added cfg

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2025-09-04 16:28:32 +02:00
commit 73f1f0ea28
41 changed files with 1857 additions and 0 deletions

115
gamemode_workshop.cfg Executable file
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// For offline games, bot_difficulty and bot_quota are specified in the botDifficulty section later in this file.
bot_quota_mode fill
bot_quota 0
mp_friendlyfire 0
mp_win_panel_display_time 3
ff_damage_reduction_grenade 0
ff_damage_reduction_bullets 0
ff_damage_reduction_other 0
ff_damage_reduction_grenade_self 0
mp_startmoney 0
mp_maxmoney 0
mp_afterroundmoney 0
mp_playercashawards 0
mp_teamcashawards 0
mp_timelimit 0
mp_roundtime 0
mp_freezetime 0
mp_buytime 0
mp_forcecamera 0 // Set to 1 for team only spectating.
mp_defuser_allocation 0
sv_ignoregrenaderadio 0
sv_deadtalk 0
sv_allow_votes 0 // No voting allowed in this mode
// cash award convars (not used in this mode)
cash_team_terrorist_win_bomb 0
cash_team_elimination_hostage_map_t 0
cash_team_elimination_hostage_map_ct 0
cash_team_elimination_bomb_map 0
cash_team_win_by_time_running_out_bomb 0
cash_team_win_by_time_running_out_hostage 0
cash_team_win_by_defusing_bomb 0
cash_team_win_by_hostage_rescue 0
cash_team_loser_bonus 0
cash_team_loser_bonus_consecutive_rounds 0
cash_team_rescued_hostage 0
cash_team_hostage_alive 0
cash_team_planted_bomb_but_defused 0
cash_team_hostage_interaction 0
cash_player_killed_teammate 0
cash_player_killed_enemy_default 0
cash_player_killed_enemy_factor 0
cash_player_bomb_planted 0
cash_player_bomb_defused 0
cash_player_rescued_hostage 0
cash_player_interact_with_hostage 0
cash_player_damage_hostage 0
cash_player_killed_hostage 0
// gungame progressive defaults (not used in this mode)
mp_respawn_immunitytime 0
// required defaults
mp_weapons_allow_typecount -1
mp_solid_teammates 0
mp_free_armor 1
mp_maxrounds 999
mp_halftime 0
mp_death_drop_gun 0
mp_death_drop_grenade 0
mp_death_drop_defuser 0
//mp_molotovusedelay 0
sv_talk_enemy_living 0
sv_talk_enemy_dead 0
mp_force_pick_time 15
bot_autodifficulty_threshold_low -2.0
bot_autodifficulty_threshold_high 0.0
spec_freeze_time 5.0
//spec_freeze_panel_extended_time 0
mp_match_can_clinch 0
tv_delay 30
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 2
mp_weapons_allow_map_placed 0
mp_weapons_glow_on_ground 0
mp_display_kill_assists 0
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee ""
mp_ct_default_secondary ""
mp_ct_default_primary ""
mp_t_default_melee ""
mp_t_default_secondary ""
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
sv_occlude_players 1
occlusion_test_async 0
mp_force_pick_time 0
mp_ignore_round_win_conditions 1
mp_round_restart_delay 0
sv_gameinstructor_disable 1
mp_warmup_pausetimer 1
mp_humanteam "CT"
mp_buy_anywhere 1
mp_give_player_c4 0
mp_limitteams 0
mp_autoteambalance 0
mp_ignore_round_win_conditions 1
mp_default_team_winner_no_objective 1
mp_roundtime_hostage 60
mp_roundtime_defuse 60
mp_roundtime 60
mp_death_drop_gun 1
mp_warmuptime 90
mp_taser_recharge_time 1
sv_gameinstructor_enable 0