added cfg

This commit is contained in:
2025-09-04 16:28:32 +02:00
commit 73f1f0ea28
41 changed files with 1857 additions and 0 deletions
+1
View File
@@ -0,0 +1 @@
/home/narl/cs-config/autoexec.cfg
+3
View File
@@ -0,0 +1,3 @@
"boot"
{
}
+113
View File
@@ -0,0 +1,113 @@
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter off
bot_defer_to_human_goals 0
bot_defer_to_human_items 1
bot_difficulty 2
bot_quota 10
bot_quota_mode fill
cash_player_bomb_defused 0
cash_player_bomb_planted 0
cash_player_damage_hostage 0
cash_player_interact_with_hostage 0
cash_player_killed_enemy_default 0
cash_player_killed_enemy_factor 0
cash_player_killed_hostage 0
cash_player_killed_teammate 0
cash_player_rescued_hostage 0
cash_team_elimination_bomb_map 0
cash_team_elimination_hostage_map_t 0
cash_team_elimination_hostage_map_ct 0
cash_team_hostage_alive 0
cash_team_hostage_interaction 0
cash_team_loser_bonus 0
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 0
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 0
cash_team_win_by_defusing_bomb 0
cash_team_win_by_hostage_rescue 0
cash_team_win_by_time_running_out_bomb 0
cash_team_win_by_time_running_out_hostage 0
ff_damage_reduction_bullets 0.0
ff_damage_reduction_grenade 0.0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0.0
mp_afterroundmoney 0
mp_buytime 0
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 0
mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 0 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 0 // Set to 1 for team only spectating
mp_free_armor 2
mp_freezetime 0
mp_friendlyfire 1
mp_win_panel_display_time 1
mp_respawn_immunitytime 10
mp_halftime 0
mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 0
mp_maxrounds 0
//mp_molotovusedelay 0
mp_playercashawards 0
mp_roundtime 10
mp_roundtime_hostage 0
mp_roundtime_defuse 0
mp_solid_teammates 0
mp_startmoney 0
mp_teamcashawards 0
mp_timelimit 10
mp_warmuptime 20
mp_weapons_allow_zeus -1
mp_weapons_allow_typecount -1
//spec_freeze_panel_extended_time 1
spec_freeze_time 2
sv_allow_votes 1 // Voting allowed in this mode
sv_talk_enemy_living 1
sv_talk_enemy_dead 1
sv_deadtalk 1
sv_ignoregrenaderadio 1
mp_randomspawn 1
mp_randomspawn_los 0
sv_infinite_ammo 2
ammo_grenade_limit_flashbang 1
ammo_grenade_limit_total 3
mp_solid_teammates 2
//
mp_weapons_allow_map_placed 0
mp_weapons_glow_on_ground 0
mp_display_kill_assists 0
mp_respawn_on_death_t 1
mp_respawn_on_death_ct 1
mp_ct_default_melee weapon_knife
mp_ct_default_secondary ""
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary ""
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
mp_buy_allow_grenades 0
//sv_occlude_players 1
//occlusion_test_async 0
mp_bot_ai_bt "scripts/ai/armsrace/bt_default.kv3"
sv_health_approach_enabled 1
healthshot_healthboost_time 1
healthshot_health 50
sv_health_approach_speed 20
mp_teammates_are_enemies 0
mp_solid_teammates 2
sv_max_deathmatch_respawns_per_tick 1
sv_disconnected_players_cleanup_delay 15
r_decals_overide_fadestarttime_params 20
sv_gameinstructor_enable 0
sv_minimum_desired_chicken_count 10
+108
View File
@@ -0,0 +1,108 @@
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter normal
bot_defer_to_human_goals 0
bot_defer_to_human_items 1
bot_difficulty 1
bot_quota 10
bot_quota_mode fill
cash_player_bomb_defused 200
cash_player_bomb_planted 200
cash_player_damage_hostage -30
cash_player_interact_with_hostage 300
cash_player_killed_enemy_default 200
cash_player_killed_enemy_factor 0.5
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 2700
cash_team_elimination_hostage_map_t 2000
cash_team_elimination_hostage_map_ct 2300
cash_team_hostage_alive 0
cash_team_hostage_interaction 500
cash_team_loser_bonus 2400
cash_team_bonus_shorthanded 0
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 200
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 2700
cash_team_win_by_defusing_bomb 2700
cash_team_win_by_hostage_rescue 3000
cash_team_win_by_time_running_out_hostage 2000
cash_team_win_by_time_running_out_bomb 2700
contributionscore_kill_reqs 1 // all about pew-pew and bullets
contributionscore_assist_reqs 1 // all about pew-pew and bullets
contributionscore_participation 1 // award players for participation in the round
ff_damage_reduction_bullets 0
ff_damage_reduction_grenade 0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0
mp_afterroundmoney 0
mp_buytime 45
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 1
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 0 // Set to 1 for team only spectating.
mp_free_armor 2
mp_freezetime 5
mp_friendlyfire 1
mp_win_panel_display_time 3
mp_respawn_immunitytime 0
mp_halftime 0
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 10000
mp_maxrounds 15
//mp_molotovusedelay 0
mp_playercashawards 1
mp_roundtime 3
mp_roundtime_hostage 2
mp_roundtime_defuse 2.25 // Typical ValveOfficial Casual defuse rounds are 90-100 seconds.
mp_solid_teammates 2
mp_startmoney 1000
mp_teamcashawards 1
mp_timelimit 0
mp_warmuptime 90
mp_weapons_allow_zeus 2
mp_weapons_allow_typecount 2
//spec_freeze_panel_extended_time 0
spec_freeze_time 3.0
sv_allow_votes 1 // Voting allowed in this mode
sv_talk_enemy_living 0
sv_talk_enemy_dead 1
sv_vote_to_changelevel_before_match_point 1
sv_deadtalk 0
sv_ignoregrenaderadio 0
tv_delay 30
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 1
ammo_grenade_limit_total 3
//
//
mp_weapons_allow_map_placed 1
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
//sv_occlude_players 1
//occlusion_test_async 1
spec_replay_enable 1
mp_round_restart_delay 10 // need more time for replay
sv_gameinstructor_enable 0
mp_promoted_item_enabled 0
sv_minimum_desired_chicken_count 0
+109
View File
@@ -0,0 +1,109 @@
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter normal
bot_defer_to_human_goals 1
bot_defer_to_human_items 1
bot_difficulty 2
bot_quota 1
bot_quota_mode competitive
cash_player_bomb_defused 300
cash_player_bomb_planted 300
cash_player_damage_hostage -30
cash_player_interact_with_hostage 300
cash_player_killed_enemy_default 300
cash_player_killed_enemy_factor 1
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 3250
cash_team_elimination_hostage_map_t 3000
cash_team_elimination_hostage_map_ct 3000
cash_team_hostage_alive 0
cash_team_hostage_interaction 600
cash_team_loser_bonus 1400
cash_team_bonus_shorthanded 1000
mp_starting_losses 1
cash_team_loser_bonus_consecutive_rounds 500
cash_team_planted_bomb_but_defused 600
cash_team_rescued_hostage 600
cash_team_terrorist_win_bomb 3500
cash_team_win_by_defusing_bomb 3500
cash_team_win_by_hostage_rescue 2900
cash_team_win_by_time_running_out_hostage 3250
cash_team_win_by_time_running_out_bomb 3250
contributionscore_kill_reqs 1 // all about pew-pew and bullets
contributionscore_assist_reqs 1 // all about pew-pew and bullets
ff_damage_reduction_bullets 0.33
ff_damage_reduction_grenade 0.85
ff_damage_reduction_grenade_self 1
ff_damage_reduction_other 0.4
mp_afterroundmoney 0
mp_buytime 20
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 1
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 0
mp_force_pick_time 15
mp_forcecamera 1 // Set to 1 for team only spectating.
mp_free_armor 0
mp_freezetime 15
mp_friendlyfire 1
mp_win_panel_display_time 3
mp_respawn_immunitytime -1 // disabling immunity in warmup too for 1v1 fights
mp_halftime 1
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 16000
mp_maxrounds 24
//mp_molotovusedelay 0
mp_playercashawards 1
mp_roundtime 1.92
mp_roundtime_hostage 1.92
mp_roundtime_defuse 1.92
mp_solid_teammates 1
mp_startmoney 800
mp_teamcashawards 1
mp_timelimit 0
mp_technical_timeout_per_team 1
mp_technical_timeout_duration_s 120
mp_warmuptime 120
mp_warmuptime_all_players_connected 15
mp_weapons_allow_zeus 5
//spec_freeze_panel_extended_time 0
spec_freeze_time 2.0
sv_allow_votes 1 // Voting allowed in this mode
sv_talk_enemy_living 0
sv_talk_enemy_dead 0
sv_auto_full_alltalk_during_warmup_half_end 0
sv_deadtalk 1
sv_ignoregrenaderadio 0
sv_grenade_trajectory_time_spectator 4
tv_delay 105
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4
//
mp_weapons_allow_map_placed 1
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
//sv_occlude_players 1
//occlusion_test_async 0
spec_replay_enable 0
sv_gameinstructor_enable 0
mp_promoted_item_enabled 0
sv_minimum_desired_chicken_count 0
+106
View File
@@ -0,0 +1,106 @@
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter normal
bot_defer_to_human_goals 1
bot_defer_to_human_items 1
bot_difficulty 2
bot_quota 1
bot_quota_mode competitive
cash_player_bomb_defused 300
cash_player_bomb_planted 300
cash_player_damage_hostage -30
cash_player_interact_with_hostage 300
cash_player_killed_enemy_default 300
cash_player_killed_enemy_factor 1
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 2750
cash_team_elimination_hostage_map_t 2500
cash_team_elimination_hostage_map_ct 2500
cash_team_hostage_alive 0
cash_team_hostage_interaction 600
cash_team_loser_bonus 2000
cash_team_bonus_shorthanded 1000
cash_team_loser_bonus_consecutive_rounds 300
cash_team_planted_bomb_but_defused 600
cash_team_rescued_hostage 600
cash_team_terrorist_win_bomb 3000
cash_team_win_by_defusing_bomb 3000
cash_team_win_by_hostage_rescue 2900
cash_team_win_by_time_running_out_hostage 2750
cash_team_win_by_time_running_out_bomb 2750
contributionscore_kill_reqs 1 // all about pew-pew and bullets
contributionscore_assist_reqs 1 // all about pew-pew and bullets
ff_damage_reduction_bullets 0.33
ff_damage_reduction_grenade 0.85
ff_damage_reduction_grenade_self 1
ff_damage_reduction_other 0.4
mp_afterroundmoney 0
mp_buytime 20
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 1
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 0
mp_force_pick_time 15
mp_forcecamera 1 // Set to 1 for team only spectating.
mp_free_armor 0
mp_freezetime 10
mp_friendlyfire 1
mp_win_panel_display_time 3
mp_respawn_immunitytime -1 // disabling immunity in warmup too for 1v1 fights
mp_halftime 1
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 8000
mp_maxrounds 16
//mp_molotovusedelay 0
mp_playercashawards 1
mp_roundtime 1.5
mp_roundtime_hostage 1.5
mp_roundtime_defuse 1.5
mp_solid_teammates 1
mp_startmoney 800
mp_teamcashawards 1
mp_timelimit 0
mp_technical_timeout_per_team 1
mp_technical_timeout_duration_s 120
mp_warmuptime 120
mp_warmuptime_all_players_connected 15
mp_weapons_allow_zeus 5
//spec_freeze_panel_extended_time 0
spec_freeze_time 2.0
sv_allow_votes 1 // Voting allowed in this mode
sv_talk_enemy_living 0
sv_talk_enemy_dead 0
sv_auto_full_alltalk_during_warmup_half_end 0
sv_deadtalk 1
sv_ignoregrenaderadio 0
tv_delay 60
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4
//
mp_weapons_allow_map_placed 1
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
//sv_occlude_players 1
//occlusion_test_async 0
spec_replay_enable 0
sv_gameinstructor_enable 0
sv_minimum_desired_chicken_count 0
+3
View File
@@ -0,0 +1,3 @@
// If you're in offline mode, you want bots. We should provide those for you.
bot_quota 4
bot_quota_mode fill
+4
View File
@@ -0,0 +1,4 @@
// If you're in offline mode, you want bots. We should provide those for you.
bot_quota 10
bot_quota_mode fill
+2
View File
@@ -0,0 +1,2 @@
// Short competitive game mode, executed after the competitive config
// mp_maxrounds 16
+21
View File
@@ -0,0 +1,21 @@
// This is executed after all gamemode_competitive and gamemode_competitive_server settings
// have already been applied (but before gamemode_tournament[*] settings are applied)
sv_qmm_abort_match_missing_player 0
mp_freezetime 20
sv_vote_command_delay 0
// Overtime configuration
mp_overtime_enable 1
mp_overtime_limit 1
// each team gets 3 x 30s timeouts per game
mp_team_timeout_time 31
mp_team_timeout_max 3
// heading into overtime each team will have 1 timeout remaining
mp_team_timeout_ot_add_once 1
mp_team_timeout_ot_add_each 1
mp_team_timeout_ot_max 1
// Disable any holiday cheer going on at tournament times
sv_holiday_mode 0
mp_promoted_item_enabled 0
+58
View File
@@ -0,0 +1,58 @@
bot_custom_strat ""
bot_quota_mode fill //match
//bot_quota 6
//sv_disable_show_team_select_menu 1
mp_warmuptime 120
mp_warmuptime_all_players_connected 6
mp_maxrounds 15
bot_allow_rogues 1
bot_difficulty 3
mp_limitteams 0
mp_autoteambalance 0
mp_hostages_max 1
mp_hostages_spawn_same_every_round 1
sv_bots_force_rebuy_every_round 1
bot_defer_to_human_goals 0
cash_team_bonus_shorthanded 0
// removeme
//bot_ignore_players 1
//bot_debug 2
//bot_show_battlefront 1
ff_damage_reduction_bullets 0
ff_damage_reduction_grenade 0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0
mp_death_drop_defuser 1
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone
mp_friendlyfire 1
mp_maxmoney 10000
mp_solid_teammates 2
sv_allow_votes 1 // Voting allowed in this mode
sv_deadtalk 1
mp_display_kill_assists 1
mp_halftime 0
mp_match_can_clinch 0
mp_weapons_allow_typecount -1
sv_duplicate_playernames_ok 1
//sv_occlude_players 1
//occlusion_test_async 0
mp_items_prohibited "" // don't restrict experimental weapons
mp_heavyassaultsuit_cooldown 0 // no cooldown on buying heavy armor
sv_health_approach_enabled 1
healthshot_healthboost_time 1
healthshot_health 50
sv_health_approach_speed 20
sv_guardian_starting_equipment_humans "weapon_healthshot"
sv_gameinstructor_enable 0
+106
View File
@@ -0,0 +1,106 @@
bot_custom_strat ""
bot_quota_mode fill //match
bot_quota 10
//sv_disable_show_team_select_menu 1
mp_warmuptime 120
mp_warmuptime_all_players_connected 6
mp_maxrounds 15
mp_roundtime 45 // used to be 15
bot_allow_rogues 0
bot_difficulty 1
sv_auto_adjust_bot_difficulty 0
mp_limitteams 0
mp_win_panel_display_time 1
mp_hostages_max 1
mp_hostages_spawn_same_every_round 1
sv_bots_force_rebuy_every_round 1
// removeme
//bot_ignore_players 1
//bot_debug 2
//bot_show_battlefront 1
ff_damage_reduction_bullets 0
ff_damage_reduction_grenade 0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0
mp_death_drop_defuser 1
mp_death_drop_grenade 3 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone
mp_friendlyfire 1
mp_maxmoney 0
mp_startmoney 0
mp_solid_teammates 2 // Same player collision rules as in casual
sv_allow_votes 1 // Voting allowed in this mode
sv_deadtalk 1
mp_display_kill_assists 1
mp_halftime 0
mp_match_can_clinch 0
mp_autoteambalance 0
mp_suicide_penalty 0
spec_replay_enable 0
mp_use_respawn_waves 2
mp_respawn_on_death_t 1
mp_randomspawn_los 0
mp_buy_anywhere 0
mp_buy_during_immunity 0
sv_talk_enemy_living 1 // Let players hear enemy bot chatter
sv_talk_enemy_dead 1
cash_player_bomb_defused 0
cash_player_bomb_planted 0
cash_player_damage_hostage 0
cash_player_interact_with_hostage 0
cash_player_killed_enemy_default 0
cash_player_killed_enemy_factor 0
cash_player_killed_hostage 0
cash_player_killed_teammate 0
cash_player_rescued_hostage 0
cash_team_elimination_bomb_map 0
cash_team_elimination_hostage_map_t 0
cash_team_elimination_hostage_map_ct 0
cash_team_hostage_alive 0
cash_team_hostage_interaction 0
cash_team_loser_bonus 0
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 0
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 0
cash_team_win_by_defusing_bomb 0
cash_team_win_by_hostage_rescue 0
cash_team_win_by_time_running_out_bomb 0
cash_team_win_by_time_running_out_hostage 0
sv_autobuyammo 1
mp_free_armor 2
mp_buytime 0
sv_buy_status_override 3
mp_weapons_allow_heavyassaultsuit 1
mp_heavyassaultsuit_speed 215 // assault suit speed is a bit slower than normal movement in coop
mp_heavyassaultsuit_deploy_timescale 1.0 // don't change the weapon deploy rate in coop
mp_heavyassaultsuit_aimpunch 0 // turn off extra aimpunch because we dont want EXTRA aimpunch when wearing a heavy assualt suit helmet!
mp_heavybot_damage_reduction_scale 0.75
sv_duplicate_playernames_ok 1
weapon_reticle_knife_show 1
weapon_max_before_cleanup 25
healthshot_allow_use_at_full 0
ammo_item_limit_healthshot 2
sv_health_approach_enabled 1
healthshot_healthboost_time 1
healthshot_health 50
sv_health_approach_speed 20
sv_gameinstructor_enable 0
+3
View File
@@ -0,0 +1,3 @@
mp_weapons_allow_map_placed 1
mp_timelimit 5
+117
View File
@@ -0,0 +1,117 @@
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter off
bot_defer_to_human_goals 0
bot_defer_to_human_items 1
bot_difficulty 2
bot_quota 10
bot_quota_mode fill_with_minimum
cash_player_bomb_defused 0
cash_player_bomb_planted 0
cash_player_damage_hostage 0
cash_player_interact_with_hostage 0
cash_player_killed_enemy_default 0
cash_player_killed_enemy_factor 0
cash_player_killed_hostage 0
cash_player_killed_teammate 0
cash_player_rescued_hostage 0
cash_team_elimination_bomb_map 0
cash_team_elimination_hostage_map_t 0
cash_team_elimination_hostage_map_ct 0
cash_team_hostage_alive 0
cash_team_hostage_interaction 0
cash_team_loser_bonus 0
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 0
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 0
cash_team_win_by_defusing_bomb 0
cash_team_win_by_hostage_rescue 0
cash_team_win_by_time_running_out_bomb 0
cash_team_win_by_time_running_out_hostage 0
ff_damage_reduction_bullets 0.0
ff_damage_reduction_grenade 0.0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0.0
mp_afterroundmoney 0
mp_buytime 0
mp_buy_anywhere 1
mp_buy_during_immunity 1
mp_death_drop_defuser 0
mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 0 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 0 // Set to 1 for team only spectating
mp_free_armor 2
mp_freezetime 0
mp_friendlyfire 1
mp_win_panel_display_time 1
mp_respawn_immunitytime 10
mp_halftime 0
mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 0
mp_maxrounds 0
//mp_molotovusedelay 0
mp_playercashawards 0
mp_roundtime 10
mp_roundtime_hostage 0
mp_roundtime_defuse 0
mp_solid_teammates 0
mp_startmoney 0
mp_teamcashawards 0
mp_timelimit 2
mp_warmuptime 20
mp_weapons_allow_zeus 1
mp_weapons_allow_typecount -1
//spec_freeze_panel_extended_time 1
spec_freeze_time 2
sv_allow_votes 1 // Voting allowed in this mode
sv_talk_enemy_living 1
sv_talk_enemy_dead 1
sv_deadtalk 1
sv_ignoregrenaderadio 1
mp_randomspawn 1
mp_randomspawn_los 1
sv_infinite_ammo 2
tv_delay 30
ammo_grenade_limit_flashbang 1
ammo_grenade_limit_total 3
//
mp_weapons_allow_map_placed 0
mp_weapons_glow_on_ground 0
mp_weapons_allow_zeus -1
mp_display_kill_assists 1
mp_respawn_on_death_t 1
mp_respawn_on_death_ct 1
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
mp_buy_allow_grenades 0
//sv_occlude_players 1
//occlusion_test_async 1
mp_bot_ai_bt "scripts/ai/deathmatch/bt_default.kv3"
sv_health_approach_enabled 1
healthshot_healthboost_time 1
healthshot_health 50
sv_health_approach_speed 20
// Short deathmatch is "free for all", executed after the regular deathmatch config
mp_teammates_are_enemies 1
mp_solid_teammates 1
sv_max_deathmatch_respawns_per_tick 1
sv_disconnected_players_cleanup_delay 15
r_decals_overide_fadestarttime_params 20
mp_limitteams 0
sv_gameinstructor_enable 0
mp_promoted_item_enabled 0
sv_minimum_desired_chicken_count 10
+5
View File
@@ -0,0 +1,5 @@
// Short deathmatch is "free for all", executed after the regular deathmatch config
mp_teammates_are_enemies 1
mp_solid_teammates 1
sv_max_deathmatch_respawns_per_tick 1
r_decals_overide_fadestarttime_params 20
+26
View File
@@ -0,0 +1,26 @@
// TEAM DEATHMATCH
// Base mode: gamemode_deathmatch.cfg
//
// * Killing enemies is worth team victory points
// * Killing enemies with the DM bonus weapon awards additional victory points
// * The team with the most victory points at the end of the time limit wins.
mp_dm_teammode 2
mp_dm_teammode_kill_score 1
mp_dm_teammode_bonus_score 1
// Use casual rules for boosting teammates
mp_solid_teammates 2
// first team to 100 points will win
mp_fraglimit 100
// Competitive rules for chat -- encourage team communication
sv_talk_enemy_living 0
sv_talk_enemy_dead 0
sv_deadtalk 1
// Add warmup to wait for players to connect, since this is a team mode
mp_warmuptime 65
sv_gameinstructor_enable 0
+101
View File
@@ -0,0 +1,101 @@
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter normal
bot_defer_to_human_goals 0
bot_defer_to_human_items 1
bot_difficulty 2
bot_quota 10
bot_quota_mode fill
cash_player_bomb_defused 0
cash_player_bomb_planted 0
cash_player_damage_hostage 0
cash_player_interact_with_hostage 0
cash_player_killed_enemy_default 0
cash_player_killed_enemy_factor 0
cash_player_killed_hostage 0
cash_player_killed_teammate 0
cash_player_rescued_hostage 0
cash_team_elimination_bomb_map 0
cash_team_elimination_hostage_map_t 0
cash_team_elimination_hostage_map_ct 0
cash_team_hostage_alive 0
cash_team_hostage_interaction 0
cash_team_loser_bonus 0
cash_team_bonus_shorthanded 0
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 0
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 0
cash_team_win_by_defusing_bomb 0
cash_team_win_by_hostage_rescue 0
cash_team_win_by_time_running_out_bomb 0
cash_team_win_by_time_running_out_hostage 0
ff_damage_reduction_bullets 0
ff_damage_reduction_grenade 0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0
mp_afterroundmoney 0
mp_buytime 0
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 0
mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 0 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 0 // Set to 1 for team only spectating.
mp_free_armor 2
mp_freezetime 6
mp_friendlyfire 1
mp_win_panel_display_time 3
mp_respawn_immunitytime 0
mp_halftime 0
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 0
mp_maxrounds 10
//mp_molotovusedelay 0
mp_playercashawards 0
mp_roundtime 1.25
mp_roundtime_hostage 0
mp_roundtime_defuse 0
mp_solid_teammates 2
mp_startmoney 0
mp_teamcashawards 0
mp_timelimit 0
mp_warmuptime 30
mp_weapons_allow_zeus 0
//spec_freeze_panel_extended_time 0
spec_freeze_time 3.0
sv_allow_votes 1 // Voting allowed in this mode
sv_talk_enemy_living 0
sv_talk_enemy_dead 0
sv_deadtalk 0
sv_ignoregrenaderadio 1
tv_delay 30
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 1
ammo_grenade_limit_total 3
//
mp_weapons_allow_map_placed 0
mp_weapons_glow_on_ground 0
mp_display_kill_assists 0
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee weapon_knife
mp_ct_default_secondary ""
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary ""
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
//sv_occlude_players 1
//occlusion_test_async 0
spec_replay_enable 1
mp_round_restart_delay 10 // need more time for replay
sv_gameinstructor_enable 0
+110
View File
@@ -0,0 +1,110 @@
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter off
bot_defer_to_human_goals 0
bot_defer_to_human_items 1
bot_difficulty 2
bot_quota 10
bot_quota_mode fill
cash_player_bomb_defused 0
cash_player_bomb_planted 0
cash_player_damage_hostage 0
cash_player_interact_with_hostage 0
cash_player_killed_enemy_default 0
cash_player_killed_enemy_factor 0
cash_player_killed_hostage 0
cash_player_killed_teammate 0
cash_player_rescued_hostage 0
cash_team_elimination_bomb_map 0
cash_team_elimination_hostage_map_t 0
cash_team_elimination_hostage_map_ct 0
cash_team_hostage_alive 0
cash_team_hostage_interaction 0
cash_team_loser_bonus 0
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 0
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 0
cash_team_win_by_defusing_bomb 0
cash_team_win_by_hostage_rescue 0
cash_team_win_by_time_running_out_bomb 0
cash_team_win_by_time_running_out_hostage 0
ff_damage_reduction_bullets 0.0
ff_damage_reduction_grenade 0.0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0.0
mp_afterroundmoney 0
mp_buytime 0
mp_buy_anywhere 1
mp_buy_during_immunity 1
mp_death_drop_defuser 0
mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 0 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 0 // Set to 1 for team only spectating
mp_free_armor 2
mp_freezetime 0
mp_friendlyfire 1
mp_win_panel_display_time 1
mp_respawn_immunitytime 10
mp_halftime 0
mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 0
mp_maxrounds 0
//mp_molotovusedelay 0
mp_playercashawards 0
mp_roundtime 10
mp_roundtime_hostage 0
mp_roundtime_defuse 0
mp_solid_teammates 0
mp_startmoney 0
mp_teamcashawards 0
mp_timelimit 10
mp_warmuptime 20
mp_weapons_allow_zeus 1
mp_weapons_allow_typecount -1
//spec_freeze_panel_extended_time 1
spec_freeze_time 2
sv_allow_votes 1 // Voting allowed in this mode
sv_talk_enemy_living 1
sv_talk_enemy_dead 1
sv_deadtalk 1
sv_ignoregrenaderadio 1
mp_randomspawn 1
mp_randomspawn_los 1
sv_infinite_ammo 2
tv_delay 30
ammo_grenade_limit_flashbang 1
ammo_grenade_limit_total 3
//
mp_weapons_allow_map_placed 0
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 1
mp_respawn_on_death_ct 1
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
mp_buy_allow_grenades 0
//sv_occlude_players 1
//occlusion_test_async 1
mp_bot_ai_bt "scripts/ai/deathmatch/bt_default.kv3"
sv_health_approach_enabled 1
healthshot_healthboost_time 1
healthshot_health 50
sv_health_approach_speed 20
mp_teammates_are_enemies 1
sv_max_deathmatch_respawns_per_tick 1
r_decals_overide_fadestarttime_params 20
sv_gameinstructor_enable 0
+15
View File
@@ -0,0 +1,15 @@
exec gamemode_competitive.cfg
mp_maxrounds 12
bot_difficulty 4
custom_bot_difficulty 4
bot_quota 10
bot_quota_mode fill
sv_disable_teamselect_menu 1
sv_human_autojoin_team 2
mp_match_can_clinch 0
sv_gameinstructor_enable 1
bot_allow_rifles 0
bot_allow_snipers 0
bot_allow_machine_guns 0
bot_allow_shotguns 0
mp_bot_ai_bt "scripts/ai/practice/newplayer_dust2_01.kv3" // Dust II Only
+106
View File
@@ -0,0 +1,106 @@
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter normal
bot_defer_to_human_goals 0
bot_defer_to_human_items 1
bot_difficulty 1
bot_quota 10
bot_quota_mode fill
cash_player_bomb_defused 200
cash_player_bomb_planted 200
cash_player_damage_hostage -30
cash_player_interact_with_hostage 300
cash_player_killed_enemy_default 200
cash_player_killed_enemy_factor 0.5
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 2700
cash_team_elimination_hostage_map_t 2000
cash_team_elimination_hostage_map_ct 2300
cash_team_hostage_alive 0
cash_team_hostage_interaction 500
cash_team_loser_bonus 2400
cash_team_bonus_shorthanded 0
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 200
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 2700
cash_team_win_by_defusing_bomb 2700
cash_team_win_by_hostage_rescue 3000
cash_team_win_by_time_running_out_hostage 2000
cash_team_win_by_time_running_out_bomb 2700
ff_damage_reduction_bullets 0
ff_damage_reduction_grenade 0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0
mp_afterroundmoney 0
mp_buytime 45
mp_buy_anywhere 1
mp_buy_during_immunity 0
mp_death_drop_c4 0
mp_death_drop_defuser 1
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 1 // Set to 1 for team only spectating.
mp_free_armor 0
mp_freezetime 7
mp_friendlyfire 1
mp_win_panel_display_time 3
mp_respawn_immunitytime 0
mp_halftime 0
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 0
mp_maxrounds 15
//mp_molotovusedelay 0
mp_playercashawards 0
mp_roundtime 3
mp_roundtime_hostage 2
mp_roundtime_defuse 2.25 // Typical ValveOfficial Casual defuse rounds are 90-100 seconds.
mp_solid_teammates 2
mp_startmoney 1000
mp_teamcashawards 0
mp_timelimit 0
mp_warmuptime 90
mp_warmuptime_all_players_connected 6
mp_weapons_allow_zeus 1
mp_weapons_allow_typecount 2
//spec_freeze_panel_extended_time 0
spec_freeze_time 3.0
sv_allow_votes 1 // Voting allowed in this mode
sv_talk_enemy_living 0
sv_talk_enemy_dead 0
sv_auto_full_alltalk_during_warmup_half_end 0
sv_vote_to_changelevel_before_match_point 1
sv_deadtalk 1
sv_ignoregrenaderadio 0
tv_delay 30
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 3
//
//
mp_weapons_allow_map_placed 1
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
//sv_occlude_players 1
//occlusion_test_async 1
spec_replay_enable 0
mp_round_restart_delay 5
sv_gameinstructor_enable 0
+99
View File
@@ -0,0 +1,99 @@
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter off
bot_defer_to_human_goals 0
bot_defer_to_human_items 1
bot_difficulty 2
bot_quota 10
bot_quota_mode fill
cash_player_bomb_defused 0
cash_player_bomb_planted 0
cash_player_damage_hostage 0
cash_player_interact_with_hostage 0
cash_player_killed_enemy_default 0
cash_player_killed_enemy_factor 0
cash_player_killed_hostage 0
cash_player_killed_teammate 0
cash_player_rescued_hostage 0
cash_team_elimination_bomb_map 0
cash_team_elimination_hostage_map_t 0
cash_team_elimination_hostage_map_ct 0
cash_team_hostage_alive 0
cash_team_hostage_interaction 0
cash_team_loser_bonus 0
cash_team_bonus_shorthanded 0
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 0
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 0
cash_team_win_by_defusing_bomb 0
cash_team_win_by_hostage_rescue 0
cash_team_win_by_time_running_out_bomb 0
cash_team_win_by_time_running_out_hostage 0
ff_damage_reduction_bullets 0.0
ff_damage_reduction_grenade 0.0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0.0
mp_afterroundmoney 0
mp_buytime 0
mp_buy_anywhere 1
mp_buy_during_immunity 1
mp_death_drop_defuser 0
mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 0 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 0 // Set to 1 for team only spectating
mp_free_armor 2
mp_freezetime 0
mp_friendlyfire 1
mp_win_panel_display_time 1
mp_respawn_immunitytime 10
mp_halftime 0
mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 0
mp_maxrounds 0
//mp_molotovusedelay 0
mp_playercashawards 0
mp_roundtime 10
mp_roundtime_hostage 0
mp_roundtime_defuse 0
mp_solid_teammates 0
mp_startmoney 0
mp_teamcashawards 0
mp_timelimit 10
mp_warmuptime 20
mp_weapons_allow_zeus 1
mp_weapons_allow_typecount -1
//spec_freeze_panel_extended_time 1
spec_freeze_time 2
sv_allow_votes 1 // Voting allowed in this mode
sv_talk_enemy_living 1
sv_talk_enemy_dead 1
sv_deadtalk 1
sv_ignoregrenaderadio 1
mp_randomspawn 1
mp_randomspawn_los 1
sv_infinite_ammo 2
tv_delay 30
ammo_grenade_limit_flashbang 1
ammo_grenade_limit_total 3
//
mp_weapons_allow_map_placed 0
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 1
mp_respawn_on_death_ct 1
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
mp_buy_allow_grenades 0
mp_give_player_c4 0
sv_max_deathmatch_respawns_per_tick 1
sv_gameinstructor_enable 0
+115
View File
@@ -0,0 +1,115 @@
// For offline games, bot_difficulty and bot_quota are specified in the botDifficulty section later in this file.
bot_quota_mode fill
bot_quota 0
mp_friendlyfire 0
mp_win_panel_display_time 3
ff_damage_reduction_grenade 0
ff_damage_reduction_bullets 0
ff_damage_reduction_other 0
ff_damage_reduction_grenade_self 0
mp_startmoney 0
mp_maxmoney 0
mp_afterroundmoney 0
mp_playercashawards 0
mp_teamcashawards 0
mp_timelimit 0
mp_roundtime 0
mp_freezetime 0
mp_buytime 0
mp_forcecamera 0 // Set to 1 for team only spectating.
mp_defuser_allocation 0
sv_ignoregrenaderadio 0
sv_deadtalk 0
sv_allow_votes 0 // No voting allowed in this mode
// cash award convars (not used in this mode)
cash_team_terrorist_win_bomb 0
cash_team_elimination_hostage_map_t 0
cash_team_elimination_hostage_map_ct 0
cash_team_elimination_bomb_map 0
cash_team_win_by_time_running_out_bomb 0
cash_team_win_by_time_running_out_hostage 0
cash_team_win_by_defusing_bomb 0
cash_team_win_by_hostage_rescue 0
cash_team_loser_bonus 0
cash_team_loser_bonus_consecutive_rounds 0
cash_team_rescued_hostage 0
cash_team_hostage_alive 0
cash_team_planted_bomb_but_defused 0
cash_team_hostage_interaction 0
cash_player_killed_teammate 0
cash_player_killed_enemy_default 0
cash_player_killed_enemy_factor 0
cash_player_bomb_planted 0
cash_player_bomb_defused 0
cash_player_rescued_hostage 0
cash_player_interact_with_hostage 0
cash_player_damage_hostage 0
cash_player_killed_hostage 0
// gungame progressive defaults (not used in this mode)
mp_respawn_immunitytime 0
// required defaults
mp_weapons_allow_typecount -1
mp_solid_teammates 0
mp_free_armor 1
mp_maxrounds 999
mp_halftime 0
mp_death_drop_gun 0
mp_death_drop_grenade 0
mp_death_drop_defuser 0
//mp_molotovusedelay 0
sv_talk_enemy_living 0
sv_talk_enemy_dead 0
mp_force_pick_time 15
bot_autodifficulty_threshold_low -2.0
bot_autodifficulty_threshold_high 0.0
spec_freeze_time 5.0
//spec_freeze_panel_extended_time 0
mp_match_can_clinch 0
tv_delay 30
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 2
mp_weapons_allow_map_placed 0
mp_weapons_glow_on_ground 0
mp_display_kill_assists 0
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee ""
mp_ct_default_secondary ""
mp_ct_default_primary ""
mp_t_default_melee ""
mp_t_default_secondary ""
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
sv_occlude_players 1
occlusion_test_async 0
mp_force_pick_time 0
mp_ignore_round_win_conditions 1
mp_round_restart_delay 0
sv_gameinstructor_disable 1
mp_warmup_pausetimer 1
mp_humanteam "CT"
mp_buy_anywhere 1
mp_give_player_c4 0
mp_limitteams 0
mp_autoteambalance 0
mp_ignore_round_win_conditions 1
mp_default_team_winner_no_objective 1
mp_roundtime_hostage 60
mp_roundtime_defuse 60
mp_roundtime 60
mp_death_drop_gun 1
mp_warmuptime 90
mp_taser_recharge_time 1
sv_gameinstructor_enable 0
+11
View File
@@ -0,0 +1,11 @@
"config"
{
"convars"
{
//
// NOTE: do NOT put anything in here, if you want to override code-level default/min/max values
// for engine/system cvars then put them in gameinfo.gi "ConVars" section.
// Mod-specific convars must have default/min/max values compiled correctly in code.
//
}
}
+112
View File
@@ -0,0 +1,112 @@
// post-patch movement config by ruby rain (steamcommunity.com/id/r_by)
// add "exec movement/setup" to listenserver.cfg to automatically renew config when in lobby
// de-subtick jump
// usage: bind key +j
alias +j "alias t +j_t"
alias -j "alias t -j_t"
// de-subtick jump (scroll wheel version)
// usage: bind mwheeldown j
alias j "alias t j_t"
// jumpbug
// usage: bind key +jb
alias +jb "alias t +jb_t"
alias -jb "alias t -j_t"
// crouchjump
// usage: bind key +cj
alias +cj "alias t +cj_t"
alias -cj "alias t -cj_t"
// longjump (releases w key for you)
// usage: bind key +lj
alias +lj "alias t +lj_t"
alias -lj "alias t -cj_t"
// minijump (scroll wheel only, better for pre speed)
// usage: bind mwheelup +mj
alias +mj "+duck"
alias -mj "+jump; alias t +mj_t"
// minijump (1key, worse for pre speed)
// usage: bind key mj
alias mj "+duck; alias t mj_t"
// longjump left (releases w key and presses a for you)
// usage: bind key +ljleft
alias +ljleft "alias t +ljleft_t"
alias -ljleft "alias t -cj_t"
// longjump right (releases w key and presses d for you)
// usage: bind key +ljright
alias +ljright "alias t +ljright_t"
alias -ljright "alias t -cj_t"
// jumpbug (scroll wheel version, not recommended)
// usage: bind mwheelup jb
alias jb "alias t jb_t"
// jumpthrow
// usage: bind key +jthrow
alias +jthrow "+releasem1; +j"
alias -jthrow "-j"
// run jumpthrow
// usage: bind key +rjthrow
alias +rjthrow "+releasem1;+jumpforward"
alias -rjthrow "-jumpforward"
// internal aliases (ignore unless u kno what ur doing)
alias +j_t "reset_t; +jump"
alias -j_t "reset_t; -jump;-jump"
alias +jb_t "reset_t; -duck;-duck;+jump"
alias +cj_t "reset_t; +duck;+jump"
alias -cj_t "reset_t; -duck;-duck;-jump;-jump"
alias +lj_t "+cj_t;-forward"
alias +ljleft_t "+lj_t; -left;+left"
alias +ljright_t "+lj_t; -right;+right"
alias +mj_t "reset_t; -jump;-jump;-duck;-duck"
alias mj_t "reset_t; +jump;-jump;-jump;-duck;-duck"
alias j_t "reset_t; -jump;+jump;-jump;-jump"
alias jb_t "reset_t; -duck;-duck;+jump;-jump;-jump"
alias +jumpforward_t "reset_t; +jump; +forward"
alias -jumpforward_t "reset_t; -jump;-jump; -forward"
alias +jumpforward "alias t +jumpforward_t"
alias -jumpforward "alias t -jumpforward_t"
alias +releasem1 "-attack"
// adding these here so old configs still work
alias +ljnb "alias t +cj_t"
alias -ljnb "alias t -cj_t"
alias reset_t_2 "alias t_2"
alias reset_t "alias t t_2"
reset_t_2
reset_t
// cancellable movement keys (only required if you want to use +ljleft/+ljright)
// feel free to remove
bind w +forward_c
bind a +left_c
bind s +back_c
bind d +right_c
alias +forward_c +forward
alias +left_c +left
alias +back_c +back
alias +right_c +right
alias -forward_c "-forward; alias t_2 forward_cancel"
alias -left_c "-left; alias t_2 left_cancel"
alias -back_c "-back; alias t_2 back_cancel"
alias -right_c "-right; alias t_2 right_cancel"
alias forward_cancel "reset_t_2;-forward"
alias left_cancel "reset_t_2;-left"
alias back_cancel "reset_t_2;-back"
alias right_cancel "reset_t_2;-right"
// sv_cheats is required for exec_async, but once you've executed a cfg it will keep executing even if sv_cheats is set back to 0
sv_cheats 1
exec_async movement/setup_async
+111
View File
@@ -0,0 +1,111 @@
// exec configs 9 times 1ms apart to achieve 1ms ticks for hours while keeping relatively small file size
exec_async movement/tick0
exec_async movement/tick1
exec_async movement/tick2
exec_async movement/tick3
exec_async movement/tick4
exec_async movement/tick5
exec_async movement/tick6
exec_async movement/tick7
exec_async movement/tick8
exec_async movement/tick9
exec_async movement/tick10
sleep 1
exec_async movement/tick0
exec_async movement/tick1
exec_async movement/tick2
exec_async movement/tick3
exec_async movement/tick4
exec_async movement/tick5
exec_async movement/tick6
exec_async movement/tick7
exec_async movement/tick8
exec_async movement/tick9
exec_async movement/tick10
sleep 1
exec_async movement/tick0
exec_async movement/tick1
exec_async movement/tick2
exec_async movement/tick3
exec_async movement/tick4
exec_async movement/tick5
exec_async movement/tick6
exec_async movement/tick7
exec_async movement/tick8
exec_async movement/tick9
exec_async movement/tick10
sleep 1
exec_async movement/tick0
exec_async movement/tick1
exec_async movement/tick2
exec_async movement/tick3
exec_async movement/tick4
exec_async movement/tick5
exec_async movement/tick6
exec_async movement/tick7
exec_async movement/tick8
exec_async movement/tick9
exec_async movement/tick10
sleep 1
exec_async movement/tick0
exec_async movement/tick1
exec_async movement/tick2
exec_async movement/tick3
exec_async movement/tick4
exec_async movement/tick5
exec_async movement/tick6
exec_async movement/tick7
exec_async movement/tick8
exec_async movement/tick9
exec_async movement/tick10
sleep 1
exec_async movement/tick0
exec_async movement/tick1
exec_async movement/tick2
exec_async movement/tick3
exec_async movement/tick4
exec_async movement/tick5
exec_async movement/tick6
exec_async movement/tick7
exec_async movement/tick8
exec_async movement/tick9
exec_async movement/tick10
sleep 1
exec_async movement/tick0
exec_async movement/tick1
exec_async movement/tick2
exec_async movement/tick3
exec_async movement/tick4
exec_async movement/tick5
exec_async movement/tick6
exec_async movement/tick7
exec_async movement/tick8
exec_async movement/tick9
exec_async movement/tick10
sleep 1
exec_async movement/tick0
exec_async movement/tick1
exec_async movement/tick2
exec_async movement/tick3
exec_async movement/tick4
exec_async movement/tick5
exec_async movement/tick6
exec_async movement/tick7
exec_async movement/tick8
exec_async movement/tick9
exec_async movement/tick10
sleep 1
exec_async movement/tick0
exec_async movement/tick1
exec_async movement/tick2
exec_async movement/tick3
exec_async movement/tick4
exec_async movement/tick5
exec_async movement/tick6
exec_async movement/tick7
exec_async movement/tick8
exec_async movement/tick9
exec_async movement/tick10
echo post-patch movement config by ruby rain (steamcommunity.com/id/r_by)
echo add "exec movement/setup" to listenserver.cfg to automatically renew config when in lobby
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
Executable
+139
View File
@@ -0,0 +1,139 @@
// This script gathers some basic information about how
// Dota runs on a particular machine. The intended usage
// is to get to the game state of interest and then
// execute this script with 'exec_async perftest'.
// Note that if you are testing in a game it is recommended
// to pause the game for more consistent results.
// Additionally exec_async can only be used when cheats
// are allowed.
echoln
echoln
echoln -------------------------------------------------------------
echoln perftest output starts here.
echoln -------------------------------------------------------------
echoln
echoln
push_var_values
sys_info
fps_max 999
cl_showfps 2
echoln
echoln
echoln -------------------------------------------------------------
echoln Performance tests now running, this can take a minute or two.
echoln -------------------------------------------------------------
echoln
// Give some time for the user to see the message above.
sleep 2000
hideconsole
// If we're watching a demo mark where we're at so that we can
// run each test starting from the same point with demo_gotomark.
// If you want to run the perftest from a specific point in
// a replay use "demo_marktick 4 <ticknum>" prior to exec_async.
// That will lock a particular tick as the mark and this mark will
// be ignored. "demo_marktick 8" will unlock the tick.
demo_marktick 2
// Turn on GPU perf collection
stats_display 1
stats_collect_gpu true
echoln
echoln User settings measurement
// We've already waited so things should be warm, go ahead and measure.
demo_gotomark 1
// Wait for any demo seeking to happen.
sleep 2000
cl_resetfps
sleep 2000
cl_printfps
echoln GPU Time:
stats_print_gpu perftest_usersettings.csv
echoln
echoln Half resolution
mat_viewportscale 0.5
// Let new state settle.
sleep 1000
demo_gotomark 1
// Wait for any demo seeking to happen.
sleep 2000
cl_resetfps
sleep 2000
cl_printfps
echoln GPU Time:
stats_print_gpu perftest_halfresolution.csv
mat_viewportscale 1
echoln
echoln Reduced Settings (similar to Source1)
r_particle_shadows 0
r_aoproxy_enable 0
r_csgo_mboit 0
r_ssao 0
r_csgo_gpu_culling 0
r_csgo_effects_bloom 0
lb_csm_cascade_size_override 1024
// Let new state settle.
sleep 1000
demo_gotomark 1
// Wait for any demo seeking to happen.
sleep 2000
cl_resetfps
sleep 2000
cl_printfps
echoln GPU Time:
stats_print_gpu perftest_s1_settings.csv
r_particle_shadows 1
r_aoproxy_enable 1
r_csgo_mboit 1
r_ssao 1
r_csgo_gpu_culling 1
r_csgo_effects_bloom 1
lb_csm_cascade_size_override 2048
echoln
echoln UI only
r_drawblankworld 1
// Let new state settle.
sleep 1000
demo_gotomark 1
// Wait for any demo seeking to happen.
sleep 2000
cl_resetfps
sleep 2000
cl_printfps
echoln GPU Time:
stats_print_gpu perftest_uionly.csv
r_drawblankworld 0
echoln
echoln Game only
r_drawpanorama 0
// Let new state settle.
sleep 1000
demo_gotomark 1
// Wait for any demo seeking to happen.
sleep 2000
cl_resetfps
sleep 2000
cl_printfps
echoln GPU Time:
stats_print_gpu perftest_gameonly.csv
r_drawpanorama 1
pop_var_values
showconsole
echoln
echoln
echoln -------------------------------------------------------------
echoln perftest output ends here.
echoln -------------------------------------------------------------
Executable
+1
View File
@@ -0,0 +1 @@
// Defaults in server_default.cfg
+6
View File
@@ -0,0 +1,6 @@
//
// NOTE: do NOT put anything in here, if you want to override code-level default/min/max values
// for engine/system cvars then put them in gameinfo.gi "ConVars" section.
// Mod-specific convars must have default/min/max values compiled correctly in code.
// Official server settings which are specific for official server environment are managed by srcdsd.
//
+64
View File
@@ -0,0 +1,64 @@
"config"
{
"bindings"
{
"ESCAPE" "cancelselect"
"`" "toggleconsole"
"TAB" "+showscores"
"SPACE" "+jump"
"," "buyammo1"
"." "buyammo2"
"0" "slot10"
"1" "slot1"
"2" "slot2"
"3" "slot3"
"4" "slot4"
"5" "slot5"
"6" "slot6"
"7" "slot7"
"8" "slot8"
"9" "slot9"
"a" "+left"
"b" "buymenu"
"c" "+radialradio"
"d" "+right"
"e" "+use"
"f" "+lookatweapon"
"g" "drop"
"h" "switchhands"
"i" "show_loadout_toggle"
"m" "teammenu"
"q" "lastinv"
"r" "+reload"
"s" "+back"
"t" "+spray_menu"
"u" "messagemode2"
"v" "+radialradio2"
"w" "+forward"
"x" "slot12"
"y" "messagemode"
"z" "radio"
"CTRL" "+duck"
"SHIFT" "+sprint"
"F3" "autobuy"
"F4" "rebuy"
"F5" "jpeg"
"F6" "save quick"
"F7" "load quick"
"F10" "cs_quit_prompt"
"MWHEELDOWN" "invnext"
"MWHEELUP" "invprev"
"MOUSE1" "+attack"
"MOUSE2" "+attack2"
"MOUSE3" "player_ping"
"MOUSE4" "+voicerecord"
"DEL" "sellbackall"
}
"analogbindings"
{
"MOUSE_X" "yaw"
"MOUSE_Y" "pitch"
}
}
+71
View File
@@ -0,0 +1,71 @@
"config"
{
"bindings"
{
"ESCAPE" "cancelselect"
"`" "toggleconsole"
"TAB" "+showscores"
"SPACE" "+jump"
"," "buyammo1"
"." "buyammo2"
"0" "slot10"
"1" "slot1"
"2" "slot2"
"3" "slot3"
"4" "slot4"
"5" "slot5"
"6" "slot6"
"7" "slot7"
"8" "slot8"
"9" "slot9"
"a" "+left"
"b" "buymenu"
"c" "+radialradio"
"d" "+right"
"e" "+use"
"f" "+lookatweapon"
"g" "drop"
"h" "switchhands"
"i" "show_loadout_toggle"
"m" "teammenu"
"q" "lastinv"
"r" "+reload"
"s" "+back"
"t" "+spray_menu"
"u" "messagemode2"
"v" "+radialradio2"
"w" "+forward"
"x" "slot12"
"y" "messagemode"
"z" "radio"
"CTRL" "+duck"
"SHIFT" "+sprint"
"F3" "autobuy"
"F4" "rebuy"
"F5" "jpeg"
"F6" "save quick"
"F7" "load quick"
"F8" "telemetry_server MEM_CAPTURE; telemetry_level 3"
"F8+alt" "telemetry_level 0"
"F9" "telemetry_memcapture_save"
//"F10" "quit prompt"
"F10" "debugoverlay_cycle_state"
"F10+shift" "debugoverlay_cycle_domain"
"MWHEELDOWN" "invnext"
"MWHEELUP" "invprev"
"MOUSE1" "+attack"
"MOUSE2" "+attack2"
"MOUSE3" "player_ping"
"MOUSE4" "+voicerecord"
"DEL" "sellbackall"
}
"analogbindings"
{
"MOUSE_X" "yaw"
"MOUSE_Y" "pitch"
}
}