107 lines
4.0 KiB
INI
Executable File
107 lines
4.0 KiB
INI
Executable File
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
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bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
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bot_chatter normal
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bot_defer_to_human_goals 0
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bot_defer_to_human_items 1
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bot_difficulty 1
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bot_quota 10
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bot_quota_mode fill
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cash_player_bomb_defused 200
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cash_player_bomb_planted 200
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cash_player_damage_hostage -30
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cash_player_interact_with_hostage 300
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cash_player_killed_enemy_default 200
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cash_player_killed_enemy_factor 0.5
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cash_player_killed_hostage -1000
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cash_player_killed_teammate -300
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cash_player_rescued_hostage 1000
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cash_team_elimination_bomb_map 2700
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cash_team_elimination_hostage_map_t 2000
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cash_team_elimination_hostage_map_ct 2300
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cash_team_hostage_alive 0
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cash_team_hostage_interaction 500
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cash_team_loser_bonus 2400
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cash_team_bonus_shorthanded 0
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cash_team_loser_bonus_consecutive_rounds 0
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cash_team_planted_bomb_but_defused 200
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cash_team_rescued_hostage 0
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cash_team_terrorist_win_bomb 2700
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cash_team_win_by_defusing_bomb 2700
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cash_team_win_by_hostage_rescue 3000
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cash_team_win_by_time_running_out_hostage 2000
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cash_team_win_by_time_running_out_bomb 2700
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ff_damage_reduction_bullets 0
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ff_damage_reduction_grenade 0
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ff_damage_reduction_grenade_self 0
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ff_damage_reduction_other 0
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mp_afterroundmoney 0
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mp_buytime 45
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mp_buy_anywhere 1
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mp_buy_during_immunity 0
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mp_death_drop_c4 0
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mp_death_drop_defuser 1
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mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
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mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
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mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone
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mp_force_pick_time 15
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mp_forcecamera 1 // Set to 1 for team only spectating.
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mp_free_armor 0
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mp_freezetime 7
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mp_friendlyfire 1
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mp_win_panel_display_time 3
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mp_respawn_immunitytime 0
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mp_halftime 0
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mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
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mp_maxmoney 0
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mp_maxrounds 15
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//mp_molotovusedelay 0
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mp_playercashawards 0
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mp_roundtime 3
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mp_roundtime_hostage 2
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mp_roundtime_defuse 2.25 // Typical ValveOfficial Casual defuse rounds are 90-100 seconds.
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mp_solid_teammates 2
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mp_startmoney 1000
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mp_teamcashawards 0
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mp_timelimit 0
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mp_warmuptime 90
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mp_warmuptime_all_players_connected 6
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mp_weapons_allow_zeus 1
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mp_weapons_allow_typecount 2
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//spec_freeze_panel_extended_time 0
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spec_freeze_time 3.0
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sv_allow_votes 1 // Voting allowed in this mode
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sv_talk_enemy_living 0
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sv_talk_enemy_dead 0
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sv_auto_full_alltalk_during_warmup_half_end 0
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sv_vote_to_changelevel_before_match_point 1
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sv_deadtalk 1
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sv_ignoregrenaderadio 0
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tv_delay 30
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mp_randomspawn 0
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mp_randomspawn_los 0
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sv_infinite_ammo 0
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ammo_grenade_limit_flashbang 2
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ammo_grenade_limit_total 3
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//
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//
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mp_weapons_allow_map_placed 1
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mp_weapons_glow_on_ground 0
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mp_display_kill_assists 1
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mp_respawn_on_death_t 0
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mp_respawn_on_death_ct 0
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mp_ct_default_melee weapon_knife
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mp_ct_default_secondary weapon_hkp2000
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mp_ct_default_primary ""
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mp_t_default_melee weapon_knife
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mp_t_default_secondary weapon_glock
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mp_t_default_primary ""
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mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
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//sv_occlude_players 1
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//occlusion_test_async 1
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spec_replay_enable 0
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mp_round_restart_delay 5
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sv_gameinstructor_enable 0
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