "Lock", icon: "", danger: false, act: "lock" },
|
||||
{ label: "Suspend", icon: "", danger: false, act: "suspend" },
|
||||
{ label: "Hibernate", icon: "", danger: false, act: "hibernate" },
|
||||
{ label: "Log Out", icon: "", danger: true, act: "logout" },
|
||||
{ label: "Reboot", icon: "", danger: true, act: "reboot" },
|
||||
{ label: "Shut Down", icon: "", danger: true, act: "shutdown" }
|
||||
]
|
||||
model: root.actionModel
|
||||
|
||||
// A carrier item owns the staggered slide so the button keeps its
|
||||
// own hover transform.
|
||||
@@ -160,20 +155,36 @@ PanelWindow {
|
||||
required property var modelData
|
||||
required property int index
|
||||
|
||||
width: 280
|
||||
readonly property int slabWidth: actions.stackWidth
|
||||
|
||||
width: entry.slabWidth
|
||||
height: 52
|
||||
|
||||
opacity: 0
|
||||
transform: Translate { id: slide; x: 90 }
|
||||
transform: [
|
||||
Translate { id: slide; x: 90 },
|
||||
Rotation {
|
||||
id: tilt
|
||||
angle: -3
|
||||
origin.x: entry.slabWidth / 2
|
||||
origin.y: 26
|
||||
}
|
||||
]
|
||||
|
||||
P5Button {
|
||||
id: actionButton
|
||||
anchors.fill: parent
|
||||
text: entry.modelData.label
|
||||
icon: entry.modelData.icon
|
||||
destructive: entry.modelData.danger
|
||||
selected: root.selectedAction === entry.index
|
||||
accent: entry.modelData.danger ? Theme.accent : Theme.primary
|
||||
lean: Theme.skew
|
||||
lunge: -10
|
||||
onClicked: root.invoke(entry.modelData.act)
|
||||
onHoveredChanged: if (hovered) root.selectedAction = entry.index
|
||||
onActiveFocusChanged: if (actionButton.activeFocus) root.selectedAction = entry.index
|
||||
Keys.forwardTo: [keyController]
|
||||
}
|
||||
|
||||
// Staggered entry, one button after another.
|
||||
@@ -199,6 +210,18 @@ PanelWindow {
|
||||
duration: Theme.durSlow
|
||||
easing.type: Easing.OutBack
|
||||
}
|
||||
// Slabs land out of true and snap square. Sliding alone
|
||||
// reads like a slide deck; the tilt is what makes it
|
||||
// land like a card being thrown down. Same direction
|
||||
// every time — the motion is the flourish, the geometry
|
||||
// stays disciplined.
|
||||
NumberAnimation {
|
||||
target: tilt; property: "angle"
|
||||
from: -3; to: 0
|
||||
duration: Theme.durSlow
|
||||
easing.type: Easing.OutBack
|
||||
easing.overshoot: 2.2
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -210,7 +233,7 @@ PanelWindow {
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.bottomMargin: 40
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
text: "ESC TO CANCEL"
|
||||
text: "↑ ↓ SELECT ENTER CONFIRM ESC CANCEL"
|
||||
color: Theme.muted
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
@@ -233,9 +256,26 @@ PanelWindow {
|
||||
|
||||
// Escape closes. The layer takes exclusive focus while open.
|
||||
Item {
|
||||
id: keyController
|
||||
anchors.fill: parent
|
||||
focus: root.open
|
||||
Keys.onEscapePressed: Actions.closePowerMenu()
|
||||
Keys.onPressed: event => {
|
||||
if (!root.open) return;
|
||||
if (event.key === Qt.Key_Up || event.key === Qt.Key_K) {
|
||||
root.moveSelection(-1);
|
||||
event.accepted = true;
|
||||
} else if (event.key === Qt.Key_Down || event.key === Qt.Key_J) {
|
||||
root.moveSelection(1);
|
||||
event.accepted = true;
|
||||
} else if (keyController.activeFocus
|
||||
&& !event.isAutoRepeat
|
||||
&& (event.key === Qt.Key_Return || event.key === Qt.Key_Enter
|
||||
|| event.key === Qt.Key_Space)) {
|
||||
root.invoke(root.actionModel[root.selectedAction].act);
|
||||
event.accepted = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ParallelAnimation {
|
||||
@@ -244,18 +284,10 @@ PanelWindow {
|
||||
target: backdrop; property: "opacity"
|
||||
to: 1; duration: Theme.durBase; easing.type: Easing.OutQuad
|
||||
}
|
||||
// One number now drives the slide, the stripe opacity and the wedge.
|
||||
NumberAnimation {
|
||||
target: stripes; property: "opacity"
|
||||
to: 0.1; duration: Theme.durSlow
|
||||
}
|
||||
NumberAnimation {
|
||||
target: stripeShift; property: "x"
|
||||
from: -root.width; to: 0
|
||||
duration: Theme.durLazy; easing.type: Easing.OutExpo
|
||||
}
|
||||
NumberAnimation {
|
||||
target: wedge; property: "opacity"
|
||||
to: 1; duration: Theme.durSlow; easing.type: Easing.OutExpo
|
||||
target: ground; property: "reveal"
|
||||
from: 0; to: 1; duration: Theme.durLazy; easing.type: Easing.OutExpo
|
||||
}
|
||||
NumberAnimation {
|
||||
target: title; property: "opacity"
|
||||
@@ -270,11 +302,7 @@ PanelWindow {
|
||||
to: 0; duration: Theme.durFast
|
||||
}
|
||||
NumberAnimation {
|
||||
target: stripes; property: "opacity"
|
||||
to: 0; duration: Theme.durFast
|
||||
}
|
||||
NumberAnimation {
|
||||
target: wedge; property: "opacity"
|
||||
target: ground; property: "reveal"
|
||||
to: 0; duration: Theme.durFast
|
||||
}
|
||||
NumberAnimation {
|
||||
|
||||
@@ -82,12 +82,24 @@ PanelWindow {
|
||||
}
|
||||
|
||||
// Countdown rule that drains along the bottom edge.
|
||||
Rectangle {
|
||||
//
|
||||
// It used to be a full-bleed rectangle across the whole toast,
|
||||
// which meant it ran straight through the card's chopped
|
||||
// bottom-left corner and out the other side — a stray bar
|
||||
// hanging off the card at the one place the silhouette is
|
||||
// supposed to be cut. It lives inside the cut now, and ends
|
||||
// where the leaning right edge does.
|
||||
readonly property real fuseSpan: Math.max(0,
|
||||
width - card.chop - card.implicitHeight * card.lean)
|
||||
|
||||
Skew {
|
||||
id: fuse
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.left: parent.left
|
||||
anchors.bottomMargin: 1
|
||||
x: card.chop
|
||||
height: 2
|
||||
width: parent.width
|
||||
width: toast.fuseSpan
|
||||
lean: card.lean
|
||||
color: Theme.alpha(card.tone, 0.7)
|
||||
visible: life.running
|
||||
}
|
||||
@@ -96,7 +108,7 @@ PanelWindow {
|
||||
id: life
|
||||
target: fuse
|
||||
property: "width"
|
||||
from: toast.width
|
||||
from: toast.fuseSpan
|
||||
to: 0
|
||||
running: false
|
||||
duration: Notifs.timeoutFor(toast.modelData)
|
||||
|
||||
@@ -0,0 +1,72 @@
|
||||
import QtQuick
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
import "root:/services"
|
||||
|
||||
// Secondary input band with an explicit mute action.
|
||||
Item {
|
||||
id: root
|
||||
|
||||
implicitHeight: 68
|
||||
|
||||
Row {
|
||||
anchors.left: parent.left
|
||||
anchors.right: muteButton.left
|
||||
anchors.rightMargin: Theme.padM
|
||||
anchors.verticalCenter: muteButton.verticalCenter
|
||||
spacing: Theme.padS
|
||||
|
||||
Icon {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
text: Audio.micIcon
|
||||
color: Audio.micMuted ? Theme.accent : Theme.text
|
||||
font.pixelSize: Theme.fsLarge
|
||||
}
|
||||
|
||||
Column {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: parent.width - Theme.fsLarge - Theme.padS
|
||||
spacing: 2
|
||||
|
||||
Text {
|
||||
width: parent.width
|
||||
text: Audio.sourceName
|
||||
elide: Text.ElideRight
|
||||
color: Theme.text
|
||||
font.family: Theme.fontDisplay
|
||||
font.pixelSize: Theme.fsSmall
|
||||
font.weight: Font.DemiBold
|
||||
font.italic: true
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
Text {
|
||||
text: Audio.micMuted ? "MUTED" : Audio.micPercent + "%"
|
||||
color: Audio.micMuted ? Theme.accent : Theme.subtext
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
font.weight: Font.Bold
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
P5Button {
|
||||
id: muteButton
|
||||
anchors.right: parent.right
|
||||
anchors.top: parent.top
|
||||
text: Audio.micMuted ? "Unmute input" : "Mute input"
|
||||
icon: Audio.micIcon
|
||||
onClicked: Audio.toggleMicMute()
|
||||
}
|
||||
|
||||
P5Slider {
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
value: Audio.micVolume
|
||||
accent: Theme.primary
|
||||
enabled: !Audio.micMuted
|
||||
onMoved: v => Audio.setMicVolume(v)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
import QtQuick
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
import "root:/services"
|
||||
|
||||
// Dominant current-output readout for AudioPopout.
|
||||
Item {
|
||||
implicitHeight: 112
|
||||
|
||||
Text {
|
||||
id: outputPercent
|
||||
anchors.left: parent.left
|
||||
anchors.top: parent.top
|
||||
text: Audio.volumePercent + "%"
|
||||
color: Audio.muted ? Theme.muted : Theme.text
|
||||
font.family: Theme.fontDisplay
|
||||
font.pixelSize: Theme.fsHuge
|
||||
font.weight: Theme.weightDisplay
|
||||
font.italic: true
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
Column {
|
||||
anchors.left: outputPercent.right
|
||||
anchors.leftMargin: Theme.padL
|
||||
anchors.right: parent.right
|
||||
anchors.verticalCenter: outputPercent.verticalCenter
|
||||
spacing: 3
|
||||
|
||||
Text {
|
||||
text: "CURRENT OUTPUT"
|
||||
color: Theme.accent
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
font.weight: Font.Bold
|
||||
font.letterSpacing: 2
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
Text {
|
||||
width: parent.width
|
||||
text: Audio.sinkName
|
||||
elide: Text.ElideRight
|
||||
color: Theme.subtext
|
||||
font.family: Theme.fontDisplay
|
||||
font.pixelSize: Theme.fsSmall
|
||||
font.weight: Font.DemiBold
|
||||
font.italic: true
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
Text {
|
||||
text: Audio.muted ? "MUTED" : "LIVE"
|
||||
color: Audio.muted ? Theme.accent : Theme.text
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
font.weight: Font.Bold
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
}
|
||||
|
||||
P5Slider {
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
value: Audio.volume
|
||||
accent: Theme.accent
|
||||
enabled: !Audio.muted
|
||||
onMoved: v => Audio.setVolume(v)
|
||||
}
|
||||
}
|
||||
@@ -5,12 +5,15 @@ import "root:/config"
|
||||
import "root:/components"
|
||||
import "root:/services"
|
||||
|
||||
// Output and input levels, the sink picker, and a per-app mixer.
|
||||
// Audio is the expressive vertical slice for rail popouts: output owns the
|
||||
// composition, input is a clear secondary band, and application streams recede
|
||||
// into a compact mixer below both device controls.
|
||||
Popout {
|
||||
id: root
|
||||
|
||||
contentWidth: 360
|
||||
contentWidth: 400
|
||||
contentHeight: surface.implicitContentHeight + Theme.padM * 2
|
||||
initialFocusItem: outputMuteButton
|
||||
|
||||
PopoutSurface {
|
||||
id: surface
|
||||
@@ -39,29 +42,38 @@ Popout {
|
||||
spacing: Theme.padM
|
||||
|
||||
// ------------------------------------------------------- output
|
||||
LevelRow {
|
||||
AudioOutputHero {
|
||||
width: parent.width
|
||||
icon: Audio.icon
|
||||
label: "Output"
|
||||
readout: Audio.muted ? "MUTED" : Audio.volumePercent + "%"
|
||||
value: Audio.volume
|
||||
muted: Audio.muted
|
||||
accent: Theme.primary
|
||||
onMoved: v => Audio.setVolume(v)
|
||||
onToggled: Audio.toggleMute()
|
||||
}
|
||||
|
||||
Column {
|
||||
width: parent.width
|
||||
spacing: Theme.padS
|
||||
|
||||
P5Button {
|
||||
id: outputMuteButton
|
||||
width: parent.width
|
||||
text: Audio.muted ? "Unmute output" : "Mute output"
|
||||
icon: Audio.icon
|
||||
onClicked: Audio.toggleMute()
|
||||
}
|
||||
|
||||
P5Button {
|
||||
width: parent.width
|
||||
text: "Open audio mixer"
|
||||
icon: ""
|
||||
onClicked: Actions.openAudioSettings()
|
||||
}
|
||||
}
|
||||
|
||||
// -------------------------------------------------------- input
|
||||
LevelRow {
|
||||
SectionRule {
|
||||
width: parent.width
|
||||
text: "Input"
|
||||
}
|
||||
|
||||
AudioInputBand {
|
||||
width: parent.width
|
||||
icon: Audio.micIcon
|
||||
label: "Input"
|
||||
readout: Audio.micMuted ? "MUTED" : Audio.micPercent + "%"
|
||||
value: Audio.micVolume
|
||||
muted: Audio.micMuted
|
||||
accent: Theme.blue
|
||||
onMoved: v => Audio.setMicVolume(v)
|
||||
onToggled: Audio.toggleMicMute()
|
||||
}
|
||||
|
||||
SectionRule {
|
||||
@@ -98,19 +110,14 @@ Popout {
|
||||
icon: ""
|
||||
label: Audio.streamName(modelData)
|
||||
readout: modelData.audio ? Math.round(modelData.audio.volume * 100) + "%" : ""
|
||||
value: modelData.audio?.volume ?? 0
|
||||
muted: modelData.audio?.muted ?? false
|
||||
value: modelData.audio ? modelData.audio.volume : 0
|
||||
muted: modelData.audio ? modelData.audio.muted : false
|
||||
accent: Theme.glow
|
||||
onMoved: v => { if (modelData.audio) modelData.audio.volume = v; }
|
||||
onToggled: { if (modelData.audio) modelData.audio.muted = !modelData.audio.muted; }
|
||||
}
|
||||
}
|
||||
|
||||
P5Button {
|
||||
text: "Mixer"
|
||||
icon: ""
|
||||
onClicked: Actions.openAudioSettings()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -178,7 +185,7 @@ Popout {
|
||||
anchors.right: parent.right
|
||||
value: levelRow.value
|
||||
accent: levelRow.accent
|
||||
enabledControl: !levelRow.muted
|
||||
enabled: !levelRow.muted
|
||||
onMoved: v => levelRow.moved(v)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,11 @@ Popout {
|
||||
id: root
|
||||
|
||||
contentWidth: 310
|
||||
contentHeight: 296
|
||||
// Derived: the charge block is a different height from the dial it
|
||||
// replaced, and the health line comes and goes.
|
||||
contentHeight: header.height + Theme.padM + readout.height + Theme.padM
|
||||
+ bar.height + Theme.padM + detailText.implicitHeight + Theme.padL
|
||||
+ suspendButton.height + Theme.padM * 2
|
||||
|
||||
PopoutSurface {
|
||||
anchors.fill: parent
|
||||
@@ -26,27 +30,42 @@ Popout {
|
||||
subtitle: Battery.charging ? "CHARGING" : (Battery.onBattery ? "ON BATTERY" : "AC")
|
||||
}
|
||||
|
||||
Row {
|
||||
// The dial that used to sit here duplicated the meter below it and was
|
||||
// the only curve in the shell. The charge is now simply set large, and
|
||||
// the MeterBar underneath is left to carry the level on its own.
|
||||
Item {
|
||||
id: readout
|
||||
anchors.top: header.bottom
|
||||
anchors.topMargin: Theme.padM
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
spacing: Theme.padM
|
||||
height: Math.max(charge.height, detail.height)
|
||||
|
||||
Gauge {
|
||||
width: 92; height: 92
|
||||
value: Battery.percent
|
||||
label: "CHARGE"
|
||||
arcColor: Battery.tint
|
||||
readout: Math.round(Battery.percent) + "%"
|
||||
Column {
|
||||
id: charge
|
||||
anchors.left: parent.left
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
// No "CHARGE" caption under the number. It landed directly on
|
||||
// top of the meter, and between the header and a full-width
|
||||
// charge bar there was nothing left for it to disambiguate.
|
||||
SplitText {
|
||||
text: Math.round(Battery.percent) + "%"
|
||||
pixelSize: Theme.fsHuge
|
||||
color: Battery.tint
|
||||
split: 2.5
|
||||
splitOpacity: 0.7
|
||||
}
|
||||
}
|
||||
|
||||
Column {
|
||||
id: detail
|
||||
anchors.right: parent.right
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
spacing: Theme.padS
|
||||
|
||||
SplitText {
|
||||
anchors.right: parent.right
|
||||
horizontalAlignment: Text.AlignRight
|
||||
text: Battery.timeLabel
|
||||
pixelSize: Theme.fsBody
|
||||
split: 1.1
|
||||
@@ -57,6 +76,8 @@ Popout {
|
||||
text: Battery.changeRate > 0
|
||||
? Battery.changeRate.toFixed(1) + " W " + (Battery.charging ? "in" : "draw")
|
||||
: "idle"
|
||||
anchors.right: parent.right
|
||||
horizontalAlignment: Text.AlignRight
|
||||
color: Theme.subtext
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsSmall
|
||||
@@ -66,6 +87,8 @@ Popout {
|
||||
Text {
|
||||
visible: Battery.health > 0
|
||||
text: "Health " + Math.round(Battery.health) + "%"
|
||||
anchors.right: parent.right
|
||||
horizontalAlignment: Text.AlignRight
|
||||
color: Battery.health < 70 ? Theme.warn : Theme.muted
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
@@ -88,9 +111,26 @@ Popout {
|
||||
activeColor: Battery.tint
|
||||
}
|
||||
|
||||
Text {
|
||||
id: detailText
|
||||
anchors.top: bar.bottom
|
||||
anchors.topMargin: Theme.padM
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
text: Battery.detail
|
||||
wrapMode: Text.WordWrap
|
||||
color: Theme.muted
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
// Follows the detail line rather than being pinned to the bottom of a
|
||||
// fixed-height panel, which is what left a dead band above it.
|
||||
P5Button {
|
||||
id: suspendButton
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.top: detailText.bottom
|
||||
anchors.topMargin: Theme.padL
|
||||
anchors.left: parent.left
|
||||
text: "Suspend"
|
||||
icon: ""
|
||||
@@ -99,21 +139,5 @@ Popout {
|
||||
Actions.suspend();
|
||||
}
|
||||
}
|
||||
|
||||
Text {
|
||||
anchors.top: bar.bottom
|
||||
anchors.topMargin: Theme.padS
|
||||
anchors.bottom: suspendButton.top
|
||||
anchors.bottomMargin: Theme.padS
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
text: Battery.detail
|
||||
wrapMode: Text.WordWrap
|
||||
verticalAlignment: Text.AlignTop
|
||||
color: Theme.muted
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -127,17 +127,12 @@ Popout {
|
||||
height: 30
|
||||
|
||||
// Today gets a leaning crimson slab.
|
||||
Rectangle {
|
||||
Skew {
|
||||
anchors.centerIn: parent
|
||||
width: 26
|
||||
height: 24
|
||||
visible: cell.modelData.today
|
||||
color: Theme.accent
|
||||
|
||||
transform: Matrix4x4 {
|
||||
matrix: Qt.matrix4x4(1, -Theme.skew, 0, 24 * Theme.skew,
|
||||
0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
|
||||
}
|
||||
}
|
||||
|
||||
Text {
|
||||
@@ -229,16 +224,11 @@ Popout {
|
||||
implicitWidth: 22
|
||||
implicitHeight: 22
|
||||
|
||||
Rectangle {
|
||||
Skew {
|
||||
anchors.fill: parent
|
||||
color: stepHover.hovered ? Theme.alpha(Theme.accent, 0.25) : "transparent"
|
||||
border.width: 1
|
||||
border.color: Theme.alpha(Theme.outline, 0.7)
|
||||
|
||||
transform: Matrix4x4 {
|
||||
matrix: Qt.matrix4x4(1, -Theme.skew, 0, 22 * Theme.skew,
|
||||
0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
|
||||
}
|
||||
borderWidth: 1
|
||||
borderColor: Theme.alpha(Theme.outline, 0.7)
|
||||
}
|
||||
|
||||
Icon {
|
||||
|
||||
@@ -11,7 +11,11 @@ Popout {
|
||||
id: root
|
||||
|
||||
contentWidth: 400
|
||||
contentHeight: 200 + (Media.players.length > 1 ? 34 : 0)
|
||||
|
||||
// The seek row used to sit flush against the bottom edge, where the slab's
|
||||
// chamfer cuts the corner away — the elapsed time was half outside the
|
||||
// panel. The extra height is the room that row needs to clear the cut.
|
||||
contentHeight: 224 + (Media.players.length > 1 ? 34 : 0)
|
||||
|
||||
PopoutSurface {
|
||||
id: surface
|
||||
@@ -42,6 +46,10 @@ Popout {
|
||||
anchors.fill: parent
|
||||
visible: false
|
||||
layer.enabled: true
|
||||
// Without this the mask texture is point-sampled, so the
|
||||
// antialiased pixels along the cuts get snapped back to hard
|
||||
// steps before MultiEffect ever sees them — see MaskedArt.
|
||||
layer.smooth: true
|
||||
preferredRendererType: Shape.CurveRenderer
|
||||
ShapePath {
|
||||
fillColor: "white"
|
||||
@@ -61,6 +69,7 @@ Popout {
|
||||
cache: true
|
||||
visible: status === Image.Ready
|
||||
layer.enabled: true
|
||||
layer.smooth: true
|
||||
layer.effect: MaskedArt { maskItem: artMask }
|
||||
}
|
||||
|
||||
@@ -146,26 +155,26 @@ Popout {
|
||||
|
||||
TransportButton {
|
||||
glyph: ""
|
||||
enabledControl: Media.canGoPrevious
|
||||
enabled: Media.canGoPrevious
|
||||
onClicked: Media.previous()
|
||||
}
|
||||
|
||||
TransportButton {
|
||||
glyph: Media.playing ? "" : ""
|
||||
primary: true
|
||||
enabledControl: Media.hasPlayer
|
||||
enabled: Media.hasPlayer
|
||||
onClicked: Media.playPause()
|
||||
}
|
||||
|
||||
TransportButton {
|
||||
glyph: ""
|
||||
enabledControl: Media.canGoNext
|
||||
enabled: Media.canGoNext
|
||||
onClicked: Media.next()
|
||||
}
|
||||
|
||||
TransportButton {
|
||||
glyph: ""
|
||||
enabledControl: Media.hasPlayer
|
||||
enabled: Media.hasPlayer
|
||||
onClicked: Media.raise()
|
||||
}
|
||||
}
|
||||
@@ -176,8 +185,10 @@ Popout {
|
||||
id: seekArea
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.leftMargin: Theme.padS
|
||||
anchors.rightMargin: Theme.padS
|
||||
anchors.bottom: picker.visible ? picker.top : parent.bottom
|
||||
anchors.bottomMargin: Theme.padS
|
||||
anchors.bottomMargin: picker.visible ? Theme.padS : Theme.padM
|
||||
height: 26
|
||||
visible: Media.hasPlayer
|
||||
|
||||
@@ -185,7 +196,7 @@ Popout {
|
||||
id: elapsed
|
||||
anchors.left: parent.left
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
text: Media.timeString(Media.position)
|
||||
text: Media.positionSupported ? Media.timeString(Media.position) : "--:--"
|
||||
color: Theme.subtext
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
@@ -196,7 +207,7 @@ Popout {
|
||||
id: total
|
||||
anchors.right: parent.right
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
text: Media.timeString(Media.length)
|
||||
text: Media.lengthSupported ? Media.timeString(Media.length) : "LIVE"
|
||||
color: Theme.subtext
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
@@ -211,7 +222,7 @@ Popout {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
value: Media.progress
|
||||
accent: Theme.accent
|
||||
enabledControl: Media.canSeek
|
||||
enabled: Media.canSeek
|
||||
onMoved: v => Media.seekTo(v)
|
||||
}
|
||||
}
|
||||
@@ -227,7 +238,7 @@ Popout {
|
||||
Repeater {
|
||||
model: Media.players
|
||||
|
||||
Item {
|
||||
FocusScope {
|
||||
id: chip
|
||||
required property var modelData
|
||||
|
||||
@@ -235,26 +246,44 @@ Popout {
|
||||
|
||||
implicitWidth: chipLabel.implicitWidth + Theme.padM
|
||||
implicitHeight: 22
|
||||
focusPolicy: chip.enabled ? Qt.TabFocus : Qt.NoFocus
|
||||
|
||||
Rectangle {
|
||||
function activate(): void {
|
||||
if (chip.enabled)
|
||||
Media.select(chip.modelData);
|
||||
}
|
||||
|
||||
function activateFromKey(event): void {
|
||||
if (!event.isAutoRepeat)
|
||||
chip.activate();
|
||||
}
|
||||
|
||||
Skew {
|
||||
anchors.fill: parent
|
||||
color: chip.current
|
||||
? Theme.alpha(Theme.primary, 0.22)
|
||||
: (chipHover.hovered ? Theme.alpha(Theme.primary, 0.1) : "transparent")
|
||||
border.width: 1
|
||||
border.color: chip.current ? Theme.primary : Theme.alpha(Theme.outline, 0.7)
|
||||
|
||||
transform: Matrix4x4 {
|
||||
matrix: Qt.matrix4x4(1, -Theme.skew, 0, 22 * Theme.skew,
|
||||
0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
|
||||
}
|
||||
color: !chip.enabled
|
||||
? Theme.treatmentDisabledFill
|
||||
: (chip.activeFocus
|
||||
? Theme.treatmentFocusFill
|
||||
: (chip.current
|
||||
? Theme.alpha(Theme.primary, 0.22)
|
||||
: (chipHover.hovered ? Theme.alpha(Theme.primary, 0.1) : "transparent")))
|
||||
borderWidth: chip.activeFocus ? Theme.stroke : 1
|
||||
borderColor: !chip.enabled
|
||||
? Theme.treatmentDisabledMark
|
||||
: (chip.activeFocus
|
||||
? Theme.treatmentFocusMark
|
||||
: (chip.current ? Theme.primary : Theme.alpha(Theme.outline, 0.7)))
|
||||
}
|
||||
|
||||
Text {
|
||||
id: chipLabel
|
||||
anchors.centerIn: parent
|
||||
text: chip.modelData.identity
|
||||
color: chip.current ? Theme.text : Theme.muted
|
||||
color: !chip.enabled
|
||||
? Theme.treatmentDisabledText
|
||||
: (chip.activeFocus
|
||||
? Theme.treatmentFocusText
|
||||
: (chip.current ? Theme.text : Theme.muted))
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsMicro
|
||||
renderType: Text.NativeRendering
|
||||
@@ -262,46 +291,59 @@ Popout {
|
||||
|
||||
HoverHandler {
|
||||
id: chipHover
|
||||
enabled: chip.enabled
|
||||
cursorShape: Qt.PointingHandCursor
|
||||
}
|
||||
|
||||
TapHandler {
|
||||
onTapped: Media.select(chip.modelData)
|
||||
enabled: chip.enabled
|
||||
onTapped: chip.activate()
|
||||
}
|
||||
|
||||
Keys.onReturnPressed: event => chip.activateFromKey(event)
|
||||
Keys.onEnterPressed: event => chip.activateFromKey(event)
|
||||
Keys.onSpacePressed: event => chip.activateFromKey(event)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
component TransportButton: Item {
|
||||
component TransportButton: FocusScope {
|
||||
id: tb
|
||||
|
||||
property string glyph: ""
|
||||
property bool primary: false
|
||||
property bool enabledControl: true
|
||||
|
||||
signal clicked()
|
||||
|
||||
implicitWidth: primary ? 38 : 30
|
||||
implicitHeight: primary ? 38 : 30
|
||||
focusPolicy: tb.enabled ? Qt.TabFocus : Qt.NoFocus
|
||||
|
||||
Rectangle {
|
||||
function activate(): void {
|
||||
if (tb.enabled)
|
||||
tb.clicked();
|
||||
}
|
||||
|
||||
function activateFromKey(event): void {
|
||||
if (!event.isAutoRepeat)
|
||||
tb.activate();
|
||||
}
|
||||
|
||||
Skew {
|
||||
anchors.fill: parent
|
||||
color: {
|
||||
if (!tb.enabledControl) return "transparent";
|
||||
if (!tb.enabled) return "transparent";
|
||||
if (tb.activeFocus) return Theme.treatmentFocusFill;
|
||||
if (tbHover.hovered) return tb.primary ? Theme.accent : Theme.alpha(Theme.primary, 0.22);
|
||||
return tb.primary ? Theme.alpha(Theme.primary, 0.18) : "transparent";
|
||||
}
|
||||
border.width: tb.primary ? 2 : 1
|
||||
border.color: tb.enabledControl
|
||||
? (tbHover.hovered ? Theme.text : Theme.alpha(Theme.primary, 0.6))
|
||||
borderWidth: tb.activeFocus ? Theme.stroke * 2 : (tb.primary ? 2 : 1)
|
||||
borderColor: tb.enabled
|
||||
? (tb.activeFocus
|
||||
? Theme.treatmentFocusMark
|
||||
: (tbHover.hovered ? Theme.text : Theme.alpha(Theme.primary, 0.6)))
|
||||
: Theme.alpha(Theme.outline, 0.4)
|
||||
|
||||
transform: Matrix4x4 {
|
||||
matrix: Qt.matrix4x4(1, -Theme.skew, 0, tb.height * Theme.skew,
|
||||
0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
|
||||
}
|
||||
|
||||
Behavior on color {
|
||||
ColorAnimation { duration: Theme.durFast }
|
||||
}
|
||||
@@ -312,26 +354,31 @@ Popout {
|
||||
text: tb.glyph
|
||||
font.pixelSize: tb.primary ? Theme.fsTitle : Theme.fsLarge
|
||||
color: {
|
||||
if (!tb.enabledControl) return Theme.alpha(Theme.muted, 0.5);
|
||||
if (!tb.enabled) return Theme.alpha(Theme.muted, 0.5);
|
||||
if (tb.activeFocus) return Theme.treatmentFocusText;
|
||||
if (tbHover.hovered && tb.primary) return Theme.text;
|
||||
return Theme.primary;
|
||||
}
|
||||
}
|
||||
|
||||
scale: tbHover.hovered && tb.enabledControl ? 1.12 : 1.0
|
||||
scale: tbHover.hovered && tb.enabled ? 1.12 : 1.0
|
||||
Behavior on scale {
|
||||
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutBack }
|
||||
}
|
||||
|
||||
HoverHandler {
|
||||
id: tbHover
|
||||
enabled: tb.enabledControl
|
||||
enabled: tb.enabled
|
||||
cursorShape: Qt.PointingHandCursor
|
||||
}
|
||||
|
||||
TapHandler {
|
||||
enabled: tb.enabledControl
|
||||
onTapped: tb.clicked()
|
||||
enabled: tb.enabled
|
||||
onTapped: tb.activate()
|
||||
}
|
||||
|
||||
Keys.onReturnPressed: event => tb.activateFromKey(event)
|
||||
Keys.onEnterPressed: event => tb.activateFromKey(event)
|
||||
Keys.onSpacePressed: event => tb.activateFromKey(event)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -202,16 +202,11 @@ Popout {
|
||||
|
||||
implicitHeight: 40
|
||||
|
||||
Rectangle {
|
||||
Skew {
|
||||
anchors.fill: parent
|
||||
color: Theme.alpha(rateBlock.tone, 0.08)
|
||||
border.width: 1
|
||||
border.color: Theme.alpha(rateBlock.tone, 0.35)
|
||||
|
||||
transform: Matrix4x4 {
|
||||
matrix: Qt.matrix4x4(1, -Theme.skew, 0, rateBlock.height * Theme.skew,
|
||||
0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
|
||||
}
|
||||
borderWidth: 1
|
||||
borderColor: Theme.alpha(rateBlock.tone, 0.35)
|
||||
}
|
||||
|
||||
Row {
|
||||
|
||||
@@ -59,15 +59,12 @@ Item {
|
||||
color: Theme.alpha(root.accent, 0.8)
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
Skew {
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.right: parent.right
|
||||
width: 16
|
||||
height: 2
|
||||
color: Theme.accent
|
||||
transform: Matrix4x4 {
|
||||
matrix: Qt.matrix4x4(1, -1.4, 0, 2.8,
|
||||
0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)
|
||||
}
|
||||
lean: 1.4
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,12 +6,13 @@ import "root:/components"
|
||||
// own, so P5Panel's default content property stays usable by callers.
|
||||
P5Panel {
|
||||
property color tone: Theme.primary
|
||||
property bool textured: false
|
||||
|
||||
fill: Theme.mantle
|
||||
fillOpacity: 0.97
|
||||
border: Theme.alpha(tone, 0.75)
|
||||
borderWidth: Theme.stroke
|
||||
halftone: true
|
||||
halftone: textured
|
||||
halftoneColor: tone
|
||||
halftoneOpacity: 0.06
|
||||
sheen: true
|
||||
|
||||
@@ -9,7 +9,12 @@ Popout {
|
||||
id: root
|
||||
|
||||
contentWidth: 420
|
||||
contentHeight: 268
|
||||
// Derived rather than a fixed number: the meters are taller than the dials
|
||||
// they replaced, and the GPU block disappears entirely on machines without
|
||||
// one. A hardcoded height would either clip or leave a hole.
|
||||
contentHeight: header.height + Theme.padM
|
||||
+ gauges.implicitHeight + Theme.padL
|
||||
+ details.implicitHeight + Theme.padM * 2
|
||||
|
||||
PopoutSurface {
|
||||
anchors.fill: parent
|
||||
@@ -26,37 +31,38 @@ Popout {
|
||||
subtitle: "UP " + Sys.uptime + " · " + Sys.procs + " PROCS"
|
||||
}
|
||||
|
||||
Row {
|
||||
Column {
|
||||
id: gauges
|
||||
anchors.top: header.bottom
|
||||
anchors.topMargin: Theme.padM
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
spacing: Theme.padM
|
||||
|
||||
Gauge {
|
||||
width: 88; height: 88
|
||||
MetricRow {
|
||||
width: parent.width
|
||||
value: Sys.cpuUsage
|
||||
label: "CPU"
|
||||
sub: Math.round(Sys.cpuTemp) + "°C"
|
||||
}
|
||||
|
||||
Gauge {
|
||||
width: 88; height: 88
|
||||
MetricRow {
|
||||
width: parent.width
|
||||
value: Sys.memPercent
|
||||
label: "MEM"
|
||||
sub: Sys.gb(Sys.memUsed) + "/" + Sys.gb(Sys.memTotal)
|
||||
sub: Sys.gb(Sys.memUsed) + " / " + Sys.gb(Sys.memTotal)
|
||||
}
|
||||
|
||||
Gauge {
|
||||
width: 88; height: 88
|
||||
MetricRow {
|
||||
width: parent.width
|
||||
visible: Sys.gpuAvailable
|
||||
value: Sys.gpuUsage
|
||||
label: "GPU"
|
||||
sub: Math.round(Sys.gpuTemp) + "°C"
|
||||
}
|
||||
|
||||
Gauge {
|
||||
width: 88; height: 88
|
||||
MetricRow {
|
||||
width: parent.width
|
||||
value: Sys.diskPercent
|
||||
label: "DISK"
|
||||
sub: Sys.diskFree + " free"
|
||||
@@ -64,8 +70,9 @@ Popout {
|
||||
}
|
||||
|
||||
Column {
|
||||
id: details
|
||||
anchors.top: gauges.bottom
|
||||
anchors.topMargin: Theme.padM
|
||||
anchors.topMargin: Theme.padL
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
spacing: 3
|
||||
|
||||
@@ -0,0 +1,167 @@
|
||||
import QtQuick
|
||||
import Quickshell
|
||||
import Quickshell.Hyprland
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
|
||||
// The tray's context menu, on the shell's own slab.
|
||||
//
|
||||
// Quickshell can hand a StatusNotifier menu straight to Qt's platform menu
|
||||
// implementation, but that draws a stock widget popup — square corners, system
|
||||
// palette, no lean — hanging off the corner of a shell that has none of those
|
||||
// things. This walks the menu with QsMenuOpener instead and draws it as a
|
||||
// P5Panel, so a right click on a tray icon produces the same object language as
|
||||
// everything else on the rail.
|
||||
//
|
||||
// Dismissal is a Hyprland focus grab: click anywhere outside and the compositor
|
||||
// tells us to close.
|
||||
PopupWindow {
|
||||
id: root
|
||||
|
||||
required property Item anchorItem
|
||||
property var menuHandle: null
|
||||
|
||||
// Room around the slab for the entry overshoot and the offset black copy.
|
||||
readonly property int bleed: 20
|
||||
readonly property int minWidth: 160
|
||||
readonly property int maxWidth: 320
|
||||
|
||||
// The slab's own lean and padding, which the entries sit inside. Sizing the
|
||||
// window to the entry widths alone left every label short by that inset and
|
||||
// elided perfectly ordinary items.
|
||||
readonly property real slabLean: 0.06
|
||||
readonly property real slabPad: Theme.padS
|
||||
|
||||
readonly property real contentHeight: list.implicitHeight + slabPad * 2
|
||||
readonly property real contentWidth:
|
||||
Math.max(root.minWidth, Math.min(root.maxWidth, list.menuWidth))
|
||||
+ (slabPad + contentHeight * slabLean) * 2
|
||||
|
||||
anchor.item: anchorItem
|
||||
anchor.edges: Edges.Left
|
||||
anchor.gravity: Edges.Left
|
||||
anchor.adjustment: PopupAdjustment.SlideY
|
||||
anchor.margins.right: Theme.popoutGap
|
||||
|
||||
implicitWidth: contentWidth + bleed * 2
|
||||
implicitHeight: contentHeight + bleed * 2
|
||||
color: "transparent"
|
||||
visible: shown
|
||||
|
||||
property bool shown: false
|
||||
|
||||
|
||||
function open() {
|
||||
if (!menuHandle) return;
|
||||
PopupCoordinator.claim(root);
|
||||
closeAnim.stop();
|
||||
shown = true;
|
||||
openAnim.restart();
|
||||
}
|
||||
|
||||
function close() {
|
||||
if (!shown) return;
|
||||
openAnim.stop();
|
||||
closeAnim.restart();
|
||||
}
|
||||
|
||||
function toggle() {
|
||||
if (shown) close(); else open();
|
||||
}
|
||||
|
||||
// Shared name used by PopupCoordinator for every transient surface.
|
||||
function dismiss() {
|
||||
close();
|
||||
}
|
||||
|
||||
function dismissImmediately() {
|
||||
openAnim.stop();
|
||||
closeAnim.stop();
|
||||
shown = false;
|
||||
holder.opacity = 0;
|
||||
holder.scale = 0.94;
|
||||
holder.x = root.bleed;
|
||||
PopupCoordinator.release(root);
|
||||
}
|
||||
|
||||
// The grab can only take hold once the popup is actually mapped. Asked for
|
||||
// in the same tick as `shown`, Hyprland has no surface to hand it and
|
||||
// clears it immediately — which closed the menu the instant it opened.
|
||||
Timer {
|
||||
id: grabDelay
|
||||
interval: 60
|
||||
running: root.shown
|
||||
}
|
||||
|
||||
HyprlandFocusGrab {
|
||||
active: root.shown && !grabDelay.running
|
||||
windows: [root]
|
||||
onCleared: root.close()
|
||||
}
|
||||
|
||||
Item {
|
||||
id: holder
|
||||
x: root.bleed
|
||||
y: root.bleed
|
||||
width: root.contentWidth
|
||||
height: root.contentHeight
|
||||
|
||||
opacity: 0
|
||||
scale: 0.94
|
||||
transformOrigin: Item.Right
|
||||
|
||||
PopoutSurface {
|
||||
anchors.fill: parent
|
||||
tone: Theme.accent
|
||||
padding: root.slabPad
|
||||
chop: 12
|
||||
lean: root.slabLean
|
||||
|
||||
TrayMenuList {
|
||||
id: list
|
||||
anchors.top: parent.top
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
// Only walk the menu while it is on screen. Bound unconditionally,
|
||||
// every tray app would get a GetLayout the moment the shell
|
||||
// starts, for a menu nobody has asked for yet.
|
||||
menuHandle: root.shown ? root.menuHandle : null
|
||||
onActivated: root.close()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ParallelAnimation {
|
||||
id: openAnim
|
||||
NumberAnimation {
|
||||
target: holder; property: "opacity"
|
||||
to: 1.0; duration: Theme.durBase; easing.type: Easing.OutExpo
|
||||
}
|
||||
NumberAnimation {
|
||||
target: holder; property: "scale"
|
||||
to: 1.0; duration: Theme.durSlow; easing.type: Easing.OutBack
|
||||
}
|
||||
NumberAnimation {
|
||||
target: holder; property: "x"
|
||||
from: root.bleed + 14; to: root.bleed
|
||||
duration: Theme.durSlow; easing.type: Easing.OutBack
|
||||
}
|
||||
}
|
||||
|
||||
ParallelAnimation {
|
||||
id: closeAnim
|
||||
NumberAnimation {
|
||||
target: holder; property: "opacity"
|
||||
to: 0.0; duration: Theme.durFast; easing.type: Easing.InQuad
|
||||
}
|
||||
NumberAnimation {
|
||||
target: holder; property: "scale"
|
||||
to: 0.96; duration: Theme.durFast; easing.type: Easing.InQuad
|
||||
}
|
||||
onFinished: {
|
||||
root.shown = false;
|
||||
holder.x = root.bleed;
|
||||
PopupCoordinator.release(root);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,273 @@
|
||||
import QtQuick
|
||||
import QtQuick.Effects
|
||||
import Quickshell
|
||||
import Quickshell.Widgets
|
||||
import "root:/config"
|
||||
import "root:/components"
|
||||
|
||||
// One level of a StatusNotifier menu, drawn in the shell's own language.
|
||||
//
|
||||
// Submenus expand inline rather than opening a second window: a tray menu is
|
||||
// two or three items deep at most, and a stack of leaning slabs chasing each
|
||||
// other across the screen would read as clutter. The type nests itself for
|
||||
// child levels, so this file is the whole menu.
|
||||
Column {
|
||||
id: root
|
||||
|
||||
// A QsMenuHandle — either the item's root menu or a submenu entry.
|
||||
required property var menuHandle
|
||||
|
||||
// Raised by any level when an entry is actually invoked, so the window can
|
||||
// close itself.
|
||||
signal activated()
|
||||
|
||||
// What the window should size itself to. Deliberately NOT `implicitWidth`.
|
||||
//
|
||||
// A Column takes its implicit width from how wide its children ended up, and
|
||||
// the rows are stretched to the Column's own width so a hover block can span
|
||||
// the entry. Sizing the window off that closes the loop — window width feeds
|
||||
// row width feeds Column implicit width feeds window width — and it does not
|
||||
// settle: each pass adds a float epsilon, so the shell spins at 100% CPU
|
||||
// forever. Slack's menu was the first to hit it and it took the whole bar
|
||||
// down with it, past the reach of anything but SIGKILL. Measuring the
|
||||
// strings against the font instead keeps sizing entirely out of the layout.
|
||||
readonly property real menuWidth: {
|
||||
let w = 0;
|
||||
for (const e of (opener.children?.values ?? [])) {
|
||||
if (e.isSeparator) continue;
|
||||
let ew = fm.advanceWidth(root.clean(e.text)) + Theme.padM * 2 + Theme.padS * 2;
|
||||
if (e.buttonType !== QsMenuButtonType.None || e.icon !== "")
|
||||
ew += 16 + Theme.padS;
|
||||
if (e.hasChildren) ew += 18;
|
||||
w = Math.max(w, ew);
|
||||
}
|
||||
return w;
|
||||
}
|
||||
|
||||
// DBus menus carry Qt's mnemonic underscores; nothing here handles
|
||||
// accelerators, so they would just be stray marks.
|
||||
function clean(s: string): string {
|
||||
return String(s ?? "").replace(/_([^_])/g, "$1");
|
||||
}
|
||||
|
||||
spacing: 0
|
||||
|
||||
FontMetrics {
|
||||
id: fm
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsSmall
|
||||
font.weight: Theme.weightBody
|
||||
}
|
||||
|
||||
QsMenuOpener {
|
||||
id: opener
|
||||
menu: root.menuHandle
|
||||
}
|
||||
|
||||
Repeater {
|
||||
model: opener.children
|
||||
|
||||
Item {
|
||||
id: row
|
||||
|
||||
required property var modelData
|
||||
readonly property var entry: modelData
|
||||
readonly property bool interactive: entry.enabled && !entry.isSeparator
|
||||
readonly property bool hovered: rowHover.hovered && interactive
|
||||
|
||||
// Submenus stay collapsed until asked for.
|
||||
property bool expanded: false
|
||||
|
||||
// Height only. Width is the Column's business — see `menuWidth`.
|
||||
implicitHeight: entry.isSeparator ? 9 : 26 + sub.height
|
||||
|
||||
width: root.width
|
||||
|
||||
// ------------------------------------------------------ separator
|
||||
//
|
||||
// A horizontal rule slants by a fraction of its own width, so at
|
||||
// menu width the house lean turns a hairline into a 30px diagonal
|
||||
// gash straight across the entries above and below it. The rise is
|
||||
// pinned in pixels instead, matching the rail's dividers.
|
||||
Skew {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
visible: row.entry.isSeparator
|
||||
width: parent.width - Theme.padM * 2
|
||||
x: Theme.padM
|
||||
height: 1
|
||||
vertical: true
|
||||
lean: width > 0 ? 5 / width : 0
|
||||
color: Theme.alpha(Theme.outline, 0.9)
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------- item
|
||||
Item {
|
||||
id: line
|
||||
width: parent.width
|
||||
height: row.entry.isSeparator ? 0 : 26
|
||||
visible: !row.entry.isSeparator
|
||||
|
||||
// Hover is a solid crimson block, the same statement the
|
||||
// workspace ticks and the rail icons make.
|
||||
Skew {
|
||||
anchors.fill: parent
|
||||
anchors.leftMargin: Theme.padS
|
||||
anchors.rightMargin: Theme.padS
|
||||
color: row.hovered ? Theme.accent : "transparent"
|
||||
|
||||
Behavior on color {
|
||||
ColorAnimation { duration: Theme.durFast }
|
||||
}
|
||||
}
|
||||
|
||||
// Check mark / radio dot, or the entry's own icon. Both occupy
|
||||
// the same slot so the labels line up either way.
|
||||
Item {
|
||||
id: leading
|
||||
anchors.left: parent.left
|
||||
anchors.leftMargin: Theme.padM
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: row.entry.buttonType !== QsMenuButtonType.None
|
||||
|| row.entry.icon !== "" ? 16 : 0
|
||||
height: 12
|
||||
|
||||
Skew {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
visible: row.entry.buttonType !== QsMenuButtonType.None
|
||||
width: 10
|
||||
height: 10
|
||||
borderWidth: 1
|
||||
borderColor: row.hovered ? Theme.ink : Theme.alpha(Theme.text, 0.6)
|
||||
color: row.entry.checkState === Qt.Checked
|
||||
? (row.hovered ? Theme.ink : Theme.accent)
|
||||
: "transparent"
|
||||
}
|
||||
|
||||
IconImage {
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
visible: row.entry.buttonType === QsMenuButtonType.None
|
||||
&& row.entry.icon !== ""
|
||||
width: 14
|
||||
height: 14
|
||||
source: row.entry.icon
|
||||
asynchronous: true
|
||||
|
||||
// Same flattening the tray icons get — brand colour in
|
||||
// a two-hue palette is the one thing that breaks it.
|
||||
layer.enabled: true
|
||||
layer.effect: MultiEffect {
|
||||
colorization: 1.0
|
||||
colorizationColor: row.hovered ? Theme.ink : Theme.text
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Text {
|
||||
id: label
|
||||
anchors.left: leading.right
|
||||
anchors.leftMargin: leading.width > 0 ? Theme.padS : Theme.padM
|
||||
anchors.right: arrow.left
|
||||
anchors.rightMargin: Theme.padS
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
|
||||
text: root.clean(row.entry.text)
|
||||
elide: Text.ElideRight
|
||||
color: !row.entry.enabled
|
||||
? Theme.muted
|
||||
: (row.hovered ? Theme.ink : Theme.text)
|
||||
font.family: Theme.fontMono
|
||||
font.pixelSize: Theme.fsSmall
|
||||
font.weight: Theme.weightBody
|
||||
renderType: Text.NativeRendering
|
||||
}
|
||||
|
||||
Text {
|
||||
id: arrow
|
||||
anchors.right: parent.right
|
||||
anchors.rightMargin: Theme.padM
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: row.entry.hasChildren ? 18 : 0
|
||||
visible: row.entry.hasChildren
|
||||
text: row.expanded ? "" : ""
|
||||
color: row.hovered ? Theme.ink : Theme.subtext
|
||||
font.family: Theme.fontIcon
|
||||
font.pixelSize: Theme.fsMicro
|
||||
}
|
||||
|
||||
HoverHandler {
|
||||
id: rowHover
|
||||
enabled: row.interactive
|
||||
cursorShape: Qt.PointingHandCursor
|
||||
}
|
||||
|
||||
TapHandler {
|
||||
enabled: row.interactive
|
||||
onTapped: {
|
||||
if (row.entry.hasChildren) {
|
||||
row.expanded = !row.expanded;
|
||||
} else {
|
||||
row.entry.triggered();
|
||||
root.activated();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------- submenu
|
||||
Item {
|
||||
id: sub
|
||||
anchors.top: line.bottom
|
||||
width: parent.width
|
||||
height: subLoader.item ? subLoader.item.implicitHeight : 0
|
||||
clip: true
|
||||
visible: height > 0
|
||||
|
||||
Behavior on height {
|
||||
NumberAnimation { duration: Theme.durFast; easing.type: Easing.OutExpo }
|
||||
}
|
||||
|
||||
// The guide rule down the side of an expanded submenu.
|
||||
//
|
||||
// Same trap the separators hit, from the other direction: the
|
||||
// house lean is a fraction of *height*, and this rule is as tall
|
||||
// as the submenu. A Wi-Fi list of thirty networks made it 600px
|
||||
// tall, which sheared a 1px hairline into a 150px crimson wedge
|
||||
// lying across every entry in the list. The rise is pinned in
|
||||
// pixels, and it is declared before the entries so it can never
|
||||
// paint over them again.
|
||||
Skew {
|
||||
x: Theme.padS
|
||||
width: 1
|
||||
height: parent.height
|
||||
lean: height > 0 ? 5 / height : 0
|
||||
visible: row.expanded
|
||||
color: Theme.alpha(Theme.accent, 0.8)
|
||||
}
|
||||
|
||||
// Loaded by URL rather than as an inline component: QML rejects
|
||||
// a type that instantiates itself, even lazily, and a menu tree
|
||||
// is the one place recursion is the natural shape.
|
||||
Loader {
|
||||
id: subLoader
|
||||
x: Theme.padM
|
||||
width: parent.width - Theme.padM
|
||||
|
||||
onLoaded: item.activated.connect(root.activated)
|
||||
}
|
||||
|
||||
Connections {
|
||||
target: row
|
||||
|
||||
function onExpandedChanged() {
|
||||
if (row.expanded)
|
||||
subLoader.setSource(Qt.resolvedUrl("TrayMenuList.qml"),
|
||||
{ menuHandle: row.entry });
|
||||
else
|
||||
subLoader.source = "";
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -34,11 +34,14 @@ Singleton {
|
||||
|
||||
readonly property bool canGoNext: active?.canGoNext ?? false
|
||||
readonly property bool canGoPrevious: active?.canGoPrevious ?? false
|
||||
readonly property bool canSeek: (active?.canSeek ?? false) && (active?.lengthSupported ?? false)
|
||||
readonly property bool positionSupported: active?.positionSupported ?? false
|
||||
readonly property bool lengthSupported: active?.lengthSupported ?? false
|
||||
readonly property bool hasTimeline: positionSupported && lengthSupported && length > 0
|
||||
readonly property bool canSeek: (active?.canSeek ?? false) && hasTimeline
|
||||
|
||||
readonly property real length: active?.lengthSupported ? (active?.length ?? 0) : 0
|
||||
readonly property real position: active?.positionSupported ? (active?.position ?? 0) : 0
|
||||
readonly property real progress: length > 0 ? Math.min(1, position / length) : 0
|
||||
readonly property real length: lengthSupported ? (active?.length ?? 0) : 0
|
||||
readonly property real position: positionSupported ? (active?.position ?? 0) : 0
|
||||
readonly property real progress: hasTimeline ? Math.min(1, position / length) : 0
|
||||
|
||||
readonly property string label: {
|
||||
if (!hasPlayer) return "Nothing playing";
|
||||
@@ -53,8 +56,8 @@ Singleton {
|
||||
|
||||
// MPRIS position is pull-only; tick it so the seek bar moves.
|
||||
Timer {
|
||||
interval: 500
|
||||
running: root.playing && root.canSeek
|
||||
interval: 1000
|
||||
running: root.playing && root.positionSupported
|
||||
repeat: true
|
||||
onTriggered: if (root.active) root.active.positionChanged()
|
||||
}
|
||||
@@ -85,9 +88,11 @@ Singleton {
|
||||
return "";
|
||||
}
|
||||
|
||||
function timeString(micros: real): string {
|
||||
if (!(micros > 0)) return "0:00";
|
||||
const total = Math.floor(micros / 1000000);
|
||||
// Quickshell exposes MPRIS position/length in seconds (with millisecond
|
||||
// precision), not the protocol's raw microseconds.
|
||||
function timeString(seconds: real): string {
|
||||
if (!(seconds > 0)) return "0:00";
|
||||
const total = Math.floor(seconds);
|
||||
const m = Math.floor(total / 60);
|
||||
const s = total % 60;
|
||||
if (m >= 60) {
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user