added cfg

This commit is contained in:
2025-09-04 16:28:32 +02:00
commit 73f1f0ea28
41 changed files with 1857 additions and 0 deletions

139
perftest.cfg Executable file
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// This script gathers some basic information about how
// Dota runs on a particular machine. The intended usage
// is to get to the game state of interest and then
// execute this script with 'exec_async perftest'.
// Note that if you are testing in a game it is recommended
// to pause the game for more consistent results.
// Additionally exec_async can only be used when cheats
// are allowed.
echoln
echoln
echoln -------------------------------------------------------------
echoln perftest output starts here.
echoln -------------------------------------------------------------
echoln
echoln
push_var_values
sys_info
fps_max 999
cl_showfps 2
echoln
echoln
echoln -------------------------------------------------------------
echoln Performance tests now running, this can take a minute or two.
echoln -------------------------------------------------------------
echoln
// Give some time for the user to see the message above.
sleep 2000
hideconsole
// If we're watching a demo mark where we're at so that we can
// run each test starting from the same point with demo_gotomark.
// If you want to run the perftest from a specific point in
// a replay use "demo_marktick 4 <ticknum>" prior to exec_async.
// That will lock a particular tick as the mark and this mark will
// be ignored. "demo_marktick 8" will unlock the tick.
demo_marktick 2
// Turn on GPU perf collection
stats_display 1
stats_collect_gpu true
echoln
echoln User settings measurement
// We've already waited so things should be warm, go ahead and measure.
demo_gotomark 1
// Wait for any demo seeking to happen.
sleep 2000
cl_resetfps
sleep 2000
cl_printfps
echoln GPU Time:
stats_print_gpu perftest_usersettings.csv
echoln
echoln Half resolution
mat_viewportscale 0.5
// Let new state settle.
sleep 1000
demo_gotomark 1
// Wait for any demo seeking to happen.
sleep 2000
cl_resetfps
sleep 2000
cl_printfps
echoln GPU Time:
stats_print_gpu perftest_halfresolution.csv
mat_viewportscale 1
echoln
echoln Reduced Settings (similar to Source1)
r_particle_shadows 0
r_aoproxy_enable 0
r_csgo_mboit 0
r_ssao 0
r_csgo_gpu_culling 0
r_csgo_effects_bloom 0
lb_csm_cascade_size_override 1024
// Let new state settle.
sleep 1000
demo_gotomark 1
// Wait for any demo seeking to happen.
sleep 2000
cl_resetfps
sleep 2000
cl_printfps
echoln GPU Time:
stats_print_gpu perftest_s1_settings.csv
r_particle_shadows 1
r_aoproxy_enable 1
r_csgo_mboit 1
r_ssao 1
r_csgo_gpu_culling 1
r_csgo_effects_bloom 1
lb_csm_cascade_size_override 2048
echoln
echoln UI only
r_drawblankworld 1
// Let new state settle.
sleep 1000
demo_gotomark 1
// Wait for any demo seeking to happen.
sleep 2000
cl_resetfps
sleep 2000
cl_printfps
echoln GPU Time:
stats_print_gpu perftest_uionly.csv
r_drawblankworld 0
echoln
echoln Game only
r_drawpanorama 0
// Let new state settle.
sleep 1000
demo_gotomark 1
// Wait for any demo seeking to happen.
sleep 2000
cl_resetfps
sleep 2000
cl_printfps
echoln GPU Time:
stats_print_gpu perftest_gameonly.csv
r_drawpanorama 1
pop_var_values
showconsole
echoln
echoln
echoln -------------------------------------------------------------
echoln perftest output ends here.
echoln -------------------------------------------------------------