added cfg

This commit is contained in:
2025-09-04 16:28:32 +02:00
commit 73f1f0ea28
41 changed files with 1857 additions and 0 deletions

106
gamemode_competitive2v2.cfg Executable file
View File

@@ -0,0 +1,106 @@
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter normal
bot_defer_to_human_goals 1
bot_defer_to_human_items 1
bot_difficulty 2
bot_quota 1
bot_quota_mode competitive
cash_player_bomb_defused 300
cash_player_bomb_planted 300
cash_player_damage_hostage -30
cash_player_interact_with_hostage 300
cash_player_killed_enemy_default 300
cash_player_killed_enemy_factor 1
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 2750
cash_team_elimination_hostage_map_t 2500
cash_team_elimination_hostage_map_ct 2500
cash_team_hostage_alive 0
cash_team_hostage_interaction 600
cash_team_loser_bonus 2000
cash_team_bonus_shorthanded 1000
cash_team_loser_bonus_consecutive_rounds 300
cash_team_planted_bomb_but_defused 600
cash_team_rescued_hostage 600
cash_team_terrorist_win_bomb 3000
cash_team_win_by_defusing_bomb 3000
cash_team_win_by_hostage_rescue 2900
cash_team_win_by_time_running_out_hostage 2750
cash_team_win_by_time_running_out_bomb 2750
contributionscore_kill_reqs 1 // all about pew-pew and bullets
contributionscore_assist_reqs 1 // all about pew-pew and bullets
ff_damage_reduction_bullets 0.33
ff_damage_reduction_grenade 0.85
ff_damage_reduction_grenade_self 1
ff_damage_reduction_other 0.4
mp_afterroundmoney 0
mp_buytime 20
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 1
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 0
mp_force_pick_time 15
mp_forcecamera 1 // Set to 1 for team only spectating.
mp_free_armor 0
mp_freezetime 10
mp_friendlyfire 1
mp_win_panel_display_time 3
mp_respawn_immunitytime -1 // disabling immunity in warmup too for 1v1 fights
mp_halftime 1
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 8000
mp_maxrounds 16
//mp_molotovusedelay 0
mp_playercashawards 1
mp_roundtime 1.5
mp_roundtime_hostage 1.5
mp_roundtime_defuse 1.5
mp_solid_teammates 1
mp_startmoney 800
mp_teamcashawards 1
mp_timelimit 0
mp_technical_timeout_per_team 1
mp_technical_timeout_duration_s 120
mp_warmuptime 120
mp_warmuptime_all_players_connected 15
mp_weapons_allow_zeus 5
//spec_freeze_panel_extended_time 0
spec_freeze_time 2.0
sv_allow_votes 1 // Voting allowed in this mode
sv_talk_enemy_living 0
sv_talk_enemy_dead 0
sv_auto_full_alltalk_during_warmup_half_end 0
sv_deadtalk 1
sv_ignoregrenaderadio 0
tv_delay 60
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4
//
mp_weapons_allow_map_placed 1
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
//sv_occlude_players 1
//occlusion_test_async 0
spec_replay_enable 0
sv_gameinstructor_enable 0
sv_minimum_desired_chicken_count 0