Files
bass-foundry/plugins/forge/plugin/src/params.rs
T
nvrl 7b989f7685 feat(forge): add Forge tracked channel strip
One note tracker reads the input and Lathe, Temper and Knurl follow it as
modules, in any of six orders, each on or off. Every module gets the
tracker's events delayed by the latency of the modules in front of it.

- One module alone matches its standalone plugin sample for sample in
  every order.
- With Knurl's sub-octave pattern in front, Lathe in Forge follows the
  played note; a standalone Lathe after Knurl reads it an octave low.
- About 72 ms latency against about 206 ms for the three in a row.

The module pages reuse the standalone editors. Register Forge in the
catalog, CI, README, docs and website, and drop the built Ballast from
the site's idea list.
2026-11-06 16:30:23 +01:00

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use forge_core::{Settings, Source, ORDERS};
use knurl_core::{Seed, GRIT_OFF, STEPS, STEP_MIN};
use lathe_core::HARMONICS;
use nih_plug::prelude::*;
use nih_plug_egui::EguiState;
use std::sync::{Arc, RwLock};
use temper_core::Curve;
#[derive(Enum, Debug, PartialEq, Eq, Clone, Copy)]
pub enum SourceParam {
#[id = "audio"]
Audio,
#[id = "midi"]
#[name = "MIDI"]
Midi,
}
/// The six orders of `ORDERS`, in the same order.
#[derive(Enum, Debug, PartialEq, Eq, Clone, Copy)]
pub enum OrderParam {
#[id = "lathe-temper-knurl"]
#[name = "Lathe, Temper, Knurl"]
LatheTemperKnurl,
#[id = "temper-lathe-knurl"]
#[name = "Temper, Lathe, Knurl"]
TemperLatheKnurl,
#[id = "lathe-knurl-temper"]
#[name = "Lathe, Knurl, Temper"]
LatheKnurlTemper,
#[id = "temper-knurl-lathe"]
#[name = "Temper, Knurl, Lathe"]
TemperKnurlLathe,
#[id = "knurl-lathe-temper"]
#[name = "Knurl, Lathe, Temper"]
KnurlLatheTemper,
#[id = "knurl-temper-lathe"]
#[name = "Knurl, Temper, Lathe"]
KnurlTemperLathe,
}
#[derive(Enum, Debug, PartialEq, Eq, Clone, Copy)]
pub enum CurveParam {
#[id = "soft"]
Soft,
#[id = "hard"]
Hard,
#[id = "fold"]
Fold,
#[id = "tube"]
Tube,
}
#[derive(Enum, Debug, PartialEq, Eq, Clone, Copy)]
pub enum SeedParam {
#[id = "same"]
#[name = "Same every note"]
Same,
#[id = "free"]
Free,
}
fn linear(name: &str, v: f32, min: f32, max: f32, unit: &'static str) -> FloatParam {
FloatParam::new(name, v, FloatRange::Linear { min, max }).with_unit(unit)
}
fn on(name: &str) -> BoolParam {
BoolParam::new(format!("{name} on"), true)
}
/// Knurl's drawn pattern: step gains and grit switches.
#[derive(Debug, Clone, Copy, PartialEq, serde::Serialize, serde::Deserialize)]
pub struct Pattern {
pub gains: [f32; STEPS],
pub grit: [bool; STEPS],
}
impl Default for Pattern {
fn default() -> Self {
let d = knurl_core::Settings::default();
Self {
gains: d.pattern,
grit: d.grit_steps,
}
}
}
/// Drawn data saved with the project, not exposed as automation lanes.
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Drawn {
pub gains: [f32; HARMONICS],
pub pattern: Pattern,
}
impl Default for Drawn {
fn default() -> Self {
Self {
gains: lathe_core::Settings::default().gains,
pattern: Pattern::default(),
}
}
}
#[derive(Params)]
pub struct LatheParams {
#[persist = "gains"]
pub gains: RwLock<[f32; HARMONICS]>,
#[id = "on"]
pub on: BoolParam,
#[id = "tilt"]
pub tilt: FloatParam,
#[id = "odd-even"]
pub odd_even: FloatParam,
#[id = "between"]
pub between: FloatParam,
#[id = "width"]
pub width: FloatParam,
#[id = "smooth"]
pub smooth: FloatParam,
#[id = "mix"]
pub mix: FloatParam,
#[id = "output"]
pub output: FloatParam,
#[id = "harmonics"]
pub harmonics: IntParam,
#[id = "snap"]
pub snap: BoolParam,
}
impl Default for LatheParams {
fn default() -> Self {
let d = lathe_core::Settings::default();
Self {
gains: RwLock::new(d.gains),
on: on("Lathe"),
tilt: linear("Lathe tilt", d.tilt, -12., 12., " dB/oct"),
odd_even: linear("Lathe odd/even", d.odd_even, -12., 12., " dB"),
between: linear("Lathe between", d.between, -24., 12., " dB"),
width: linear("Lathe width", d.width, 5., 50., " %"),
smooth: linear("Lathe smooth", d.smooth, 0., 100., " ms"),
mix: linear("Lathe mix", d.mix, 0., 100., " %"),
output: linear("Lathe output", d.output, -12., 12., " dB"),
harmonics: IntParam::new(
"Lathe harmonics",
d.harmonics as i32,
IntRange::Linear {
min: 8,
max: HARMONICS as i32,
},
),
snap: BoolParam::new("Lathe snap to semitone", d.snap),
}
}
}
#[derive(Params)]
pub struct TemperParams {
#[id = "on"]
pub on: BoolParam,
#[id = "curve"]
pub curve: EnumParam<CurveParam>,
#[id = "drive"]
pub drive: FloatParam,
#[id = "bias"]
pub bias: FloatParam,
#[id = "normalize"]
pub normalize: FloatParam,
#[id = "floor"]
pub floor: FloatParam,
#[id = "push"]
pub push_gain: FloatParam,
#[id = "bright"]
pub bright: FloatParam,
#[id = "mix"]
pub mix: FloatParam,
#[id = "output"]
pub output: FloatParam,
#[id = "push-at"]
pub push_harmonic: IntParam,
#[id = "auto-gain"]
pub auto_gain: BoolParam,
}
impl Default for TemperParams {
fn default() -> Self {
let d = temper_core::Settings::default();
Self {
on: on("Temper"),
curve: EnumParam::new("Temper curve", CurveParam::Soft),
drive: linear("Temper drive", d.drive, 0., 36., " dB"),
bias: linear("Temper bias", d.bias, 0., 100., " %"),
normalize: linear("Temper normalize", d.normalize, 0., 100., " %"),
floor: linear("Temper floor", d.floor, 0., 2., " ×f0"),
push_gain: linear("Temper push", d.push_gain, -12., 12., " dB"),
bright: linear("Temper bright", d.bright, 0., 64., " ×f0"),
mix: linear("Temper mix", d.mix, 0., 100., " %"),
output: linear("Temper output", d.output, -12., 12., " dB"),
push_harmonic: IntParam::new(
"Temper push at",
d.push_harmonic as i32,
IntRange::Linear { min: 1, max: 16 },
),
auto_gain: BoolParam::new("Temper auto gain", d.auto_gain),
}
}
}
#[derive(Params)]
pub struct KnurlParams {
#[persist = "pattern"]
pub pattern: RwLock<Pattern>,
#[id = "on"]
pub on: BoolParam,
#[id = "seed"]
pub seed: EnumParam<SeedParam>,
#[id = "steps"]
pub steps: IntParam,
#[id = "edge"]
pub edge: FloatParam,
#[id = "level-jitter"]
pub level_jitter: FloatParam,
#[id = "time-jitter"]
pub time_jitter: FloatParam,
#[id = "grit"]
pub grit: FloatParam,
#[id = "tone"]
pub tone: FloatParam,
#[id = "position"]
pub position: FloatParam,
#[id = "length"]
pub length: FloatParam,
#[id = "mix"]
pub mix: FloatParam,
#[id = "output"]
pub output: FloatParam,
#[id = "snap"]
pub snap: BoolParam,
}
impl Default for KnurlParams {
fn default() -> Self {
let d = knurl_core::Settings::default();
Self {
pattern: RwLock::new(Pattern::default()),
on: on("Knurl"),
seed: EnumParam::new("Knurl random", SeedParam::Same),
steps: IntParam::new(
"Knurl steps",
d.steps as i32,
IntRange::Linear {
min: 1,
max: STEPS as i32,
},
),
edge: linear("Knurl edge", d.edge, 5., 50., " %"),
level_jitter: linear("Knurl level jitter", d.level_jitter, 0., 6., " dB"),
time_jitter: linear("Knurl time jitter", d.time_jitter, 0., 10., " %"),
grit: linear("Knurl grit", d.grit, GRIT_OFF, 0., " dB").with_value_to_string(Arc::new(
|v| {
if v <= GRIT_OFF {
"Off".into()
} else {
format!("{v:.1}")
}
},
)),
tone: FloatParam::new(
"Knurl tone",
d.tone,
FloatRange::Skewed {
min: 4.,
max: 64.,
factor: FloatRange::skew_factor(-1.),
},
)
.with_unit(" ×f0"),
position: linear("Knurl position", d.position, 0., 100., " %"),
length: linear("Knurl length", d.length, 2., 50., " %"),
mix: linear("Knurl mix", d.mix, 0., 100., " %"),
output: linear("Knurl output", d.output, -12., 12., " dB"),
snap: BoolParam::new("Knurl snap to semitone", d.snap),
}
}
}
/// Continuous controls, in the order of the gesture slots.
pub const FLOATS: usize = 25;
#[derive(Params)]
pub struct ForgeParams {
#[persist = "editor"]
pub editor: Arc<EguiState>,
#[id = "source"]
pub source: EnumParam<SourceParam>,
#[id = "gate"]
pub gate: FloatParam,
#[id = "order"]
pub order: EnumParam<OrderParam>,
#[id = "bypass"]
pub bypass: BoolParam,
#[nested(id_prefix = "lathe", group = "Lathe")]
pub lathe: LatheParams,
#[nested(id_prefix = "temper", group = "Temper")]
pub temper: TemperParams,
#[nested(id_prefix = "knurl", group = "Knurl")]
pub knurl: KnurlParams,
}
impl Default for ForgeParams {
fn default() -> Self {
let d = Settings::default();
Self {
editor: EguiState::from_size(forge_ui::WIDTH, forge_ui::HEIGHT),
source: EnumParam::new("Pitch source", SourceParam::Audio),
gate: linear("Gate", d.gate, -60., -20., " dB"),
order: EnumParam::new("Order", OrderParam::LatheTemperKnurl),
bypass: BoolParam::new("Bypass", false).make_bypass(),
lathe: LatheParams::default(),
temper: TemperParams::default(),
knurl: KnurlParams::default(),
}
}
}
const CURVES: [(CurveParam, Curve); 4] = [
(CurveParam::Soft, Curve::Soft),
(CurveParam::Hard, Curve::Hard),
(CurveParam::Fold, Curve::Fold),
(CurveParam::Tube, Curve::Tube),
];
const ORDER_PARAMS: [OrderParam; 6] = [
OrderParam::LatheTemperKnurl,
OrderParam::TemperLatheKnurl,
OrderParam::LatheKnurlTemper,
OrderParam::TemperKnurlLathe,
OrderParam::KnurlLatheTemper,
OrderParam::KnurlTemperLathe,
];
/// Every continuous control's value, in the order of `ForgeParams::floats`.
fn float_values(s: &Settings) -> [f32; FLOATS] {
let (l, t, k) = (&s.lathe, &s.temper, &s.knurl);
[
s.gate,
l.tilt,
l.odd_even,
l.between,
l.width,
l.smooth,
l.mix,
l.output,
t.drive,
t.bias,
t.normalize,
t.floor,
t.push_gain,
t.bright,
t.mix,
t.output,
k.edge,
k.level_jitter,
k.time_jitter,
k.grit,
k.tone,
k.position,
k.length,
k.mix,
k.output,
]
}
fn switch<P: Param>(setter: &ParamSetter, p: &P, old: P::Plain, new: P::Plain)
where
P::Plain: PartialEq,
{
if old != new {
setter.begin_set_parameter(p);
setter.set_parameter(p, new);
setter.end_set_parameter(p);
}
}
impl ForgeParams {
/// The drawn data. Falls back to defaults while the editor holds a lock.
pub fn drawn(&self) -> Drawn {
let mut d = Drawn::default();
if let Ok(g) = self.lathe.gains.read() {
d.gains = *g;
}
if let Ok(p) = self.knurl.pattern.read() {
d.pattern = *p;
}
d
}
/// Current settings. Drawn data falls back to `last` when the editor holds a lock, so the
/// audio thread never waits.
pub fn settings(&self, last: &Drawn) -> Settings {
let gains = self
.lathe
.gains
.try_read()
.map(|g| *g)
.unwrap_or(last.gains);
let pattern = self
.knurl
.pattern
.try_read()
.map(|p| *p)
.unwrap_or(last.pattern);
let (l, t, k) = (&self.lathe, &self.temper, &self.knurl);
let order = ORDER_PARAMS
.iter()
.position(|o| *o == self.order.value())
.unwrap_or(0);
let curve = self.temper.curve.value();
let mut s = Settings {
source: match self.source.value() {
SourceParam::Audio => Source::Audio,
SourceParam::Midi => Source::Midi,
},
gate: self.gate.value(),
order: ORDERS[order],
lathe: lathe_core::Settings {
gains: gains.map(|g| {
if g.is_finite() {
g.clamp(lathe_core::GAIN_MIN, lathe_core::GAIN_MAX)
} else {
0.
}
}),
tilt: l.tilt.value(),
odd_even: l.odd_even.value(),
between: l.between.value(),
width: l.width.value(),
harmonics: l.harmonics.value() as u32,
smooth: l.smooth.value(),
snap: l.snap.value(),
mix: l.mix.value(),
output: l.output.value(),
bypass: !l.on.value(),
..lathe_core::Settings::default()
},
temper: temper_core::Settings {
drive: t.drive.value(),
curve: CURVES
.iter()
.find(|(p, _)| *p == curve)
.map_or(Curve::Soft, |(_, c)| *c),
bias: t.bias.value(),
normalize: t.normalize.value(),
floor: t.floor.value(),
push_harmonic: t.push_harmonic.value() as u32,
push_gain: t.push_gain.value(),
bright: t.bright.value(),
auto_gain: t.auto_gain.value(),
mix: t.mix.value(),
output: t.output.value(),
bypass: !t.on.value(),
..temper_core::Settings::default()
},
knurl: knurl_core::Settings {
pattern: pattern.gains.map(|g| {
if g.is_finite() {
g.clamp(STEP_MIN, 0.)
} else {
0.
}
}),
grit_steps: pattern.grit,
steps: k.steps.value().clamp(1, STEPS as i32) as usize,
edge: k.edge.value(),
level_jitter: k.level_jitter.value(),
time_jitter: k.time_jitter.value(),
grit: k.grit.value(),
tone: k.tone.value(),
position: k.position.value(),
length: k.length.value(),
seed: match k.seed.value() {
SeedParam::Same => Seed::Same,
SeedParam::Free => Seed::Free,
},
snap: k.snap.value(),
mix: k.mix.value(),
output: k.output.value(),
bypass: !k.on.value(),
..knurl_core::Settings::default()
},
bypass: self.bypass.value(),
};
s.share();
s
}
fn floats(&self) -> [&FloatParam; FLOATS] {
let (l, t, k) = (&self.lathe, &self.temper, &self.knurl);
[
&self.gate,
&l.tilt,
&l.odd_even,
&l.between,
&l.width,
&l.smooth,
&l.mix,
&l.output,
&t.drive,
&t.bias,
&t.normalize,
&t.floor,
&t.push_gain,
&t.bright,
&t.mix,
&t.output,
&k.edge,
&k.level_jitter,
&k.time_jitter,
&k.grit,
&k.tone,
&k.position,
&k.length,
&k.mix,
&k.output,
]
}
/// Pushes every changed editor value to the host. Continuous controls hold one gesture
/// while the pointer is down; switches are set in a single gesture. Drawn data is stored
/// directly.
pub fn apply(
&self,
setter: &ParamSetter,
old: &Settings,
new: &Settings,
dragging: bool,
open: &mut [bool; FLOATS],
) {
if new.lathe.gains != old.lathe.gains {
if let Ok(mut g) = self.lathe.gains.write() {
*g = new.lathe.gains;
}
}
if new.knurl.pattern != old.knurl.pattern || new.knurl.grit_steps != old.knurl.grit_steps {
if let Ok(mut p) = self.knurl.pattern.write() {
*p = Pattern {
gains: new.knurl.pattern,
grit: new.knurl.grit_steps,
};
}
}
let (a, b) = (float_values(old), float_values(new));
for (i, p) in self.floats().into_iter().enumerate() {
if a[i] != b[i] {
if !open[i] {
open[i] = true;
setter.begin_set_parameter(p);
}
setter.set_parameter(p, b[i]);
}
if !dragging && open[i] {
setter.end_set_parameter(p);
open[i] = false;
}
}
let (l, t, k) = (&self.lathe, &self.temper, &self.knurl);
switch(setter, &self.bypass, old.bypass, new.bypass);
switch(setter, &l.on, !old.lathe.bypass, !new.lathe.bypass);
switch(setter, &t.on, !old.temper.bypass, !new.temper.bypass);
switch(setter, &k.on, !old.knurl.bypass, !new.knurl.bypass);
switch(setter, &l.snap, old.lathe.snap, new.lathe.snap);
switch(setter, &k.snap, old.knurl.snap, new.knurl.snap);
switch(
setter,
&t.auto_gain,
old.temper.auto_gain,
new.temper.auto_gain,
);
switch(
setter,
&l.harmonics,
old.lathe.harmonics as i32,
new.lathe.harmonics as i32,
);
switch(
setter,
&t.push_harmonic,
old.temper.push_harmonic as i32,
new.temper.push_harmonic as i32,
);
switch(
setter,
&k.steps,
old.knurl.steps as i32,
new.knurl.steps as i32,
);
let source = |s: Source| match s {
Source::Audio => SourceParam::Audio,
Source::Midi => SourceParam::Midi,
};
switch(setter, &self.source, source(old.source), source(new.source));
let order =
|s: &Settings| ORDER_PARAMS[ORDERS.iter().position(|o| *o == s.order).unwrap_or(0)];
switch(setter, &self.order, order(old), order(new));
let curve = |c: Curve| {
CURVES
.iter()
.find(|(_, k)| *k == c)
.map_or(CurveParam::Soft, |(p, _)| *p)
};
switch(
setter,
&t.curve,
curve(old.temper.curve),
curve(new.temper.curve),
);
let seed = |s: Seed| match s {
Seed::Same => SeedParam::Same,
Seed::Free => SeedParam::Free,
};
switch(setter, &k.seed, seed(old.knurl.seed), seed(new.knurl.seed));
}
}