added cfg
This commit is contained in:
Symlink
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/home/narl/cs-config/autoexec.cfg
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Executable
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bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
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bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
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bot_chatter off
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bot_defer_to_human_goals 0
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bot_defer_to_human_items 1
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bot_difficulty 2
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bot_quota 10
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bot_quota_mode fill
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cash_player_bomb_defused 0
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cash_player_bomb_planted 0
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cash_player_damage_hostage 0
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cash_player_interact_with_hostage 0
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cash_player_killed_enemy_default 0
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cash_player_killed_enemy_factor 0
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cash_player_killed_hostage 0
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cash_player_killed_teammate 0
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cash_player_rescued_hostage 0
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cash_team_elimination_bomb_map 0
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cash_team_elimination_hostage_map_t 0
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cash_team_elimination_hostage_map_ct 0
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cash_team_hostage_alive 0
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cash_team_hostage_interaction 0
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cash_team_loser_bonus 0
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cash_team_loser_bonus_consecutive_rounds 0
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cash_team_planted_bomb_but_defused 0
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cash_team_rescued_hostage 0
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cash_team_terrorist_win_bomb 0
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cash_team_win_by_defusing_bomb 0
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cash_team_win_by_hostage_rescue 0
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cash_team_win_by_time_running_out_bomb 0
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cash_team_win_by_time_running_out_hostage 0
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ff_damage_reduction_bullets 0.0
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ff_damage_reduction_grenade 0.0
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ff_damage_reduction_grenade_self 0
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ff_damage_reduction_other 0.0
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mp_afterroundmoney 0
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mp_buytime 0
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mp_buy_anywhere 0
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mp_buy_during_immunity 0
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mp_death_drop_defuser 0
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mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best
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mp_death_drop_gun 0 // 0=none, 1=best, 2=current or best
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mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone
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mp_force_pick_time 15
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mp_forcecamera 0 // Set to 1 for team only spectating
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mp_free_armor 2
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mp_freezetime 0
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mp_friendlyfire 1
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mp_win_panel_display_time 1
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mp_respawn_immunitytime 10
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mp_halftime 0
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mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
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mp_maxmoney 0
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mp_maxrounds 0
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//mp_molotovusedelay 0
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mp_playercashawards 0
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mp_roundtime 10
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mp_roundtime_hostage 0
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mp_roundtime_defuse 0
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mp_solid_teammates 0
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mp_startmoney 0
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mp_teamcashawards 0
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mp_timelimit 10
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mp_warmuptime 20
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mp_weapons_allow_zeus -1
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mp_weapons_allow_typecount -1
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//spec_freeze_panel_extended_time 1
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spec_freeze_time 2
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sv_allow_votes 1 // Voting allowed in this mode
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sv_talk_enemy_living 1
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sv_talk_enemy_dead 1
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sv_deadtalk 1
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sv_ignoregrenaderadio 1
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mp_randomspawn 1
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mp_randomspawn_los 0
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sv_infinite_ammo 2
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ammo_grenade_limit_flashbang 1
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ammo_grenade_limit_total 3
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mp_solid_teammates 2
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//
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mp_weapons_allow_map_placed 0
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mp_weapons_glow_on_ground 0
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mp_display_kill_assists 0
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mp_respawn_on_death_t 1
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mp_respawn_on_death_ct 1
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mp_ct_default_melee weapon_knife
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mp_ct_default_secondary ""
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mp_ct_default_primary ""
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mp_t_default_melee weapon_knife
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mp_t_default_secondary ""
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mp_t_default_primary ""
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mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
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mp_buy_allow_grenades 0
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//sv_occlude_players 1
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//occlusion_test_async 0
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mp_bot_ai_bt "scripts/ai/armsrace/bt_default.kv3"
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sv_health_approach_enabled 1
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healthshot_healthboost_time 1
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healthshot_health 50
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sv_health_approach_speed 20
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mp_teammates_are_enemies 0
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mp_solid_teammates 2
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sv_max_deathmatch_respawns_per_tick 1
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sv_disconnected_players_cleanup_delay 15
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r_decals_overide_fadestarttime_params 20
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sv_gameinstructor_enable 0
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sv_minimum_desired_chicken_count 10
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Executable
+108
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bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
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bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
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bot_chatter normal
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bot_defer_to_human_goals 0
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bot_defer_to_human_items 1
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bot_difficulty 1
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bot_quota 10
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bot_quota_mode fill
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cash_player_bomb_defused 200
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cash_player_bomb_planted 200
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cash_player_damage_hostage -30
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cash_player_interact_with_hostage 300
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cash_player_killed_enemy_default 200
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cash_player_killed_enemy_factor 0.5
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cash_player_killed_hostage -1000
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cash_player_killed_teammate -300
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cash_player_rescued_hostage 1000
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cash_team_elimination_bomb_map 2700
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cash_team_elimination_hostage_map_t 2000
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cash_team_elimination_hostage_map_ct 2300
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cash_team_hostage_alive 0
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cash_team_hostage_interaction 500
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cash_team_loser_bonus 2400
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cash_team_bonus_shorthanded 0
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cash_team_loser_bonus_consecutive_rounds 0
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cash_team_planted_bomb_but_defused 200
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cash_team_rescued_hostage 0
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cash_team_terrorist_win_bomb 2700
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cash_team_win_by_defusing_bomb 2700
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cash_team_win_by_hostage_rescue 3000
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cash_team_win_by_time_running_out_hostage 2000
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cash_team_win_by_time_running_out_bomb 2700
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contributionscore_kill_reqs 1 // all about pew-pew and bullets
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contributionscore_assist_reqs 1 // all about pew-pew and bullets
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contributionscore_participation 1 // award players for participation in the round
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ff_damage_reduction_bullets 0
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ff_damage_reduction_grenade 0
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ff_damage_reduction_grenade_self 0
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ff_damage_reduction_other 0
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mp_afterroundmoney 0
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mp_buytime 45
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mp_buy_anywhere 0
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mp_buy_during_immunity 0
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mp_death_drop_defuser 1
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mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
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mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
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mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone
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mp_force_pick_time 15
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mp_forcecamera 0 // Set to 1 for team only spectating.
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mp_free_armor 2
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mp_freezetime 5
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mp_friendlyfire 1
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mp_win_panel_display_time 3
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mp_respawn_immunitytime 0
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mp_halftime 0
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mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
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mp_maxmoney 10000
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mp_maxrounds 15
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//mp_molotovusedelay 0
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mp_playercashawards 1
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mp_roundtime 3
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mp_roundtime_hostage 2
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mp_roundtime_defuse 2.25 // Typical ValveOfficial Casual defuse rounds are 90-100 seconds.
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mp_solid_teammates 2
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mp_startmoney 1000
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mp_teamcashawards 1
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mp_timelimit 0
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mp_warmuptime 90
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mp_weapons_allow_zeus 2
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mp_weapons_allow_typecount 2
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//spec_freeze_panel_extended_time 0
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spec_freeze_time 3.0
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sv_allow_votes 1 // Voting allowed in this mode
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sv_talk_enemy_living 0
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sv_talk_enemy_dead 1
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sv_vote_to_changelevel_before_match_point 1
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sv_deadtalk 0
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sv_ignoregrenaderadio 0
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tv_delay 30
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mp_randomspawn 0
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mp_randomspawn_los 0
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sv_infinite_ammo 0
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ammo_grenade_limit_flashbang 1
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ammo_grenade_limit_total 3
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//
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//
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mp_weapons_allow_map_placed 1
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mp_weapons_glow_on_ground 0
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mp_display_kill_assists 1
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mp_respawn_on_death_t 0
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mp_respawn_on_death_ct 0
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mp_ct_default_melee weapon_knife
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mp_ct_default_secondary weapon_hkp2000
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mp_ct_default_primary ""
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mp_t_default_melee weapon_knife
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mp_t_default_secondary weapon_glock
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mp_t_default_primary ""
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mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
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//sv_occlude_players 1
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//occlusion_test_async 1
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spec_replay_enable 1
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mp_round_restart_delay 10 // need more time for replay
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sv_gameinstructor_enable 0
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mp_promoted_item_enabled 0
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sv_minimum_desired_chicken_count 0
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Executable
+109
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bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
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bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
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bot_chatter normal
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bot_defer_to_human_goals 1
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bot_defer_to_human_items 1
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bot_difficulty 2
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bot_quota 1
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bot_quota_mode competitive
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cash_player_bomb_defused 300
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cash_player_bomb_planted 300
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cash_player_damage_hostage -30
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cash_player_interact_with_hostage 300
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cash_player_killed_enemy_default 300
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cash_player_killed_enemy_factor 1
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cash_player_killed_hostage -1000
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cash_player_killed_teammate -300
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cash_player_rescued_hostage 1000
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cash_team_elimination_bomb_map 3250
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cash_team_elimination_hostage_map_t 3000
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cash_team_elimination_hostage_map_ct 3000
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cash_team_hostage_alive 0
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cash_team_hostage_interaction 600
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cash_team_loser_bonus 1400
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cash_team_bonus_shorthanded 1000
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mp_starting_losses 1
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cash_team_loser_bonus_consecutive_rounds 500
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cash_team_planted_bomb_but_defused 600
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cash_team_rescued_hostage 600
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cash_team_terrorist_win_bomb 3500
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cash_team_win_by_defusing_bomb 3500
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cash_team_win_by_hostage_rescue 2900
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cash_team_win_by_time_running_out_hostage 3250
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cash_team_win_by_time_running_out_bomb 3250
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contributionscore_kill_reqs 1 // all about pew-pew and bullets
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contributionscore_assist_reqs 1 // all about pew-pew and bullets
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ff_damage_reduction_bullets 0.33
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ff_damage_reduction_grenade 0.85
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ff_damage_reduction_grenade_self 1
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ff_damage_reduction_other 0.4
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mp_afterroundmoney 0
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mp_buytime 20
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mp_buy_anywhere 0
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mp_buy_during_immunity 0
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mp_death_drop_defuser 1
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mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
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mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
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mp_defuser_allocation 0
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mp_force_pick_time 15
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mp_forcecamera 1 // Set to 1 for team only spectating.
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mp_free_armor 0
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mp_freezetime 15
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mp_friendlyfire 1
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mp_win_panel_display_time 3
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mp_respawn_immunitytime -1 // disabling immunity in warmup too for 1v1 fights
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mp_halftime 1
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mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
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mp_maxmoney 16000
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mp_maxrounds 24
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//mp_molotovusedelay 0
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mp_playercashawards 1
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mp_roundtime 1.92
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mp_roundtime_hostage 1.92
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mp_roundtime_defuse 1.92
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mp_solid_teammates 1
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mp_startmoney 800
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mp_teamcashawards 1
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mp_timelimit 0
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mp_technical_timeout_per_team 1
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mp_technical_timeout_duration_s 120
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mp_warmuptime 120
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mp_warmuptime_all_players_connected 15
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mp_weapons_allow_zeus 5
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//spec_freeze_panel_extended_time 0
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spec_freeze_time 2.0
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sv_allow_votes 1 // Voting allowed in this mode
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||||
sv_talk_enemy_living 0
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||||
sv_talk_enemy_dead 0
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||||
sv_auto_full_alltalk_during_warmup_half_end 0
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||||
sv_deadtalk 1
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||||
sv_ignoregrenaderadio 0
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sv_grenade_trajectory_time_spectator 4
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||||
tv_delay 105
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mp_randomspawn 0
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mp_randomspawn_los 0
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||||
sv_infinite_ammo 0
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||||
ammo_grenade_limit_flashbang 2
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||||
ammo_grenade_limit_total 4
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||||
//
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||||
mp_weapons_allow_map_placed 1
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||||
mp_weapons_glow_on_ground 0
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||||
mp_display_kill_assists 1
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||||
mp_respawn_on_death_t 0
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||||
mp_respawn_on_death_ct 0
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||||
mp_ct_default_melee weapon_knife
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||||
mp_ct_default_secondary weapon_hkp2000
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||||
mp_ct_default_primary ""
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||||
mp_t_default_melee weapon_knife
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||||
mp_t_default_secondary weapon_glock
|
||||
mp_t_default_primary ""
|
||||
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
|
||||
|
||||
//sv_occlude_players 1
|
||||
//occlusion_test_async 0
|
||||
|
||||
spec_replay_enable 0
|
||||
|
||||
sv_gameinstructor_enable 0
|
||||
mp_promoted_item_enabled 0
|
||||
sv_minimum_desired_chicken_count 0
|
||||
Executable
+106
@@ -0,0 +1,106 @@
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||||
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
|
||||
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
|
||||
bot_chatter normal
|
||||
bot_defer_to_human_goals 1
|
||||
bot_defer_to_human_items 1
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||||
bot_difficulty 2
|
||||
bot_quota 1
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||||
bot_quota_mode competitive
|
||||
cash_player_bomb_defused 300
|
||||
cash_player_bomb_planted 300
|
||||
cash_player_damage_hostage -30
|
||||
cash_player_interact_with_hostage 300
|
||||
cash_player_killed_enemy_default 300
|
||||
cash_player_killed_enemy_factor 1
|
||||
cash_player_killed_hostage -1000
|
||||
cash_player_killed_teammate -300
|
||||
cash_player_rescued_hostage 1000
|
||||
cash_team_elimination_bomb_map 2750
|
||||
cash_team_elimination_hostage_map_t 2500
|
||||
cash_team_elimination_hostage_map_ct 2500
|
||||
cash_team_hostage_alive 0
|
||||
cash_team_hostage_interaction 600
|
||||
cash_team_loser_bonus 2000
|
||||
cash_team_bonus_shorthanded 1000
|
||||
cash_team_loser_bonus_consecutive_rounds 300
|
||||
cash_team_planted_bomb_but_defused 600
|
||||
cash_team_rescued_hostage 600
|
||||
cash_team_terrorist_win_bomb 3000
|
||||
cash_team_win_by_defusing_bomb 3000
|
||||
cash_team_win_by_hostage_rescue 2900
|
||||
cash_team_win_by_time_running_out_hostage 2750
|
||||
cash_team_win_by_time_running_out_bomb 2750
|
||||
contributionscore_kill_reqs 1 // all about pew-pew and bullets
|
||||
contributionscore_assist_reqs 1 // all about pew-pew and bullets
|
||||
ff_damage_reduction_bullets 0.33
|
||||
ff_damage_reduction_grenade 0.85
|
||||
ff_damage_reduction_grenade_self 1
|
||||
ff_damage_reduction_other 0.4
|
||||
mp_afterroundmoney 0
|
||||
mp_buytime 20
|
||||
mp_buy_anywhere 0
|
||||
mp_buy_during_immunity 0
|
||||
mp_death_drop_defuser 1
|
||||
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
|
||||
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
|
||||
mp_defuser_allocation 0
|
||||
mp_force_pick_time 15
|
||||
mp_forcecamera 1 // Set to 1 for team only spectating.
|
||||
mp_free_armor 0
|
||||
mp_freezetime 10
|
||||
mp_friendlyfire 1
|
||||
mp_win_panel_display_time 3
|
||||
mp_respawn_immunitytime -1 // disabling immunity in warmup too for 1v1 fights
|
||||
mp_halftime 1
|
||||
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
|
||||
mp_maxmoney 8000
|
||||
mp_maxrounds 16
|
||||
//mp_molotovusedelay 0
|
||||
mp_playercashawards 1
|
||||
mp_roundtime 1.5
|
||||
mp_roundtime_hostage 1.5
|
||||
mp_roundtime_defuse 1.5
|
||||
mp_solid_teammates 1
|
||||
mp_startmoney 800
|
||||
mp_teamcashawards 1
|
||||
mp_timelimit 0
|
||||
mp_technical_timeout_per_team 1
|
||||
mp_technical_timeout_duration_s 120
|
||||
mp_warmuptime 120
|
||||
mp_warmuptime_all_players_connected 15
|
||||
mp_weapons_allow_zeus 5
|
||||
//spec_freeze_panel_extended_time 0
|
||||
spec_freeze_time 2.0
|
||||
sv_allow_votes 1 // Voting allowed in this mode
|
||||
sv_talk_enemy_living 0
|
||||
sv_talk_enemy_dead 0
|
||||
sv_auto_full_alltalk_during_warmup_half_end 0
|
||||
sv_deadtalk 1
|
||||
sv_ignoregrenaderadio 0
|
||||
tv_delay 60
|
||||
mp_randomspawn 0
|
||||
mp_randomspawn_los 0
|
||||
sv_infinite_ammo 0
|
||||
ammo_grenade_limit_flashbang 2
|
||||
ammo_grenade_limit_total 4
|
||||
//
|
||||
mp_weapons_allow_map_placed 1
|
||||
mp_weapons_glow_on_ground 0
|
||||
mp_display_kill_assists 1
|
||||
mp_respawn_on_death_t 0
|
||||
mp_respawn_on_death_ct 0
|
||||
mp_ct_default_melee weapon_knife
|
||||
mp_ct_default_secondary weapon_hkp2000
|
||||
mp_ct_default_primary ""
|
||||
mp_t_default_melee weapon_knife
|
||||
mp_t_default_secondary weapon_glock
|
||||
mp_t_default_primary ""
|
||||
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
|
||||
|
||||
//sv_occlude_players 1
|
||||
//occlusion_test_async 0
|
||||
|
||||
spec_replay_enable 0
|
||||
|
||||
sv_gameinstructor_enable 0
|
||||
sv_minimum_desired_chicken_count 0
|
||||
Executable
+3
@@ -0,0 +1,3 @@
|
||||
// If you're in offline mode, you want bots. We should provide those for you.
|
||||
bot_quota 4
|
||||
bot_quota_mode fill
|
||||
Executable
+4
@@ -0,0 +1,4 @@
|
||||
// If you're in offline mode, you want bots. We should provide those for you.
|
||||
bot_quota 10
|
||||
bot_quota_mode fill
|
||||
|
||||
Executable
+2
@@ -0,0 +1,2 @@
|
||||
// Short competitive game mode, executed after the competitive config
|
||||
// mp_maxrounds 16
|
||||
Executable
+21
@@ -0,0 +1,21 @@
|
||||
// This is executed after all gamemode_competitive and gamemode_competitive_server settings
|
||||
// have already been applied (but before gamemode_tournament[*] settings are applied)
|
||||
sv_qmm_abort_match_missing_player 0
|
||||
mp_freezetime 20
|
||||
sv_vote_command_delay 0
|
||||
|
||||
// Overtime configuration
|
||||
mp_overtime_enable 1
|
||||
mp_overtime_limit 1
|
||||
|
||||
// each team gets 3 x 30s timeouts per game
|
||||
mp_team_timeout_time 31
|
||||
mp_team_timeout_max 3
|
||||
// heading into overtime each team will have 1 timeout remaining
|
||||
mp_team_timeout_ot_add_once 1
|
||||
mp_team_timeout_ot_add_each 1
|
||||
mp_team_timeout_ot_max 1
|
||||
|
||||
// Disable any holiday cheer going on at tournament times
|
||||
sv_holiday_mode 0
|
||||
mp_promoted_item_enabled 0
|
||||
Executable
+58
@@ -0,0 +1,58 @@
|
||||
bot_custom_strat ""
|
||||
bot_quota_mode fill //match
|
||||
//bot_quota 6
|
||||
//sv_disable_show_team_select_menu 1
|
||||
mp_warmuptime 120
|
||||
mp_warmuptime_all_players_connected 6
|
||||
mp_maxrounds 15
|
||||
bot_allow_rogues 1
|
||||
bot_difficulty 3
|
||||
mp_limitteams 0
|
||||
mp_autoteambalance 0
|
||||
|
||||
mp_hostages_max 1
|
||||
mp_hostages_spawn_same_every_round 1
|
||||
sv_bots_force_rebuy_every_round 1
|
||||
bot_defer_to_human_goals 0
|
||||
cash_team_bonus_shorthanded 0
|
||||
|
||||
// removeme
|
||||
//bot_ignore_players 1
|
||||
//bot_debug 2
|
||||
//bot_show_battlefront 1
|
||||
|
||||
ff_damage_reduction_bullets 0
|
||||
ff_damage_reduction_grenade 0
|
||||
ff_damage_reduction_grenade_self 0
|
||||
ff_damage_reduction_other 0
|
||||
|
||||
mp_death_drop_defuser 1
|
||||
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
|
||||
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
|
||||
mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone
|
||||
|
||||
mp_friendlyfire 1
|
||||
mp_maxmoney 10000
|
||||
mp_solid_teammates 2
|
||||
sv_allow_votes 1 // Voting allowed in this mode
|
||||
sv_deadtalk 1
|
||||
mp_display_kill_assists 1
|
||||
mp_halftime 0
|
||||
mp_match_can_clinch 0
|
||||
mp_weapons_allow_typecount -1
|
||||
|
||||
sv_duplicate_playernames_ok 1
|
||||
|
||||
//sv_occlude_players 1
|
||||
//occlusion_test_async 0
|
||||
mp_items_prohibited "" // don't restrict experimental weapons
|
||||
|
||||
mp_heavyassaultsuit_cooldown 0 // no cooldown on buying heavy armor
|
||||
|
||||
sv_health_approach_enabled 1
|
||||
healthshot_healthboost_time 1
|
||||
healthshot_health 50
|
||||
sv_health_approach_speed 20
|
||||
sv_guardian_starting_equipment_humans "weapon_healthshot"
|
||||
|
||||
sv_gameinstructor_enable 0
|
||||
Executable
+106
@@ -0,0 +1,106 @@
|
||||
bot_custom_strat ""
|
||||
bot_quota_mode fill //match
|
||||
bot_quota 10
|
||||
//sv_disable_show_team_select_menu 1
|
||||
mp_warmuptime 120
|
||||
mp_warmuptime_all_players_connected 6
|
||||
mp_maxrounds 15
|
||||
mp_roundtime 45 // used to be 15
|
||||
bot_allow_rogues 0
|
||||
bot_difficulty 1
|
||||
sv_auto_adjust_bot_difficulty 0
|
||||
mp_limitteams 0
|
||||
mp_win_panel_display_time 1
|
||||
|
||||
mp_hostages_max 1
|
||||
mp_hostages_spawn_same_every_round 1
|
||||
sv_bots_force_rebuy_every_round 1
|
||||
|
||||
// removeme
|
||||
//bot_ignore_players 1
|
||||
//bot_debug 2
|
||||
//bot_show_battlefront 1
|
||||
|
||||
ff_damage_reduction_bullets 0
|
||||
ff_damage_reduction_grenade 0
|
||||
ff_damage_reduction_grenade_self 0
|
||||
ff_damage_reduction_other 0
|
||||
|
||||
mp_death_drop_defuser 1
|
||||
mp_death_drop_grenade 3 // 0=none, 1=best, 2=current or best
|
||||
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
|
||||
mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone
|
||||
|
||||
mp_friendlyfire 1
|
||||
mp_maxmoney 0
|
||||
mp_startmoney 0
|
||||
mp_solid_teammates 2 // Same player collision rules as in casual
|
||||
sv_allow_votes 1 // Voting allowed in this mode
|
||||
sv_deadtalk 1
|
||||
mp_display_kill_assists 1
|
||||
mp_halftime 0
|
||||
mp_match_can_clinch 0
|
||||
mp_autoteambalance 0
|
||||
mp_suicide_penalty 0
|
||||
|
||||
spec_replay_enable 0
|
||||
|
||||
mp_use_respawn_waves 2
|
||||
mp_respawn_on_death_t 1
|
||||
mp_randomspawn_los 0
|
||||
|
||||
mp_buy_anywhere 0
|
||||
mp_buy_during_immunity 0
|
||||
|
||||
sv_talk_enemy_living 1 // Let players hear enemy bot chatter
|
||||
sv_talk_enemy_dead 1
|
||||
|
||||
cash_player_bomb_defused 0
|
||||
cash_player_bomb_planted 0
|
||||
cash_player_damage_hostage 0
|
||||
cash_player_interact_with_hostage 0
|
||||
cash_player_killed_enemy_default 0
|
||||
cash_player_killed_enemy_factor 0
|
||||
cash_player_killed_hostage 0
|
||||
cash_player_killed_teammate 0
|
||||
cash_player_rescued_hostage 0
|
||||
cash_team_elimination_bomb_map 0
|
||||
cash_team_elimination_hostage_map_t 0
|
||||
cash_team_elimination_hostage_map_ct 0
|
||||
cash_team_hostage_alive 0
|
||||
cash_team_hostage_interaction 0
|
||||
cash_team_loser_bonus 0
|
||||
cash_team_loser_bonus_consecutive_rounds 0
|
||||
cash_team_planted_bomb_but_defused 0
|
||||
cash_team_rescued_hostage 0
|
||||
cash_team_terrorist_win_bomb 0
|
||||
cash_team_win_by_defusing_bomb 0
|
||||
cash_team_win_by_hostage_rescue 0
|
||||
cash_team_win_by_time_running_out_bomb 0
|
||||
cash_team_win_by_time_running_out_hostage 0
|
||||
|
||||
sv_autobuyammo 1
|
||||
mp_free_armor 2
|
||||
mp_buytime 0
|
||||
sv_buy_status_override 3
|
||||
|
||||
mp_weapons_allow_heavyassaultsuit 1
|
||||
mp_heavyassaultsuit_speed 215 // assault suit speed is a bit slower than normal movement in coop
|
||||
mp_heavyassaultsuit_deploy_timescale 1.0 // don't change the weapon deploy rate in coop
|
||||
mp_heavyassaultsuit_aimpunch 0 // turn off extra aimpunch because we dont want EXTRA aimpunch when wearing a heavy assualt suit helmet!
|
||||
mp_heavybot_damage_reduction_scale 0.75
|
||||
|
||||
sv_duplicate_playernames_ok 1
|
||||
weapon_reticle_knife_show 1
|
||||
|
||||
weapon_max_before_cleanup 25
|
||||
|
||||
healthshot_allow_use_at_full 0
|
||||
ammo_item_limit_healthshot 2
|
||||
|
||||
sv_health_approach_enabled 1
|
||||
healthshot_healthboost_time 1
|
||||
healthshot_health 50
|
||||
sv_health_approach_speed 20
|
||||
|
||||
sv_gameinstructor_enable 0
|
||||
Executable
+3
@@ -0,0 +1,3 @@
|
||||
|
||||
mp_weapons_allow_map_placed 1
|
||||
mp_timelimit 5
|
||||
Executable
+117
@@ -0,0 +1,117 @@
|
||||
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
|
||||
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
|
||||
bot_chatter off
|
||||
bot_defer_to_human_goals 0
|
||||
bot_defer_to_human_items 1
|
||||
bot_difficulty 2
|
||||
bot_quota 10
|
||||
bot_quota_mode fill_with_minimum
|
||||
cash_player_bomb_defused 0
|
||||
cash_player_bomb_planted 0
|
||||
cash_player_damage_hostage 0
|
||||
cash_player_interact_with_hostage 0
|
||||
cash_player_killed_enemy_default 0
|
||||
cash_player_killed_enemy_factor 0
|
||||
cash_player_killed_hostage 0
|
||||
cash_player_killed_teammate 0
|
||||
cash_player_rescued_hostage 0
|
||||
cash_team_elimination_bomb_map 0
|
||||
cash_team_elimination_hostage_map_t 0
|
||||
cash_team_elimination_hostage_map_ct 0
|
||||
cash_team_hostage_alive 0
|
||||
cash_team_hostage_interaction 0
|
||||
cash_team_loser_bonus 0
|
||||
cash_team_loser_bonus_consecutive_rounds 0
|
||||
cash_team_planted_bomb_but_defused 0
|
||||
cash_team_rescued_hostage 0
|
||||
cash_team_terrorist_win_bomb 0
|
||||
cash_team_win_by_defusing_bomb 0
|
||||
cash_team_win_by_hostage_rescue 0
|
||||
cash_team_win_by_time_running_out_bomb 0
|
||||
cash_team_win_by_time_running_out_hostage 0
|
||||
ff_damage_reduction_bullets 0.0
|
||||
ff_damage_reduction_grenade 0.0
|
||||
ff_damage_reduction_grenade_self 0
|
||||
ff_damage_reduction_other 0.0
|
||||
mp_afterroundmoney 0
|
||||
mp_buytime 0
|
||||
mp_buy_anywhere 1
|
||||
mp_buy_during_immunity 1
|
||||
mp_death_drop_defuser 0
|
||||
mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best
|
||||
mp_death_drop_gun 0 // 0=none, 1=best, 2=current or best
|
||||
mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone
|
||||
mp_force_pick_time 15
|
||||
mp_forcecamera 0 // Set to 1 for team only spectating
|
||||
mp_free_armor 2
|
||||
mp_freezetime 0
|
||||
mp_friendlyfire 1
|
||||
mp_win_panel_display_time 1
|
||||
mp_respawn_immunitytime 10
|
||||
mp_halftime 0
|
||||
mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
|
||||
mp_maxmoney 0
|
||||
mp_maxrounds 0
|
||||
//mp_molotovusedelay 0
|
||||
mp_playercashawards 0
|
||||
mp_roundtime 10
|
||||
mp_roundtime_hostage 0
|
||||
mp_roundtime_defuse 0
|
||||
mp_solid_teammates 0
|
||||
mp_startmoney 0
|
||||
mp_teamcashawards 0
|
||||
mp_timelimit 2
|
||||
mp_warmuptime 20
|
||||
mp_weapons_allow_zeus 1
|
||||
mp_weapons_allow_typecount -1
|
||||
//spec_freeze_panel_extended_time 1
|
||||
spec_freeze_time 2
|
||||
sv_allow_votes 1 // Voting allowed in this mode
|
||||
sv_talk_enemy_living 1
|
||||
sv_talk_enemy_dead 1
|
||||
sv_deadtalk 1
|
||||
sv_ignoregrenaderadio 1
|
||||
mp_randomspawn 1
|
||||
mp_randomspawn_los 1
|
||||
sv_infinite_ammo 2
|
||||
tv_delay 30
|
||||
ammo_grenade_limit_flashbang 1
|
||||
ammo_grenade_limit_total 3
|
||||
//
|
||||
mp_weapons_allow_map_placed 0
|
||||
mp_weapons_glow_on_ground 0
|
||||
mp_weapons_allow_zeus -1
|
||||
mp_display_kill_assists 1
|
||||
mp_respawn_on_death_t 1
|
||||
mp_respawn_on_death_ct 1
|
||||
mp_ct_default_melee weapon_knife
|
||||
mp_ct_default_secondary weapon_hkp2000
|
||||
mp_ct_default_primary ""
|
||||
mp_t_default_melee weapon_knife
|
||||
mp_t_default_secondary weapon_glock
|
||||
mp_t_default_primary ""
|
||||
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
|
||||
mp_buy_allow_grenades 0
|
||||
|
||||
|
||||
//sv_occlude_players 1
|
||||
//occlusion_test_async 1
|
||||
|
||||
mp_bot_ai_bt "scripts/ai/deathmatch/bt_default.kv3"
|
||||
|
||||
sv_health_approach_enabled 1
|
||||
healthshot_healthboost_time 1
|
||||
healthshot_health 50
|
||||
sv_health_approach_speed 20
|
||||
|
||||
// Short deathmatch is "free for all", executed after the regular deathmatch config
|
||||
mp_teammates_are_enemies 1
|
||||
mp_solid_teammates 1
|
||||
sv_max_deathmatch_respawns_per_tick 1
|
||||
sv_disconnected_players_cleanup_delay 15
|
||||
r_decals_overide_fadestarttime_params 20
|
||||
mp_limitteams 0
|
||||
|
||||
sv_gameinstructor_enable 0
|
||||
mp_promoted_item_enabled 0
|
||||
sv_minimum_desired_chicken_count 10
|
||||
Executable
+5
@@ -0,0 +1,5 @@
|
||||
// Short deathmatch is "free for all", executed after the regular deathmatch config
|
||||
mp_teammates_are_enemies 1
|
||||
mp_solid_teammates 1
|
||||
sv_max_deathmatch_respawns_per_tick 1
|
||||
r_decals_overide_fadestarttime_params 20
|
||||
Executable
+26
@@ -0,0 +1,26 @@
|
||||
// TEAM DEATHMATCH
|
||||
// Base mode: gamemode_deathmatch.cfg
|
||||
//
|
||||
// * Killing enemies is worth team victory points
|
||||
// * Killing enemies with the DM bonus weapon awards additional victory points
|
||||
// * The team with the most victory points at the end of the time limit wins.
|
||||
|
||||
mp_dm_teammode 2
|
||||
mp_dm_teammode_kill_score 1
|
||||
mp_dm_teammode_bonus_score 1
|
||||
|
||||
// Use casual rules for boosting teammates
|
||||
mp_solid_teammates 2
|
||||
|
||||
// first team to 100 points will win
|
||||
mp_fraglimit 100
|
||||
|
||||
// Competitive rules for chat -- encourage team communication
|
||||
sv_talk_enemy_living 0
|
||||
sv_talk_enemy_dead 0
|
||||
sv_deadtalk 1
|
||||
|
||||
// Add warmup to wait for players to connect, since this is a team mode
|
||||
mp_warmuptime 65
|
||||
|
||||
sv_gameinstructor_enable 0
|
||||
Executable
+101
@@ -0,0 +1,101 @@
|
||||
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
|
||||
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
|
||||
bot_chatter normal
|
||||
bot_defer_to_human_goals 0
|
||||
bot_defer_to_human_items 1
|
||||
bot_difficulty 2
|
||||
bot_quota 10
|
||||
bot_quota_mode fill
|
||||
cash_player_bomb_defused 0
|
||||
cash_player_bomb_planted 0
|
||||
cash_player_damage_hostage 0
|
||||
cash_player_interact_with_hostage 0
|
||||
cash_player_killed_enemy_default 0
|
||||
cash_player_killed_enemy_factor 0
|
||||
cash_player_killed_hostage 0
|
||||
cash_player_killed_teammate 0
|
||||
cash_player_rescued_hostage 0
|
||||
cash_team_elimination_bomb_map 0
|
||||
cash_team_elimination_hostage_map_t 0
|
||||
cash_team_elimination_hostage_map_ct 0
|
||||
cash_team_hostage_alive 0
|
||||
cash_team_hostage_interaction 0
|
||||
cash_team_loser_bonus 0
|
||||
cash_team_bonus_shorthanded 0
|
||||
cash_team_loser_bonus_consecutive_rounds 0
|
||||
cash_team_planted_bomb_but_defused 0
|
||||
cash_team_rescued_hostage 0
|
||||
cash_team_terrorist_win_bomb 0
|
||||
cash_team_win_by_defusing_bomb 0
|
||||
cash_team_win_by_hostage_rescue 0
|
||||
cash_team_win_by_time_running_out_bomb 0
|
||||
cash_team_win_by_time_running_out_hostage 0
|
||||
ff_damage_reduction_bullets 0
|
||||
ff_damage_reduction_grenade 0
|
||||
ff_damage_reduction_grenade_self 0
|
||||
ff_damage_reduction_other 0
|
||||
mp_afterroundmoney 0
|
||||
mp_buytime 0
|
||||
mp_buy_anywhere 0
|
||||
mp_buy_during_immunity 0
|
||||
mp_death_drop_defuser 0
|
||||
mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best
|
||||
mp_death_drop_gun 0 // 0=none, 1=best, 2=current or best
|
||||
mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone
|
||||
mp_force_pick_time 15
|
||||
mp_forcecamera 0 // Set to 1 for team only spectating.
|
||||
mp_free_armor 2
|
||||
mp_freezetime 6
|
||||
mp_friendlyfire 1
|
||||
mp_win_panel_display_time 3
|
||||
mp_respawn_immunitytime 0
|
||||
mp_halftime 0
|
||||
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
|
||||
mp_maxmoney 0
|
||||
mp_maxrounds 10
|
||||
//mp_molotovusedelay 0
|
||||
mp_playercashawards 0
|
||||
mp_roundtime 1.25
|
||||
mp_roundtime_hostage 0
|
||||
mp_roundtime_defuse 0
|
||||
mp_solid_teammates 2
|
||||
mp_startmoney 0
|
||||
mp_teamcashawards 0
|
||||
mp_timelimit 0
|
||||
mp_warmuptime 30
|
||||
mp_weapons_allow_zeus 0
|
||||
//spec_freeze_panel_extended_time 0
|
||||
spec_freeze_time 3.0
|
||||
sv_allow_votes 1 // Voting allowed in this mode
|
||||
sv_talk_enemy_living 0
|
||||
sv_talk_enemy_dead 0
|
||||
sv_deadtalk 0
|
||||
sv_ignoregrenaderadio 1
|
||||
tv_delay 30
|
||||
mp_randomspawn 0
|
||||
mp_randomspawn_los 0
|
||||
sv_infinite_ammo 0
|
||||
ammo_grenade_limit_flashbang 1
|
||||
ammo_grenade_limit_total 3
|
||||
//
|
||||
mp_weapons_allow_map_placed 0
|
||||
mp_weapons_glow_on_ground 0
|
||||
mp_display_kill_assists 0
|
||||
mp_respawn_on_death_t 0
|
||||
mp_respawn_on_death_ct 0
|
||||
mp_ct_default_melee weapon_knife
|
||||
mp_ct_default_secondary ""
|
||||
mp_ct_default_primary ""
|
||||
mp_t_default_melee weapon_knife
|
||||
mp_t_default_secondary ""
|
||||
mp_t_default_primary ""
|
||||
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
|
||||
|
||||
|
||||
//sv_occlude_players 1
|
||||
//occlusion_test_async 0
|
||||
|
||||
spec_replay_enable 1
|
||||
mp_round_restart_delay 10 // need more time for replay
|
||||
|
||||
sv_gameinstructor_enable 0
|
||||
Executable
+110
@@ -0,0 +1,110 @@
|
||||
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
|
||||
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
|
||||
bot_chatter off
|
||||
bot_defer_to_human_goals 0
|
||||
bot_defer_to_human_items 1
|
||||
bot_difficulty 2
|
||||
bot_quota 10
|
||||
bot_quota_mode fill
|
||||
cash_player_bomb_defused 0
|
||||
cash_player_bomb_planted 0
|
||||
cash_player_damage_hostage 0
|
||||
cash_player_interact_with_hostage 0
|
||||
cash_player_killed_enemy_default 0
|
||||
cash_player_killed_enemy_factor 0
|
||||
cash_player_killed_hostage 0
|
||||
cash_player_killed_teammate 0
|
||||
cash_player_rescued_hostage 0
|
||||
cash_team_elimination_bomb_map 0
|
||||
cash_team_elimination_hostage_map_t 0
|
||||
cash_team_elimination_hostage_map_ct 0
|
||||
cash_team_hostage_alive 0
|
||||
cash_team_hostage_interaction 0
|
||||
cash_team_loser_bonus 0
|
||||
cash_team_loser_bonus_consecutive_rounds 0
|
||||
cash_team_planted_bomb_but_defused 0
|
||||
cash_team_rescued_hostage 0
|
||||
cash_team_terrorist_win_bomb 0
|
||||
cash_team_win_by_defusing_bomb 0
|
||||
cash_team_win_by_hostage_rescue 0
|
||||
cash_team_win_by_time_running_out_bomb 0
|
||||
cash_team_win_by_time_running_out_hostage 0
|
||||
ff_damage_reduction_bullets 0.0
|
||||
ff_damage_reduction_grenade 0.0
|
||||
ff_damage_reduction_grenade_self 0
|
||||
ff_damage_reduction_other 0.0
|
||||
mp_afterroundmoney 0
|
||||
mp_buytime 0
|
||||
mp_buy_anywhere 1
|
||||
mp_buy_during_immunity 1
|
||||
mp_death_drop_defuser 0
|
||||
mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best
|
||||
mp_death_drop_gun 0 // 0=none, 1=best, 2=current or best
|
||||
mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone
|
||||
mp_force_pick_time 15
|
||||
mp_forcecamera 0 // Set to 1 for team only spectating
|
||||
mp_free_armor 2
|
||||
mp_freezetime 0
|
||||
mp_friendlyfire 1
|
||||
mp_win_panel_display_time 1
|
||||
mp_respawn_immunitytime 10
|
||||
mp_halftime 0
|
||||
mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
|
||||
mp_maxmoney 0
|
||||
mp_maxrounds 0
|
||||
//mp_molotovusedelay 0
|
||||
mp_playercashawards 0
|
||||
mp_roundtime 10
|
||||
mp_roundtime_hostage 0
|
||||
mp_roundtime_defuse 0
|
||||
mp_solid_teammates 0
|
||||
mp_startmoney 0
|
||||
mp_teamcashawards 0
|
||||
mp_timelimit 10
|
||||
mp_warmuptime 20
|
||||
mp_weapons_allow_zeus 1
|
||||
mp_weapons_allow_typecount -1
|
||||
//spec_freeze_panel_extended_time 1
|
||||
spec_freeze_time 2
|
||||
sv_allow_votes 1 // Voting allowed in this mode
|
||||
sv_talk_enemy_living 1
|
||||
sv_talk_enemy_dead 1
|
||||
sv_deadtalk 1
|
||||
sv_ignoregrenaderadio 1
|
||||
mp_randomspawn 1
|
||||
mp_randomspawn_los 1
|
||||
sv_infinite_ammo 2
|
||||
tv_delay 30
|
||||
ammo_grenade_limit_flashbang 1
|
||||
ammo_grenade_limit_total 3
|
||||
//
|
||||
mp_weapons_allow_map_placed 0
|
||||
mp_weapons_glow_on_ground 0
|
||||
mp_display_kill_assists 1
|
||||
mp_respawn_on_death_t 1
|
||||
mp_respawn_on_death_ct 1
|
||||
mp_ct_default_melee weapon_knife
|
||||
mp_ct_default_secondary weapon_hkp2000
|
||||
mp_ct_default_primary ""
|
||||
mp_t_default_melee weapon_knife
|
||||
mp_t_default_secondary weapon_glock
|
||||
mp_t_default_primary ""
|
||||
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
|
||||
mp_buy_allow_grenades 0
|
||||
|
||||
|
||||
//sv_occlude_players 1
|
||||
//occlusion_test_async 1
|
||||
|
||||
mp_bot_ai_bt "scripts/ai/deathmatch/bt_default.kv3"
|
||||
|
||||
sv_health_approach_enabled 1
|
||||
healthshot_healthboost_time 1
|
||||
healthshot_health 50
|
||||
sv_health_approach_speed 20
|
||||
|
||||
mp_teammates_are_enemies 1
|
||||
sv_max_deathmatch_respawns_per_tick 1
|
||||
r_decals_overide_fadestarttime_params 20
|
||||
|
||||
sv_gameinstructor_enable 0
|
||||
Executable
+15
@@ -0,0 +1,15 @@
|
||||
exec gamemode_competitive.cfg
|
||||
mp_maxrounds 12
|
||||
bot_difficulty 4
|
||||
custom_bot_difficulty 4
|
||||
bot_quota 10
|
||||
bot_quota_mode fill
|
||||
sv_disable_teamselect_menu 1
|
||||
sv_human_autojoin_team 2
|
||||
mp_match_can_clinch 0
|
||||
sv_gameinstructor_enable 1
|
||||
bot_allow_rifles 0
|
||||
bot_allow_snipers 0
|
||||
bot_allow_machine_guns 0
|
||||
bot_allow_shotguns 0
|
||||
mp_bot_ai_bt "scripts/ai/practice/newplayer_dust2_01.kv3" // Dust II Only
|
||||
Executable
+106
@@ -0,0 +1,106 @@
|
||||
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
|
||||
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
|
||||
bot_chatter normal
|
||||
bot_defer_to_human_goals 0
|
||||
bot_defer_to_human_items 1
|
||||
bot_difficulty 1
|
||||
bot_quota 10
|
||||
bot_quota_mode fill
|
||||
cash_player_bomb_defused 200
|
||||
cash_player_bomb_planted 200
|
||||
cash_player_damage_hostage -30
|
||||
cash_player_interact_with_hostage 300
|
||||
cash_player_killed_enemy_default 200
|
||||
cash_player_killed_enemy_factor 0.5
|
||||
cash_player_killed_hostage -1000
|
||||
cash_player_killed_teammate -300
|
||||
cash_player_rescued_hostage 1000
|
||||
cash_team_elimination_bomb_map 2700
|
||||
cash_team_elimination_hostage_map_t 2000
|
||||
cash_team_elimination_hostage_map_ct 2300
|
||||
cash_team_hostage_alive 0
|
||||
cash_team_hostage_interaction 500
|
||||
cash_team_loser_bonus 2400
|
||||
cash_team_bonus_shorthanded 0
|
||||
cash_team_loser_bonus_consecutive_rounds 0
|
||||
cash_team_planted_bomb_but_defused 200
|
||||
cash_team_rescued_hostage 0
|
||||
cash_team_terrorist_win_bomb 2700
|
||||
cash_team_win_by_defusing_bomb 2700
|
||||
cash_team_win_by_hostage_rescue 3000
|
||||
cash_team_win_by_time_running_out_hostage 2000
|
||||
cash_team_win_by_time_running_out_bomb 2700
|
||||
ff_damage_reduction_bullets 0
|
||||
ff_damage_reduction_grenade 0
|
||||
ff_damage_reduction_grenade_self 0
|
||||
ff_damage_reduction_other 0
|
||||
mp_afterroundmoney 0
|
||||
mp_buytime 45
|
||||
mp_buy_anywhere 1
|
||||
mp_buy_during_immunity 0
|
||||
mp_death_drop_c4 0
|
||||
mp_death_drop_defuser 1
|
||||
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
|
||||
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
|
||||
mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone
|
||||
mp_force_pick_time 15
|
||||
mp_forcecamera 1 // Set to 1 for team only spectating.
|
||||
mp_free_armor 0
|
||||
mp_freezetime 7
|
||||
mp_friendlyfire 1
|
||||
mp_win_panel_display_time 3
|
||||
mp_respawn_immunitytime 0
|
||||
mp_halftime 0
|
||||
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
|
||||
mp_maxmoney 0
|
||||
mp_maxrounds 15
|
||||
//mp_molotovusedelay 0
|
||||
mp_playercashawards 0
|
||||
mp_roundtime 3
|
||||
mp_roundtime_hostage 2
|
||||
mp_roundtime_defuse 2.25 // Typical ValveOfficial Casual defuse rounds are 90-100 seconds.
|
||||
mp_solid_teammates 2
|
||||
mp_startmoney 1000
|
||||
mp_teamcashawards 0
|
||||
mp_timelimit 0
|
||||
mp_warmuptime 90
|
||||
mp_warmuptime_all_players_connected 6
|
||||
mp_weapons_allow_zeus 1
|
||||
mp_weapons_allow_typecount 2
|
||||
//spec_freeze_panel_extended_time 0
|
||||
spec_freeze_time 3.0
|
||||
sv_allow_votes 1 // Voting allowed in this mode
|
||||
sv_talk_enemy_living 0
|
||||
sv_talk_enemy_dead 0
|
||||
sv_auto_full_alltalk_during_warmup_half_end 0
|
||||
sv_vote_to_changelevel_before_match_point 1
|
||||
sv_deadtalk 1
|
||||
sv_ignoregrenaderadio 0
|
||||
tv_delay 30
|
||||
mp_randomspawn 0
|
||||
mp_randomspawn_los 0
|
||||
sv_infinite_ammo 0
|
||||
ammo_grenade_limit_flashbang 2
|
||||
ammo_grenade_limit_total 3
|
||||
//
|
||||
//
|
||||
mp_weapons_allow_map_placed 1
|
||||
mp_weapons_glow_on_ground 0
|
||||
mp_display_kill_assists 1
|
||||
mp_respawn_on_death_t 0
|
||||
mp_respawn_on_death_ct 0
|
||||
mp_ct_default_melee weapon_knife
|
||||
mp_ct_default_secondary weapon_hkp2000
|
||||
mp_ct_default_primary ""
|
||||
mp_t_default_melee weapon_knife
|
||||
mp_t_default_secondary weapon_glock
|
||||
mp_t_default_primary ""
|
||||
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
|
||||
|
||||
//sv_occlude_players 1
|
||||
//occlusion_test_async 1
|
||||
|
||||
spec_replay_enable 0
|
||||
mp_round_restart_delay 5
|
||||
|
||||
sv_gameinstructor_enable 0
|
||||
Executable
+99
@@ -0,0 +1,99 @@
|
||||
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
|
||||
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
|
||||
bot_chatter off
|
||||
bot_defer_to_human_goals 0
|
||||
bot_defer_to_human_items 1
|
||||
bot_difficulty 2
|
||||
bot_quota 10
|
||||
bot_quota_mode fill
|
||||
cash_player_bomb_defused 0
|
||||
cash_player_bomb_planted 0
|
||||
cash_player_damage_hostage 0
|
||||
cash_player_interact_with_hostage 0
|
||||
cash_player_killed_enemy_default 0
|
||||
cash_player_killed_enemy_factor 0
|
||||
cash_player_killed_hostage 0
|
||||
cash_player_killed_teammate 0
|
||||
cash_player_rescued_hostage 0
|
||||
cash_team_elimination_bomb_map 0
|
||||
cash_team_elimination_hostage_map_t 0
|
||||
cash_team_elimination_hostage_map_ct 0
|
||||
cash_team_hostage_alive 0
|
||||
cash_team_hostage_interaction 0
|
||||
cash_team_loser_bonus 0
|
||||
cash_team_bonus_shorthanded 0
|
||||
cash_team_loser_bonus_consecutive_rounds 0
|
||||
cash_team_planted_bomb_but_defused 0
|
||||
cash_team_rescued_hostage 0
|
||||
cash_team_terrorist_win_bomb 0
|
||||
cash_team_win_by_defusing_bomb 0
|
||||
cash_team_win_by_hostage_rescue 0
|
||||
cash_team_win_by_time_running_out_bomb 0
|
||||
cash_team_win_by_time_running_out_hostage 0
|
||||
ff_damage_reduction_bullets 0.0
|
||||
ff_damage_reduction_grenade 0.0
|
||||
ff_damage_reduction_grenade_self 0
|
||||
ff_damage_reduction_other 0.0
|
||||
mp_afterroundmoney 0
|
||||
mp_buytime 0
|
||||
mp_buy_anywhere 1
|
||||
mp_buy_during_immunity 1
|
||||
mp_death_drop_defuser 0
|
||||
mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best
|
||||
mp_death_drop_gun 0 // 0=none, 1=best, 2=current or best
|
||||
mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone
|
||||
mp_force_pick_time 15
|
||||
mp_forcecamera 0 // Set to 1 for team only spectating
|
||||
mp_free_armor 2
|
||||
mp_freezetime 0
|
||||
mp_friendlyfire 1
|
||||
mp_win_panel_display_time 1
|
||||
mp_respawn_immunitytime 10
|
||||
mp_halftime 0
|
||||
mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
|
||||
mp_maxmoney 0
|
||||
mp_maxrounds 0
|
||||
//mp_molotovusedelay 0
|
||||
mp_playercashawards 0
|
||||
mp_roundtime 10
|
||||
mp_roundtime_hostage 0
|
||||
mp_roundtime_defuse 0
|
||||
mp_solid_teammates 0
|
||||
mp_startmoney 0
|
||||
mp_teamcashawards 0
|
||||
mp_timelimit 10
|
||||
mp_warmuptime 20
|
||||
mp_weapons_allow_zeus 1
|
||||
mp_weapons_allow_typecount -1
|
||||
//spec_freeze_panel_extended_time 1
|
||||
spec_freeze_time 2
|
||||
sv_allow_votes 1 // Voting allowed in this mode
|
||||
sv_talk_enemy_living 1
|
||||
sv_talk_enemy_dead 1
|
||||
sv_deadtalk 1
|
||||
sv_ignoregrenaderadio 1
|
||||
mp_randomspawn 1
|
||||
mp_randomspawn_los 1
|
||||
sv_infinite_ammo 2
|
||||
tv_delay 30
|
||||
ammo_grenade_limit_flashbang 1
|
||||
ammo_grenade_limit_total 3
|
||||
//
|
||||
mp_weapons_allow_map_placed 0
|
||||
mp_weapons_glow_on_ground 0
|
||||
mp_display_kill_assists 1
|
||||
mp_respawn_on_death_t 1
|
||||
mp_respawn_on_death_ct 1
|
||||
mp_ct_default_melee weapon_knife
|
||||
mp_ct_default_secondary weapon_hkp2000
|
||||
mp_ct_default_primary ""
|
||||
mp_t_default_melee weapon_knife
|
||||
mp_t_default_secondary weapon_glock
|
||||
mp_t_default_primary ""
|
||||
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
|
||||
mp_buy_allow_grenades 0
|
||||
|
||||
mp_give_player_c4 0
|
||||
sv_max_deathmatch_respawns_per_tick 1
|
||||
|
||||
sv_gameinstructor_enable 0
|
||||
Executable
+115
@@ -0,0 +1,115 @@
|
||||
// For offline games, bot_difficulty and bot_quota are specified in the botDifficulty section later in this file.
|
||||
bot_quota_mode fill
|
||||
bot_quota 0
|
||||
|
||||
mp_friendlyfire 0
|
||||
mp_win_panel_display_time 3
|
||||
ff_damage_reduction_grenade 0
|
||||
ff_damage_reduction_bullets 0
|
||||
ff_damage_reduction_other 0
|
||||
ff_damage_reduction_grenade_self 0
|
||||
mp_startmoney 0
|
||||
mp_maxmoney 0
|
||||
mp_afterroundmoney 0
|
||||
mp_playercashawards 0
|
||||
mp_teamcashawards 0
|
||||
mp_timelimit 0
|
||||
mp_roundtime 0
|
||||
mp_freezetime 0
|
||||
mp_buytime 0
|
||||
mp_forcecamera 0 // Set to 1 for team only spectating.
|
||||
mp_defuser_allocation 0
|
||||
sv_ignoregrenaderadio 0
|
||||
sv_deadtalk 0
|
||||
|
||||
sv_allow_votes 0 // No voting allowed in this mode
|
||||
|
||||
// cash award convars (not used in this mode)
|
||||
cash_team_terrorist_win_bomb 0
|
||||
cash_team_elimination_hostage_map_t 0
|
||||
cash_team_elimination_hostage_map_ct 0
|
||||
cash_team_elimination_bomb_map 0
|
||||
cash_team_win_by_time_running_out_bomb 0
|
||||
cash_team_win_by_time_running_out_hostage 0
|
||||
cash_team_win_by_defusing_bomb 0
|
||||
cash_team_win_by_hostage_rescue 0
|
||||
cash_team_loser_bonus 0
|
||||
cash_team_loser_bonus_consecutive_rounds 0
|
||||
cash_team_rescued_hostage 0
|
||||
cash_team_hostage_alive 0
|
||||
cash_team_planted_bomb_but_defused 0
|
||||
cash_team_hostage_interaction 0
|
||||
cash_player_killed_teammate 0
|
||||
cash_player_killed_enemy_default 0
|
||||
cash_player_killed_enemy_factor 0
|
||||
cash_player_bomb_planted 0
|
||||
cash_player_bomb_defused 0
|
||||
cash_player_rescued_hostage 0
|
||||
cash_player_interact_with_hostage 0
|
||||
cash_player_damage_hostage 0
|
||||
cash_player_killed_hostage 0
|
||||
|
||||
// gungame progressive defaults (not used in this mode)
|
||||
mp_respawn_immunitytime 0
|
||||
|
||||
// required defaults
|
||||
mp_weapons_allow_typecount -1
|
||||
mp_solid_teammates 0
|
||||
mp_free_armor 1
|
||||
mp_maxrounds 999
|
||||
mp_halftime 0
|
||||
mp_death_drop_gun 0
|
||||
mp_death_drop_grenade 0
|
||||
mp_death_drop_defuser 0
|
||||
//mp_molotovusedelay 0
|
||||
sv_talk_enemy_living 0
|
||||
sv_talk_enemy_dead 0
|
||||
mp_force_pick_time 15
|
||||
bot_autodifficulty_threshold_low -2.0
|
||||
bot_autodifficulty_threshold_high 0.0
|
||||
spec_freeze_time 5.0
|
||||
//spec_freeze_panel_extended_time 0
|
||||
mp_match_can_clinch 0
|
||||
|
||||
tv_delay 30
|
||||
mp_randomspawn 0
|
||||
mp_randomspawn_los 0
|
||||
sv_infinite_ammo 2
|
||||
|
||||
mp_weapons_allow_map_placed 0
|
||||
mp_weapons_glow_on_ground 0
|
||||
mp_display_kill_assists 0
|
||||
mp_respawn_on_death_t 0
|
||||
mp_respawn_on_death_ct 0
|
||||
mp_ct_default_melee ""
|
||||
mp_ct_default_secondary ""
|
||||
mp_ct_default_primary ""
|
||||
mp_t_default_melee ""
|
||||
mp_t_default_secondary ""
|
||||
mp_t_default_primary ""
|
||||
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
|
||||
|
||||
sv_occlude_players 1
|
||||
occlusion_test_async 0
|
||||
|
||||
mp_force_pick_time 0
|
||||
mp_ignore_round_win_conditions 1
|
||||
mp_round_restart_delay 0
|
||||
sv_gameinstructor_disable 1
|
||||
mp_warmup_pausetimer 1
|
||||
mp_humanteam "CT"
|
||||
mp_buy_anywhere 1
|
||||
mp_give_player_c4 0
|
||||
mp_limitteams 0
|
||||
mp_autoteambalance 0
|
||||
mp_ignore_round_win_conditions 1
|
||||
mp_default_team_winner_no_objective 1
|
||||
mp_roundtime_hostage 60
|
||||
mp_roundtime_defuse 60
|
||||
mp_roundtime 60
|
||||
mp_death_drop_gun 1
|
||||
mp_warmuptime 90
|
||||
|
||||
mp_taser_recharge_time 1
|
||||
|
||||
sv_gameinstructor_enable 0
|
||||
Executable
+11
@@ -0,0 +1,11 @@
|
||||
"config"
|
||||
{
|
||||
"convars"
|
||||
{
|
||||
//
|
||||
// NOTE: do NOT put anything in here, if you want to override code-level default/min/max values
|
||||
// for engine/system cvars then put them in gameinfo.gi "ConVars" section.
|
||||
// Mod-specific convars must have default/min/max values compiled correctly in code.
|
||||
//
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,112 @@
|
||||
// post-patch movement config by ruby rain (steamcommunity.com/id/r_by)
|
||||
// add "exec movement/setup" to listenserver.cfg to automatically renew config when in lobby
|
||||
|
||||
// de-subtick jump
|
||||
// usage: bind key +j
|
||||
alias +j "alias t +j_t"
|
||||
alias -j "alias t -j_t"
|
||||
|
||||
// de-subtick jump (scroll wheel version)
|
||||
// usage: bind mwheeldown j
|
||||
alias j "alias t j_t"
|
||||
|
||||
// jumpbug
|
||||
// usage: bind key +jb
|
||||
alias +jb "alias t +jb_t"
|
||||
alias -jb "alias t -j_t"
|
||||
|
||||
// crouchjump
|
||||
// usage: bind key +cj
|
||||
alias +cj "alias t +cj_t"
|
||||
alias -cj "alias t -cj_t"
|
||||
|
||||
// longjump (releases w key for you)
|
||||
// usage: bind key +lj
|
||||
alias +lj "alias t +lj_t"
|
||||
alias -lj "alias t -cj_t"
|
||||
|
||||
// minijump (scroll wheel only, better for pre speed)
|
||||
// usage: bind mwheelup +mj
|
||||
alias +mj "+duck"
|
||||
alias -mj "+jump; alias t +mj_t"
|
||||
|
||||
// minijump (1key, worse for pre speed)
|
||||
// usage: bind key mj
|
||||
alias mj "+duck; alias t mj_t"
|
||||
|
||||
// longjump left (releases w key and presses a for you)
|
||||
// usage: bind key +ljleft
|
||||
alias +ljleft "alias t +ljleft_t"
|
||||
alias -ljleft "alias t -cj_t"
|
||||
|
||||
// longjump right (releases w key and presses d for you)
|
||||
// usage: bind key +ljright
|
||||
alias +ljright "alias t +ljright_t"
|
||||
alias -ljright "alias t -cj_t"
|
||||
|
||||
// jumpbug (scroll wheel version, not recommended)
|
||||
// usage: bind mwheelup jb
|
||||
alias jb "alias t jb_t"
|
||||
|
||||
// jumpthrow
|
||||
// usage: bind key +jthrow
|
||||
alias +jthrow "+releasem1; +j"
|
||||
alias -jthrow "-j"
|
||||
|
||||
// run jumpthrow
|
||||
// usage: bind key +rjthrow
|
||||
alias +rjthrow "+releasem1;+jumpforward"
|
||||
alias -rjthrow "-jumpforward"
|
||||
|
||||
// internal aliases (ignore unless u kno what ur doing)
|
||||
alias +j_t "reset_t; +jump"
|
||||
alias -j_t "reset_t; -jump;-jump"
|
||||
alias +jb_t "reset_t; -duck;-duck;+jump"
|
||||
alias +cj_t "reset_t; +duck;+jump"
|
||||
alias -cj_t "reset_t; -duck;-duck;-jump;-jump"
|
||||
alias +lj_t "+cj_t;-forward"
|
||||
alias +ljleft_t "+lj_t; -left;+left"
|
||||
alias +ljright_t "+lj_t; -right;+right"
|
||||
alias +mj_t "reset_t; -jump;-jump;-duck;-duck"
|
||||
alias mj_t "reset_t; +jump;-jump;-jump;-duck;-duck"
|
||||
alias j_t "reset_t; -jump;+jump;-jump;-jump"
|
||||
alias jb_t "reset_t; -duck;-duck;+jump;-jump;-jump"
|
||||
alias +jumpforward_t "reset_t; +jump; +forward"
|
||||
alias -jumpforward_t "reset_t; -jump;-jump; -forward"
|
||||
alias +jumpforward "alias t +jumpforward_t"
|
||||
alias -jumpforward "alias t -jumpforward_t"
|
||||
alias +releasem1 "-attack"
|
||||
// adding these here so old configs still work
|
||||
alias +ljnb "alias t +cj_t"
|
||||
alias -ljnb "alias t -cj_t"
|
||||
|
||||
alias reset_t_2 "alias t_2"
|
||||
alias reset_t "alias t t_2"
|
||||
reset_t_2
|
||||
reset_t
|
||||
|
||||
|
||||
// cancellable movement keys (only required if you want to use +ljleft/+ljright)
|
||||
// feel free to remove
|
||||
bind w +forward_c
|
||||
bind a +left_c
|
||||
bind s +back_c
|
||||
bind d +right_c
|
||||
alias +forward_c +forward
|
||||
alias +left_c +left
|
||||
alias +back_c +back
|
||||
alias +right_c +right
|
||||
alias -forward_c "-forward; alias t_2 forward_cancel"
|
||||
alias -left_c "-left; alias t_2 left_cancel"
|
||||
alias -back_c "-back; alias t_2 back_cancel"
|
||||
alias -right_c "-right; alias t_2 right_cancel"
|
||||
alias forward_cancel "reset_t_2;-forward"
|
||||
alias left_cancel "reset_t_2;-left"
|
||||
alias back_cancel "reset_t_2;-back"
|
||||
alias right_cancel "reset_t_2;-right"
|
||||
|
||||
|
||||
|
||||
// sv_cheats is required for exec_async, but once you've executed a cfg it will keep executing even if sv_cheats is set back to 0
|
||||
sv_cheats 1
|
||||
exec_async movement/setup_async
|
||||
@@ -0,0 +1,111 @@
|
||||
// exec configs 9 times 1ms apart to achieve 1ms ticks for hours while keeping relatively small file size
|
||||
exec_async movement/tick0
|
||||
exec_async movement/tick1
|
||||
exec_async movement/tick2
|
||||
exec_async movement/tick3
|
||||
exec_async movement/tick4
|
||||
exec_async movement/tick5
|
||||
exec_async movement/tick6
|
||||
exec_async movement/tick7
|
||||
exec_async movement/tick8
|
||||
exec_async movement/tick9
|
||||
exec_async movement/tick10
|
||||
sleep 1
|
||||
exec_async movement/tick0
|
||||
exec_async movement/tick1
|
||||
exec_async movement/tick2
|
||||
exec_async movement/tick3
|
||||
exec_async movement/tick4
|
||||
exec_async movement/tick5
|
||||
exec_async movement/tick6
|
||||
exec_async movement/tick7
|
||||
exec_async movement/tick8
|
||||
exec_async movement/tick9
|
||||
exec_async movement/tick10
|
||||
sleep 1
|
||||
exec_async movement/tick0
|
||||
exec_async movement/tick1
|
||||
exec_async movement/tick2
|
||||
exec_async movement/tick3
|
||||
exec_async movement/tick4
|
||||
exec_async movement/tick5
|
||||
exec_async movement/tick6
|
||||
exec_async movement/tick7
|
||||
exec_async movement/tick8
|
||||
exec_async movement/tick9
|
||||
exec_async movement/tick10
|
||||
sleep 1
|
||||
exec_async movement/tick0
|
||||
exec_async movement/tick1
|
||||
exec_async movement/tick2
|
||||
exec_async movement/tick3
|
||||
exec_async movement/tick4
|
||||
exec_async movement/tick5
|
||||
exec_async movement/tick6
|
||||
exec_async movement/tick7
|
||||
exec_async movement/tick8
|
||||
exec_async movement/tick9
|
||||
exec_async movement/tick10
|
||||
sleep 1
|
||||
exec_async movement/tick0
|
||||
exec_async movement/tick1
|
||||
exec_async movement/tick2
|
||||
exec_async movement/tick3
|
||||
exec_async movement/tick4
|
||||
exec_async movement/tick5
|
||||
exec_async movement/tick6
|
||||
exec_async movement/tick7
|
||||
exec_async movement/tick8
|
||||
exec_async movement/tick9
|
||||
exec_async movement/tick10
|
||||
sleep 1
|
||||
exec_async movement/tick0
|
||||
exec_async movement/tick1
|
||||
exec_async movement/tick2
|
||||
exec_async movement/tick3
|
||||
exec_async movement/tick4
|
||||
exec_async movement/tick5
|
||||
exec_async movement/tick6
|
||||
exec_async movement/tick7
|
||||
exec_async movement/tick8
|
||||
exec_async movement/tick9
|
||||
exec_async movement/tick10
|
||||
sleep 1
|
||||
exec_async movement/tick0
|
||||
exec_async movement/tick1
|
||||
exec_async movement/tick2
|
||||
exec_async movement/tick3
|
||||
exec_async movement/tick4
|
||||
exec_async movement/tick5
|
||||
exec_async movement/tick6
|
||||
exec_async movement/tick7
|
||||
exec_async movement/tick8
|
||||
exec_async movement/tick9
|
||||
exec_async movement/tick10
|
||||
sleep 1
|
||||
exec_async movement/tick0
|
||||
exec_async movement/tick1
|
||||
exec_async movement/tick2
|
||||
exec_async movement/tick3
|
||||
exec_async movement/tick4
|
||||
exec_async movement/tick5
|
||||
exec_async movement/tick6
|
||||
exec_async movement/tick7
|
||||
exec_async movement/tick8
|
||||
exec_async movement/tick9
|
||||
exec_async movement/tick10
|
||||
sleep 1
|
||||
exec_async movement/tick0
|
||||
exec_async movement/tick1
|
||||
exec_async movement/tick2
|
||||
exec_async movement/tick3
|
||||
exec_async movement/tick4
|
||||
exec_async movement/tick5
|
||||
exec_async movement/tick6
|
||||
exec_async movement/tick7
|
||||
exec_async movement/tick8
|
||||
exec_async movement/tick9
|
||||
exec_async movement/tick10
|
||||
|
||||
echo post-patch movement config by ruby rain (steamcommunity.com/id/r_by)
|
||||
echo add "exec movement/setup" to listenserver.cfg to automatically renew config when in lobby
|
||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
Executable
+139
@@ -0,0 +1,139 @@
|
||||
// This script gathers some basic information about how
|
||||
// Dota runs on a particular machine. The intended usage
|
||||
// is to get to the game state of interest and then
|
||||
// execute this script with 'exec_async perftest'.
|
||||
// Note that if you are testing in a game it is recommended
|
||||
// to pause the game for more consistent results.
|
||||
// Additionally exec_async can only be used when cheats
|
||||
// are allowed.
|
||||
|
||||
echoln
|
||||
echoln
|
||||
echoln -------------------------------------------------------------
|
||||
echoln perftest output starts here.
|
||||
echoln -------------------------------------------------------------
|
||||
echoln
|
||||
echoln
|
||||
|
||||
push_var_values
|
||||
|
||||
sys_info
|
||||
|
||||
fps_max 999
|
||||
cl_showfps 2
|
||||
|
||||
echoln
|
||||
echoln
|
||||
echoln -------------------------------------------------------------
|
||||
echoln Performance tests now running, this can take a minute or two.
|
||||
echoln -------------------------------------------------------------
|
||||
echoln
|
||||
// Give some time for the user to see the message above.
|
||||
sleep 2000
|
||||
hideconsole
|
||||
|
||||
// If we're watching a demo mark where we're at so that we can
|
||||
// run each test starting from the same point with demo_gotomark.
|
||||
// If you want to run the perftest from a specific point in
|
||||
// a replay use "demo_marktick 4 <ticknum>" prior to exec_async.
|
||||
// That will lock a particular tick as the mark and this mark will
|
||||
// be ignored. "demo_marktick 8" will unlock the tick.
|
||||
demo_marktick 2
|
||||
|
||||
// Turn on GPU perf collection
|
||||
stats_display 1
|
||||
stats_collect_gpu true
|
||||
|
||||
echoln
|
||||
echoln User settings measurement
|
||||
// We've already waited so things should be warm, go ahead and measure.
|
||||
demo_gotomark 1
|
||||
// Wait for any demo seeking to happen.
|
||||
sleep 2000
|
||||
cl_resetfps
|
||||
sleep 2000
|
||||
cl_printfps
|
||||
echoln GPU Time:
|
||||
stats_print_gpu perftest_usersettings.csv
|
||||
|
||||
echoln
|
||||
echoln Half resolution
|
||||
mat_viewportscale 0.5
|
||||
// Let new state settle.
|
||||
sleep 1000
|
||||
demo_gotomark 1
|
||||
// Wait for any demo seeking to happen.
|
||||
sleep 2000
|
||||
cl_resetfps
|
||||
sleep 2000
|
||||
cl_printfps
|
||||
echoln GPU Time:
|
||||
stats_print_gpu perftest_halfresolution.csv
|
||||
mat_viewportscale 1
|
||||
|
||||
echoln
|
||||
echoln Reduced Settings (similar to Source1)
|
||||
r_particle_shadows 0
|
||||
r_aoproxy_enable 0
|
||||
r_csgo_mboit 0
|
||||
r_ssao 0
|
||||
r_csgo_gpu_culling 0
|
||||
r_csgo_effects_bloom 0
|
||||
lb_csm_cascade_size_override 1024
|
||||
|
||||
// Let new state settle.
|
||||
sleep 1000
|
||||
demo_gotomark 1
|
||||
// Wait for any demo seeking to happen.
|
||||
sleep 2000
|
||||
cl_resetfps
|
||||
sleep 2000
|
||||
cl_printfps
|
||||
echoln GPU Time:
|
||||
stats_print_gpu perftest_s1_settings.csv
|
||||
r_particle_shadows 1
|
||||
r_aoproxy_enable 1
|
||||
r_csgo_mboit 1
|
||||
r_ssao 1
|
||||
r_csgo_gpu_culling 1
|
||||
r_csgo_effects_bloom 1
|
||||
lb_csm_cascade_size_override 2048
|
||||
|
||||
echoln
|
||||
echoln UI only
|
||||
r_drawblankworld 1
|
||||
// Let new state settle.
|
||||
sleep 1000
|
||||
demo_gotomark 1
|
||||
// Wait for any demo seeking to happen.
|
||||
sleep 2000
|
||||
cl_resetfps
|
||||
sleep 2000
|
||||
cl_printfps
|
||||
echoln GPU Time:
|
||||
stats_print_gpu perftest_uionly.csv
|
||||
r_drawblankworld 0
|
||||
|
||||
echoln
|
||||
echoln Game only
|
||||
r_drawpanorama 0
|
||||
// Let new state settle.
|
||||
sleep 1000
|
||||
demo_gotomark 1
|
||||
// Wait for any demo seeking to happen.
|
||||
sleep 2000
|
||||
cl_resetfps
|
||||
sleep 2000
|
||||
cl_printfps
|
||||
echoln GPU Time:
|
||||
stats_print_gpu perftest_gameonly.csv
|
||||
r_drawpanorama 1
|
||||
|
||||
pop_var_values
|
||||
|
||||
showconsole
|
||||
echoln
|
||||
echoln
|
||||
echoln -------------------------------------------------------------
|
||||
echoln perftest output ends here.
|
||||
echoln -------------------------------------------------------------
|
||||
Executable
+1
@@ -0,0 +1 @@
|
||||
// Defaults in server_default.cfg
|
||||
Executable
+6
@@ -0,0 +1,6 @@
|
||||
//
|
||||
// NOTE: do NOT put anything in here, if you want to override code-level default/min/max values
|
||||
// for engine/system cvars then put them in gameinfo.gi "ConVars" section.
|
||||
// Mod-specific convars must have default/min/max values compiled correctly in code.
|
||||
// Official server settings which are specific for official server environment are managed by srcdsd.
|
||||
//
|
||||
Executable
+64
@@ -0,0 +1,64 @@
|
||||
"config"
|
||||
{
|
||||
"bindings"
|
||||
{
|
||||
"ESCAPE" "cancelselect"
|
||||
"`" "toggleconsole"
|
||||
|
||||
"TAB" "+showscores"
|
||||
"SPACE" "+jump"
|
||||
"," "buyammo1"
|
||||
"." "buyammo2"
|
||||
"0" "slot10"
|
||||
"1" "slot1"
|
||||
"2" "slot2"
|
||||
"3" "slot3"
|
||||
"4" "slot4"
|
||||
"5" "slot5"
|
||||
"6" "slot6"
|
||||
"7" "slot7"
|
||||
"8" "slot8"
|
||||
"9" "slot9"
|
||||
"a" "+left"
|
||||
"b" "buymenu"
|
||||
"c" "+radialradio"
|
||||
"d" "+right"
|
||||
"e" "+use"
|
||||
"f" "+lookatweapon"
|
||||
"g" "drop"
|
||||
"h" "switchhands"
|
||||
"i" "show_loadout_toggle"
|
||||
"m" "teammenu"
|
||||
"q" "lastinv"
|
||||
"r" "+reload"
|
||||
"s" "+back"
|
||||
"t" "+spray_menu"
|
||||
"u" "messagemode2"
|
||||
"v" "+radialradio2"
|
||||
"w" "+forward"
|
||||
"x" "slot12"
|
||||
"y" "messagemode"
|
||||
"z" "radio"
|
||||
"CTRL" "+duck"
|
||||
"SHIFT" "+sprint"
|
||||
"F3" "autobuy"
|
||||
"F4" "rebuy"
|
||||
"F5" "jpeg"
|
||||
"F6" "save quick"
|
||||
"F7" "load quick"
|
||||
"F10" "cs_quit_prompt"
|
||||
"MWHEELDOWN" "invnext"
|
||||
"MWHEELUP" "invprev"
|
||||
"MOUSE1" "+attack"
|
||||
"MOUSE2" "+attack2"
|
||||
"MOUSE3" "player_ping"
|
||||
"MOUSE4" "+voicerecord"
|
||||
"DEL" "sellbackall"
|
||||
}
|
||||
|
||||
"analogbindings"
|
||||
{
|
||||
"MOUSE_X" "yaw"
|
||||
"MOUSE_Y" "pitch"
|
||||
}
|
||||
}
|
||||
Executable
+71
@@ -0,0 +1,71 @@
|
||||
"config"
|
||||
{
|
||||
"bindings"
|
||||
{
|
||||
"ESCAPE" "cancelselect"
|
||||
"`" "toggleconsole"
|
||||
|
||||
"TAB" "+showscores"
|
||||
"SPACE" "+jump"
|
||||
"," "buyammo1"
|
||||
"." "buyammo2"
|
||||
"0" "slot10"
|
||||
"1" "slot1"
|
||||
"2" "slot2"
|
||||
"3" "slot3"
|
||||
"4" "slot4"
|
||||
"5" "slot5"
|
||||
"6" "slot6"
|
||||
"7" "slot7"
|
||||
"8" "slot8"
|
||||
"9" "slot9"
|
||||
"a" "+left"
|
||||
"b" "buymenu"
|
||||
"c" "+radialradio"
|
||||
"d" "+right"
|
||||
"e" "+use"
|
||||
"f" "+lookatweapon"
|
||||
"g" "drop"
|
||||
"h" "switchhands"
|
||||
"i" "show_loadout_toggle"
|
||||
"m" "teammenu"
|
||||
"q" "lastinv"
|
||||
"r" "+reload"
|
||||
"s" "+back"
|
||||
"t" "+spray_menu"
|
||||
"u" "messagemode2"
|
||||
"v" "+radialradio2"
|
||||
"w" "+forward"
|
||||
"x" "slot12"
|
||||
"y" "messagemode"
|
||||
"z" "radio"
|
||||
"CTRL" "+duck"
|
||||
"SHIFT" "+sprint"
|
||||
"F3" "autobuy"
|
||||
"F4" "rebuy"
|
||||
"F5" "jpeg"
|
||||
"F6" "save quick"
|
||||
"F7" "load quick"
|
||||
|
||||
"F8" "telemetry_server MEM_CAPTURE; telemetry_level 3"
|
||||
"F8+alt" "telemetry_level 0"
|
||||
"F9" "telemetry_memcapture_save"
|
||||
//"F10" "quit prompt"
|
||||
"F10" "debugoverlay_cycle_state"
|
||||
"F10+shift" "debugoverlay_cycle_domain"
|
||||
|
||||
"MWHEELDOWN" "invnext"
|
||||
"MWHEELUP" "invprev"
|
||||
"MOUSE1" "+attack"
|
||||
"MOUSE2" "+attack2"
|
||||
"MOUSE3" "player_ping"
|
||||
"MOUSE4" "+voicerecord"
|
||||
"DEL" "sellbackall"
|
||||
}
|
||||
|
||||
"analogbindings"
|
||||
{
|
||||
"MOUSE_X" "yaw"
|
||||
"MOUSE_Y" "pitch"
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user