116 lines
3.8 KiB
INI
Executable File
116 lines
3.8 KiB
INI
Executable File
// For offline games, bot_difficulty and bot_quota are specified in the botDifficulty section later in this file.
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bot_quota_mode fill
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bot_quota 0
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mp_friendlyfire 0
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mp_win_panel_display_time 3
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ff_damage_reduction_grenade 0
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ff_damage_reduction_bullets 0
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ff_damage_reduction_other 0
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ff_damage_reduction_grenade_self 0
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mp_startmoney 0
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mp_maxmoney 0
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mp_afterroundmoney 0
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mp_playercashawards 0
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mp_teamcashawards 0
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mp_timelimit 0
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mp_roundtime 0
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mp_freezetime 0
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mp_buytime 0
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mp_forcecamera 0 // Set to 1 for team only spectating.
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mp_defuser_allocation 0
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sv_ignoregrenaderadio 0
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sv_deadtalk 0
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sv_allow_votes 0 // No voting allowed in this mode
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// cash award convars (not used in this mode)
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cash_team_terrorist_win_bomb 0
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cash_team_elimination_hostage_map_t 0
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cash_team_elimination_hostage_map_ct 0
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cash_team_elimination_bomb_map 0
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cash_team_win_by_time_running_out_bomb 0
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cash_team_win_by_time_running_out_hostage 0
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cash_team_win_by_defusing_bomb 0
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cash_team_win_by_hostage_rescue 0
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cash_team_loser_bonus 0
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cash_team_loser_bonus_consecutive_rounds 0
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cash_team_rescued_hostage 0
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cash_team_hostage_alive 0
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cash_team_planted_bomb_but_defused 0
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cash_team_hostage_interaction 0
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cash_player_killed_teammate 0
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cash_player_killed_enemy_default 0
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cash_player_killed_enemy_factor 0
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cash_player_bomb_planted 0
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cash_player_bomb_defused 0
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cash_player_rescued_hostage 0
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cash_player_interact_with_hostage 0
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cash_player_damage_hostage 0
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cash_player_killed_hostage 0
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// gungame progressive defaults (not used in this mode)
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mp_respawn_immunitytime 0
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// required defaults
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mp_weapons_allow_typecount -1
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mp_solid_teammates 0
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mp_free_armor 1
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mp_maxrounds 999
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mp_halftime 0
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mp_death_drop_gun 0
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mp_death_drop_grenade 0
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mp_death_drop_defuser 0
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//mp_molotovusedelay 0
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sv_talk_enemy_living 0
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sv_talk_enemy_dead 0
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mp_force_pick_time 15
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bot_autodifficulty_threshold_low -2.0
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bot_autodifficulty_threshold_high 0.0
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spec_freeze_time 5.0
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//spec_freeze_panel_extended_time 0
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mp_match_can_clinch 0
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tv_delay 30
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mp_randomspawn 0
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mp_randomspawn_los 0
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sv_infinite_ammo 2
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mp_weapons_allow_map_placed 0
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mp_weapons_glow_on_ground 0
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mp_display_kill_assists 0
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mp_respawn_on_death_t 0
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mp_respawn_on_death_ct 0
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mp_ct_default_melee ""
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mp_ct_default_secondary ""
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mp_ct_default_primary ""
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mp_t_default_melee ""
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mp_t_default_secondary ""
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mp_t_default_primary ""
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mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
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sv_occlude_players 1
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occlusion_test_async 0
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mp_force_pick_time 0
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mp_ignore_round_win_conditions 1
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mp_round_restart_delay 0
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sv_gameinstructor_disable 1
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mp_warmup_pausetimer 1
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mp_humanteam "CT"
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mp_buy_anywhere 1
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mp_give_player_c4 0
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mp_limitteams 0
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mp_autoteambalance 0
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mp_ignore_round_win_conditions 1
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mp_default_team_winner_no_objective 1
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mp_roundtime_hostage 60
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mp_roundtime_defuse 60
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mp_roundtime 60
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mp_death_drop_gun 1
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mp_warmuptime 90
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mp_taser_recharge_time 1
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sv_gameinstructor_enable 0
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